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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Script1 = Instance.new("Script")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Sound6 = Instance.new("Sound")
- Motor7 = Instance.new("Motor")
- LocalScript8 = Instance.new("LocalScript")
- Tool0.Name = "Vacuum"
- Tool0.Parent = mas
- Tool0.TextureId = "http://www.roblox.com/asset/?id=84394194 "
- Tool0.GripForward = Vector3.new(-0, -2.18556949e-07, -1)
- Tool0.GripPos = Vector3.new(-1.5, -0.800000012, -2.70000005)
- Tool0.GripRight = Vector3.new(-1, 0, 0)
- Tool0.GripUp = Vector3.new(0, -1, 2.18556949e-07)
- Script1.Name = "SoundScript"
- Script1.Parent = Tool0
- table.insert(cors,sandbox(Script1,function()
- --Stickmasterluke
- sp=script.Parent
- handle=sp.Handle
- script.ChildAdded:connect(function(item)
- if item~=nil then
- local s=handle:FindFirstChild(item.Name)
- if s~=nil then
- s:Play()
- end
- item:remove()
- end
- end)
- end))
- Part2.Name = "Handle"
- Part2.Parent = Tool0
- Part2.BrickColor = BrickColor.new("White")
- Part2.Reflectance = 0.40000000596046
- Part2.Rotation = Vector3.new(0, 0, 180)
- Part2.Locked = true
- Part2.FormFactor = Enum.FormFactor.Custom
- Part2.Size = Vector3.new(1.79999995, 2.5, 1)
- Part2.CFrame = CFrame.new(-0.100000001, 2.5, 0.5, -1, -0, 0, -0, -1, 0, -0, -0, 1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part2.Position = Vector3.new(-0.100000001, 2.5, 0.5)
- Part2.Orientation = Vector3.new(0, 0, -180)
- Part2.Color = Color3.new(0.94902, 0.952941, 0.952941)
- SpecialMesh3.Parent = Part2
- SpecialMesh3.MeshId = "http://www.roblox.com/asset/?id=84313478 "
- SpecialMesh3.Scale = Vector3.new(1.5, 1.5, 1.5)
- SpecialMesh3.TextureId = "http://www.roblox.com/asset/?id=84313638 "
- SpecialMesh3.MeshType = Enum.MeshType.FileMesh
- SpecialMesh3.Scale = Vector3.new(1.5, 1.5, 1.5)
- Part4.Name = "HosePart"
- Part4.Parent = Part2
- Part4.BrickColor = BrickColor.new("Pastel Blue")
- Part4.Rotation = Vector3.new(90, 0, -180)
- Part4.Locked = true
- Part4.FormFactor = Enum.FormFactor.Custom
- Part4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part4.CFrame = CFrame.new(1.75909936, 3.53135443, -0.0850819349, -0.999999523, 5.96046235e-08, 0, 0, 5.96046341e-08, -0.999999702, -5.96046164e-08, -0.999999523, -5.96046164e-08)
- Part4.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part4.Position = Vector3.new(1.75909936, 3.53135443, -0.0850819349)
- Part4.Orientation = Vector3.new(89.9599991, 180, 0)
- Part4.Color = Color3.new(0.501961, 0.733333, 0.858824)
- SpecialMesh5.Parent = Part4
- SpecialMesh5.MeshId = "http://www.roblox.com/asset/?id=84313555 "
- SpecialMesh5.Scale = Vector3.new(1.5, 1.5, 1.5)
- SpecialMesh5.TextureId = "http://www.roblox.com/asset/?id=84313638 "
- SpecialMesh5.MeshType = Enum.MeshType.FileMesh
- SpecialMesh5.Scale = Vector3.new(1.5, 1.5, 1.5)
- Sound6.Name = "HoseSound"
- Sound6.Parent = Part2
- Sound6.SoundId = "http://www.roblox.com/asset/?id=81699764"
- Sound6.Volume = 0.69999998807907
- Motor7.Parent = Part2
- Motor7.C0 = CFrame.new(0, 0, 0, -0.999999881, 0, 0, 0, -0.99999994, 0, 0, 0, 0.999999881)
- Motor7.C1 = CFrame.new(1.85910034, -0.585082412, 1.0313549, -0.999999642, 0, -5.96046235e-08, 5.96046306e-08, 5.96046377e-08, -0.999999642, 0, -0.999999762, -5.96046235e-08)
- Motor7.Part0 = Part2
- Motor7.Part1 = Part4
- Motor7.MaxVelocity = 0.050000000745058
- LocalScript8.Parent = Tool0
- table.insert(cors,sandbox(LocalScript8,function()
- --Stickmasterluke
- --Altered by QuantumSama
- local Tool=script.Parent
- local Backpack = Tool.Handle
- rate=1/30
- equipped=false
- check=true
- debris=game:GetService("Debris")
- while Tool.Handle:FindFirstChild("Motor")==nil do
- wait()
- end
- local storeWeld=Tool.Handle.Motor
- local HoseSound
- function playsound(soundname)
- if soundname and Tool:FindFirstChild("SoundScript")~=nil then
