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- <?xml version="1.0" encoding="UTF-8"?>
- <trial>
- <block id="boot">
- <visibility>
- <courtrecord visible="false"/>
- <healthbar visible="false"/>
- </visibility>
- <load>
- <module src="system/sounds.swf"/>
- <module src="system/english.swf"/>
- <module src="system/gui/phoenix.swf"/>
- <module src="system/gui/english_classic.swf" />
- <module src="locations/court.swf"/>
- <module src="locations/scrolling.swf"/>
- <module src="locations/Kurain.swf"/>
- <module src="chars/angel.swf"/>
- <module src="chars/phoenix.swf"/>
- <module src="chars/edgeworth.swf"/>
- <module src="chars/gumshoe.swf"/>
- <module src="chars/maya.swf"/>
- <module src="chars/judge.swf"/>
- <module src="system/locks.swf"/>
- <picture src="evidence/badge.png" name="badgeIcon"/>
- <picture src="evidence/envelope.png" name="envelope"/>
- <picture src="evidence/magatama2.png" name="chargedMagatama"/>
- <sound src="music/prologue.mp3" name="prologue"/>
- <sound src="music/ce.mp3" name="ceMusic"/>
- <raw src="filters/MosaicFilter.pbj" name="mosaicFilter"/>
- <picture src="prints/big1.png" name="bigprint" />
- <picture src="prints/shoe.png" name="shoeprint" />
- <picture src="prints/shoeBg.png" name="shoeprintBG" />
- <ytplayer />
- </load>
- <loadEvidence/>
- <buttonStyle bigStyle="phoenix" baseStyle="classic_english" />
- <bottomBackground background="phoenixBG" />
- <visibility>
- <courtrecord visible="true"/>
- <healthbar visible="true"/>
- </visibility>
- <jump targetId="intro"/>
- </block>
- <evidence id="badge" icon="badgeIcon">
- <name>Attorney badge</name>
- <description>Good old badge. Never leave home without it.</description>
- </evidence>
- <evidence id="report" icon="envelope">
- <name>Report about the new player</name>
- <description>The trial player took several months to write.</description>
- </evidence>
- <evidence id="magatama" icon="chargedMagatama">
- <name>Magatama</name>
- <description>It allows me to see when people have secrets.</description>
- </evidence>
- <profile id="phoenix" icon="phoenixIcon">
- <name>Phoenix Wrigth</name>
- <description>Good old me. I have been choosen to present the new player.</description>
- </profile>
- <profile id="edgeworth" icon="edgeworthIcon">
- <name>Miles Edgeworth</name>
- <description>An excelent procecutor. I heard he got his own game.</description>
- </profile>
- <profile id="maya" icon="mayaIcon">
- <name>Maya Fey</name>
- <description>My trusty psychic sidekick</description>
- </profile>
- <profile id="gumshoe" icon="gumshoeIcon">
- <name>Dick Gumshoe</name>
- <description>A detective with some skills. But he needs more skills.</description>
- </profile>
- <block id="intro">
- <setVariable variable="saveEnabled">false</setVariable>
- <visibility>
- <courtrecord visible="false"/>
- <healthbar visible="false"/>
- </visibility>
- <playMusic trackId="prologue" volume="1"/>
- <autoFrame wait="1000" advance="hidden">
- <position position="fullScreen" />
- <background />
- <text voice="none" speed="instant" align="center" size="30">The new player</text>
- </autoFrame>
- <autoFrame wait="500" advance="hidden">
- <background />
- <text voice="none" bold="yes">It was just another day.</text>
- </autoFrame>
- <autoFrame wait="300" advance="hidden">
- <text italic="yes">I had kept telling myself that it was just another day.</text>
- </autoFrame>
- <autoFrame wait="200" advance="hidden">
- <text>But that simply wasn't the case. As much as I would've wished it, today was special.</text>
- </autoFrame>
- <autoFrame wait="300" advance="hidden">
- <text>Today was in fact the day when I announced that</text>
- <text color="E59900">the Flash player</text>
- <picture pictureId="gumshoeIcon" height="12" width="12" />
- <text>had been written!</text>
- </autoFrame>
- <fadeMusic length="1500" volume="0"/>
- <autoFrame advance="hidden">
- <text>But first, are you hungry?</text>
- </autoFrame>
- <visibility>
- <courtrecord visible="true"/>
- </visibility>
- <multipleChoice>
- <choice targetId="food">Yes</choice>
- <choice targetId="welcome">No</choice>
- <choice targetId="locationTest">FileNotFound</choice>
- </multipleChoice>
- <evidencePrompt failId="food" backId="intro">
- <match evidenceId="badge" targetId="welcome"/>
- </evidencePrompt>
- <jump targetId="welcome"/>
- </block>
- <block id="welcome">
- <autoFrame wait="2000">
- <background background="court">
- <foreground foreground="phoenixCourtMaya" />
- <foreground foreground="edgeworthCourt" />
- </background>
- </autoFrame>
- <setVariable variable="saveEnabled">true</setVariable>
- <frame>
- <character charId="phoenix" pose="normal"/>
- <background template="defenseBenchTemplate"/>
- <speaker>Phoenix</speaker>
- <text voice="male">Hello and welcome to the trial player. This is just a simple example of how it will work.
- There is a lot of small things to fix. For example, there is no explosion for the penalty animation.</text>
- </frame>
- <showHPBar sync="noWait" />
- <hpflash hp="20"/>
- <playSound trackId="edgeworthObjection" pan="0.2"/>
- <autoFrame>
- <overlay overlayId="objectionBubble"/>
- </autoFrame>
- <screenShake amplitude="4" time="1050" layer="overlay"/>
- <frame>
- <overlay overlayId="none"/>
- <background template="prosecutionBenchTemplate"/>
- <character charId="edgeworth" pose="headshake"/>
- <speaker>Edgeworth</speaker>
- <text>But what about existing trials?</text>
- </frame>
- <autoFrame>
- <background template="courtWideTemplate" x="-1040" />
- <character charId="edgeworth" pose="headshake" intro="skip" x="1040" />
- <character charId="phoenix" pose="paper" />
- </autoFrame>
- <cameraPan x="0" time="500" />
- <frame>
- <character charId="phoenix" pose="paper"/>
- <background template="defenseBenchTemplate"/>
- <speaker>Phoenix</speaker>
- <text>I am sure that it will be quite simple to write a converter. It sure wouldn't be the first one.</text>
- </frame>
- <hpflash hp="0"/>
- <hideHPBar sync="noWait" />
- <playSound trackId="objectionSFX"/>
- <autoFrame>
- <overlay overlayId="objectionBubble"/>
- </autoFrame>
- <screenShake amplitude="4" time="1050" layer="overlay"/>
- <filter tint="grayscale" />
- <frame>
- <overlay overlayId="none"/>
- <speaker>Gumshoe</speaker>
- <background template="wittnessStandTemplate"/>
- <character charId="gumshoe" pose="happy"/>
- <text>Wait, I have realized something!</text>
- </frame>
- <frame>
- <background template="prosecutionBenchTemplate"/>
- <character charId="edgeworth" pose="deskslam"/>
- <speaker>Edgeworth</speaker>
- <text>What exactly?</text>
- </frame>
- <filter tint="none" />
- <frame>
- <speaker>Gumshoe</speaker>
- <background template="wittnessStandTemplate"/>
- <character charId="gumshoe" pose="happy"/>
- <text speed="3">There is something strange about this player!</text>
- </frame>
- <animation animation="gavelSlam" />
- <playSound trackId="testimony2"/>
- <autoFrame>
- <background template="wittnessStandTemplate">
- <foreground foreground="testimony"/>
- </background>
- <text color="00FF00" align="center" speed="instant">Something strange</text>
- </autoFrame>
- <animation animation="witnessTestimony" />
- <frame>
- <speaker>Gumshoe</speaker>
- <character charId="gumshoe" pose="happy"/>
- <text>It can't have taken any time to make this!</text>
- </frame>
- <frame>
- <speaker>Gumshoe</speaker>
- <text>I mean, look at my mouth! I can't speak this fast! I would hurt my face.</text>
- </frame>
- <playSound trackId="fwashing"/>
- <vs topId="phoenixVs" bottomId="edgeworthVs"/>
- <autoFrame wait="2550">
- <foreground foregroundId="none"/>
- <overlay overlayId="crossExamination"/>
- </autoFrame>
- <setVariable variable="gameOverScript">"gameover"</setVariable>
- <showHPBar sync="noWait" />
- <playMusic trackId="ceMusic" />
- <jump targetId="ceTest"/>
- </block>
- <crossexam id="ceTest" failId="ceFail" percive="disabled">
- <statement pressId="press1">
- <background template="wittnessStandTemplate"/>
- <character charId="gumshoe" pose="happy"/>
- <contradiction evidenceId="report" targetId="ceWin"/>
- <speaker>Gumshoe</speaker>
- <text voice="male">It can't have taken any time to create this.</text>
- </statement>
- <statement hidden="true" id="hiddenStatement" pressId="press3">
- <background template="wittnessStandTemplate"/>
- <character charId="gumshoe" pose="happy"/>
- <speaker>Gumshoe</speaker>
- <text>This is hidden.</text>
- </statement>
- <statement pressId="press2">
- <background template="wittnessStandTemplate"/>
- <character charId="gumshoe" pose="happy"/>
- <speaker>Gumshoe</speaker>
- <text>I mean, look at my mouth! I can't speak this fast! I would hurt my face.</text>
- </statement>
- <frame>
- <background background="assistantBench"/>
- <character charId="maya" pose="sideNormal"/>
- <speaker>Maya</speaker>
- <text color="FF00FF" voice="female">I know that this is just a test, but come on. It is not that hard!</text>
- </frame>
- <jump targetId="ceTest"/>
