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Sin Ultimate

Mar 23rd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9. spawn(function()
  10. local bb=Instance.new("BillboardGui", Head )bb.AlwaysOnTop=true bb.Size=UDim2.new(1,0,1,0)bb.StudsOffset=Vector3.new(0,4.5,0)
  11. local t=Instance.new("TextLabel",bb)t.Size=UDim2.new(1,0,1,0)t.Text="Sin Omega"t.TextColor3=Color3.new(220,20,60)t.TextStrokeTransparency=.5
  12. t.BackgroundTransparency=1 t.TextSize=50 t.Font="Antique"
  13. while wait()do
  14. bb.StudsOffset=Vector3.new(math.random(-50,50)/50,4.5+ math.random(-80,80)/50,math.random(-130,130)/50)
  15. end
  16. end)
  17.  
  18. Player = game:GetService("Players").LocalPlayer
  19. PlayerGui = Player.PlayerGui
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. Mouse = Player:GetMouse()
  25. RootPart = Character["HumanoidRootPart"]
  26. Torso = Character["Torso"]
  27. Head = Character["Head"]
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart["RootJoint"]
  33. Neck = Torso["Neck"]
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. local sick = Instance.new("Sound",Character)
  39. sick.SoundId = "rbxassetid://256054390"
  40. sick.Looped = true
  41. sick.Pitch = 1
  42. sick.Volume = 2.5
  43. sick:Play()
  44. script.Parent = PlayerGui
  45. script.Name = "Sin Ultimate"
  46.  
  47. IT = Instance.new
  48. CF = CFrame.new
  49. VT = Vector3.new
  50. RAD = math.rad
  51. C3 = Color3.new
  52. UD2 = UDim2.new
  53. BRICKC = BrickColor.new
  54. ANGLES = CFrame.Angles
  55. EULER = CFrame.fromEulerAnglesXYZ
  56. COS = math.cos
  57. ACOS = math.acos
  58. SIN = math.sin
  59. ASIN = math.asin
  60. ABS = math.abs
  61. MRANDOM = math.random
  62. FLOOR = math.floor
  63.  
  64. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  65. local NEWMESH = IT(MESH)
  66. if MESH == "SpecialMesh" then
  67. NEWMESH.MeshType = MESHTYPE
  68. if MESHID ~= "nil" and MESHID ~= "" then
  69. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  70. end
  71. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  72. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  73. end
  74. end
  75. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  76. NEWMESH.Scale = SCALE
  77. NEWMESH.Parent = PARENT
  78. return NEWMESH
  79. end
  80.  
  81. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  82. local NEWPART = IT("Part")
  83. NEWPART.formFactor = FORMFACTOR
  84. NEWPART.Reflectance = REFLECTANCE
  85. NEWPART.Transparency = TRANSPARENCY
  86. NEWPART.CanCollide = false
  87. NEWPART.Locked = true
  88. NEWPART.Anchored = true
  89. if ANCHOR == false then
  90. NEWPART.Anchored = false
  91. end
  92. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  93. NEWPART.Name = NAME
  94. NEWPART.Size = SIZE
  95. NEWPART.Position = Torso.Position
  96. NEWPART.Material = MATERIAL
  97. NEWPART:BreakJoints()
  98. NEWPART.Parent = PARENT
  99. return NEWPART
  100. end
  101.  
  102. --//=================================\\
  103. --|| CUSTOMIZATION
  104. --\\=================================//
  105.  
  106. Player_Size = 0 --Size of the player.
  107. Animation_Speed = 3
  108. Frame_Speed = 1 / 30 -- (1 / 20) OR (1 / 30)
  109.  
  110. local Speed = 16
  111. local Effects2 = {}
  112.  
  113. --//=================================\\
  114. --|| END OF CUSTOMIZATION
  115. --\\=================================//
  116.  
  117. local function weldBetween(a, b)
  118. local weldd = Instance.new("ManualWeld")
  119. weldd.Part0 = a
  120. weldd.Part1 = b
  121. weldd.C0 = CFrame.new()
  122. weldd.C1 = b.CFrame:inverse() * a.CFrame
  123. weldd.Parent = a
  124. return weldd
  125. end
  126.  
  127. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  128. local acs = Instance.new("Part")
  129. acs.CanCollide = false
  130. acs.Anchored = false
  131. acs.Size = Vector3.new(0,0,0)
  132. acs.CFrame = attachmentpart.CFrame
  133. acs.Parent = Character
  134. acs.BrickColor = color
  135. local meshs = Instance.new("SpecialMesh")
  136. meshs.MeshId = mesh
  137. meshs.TextureId = texture
  138. meshs.Parent = acs
  139. meshs.Scale = scale
  140. meshs.Offset = offset
  141. weldBetween(attachmentpart,acs)
  142. end
  143.  
  144. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  145. if TYPE == "Gem" then
  146. local acs = CreatePart(3, Character, "Glass", 0, 0, COLOR, "Part", VT(0,0,0))
  147. acs.Anchored = false
  148. acs.CanCollide = false
  149. acs.CFrame = PART.CFrame
  150. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "1339499006", "", SIZE, OFFSET)
  151. weldBetween(PART,acs)
  152. elseif TYPE == "Skull" then
  153. local acs = CreatePart(3, Character, "Glass", 0, 0, COLOR, "Part", VT(0,0,0))
  154. acs.Anchored = false
  155. acs.CanCollide = false
  156. acs.CFrame = PART.CFrame
  157. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  158. weldBetween(PART,acs)
  159. elseif TYPE == "Eye" then
  160. local acs = CreatePart(3, Character, "Glass", 0, 0, COLOR, "Part", VT(0,0,0))
  161. acs.Anchored = false
  162. acs.CanCollide = false
  163. acs.CFrame = PART.CFrame
  164. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  165. weldBetween(PART,acs)
  166. end
  167. end
  168.  
  169. --//=================================\\
  170. --|| USEFUL VALUES
  171. --\\=================================//
  172.  
  173. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  174. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  175. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  176. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  177. local CHANGEDEFENSE = 0
  178. local CHANGEDAMAGE = 0
  179. local CHANGEMOVEMENT = 0
  180. local ANIM = "Idle"
  181. local ATTACK = false
  182. local EQUIPPED = false
  183. local HOLD = false
  184. local COMBO = 1
  185. local Rooted = false
  186. local SINE = 0
  187. local KEYHOLD = false
  188. local CHANGE = 2 / Animation_Speed
  189. local WALKINGANIM = false
  190. local WALK = 0
  191. local VALUE1 = false
  192. local VALUE2 = false
  193. local ROBLOXIDLEANIMATION = IT("Animation")
  194. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  195. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  196. --ROBLOXIDLEANIMATION.Parent = Humanoid
  197. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  198. WEAPONGUI.Name = "Weapon GUI"
  199. local Weapon = IT("Model")
  200. Weapon.Name = "Adds"
  201. local Effects = IT("Folder", Weapon)
  202. Effects.Name = "Effects"
  203. local ANIMATOR = Humanoid.Animator
  204. local ANIMATE = Character.Animate
  205. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  206. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  207. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  208. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  209. local UNANCHOR = true
  210.  
  211. local SKILLTEXTCOLOR = BRICKC"Maroon".Color
  212.  
