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- if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
- print("FE Compatibility: by WaverlyCole & Mokiros")
- InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput"
- local function NewFakeEvent()
- local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
- return Fake
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Function then
- Trigger.Function(...)
- end
- end
- Mouse.TrigEvent = TriggerEvent
- UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then end
- if Input.MouseEvent then
- Mouse.Target = Input.Target
- Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then
- return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
- end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do
- if Key==Input.KeyCode then
- Action.Function(Action.Name,Input.UserInputState,Input)
- end
- end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse
- InternalData["ContextActionService"] = ContextActionService
- InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner
- local Event = script:WaitForChild("UserInput")
- local UserInputService = game:GetService("UserInputService")
- local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input)
- UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)
- return InternalData["Mouse"]
- end
- end
- return function (self,...)
- return RealPlayer[Index](RealPlayer,...)
- end
- else
- return RealPlayer[Index]
- end
- end;
- __tostring = function(self)
- return RealPlayer.Name
- end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- if Service:lower() == "players" then
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "localplayer" then
- return Sandbox(owner)
- end
- return RealService[Index2]
- end
- end;
- __tostring = function(self)
- return RealGame:GetService(Service).Name
- end
- })
- elseif Service:lower() == "contextactionservice" then
- return InternalData["ContextActionService"]
- elseif Service:lower() == "contextactionservice" then
- return InternalData["UserInputService"]
- elseif Service:lower() == "runservice" then
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "bindtorenderstep" then
- return function (self,Name,Priority,Function)
- return RealGame:GetService("RunService").Stepped:Connect(Function)
- end
- end
- if Index2:lower() == "renderstepped" then
- return RealService["Stepped"]
- end
- return RealService[Index2]
- end
- end
- })
- else
- return RealGame:GetService(Service)
- end
- end
- end
- return function (self,...)
- return RealGame[Index](RealGame,...)
- end
- else
- if game:GetService(Index) then
- return game:GetService(Index)
- end
- return RealGame[Index]
- end
- else
- return nil
- end
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer
- print("Complete! Running...")
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local red = 255
- local green = 255
- local blue = 255
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local lim = 0
- local st = 0
- local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local attacktype = 1
- local ZTarget, RocketTarget = nil, nil
- local euler = CFrame.fromEulerAnglesXYZ
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- rayCast = function(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local v = game.Players.localPlayer
- local torso = v.Character.Torso
- wait(1)
- local p = Instance.new("Part", v.Character)
- p.Name = "kit"
- p.Anchored = true
- p.Transparency = 0
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(0.2, 0.2, 0.2)
- p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local msh = Instance.new("SpecialMesh", p)
- msh.Scale = Vector3.new(-2, 2, 2)
- msh.MeshId = "http://www.roblox.com/asset/?id=188635159"
- msh.TextureId = "http://www.roblox.com/asset/?id=188539332"
- msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn = Instance.new("Part", v.Character.kit)
- pn.Name = "tail"
- pn.Anchored = true
- pn.Transparency = 0
- pn.Material = "Plastic"
- pn.CanCollide = false
- pn.TopSurface = 0
- pn.BottomSurface = 0
- pn.Size = Vector3.new(5, 3, 3)
- pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn = Instance.new("SpecialMesh", pn)
- mshn.Scale = Vector3.new(2, 2, 2)
- mshn.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn3 = Instance.new("Part", v.Character.kit)
- pn3.Name = "tail"
- pn3.Anchored = true
- pn3.Transparency = 0
- pn3.Material = "Plastic"
- pn3.CanCollide = false
- pn3.TopSurface = 0
- pn3.BottomSurface = 0
- pn3.Size = Vector3.new(0.2, 0.2, 0.2)
- pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn3 = Instance.new("SpecialMesh", pn3)
- mshn3.Scale = Vector3.new(2, 2, 2)
- mshn3.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn3.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn4 = Instance.new("Part", v.Character.kit)
- pn4.Name = "tail"
- pn4.Anchored = true
- pn4.Transparency = 0
- pn4.Material = "Plastic"
- pn4.CanCollide = false
- pn4.TopSurface = 0
- pn4.BottomSurface = 0
- pn4.Size = Vector3.new(0.2, 0.2, 0.2)
- pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn4 = Instance.new("SpecialMesh", pn4)
- mshn4.Scale = Vector3.new(-2, 2, 2)
- mshn4.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn4.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn5 = Instance.new("Part", v.Character.kit)
- pn5.Name = "tail"
- pn5.Anchored = true
- pn5.Transparency = 0
- pn5.Material = "Plastic"
- pn5.CanCollide = false
- pn5.TopSurface = 0
- pn5.BottomSurface = 0
- pn5.Size = Vector3.new(0.2, 0.2, 0.2)
- pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn5 = Instance.new("SpecialMesh", pn5)
- mshn5.Scale = Vector3.new(2, 2, 2)
- mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn5.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn6 = Instance.new("Part", v.Character.kit)
- pn6.Name = "tail"
- pn6.Anchored = true
- pn6.Transparency = 0
- pn6.Material = "Plastic"
- pn6.CanCollide = false
- pn6.TopSurface = 0
- pn6.BottomSurface = 0
- pn6.Size = Vector3.new(0.2, 0.2, 0.2)
- pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn6 = Instance.new("SpecialMesh", pn6)
- mshn6.Scale = Vector3.new(2, 2, 2)
- mshn6.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn6.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn6.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn7 = Instance.new("Part", v.Character.kit)
- pn7.Name = "tail"
- pn7.Anchored = true
- pn7.Transparency = 0
- pn7.Material = "Plastic"
- pn7.CanCollide = false
- pn7.TopSurface = 0
- pn7.BottomSurface = 0
- pn7.Size = Vector3.new(0.2, 0.2, 0.2)
- pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn7 = Instance.new("SpecialMesh", pn7)
- mshn7.Scale = Vector3.new(2, 2, 2)
- mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn7.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn8 = Instance.new("Part", v.Character.kit)
- pn8.Name = "tail"
- pn8.Anchored = true
- pn8.Transparency = 0
- pn8.Material = "Plastic"
- pn8.CanCollide = false
- pn8.TopSurface = 0
- pn8.BottomSurface = 0
- pn8.Size = Vector3.new(0.2, 0.2, 0.2)
- pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn8 = Instance.new("SpecialMesh", pn8)
- mshn8.Scale = Vector3.new(-2, 2, 2)
- mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn8.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn9 = Instance.new("Part", v.Character.kit)
- pn9.Name = "tail"
- pn9.Anchored = true
- pn9.Transparency = 0
- pn9.Material = "Plastic"
- pn9.CanCollide = false
- pn9.TopSurface = 0
- pn9.BottomSurface = 0
- pn9.Size = Vector3.new(0.2, 0.2, 0.2)
- pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn9 = Instance.new("SpecialMesh", pn9)
- mshn9.Scale = Vector3.new(-2, 2, 2)
- mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn9.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn0 = Instance.new("Part", v.Character.kit)
- pn0.Name = "ears"
- pn0.Anchored = true
- pn0.Transparency = 0
- pn0.Material = "Plastic"
- pn0.CanCollide = false
- pn0.TopSurface = 0
- pn0.BottomSurface = 0
- pn0.Size = Vector3.new(0.2, 0.2, 0.2)
- pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn0 = Instance.new("SpecialMesh", pn0)
- mshn0.Scale = Vector3.new(0.5, 0.5, 0.5)
- mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302"
- mshn0.TextureId = "http://www.roblox.com/asset/?id=50657528"
- mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- p.Anchored = false
- local motor1 = Instance.new("Weld", p)
- motor1.Part0 = p
- motor1.Part1 = torso
- motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn.Anchored = false
- local motor2 = Instance.new("Weld", pn)
- motor2.Part0 = pn
- motor2.Part1 = torso
- motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn3.Anchored = false
- local motor3 = Instance.new("Weld", pn3)
- motor3.Part0 = pn3
- motor3.Part1 = torso
- motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn4.Anchored = false
- local motor4 = Instance.new("Weld", pn4)
- motor4.Part0 = pn4
- motor4.Part1 = torso
- motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn5.Anchored = false
- local motor5 = Instance.new("Weld", pn5)
- motor5.Part0 = pn5
- motor5.Part1 = torso
- motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn6.Anchored = false
- local motor6 = Instance.new("Weld", pn6)
- motor6.Part0 = pn6
- motor6.Part1 = torso
- motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn7.Anchored = false
- local motor7 = Instance.new("Weld", pn7)
- motor7.Part0 = pn7
- motor7.Part1 = torso
- motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn8.Anchored = false
- local motor8 = Instance.new("Weld", pn8)
- motor8.Part0 = pn8
- motor8.Part1 = torso
- motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn9.Anchored = false
- local motor9 = Instance.new("Weld", pn9)
- motor9.Part0 = pn9
- motor9.Part1 = torso
- motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn0.Anchored = false
- local motor0 = Instance.new("Weld", pn0)
- motor0.Part0 = pn0
- motor0.Part1 = v.Character.Head
- motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- game:GetService("RunService").Stepped:connect(function()
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
- motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
- motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-110 + 0 * math.cos(sine / 25))), 0.1)
- motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(110 + 0 * math.cos(sine / 25))), 0.1)
- motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
- motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
- motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
- motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
- motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
- end
- else
- if RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
- motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
- motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
- motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
- motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
- motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
- motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
- motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
- motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
- end
- else
- if Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-5 + 5 * math.cos(sine / 50)), math.rad(0 + 5 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 70)), math.rad(0 + -5 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 80)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(-50 + 0 * math.cos(sine / 25))), 0.1)
- motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 40)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(-40 + 0 * math.cos(sine / 25))), 0.1)
- motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(40 + 0 * math.cos(sine / 25))), 0.1)
- motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 35)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1)
- motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-10 + 0 * math.cos(sine / 25))), 0.1)
- motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(35 + 0 * math.cos(sine / 25))), 0.1)
- end
- else
- if Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
- motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
- motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
- motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
- motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
- motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
- motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
- motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
- motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
- end
- end
- end
- end
- end
- end
- end)
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