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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- player = owner
- Parts = {}
- local sound = Instance.new("Sound",workspace)
- sound.SoundId = "http://www.roblox.com/asset?id=1221704843"
- sound:Play()
- --local sound = workspace.Sound
- local Ball = Instance.new("Part",workspace)
- Ball.Size = Vector3.new(1.5,1.5,1.5)
- Ball.Shape = "Ball"
- Ball.Material = "Neon"
- Ball.Anchored = true
- Ball.CanCollide = false
- Ball.TopSurface = 10
- Ball.BottomSurface = 10
- Ball.FrontSurface = 10
- Ball.BackSurface = 10
- Ball.LeftSurface = 10
- Ball.RightSurface = 10
- Ball.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0,5,0)
- for i=1,50 do
- local p = Instance.new("Part")
- local m = Instance.new("BlockMesh")
- m.Name = "Mesh"
- m.Scale = Vector3.new(.5,.5,1)
- p.Size = Vector3.new(.2,.2,.2)
- p.Material = "SmoothPlastic"
- p.Anchored = true
- p.CanCollide = false
- p.TopSurface = 10
- p.BottomSurface = 10
- p.FrontSurface = 10
- p.BackSurface = 10
- p.LeftSurface = 10
- p.RightSurface = 10
- p.BrickColor = BrickColor.new("Black")
- p.Parent = Ball
- m.Parent = p
- p.CFrame = Ball.CFrame
- table.insert(Parts,p)
- end
- local rotspd = .5
- game:GetService'RunService'.RenderStepped:connect(function()
- local circumference = .1*#Parts
- local answer = circumference/(math.pi*2)
- ---Ball.CFrame = Ball.CFrame:lerp(player.Character.HumanoidRootPart.CFrame * CFrame.new(0,5,0),.5)
- Ball.CFrame = Ball.CFrame:lerp(Ball.CFrame * CFrame.Angles(math.rad(rotspd),math.rad(rotspd),math.rad(rotspd)),.5)
- for i,v in pairs(Parts) do
- v.CFrame = v.CFrame:lerp(Ball.CFrame * CFrame.Angles(0, math.rad(i*(360/#Parts)), 0) * CFrame.new(0, 0, answer), .5)
- v.Mesh.Scale = v.Mesh.Scale:lerp(Vector3.new(.5,.5,1),.03)
- end
- end)
- spawn(function()
- local SelectedPart = 0
- while true do
- if SelectedPart < #Parts then
- SelectedPart = SelectedPart + 1
- else
- SelectedPart = 1
- end
- local sel = Parts[SelectedPart]
- sel.BrickColor = BrickColor.new("White")
- sel.Material = "Neon"
- if sound then
- sel.Mesh.Scale = sel.Mesh.Scale:lerp(Vector3.new(.5,.5,sound.PlaybackLoudness/60),.9)
- end
- wait(.01)
- sel.Material = "SmoothPlastic"
- sel.BrickColor = BrickColor.new("Black")
- end
- end)
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