Advertisement
DerpzDeNugget

WAOV2 Derpz Edit V2 [Animations and NEW moves!]

May 15th, 2018
191
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 213.49 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. -----------------------
  7. --[[ Name : WAOV2 ]]--
  8. -------------------------------------------------------
  9. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  10.  
  11. --Discord Creterisk#2958 <- makhail07's discord
  12.  
  13. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  14. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  15. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  16. --YOU FUCKING SKIDS,
  17. --For Those who log/decompile this, If you sell or trade this,
  18. --and I find out who you are, i will take massive action.
  19. --:b:
  20. -------------------------------------------------------
  21.  
  22. local FavIDs = {
  23. 340106355, --Nefl Crystals
  24. 927529620, --Dimension
  25. 876981900, --Fantasy
  26. 398987889, --Ordinary Days
  27. 1117396305, --Oh wait, it's you.
  28. 885996042, --Action Winter Journey
  29. 919231299, --Sprawling Idiot Effigy
  30. 743466274, --Good Day Sunshine
  31. 727411183, --Knife Fight
  32. 1402748531, --The Earth Is Counting On You!
  33. 595230126 --Robot Language
  34. }
  35.  
  36.  
  37.  
  38. --The reality of my life isn't real but a Universe -Creterisk
  39. --All people can be nice, Even if you don't think so. -2003boobear
  40. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  41. wait()
  42. local plr = owner
  43. local char = plr.Character
  44. local hum = char.Humanoid
  45. local hed = char.Head
  46. local root = char.HumanoidRootPart
  47. local rootj = root.RootJoint
  48. local tors = char.Torso
  49. local ra = char["Right Arm"]
  50. local la = char["Left Arm"]
  51. local rl = char["Right Leg"]
  52. local ll = char["Left Leg"]
  53. local neck = tors["Neck"]
  54. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  55. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  56. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  57. local maincolor = BrickColor.new("Dark green")
  58. local weld = Instance.new("Weld")
  59. local vt = Vector3.new
  60. exploitable = true
  61. -------------------------------------------------------
  62. --Start Whitelist and Invincibility--
  63. -------------------------------------------------------
  64. ff = Instance.new("ForceField",char)
  65. ff.Visible = false
  66. hum.Name = "Derpz's SOUL"
  67. hum.MaxHealth = 1.0E298
  68. hum.Health = 1.0E298
  69. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  70. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  71. hum.MaxHealth = 1.0E298
  72. hum.Health = 1.0E298
  73. end
  74. end)
  75. -------------------------------------------------------
  76. --End Whitelist and Invincibility--
  77. -------------------------------------------------------
  78.  
  79. warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
  80.  
  81. warn("I hope you enjoy.")
  82.  
  83. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  84.  
  85. warn("Tiny, TINY Credit to DerpzDeNugget_YT For this edit.")
  86.  
  87. -------------------------------------------------------
  88. --Start Good Stuff--
  89. -------------------------------------------------------
  90. cam = game.Workspace.CurrentCamera
  91. CF = CFrame.new
  92. VT = Vector3.new
  93. angles = CFrame.Angles
  94. attack = false
  95. Euler = CFrame.fromEulerAnglesXYZ
  96. Rad = math.rad
  97. IT = Instance.new
  98. BrickC = BrickColor.new
  99. Cos = math.cos
  100. Acos = math.acos
  101. Sin = math.sin
  102. Asin = math.asin
  103. Abs = math.abs
  104. Mrandom = math.random
  105. Floor = math.floor
  106. -------------------------------------------------------
  107. --End Good Stuff--
  108. -------------------------------------------------------
  109. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  110. RSH, LSH = nil, nil
  111. RW = Instance.new("Weld")
  112. LW = Instance.new("Weld")
  113. RH = tors["Right Hip"]
  114. LH = tors["Left Hip"]
  115. RSH = tors["Right Shoulder"]
  116. LSH = tors["Left Shoulder"]
  117. RSH.Parent = nil
  118. LSH.Parent = nil
  119. RW.Name = "RW"
  120. RW.Part0 = tors
  121. RW.C0 = CF(1.5, 0.5, 0)
  122. RW.C1 = CF(0, 0.5, 0)
  123. RW.Part1 = ra
  124. RW.Parent = tors
  125. LW.Name = "LW"
  126. LW.Part0 = tors
  127. LW.C0 = CF(-1.5, 0.5, 0)
  128. LW.C1 = CF(0, 0.5, 0)
  129. LW.Part1 = la
  130. LW.Parent = tors
  131. Effects = {}
  132. -------------------------------------------------------
  133. --Start HeartBeat--
  134. -------------------------------------------------------
  135. ArtificialHB = Instance.new("BindableEvent", script)
  136. ArtificialHB.Name = "Heartbeat"
  137. script:WaitForChild("Heartbeat")
  138.  
  139. frame = 1 / 60
  140. tf = 0
  141. allowframeloss = false
  142. tossremainder = false
  143.  
  144.  
  145. lastframe = tick()
  146. script.Heartbeat:Fire()
  147.  
  148.  
  149. game:GetService("RunService").Heartbeat:connect(function(s, p)
  150. tf = tf + s
  151. if tf >= frame then
  152. if allowframeloss then
  153. script.Heartbeat:Fire()
  154. lastframe = tick()
  155. else
  156. for i = 1, math.floor(tf / frame) do
  157. script.Heartbeat:Fire()
  158. end
  159. lastframe = tick()
  160. end
  161. if tossremainder then
  162. tf = 0
  163. else
  164. tf = tf - frame * math.floor(tf / frame)
  165. end
  166. end
  167. end)
  168. -------------------------------------------------------
  169. --End HeartBeat--
  170. -------------------------------------------------------
  171.  
  172. TAUNT = Instance.new("Sound", tors)
  173. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  174. TAUNT.Volume = 10
  175. TAUNT.Pitch = 0.9
  176. TAUNT.Looped = false
  177. TAUNT.TimePosition = 0.12
  178.  
  179. BTAUNT = Instance.new("Sound", tors)
  180. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  181. BTAUNT.Volume = 10
  182. BTAUNT.Pitch = 0.9
  183. BTAUNT.Looped = false
  184. BTAUNT.TimePosition = 0.2
  185.  
  186. ITAUNT = Instance.new("Sound", tors)
  187. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  188. ITAUNT.Volume = 10
  189. ITAUNT.Pitch = 0.9
  190. ITAUNT.Looped = false
  191. ITAUNT.TimePosition = 0
  192.  
  193. BATAUNT = Instance.new("Sound", tors)
  194. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=1543176216"
  195. BATAUNT.Volume = 100
  196. BATAUNT.Pitch = 1
  197. BATAUNT.Looped = false
  198. BATAUNT.TimePosition = 0
  199.  
  200. STAUNT = Instance.new("Sound", tors)
  201. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  202. STAUNT.Volume = 10
  203. STAUNT.Pitch = 0.9
  204. STAUNT.Looped = false
  205. STAUNT.TimePosition = 0.05
  206.  
  207. DTAUNT = Instance.new("Sound", tors)
  208. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  209. DTAUNT.Volume = 10
  210. DTAUNT.Pitch = 0.9
  211. DTAUNT.Looped = false
  212. DTAUNT.TimePosition = 0
  213.  
  214. LAZOR = Instance.new("Sound", ra)
  215. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  216. LAZOR.Volume = 10
  217. LAZOR.Pitch = 0.7
  218. LAZOR.Looped = false
  219. LAZOR.TimePosition = 0
  220.  
  221. -------------------------------------------------------
  222. --Start Important Functions--
  223. -------------------------------------------------------
  224. function swait(num)
  225. if num == 0 or num == nil then
  226. game:service("RunService").Stepped:wait(0)
  227. else
  228. for i = 0, num do
  229. game:service("RunService").Stepped:wait(0)
  230. end
  231. end
  232. end
  233. function thread(f)
  234. coroutine.resume(coroutine.create(f))
  235. end
  236. function clerp(a, b, t)
  237. local qa = {
  238. QuaternionFromCFrame(a)
  239. }
  240. local qb = {
  241. QuaternionFromCFrame(b)
  242. }
  243. local ax, ay, az = a.x, a.y, a.z
  244. local bx, by, bz = b.x, b.y, b.z
  245. local _t = 1 - t
  246. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  247. end
  248. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  249. coroutine.resume(coroutine.create(function()
  250. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  251. wave.Anchored = true
  252. wave.CFrame = Part.CFrame * cframe1
  253. local Msh = Create("SpecialMesh"){
  254. Parent = wave,
  255. MeshType = "Sphere"
  256. }
  257. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  258. for i = 0, 1, 0.2 do
  259. wait()
  260. local dir = wave.CFrame.lookVector * -1
  261. local pos = rayCast(wave.Position, dir, 5, Character)
  262. wave.CFrame = wave.CFrame * cframe2
  263. table.insert(Effects, {
  264. wave,
  265. "Sphere",
  266. 0.01,
  267. .03,
  268. .03,
  269. .03,
  270. })
  271. end
  272. end))
  273. end
  274.  
  275. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  276. local type = type
  277. local rng = Instance.new("Part", char)
  278. rng.Anchored = true
  279. rng.BrickColor = color
  280. rng.CanCollide = false
  281. rng.FormFactor = 3
  282. rng.Name = "Ring"
  283. rng.Material = "Neon"
  284. rng.Size = Vector3.new(1, 1, 1)
  285. rng.Transparency = 0
  286. rng.TopSurface = 0
  287. rng.BottomSurface = 0
  288. rng.CFrame = pos
  289. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  290. local rngm = Instance.new("SpecialMesh", rng)
  291. rngm.MeshType = "Brick"
  292. rngm.Scale = VT(x1,y1,z1)
  293. if rainbowmode == true then
  294. rng.Color = Color3.new(r/255,g/255,b/255)
  295. end
  296. local scaler2 = 1
  297. local speeder = FastSpeed/10
  298. if type == "Add" then
  299. scaler2 = 1*value
  300. elseif type == "Divide" then
  301. scaler2 = 1/value
  302. end
  303. coroutine.resume(coroutine.create(function()
  304. for i = 0,10/bonuspeed,0.1 do
  305. swait()
  306. if type == "Add" then
  307. scaler2 = scaler2 - 0.01*value/bonuspeed
  308. elseif type == "Divide" then
  309. scaler2 = scaler2 - 0.01/value*bonuspeed
  310. end
  311. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  312. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  313. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  314. end
  315. rng:Destroy()
  316. end))
  317. end
  318. New = function(Object, Parent, Name, Data)
  319. local Object = Instance.new(Object)
  320. for Index, Value in pairs(Data or {}) do
  321. Object[Index] = Value
  322. end
  323. Object.Parent = Parent
  324. Object.Name = Name
  325. return Object
  326. end
  327. function QuaternionFromCFrame(cf)
  328. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  329. local trace = m00 + m11 + m22
  330. if trace > 0 then
  331. local s = math.sqrt(1 + trace)
  332. local recip = 0.5 / s
  333. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  334. else
  335. local i = 0
  336. if m00 < m11 then
  337. i = 1
  338. end
  339. if m22 > (i == 0 and m00 or m11) then
  340. i = 2
  341. end
  342. if i == 0 then
  343. local s = math.sqrt(m00 - m11 - m22 + 1)
  344. local recip = 0.5 / s
  345. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  346. elseif i == 1 then
  347. local s = math.sqrt(m11 - m22 - m00 + 1)
  348. local recip = 0.5 / s
  349. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  350. elseif i == 2 then
  351. local s = math.sqrt(m22 - m00 - m11 + 1)
  352. local recip = 0.5 / s
  353. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  354. end
  355. end
  356. end
  357. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  358. local xs, ys, zs = x + x, y + y, z + z
  359. local wx, wy, wz = w * xs, w * ys, w * zs
  360. local xx = x * xs
  361. local xy = x * ys
  362. local xz = x * zs
  363. local yy = y * ys
  364. local yz = y * zs
  365. local zz = z * zs
  366. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  367. end
  368. function QuaternionSlerp(a, b, t)
  369. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  370. local startInterp, finishInterp
  371. if cosTheta >= 1.0E-4 then
  372. if 1 - cosTheta > 1.0E-4 then
  373. local theta = math.acos(cosTheta)
  374. local invSinTheta = 1 / Sin(theta)
  375. startInterp = Sin((1 - t) * theta) * invSinTheta
  376. finishInterp = Sin(t * theta) * invSinTheta
  377. else
  378. startInterp = 1 - t
  379. finishInterp = t
  380. end
  381. elseif 1 + cosTheta > 1.0E-4 then
  382. local theta = math.acos(-cosTheta)
  383. local invSinTheta = 1 / Sin(theta)
  384. startInterp = Sin((t - 1) * theta) * invSinTheta
  385. finishInterp = Sin(t * theta) * invSinTheta
  386. else
  387. startInterp = t - 1
  388. finishInterp = t
  389. end
  390. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  391. end
  392. function rayCast(Position, Direction, Range, Ignore)
  393. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  394. end
  395. local RbxUtility = LoadLibrary("RbxUtility")
  396. local Create = RbxUtility.Create
  397.  
