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- --Some nasty seizure scripts (By Rufus14)
- screen = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
- frame = Instance.new("Frame", screen)
- frame.Size = UDim2.new(1,0 , 1,0)
- frame.BackgroundTransparency = 0.4
- frame.BackgroundColor3 = Color3.new(0,0,0)
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
- local SEIZURETIME = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- SEIZURETIME.SoundId = "rbxassetid://171914461"
- SEIZURETIME.Looped = true
- SEIZURETIME:Play()
- SEIZURETIME.Volume = 50
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"SEIZURE TIME!!!","Red")
- local velocity = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
- velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- velocity.Velocity = Vector3.new(game.Players.LocalPlayer.Character.Torso.CFrame.lookVector,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector ,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector)
- velocity:destroy()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.Angles(-90, 0, 0)
- print(game.Players.LocalPlayer.Character.Head.Parent.Name)
- while true do
- wait()
- Math = math.random(1,3)
- if Math == 1 then
- frame.BackgroundColor3 = Color3.new(0,0,0)
- end
- if Math == 2 then
- frame.BackgroundColor3 = Color3.new(0,0,0)
- end
- if Math == 3 then
- frame.BackgroundColor3 = Color3.new(0,0,0)
- end
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"SEIZURE TIME!!!","Red")
- game.Players.LocalPlayer.Character.Humanoid.Health = math.random(1,100)
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(math.random(-1,1),0,0)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- end
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