  213. --//=================================\\
  214. --\\=================================//
  215.  
  216.  
  217. --//=================================\\
  218. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  219. --\\=================================//
  220.  
  221. ArtificialHB = Instance.new("BindableEvent", script)
  222. ArtificialHB.Name = "ArtificialHB"
  223.  
  224. script:WaitForChild("ArtificialHB")
  225.  
  226. frame = Frame_Speed
  227. tf = 0
  228. allowframeloss = false
  229. tossremainder = false
  230. lastframe = tick()
  231. script.ArtificialHB:Fire()
  232.  
  233. game:GetService("RunService").Heartbeat:connect(function(s, p)
  234. tf = tf + s
  235. if tf >= frame then
  236. if allowframeloss then
  237. script.ArtificialHB:Fire()
  238. lastframe = tick()
  239. else
  240. for i = 1, math.floor(tf / frame) do
  241. script.ArtificialHB:Fire()
  242. end
  243. lastframe = tick()
  244. end
  245. if tossremainder then
  246. tf = 0
  247. else
  248. tf = tf - frame * math.floor(tf / frame)
  249. end
  250. end
  251. end)
  252.  
  253. --//=================================\\
  254. --\\=================================//
  255.  
  256.  
  257.  
  258.  
  259.  
  260. --//=================================\\
  261. --|| SOME FUNCTIONS
  262. --\\=================================//
  263.  
  264. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  265. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  266. end
  267.  
  268. function PositiveAngle(NUMBER)
  269. if NUMBER >= 0 then
  270. NUMBER = 0
  271. end
  272. return NUMBER
  273. end
  274.  
  275. function NegativeAngle(NUMBER)
  276. if NUMBER <= 0 then
  277. NUMBER = 0
  278. end
  279. return NUMBER
  280. end
  281.  
  282. function Swait(NUMBER)
  283. if NUMBER == 0 or NUMBER == nil then
  284. ArtificialHB.Event:wait()
  285. else
  286. for i = 1, NUMBER do
  287. ArtificialHB.Event:wait()
  288. end
  289. end
  290. end
  291.  
  292. function QuaternionFromCFrame(cf)
  293. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  294. local trace = m00 + m11 + m22
  295. if trace > 0 then
  296. local s = math.sqrt(1 + trace)
  297. local recip = 0.5 / s
  298. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  299. else
  300. local i = 0
  301. if m11 > m00 then
  302. i = 1
  303. end
  304. if m22 > (i == 0 and m00 or m11) then
  305. i = 2
  306. end
  307. if i == 0 then
  308. local s = math.sqrt(m00 - m11 - m22 + 1)
  309. local recip = 0.5 / s
  310. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  311. elseif i == 1 then
  312. local s = math.sqrt(m11 - m22 - m00 + 1)
  313. local recip = 0.5 / s
  314. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  315. elseif i == 2 then
  316. local s = math.sqrt(m22 - m00 - m11 + 1)
  317. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  318. end
  319. end
  320. end
  321.  
  322. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  323. local xs, ys, zs = x + x, y + y, z + z
  324. local wx, wy, wz = w * xs, w * ys, w * zs
  325. local xx = x * xs
  326. local xy = x * ys
  327. local xz = x * zs
  328. local yy = y * ys
  329. local yz = y * zs
  330. local zz = z * zs
  331. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  332. end
  333.  
  334. function QuaternionSlerp(a, b, t)
  335. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  336. local startInterp, finishInterp;
  337. if cosTheta >= 0.0001 then
  338. if (1 - cosTheta) > 0.0001 then
  339. local theta = ACOS(cosTheta)
  340. local invSinTheta = 1 / SIN(theta)
  341. startInterp = SIN((1 - t) * theta) * invSinTheta
  342. finishInterp = SIN(t * theta) * invSinTheta
  343. else
  344. startInterp = 1 - t
  345. finishInterp = t
  346. end
  347. else
  348. if (1 + cosTheta) > 0.0001 then
  349. local theta = ACOS(-cosTheta)
  350. local invSinTheta = 1 / SIN(theta)
  351. startInterp = SIN((t - 1) * theta) * invSinTheta
  352. finishInterp = SIN(t * theta) * invSinTheta
  353. else
  354. startInterp = t - 1
  355. finishInterp = t
  356. end
  357. end
  358. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  359. end
  360.  
  361. function Clerp(a, b, t)
  362. local qa = {QuaternionFromCFrame(a)}
  363. local qb = {QuaternionFromCFrame(b)}
  364. local ax, ay, az = a.x, a.y, a.z
  365. local bx, by, bz = b.x, b.y, b.z
  366. local _t = 1 - t
  367. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  368. end
  369.  
  370. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  371. local frame = IT("Frame")
  372. frame.BackgroundTransparency = TRANSPARENCY
  373. frame.BorderSizePixel = BORDERSIZEPIXEL
  374. frame.Position = POSITION
  375. frame.Size = SIZE
  376. frame.BackgroundColor3 = COLOR
  377. frame.BorderColor3 = BORDERCOLOR
  378. frame.Name = NAME
  379. frame.Parent = PARENT
  380. return frame
  381. end
  382.  
  383. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  384. local label = IT("TextLabel")
  385. label.BackgroundTransparency = 1
  386. label.Size = UD2(1, 0, 1, 0)
  387. label.Position = UD2(0, 0, 0, 0)
  388. label.TextColor3 = TEXTCOLOR
  389. label.TextStrokeTransparency = STROKETRANSPARENCY
  390. label.TextTransparency = TRANSPARENCY
  391. label.FontSize = TEXTFONTSIZE
  392. label.Font = TEXTFONT
  393. label.BorderSizePixel = BORDERSIZEPIXEL
  394. label.TextScaled = false
  395. label.Text = TEXT
  396. label.Name = NAME
  397. label.Parent = PARENT
  398. return label
  399. end
  400.  
  401. function NoOutlines(PART)
  402. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  403. end
  404.  
  405.  
  406. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  407. local NEWWELD = IT(TYPE)
  408. NEWWELD.Part0 = PART0
  409. NEWWELD.Part1 = PART1
  410. NEWWELD.C0 = C0
  411. NEWWELD.C1 = C1
  412. NEWWELD.Parent = PARENT
  413. return NEWWELD
  414. end
  415.  
  416. local sound = IT("Sound",nil)
  417.  
  418. function CreateSound(ID, PARENT, VOLUME, PITCH)
  419. local NEWSOUND = nil
  420. coroutine.resume(coroutine.create(function()
  421. NEWSOUND = sound:Clone()
  422. NEWSOUND.Parent = PARENT
  423. NEWSOUND.Volume = VOLUME
  424. NEWSOUND.Pitch = PITCH
  425. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  426. Swait()
  427. NEWSOUND:play()
  428. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  429. end))
  430. return NEWSOUND
  431. end
  432.  
  433. function CFrameFromTopBack(at, top, back)
  434. local right = top:Cross(back)
  435. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  436. end
  437.  