  398. -------------------------------------------------------
  399. --Start Damage Function--
  400. -------------------------------------------------------
  401. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  402. if hit.Parent == nil then
  403. return
  404. end
  405. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  406. for _, v in pairs(hit.Parent:children()) do
  407. if v:IsA("Humanoid") then
  408. h = v
  409. end
  410. end
  411. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  412.  
  413. hit.Parent:FindFirstChild("Head"):BreakJoints()
  414. end
  415.  
  416. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  417. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  418. if hit.Parent.DebounceHit.Value == true then
  419. return
  420. end
  421. end
  422. if insta == true then
  423. hit.Parent:FindFirstChild("Head"):BreakJoints()
  424. end
  425. local c = Create("ObjectValue"){
  426. Name = "creator",
  427. Value = game:service("Players").LocalPlayer,
  428. Parent = h,
  429. }
  430. game:GetService("Debris"):AddItem(c, .5)
  431. if HitSound ~= nil and HitPitch ~= nil then
  432. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  433. end
  434. local Damage = math.random(minim, maxim)
  435. local blocked = false
  436. local block = hit.Parent:findFirstChild("Block")
  437. if block ~= nil then
  438. if block.className == "IntValue" then
  439. if block.Value > 0 then
  440. blocked = true
  441. block.Value = block.Value - 1
  442. print(block.Value)
  443. end
  444. end
  445. end
  446. if blocked == false then
  447. h.Health = h.Health - Damage
  448. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  449. else
  450. h.Health = h.Health - (Damage / 2)
  451. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  452. end
  453. if Type == "Knockdown" then
  454. local hum = hit.Parent.Humanoid
  455. hum.PlatformStand = true
  456. coroutine.resume(coroutine.create(function(HHumanoid)
  457. swait(1)
  458. HHumanoid.PlatformStand = false
  459. end), hum)
  460. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  461. local bodvol = Create("BodyVelocity"){
  462. velocity = angle * knockback,
  463. P = 5000,
  464. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  465. Parent = hit,
  466. }
  467. local rl = Create("BodyAngularVelocity"){
  468. P = 3000,
  469. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  470. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  471. Parent = hit,
  472. }
  473. game:GetService("Debris"):AddItem(bodvol, .5)
  474. game:GetService("Debris"):AddItem(rl, .5)
  475. elseif Type == "Normal" then
  476. local vp = Create("BodyVelocity"){
  477. P = 500,
  478. maxForce = Vector3.new(math.huge, 0, math.huge),
  479. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  480. }
  481. if knockback > 0 then
  482. vp.Parent = hit.Parent.Torso
  483. end
  484. game:GetService("Debris"):AddItem(vp, .5)
  485. elseif Type == "Up" then
  486. local bodyVelocity = Create("BodyVelocity"){
  487. velocity = Vector3.new(0, 20, 0),
  488. P = 5000,
  489. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  490. Parent = hit,
  491. }
  492. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  493. elseif Type == "DarkUp" then
  494. coroutine.resume(coroutine.create(function()
  495. for i = 0, 1, 0.1 do
  496. swait()
  497. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  498. end
  499. end))
  500. local bodyVelocity = Create("BodyVelocity"){
  501. velocity = Vector3.new(0, 20, 0),
  502. P = 5000,
  503. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  504. Parent = hit,
  505. }
  506. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  507. elseif Type == "Snare" then
  508. local bp = Create("BodyPosition"){
  509. P = 2000,
  510. D = 100,
  511. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  512. position = hit.Parent.Torso.Position,
  513. Parent = hit.Parent.Torso,
  514. }
  515. game:GetService("Debris"):AddItem(bp, 1)
  516. elseif Type == "Freeze" then
  517. local BodPos = Create("BodyPosition"){
  518. P = 50000,
  519. D = 1000,
  520. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  521. position = hit.Parent.Torso.Position,
  522. Parent = hit.Parent.Torso,
  523. }
  524. local BodGy = Create("BodyGyro") {
  525. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  526. P = 20e+003,
  527. Parent = hit.Parent.Torso,
  528. cframe = hit.Parent.Torso.CFrame,
  529. }
  530. hit.Parent.Torso.Anchored = true
  531. coroutine.resume(coroutine.create(function(Part)
  532. swait(1.5)
  533. Part.Anchored = false
  534. end), hit.Parent.Torso)
  535. game:GetService("Debris"):AddItem(BodPos, 3)
  536. game:GetService("Debris"):AddItem(BodGy, 3)
  537. end
  538. local debounce = Create("BoolValue"){
  539. Name = "DebounceHit",
  540. Parent = hit.Parent,
  541. Value = true,
  542. }
  543. game:GetService("Debris"):AddItem(debounce, Delay)
  544. c = Create("ObjectValue"){
  545. Name = "creator",
  546. Value = Player,
  547. Parent = h,
  548. }
  549. game:GetService("Debris"):AddItem(c, .5)
  550. end
  551. end
  552. -------------------------------------------------------
  553. --End Damage Function--
  554. -------------------------------------------------------
  555. local righteyebrickcolor = Color3.new(0,0,0.4)
  556. local reye = Instance.new("Part", char)
  557. local righteye = reye
  558. reye.CanCollide = false
  559. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  560. reye.Material = "Neon"
  561. reye.Size = Vector3.new(.25,.35,.15)
  562. m1 = Instance.new("SpecialMesh", reye)
  563. m1.MeshType = "Sphere"
  564. m1.Scale = Vector3.new(0.75,0.7,0.75)
  565. reye.Locked = true
  566. reye.Name = "re"
  567. -------------------------------------------------------
  568. --Start Damage Function Customization--
  569. -------------------------------------------------------
  570. function ShowDamage(Pos, Text, Time, Color)
  571. local Rate = (1 / 30)
  572. local Pos = (Pos or Vector3.new(0, 0, 0))
  573. local Text = (Text or "")
  574. local Time = (Time or 2)
  575. local Color = (Color or Color3.new(1, 0, 1))
  576. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  577. EffectPart.Anchored = true
  578. local BillboardGui = Create("BillboardGui"){
  579. Size = UDim2.new(3, 0, 3, 0),
  580. Adornee = EffectPart,
  581. Parent = EffectPart,
  582. }
  583. local TextLabel = Create("TextLabel"){
  584. BackgroundTransparency = 1,
  585. Size = UDim2.new(1, 0, 1, 0),
  586. Text = Text,
  587. Font = "Bodoni",
  588. TextColor3 = Color,
  589. TextScaled = true,
  590. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  591. Parent = BillboardGui,
  592. }
  593. game.Debris:AddItem(EffectPart, (Time))
  594. EffectPart.Parent = game:GetService("Workspace")
  595. delay(0, function()
  596. local Frames = (Time / Rate)
  597. for Frame = 1, Frames do
  598. wait(Rate)
  599. local Percent = (Frame / Frames)
  600. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  601. TextLabel.TextTransparency = Percent
  602. end
  603. if EffectPart and EffectPart.Parent then
  604. EffectPart:Destroy()
  605. end
  606. end)
  607. end
  608. -------------------------------------------------------
  609. --End Damage Function Customization--
  610. -------------------------------------------------------
  611.  
  612. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  613. for _, c in pairs(workspace:children()) do
  614. local hum = c:findFirstChild("Humanoid")
  615. if hum ~= nil then
  616. local head = c:findFirstChild("Head")
  617. if head ~= nil then
  618. local targ = head.Position - Part.Position
  619. local mag = targ.magnitude
  620. if magni >= mag and c.Name ~= plr.Name then
  621. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  622. end
  623. end
  624. end
  625. end
  626. end
  627.  
  628.  
  629. CFuncs = {
  630. Part = {
  631. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  632. local Part = Create("Part")({
  633. Parent = Parent,
  634. Reflectance = Reflectance,
  635. Transparency = Transparency,
  636. CanCollide = false,
  637. Locked = true,
  638. BrickColor = BrickColor.new(tostring(BColor)),
  639. Name = Name,
  640. Size = Size,
  641. Material = Material
  642. })
  643. RemoveOutlines(Part)
  644. return Part
  645. end
  646. },
  647. Mesh = {
  648. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  649. local Msh = Create(Mesh)({
  650. Parent = Part,
  651. Offset = OffSet,
  652. Scale = Scale
  653. })
  654. if Mesh == "SpecialMesh" then
  655. Msh.MeshType = MeshType
  656. Msh.MeshId = MeshId
  657. end
  658. return Msh
  659. end
  660. },
  661. Mesh = {
  662. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  663. local Msh = Create(Mesh)({
  664. Parent = Part,
  665. Offset = OffSet,
  666. Scale = Scale
  667. })
  668. if Mesh == "SpecialMesh" then
  669. Msh.MeshType = MeshType
  670. Msh.MeshId = MeshId
  671. end
  672. return Msh
  673. end
  674. },
  675. Weld = {
  676. Create = function(Parent, Part0, Part1, C0, C1)
  677. local Weld = Create("Weld")({
  678. Parent = Parent,
  679. Part0 = Part0,
  680. Part1 = Part1,
  681. C0 = C0,
  682. C1 = C1
  683. })
  684. return Weld
  685. end
  686. },
  687. Sound = {
  688. Create = function(id, par, vol, pit)
  689. coroutine.resume(coroutine.create(function()
  690. local S = Create("Sound")({
  691. Volume = vol,
  692. Pitch = pit or 1,
  693. SoundId = id,
  694. Parent = par or workspace
  695. })
  696. wait()
  697. S:play()
  698. game:GetService("Debris"):AddItem(S, 6)
  699. end))
  700. end
  701. },
  702. ParticleEmitter = {
  703. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  704. local fp = Create("ParticleEmitter")({
  705. Parent = Parent,
  706. Color = ColorSequence.new(Color1, Color2),
  707. LightEmission = LightEmission,
  708. Size = Size,
  709. Texture = Texture,
  710. Transparency = Transparency,
  711. ZOffset = ZOffset,
  712. Acceleration = Accel,
  713. Drag = Drag,
  714. LockedToPart = LockedToPart,
  715. VelocityInheritance = VelocityInheritance,
  716. EmissionDirection = EmissionDirection,
  717. Enabled = Enabled,
  718. Lifetime = LifeTime,
  719. Rate = Rate,
  720. Rotation = Rotation,
  721. RotSpeed = RotSpeed,
  722. Speed = Speed,
  723. VelocitySpread = VelocitySpread
  724. })
  725. return fp
  726. end
  727. }
  728. }
  729. function RemoveOutlines(part)
  730. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  731. end
  732. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  733. local Part = Create("Part")({
  734. formFactor = FormFactor,
  735. Parent = Parent,
  736. Reflectance = Reflectance,
  737. Transparency = Transparency,
  738. CanCollide = false,
  739. Locked = true,
  740. BrickColor = BrickColor.new(tostring(BColor)),
  741. Name = Name,
  742. Size = Size,
  743. Material = Material
  744. })
  745. RemoveOutlines(Part)
  746. return Part
  747. end
  748. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  749. local Msh = Create(Mesh)({
  750. Parent = Part,
  751. Offset = OffSet,
  752. Scale = Scale
  753. })
  754. if Mesh == "SpecialMesh" then
  755. Msh.MeshType = MeshType
  756. Msh.MeshId = MeshId
  757. end
  758. return Msh
  759. end
  760. function CreateWeld(Parent, Part0, Part1, C0, C1)
  761. local Weld = Create("Weld")({
  762. Parent = Parent,
  763. Part0 = Part0,
  764. Part1 = Part1,
  765. C0 = C0,
  766. C1 = C1
  767. })
  768. return Weld
  769. end
  770.  
