Advertisement
PiterMosskva_TV

vis

Jan 30th, 2019
171
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.10 KB | None | 0 0
  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. player = owner
  88. Parts = {}
  89.  
  90. local sound = Instance.new("Sound",workspace)
  91. sound.SoundId = "http://www.roblox.com/asset?id=1221704843"
  92. sound:Play()
  93. --local sound = workspace.Sound
  94.  
  95. local Ball = Instance.new("Part",workspace)
  96. Ball.Size = Vector3.new(1.5,1.5,1.5)
  97. Ball.Shape = "Ball"
  98. Ball.Material = "Neon"
  99. Ball.Anchored = true
  100. Ball.CanCollide = false
  101. Ball.TopSurface = 10
  102. Ball.BottomSurface = 10
  103. Ball.FrontSurface = 10
  104. Ball.BackSurface = 10
  105. Ball.LeftSurface = 10
  106. Ball.RightSurface = 10
  107. Ball.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0,5,0)
  108.  
  109. for i=1,50 do
  110. local p = Instance.new("Part")
  111. local m = Instance.new("BlockMesh")
  112. m.Name = "Mesh"
  113. m.Scale = Vector3.new(.5,.5,1)
  114. p.Size = Vector3.new(.2,.2,.2)
  115. p.Material = "SmoothPlastic"
  116. p.Anchored = true
  117. p.CanCollide = false
  118. p.TopSurface = 10
  119. p.BottomSurface = 10
  120. p.FrontSurface = 10
  121. p.BackSurface = 10
  122. p.LeftSurface = 10
  123. p.RightSurface = 10
  124. p.BrickColor = BrickColor.new("Black")
  125. p.Parent = Ball
  126. m.Parent = p
  127. p.CFrame = Ball.CFrame
  128. table.insert(Parts,p)
  129. end
  130. local rotspd = .5
  131. game:GetService'RunService'.RenderStepped:connect(function()
  132. local circumference = .1*#Parts
  133. local answer = circumference/(math.pi*2)
  134. ---Ball.CFrame = Ball.CFrame:lerp(player.Character.HumanoidRootPart.CFrame * CFrame.new(0,5,0),.5)
  135. Ball.CFrame = Ball.CFrame:lerp(Ball.CFrame * CFrame.Angles(math.rad(rotspd),math.rad(rotspd),math.rad(rotspd)),.5)
  136. for i,v in pairs(Parts) do
  137. v.CFrame = v.CFrame:lerp(Ball.CFrame * CFrame.Angles(0, math.rad(i*(360/#Parts)), 0) * CFrame.new(0, 0, answer), .5)
  138. v.Mesh.Scale = v.Mesh.Scale:lerp(Vector3.new(.5,.5,1),.03)
  139. end
  140. end)
  141. spawn(function()
  142. local SelectedPart = 0
  143. while true do
  144. if SelectedPart < #Parts then
  145. SelectedPart = SelectedPart + 1
  146. else
  147. SelectedPart = 1
  148. end
  149. local sel = Parts[SelectedPart]
  150. sel.BrickColor = BrickColor.new("White")
  151. sel.Material = "Neon"
  152. if sound then
  153. sel.Mesh.Scale = sel.Mesh.Scale:lerp(Vector3.new(.5,.5,sound.PlaybackLoudness/60),.9)
  154. end
  155. wait(.01)
  156. sel.Material = "SmoothPlastic"
  157. sel.BrickColor = BrickColor.new("Black")
  158. end
  159. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement