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- char = game.Players.LocalPlayer.Character
- local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
- txtfag.Adornee = suckadick
- txtfag.Name = "kys nigga"
- txtfag.Size = UDim2.new(2, 0, 1.2, 0)
- txtfag.StudsOffset = Vector3.new(-5, 3, 0)
- local textfag = Instance.new("TextLabel", txtfag)
- textfag.Size = UDim2.new(6, 0, 1, 0)
- textfag.FontSize = "Size8"
- textfag.TextScaled = true
- textfag.TextTransparency = 0
- textfag.BackgroundTransparency = 1
- textfag.TextTransparency = 0
- textfag.TextStrokeTransparency = 0
- textfag.Font = "SourceSans"
- textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
- v = Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent = part
- v.FormFactor = "Symmetric"
- v.Anchored = true
- v.CanCollide = false
- v.BottomSurface = "Smooth"
- v.TopSurface = "Smooth"
- v.Size = Vector3.new(10, 5, 3)
- v.Transparency = 0.7
- v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor
- v.Transparency = 1
- textfag.TextColor3 = BrickColor.new("Really red").Color
- textfag.TextStrokeColor3 = BrickColor.new("Really red").Color
- v.Shape = "Block"
- textfag.Text = "Glitched"
- local hitbox = Instance.new("Part",char.Torso)
- hitbox.Size = char.Torso.Size
- hitbox.Transparency = 1
- hitbox.CanCollide = false
- local hweld = Instance.new("Weld",hitbox)
- hweld.Part0 = hitbox
- hweld.Part1 = char.Torso
- hweld.C0 = CFrame.new(0, 0, 1.02879095, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- local FT, RA, LA, RL, LL = Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh")
- FT.MeshId, FT.Scale = "rbxasset://fonts/torso.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
- RA.MeshId, RA.Scale = "rbxasset://fonts/rightarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
- LA.MeshId, LA.Scale = "rbxasset://fonts/leftarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
- RL.MeshId, RL.Scale = "rbxasset://fonts/rightleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
- LL.MeshId, LL.Scale = "rbxasset://fonts/leftleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
- local PlayerSize = 1
- local FT, RA, LA, RL, LL = Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh")
- FT.MeshId, FT.Scale = "rbxasset://fonts/torso.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
- RA.MeshId, RA.Scale = "rbxasset://fonts/rightarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
- LA.MeshId, LA.Scale = "rbxasset://fonts/leftarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
- RL.MeshId, RL.Scale = "rbxasset://fonts/rightleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
- LL.MeshId, LL.Scale = "rbxasset://fonts/leftleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
- function swait(num)
- if num == 1 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 1, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- while true do
- for i = 1, 45 do
- swait()
- FT.Parent = nil
- FT.Parent = char.Torso
- RA.Parent = char["Right Arm"]
- LA.Parent = char["Left Arm"]
- RL.Parent = char["Right Leg"]
- LL.Parent = char["Left Leg"]
- for _, v in next, char:GetDescendants() do
- if v:IsA("DataModelMesh") then
- v.Offset = Vector3.new(math.random(-45, 45) / 100, math.random(-45, 45) / 100, math.random(-45, 45) / 100)
- end
- end
- end
- end
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