  771.  
  772. -------------------------------------------------------
  773. --Start Effect Function--
  774. -------------------------------------------------------
  775. EffectModel = Instance.new("Model", char)
  776. Effects = {
  777. Block = {
  778. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  779. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  780. prt.Anchored = true
  781. prt.CFrame = cframe
  782. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  783. game:GetService("Debris"):AddItem(prt, 10)
  784. if Type == 1 or Type == nil then
  785. table.insert(Effects, {
  786. prt,
  787. "Block1",
  788. delay,
  789. x3,
  790. y3,
  791. z3,
  792. msh
  793. })
  794. elseif Type == 2 then
  795. table.insert(Effects, {
  796. prt,
  797. "Block2",
  798. delay,
  799. x3,
  800. y3,
  801. z3,
  802. msh
  803. })
  804. else
  805. table.insert(Effects, {
  806. prt,
  807. "Block3",
  808. delay,
  809. x3,
  810. y3,
  811. z3,
  812. msh
  813. })
  814. end
  815. end
  816. },
  817. Sphere = {
  818. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  819. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  820. prt.Anchored = true
  821. prt.CFrame = cframe
  822. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  823. game:GetService("Debris"):AddItem(prt, 10)
  824. table.insert(Effects, {
  825. prt,
  826. "Cylinder",
  827. delay,
  828. x3,
  829. y3,
  830. z3,
  831. msh
  832. })
  833. end
  834. },
  835. Cylinder = {
  836. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  837. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  838. prt.Anchored = true
  839. prt.CFrame = cframe
  840. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  841. game:GetService("Debris"):AddItem(prt, 10)
  842. table.insert(Effects, {
  843. prt,
  844. "Cylinder",
  845. delay,
  846. x3,
  847. y3,
  848. z3,
  849. msh
  850. })
  851. end
  852. },
  853. Wave = {
  854. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  855. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  856. prt.Anchored = true
  857. prt.CFrame = cframe
  858. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  859. game:GetService("Debris"):AddItem(prt, 10)
  860. table.insert(Effects, {
  861. prt,
  862. "Cylinder",
  863. delay,
  864. x3 / 60,
  865. y3 / 60,
  866. z3 / 60,
  867. msh
  868. })
  869. end
  870. },
  871. Ring = {
  872. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  873. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  874. prt.Anchored = true
  875. prt.CFrame = cframe
  876. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  877. game:GetService("Debris"):AddItem(prt, 10)
  878. table.insert(Effects, {
  879. prt,
  880. "Cylinder",
  881. delay,
  882. x3,
  883. y3,
  884. z3,
  885. msh
  886. })
  887. end
  888. },
  889. Break = {
  890. Create = function(brickcolor, cframe, x1, y1, z1)
  891. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  892. prt.Anchored = true
  893. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  894. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  895. local num = math.random(10, 50) / 1000
  896. game:GetService("Debris"):AddItem(prt, 10)
  897. table.insert(Effects, {
  898. prt,
  899. "Shatter",
  900. num,
  901. prt.CFrame,
  902. math.random() - math.random(),
  903. 0,
  904. math.random(50, 100) / 100
  905. })
  906. end
  907. },
  908. Spiral = {
  909. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  910. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  911. prt.Anchored = true
  912. prt.CFrame = cframe
  913. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  914. game:GetService("Debris"):AddItem(prt, 10)
  915. table.insert(Effects, {
  916. prt,
  917. "Cylinder",
  918. delay,
  919. x3,
  920. y3,
  921. z3,
  922. msh
  923. })
  924. end
  925. },
  926. Push = {
  927. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  928. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  929. prt.Anchored = true
  930. prt.CFrame = cframe
  931. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  932. game:GetService("Debris"):AddItem(prt, 10)
  933. table.insert(Effects, {
  934. prt,
  935. "Cylinder",
  936. delay,
  937. x3,
  938. y3,
  939. z3,
  940. msh
  941. })
  942. end
  943. }
  944. }
  945. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  946. local fp = IT("Part")
  947. fp.formFactor = formfactor
  948. fp.Parent = parent
  949. fp.Reflectance = reflectance
  950. fp.Transparency = transparency
  951. fp.CanCollide = false
  952. fp.Locked = true
  953. fp.BrickColor = brickcolor
  954. fp.Name = name
  955. fp.Size = size
  956. fp.Position = tors.Position
  957. RemoveOutlines(fp)
  958. fp.Material = "SmoothPlastic"
  959. fp:BreakJoints()
  960. return fp
  961. end
  962.  
  963. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  964. local mesh = IT(Mesh)
  965. mesh.Parent = part
  966. if Mesh == "SpecialMesh" then
  967. mesh.MeshType = meshtype
  968. if meshid ~= "nil" then
  969. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  970. end
  971. end
  972. mesh.Offset = offset
  973. mesh.Scale = scale
  974. return mesh
  975. end
  976.  
  977. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  978. local type = type
  979. local rng = Instance.new("Part", char)
  980. rng.Anchored = true
  981. rng.BrickColor = color
  982. rng.CanCollide = false
  983. rng.FormFactor = 3
  984. rng.Name = "Ring"
  985. rng.Material = "Neon"
  986. rng.Size = Vector3.new(1, 1, 1)
  987. rng.Transparency = 1
  988. rng.TopSurface = 0
  989. rng.BottomSurface = 0
  990. rng.CFrame = pos
  991. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  992. local rngm = Instance.new("SpecialMesh", rng)
  993. rngm.MeshType = MType
  994. rngm.Scale = Vector3.new(x1, y1, z1)
  995. local scaler2 = 1
  996. local speeder = FastSpeed
  997. if type == "Add" then
  998. scaler2 = 1 * value
  999. elseif type == "Divide" then
  1000. scaler2 = 1 / value
  1001. end
  1002. coroutine.resume(coroutine.create(function()
  1003. for i = 0, 10 / bonuspeed, 0.1 do
  1004. swait()
  1005. if type == "Add" then
  1006. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1007. elseif type == "Divide" then
  1008. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1009. end
  1010. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1011. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1012. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  1013. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1014. end
  1015. rng:Destroy()
  1016. end))
  1017. end
  1018.  
  1019. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1020. local type = type
  1021. local rng = Instance.new("Part", char)
  1022. rng.Anchored = true
  1023. rng.BrickColor = color
  1024. rng.CanCollide = false
  1025. rng.FormFactor = 3
  1026. rng.Name = "Ring"
  1027. rng.Material = "Neon"
  1028. rng.Size = Vector3.new(1, 1, 1)
  1029. rng.Transparency = 0
  1030. rng.TopSurface = 0
  1031. rng.BottomSurface = 0
  1032. rng.CFrame = pos
  1033. local rngm = Instance.new("SpecialMesh", rng)
  1034. rngm.MeshType = MType
  1035. rngm.Scale = scale
  1036. local scaler2 = 1
  1037. if type == "Add" then
  1038. scaler2 = 1 * value
  1039. elseif type == "Divide" then
  1040. scaler2 = 1 / value
  1041. end
  1042. coroutine.resume(coroutine.create(function()
  1043. for i = 0, 10 / bonuspeed, 0.1 do
  1044. swait()
  1045. if type == "Add" then
  1046. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1047. elseif type == "Divide" then
  1048. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1049. end
  1050. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1051. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1052. end
  1053. rng:Destroy()
  1054. end))
  1055. end
  1056.  
  1057. function Eviscerate(dude)
  1058. if dude.Name ~= char then
  1059. local bgf = IT("BodyGyro", dude.Head)
  1060. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1061. local val = IT("BoolValue", dude)
  1062. val.Name = "IsHit"
  1063. local ds = coroutine.wrap(function()
  1064. dude:WaitForChild("Head"):BreakJoints()
  1065. wait(0.5)
  1066. target = nil
  1067. coroutine.resume(coroutine.create(function()
  1068. for i, v in pairs(dude:GetChildren()) do
  1069. if v:IsA("Accessory") then
  1070. v:Destroy()
  1071. end
  1072. if v:IsA("Humanoid") then
  1073. v:Destroy()
  1074. end
  1075. if v:IsA("CharacterMesh") then
  1076. v:Destroy()
  1077. end
  1078. if v:IsA("Model") then
  1079. v:Destroy()
  1080. end
  1081. if v:IsA("Part") or v:IsA("MeshPart") then
  1082. for x, o in pairs(v:GetChildren()) do
  1083. if o:IsA("Decal") then
  1084. o:Destroy()
  1085. end
  1086. end
  1087. coroutine.resume(coroutine.create(function()
  1088. v.Material = "Neon"
  1089. v.CanCollide = false
  1090. local PartEmmit1 = IT("ParticleEmitter", v)
  1091. PartEmmit1.LightEmission = 1
  1092. PartEmmit1.Texture = "rbxassetid://284205403"
  1093. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1094. PartEmmit1.Rate = 150
  1095. PartEmmit1.Lifetime = NumberRange.new(1)
  1096. PartEmmit1.Size = NumberSequence.new({
  1097. NumberSequenceKeypoint.new(0, 0.75, 0),
  1098. NumberSequenceKeypoint.new(1, 0, 0)
  1099. })
  1100. PartEmmit1.Transparency = NumberSequence.new({
  1101. NumberSequenceKeypoint.new(0, 0, 0),
  1102. NumberSequenceKeypoint.new(1, 1, 0)
  1103. })
  1104. PartEmmit1.Speed = NumberRange.new(0, 0)
  1105. PartEmmit1.VelocitySpread = 30000
  1106. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1107. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1108. local BodPoss = IT("BodyPosition", v)
  1109. BodPoss.P = 3000
  1110. BodPoss.D = 1000
  1111. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1112. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1113. v.Color = maincolor.Color
  1114. coroutine.resume(coroutine.create(function()
  1115. for i = 0, 49 do
  1116. swait(1)
  1117. v.Transparency = v.Transparency + 0.08
  1118. end
  1119. wait(0.5)
  1120. PartEmmit1.Enabled = false
  1121. wait(3)
  1122. v:Destroy()
  1123. dude:Destroy()
  1124. end))
  1125. end))
  1126. end
  1127. end
  1128. end))
  1129. end)
  1130. ds()
  1131. end
  1132. end
  1133.  