  438. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  439. local wave = CreatePart(3, Effects, "Glass", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  440. local mesh = IT("SpecialMesh",wave)
  441. mesh.MeshType = "FileMesh"
  442. mesh.MeshId = "http://www.roblox.com/asset/?id=967645205"
  443. mesh.Scale = SIZE
  444. mesh.Offset = VT(0,0,-SIZE.X/8)
  445. wave.CFrame = CFRAME
  446. coroutine.resume(coroutine.create(function(PART)
  447. for i = 1, WAIT do
  448. Swait()
  449. mesh.Scale = mesh.Scale + GROW
  450. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  451. if DOESROT == true then
  452. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  453. end
  454. wave.Transparency = wave.Transparency + (0.5/WAIT)
  455. if wave.Transparency > 0.99 then
  456. wave:remove()
  457. end
  458. end
  459. end))
  460. end
  461.  
  462. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  463. local wave = CreatePart(3, Effects, "Glass", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  464. local mesh = IT("SpecialMesh",wave)
  465. mesh.MeshType = "FileMesh"
  466. mesh.MeshId = "http://www.roblox.com/asset/?id=18430887"
  467. mesh.Scale = SIZE
  468. mesh.Offset = VT(0,0,0)
  469. wave.CFrame = CFRAME
  470. coroutine.resume(coroutine.create(function(PART)
  471. for i = 1, WAIT do
  472. Swait()
  473. mesh.Scale = mesh.Scale + GROW
  474. if DOESROT == true then
  475. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  476. end
  477. wave.Transparency = wave.Transparency + (0.5/WAIT)
  478. if wave.Transparency > 0.99 then
  479. wave:remove()
  480. end
  481. end
  482. end))
  483. end
  484.  
  485. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  486. local wave = CreatePart(3, Effects, "Glass", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  487. local mesh = IT("SpecialMesh",wave)
  488. mesh.MeshType = "Sphere"
  489. mesh.Scale = SIZE
  490. mesh.Offset = VT(0,0,0)
  491. wave.CFrame = CFRAME
  492. coroutine.resume(coroutine.create(function(PART)
  493. for i = 1, WAIT do
  494. Swait()
  495. mesh.Scale = mesh.Scale + GROW
  496. wave.Transparency = wave.Transparency + (1/WAIT)
  497. if wave.Transparency > 0.99 then
  498. wave:remove()
  499. end
  500. end
  501. end))
  502. end
  503.  
  504. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  505. local wave = CreatePart(3, Effects, "Glass", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  506. local mesh = IT("BlockMesh",wave)
  507. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  508. coroutine.resume(coroutine.create(function(PART)
  509. for i = 1, WAIT do
  510. Swait()
  511. mesh.Scale = mesh.Scale + GROW
  512. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  513. wave.Transparency = wave.Transparency + (1/WAIT)
  514. if wave.Transparency > 0.99 then
  515. wave:remove()
  516. end
  517. end
  518. end))
  519. end
  520.  
  521. function MakeForm(PART,TYPE)
  522. if TYPE == "Cyl" then
  523. local MSH = IT("CylinderMesh",PART)
  524. elseif TYPE == "Ball" then
  525. local MSH = IT("SpecialMesh",PART)
  526. MSH.MeshType = "Sphere"
  527. elseif TYPE == "Wedge" then
  528. local MSH = IT("SpecialMesh",PART)
  529. MSH.MeshType = "Wedge"
  530. elseif TYPE == "Gem" then
  531. CreateMesh("SpecialMesh", PART, "FileMesh", "1339499006", "", PART.Size, VT(0,0,0))
  532. end
  533. end
  534.  
  535. function CheckTableForString(Table, String)
  536. for i, v in pairs(Table) do
  537. if string.find(string.lower(String), string.lower(v)) then
  538. return true
  539. end
  540. end
  541. return false
  542. end
  543.  
  544. function CheckIntangible(Hit)
  545. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  546. if Hit and Hit.Parent then
  547. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  548. return true
  549. end
  550. end
  551. return false
  552. end
  553.  
  554. Debris = game:GetService("Debris")
  555.  
  556. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  557. if FLOOR ~= nil then
  558. coroutine.resume(coroutine.create(function()
  559. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  560. PART.CFrame = CF(POSITION)
  561. for i = 1, 45 do
  562. local RingPiece = CreatePart(3, Effects, "Glass", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  563. RingPiece.Material = FLOOR.Material
  564. RingPiece.Color = FLOOR.Color
  565. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  566. Debris:AddItem(RingPiece,SWAIT/100)
  567. end
  568. PART:remove()
  569. end))
  570. end
  571. end
  572.  
  573. function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset)
  574. local sinkhole = IT("Part",Effects)
  575. sinkhole.Size = VT(size,0,size)
  576. sinkhole.CFrame = cframe * CF(0,offset,0)
  577. sinkhole.Material = "Glass"
  578. sinkhole.Color = C3(1,0,0)
  579. sinkhole.Anchored = true
  580. sinkhole.CanCollide = false
  581. sinkhole.Transparency = 1
  582. local decal = IT("Decal",sinkhole)
  583. decal.Face = "Top"
  584. decal.Texture = "http://www.roblox.com/asset/?id=818983932"
  585. coroutine.resume(coroutine.create(function(PART)
  586. for i = 1, waitt do
  587. Swait()
  588. if doesrotate == true then
  589. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  590. end
  591. if i > waitt-11 then
  592. decal.Transparency = decal.Transparency + 0.1
  593. end
  594. end
  595. sinkhole:remove()
  596. end))
  597. return sinkhole
  598. end
  599.  
  600. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  601. local Direction = CFrame.new(StartPos, Vec).lookVector
  602. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  603. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  604. if RayHit and CheckIntangible(RayHit) then
  605. if DelayIfHit then
  606. wait()
  607. end
  608. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  609. end
  610. return RayHit, RayPos, RayNormal
  611. end
  612.  
  613. function turnto(position)
  614. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  615. end
  616.  
  617. --//=================================\\
  618. --|| WEAPON CREATION
  619. --\\=================================//
  620.  
  621. function CreateNeonCircle(ATTACHPART,POSITION,SIZE,DOESSPIN,COLOR,MATERIAL,THICKNESS,WIDTH)
  622. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false)
  623. for i = 1, 45 do
  624. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*0.65),false)
  625. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*8), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
  626. end
  627. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  628. coroutine.resume(coroutine.create(function()
  629. --[[if DOESSPIN == true then
  630. while true do
  631. wait()
  632. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE*2), RAD(0)), 1)
  633. end
  634. end]]--
  635. end))
  636. end
  637.  
  638. local naeeym2 = Instance.new("BillboardGui",Character)
  639. naeeym2.AlwaysOnTop = true
  640. naeeym2.Size = UDim2.new(5,35,2,35)
  641. naeeym2.StudsOffset = Vector3.new(0,3,0)
  642. naeeym2.Adornee = Character.Head
  643. naeeym2.Name = "Name"
  644. naeeym2.PlayerToHideFrom = Player
  645. local tecks2 = Instance.new("TextLabel",naeeym2)
  646. tecks2.BackgroundTransparency = 1
  647. tecks2.TextScaled = true
  648. tecks2.BorderSizePixel = 0
  649. tecks2.Text = ""
  650. tecks2.Font = "Antique"
  651. tecks2.TextSize = 30
  652. tecks2.TextStrokeTransparency = 0.9
  653. tecks2.TextColor3 = Color3.new(0,0,0)
  654. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  655. tecks2.Size = UDim2.new(1,0,0.5,0)
  656. tecks2.Parent = naeeym2
  657.  
