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- --THA POWAR OF CHRIST CAMPALZ YU!!!!!!
- mouse = game.Players.LocalPlayer:GetMouse()
- rig = game.Players.LocalPlayer.Character.Torso
- timestop = false
- SCREAM = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- SCREAM.SoundId = "rbxassetid://270657517"
- SCREAM.Volume = 10
- SCREAM.Looped = true
- wait(2)
- print(rig["Left Shoulder"].C0)
- print(game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0)
- cross = Instance.new("Part", rig)
- cross.CanCollide = false
- weld = Instance.new("Weld", cross)
- weld.Part0 = cross
- weld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- mesh = Instance.new("SpecialMesh", cross)
- mesh.MeshId = "rbxassetid://491287963"
- mesh.Scale = Vector3.new(0.005,0.004,0.002)
- weld.C0 = weld.C0 * CFrame.Angles(1.5,0,0) * CFrame.new(0,1.05,0)
- shake = true
- function key(lol)
- lol = lol:lower()
- if lol == "q" then
- shake = true
- if shake == true then
- SCREAM:Stop()
- SCREAM.Volume = 10
- for i = 1,5 do
- wait()
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.32)
- end
- wait(3)
- SCREAM:Play()
- while shake == true do
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
- end
- for i = 1,3 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.5,0,0)
- end
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
- end
- ------------------------
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
- end
- for i = 1,3 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.5,0,0)
- end
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
- end
- end
- end
- end
- end
- mouse.KeyDown:connect(key)
- function nah(lol)
- lol = lol:lower()
- if lol == "q" then
- shake = false
- SCREAM.Volume = 0
- SCREAM:Stop()
- wait()
- for i = 1,35 do
- wait()
- rig["Left Shoulder"].C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- end
- end
- end
- mouse.KeyUp:connect(nah)
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