  1134. function FindNearestHead(Position, Distance, SinglePlayer)
  1135. if SinglePlayer then
  1136. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1137. end
  1138. local List = {}
  1139. for i, v in pairs(workspace:GetChildren()) do
  1140. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1141. table.insert(List, v)
  1142. end
  1143. end
  1144. return List
  1145. end
  1146.  
  1147. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1148. local type = type
  1149. local rng = Instance.new("Part", char)
  1150. rng.Anchored = true
  1151. rng.BrickColor = color
  1152. rng.CanCollide = false
  1153. rng.FormFactor = 3
  1154. rng.Name = "Ring"
  1155. rng.Material = "Neon"
  1156. rng.Size = Vector3.new(1, 1, 1)
  1157. rng.Transparency = 0
  1158. rng.TopSurface = 0
  1159. rng.BottomSurface = 0
  1160. rng.CFrame = pos
  1161. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1162. local rngm = Instance.new("SpecialMesh", rng)
  1163. rngm.MeshType = MType
  1164. rngm.Scale = Vector3.new(x1, y1, z1)
  1165. local scaler2 = 1
  1166. local speeder = FastSpeed
  1167. if type == "Add" then
  1168. scaler2 = 1 * value
  1169. elseif type == "Divide" then
  1170. scaler2 = 1 / value
  1171. end
  1172. coroutine.resume(coroutine.create(function()
  1173. for i = 0, 10 / bonuspeed, 0.1 do
  1174. swait()
  1175. if type == "Add" then
  1176. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1177. elseif type == "Divide" then
  1178. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1179. end
  1180. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1181. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1182. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1183. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1184. end
  1185. rng:Destroy()
  1186. end))
  1187. end
  1188.  
  1189. function SoulSteal(dude)
  1190. if dude.Name ~= char then
  1191. local bgf = IT("BodyGyro", dude.Head)
  1192. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1193. local val = IT("BoolValue", dude)
  1194. val.Name = "IsHit"
  1195. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1196. local soulst = coroutine.wrap(function()
  1197. local soul = Instance.new("Part",dude)
  1198. soul.Size = Vector3.new(1,1,1)
  1199. soul.CanCollide = false
  1200. soul.Anchored = false
  1201. soul.Position = torso.Position
  1202. soul.Transparency = 1
  1203. local PartEmmit1 = IT("ParticleEmitter", soul)
  1204. PartEmmit1.LightEmission = 1
  1205. PartEmmit1.Texture = "rbxassetid://569507414"
  1206. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1207. PartEmmit1.Rate = 250
  1208. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1209. PartEmmit1.Size = NumberSequence.new({
  1210. NumberSequenceKeypoint.new(0, 1, 0),
  1211. NumberSequenceKeypoint.new(1, 0, 0)
  1212. })
  1213. PartEmmit1.Transparency = NumberSequence.new({
  1214. NumberSequenceKeypoint.new(0, 0, 0),
  1215. NumberSequenceKeypoint.new(1, 1, 0)
  1216. })
  1217. PartEmmit1.Speed = NumberRange.new(0, 0)
  1218. PartEmmit1.VelocitySpread = 30000
  1219. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1220. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1221. local BodPoss = IT("BodyPosition", soul)
  1222. BodPoss.P = 3000
  1223. BodPoss.D = 1000
  1224. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1225. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1226. wait(1.6)
  1227. soul.Touched:connect(function(hit)
  1228. if hit.Parent == char then
  1229. soul:Destroy()
  1230. end
  1231. end)
  1232. wait(1.2)
  1233. while soul do
  1234. swait()
  1235. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1236. BodPoss.Position = tors.Position
  1237. end
  1238. end)
  1239. soulst()
  1240. end
  1241. end
  1242. function FaceMouse()
  1243. local Cam = workspace.CurrentCamera
  1244. return {
  1245. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1246. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1247. }
  1248. end
  1249. -------------------------------------------------------
  1250. --End Effect Function--
  1251. -------------------------------------------------------
  1252. function Cso(ID, PARENT, VOLUME, PITCH)
  1253. local NSound = nil
  1254. coroutine.resume(coroutine.create(function()
  1255. NSound = IT("Sound", PARENT)
  1256. NSound.Volume = VOLUME
  1257. NSound.Pitch = PITCH
  1258. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1259. swait()
  1260. NSound:play()
  1261. game:GetService("Debris"):AddItem(NSound, 10)
  1262. end))
  1263. return NSound
  1264. end
  1265. function CameraEnshaking(Length, Intensity)
  1266. coroutine.resume(coroutine.create(function()
  1267. local intensity = 1 * Intensity
  1268. local rotM = 0.01 * Intensity
  1269. for i = 0, Length, 0.1 do
  1270. swait()
  1271. intensity = intensity - 0.05 * Intensity / Length
  1272. rotM = rotM - 5.0E-4 * Intensity / Length
  1273. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1274. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1275. end
  1276. hum.CameraOffset = Vector3.new(0, 0, 0)
  1277. end))
  1278. end
  1279. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1280. local Hitboxpart = Instance.new("Part", EffectModel)
  1281. RemoveOutlines(Hitboxpart)
  1282. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1283. Hitboxpart.CanCollide = false
  1284. Hitboxpart.Transparency = 1
  1285. Hitboxpart.Anchored = true
  1286. Hitboxpart.CFrame = Pose
  1287. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1288. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1289. end
  1290. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1291. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1292. prt.Anchored = true
  1293. prt.CFrame = cframe
  1294. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1295. game:GetService("Debris"):AddItem(prt, 10)
  1296. if Type == 1 or Type == nil then
  1297. table.insert(Effects, {
  1298. prt,
  1299. "Block1",
  1300. delay,
  1301. x3,
  1302. y3,
  1303. z3,
  1304. msh
  1305. })
  1306. elseif Type == 2 then
  1307. table.insert(Effects, {
  1308. prt,
  1309. "Block2",
  1310. delay,
  1311. x3,
  1312. y3,
  1313. z3,
  1314. msh
  1315. })
  1316. elseif Type == 3 then
  1317. table.insert(Effects, {
  1318. prt,
  1319. "Block3",
  1320. delay,
  1321. x3,
  1322. y3,
  1323. z3,
  1324. msh
  1325. })
  1326. end
  1327. end
  1328.  
  1329. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1330. local Part = Create("Part"){
  1331. Parent = Parent,
  1332. Reflectance = Reflectance,
  1333. Transparency = Transparency,
  1334. CanCollide = false,
  1335. Locked = true,
  1336. BrickColor = BrickColor.new(tostring(BColor)),
  1337. Name = Name,
  1338. Size = Size,
  1339. Material = Material,
  1340. }
  1341. RemoveOutlines(Part)
  1342. return Part
  1343. end
  1344.  
  1345. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1346. local Msh = Create(Mesh){
  1347. Parent = Part,
  1348. Offset = OffSet,
  1349. Scale = Scale,
  1350. }
  1351. if Mesh == "SpecialMesh" then
  1352. Msh.MeshType = MeshType
  1353. Msh.MeshId = MeshId
  1354. end
  1355. return Msh
  1356. end
  1357.  
  1358. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1359. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1360. prt.Anchored = true
  1361. prt.CFrame = cframe
  1362. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1363. game:GetService("Debris"):AddItem(prt,2)
  1364. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1365. for i=0,1,delay do
  1366. swait()
  1367. Part.Transparency=i
  1368. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1369. end
  1370. Part.Parent=nil
  1371. end),prt,msh,(math.random(0,1)+math.random())/5)
  1372. end
  1373. -------------------------------------------------------
  1374. --End Important Functions--
  1375. -------------------------------------------------------
  1376.  
  1377.  
  1378.  
  1379. --[[
  1380. Thanks for using Build-To-Lua by jarredbcv.
  1381. ]]--
  1382.  
  1383. New = function(Object, Parent, Name, Data)
  1384. local Object = Instance.new(Object)
  1385. for Index, Value in pairs(Data or {}) do
  1386. Object[Index] = Value
  1387. end
  1388. Object.Parent = Parent
  1389. Object.Name = Name
  1390. return Object
  1391. end
  1392.  
  1393. Gunty = New("Model",char,"Gunty",{})
  1394. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1395. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1396. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1397. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1398. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1399. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1400. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1401. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1402. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1403. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1404. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1405. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1406. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1407. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1408. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1409. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1410. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1411. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1412. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1413. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1414. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1415. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1416. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1417. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1418. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1419. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1420. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1421. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1422. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1423. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1424. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1425. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1426. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1427. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1428. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1429. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1430. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1431. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1432. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1433. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1434. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1435. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1436. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1437. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1438. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1439. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1440. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1441. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1442. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1443. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1444. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1445. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1446. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1447. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1448. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1449. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1450. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1451. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1452. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1453. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1454. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1455. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1456. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1457. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1458. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1459. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1460. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1461. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1462. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1463. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1464. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1465. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1466. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1467. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1468. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1469. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1470. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1471. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1472. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1473. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1474. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1475. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1476. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1477. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1478. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1479. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1480. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1481. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1482. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1483. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1484. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1485. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1486. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1487. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Deep blue"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1488. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1489. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1490. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1491. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1492. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1493. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Deep blue"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1494. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1495. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1496. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1497. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1498. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1499. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1500. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1501. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1502. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1503. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1504. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1505. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1506. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1507. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1508. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1509. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1510. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1511. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1512. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1513. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1514. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1515. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1516. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1517. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1518. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1519. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1520. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1521. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1522.  
  1523.  
  1524. local NewInstance = function(instance,parent,properties)
  1525. local inst = Instance.new(instance,parent)
  1526. if(properties)then
  1527. for i,v in next, properties do
  1528. pcall(function() inst[i] = v end)
  1529. end
  1530. end
  1531. return inst;
  1532. end
  1533.  
  1534. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1535.  