- </crossexam>
- <block id="ceFail">
- <penalty amount="20"/>
- <frame>
- <text>You suck! This was an easy crossexamination!</text>
- </frame>
- <return />
- </block>
- <block id="press1">
- <playSound trackId="phoenixHoldit"/>
- <autoFrame>
- <overlay overlayId="holditBubble"/>
- </autoFrame>
- <screenShake amplitude="4" time="1050" layer="overlay"/>
- <hideHPBar sync="noWait" />
- <frame>
- <overlay overlayId="none"/>
- <character charId="phoenix" pose="normal"/>
- <background template="defenseBenchTemplate"/>
- <speaker>Phoenix</speaker>
- <text>And why do you think that?</text>
- </frame>
- <frame>
- <character charId="gumshoe" pose="happy"/>
- <background template="wittnessStandTemplate"/>
- <speaker>Gumshoe</speaker>
- <text>It's just slaping some pictures together. I could have done that on a lunch break.</text>
- </frame>
- <frame>
- <character charId="edgeworth" pose="normal"/>
- <background template="prosecutionBenchTemplate"/>
- <speaker>Edgeworth</speaker>
- <text>That is funny, I don't remember giving you any breaks.</text>
- </frame>
- <playSound trackId="whoops"/>
- <autoFrame wait="1200">
- <character charId="gumshoe" pose="unhappy"/>
- <background template="wittnessStandTemplate"/>
- </autoFrame>
- <revealStatement blockId="ceTest" statementId="hiddenStatement"/>
- <showHPBar sync="noWait" />
- <return />
- </block>
- <block id="press2">
- <playSound trackId="phoenixHoldit"/>
- <autoFrame>
- <overlay overlayId="holditBubble"/>
- </autoFrame>
- <hideHPBar sync="noWait" />
- <screenShake amplitude="4" time="1050" layer="overlay"/>
- <autoFrame>
- <overlay overlayId="none"/>
- </autoFrame>
- <fade alpha="0" time="1500">
- <layer layer="background" />
- </fade>
- <frame>
- <character charId="phoenix" pose="normal"/>
- <background template="defenseBenchTemplate"/>
- <speaker>Phoenix</speaker>
- <text>Yeah, you are right about that. But that will be fixed before release.</text>
- </frame>
- <showHPBar sync="noWait" />
- <return />
- </block>
- <block id="press3">
- <return />
- </block>
- <block id="ceWin">
- <stopMusic />
- <playSound trackId="phoenixObjection"/>
- <autoFrame>
- <overlay overlayId="objectionBubble"/>
- </autoFrame>
- <screenShake amplitude="4" time="1050" layer="overlay"/>
- <hideHPBar sync="noWait" />
- <pip act="in" side="right" picture="envelope" sync="noWait"/>
- <frame>
- <overlay overlayId="none"/>
- <character charId="phoenix" pose="paper"/>
- <background template="defenseBenchTemplate"/>
- <speaker>Phoenix</speaker>
- <text>Detective Gumshoe, did you even read the report about the player?</text>
- </frame>
- <autoFrame>
- <character charId="gumshoe" pose="unhappy"/>
- <background template="wittnessStandTemplate"/>
- </autoFrame>
- <playSound trackId="realization"/>
- <flash/>
- <frame>
- <character charId="gumshoe" pose="happy"/>
- <background template="wittnessStandTemplate"/>
- <speaker>Gumshoe</speaker>
- <text>What report? I haven't heard of any report.</text>
- </frame>
- <autoFrame>
- <character charId="phoenix" pose="paper"/>
- <background template="defenseBenchTemplate"/>
- <speaker>Phoenix</speaker>
- <text>Naturally I mean the report</text>
- </autoFrame>
- <frame clear="false">
- <character charId="phoenix" pose="closeup"/>
- <background background="scrollingLeft"/>
- <speaker>Phoenix</speaker>
- <text>that was written by the player author himself!</text>
- </frame>
- <pip act="out" side="right" sync="noWait"/>
- <frame>
- <text>As a reward for that incredibly difficult crossexamination, let us watch the game trailer for AAI on Youtube.</text>
- </frame>
- <video ytid="UTbz_LFnLr8" seekTime="5.35" />
- <frame>
- <text>Wasn't that fun?</text>
- </frame>
- <jump targetId="party" />
- </block>
- <block id="gameover">
- <autoFrame wait="1500">
- <background background="franziskaAppears" />
- </autoFrame>
- <video ytid="YtYzsRMaQpo" />
- <end mode="lose" />
- </block>
- <block id="food">
- <autoFrame>
- <character charId="angel" pose="serve" variant="carrot"/>
- <background template="wittnessStandTemplate"/>
- <speaker>Angel</speaker>
- <text voice="female">Food!