- local soundtag=Instance.new("StringValue")
- soundtag.Name=soundname
- soundtag.Parent=Tool.SoundScript
- end
- end
- function setwelds()
- if storeWeld then
- storeWeld.Parent=Tool.Handle
- end
- if equipped then
- local ra=Tool.Parent:FindFirstChild("Right Arm")
- local t=Tool.Parent:FindFirstChild("Torso")
- if ra~=nil and t~=nil then
- local rightgrip=ra:FindFirstChild("RightGrip")
- if rightgrip~=nil then
- rightgrip.Part0=t
- rightgrip.C0=CFrame.new(0,0,1)*CFrame.Angles(0,0,math.pi)
- rightgrip.C1=CFrame.new(0,0,0)
- end
- end
- end
- end
- function doSuck()
- local plr=game.Players.LocalPlayer
- if plr~=nil then
- local radiusVec = Vector3.new(6,6,6)
- local handle = Tool:FindFirstChild("Handle")
- local hose = handle:FindFirstChild("HosePart")
- local hoseCFrame = hose.CFrame*CFrame.Angles(math.pi/2,0,0)
- local hoseTarget = hoseCFrame + hoseCFrame.lookVector*9
- local suckTarget = hoseCFrame + hoseCFrame.lookVector*3
- local suckPart = Instance.new("Part")
- suckPart.CanCollide = false
- suckPart.FormFactor = "Custom"
- --suckPart.Shape = "Ball"
- suckPart.Size = Vector3.new(.2,.2,.2)
- suckPart.CFrame = hoseTarget + Vector3.new((math.random()-.5)*10,(math.random()-.5)*10,(math.random()-.5)*10)
- suckPart2 = suckPart:Clone()
- suckPart2.CFrame = hoseTarget + Vector3.new((math.random()-.5)*10,(math.random()-.5)*10,(math.random()-.5)*10)
- debris:AddItem(suckPart,3)
- debris:AddItem(suckPart2,3)
- suckPart.Parent = game.Workspace
- suckPart2.Parent = game.Workspace
- local suckRegion = Region3.new(hoseTarget.p - radiusVec, hoseTarget.p + radiusVec)
- local suckableParts = game.Workspace:FindPartsInRegion3(suckRegion, Tool.Parent,50)
- local limbChance = .075
- for i,v in pairs(suckableParts) do
- if v and v.Parent and v:IsA("BasePart") and not v:IsA("Terrain") and v:getMass() < 40 and not v:FindFirstChild("bp") then
- local bp = Instance.new("BodyPosition")
- bp.Name = "bp"
- bp.maxForce = Vector3.new(99999,99999,99999)
- bp.D = 3000
- bp.P = 30000
- bp.position = suckTarget.p
- debris:AddItem(bp,.5)
- local hum = v.Parent:FindFirstChild("Humanoid")
- if hum then
- if math.random() < limbChance or hum.Health == 0 then
- local creatorTag = Instance.new("ObjectValue")
- creatorTag.Value = plr
- creatorTag.Name = "creator"
- debris:AddItem(creatorTag,.5)
- creatorTag.Parent = hum
- v:BreakJoints()
- bp.Parent = v
- debris:AddItem(v,.15)
- end
- else
- bp.Parent = v
- if not v.Parent:IsA("Tool") then
- delay(0,function()
- local pos = v.Position
- wait(.15)
- if (pos-v.Position).magnitude > .1 then
- v:Destroy()
- end
- end)
- end
- end
- end
- end
- end
- end
- function onEquipped(mouse)
- if mouse==nil then
- print("Mouse not found")
- return
- end
- equipped=true
- mouse.Icon="rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function()
- if check and equipped then
- check=false
- mouse.Icon="rbxasset://textures\\GunWaitCursor.png"
- local hum=Tool.Parent:FindFirstChild("Humanoid")
- local torso=Tool.Parent:FindFirstChild("Torso")
- --local rightArm=Tool.Parent:FindFirstChild("Right Arm")
- if torso and hum then
- if hum.Health>0 then
- HoseSound = Backpack:FindFirstChild("HoseSound")
- if HoseSound then HoseSound:Play() end
- --theanim:Play()
- playsound("Spray")
- if storeWeld then
- storeWeld.DesiredAngle=-.5
- end
- local frames = 10
- for i = 1, frames do
- if not equipped then break end
- doSuck()
- wait(.2)
- end
- if storeWeld then
- storeWeld.DesiredAngle=0
- end
- wait(2)
- end
- end
- mouse.Icon="rbxasset://textures\\GunCursor.png"
- check=true
- end
- end)
- setwelds()
- end
- function onUnequipped()
- equipped=false
- if HoseSound then HoseSound:Stop() end
- end
- Tool.Equipped:connect(onEquipped)
- Tool.Unequipped:connect(onUnequipped)
- setwelds()
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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