  1536. ArmorColorParts = {}
  1537. ArmorColorParts2 = {}
  1538. NeonColorParts = {}
  1539. local all, last = {}, nil
  1540. function scan(p)
  1541. for _, v in pairs(p:GetChildren()) do
  1542. if v:IsA("BasePart") then
  1543. if v.BrickColor == BrickColor.new("Black") then
  1544. table.insert(ArmorColorParts, v)
  1545. end
  1546. if v.BrickColor == BrickColor.new("Medium stone grey") then
  1547. table.insert(ArmorColorParts2, v)
  1548. end
  1549. if v.BrickColor == BrickColor.new("Dark green") then
  1550. table.insert(NeonColorParts, v)
  1551. end
  1552. if last then
  1553. local w = Instance.new("Weld")
  1554. w.Part0, w.Part1 = last, v
  1555. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1556. w.Parent = last
  1557. end
  1558. table.insert(all, v)
  1559. last = v
  1560. end
  1561. scan(v)
  1562. end
  1563. end
  1564. scan(Gunty)
  1565. for _, v in pairs(all) do
  1566. v.Anchored = false
  1567. v.CanCollide = false
  1568. end
  1569. -------------------------------------------------------
  1570. --Start Customization--
  1571. -------------------------------------------------------
  1572. local Player_Size = 1
  1573. if Player_Size ~= 1 then
  1574. root.Size = root.Size * Player_Size
  1575. tors.Size = tors.Size * Player_Size
  1576. hed.Size = hed.Size * Player_Size
  1577. ra.Size = ra.Size * Player_Size
  1578. la.Size = la.Size * Player_Size
  1579. rl.Size = rl.Size * Player_Size
  1580. ll.Size = ll.Size * Player_Size
  1581. ----------------------------------------------------------------------------------
  1582. rootj.Parent = root
  1583. neck.Parent = tors
  1584. RW.Parent = tors
  1585. LW.Parent = tors
  1586. RH.Parent = tors
  1587. LH.Parent = tors
  1588. ----------------------------------------------------------------------------------
  1589. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1590. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1591. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1592. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1593. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1594. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1595. ----------------------------------------------------------------------------------
  1596. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1597. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1598. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1599. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1600. --hat.Parent = Character
  1601. end
  1602. ----------------------------------------------------------------------------------
  1603. local SONG = 511173461
  1604. local SONG2 = 0
  1605. local Music = Instance.new("Sound",tors)
  1606. Music.Volume = 2.5
  1607. Music.Looped = true
  1608. Music.Pitch = 1.3 --Pitcher
  1609. ----------------------------------------------------------------------------------
  1610. local equipped = false
  1611. local idle = 0
  1612. local change = 1
  1613. local val = 0
  1614. local toim = 0
  1615. local idleanim = 0.4
  1616. local sine = 0
  1617. local Mode = 1
  1618. ----------------------------------------------------------------------------------
  1619. hum.WalkSpeed = 8
  1620. hum.JumpPower = 70
  1621. hum.Animator.Parent = nil
  1622. local naeeym2 = IT("BillboardGui",char)
  1623. naeeym2.AlwaysOnTop = true
  1624. naeeym2.Size = UDim2.new(5,35,2,15)
  1625. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1626. naeeym2.MaxDistance = 75
  1627. naeeym2.Adornee = hed
  1628. naeeym2.Name = "Name"
  1629. --naeeym2.PlayerToHideFrom = Player
  1630. local tecks2 = IT("TextLabel",naeeym2)
  1631. tecks2.BackgroundTransparency = 1
  1632. tecks2.TextScaled = true
  1633. tecks2.BorderSizePixel = 0
  1634. tecks2.Text = "Calm Derpz."
  1635. tecks2.Font = "Code"
  1636. tecks2.TextSize = 30
  1637. tecks2.TextStrokeTransparency = 0
  1638. tecks2.TextColor3 = Color3.fromRGB(0, 0, 100)
  1639. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 150)
  1640. tecks2.Size = UDim2.new(1,0,0.5,0)
  1641. tecks2.Parent = naeeym2
  1642. -------------------------------------------------------
  1643. --End Customization--
  1644. -------------------------------------------------------
  1645.  
  1646. -------------------------------------------------------
  1647. --DERPZ EDIT MOVES--
  1648. -------------------------------------------------------
  1649. function scattercorrupt()
  1650. attack = true
  1651. local rot = 0
  1652. local randomrotations = math.random(1, 2)
  1653. local lookv = 2.5
  1654. local power = 5
  1655. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, maincolor)
  1656. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, maincolor)
  1657. for i = 0, 9 do
  1658. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, maincolor, 0)
  1659. end
  1660. CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  1661. CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  1662. CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  1663. CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  1664. CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  1665. local hite = Instance.new("Part", char)
  1666. hite.Anchored = true
  1667. hite.CanCollide = false
  1668. hite.FormFactor = 3
  1669. hite.Name = "Ring"
  1670. hite.Material = "Neon"
  1671. hite.Size = Vector3.new(1, 1, 1)
  1672. hite.Transparency = 1
  1673. hite.TopSurface = 0
  1674. hite.BottomSurface = 0
  1675. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  1676. local rem = Instance.new("Part", char)
  1677. rem.Anchored = true
  1678. rem.CanCollide = false
  1679. rem.FormFactor = 3
  1680. rem.Name = "Ring"
  1681. rem.Material = "Neon"
  1682. rem.Size = Vector3.new(1, 1, 1)
  1683. rem.Transparency = 1
  1684. rem.TopSurface = 0
  1685. rem.BottomSurface = 0
  1686. rem.CFrame = hite.CFrame
  1687. local rem2 = rem:Clone()
  1688. rem2.Parent = char
  1689. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  1690. local rem3 = rem:Clone()
  1691. rem3.Parent = char
  1692. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  1693. local rem4 = rem:Clone()
  1694. rem4.Parent = char
  1695. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  1696. hite:Destroy()
  1697. coroutine.resume(coroutine.create(function()
  1698. for i = 0, 24 do
  1699. swait(1)
  1700. if randomrotations == 1 then
  1701. rot = rot + 1
  1702. elseif randomrotations == 2 then
  1703. rot = rot - 1
  1704. end
  1705. power = power + 0.5
  1706. lookv = lookv + 7.5
  1707. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  1708. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  1709. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  1710. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  1711. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, maincolor, power, 25, 75, 10, power / 5, 7.5)
  1712. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, maincolor, power, 25, 75, 10, power / 5, 7.5)
  1713. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, maincolor, power, 25, 75, 10, power / 5, 7.5)
  1714. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, maincolor, power, 25, 75, 10, power / 5, 7.5)
  1715. end
  1716. end))
  1717. attack = false
  1718. end
  1719.  
  1720. function ChaosGroundStrike()
  1721. attack = true
  1722. for i = 0, 2, 0.1 do
  1723. swait()
  1724. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  1725. RH.C0 = clerp(RH.C0, CF(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1726. LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1729. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  1730. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  1731. end
  1732. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  1733. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  1734. CameraEnshaking(4, 12)
  1735. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  1736. if v:FindFirstChild("Head") then
  1737. v:Destroy()
  1738. end
  1739. end
  1740. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), VT(0, 0, 0), 1, BrickColor.random())
  1741. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), VT(0, 0, 0), 2, BrickColor.random())
  1742. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), VT(100, 0.1, 100), 0.01, BrickColor.random())
  1743. for i = 0, 2, 0.1 do
  1744. swait()
  1745. RH.C0 = clerp(RH.C0, CF(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  1746. LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  1747. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1748. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1749. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  1750. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  1751. end
  1752. attack = false
  1753. end
  1754.  
  1755. function sphere(bonuspeed, type, pos, scale, value, color)
  1756. local type = type
  1757. local rng = Instance.new("Part", char)
  1758. rng.Anchored = true
  1759. rng.BrickColor = color
  1760. rng.CanCollide = false
  1761. rng.FormFactor = 3
  1762. rng.Name = "Ring"
  1763. rng.Material = "Neon"
  1764. rng.Size = Vector3.new(1, 1, 1)
  1765. rng.Transparency = 0
  1766. rng.TopSurface = 0
  1767. rng.BottomSurface = 0
  1768. rng.CFrame = pos
  1769. local rngm = Instance.new("SpecialMesh", rng)
  1770. rngm.MeshType = "Sphere"
  1771. rngm.Scale = scale
  1772. if rainbowmode == true then
  1773. rng.Color = Color3.fromRGB(0, kan.PlaybackLoudness -4, 0)
  1774. end
  1775. local scaler2 = 1
  1776. if type == "Add" then
  1777. scaler2 = 1 * value
  1778. elseif type == "Divide" then
  1779. scaler2 = 1 / value
  1780. end
  1781. coroutine.resume(coroutine.create(function()
  1782. for i = 0, 10 / bonuspeed, 0.1 do
  1783. swait()
  1784. if type == "Add" then
  1785. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1786. elseif type == "Divide" then
  1787. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1788. end
  1789. if Mode == 10 then
  1790. rng.BrickColor = BrickColor.random()
  1791. end
  1792. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1793. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1794. end
  1795. rng:Destroy()
  1796. end))
  1797. end
  1798.  
  1799. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1800. local type = type
  1801. local rng = Instance.new("Part", char)
  1802. rng.Anchored = true
  1803. rng.BrickColor = color
  1804. rng.CanCollide = false
  1805. rng.FormFactor = 3
  1806. rng.Name = "Ring"
  1807. rng.Material = "Neon"
  1808. rng.Size = Vector3.new(1, 1, 1)
  1809. rng.Transparency = 0
  1810. rng.TopSurface = 0
  1811. rng.BottomSurface = 0
  1812. rng.CFrame = pos
  1813. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1814. local rngm = Instance.new("SpecialMesh", rng)
  1815. rngm.MeshType = "Sphere"
  1816. rngm.Scale = vt(x1, y1, z1)
  1817. if rainbowmode == true then
  1818. rng.Color = Color3.fromRGB(0, kan.PlaybackLoudness -4, 0)
  1819. end
  1820. local scaler2 = 1
  1821. local speeder = FastSpeed
  1822. if type == "Add" then
  1823. scaler2 = 1 * value
  1824. elseif type == "Divide" then
  1825. scaler2 = 1 / value
  1826. end
  1827. coroutine.resume(coroutine.create(function()
  1828. for i = 0, 10 / bonuspeed, 0.1 do
  1829. swait()
  1830. if type == "Add" then
  1831. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1832. elseif type == "Divide" then
  1833. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1834. end
  1835. if Mode == pIXELATED then
  1836. rng.BrickColor = BrickColor.random()
  1837. end
  1838. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1839. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1840. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1841. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1842. end
  1843. rng:Destroy()
  1844. end))
  1845. end
  1846.  
  1847. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  1848. local orb = Instance.new("Part", char)
  1849. orb.Anchored = true
  1850. orb.BrickColor = maincolor
  1851. orb.CanCollide = false
  1852. orb.FormFactor = 3
  1853. orb.Name = "Ring"
  1854. orb.Material = "Neon"
  1855. orb.Size = Vector3.new(1, 1, 1)
  1856. orb.Transparency = 0
  1857. orb.TopSurface = 0
  1858. orb.BottomSurface = 0
  1859. local orbm = Instance.new("SpecialMesh", orb)
  1860. orbm.MeshType = "Sphere"
  1861. orb.CFrame = positted
  1862. orbm.Name = "SizeMesh"
  1863. orbm.Scale = vt(1, 1, 1)
  1864. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  1865. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  1866. coroutine.resume(coroutine.create(function()
  1867. wait(timer)
  1868. CameraEnshaking(3, ShakePower)
  1869. orb.Transparency = 1
  1870. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  1871. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  1872. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  1873. wait(3)
  1874. orb:Destroy()
  1875. end))
  1876. end
  1877. -------------------------------------------------------
  1878. --Start Attacks N Stuff--
  1879. -------------------------------------------------------
  1880. function resetmode()
  1881. tecks2.Text = "Calm Derpz."