- More food!
- Food of all kinds,</text>
- </autoFrame>
- <autoFrame wait="200" clear="false">
- <character charId="angel" pose="serve" variant="fish" intro="force"/>
- <background template="wittnessStandTemplate"/>
- <speaker>Angel</speaker>
- <text>long,</text>
- </autoFrame>
- <autoFrame wait="200" clear="false">
- <character charId="angel" pose="serve" variant="melon" intro="force"/>
- <background template="wittnessStandTemplate"/>
- <speaker>Angel</speaker>
- <text>big,</text>
- </autoFrame>
- <autoFrame wait="200" clear="false">
- <character charId="angel" pose="serve" variant="X" intro="force"/>
- <background template="wittnessStandTemplate"/>
- <speaker>Angel</speaker>
- <text>short,</text>
- </autoFrame>
- <autoFrame wait="200" clear="false">
- <character charId="angel" pose="serve" variant="love" intro="force"/>
- <background template="wittnessStandTemplate"/>
- <speaker>Angel</speaker>
- <text>soft,</text>
- </autoFrame>
- <autoFrame wait="200" clear="false">
- <character charId="angel" pose="serve" variant="blody rice" intro="force"/>
- <background template="wittnessStandTemplate"/>
- <speaker>Angel</speaker>
- <text>hard,</text>
- </autoFrame>
- <autoFrame wait="200" clear="false">
- <character charId="angel" pose="serve" variant="dust rice" intro="force"/>
- <background template="wittnessStandTemplate"/>
- <speaker>Angel</speaker>
- <text>mild,</text>
- </autoFrame>
- <autoFrame wait="200" clear="false">
- <character charId="angel" pose="serve" variant="swirl" intro="force"/>
- <background template="wittnessStandTemplate"/>
- <speaker>Angel</speaker>
- <text>spicey,</text>
- </autoFrame>
- <autoFrame wait="200" clear="false">
- <character charId="angel" pose="serve" variant="steak" intro="force"/>
- <background template="wittnessStandTemplate"/>
- <speaker>Angel</speaker>
- <text>wonderful,</text>
- </autoFrame>
- <autoFrame wait="200" clear="false">
- <character charId="angel" pose="serve" variant="rice" intro="force"/>
- <background template="wittnessStandTemplate"/>
- <speaker>Angel</speaker>
- <text>tasteless,</text>
- </autoFrame>
- <frame clear="false">
- <character charId="angel" pose="serve" variant="double box" intro="force"/>
- <background template="wittnessStandTemplate"/>
- <speaker>Angel</speaker>
- <text>and more!</text>
- </frame>
- <jump targetId="welcome"/>
- </block>
- <location id="locationTest" name="Winding way" preview="windingWay">
- <setVariable variable="saveEnabled">true</setVariable>
- <autoFrame>
- <background background="windingWay" />
- </autoFrame>
- <locationMenu/>
- <examine failId="examineMiss" picture="windingWay">
- <rect x="15" y="20" width="100" height="150" targetId="rect"/>
- <circle x="100" y="120" radius="5" targetId="circle"/>
- <polygon targetId="house"><!-- it's a house! -->
- <point x="130" y="80"/>
- <point x="130" y="50"/>
- <point x="110" y="50"/>
- <point x="150" y="25"/>
- <point x="190" y="50"/>
- <point x="170" y="50"/>
- <point x="170" y="80"/>
- <point x="130" y="80"/>
- </polygon>
- </examine>
- <!-- <present/> -->
- <talk>
- <topic targetId="whereweare">Where are we?</topic>
- <topic id="introTopic" targetId="intro" hidden="true">Run the intro</topic>
- </talk>
- <move>
- <destination targetId="loc">Not here</destination>
- <destination targetId="thirdLocation" />
- </move>
- </location>
- <block id="whereweare">
- <frame>
- <text>We are here!</text>
- </frame>
- <showTopic topicId="introTopic"/>
- <jump targetId="locationTest" type="talk"/>
- </block>
- <block id="examineMiss">
