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- local a = true
- local rs = game:GetService("RunService").RenderStepped
- if a == true then
- while rs:wait() do
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v.Name == "Weight" then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- game:GetService("Players").LocalPlayer.muscleEvent:FireServer("rep")
- end
- end
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