  1882. tecks2.TextColor3 = Color3.fromRGB(0, 0, 100)
  1883. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 150)
  1884. for i, v in pairs(ArmorColorParts) do
  1885. v.BrickColor = BrickColor.new("Navy blue")
  1886. v.Material = "SmoothPlastic"
  1887. v.Transparency = 0
  1888. end
  1889. for i, v in pairs(ArmorColorParts2) do
  1890. v.BrickColor = BrickColor.new("Navy blue")
  1891. v.Material = "Metal"
  1892. v.Transparency = 0
  1893. end
  1894. for i, v in pairs(NeonColorParts) do
  1895. maincolor = BrickColor.new("Navy blue")
  1896. v.BrickColor = maincolor
  1897. v.Material = "Neon"
  1898. v.Transparency = 0
  1899. end
  1900. Mode = 1
  1901. SONG = 511173461
  1902. end
  1903. function Taunt()
  1904. attack = true
  1905. hum.WalkSpeed = 0
  1906. TAUNT:Play()
  1907. repeat
  1908. swait()
  1909. TAUNT.Parent = tors
  1910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1911. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1912. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1913. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1914. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1915. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1916. until TAUNT.Playing == false
  1917. attack = false
  1918. hum.WalkSpeed = 8
  1919. end
  1920. function attackone()
  1921. attack = true
  1922. hum.WalkSpeed = 3.01
  1923. for i = 0, 1.7, 0.1 do
  1924. swait()
  1925. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  1926. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  1927. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  1928. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  1929. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  1930. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  1931. end
  1932. Cso("200632136", ra, 10, 1)
  1933. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1934. CameraEnshaking(2, 5)
  1935. for i = 0, 1.4, 0.1 do
  1936. swait()
  1937. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1938. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  1939. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  1940. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  1941. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  1942. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  1943. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  1944. end
  1945. hum.WalkSpeed = 8
  1946. attack = false
  1947. end
  1948. function attacktwo()
  1949. attack = true
  1950. hum.WalkSpeed = 3.01
  1951. for i = 0, 1.7, 0.1 do
  1952. swait()
  1953. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1955. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1956. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1957. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1958. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1959. end
  1960. Cso("278061737", rl, 10, 1)
  1961. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1962. CameraEnshaking(2, 3)
  1963. for i = 0, 1.4, 0.1 do
  1964. swait()
  1965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1966. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1967. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1968. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1969. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1970. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1971. end
  1972. hum.WalkSpeed = 8
  1973. attack = false
  1974. end
  1975. function attackthree()
  1976. attack = true
  1977. hum.WalkSpeed = 3.01
  1978. for i = 0, 1.4, 0.1 do
  1979. swait()
  1980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1981. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1982. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1983. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1984. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1985. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1986. end
  1987. Cso("203426541", hed, 10, 1)
  1988. for i = 0, 1.7, 0.1 do
  1989. swait()
  1990. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1991. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1992. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1993. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1994. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1995. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1996. end
  1997. CameraEnshaking(2, 8)
  1998. Cso("260435136", hed, 10, .9)
  1999. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  2000. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  2001. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  2002. for i = 0, 1.8, 0.1 do
  2003. swait()
  2004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  2005. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2006. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  2007. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  2008. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  2009. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  2010. end
  2011. hum.WalkSpeed = 8
  2012. attack = false
  2013. end
  2014. function Power_Burst()
  2015. hum.WalkSpeed = 4
  2016. attack = true
  2017. Cso("163619849", Handle, 10, 1.35)
  2018. for i = 0,4.3,0.1 do
  2019. swait()
  2020. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  2021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2022. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  2023. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2024. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2025. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2026. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2027. end
  2028. CameraEnshaking(2.5, 20)
  2029. Cso("539294959", Handle, 10, .9)
  2030. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2031. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2032. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  2033. for i = 0,3,0.1 do
  2034. swait()
  2035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  2037. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2038. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2039. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2040. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2041. end
  2042. hum.WalkSpeed = 8
  2043. attack = false
  2044. end
  2045. function Magic_Bombs()
  2046. attack = true
  2047. hum.WalkSpeed = 0
  2048. local GYRO = IT("BodyGyro",root)
  2049. GYRO.D = 100
  2050. GYRO.P = 2000
  2051. GYRO.MaxTorque = VT(0,4000000,0)
  2052. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2053. for i = 0,3.6,0.1 do
  2054. swait()
  2055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2057. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2058. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2059. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2060. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2061. end
  2062. CameraEnshaking(1, 6)
  2063. GYRO:Destroy()
  2064. Cso("588734356", Handle, 10, 1.05)
  2065. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  2066. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  2067. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  2068. for i = 0,2,0.1 do
  2069. swait()
  2070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2071. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2072. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2073. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2074. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  2075. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2076. end
  2077. local GYRO = IT("BodyGyro",root)
  2078. GYRO.D = 100
  2079. GYRO.P = 2000
  2080. GYRO.MaxTorque = VT(0,4000000,0)
  2081. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2082. for i = 0,2.4,0.1 do
  2083. swait()
  2084. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2085. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2086. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2087. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2088. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2089. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2090. end
  2091. GYRO:Destroy()
  2092. CameraEnshaking(1, 6)
  2093. Cso("588734356", Handle, 10, 1.05)
  2094. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  2095. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  2096. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  2097. for i = 0,2,0.1 do
  2098. swait()
  2099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2100. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2101. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2102. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2103. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  2104. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2105. end
  2106. local GYRO = IT("BodyGyro",root)
  2107. GYRO.D = 100
  2108. GYRO.P = 2000
  2109. GYRO.MaxTorque = VT(0,4000000,0)
  2110. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2111. for i = 0,2.4,0.1 do
  2112. swait()
  2113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2115. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2116. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2117. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2118. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2119. end
  2120. GYRO:Destroy()
  2121. CameraEnshaking(1, 6)
  2122. Cso("588734356", Handle, 10, 1.05)
  2123. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  2124. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  2125. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  2126. for i = 0,2,0.1 do
  2127. swait()
  2128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2130. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2131. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  2133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2134. end
  2135. attack = false
  2136. hum.WalkSpeed = 8
  2137. end
  2138. function Dangerous_Field()
  2139. attack = true
  2140. hum.WalkSpeed = 0
  2141. for i = 0,10,0.1 do
  2142. swait()
  2143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  2144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2145. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  2146. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2147. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  2148. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  2149. CameraEnshaking(1, 7)
  2150. Cso("588734356", Handle, 10, 1.2)
  2151. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  2152. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  2153. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  2154. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  2155. end
  2156. attack = false
  2157. hum.WalkSpeed = 8
  2158. end
  2159. function Shockwave()
  2160. attack = true
  2161. hum.WalkSpeed = 0
  2162. for i = 0,4,0.1 do
  2163. swait()
  2164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2166. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2167. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2168. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2169. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2170. end
  2171. coroutine.resume(coroutine.create(function()
  2172. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2173. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2174. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2175. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2176. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2177. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2178. CameraEnshaking(1, 7)
  2179. wait(0.05)
  2180. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2181. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2182. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2183. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  2184. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2185. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2186. CameraEnshaking(1, 7)
  2187. wait(0.05)
  2188. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2189. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2190. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2191. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2192. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2193. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2194. CameraEnshaking(1, 7)
  2195. wait(0.05)
  2196. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2197. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2198. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2199. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2200. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2201. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2202. CameraEnshaking(1, 7)
  2203. wait(0.05)
  2204. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2205. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2206. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2207. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2208. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2209. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2210. CameraEnshaking(1, 7)
  2211. wait(0.05)
  2212. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2213. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2214. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2215. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2216. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2217. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2218. CameraEnshaking(1, 7)
  2219. end))
  2220. Cso("440145223", Handle, 10, 1.05)
  2221. for i = 1,7,0.1 do
  2222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2223. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2224. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2225. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2226. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2227. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2228. end
  2229. wait(.6)
  2230. hum.WalkSpeed = 8
  2231. attack = false
  2232. end
  2233. function Pulse()
  2234. attack = true
  2235. hum.WalkSpeed = 0
  2236. local GYRO = IT("BodyGyro",root)
  2237. GYRO.D = 100
  2238. GYRO.P = 2000
  2239. GYRO.MaxTorque = VT(0,4000000,0)
  2240. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2241. for i = 0,4,0.1 do
  2242. swait()
  2243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2245. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2246. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2247. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2248. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2249. end
  2250. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2251. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2252. CameraEnshaking(1, 25)
  2253. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2254. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2255. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2256. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2257. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2258. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2259. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2260. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2261. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2262. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2263. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2264. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2265. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2266. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2267. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2268. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2269. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2270. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2271. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2272. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2273. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2274. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2275. Cso("440145223", Handle, 10, 1.05)
  2276. GYRO:Destroy()
  2277. for i = 1,2,0.1 do
  2278. swait()
  2279. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2282. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2283. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2284. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2285. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2286. end
  2287. hum.WalkSpeed = 8
  2288. attack = false
  2289. end
  2290. function LAZER()
  2291. attack = true
  2292. hum.WalkSpeed = 0.03
  2293. for i = 0,4,0.1 do
  2294. swait()
  2295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2297. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2298. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2299. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2300. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2301. end
  2302. LAZOR:Play()
  2303. local GYRO = IT("BodyGyro",root)
  2304. GYRO.D = 100
  2305. GYRO.P = 2000
  2306. GYRO.MaxTorque = VT(0,4000000,0)
  2307. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2308. repeat
  2309. swait(2)
  2310. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2311. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2312. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2313. LAZOR.Parent = ra
  2314. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2315. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2316. CameraEnshaking(1, 7)
  2317. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2318. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2319. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2320. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2321. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2322. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2323. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2324. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2325. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2326. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2327. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2328. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2329. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2330. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2331. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2332. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2333. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2334. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2335. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2336. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2337. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2338. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2339. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2340. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2341. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2342. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2343. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2344. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2345. until LAZOR.Playing == false