  658. Humanoid.DisplayDistanceType = "None"
  659. Humanoid.Name = "Sin"
  660.  
  661. local Shield = IT("Part",Weapon)
  662. Shield.Name = "Barrier"
  663. Shield.Shape = "Ball"
  664. Shield.Material = "Neon"
  665. Shield.Color = C3(1,0,0)
  666. Shield.Transparency = 0.8
  667. Shield.Size = VT(0.5,0.5,0.5)
  668. local mesh = IT("SpecialMesh",Shield)
  669. mesh.MeshType = "Sphere"
  670. mesh.Scale = VT(13,13,13)
  671. Shield.CFrame = RootPart.CFrame
  672. weldBetween(RootPart,Shield)
  673.  
  674. local COLOR = "Maroon"
  675. local COLOR2 = "Really black"
  676.  
  677. local gear = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  678. local mesh = Instance.new("SpecialMesh",gear)
  679. mesh.MeshType = "FileMesh"
  680. mesh.MeshId = "rbxassetid://156292343"
  681. mesh.Scale = VT(10,10,10)
  682. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  683. local gear = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  684. local mesh = Instance.new("SpecialMesh",gear)
  685. mesh.MeshType = "FileMesh"
  686. mesh.MeshId = "rbxassetid://156292343"
  687. mesh.Scale = VT(7,7,7)
  688. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 6 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  689. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  690. local mesh = Instance.new("SpecialMesh",gear)
  691. mesh.MeshType = "FileMesh"
  692. mesh.MeshId = "rbxassetid://156292343"
  693. mesh.Scale = VT(5,5,5)
  694. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  695. local BottomPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,6*Player_Size,1*Player_Size),false)
  696. local mesh = Instance.new("SpecialMesh",BottomPart)
  697. mesh.MeshType = "Sphere"
  698. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  699.  
  700. --CreateNeonCircle(RootPart,CF(0,2,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.7,false,COLOR,"Neon",0.2,0.2)
  701. --CreateNeonCircle(RootPart,CF(0,1.5,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.8,false,COLOR,"Neon",0.2,0.2)
  702. --CreateNeonCircle(RootPart,CF(0,1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.85,false,COLOR,"Neon",0.2,0.2)
  703. CreateNeonCircle(Head,CF(0,-0.55,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.07,false,COLOR,"Neon",0.05,0.05)
  704. CreateNeonCircle(RootPart,CF(0,4.4,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1,true,COLOR,"Neon",0,0)
  705. CreateNeonCircle(RootPart,CF(0,3.7,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1,true,COLOR,"Neon",0,0)
  706.  
  707. local gear = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  708. local mesh = Instance.new("SpecialMesh",gear)
  709. mesh.MeshType = "FileMesh"
  710. mesh.MeshId = "rbxassetid://156292343"
  711. mesh.Scale = VT(10,10,10)
  712. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -3.3) * ANGLES(RAD(0), RAD(70), RAD(0)), CF(0, 0, 0))
  713. local gear = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  714. local mesh = Instance.new("SpecialMesh",gear)
  715. mesh.MeshType = "FileMesh"
  716. mesh.MeshId = "rbxassetid://156292343"
  717. mesh.Scale = VT(7,7,7)
  718. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -4.3) * ANGLES(RAD(0), RAD(70), RAD(0)), CF(0, 0, 0))
  719.  
  720. local gear = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  721. local mesh = Instance.new("SpecialMesh",gear)
  722. mesh.MeshType = "FileMesh"
  723. mesh.MeshId = "rbxassetid://156292343"
  724. mesh.Scale = VT(10,10,10)
  725. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -3.3) * ANGLES(RAD(0), RAD(-70), RAD(0)), CF(0, 0, 0))
  726. local gear = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  727. local mesh = Instance.new("SpecialMesh",gear)
  728. mesh.MeshType = "FileMesh"
  729. mesh.MeshId = "rbxassetid://156292343"
  730. mesh.Scale = VT(7,7,7)
  731. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -4.3) * ANGLES(RAD(0), RAD(-70), RAD(0)), CF(0, 0, 0))
  732.  
  733. local BottomPart = CreatePart(3, Weapon, "Glass", 0, 0, COLOR2, "Handle", VT(1*Player_Size,4*Player_Size,1*Player_Size),false)
  734. MakeForm(BottomPart,"Cyl")
  735. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  736.  
  737. local BottomPart = CreatePart(3, Weapon, "Glass", 0, 0, COLOR2, "Handle", VT(3,3,3),false)
  738. local mesh = Instance.new("SpecialMesh",BottomPart)
  739. mesh.MeshType = "Sphere"
  740. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(-5,0,-1.9) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  741. local BottomPart = CreatePart(3, Weapon, "Glass", 0, 0, COLOR2, "Handle", VT(3,3,3),false)
  742. local mesh = Instance.new("SpecialMesh",BottomPart)
  743. mesh.MeshType = "Sphere"
  744. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(5,0,-1.9) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  745. local BottomPart = CreatePart(3, Weapon, "Glass", 0, 0, COLOR2, "Handle", VT(4*Player_Size,2*Player_Size,4*Player_Size),false)
  746. local mesh = Instance.new("SpecialMesh",BottomPart)
  747. mesh.MeshType = "Sphere"
  748. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  749. local BottomPart = CreatePart(3, Weapon, "Glass", 0, 0, COLOR2, "Handle", VT(2*Player_Size,4*Player_Size,2*Player_Size),false)
  750. local mesh = Instance.new("SpecialMesh",BottomPart)
  751. mesh.MeshType = "Sphere"
  752. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  753. local BottomPart = CreatePart(3, Weapon, "Glass", 0, 0, COLOR2, "Handle", VT(1*Player_Size,4*Player_Size,1*Player_Size),false)
  754. MakeForm(BottomPart,"Cyl")
  755. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  756.  