- <frame>
- <text>Nothing, the lack of anything. Not interesting</text>
- </frame>
- <jump targetId="locationTest" type="examine"/>
- </block>
- <block id="rect">
- <frame>
- <text>Wow, a rectangle, how complex</text>
- </frame>
- <showLocation locationId="loc"/>
- <jump targetId="locationTest" type="examine"/>
- </block>
- <block id="circle">
- <frame>
- <text>A circle, how interesting</text>
- </frame>
- <jump targetId="locationTest" type="examine"/>
- </block>
- <block id="house">
- <frame>
- <text>Is that a house?</text>
- </frame>
- <jump targetId="locationTest" type="examine"/>
- </block>
- <block id="locSiteInit">
- <revealLocationPreview locationId="loc" />
- <setVariable variable="lock">"unrevealed"</setVariable>
- <jump targetId="loc"/>
- </block>
- <location hidden="true" id="loc" preview="sideRoom" hidePreview="yes">
- <jump targetId="locSiteInit" once="true" />
- <autoFrame>
- <background background="sideRoom"/>
- </autoFrame>
- <locationMenu/>
- <present failId="unknownPresent">
- <match evidenceId="magatama" targetId="unlock"/>
- </present>
- <talk lockId="unlock">
- <topic targetId="secret" id="lockConv">My secret</topic>
- <topic icon="lock" targetId="secret2" hidden="true" id="lockConv2">My secret</topic>
- <topic targetId="secret3" hidden="true" id="lockConv3">My secret</topic>
- </talk>
- <move>
- <destination targetId="locationTest" />
- </move>
- </location>
- <block id="unknownPresent">
- <frame>
- <text>What is that? Can I have it?</text>
- </frame>
- <frame>
- <text>You most certianly can not!</text>
- </frame>
- <jump targetId="loc"/>
- </block>
- <block id="secret">
- <filter tint="invert" />
- <autoFrame wait="800" />
- <filter tint="clear" />
- <!-- <playSound trackId="locksAppear" /> -->
- <showLocks lockId="lock"/>
- <frame>
- <text>I have no idea what you are talking about. I have no secret.</text>
- </frame>
- <showTopic topicId="lockConv2"/>
- <hideTopic topicId="lockConv"/>
- <setVariable variable="lock">"locked"</setVariable>
- <autoFrame>
- <background background="sideRoom"/>
- </autoFrame>
- <jump targetId="loc" type="talk"/>
- </block>
- <block id="secret2">
- <filter tint="invert" />
- <autoFrame wait="600" />
- <filter tint="clear" />
- <!-- <playSound trackId="locksAppear" /> -->
- <showLocks lockId="lock"/>
- <frame>
- <text>I keep telling you that I have no secret. Why won't you belive me?</text>
- </frame>
- <call targetId="subTest"/>
- <autoFrame>
- <background background="sideRoom"/>
- </autoFrame>
- <jump targetId="loc" type="talk"/>
- </block>
- <block id="subTest">
- <frame>
- <text>It's not like I have lied to you before.</text>
- </frame>
- <return />
- </block>
- <block id="unlock">
- <checkExpression>
- <expression>lock</expression>
- <match targetId="unknownPresent">"unrevealed"</match>
- <match targetId="unknownPresent">"broken"</match>
- </checkExpression>
- <filter tint="invert" />
- <autoFrame wait="600" />
- <filter tint="clear" />
- <!-- <playSound trackId="locksAppear" /> -->
- <showLocks lockId="lock"/>
- <frame>
- <text>I know that you have a sceret!</text>
- </frame>
- <jump targetId="question"/>
- </block>
- <block id="question">
- <frame>
- <text>This is your secret!</text>
- </frame>
- <evidencePrompt failId="unlockFail" backId="abortUnlock">
- <match evidenceId="badge" targetId="finishUnlock"/>
- </evidencePrompt>
- </block>
- <block id="unlockFail">
- <frame>
- <text>Eh, no?</text>
- </frame>
- <jump targetId="question"/>
- </block>
- <block id="abortUnlock">
- <frame>
- <background background="sideRoom"/>
- <text>I give up!</text>
- </frame>
- <jump targetId="loc" type="talk"/>
- </block>
- <block id="finishUnlock">
- <!-- <playSound trackId="lockbreaks" /> -->
- <breakLock/>
- <!-- <playSound trackId="chainsRollUp" /> -->
- <endLock/>
- <showTopic topicId="lockConv3"/>
- <setVariable variable="lock">"broken"</setVariable>
- <hideTopic topicId="lockConv2"/>
- <autoFrame>
- <background background="sideRoom"/>
- </autoFrame>
- <jump targetId="loc" type="talk"/>
- </block>
- <psycheLock id="lock">
- <lock x="70" y="70"/>
- <lock x="30" y="120"/>
- <lock x="130" y="70"/>
- <lock x="70" y="150"/>
- <!-- chains goes here? -->
- </psycheLock>
- <block id="secret3">
- <frame>
- <text>Fine, I admit it. I like to play AceAttorney games.</text>
- </frame>
- <frame>
- <text>In fact, here is a sneak preview of the uppcomming investigations system!</text>
- </frame>
- <loadScript src="dev_trial.xml" />
- </block>
- <location id="thirdLocation" preview="trainingRoom" hidePreview="yes" name="Training room">
- <revealLocationPreview locationId="thirdLocation" />
- <jump targetId="asyncTest" once="true" />
- <autoFrame>
- <background background="trainingRoom" />
- </autoFrame>
- <locationMenu />
- <move>
- <destination targetId="locationTest"/>
- </move>
- </location>
- <block id="asyncTest">
- <autoFrame>
- <background template="courtWideTemplate" x="-1040" />
- <character charId="edgeworth" pose="headshake" intro="skip" x="1040" />
- <character charId="phoenix" pose="paper" />
- </autoFrame>
- <cameraPan x="0" time="5000" sync="async"/>
- <frame>
- <text voice="male">Yes, that sounds interesting.</text>
- </frame>
- <frame>
- <text>No, I am not going to tell anyone.</text>
- </frame>
- <waitAsync />
- <jump targetId="thirdLocation" />
- </block>
- <block id="party">
- <filter effect="confetti" />
- <autoFrame wait="2000">
- <background background="court">
- <foreground foreground="phoenixCourtMaya" />
- <foreground foreground="edgeworthCourt" />
- </background>
- </autoFrame>
- <frame>
- <character charId="phoenix" pose="normal"/>
- <background template="defenseBenchTemplate"/>
- <speaker>Phoenix</speaker>
- <text voice="male">Finally. I won.</text>
- </frame>
- <frame>
- <background background="assistantBench"/>
- <character charId="maya" pose="sideNormal"/>
- <speaker>Maya</speaker>
- <text color="FF00FF" voice="female">How about a party?</text>
- </frame>
- <frame>
- <character charId="phoenix" pose="normal"/>
- <background template="defenseBenchTemplate"/>
- <speaker>Phoenix</speaker>
- <text voice="male">Sure!</text>
- </frame>
- <filter effect="none" />
- <visibility><courtrecord visible="false"/></visibility>
- <end mode="win"/>
- </block>
- <block id="printtest">
- <bottomBackground background="shoeprintBG" />
- <shoeprint print="shoeprint" act="showFill" />
- <pip act="in" side="right" screen="bottom" picture="badgeIcon" />
- <bottomFrame>
- <speaker>mr whee</speaker>
- <text>Whee!</text>
- </bottomFrame>
- <bottomFrame>
- <text>Whee again!</text>
- </bottomFrame>
- <pip act="out" screen="bottom" />
- <shoeprint act="startFill" />
- <bottomFrame>
- <text>More whee!</text>
- </bottomFrame>
- <shoeprint act="showDry" />
- <bottomFrame>
- <text>Even more whee!</text>
- </bottomFrame>
- <shoeprint act="startDry" />
- <bottomFrame>
- <text>Whee, I guess?</text>
- </bottomFrame>
- </block>
- <block id="xrayTest">
- <xray picture="bill" />
- </block>
- </trial>
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