  2346. GYRO:Destroy()
  2347. hum.WalkSpeed = 8
  2348. attack = false
  2349. end
  2350. function Spirit_Beam()
  2351. attack = true
  2352. hum.WalkSpeed = 0
  2353. local GYRO = IT("BodyGyro",root)
  2354. GYRO.D = 100
  2355. GYRO.P = 2000
  2356. GYRO.MaxTorque = VT(0,4000000,0)
  2357. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2358. for i = 0,5,0.1 do
  2359. swait()
  2360. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2363. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2367. end
  2368. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2369. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2370. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2371. local beam = Instance.new("Part", workspace)
  2372. beam.BrickColor = BrickColor.new("Fog")
  2373. beam.FormFactor = "Custom"
  2374. beam.Material = "Glass"
  2375. beam.Transparency = 0.5
  2376. beam.Anchored = true
  2377. beam.Locked = true
  2378. beam.CanCollide = false
  2379. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2380. beam.Size = Vector3.new(1.05, 1.05, distance)
  2381. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2382. game:GetService("Debris"):AddItem(beam, 0.14)
  2383. local sound = Instance.new('Sound',Handle)
  2384. sound.SoundId = 'rbxassetid://588697948'
  2385. sound.Volume = 7
  2386. sound.EmitterSize = 40
  2387. sound.MaxDistance = 450
  2388. sound:Play()
  2389. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2390. GYRO:Destroy()
  2391. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2392. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2393. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2394. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2395. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2396. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2397. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2398. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2399. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2400. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2401. wait(0.3)
  2402. attack = false
  2403. hum.WalkSpeed = 8
  2404. ref:Destroy()
  2405. end
  2406. function Distort()
  2407. attack = true
  2408. hum.WalkSpeed = 0
  2409. local pos = root.Position
  2410. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2411. Cso("261227592", tors, 10, 0.85)
  2412. for i = 1,2.5,0.1 do
  2413. swait()
  2414. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2415. end
  2416. attack = false
  2417. hum.WalkSpeed = 8
  2418. end
  2419. function Ancient_Rage()
  2420. attack = true
  2421. hum.WalkSpeed = 4
  2422. Cso("907329532", tors, 10, 1.05)
  2423. for i = 1,14,0.1 do
  2424. swait()
  2425. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2427. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2428. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2429. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2430. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2431. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2432. if v:FindFirstChild("Head") then
  2433. Eviscerate(v)
  2434. end
  2435. end
  2436. end
  2437. attack = false
  2438. hum.WalkSpeed = 8
  2439. end
  2440. function TTTTTTTTTTTaunt()
  2441. attack = true
  2442. hum.WalkSpeed = 0
  2443. DTAUNT:Play()
  2444. repeat
  2445. swait()
  2446. DTAUNT.Parent = tors
  2447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2449. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2451. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2452. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2453. until DTAUNT.Playing == false
  2454. attack = false
  2455. hum.WalkSpeed = 8
  2456. end
  2457. function HAAH()
  2458. attack = true
  2459. hum.WalkSpeed = 0
  2460. Cso("300208779", hed, 10, 1)
  2461. for i = 0,9,0.1 do
  2462. swait()
  2463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2465. if Mrandom(1,15) == 1 then
  2466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2467. end
  2468. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2469. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2472. end
  2473. attack = false
  2474. hum.WalkSpeed = 10
  2475. end
  2476. function again()
  2477. attack = true
  2478. hum.WalkSpeed = 0
  2479. ITAUNT:Play()
  2480. repeat
  2481. swait()
  2482. ITAUNT.Parent = tors
  2483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2484. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2485. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2486. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2487. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2488. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2489. until ITAUNT.Playing == false
  2490. attack = false
  2491. hum.WalkSpeed = 8
  2492. end
  2493. function LunarSpin()
  2494. attack = true
  2495. hum.WalkSpeed = 0
  2496. for i = 0,17,0.05 do
  2497. CameraEnshaking(1, 5)
  2498. MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2499. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2500. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2501. swait()
  2502. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2505. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2509. end
  2510. hum.WalkSpeed = 8
  2511. attack = false
  2512. end
  2513. function Decapitate()
  2514. local target = nil
  2515. local targettorso = nil
  2516. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2517. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2518. target = mouse.Target.Parent.Humanoid
  2519. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2520. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2521. end
  2522. end
  2523. if target ~= nil then
  2524. targettorso.Anchored = true
  2525. attack = true
  2526. hum.WalkSpeed = 0
  2527. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2528. for i = 0,4.2,0.1 do
  2529. swait()
  2530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2532. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2533. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2534. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2535. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2536. end
  2537. local ModelHead01 = New("Model", char, "", {})
  2538. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2539. local Head01 = targethead:Clone()
  2540. targethead.Transparency = 1
  2541. Head01.Parent = ModelHead01
  2542. local weldHead01 = Instance.new("Weld")
  2543. weldHead01.Parent = Head01
  2544. weldHead01.Part0 = targethead
  2545. weldHead01.Part1 = Head01
  2546. weldHead01.C1 = CFrame.new(0, 0, 0)
  2547. targethead.face:Remove()
  2548. weldHead01.Part0 = ra
  2549. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2550. targettorso:BreakJoints()
  2551. CreateSound("314390675", targettorso, 5, .7)
  2552. for i = 0,3.2,0.1 do
  2553. swait()
  2554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2556. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2557. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2558. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2559. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2560. end
  2561. for i = 0,4.2,0.1 do
  2562. swait()
  2563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2565. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2567. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2568. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2569. end
  2570. CreateSound("541909763", targettorso, 5, .8)
  2571. weldHead01:Destroy()
  2572. Head01.CanCollide = true
  2573. local bodyVelocity2 = Create("BodyVelocity")({
  2574. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2575. P = 5000,
  2576. maxForce = Vector3.new(8000, 8000, 8000),
  2577. Parent = Head01
  2578. })
  2579. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2580. for i = 0,6.2,0.1 do
  2581. swait()
  2582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2583. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2584. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2585. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2586. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2587. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2588. end
  2589. targettorso.Anchored = false
  2590. attack = false
  2591. hum.WalkSpeed = 8
  2592. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2593. end
  2594. end
  2595. function BalanceSpin()
  2596. attack = true
  2597. hum.WalkSpeed = 2
  2598. for i = 0,17,0.07 do
  2599. CameraEnshaking(1, 5)
  2600. MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2601. swait()
  2602. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2603. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2604. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2605. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2606. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2607. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2608. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2609. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2610. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2611. end
  2612. hum.WalkSpeed = 8
  2613. attack = false
  2614. end
  2615.  
  2616. function BARK()
  2617. attack = true
  2618. hum.WalkSpeed = 0
  2619. BATAUNT:Play()
  2620. repeat
  2621. BATAUNT.Parent = tors
  2622. swait()
  2623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2625. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2626. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2627. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2628. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2629. until BATAUNT.Playing == false
  2630. attack = false
  2631. hum.WalkSpeed = 8
  2632. end
  2633. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2634. local NSound = nil
  2635. coroutine.resume(coroutine.create(function()
  2636. NSound = Instance.new("Sound", PARENT)
  2637. NSound.Volume = VOLUME
  2638. NSound.Pitch = PITCH
  2639. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2640. swait()
  2641. NSound:play()
  2642. game:GetService("Debris"):AddItem(NSound, 10)
  2643. end))
  2644. return NSound
  2645. end
  2646. function Bark_Splosion()
  2647. attack = true
  2648. for i = 0,2,0.05 do
  2649. swait()
  2650. Effects.Block.Create(BrickC("Deep blue"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2651. Effects.Block.Create(BrickC("Navy blue"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2654. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2655. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2656. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2657. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2658. end
  2659. CreateSound("331666100", tors, 10, 1)
  2660. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2661. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2662. CameraEnshaking(1.5, 10)
  2663. for i = 1,2,0.1 do
  2664. swait()
  2665. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2666. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2667. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2670. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2671. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2672. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2673. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2674. end
  2675. wait(.6)
  2676. attack = false
  2677. end
  2678. corrupted = false
  2679. function Pixel_Corrupt()
  2680. attack = true
  2681. corrupted = true
  2682. for i = 0,3,0.05 do
  2683. swait()
  2684. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2685. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2686. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2687. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2688. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2689. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2692. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2693. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2694. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2695. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2696. end
  2697. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2698. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2699. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2700. CreateSound("331666100", refa, 10, 1)
  2701. CameraEnshaking(1.5, 10)
  2702. coroutine.resume(coroutine.create(function()
  2703. for i = 1,20,0.1 do
  2704. swait(5)
  2705. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2706. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2707. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2708. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2709. CreateSound("331666100", refa, 10, 1)
  2710. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2711. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2712. end
  2713. refa:Destroy()
  2714. corrupted = false
  2715. end))
  2716. for i = 1,2.5,0.1 do
  2717. swait()
  2718. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2720. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2721. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2722. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2723. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2724. end
  2725. wait(.3)
  2726. attack = false
  2727. end
  2728. function un_fun()
  2729. attack = true
  2730. hum.WalkSpeed = 0
  2731. BTAUNT:Play()
  2732. repeat
  2733. swait()
  2734. BTAUNT.Parent = tors
  2735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2736. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2737. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2738. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2739. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2740. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2741. until BTAUNT.Playing == false
  2742. attack = false
  2743. hum.WalkSpeed = 8
  2744. end
  2745. function thisisit()
  2746. attack = true
  2747. hum.WalkSpeed = 0
  2748. STAUNT:Play()
  2749. repeat
  2750. swait()
  2751. STAUNT.Parent = tors
  2752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2753. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2754. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2755. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2756. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2757. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2758. until STAUNT.Playing == false
  2759. attack = false
  2760. hum.WalkSpeed = 8
  2761. end
  2762. function Exploit()
  2763. exploitable = false
  2764. Cso("907332670", tors, 10, 1.05)
  2765. coroutine.resume(coroutine.create(function()
  2766. for i = 1,20,0.1 do
  2767. swait()
  2768. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2769. end
  2770. Cso("12222030", tors, 10, 1.05)
  2771. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2772. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2773. if v:FindFirstChild("Head") then
  2774. Eviscerate(v)
  2775. SoulSteal(v)
  2776. end
  2777. end
  2778. wait(15)
  2779. exploitable = true
  2780. end))
  2781. end
  2782. function ASCENTION()
  2783. attack = true
  2784. hum.WalkSpeed = 0
  2785. Cso("987502413", tors, 10, 1.05)
  2786. local vel2 = Instance.new("BodyVelocity",tors)
  2787. vel2.Velocity = Vector3.new(0,30,0)
  2788. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2789. for i = 0,20,0.1 do
  2790. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2791. swait()
  2792. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2793. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2794. CameraEnshaking(1, 4)
  2795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2796. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2797. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2798. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2799. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2800. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2801. end
  2802. hum.WalkSpeed = 8
  2803. vel2:Destroy()
  2804. attack = false
  2805. end
  2806. -------------------------------------------------------
  2807. --End Attacks N Stuff--
  2808. -------------------------------------------------------
  2809. Sprinting = false
  2810. mouse.KeyDown:connect(function(key)
  2811. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2812. Swing = 2
  2813. hum.WalkSpeed = 38.82
  2814. Sprinting = true
  2815. end
  2816. end)
  2817. mouse.KeyUp:connect(function(key)
  2818. if string.byte(key) == 48 and attack == false then
  2819. Swing = 1
  2820. Sprinting = false
  2821. hum.WalkSpeed = 8
  2822. end
  2823. end)
  2824. mouse.KeyDown:connect(function(key)
  2825. if attack == false then
  2826. if key == 'q' and Mode == 1 then
  2827. Power_Burst()
  2828. elseif key == '1' and Mode ~= 2 then
  2829. Mode = 2
  2830. SONG = 1681272944
  2831. tecks2.Text = "MECHANICAL_DERPZ"
  2832. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2833. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2834. for i, v in pairs(ArmorColorParts) do
  2835. v.BrickColor = BrickColor.new("Navy blue")
  2836. v.Material = "Metal"
  2837. v.Transparency = 0
  2838. end
  2839. for i, v in pairs(ArmorColorParts2) do
  2840. v.BrickColor = BrickColor.new("Navy blue")
  2841. v.Material = "Metal"
  2842. v.Transparency = 0
  2843. end
  2844. for i, v in pairs(NeonColorParts) do
  2845. maincolor = BrickColor.new("Maroon")
  2846. v.BrickColor = maincolor
  2847. v.Material = "Neon"
  2848. v.Transparency = 0
  2849. end
  2850. elseif key == '1' and Mode == 2 then
  2851. resetmode()
  2852. elseif key == 'z' and Mode == 2 then
  2853. Pixel_Corrupt()
  2854. elseif key == 'q' and Mode == 2 then
  2855. Magic_Bombs()
  2856. elseif key == 'e' and Mode == 2 then
  2857. Dangerous_Field()
  2858. elseif key == 't' and Mode == 2 then
  2859. HAAH()
  2860. elseif key == 'z' and Mode == 2 then
  2861. scattercorrupt()
  2862. end
  2863. ---------------------------------------------------------------------
  2864. if key == 'm' and Mode == 1 then
  2865. Mode = pIXELATED
  2866. SONG = 2074863720
  2867. Music.Pitch = 1.2
  2868. tecks2.Text = "DErPz...?!"