  757. function MakeHand()
  758. local Part1 = nil
  759. local HandWeld = nil
  760. local HAND = Weapon
  761. Part1 = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "HandPart", VT(2,2,2),false)
  762. MakeForm(Part1,"Ball")
  763. HandWeld = CreateWeldOrSnapOrMotor("Weld", RootPart, Part1, RootPart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  764. CreateNeonCircle(Part1,CF(0,1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.8,false,COLOR,"Neon",0.1,0.1)
  765. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false)
  766. MakeForm(Part,"Cyl")
  767. CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  768. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false)
  769. MakeForm(Part,"Cyl")
  770. CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  771. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false)
  772. MakeForm(Part,"Cyl")
  773. CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  774. --CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.35,false,COLOR2,"SmoothPlastic",0.7,0.1)
  775. CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.4,false,COLOR2,"SmoothPlastic",0.7,0.1)
  776. CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.43,false,COLOR,"Neon",0.7,0.08)
  777. local Parta = CreatePart(3, HAND, "SmoothPlastic", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  778. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  779. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  780. MakeForm(Part,"Cyl")
  781. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  782. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  783. MakeForm(Part,"Cyl")
  784. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  785. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  786. MakeForm(Part,"Gem")
  787. Part.Mesh.Offset = VT(0,-0.65,0)
  788. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  789. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  790. MakeForm(Part,"Cyl")
  791. Part.Mesh.Offset = VT(0,-1,0.5)
  792. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  793. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  794. MakeForm(Part,"Gem")
  795. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  796. local Parta = CreatePart(3, HAND, "Glass", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  797. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(125)), CF(0, 0, 0))
  798. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  799. MakeForm(Part,"Cyl")
  800. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  801. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  802. MakeForm(Part,"Cyl")
  803. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  804. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  805. MakeForm(Part,"Gem")
  806. Part.Mesh.Offset = VT(0,-0.65,0)
  807. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  808. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  809. MakeForm(Part,"Cyl")
  810. Part.Mesh.Offset = VT(0,-1,0.5)
  811. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  812. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  813. MakeForm(Part,"Gem")
  814. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  815. local Parta = CreatePart(3, HAND, "Glass", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  816. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, 0, 0))
  817. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  818. MakeForm(Part,"Cyl")
  819. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  820. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  821. MakeForm(Part,"Cyl")
  822. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  823. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  824. MakeForm(Part,"Gem")
  825. Part.Mesh.Offset = VT(0,-0.65,0)
  826. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  827. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  828. MakeForm(Part,"Cyl")
  829. Part.Mesh.Offset = VT(0,-1,0.5)
  830. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  831. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  832. MakeForm(Part,"Gem")
  833. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  834. local Parta = CreatePart(3, HAND, "Glass", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  835. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(-180)), CF(0, 0, 0))
  836. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  837. MakeForm(Part,"Cyl")
  838. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  839. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  840. MakeForm(Part,"Cyl")
  841. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  842. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  843. MakeForm(Part,"Gem")
  844. Part.Mesh.Offset = VT(0,-0.65,0)
  845. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  846. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  847. MakeForm(Part,"Cyl")
  848. Part.Mesh.Offset = VT(0,-1,0.5)
  849. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  850. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  851. MakeForm(Part,"Gem")
  852. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  853. for _, c in pairs(HAND:GetChildren()) do
  854. if c.ClassName == "Part" then
  855. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  856. if c.Material ~= Enum.Material.Neon then
  857. c.Color = C3(0,0,0)
  858. end
  859. end
  860. end
  861. return Part1, HandWeld
  862. end
  863.  
  864. local Palm1, ArmWeld1 = MakeHand()
  865. local Palm2, ArmWeld2 = MakeHand()
  866. local Palm3, ArmWeld3 = MakeHand()
  867. local Palm4, ArmWeld4 = MakeHand()
  868.  
  869. for _, c in pairs(Weapon:GetChildren()) do
  870. if c.ClassName == "Part" then
  871. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  872. if c.Material ~= Enum.Material.Glass then
  873. c.Color = C3(0,0,0)
  874. end
  875. end
  876. end
  877.  
  878. Weapon.Parent = Character
  879.  
  880. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  881. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  882. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  883. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  884. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  885.  
  886. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Claw Force", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1")
  887. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Sinner Wave", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  888. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Depth's Rage", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 3")
  889. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Hellfire sync", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 4")
  890. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] True power of Sin", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  891.  
  892.  
  893.  
  894.  
  895.  
  896.  
  897. --//=================================\\
  898. --|| DAMAGING
  899. --\\=================================//
  900.  
  901. function killnearest(position,range)
  902. for i,v in ipairs(workspace:GetChildren()) do
  903. local body = v:GetChildren()
  904. for part = 1, #body do
  905. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  906. if(body[part].Position - position).Magnitude < range then
  907. if v.ClassName == "Model" then
  908. v:BreakJoints()
  909. end
  910. end
  911. end
  912. end
  913. end
  914. end
  915.  
  916. function fling(position,range,maxstrength)
  917. for i,v in ipairs(workspace:GetChildren()) do
  918. local body = v:GetChildren()
  919. for part = 1, #body do
  920. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  921. if(body[part].Position - position).Magnitude < range and body[part]:FindFirstChild("Flung") == nil then
  922. local bv = Instance.new("BodyVelocity")
  923. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  924. bv.Name = "Flung"
  925. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  926. bv.Parent = body[part]
  927. Debris:AddItem(bv,0.2)
  928. end
  929. end
  930. end
  931. end
  932. end
  933.  
  934. --//=================================\\
  935. --|| ATTACK FUNCTIONS AND STUFF
  936. --\\=================================//
  937.  
  938. function CastProperRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  939. local Direction = CFrame.new(StartPos, Vec).lookVector
  940. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  941. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  942. if RayHit and CheckIntangible(RayHit) then
  943. if DelayIfHit then
  944. wait()
  945. end
  946. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  947. end
  948. return RayHit, RayPos, RayNormal
  949. end
  950.  
  951. Humanoid.Died:connect(function()
  952. q = workspace:GetChildren()
  953. --CreatePentagram(1500,true,-0.1,150,CF(RootPart.Position),-3)
  954. Head.Parent = nil
  955. Head = nil
  956. for i = 1, #q do
  957. local child = q[i]
  958. if child.ClassName == "Model" and child:FindFirstChild("Humanoid") then
  959. child:BreakJoints()
  960. end
  961. end
  962. local taunt = CreateSound("135009414", workspace, 10, 1)
  963. local effect = IT("PitchShiftSoundEffect",taunt)
  964. effect.Octave = 0.700
  965. ATTACK = true
  966. end)
  967.  
  968. Humanoid.HealthChanged:connect(function()
  969. if Humanoid.Health == 0 then
  970. Humanoid.MaxHealth = "inf"
  971. Humanoid.Health = "inf"
  972. end
  973. end)
  974.  
  975. function PoseAllOut()
  976. coroutine.resume(coroutine.create(function()
  977. for i=0, 1, 0.1 / Animation_Speed do
  978. Swait()
  979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  985. end
  986. end))
  987. end
  988.  
  989. function PoseArmCrossed()
  990. coroutine.resume(coroutine.create(function()
  991. for i=0, 1, 0.1 / Animation_Speed do
  992. Swait()
  993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  999. end
  1000. end))
  1001. end
  1002.  
  1003. function PoseGoForward()
  1004. coroutine.resume(coroutine.create(function()
  1005. for i=0, 1, 0.1 / Animation_Speed do
  1006. Swait()
  1007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1013. end
  1014. end))
  1015. end
  1016.  
  1017. function ClawForce()
  1018. ATTACK = true
  1019. Rooted = false
  1020. PoseArmCrossed()
  1021. for i=0, 2, 0.1 / Animation_Speed do
  1022. Swait()
  1023. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(10 + 0.75,8,0) * ANGLES(RAD(-15), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1024. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-10 - 0.75,8,0) * ANGLES(RAD(-15), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1025. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(13 + 0.75,-4,0) * ANGLES(RAD(-25), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1026. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-13 - 0.75,-4,0) * ANGLES(RAD(-25), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1027. end
  1028. Rooted = true
  1029. for i=0, 0.2, 0.1 / Animation_Speed do
  1030. Swait()
  1031. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(18,0,15) * ANGLES(RAD(90), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1032. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-18,0,15) * ANGLES(RAD(90), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1033. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(18,-15,15) * ANGLES(RAD(90), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1034. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-18,-15,15) * ANGLES(RAD(90), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1035. end
  1036. CreateWave(VT(15,0,15),45,CF(Palm1.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1037. CreateWave(VT(15,0,15),45,CF(Palm1.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1038. CreateWave(VT(15,0,15),45,CF(Palm2.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1039. CreateWave(VT(15,0,15),45,CF(Palm2.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1040. CreateWave(VT(15,0,15),45,CF(Palm3.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1041. CreateWave(VT(15,0,15),45,CF(Palm3.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1042. CreateWave(VT(15,0,15),45,CF(Palm4.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1043. CreateWave(VT(15,0,15),45,CF(Palm4.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1044. killnearest(Palm1.Position,15)
  1045. killnearest(Palm2.Position,15)
  1046. killnearest(Palm3.Position,15)
  1047. killnearest(Palm4.Position,15)
  1048. CreateSound("289842971", Effects, 3, 0.8)
  1049. CreateSound("289842971", Effects, 3, 1)
  1050. for i=0, 1, 0.1 / Animation_Speed do
  1051. Swait()
  1052. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(18,0,15) * ANGLES(RAD(90), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1053. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-18,0,15) * ANGLES(RAD(90), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1054. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(18,-15,15) * ANGLES(RAD(90), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1055. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-18,-15,15) * ANGLES(RAD(90), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1056. end
  1057. ATTACK = false
  1058. Rooted = false
  1059. end
  1060.  
  1061. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1062. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1063. end
  1064.  
  1065. function SinnerWave()
  1066. ATTACK = true
  1067. Rooted = false
  1068. PoseAllOut()
  1069. local angle = -35
  1070. for i = 1, 3 do
  1071. turnto(Mouse.Hit.p)
  1072. coroutine.resume(coroutine.create(function()
  1073. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1074. local SpawnPosition = RayPos
  1075. local floor = RayHit
  1076. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1077. local LastPosition = RayPos
  1078. local Delay = 1
  1079. for i = 1, 4 do
  1080. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 25, {workspace})
  1081. local End = RayPos
  1082. LastPosition = End
  1083. local locatepart = Instance.new("Part",Effects)
  1084. locatepart.Size = VT(0.5,0.5,0.5)
  1085. locatepart.Position = End
  1086. locatepart.CanCollide = false
  1087. locatepart.Anchored = true
  1088. locatepart.Name = "Oof"
  1089. locatepart.Transparency = 1
  1090. if SpawnPosition and i ~= 4 then
  1091. CreateSound("971125740", locatepart, 7, 1)
  1092. killnearest(End,15)
  1093. CreateWave(VT(2,0,2),45,CF(End),true,-0.2,COLOR2,VT(1,0.2,1))
  1094. CreateWave(VT(2,0,2),45,CF(End),true,0.2,COLOR2,VT(1,0.2,1))
  1095. for i = 1, 5 do
  1096. CreateRing(VT(52,13,52),false,0,45,CF(End) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(-52,-3,-52)/45)
  1097. end
  1098. end
  1099. if i == 4 then
  1100. CreateWave(VT(15,0,15),125,CF(End),true,-0.2,COLOR,VT(1,0.2,1))
  1101. CreateWave(VT(15,0,15),125,CF(End),true,0.2,COLOR,VT(1,0.2,1))
  1102. CreateSound("215270668", Effects, 3, 1)
  1103. coroutine.resume(coroutine.create(function()
  1104. local BEAM = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(35,100000,35))
  1105. BEAM.CFrame = CF(End)
  1106. MakeForm(BEAM,"Cyl")
  1107. local BEAM1 = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(22.5,100000,22.5))
  1108. BEAM1.CFrame = CF(End)
  1109. MakeForm(BEAM1,"Cyl")
  1110. local BEAM2 = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(10,100000,10))
  1111. BEAM2.CFrame = CF(End)
  1112. MakeForm(BEAM2,"Cyl")
  1113. for i = 1, 125 do
  1114. Swait()
  1115. local CFRAME = CF(End)*CF(MRANDOM(-2,2),0,MRANDOM(-2,2))
  1116. fling(End,45,100)
  1117. killnearest(End,35)
  1118. BEAM.CFrame = CFRAME
  1119. BEAM1.CFrame = CFRAME
  1120. BEAM2.CFrame = CFRAME
  1121. BEAM.Transparency = BEAM.Transparency + (0.7/125)
  1122. BEAM1.Transparency = BEAM.Transparency
  1123. BEAM2.Transparency = BEAM.Transparency
  1124. end
  1125. BEAM:remove()
  1126. BEAM1:remove()
  1127. BEAM2:remove()
  1128. end))
  1129. end
  1130. Swait(35)
  1131. game:GetService("Debris"):AddItem(locatepart, 5)
  1132. end
  1133. end))
  1134. angle = angle + 35
  1135. end
  1136. ATTACK = false
  1137. Rooted = false
  1138. end
  1139.  
  1140. function DepthsRage()
  1141. ATTACK = true
  1142. Rooted = true
  1143. CreateSound("463598785", Effects, 7, 1)
  1144. for i=0, 3, 0.1 / Animation_Speed do
  1145. Swait()
  1146. CreateRing(VT(0,0,0),false,0,10,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1147. CreateRing(VT(0,0,0),false,0,10,CF(Palm2.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1148. CreateRing(VT(0,0,0),false,0,10,CF(Palm3.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1149. CreateRing(VT(0,0,0),false,0,10,CF(Palm4.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1150. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(-135)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1151. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(135)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1152. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1153. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1154. end
  1155. CreatePentagram(185,true,0.2,170,RootPart.CFrame*CF(0,-15,0),VT(0,0,0))
  1156. local BEAM = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(130,100000,130))
  1157. BEAM.CFrame = CF(RootPart.Position)
  1158. MakeForm(BEAM,"Cyl")
  1159. local BEAM1 = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(130*0.66,100000,130*0.66))
  1160. BEAM1.CFrame = CF(RootPart.Position)
  1161. MakeForm(BEAM1,"Cyl")
  1162. local BEAM2 = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(130*0.33,100000,130*0.33))
  1163. BEAM2.CFrame = CF(RootPart.Position)
  1164. MakeForm(BEAM2,"Cyl")
  1165. CreateSound("215270668", Effects, 3, 0.8)
  1166. for i = 1, 155 do
  1167. Swait()
  1168. CreateWave(VT(2,0,2),15,CF(RootPart.Position)*CF(0,-15,0),true,-0.2,COLOR2,VT(5,0.4,5))
  1169. CreateWave(VT(2,0,2),15,CF(RootPart.Position)*CF(0,-15,0),true,0.2,COLOR2,VT(5,0.4,5))
  1170. local CFRAME = CF(RootPart.Position)*CF(MRANDOM(-2,2),0,MRANDOM(-2,2))
  1171. fling(RootPart.Position,80,100)
  1172. killnearest(RootPart.Position,70)
  1173. BEAM.CFrame = CFRAME
  1174. BEAM1.CFrame = CFRAME
  1175. BEAM2.CFrame = CFRAME
  1176. BEAM.Transparency = BEAM.Transparency + (0.7/155)
  1177. BEAM1.Transparency = BEAM.Transparency
  1178. BEAM2.Transparency = BEAM.Transparency
  1179. CreateRing(VT(0,0,0),false,0,10,CF(RootPart.Position)*CF(0,-15,0) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(15,0.2,15))
  1180. end
  1181. BEAM:remove()
  1182. BEAM1:remove()
  1183. BEAM2:remove()
  1184. ATTACK = false
  1185. Rooted = false
  1186. end
  1187.  
  1188. function HellfireSync()
  1189. ATTACK = true
  1190. Rooted = false
  1191. PoseGoForward()
  1192. MagicSphere(VT(15,15,15),25,Palm1.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1193. MagicSphere(VT(15,15,15),25,Palm2.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1194. MagicSphere(VT(15,15,15),25,Palm3.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1195. MagicSphere(VT(15,15,15),25,Palm4.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1196. for i=0, 2, 0.1 / Animation_Speed do
  1197. Swait()
  1198. turnto(Mouse.Hit.p)
  1199. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. end
  1204. CreateSound("463598785", Effects, 7, 1)
  1205. for i = 1, 65 do
  1206. Swait()
  1207. turnto(Mouse.Hit.p)
  1208. CreateRing(VT(62,13,62),false,0,50,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(-62,-3,-62)/45)
  1209. end
  1210. CreateSound("160212892", Effects, 7, 0.8)
  1211. for i = 1, 50 do
  1212. Swait()
  1213. turnto(Mouse.Hit.p)
  1214. end
  1215. Rooted = true
  1216. local BEAM = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(35,100000,35))
  1217. MakeForm(BEAM,"Cyl")
  1218. local BEAM1 = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(22.5,100000,22.5))
  1219. MakeForm(BEAM1,"Cyl")
  1220. local BEAM2 = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(10,100000,10))
  1221. MakeForm(BEAM2,"Cyl")
  1222. CreateSound("215270668", Effects, 3, 0.5)
  1223. for i = 1, 175 do
  1224. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.1)
  1225. local a = MRANDOM(-2,2)
  1226. local b = MRANDOM(-2,2)
  1227. local c = MRANDOM(-2,2)
  1228. CreateRing(VT(0,0,0),false,0,10,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1229. local RayHit, Way = CastProperRay(Palm1.CFrame*CF(0,0,-5)*CF(a,b,c).p,CF(Mouse.Hit.p)*CF(a,b,c).p,2000,Character)
  1230. turnto(Mouse.Hit.p)
  1231. local distance = (CF(Palm1.Position)*CF(a,b,c).p - Way).magnitude
  1232. BEAM.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1233. BEAM.Size = Vector3.new(35, distance+15, 35)
  1234. BEAM1.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1235. BEAM1.Size = Vector3.new(22.5, distance+15, 22.5)
  1236. BEAM2.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1237. BEAM2.Size = Vector3.new(10, distance+15, 10)
  1238. BEAM.Transparency = BEAM.Transparency + (0.7/175)
  1239. BEAM1.Transparency = BEAM.Transparency
  1240. BEAM2.Transparency = BEAM.Transparency
  1241. killnearest(Way,35)
  1242. fling(Way,50,15)
  1243. Swait()
  1244. end
  1245. BEAM:remove()
  1246. BEAM1:remove()
  1247. BEAM2:remove()
  1248. ATTACK = false
  1249. Rooted = false
  1250. end
  1251.  
  1252. function clerp(a, b, t)
  1253. return a:lerp(b, t)
  1254. end
  1255.  
  1256. function newBezier(startpos, pos2, pos3, endpos, t)
  1257. local A = clerp(startpos, pos2, t)
  1258. local B = clerp(pos2, pos3, t)
  1259. local C = clerp(pos3, endpos, t)
  1260. local lerp1 = clerp(A, B, t)
  1261. local lerp2 = clerp(B, C, t)
  1262. local cubic = clerp(lerp1, lerp2, t)
  1263. return cubic
  1264. end
  1265.  
  1266. function SoulSteal(Target,SOUL)
  1267. local newball = Instance.new("Part", workspace)
  1268. newball.Anchored = true
  1269. newball.Shape = "Ball"
  1270. newball.Material = "Glass"
  1271. newball.Size = Vector3.new(0,0,0)
  1272. newball.CanCollide = false
  1273. newball.CFrame = CF(Target)
  1274. newball.BrickColor = BRICKC"Maroon"
  1275. newball.Transparency = 1
  1276. local POS = SOUL.Position
  1277. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1278. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1279. local A1 = IT("Attachment",newball)
  1280. A1.Position = Vector3.new(0, 2.5, 0)
  1281. local A2 = IT("Attachment",newball)
  1282. A2.Position = Vector3.new(0, -2.5, 0)
  1283. local Trail = IT("Trail",newball)
  1284. Trail.LightEmission = 1
  1285. Trail.FaceCamera = true
  1286. Trail.Texture = "rbxassetid://1251856844"
  1287. Trail.Attachment0 = A1
  1288. Trail.Attachment1 = A2
  1289. Trail.Lifetime = 100
  1290. Trail.MinLength = 0
  1291. Trail.Transparency = NumberSequence.new(0, 1)
  1292. Trail.Color = ColorSequence.new(newball.Color)
  1293. coroutine.resume(coroutine.create(function()
  1294. for i = 0, 1, 0.07 do
  1295. Swait()
  1296. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  1297. end
  1298. newball.Transparency = 1
  1299. CreateSound("444667844", SOUL, 10, MRANDOM(8,12)/10)
  1300. SOUL.Size = SOUL.Size + VT(0.3,0.3,0.3)
  1301. game:GetService("Debris"):AddItem(newball, 5)
  1302. end))
  1303. end
  1304.  
  1305. function TruePowerOfSin()
  1306. ATTACK = true
  1307. Rooted = true
  1308. PoseAllOut()
  1309. local q = workspace:GetChildren()
  1310. for i = 1, #q do
  1311. if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
  1312. local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
  1313. local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
  1314. local grav = Instance.new("BodyPosition",TORS)
  1315. grav.P = 20000
  1316. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1317. grav.position = TORS.Position + VT(0,25,0)
  1318. grav.Name = "GravityForce"
  1319. VALUE2 = true
  1320. CreateSound("271550300", TORS, 5, MRANDOM(8,12)/10)
  1321. end
  1322. end
  1323. if VALUE2 == true then
  1324. local SOULSPHERE = CreatePart(3, Effects, "Glass", 0, 0, BRICKC(COLOR), "Effect", VT(0,0,0))
  1325. SOULSPHERE.CFrame = CF(RootPart.Position+VT(0,75,0))
  1326. MakeForm(SOULSPHERE,"Ball")
  1327. VALUE1 = true
  1328. Swait(50)
  1329. for i = 1, 25 do
  1330. Swait(5)
  1331. for i = 1, #q do
  1332. if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
  1333. local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
  1334. local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
  1335. SoulSteal(TORS.Position,SOULSPHERE)
  1336. local R = q[i]:GetChildren()
  1337. for o = 1, # R do
  1338. if R[o].ClassName == "LocalScript" or R[o].ClassName == "Script" then
  1339. R[o].Disabled = true
  1340. R[o]:remove()
  1341. end
  1342. end
  1343. Swait()
  1344. end
  1345. end
  1346. end
  1347. for i = 1, #q do
  1348. if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
  1349. local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
  1350. local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
  1351. SoulSteal(TORS.Position,SOULSPHERE)
  1352. if TORS.Parent.Parent ~= nil and TORS ~= nil then
  1353. TORS.GravityForce:remove()
  1354. local R = q[i]:GetChildren()
  1355. for o = 1, #R do
  1356. if R[o].ClassName == "LocalScript" or R[o].ClassName == "Script" then
  1357. R[o].Disabled = true
  1358. R[o]:remove()
  1359. end
  1360. end
  1361. HUMAN:remove()
  1362. end
  1363. end
  1364. end
  1365. coroutine.resume(coroutine.create(function()
  1366. Swait(100)
  1367. CreateSound("463598785", SOULSPHERE, 10, MRANDOM(8,12)/10)
  1368. MagicSphere(SOULSPHERE.Size,30,SOULSPHERE.CFrame,COLOR,SOULSPHERE.Size/60)
  1369. for i = 1, 50 do
  1370. Swait()
  1371. SOULSPHERE.Size = SOULSPHERE.Size * 0.9
  1372. end
  1373. SOULSPHERE:remove()
  1374. end))
  1375. end
  1376. VALUE2 = false
  1377. VALUE1 = false
  1378. ATTACK = false
  1379. Rooted = false
  1380. end
  1381.  
  1382. --//=================================\\
  1383. --|| ASSIGN THINGS TO KEYS
  1384. --\\=================================//
  1385.  
  1386. function MouseDown(Mouse)
  1387. if ATTACK == false then
  1388. end
  1389. end
  1390.  
  1391. function MouseUp(Mouse)
  1392. HOLD = false
  1393. end
  1394.  
  1395. function KeyDown(Key)
  1396. KEYHOLD = true
  1397. if Key == "z" and ATTACK == false then
  1398. ClawForce()
  1399. end
  1400.  
  1401. if Key == "b" and ATTACK == false then
  1402. SinnerWave()
  1403. end
  1404.  
  1405. if Key == "c" and ATTACK == false then
  1406. DepthsRage()
  1407. end
  1408.  
  1409. if Key == "v" and ATTACK == false then
  1410. HellfireSync()
  1411. end
  1412.  
  1413. if Key == "x" and ATTACK == false then
  1414. TruePowerOfSin()
  1415. end
  1416.  
  1417. if Key == "t" and ATTACK == false then
  1418. CreateSound("907328384", Effects, 5, 0.8)
  1419. end
  1420. end
  1421.  
  1422. function KeyUp(Key)
  1423. KEYHOLD = false
  1424. end
  1425.  
  1426. Mouse.Button1Down:connect(function(NEWKEY)
  1427. MouseDown(NEWKEY)
  1428. end)
  1429. Mouse.Button1Up:connect(function(NEWKEY)
  1430. MouseUp(NEWKEY)
  1431. end)
  1432. Mouse.KeyDown:connect(function(NEWKEY)
  1433. KeyDown(NEWKEY)
  1434. end)
  1435. Mouse.KeyUp:connect(function(NEWKEY)
  1436. KeyUp(NEWKEY)
  1437. end)
  1438.  
  1439. --//=================================\\
  1440. --\\=================================//
  1441.  
  1442.  
  1443. function unanchor()
  1444. if UNANCHOR == true then
  1445. g = Character:GetChildren()
  1446. for i = 1, #g do
  1447. if g[i].ClassName == "Part" then
  1448. g[i].Anchored = false
  1449. end
  1450. end
  1451. g = Weapon:GetChildren()
  1452. for i = 1, #g do
  1453. if g[i].ClassName == "Part" then
  1454. g[i].Anchored = false
  1455. end
  1456. end
  1457. end
  1458. end
  1459.  
  1460.  
  1461. --//=================================\\
  1462. --|| WRAP THE WHOLE SCRIPT UP
  1463. --\\=================================//
  1464.  
  1465. Humanoid.Changed:connect(function(Jump)
  1466. if Jump == "Jump" and (Disable_Jump == true) then
  1467. Humanoid.Jump = false
  1468. end
  1469. end)
  1470.  
  1471. local FF = IT("ForceField",Character)
  1472. FF.Visible = false
  1473.  
  1474. Humanoid.HipHeight = 15
  1475. Speed = 50
  1476.  
  1477. while true do
  1478. Swait()
  1479. ANIMATE.Parent = nil
  1480. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1481. IDLEANIMATION:Play()
  1482. SINE = SINE + CHANGE
  1483. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1484. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1485. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1486. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1487. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1488. if ATTACK == false then
  1489. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(10 + 0.75 * COS(SINE / 52),10 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(15), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1490. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-10 - 0.75 * COS(SINE / 52),10 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(15), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1491. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(13 + 0.75 * COS(SINE / 52),-2 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(25), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1492. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-13 - 0.75 * COS(SINE / 52),-2 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(25), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1493. end
  1494. if TORSOVELOCITY < 1 then
  1495. ANIM = "Idle"
  1496. if ATTACK == false then
  1497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1503. end
  1504. elseif TORSOVELOCITY > 1 then
  1505. ANIM = "Walk"
  1506. WALK = WALK + 1 / Animation_Speed
  1507. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1508. WALK = 0
  1509. if WALKINGANIM == true then
  1510. WALKINGANIM = false
  1511. elseif WALKINGANIM == false then
  1512. WALKINGANIM = true
  1513. end
  1514. end
  1515. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1516. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1517. if ATTACK == false then
  1518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1524. end
  1525. end
  1526. sick.Parent = Character
  1527. unanchor()
  1528. Humanoid.MaxHealth = "inf"
  1529. Humanoid.Health = "inf"
  1530. if Rooted == false then
  1531. Disable_Jump = false
  1532. Humanoid.WalkSpeed = Speed
  1533. elseif Rooted == true then
  1534. Disable_Jump = true
  1535. Humanoid.WalkSpeed = 0
  1536. end
  1537. if Head:FindFirstChild("face") then
  1538. Head.face:remove()
  1539. end
  1540. if VALUE1 == true then
  1541. MagicBlock(2,30,Palm1.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1542. MagicBlock(2,30,Palm2.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1543. MagicBlock(2,30,Palm3.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1544. MagicBlock(2,30,Palm4.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1545. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(135+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1546. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(-135+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1547. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(45+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1548. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(-45+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1549. end
  1550. q = Character:GetChildren()
  1551. for u = 1, #q do
  1552. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1553. q[u]:remove()
  1554. elseif q[u].ClassName == "Shirt" then
  1555. q[u]:Destroy()
  1556. elseif q[u].ClassName == "Pants" then
  1557. q[u]:Destroy()
  1558. elseif q[u].ClassName == "CharacterMesh" then
  1559. q[u]:remove()
  1560. elseif q[u].ClassName == "ShirtGraphic" then
  1561. q[u]:remove()
  1562. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1563. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1564. end
  1565. end
  1566. end
  1567.  
  1568. --//=================================\\
  1569. --\\=================================//
  1570.  
  1571.  
  1572.  
  1573.  
  1574.  
  1575. --//====================================================\\--
  1576. --|| END OF SCRIPT
  1577. --\\===============================================
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