  2869. tecks2.TextColor3 = Color3.fromRGB(0, 0, 50)
  2870. tecks2.TextStrokeColor3 = Color3.fromRGB(100, 0, 0)
  2871. for i, v in pairs(ArmorColorParts) do
  2872. v.BrickColor = BrickColor.new("Navy blue")
  2873. v.Material = "Glass"
  2874. v.Transparency = 0
  2875. end
  2876. for i, v in pairs(ArmorColorParts2) do
  2877. v.BrickColor = BrickColor.new("Maroon")
  2878. v.Material = "Glass"
  2879. v.Transparency = 0
  2880. end
  2881. for i, v in pairs(NeonColorParts) do
  2882. maincolor = BrickColor.new("Really red")
  2883. v.BrickColor = maincolor
  2884. v.Material = "Neon"
  2885. v.Transparency = 0
  2886. end
  2887. elseif key == 'm' and Mode == pIXELATED then
  2888. resetmode()
  2889. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  2890. Pixel_Corrupt()
  2891. elseif key == 'e' and Mode == pIXELATED and corrupted == false then
  2892. Dangerous_Field()
  2893. elseif key == 'z' and Mode == pIXELATED and corrupted == false then
  2894. scattercorrupt()
  2895. end
  2896. ---------------------------------------------------------------------
  2897. if key == '2' and Mode ~= 3 then
  2898. Mode = 3
  2899. SONG = 595800581
  2900. Music.Pitch = 1.1
  2901. tecks2.Text = "Freezing Derpz"
  2902. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2903. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2904. for i, v in pairs(ArmorColorParts) do
  2905. v.BrickColor = BrickColor.new("Bright blue")
  2906. v.Material = "Marble"
  2907. v.Transparency = 0
  2908. end
  2909. for i, v in pairs(ArmorColorParts2) do
  2910. v.BrickColor = BrickColor.new("Really Blue")
  2911. v.Material = "Metal"
  2912. v.Transparency = 0
  2913. end
  2914. for i, v in pairs(NeonColorParts) do
  2915. maincolor = BrickColor.new("Toothpaste")
  2916. v.BrickColor = maincolor
  2917. v.Material = "Neon"
  2918. v.Transparency = 0
  2919. end
  2920. elseif key == '2' and Mode == 3 then
  2921. resetmode()
  2922. elseif key == 't' and Mode == 3 then
  2923. un_fun()
  2924. elseif key == 'q' and Mode == 3 then
  2925. Shockwave()
  2926. elseif key == 'e' and Mode == 3 then
  2927. ASCENTION()
  2928. end
  2929. ---------------------------------------------------------------------
  2930. if key == '3' and Mode ~= 4 then
  2931. Mode = 4
  2932. SONG = 1564523997
  2933. tecks2.Text = "Neat Derpz"
  2934. tecks2.TextColor3 = Color3.fromRGB(0, 0, 50)
  2935. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 48, 48)
  2936. for i, v in pairs(ArmorColorParts) do
  2937. v.BrickColor = BrickColor.new("Deep blue")
  2938. v.Material = "SmoothPlastic"
  2939. v.Transparency = 0
  2940. end
  2941. for i, v in pairs(ArmorColorParts2) do
  2942. v.BrickColor = BrickColor.new("Navy blue")
  2943. v.Material = "Metal"
  2944. v.Transparency = 0
  2945. end
  2946. for i, v in pairs(NeonColorParts) do
  2947. maincolor = BrickColor.new("Bright yellow")
  2948. v.BrickColor = maincolor
  2949. v.Material = "Neon"
  2950. v.Transparency = 0
  2951. end
  2952. elseif key == '3' and Mode == 4 then
  2953. resetmode()
  2954. elseif key == 't' and Mode == 4 then
  2955. again()
  2956. elseif key == 'q' and Mode == 4 then
  2957. Pulse()
  2958. end
  2959. ---------------------------------------------------------------------
  2960. if key == 'm' and Mode == 4 then
  2961. attack = true
  2962. SONG = 81146120545
  2963. Music.Pitch = 1.2
  2964. hum.WalkSpeed = 0
  2965. for i = 1,20,0.1 do
  2966. swait()
  2967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2968. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2969. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2970. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2971. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2972. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2973. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2974. end
  2975. hum.WalkSpeed = 8
  2976. attack = false
  2977. Mode = 100
  2978. tecks2.Text = "Neat'a Derpz"
  2979. tecks2.TextColor3 = Color3.fromRGB(1, 1, 100)
  2980. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2981. Cso("743499393", tors, 10, 1.05)
  2982. BlockEffect(BrickC("Navy blue"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2983. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2984. for i, v in pairs(ArmorColorParts) do
  2985. v.BrickColor = BrickColor.new("Navy blue")
  2986. v.Material = "DiamondPlate"
  2987. v.Transparency = 0.2
  2988. end
  2989. for i, v in pairs(ArmorColorParts2) do
  2990. v.BrickColor = BrickColor.new("Really black")
  2991. v.Material = "Neon"
  2992. v.Transparency = 0
  2993. end
  2994. for i, v in pairs(NeonColorParts) do
  2995. maincolor = BrickColor.new("Toothpaste")
  2996. v.BrickColor = maincolor
  2997. v.Material = "Glass"
  2998. v.Transparency = 0.5
  2999. end
  3000. elseif key == 'm' and Mode == 100 then
  3001. resetmode()
  3002. elseif key == 'q' and Mode == 100 then
  3003. LAZER()
  3004. elseif key == 't' and Mode == 100 then
  3005. again()
  3006. end
  3007. ---------------------------------------------------------------------
  3008. if key == '4' and Mode ~= 5 then
  3009. Mode = 5
  3010. SONG = 1537276744
  3011. Music.Pitch = 1.2
  3012. tecks2.Text = "Powered Derpz"
  3013. tecks2.TextColor3 = Color3.fromRGB(0, 0, 50)
  3014. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 100)
  3015. for i, v in pairs(ArmorColorParts) do
  3016. v.BrickColor = BrickColor.new("Black")
  3017. v.Material = "SmoothPlastic"
  3018. v.Transparency = 0
  3019. end
  3020. for i, v in pairs(ArmorColorParts2) do
  3021. v.BrickColor = BrickColor.new("Really black")
  3022. v.Material = "Metal"
  3023. v.Transparency = 0
  3024. end
  3025. for i, v in pairs(NeonColorParts) do
  3026. maincolor = BrickColor.new("Navy blue")
  3027. v.BrickColor = maincolor
  3028. v.Material = "Neon"
  3029. v.Transparency = 0
  3030. end
  3031. elseif key == '4' and Mode == 5 then
  3032. resetmode()
  3033. elseif key == 'q' and Mode == 5 and exploitable == true then
  3034. Exploit()
  3035. end
  3036. ---------------------------------------------------------------------
  3037. if key == '5' and Mode ~= 6 then
  3038. Mode = 6
  3039. SONG = 943961217
  3040. tecks2.Text = "Darkened & Half Sane Derpz"
  3041. tecks2.TextColor3 = Color3.fromRGB(100, 0, 0)
  3042. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  3043. for i, v in pairs(ArmorColorParts) do
  3044. v.BrickColor = BrickColor.new("Dark red")
  3045. v.Material = "SmoothPlastic"
  3046. v.Transparency = 0
  3047. end
  3048. for i, v in pairs(ArmorColorParts2) do
  3049. v.BrickColor = BrickColor.new("Really black")
  3050. v.Material = "Metal"
  3051. v.Transparency = 0
  3052. end
  3053. for i, v in pairs(NeonColorParts) do
  3054. maincolor = BrickColor.new("Really black")
  3055. v.BrickColor = maincolor
  3056. v.Material = "Neon"
  3057. v.Transparency = 0
  3058. end
  3059. elseif key == '5' and Mode == 6 then
  3060. resetmode()
  3061. elseif key == 'q' and Mode == 6 then
  3062. Distort()
  3063. elseif key == 'e' and Mode == 6 then
  3064. Ancient_Rage()
  3065. elseif key == 't' and Mode == 6 then
  3066. TTTTTTTTTTTaunt()
  3067. end
  3068. ---------------------------------------------------------------------
  3069. if key == '6' and Mode ~= 7 then
  3070. Mode = 7
  3071. SONG = 281136047
  3072. tecks2.Text = "Meme-worthy Derpz"
  3073. tecks2.TextColor3 = Color3.fromRGB(0, 0, 165)
  3074. tecks2.TextStrokeColor3 = Color3.fromRGB(100, 100, 50)
  3075. for i, v in pairs(ArmorColorParts) do
  3076. v.BrickColor = BrickColor.new("Pink")
  3077. v.Material = "SmoothPlastic"
  3078. v.Transparency = 0
  3079. end
  3080. for i, v in pairs(ArmorColorParts2) do
  3081. v.BrickColor = BrickColor.new("Navy blue")
  3082. v.Material = "Metal"
  3083. v.Transparency = 0
  3084. end
  3085. for i, v in pairs(NeonColorParts) do
  3086. maincolor = BrickColor.new("Really Black")
  3087. v.BrickColor = maincolor
  3088. v.Material = "Neon"
  3089. v.Transparency = 0
  3090. end
  3091. elseif key == '6' and Mode == 7 then
  3092. resetmode()
  3093. elseif key == 't' and Mode == 7 then
  3094. BARK()
  3095. elseif key == 'q' and Mode == 7 then
  3096. Bark_Splosion()
  3097. end
  3098. if key == 'm' and Mode == 7 then
  3099. SONG = 1522980500
  3100. attack = true
  3101. hum.WalkSpeed = 0
  3102. for i = 0,10,0.08 do
  3103. swait()
  3104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  3105. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3106. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3107. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3108. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  3109. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  3110. end
  3111. attack = false
  3112. hum.WalkSpeed = 8
  3113. Mode = 50
  3114. BlockEffect(BrickC("Really Black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  3115. tecks2.Text = "FreeFalling Derpz!"
  3116. tecks2.TextColor3 = Color3.fromRGB(0, 100, 100)
  3117. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  3118. for i, v in pairs(ArmorColorParts) do
  3119. v.BrickColor = BrickColor.new("Navy blue")
  3120. v.Material = "Foil"
  3121. v.Transparency = 0
  3122. end
  3123. for i, v in pairs(ArmorColorParts2) do
  3124. v.BrickColor = BrickColor.new("Deep blue")
  3125. v.Material = "Glass"
  3126. v.Transparency = 0.3
  3127. end
  3128. for i, v in pairs(NeonColorParts) do
  3129. maincolor = BrickColor.new("Really red")
  3130. v.BrickColor = maincolor
  3131. v.Material = "Neon"
  3132. v.Transparency = 0
  3133. end
  3134. elseif key == 'm' and Mode == 50 then
  3135. resetmode()
  3136. elseif key == 'q' and Mode == 50 then
  3137. ASCENTION()
  3138. end
  3139. ---------------------------------------------------------------------
  3140. if key == 'm' and Mode == 8 then
  3141. Mode = 25
  3142. SONG = 381305433
  3143. tecks2.Text = "Calmer Derpz"
  3144. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  3145. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3146. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  3147. for i, v in pairs(ArmorColorParts) do
  3148. v.BrickColor = BrickColor.new("Toothpaste")
  3149. v.Material = "SmoothPlastic"
  3150. v.Transparency = 0.7
  3151. end
  3152. for i, v in pairs(ArmorColorParts2) do
  3153. v.BrickColor = BrickColor.new("Navy blue")
  3154. v.Material = "Glass"
  3155. v.Transparency = 0.5
  3156. end
  3157. for i, v in pairs(NeonColorParts) do
  3158. maincolor = BrickColor.new("Deep blue")
  3159. v.BrickColor = maincolor
  3160. v.Material = "Neon"
  3161. v.Transparency = 0.5
  3162. end
  3163. elseif key == 'm' and Mode == 25 then
  3164. resetmode()
  3165. elseif key == 't' and Mode == 25 then
  3166. thisisit()
  3167. elseif key == 'q' and Mode == 25 then
  3168. Spirit_Beam()
  3169. end
  3170. ---------------------------------------------------------------------
  3171. if key == '7' and Mode ~= 8 then
  3172. Mode = 8
  3173. SONG = 1994963968
  3174. Music.Pitch = 1.2
  3175. tecks2.Text = "+Powered Derpz"
  3176. tecks2.TextColor3 = Color3.fromRGB(0, 0, 100)
  3177. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 200)
  3178. for i, v in pairs(ArmorColorParts) do
  3179. v.BrickColor = BrickColor.new("Deep blue")
  3180. v.Material = "SmoothPlastic"
  3181. v.Transparency = 0
  3182. end
  3183. for i, v in pairs(ArmorColorParts2) do
  3184. v.BrickColor = BrickColor.new("Navy blue")
  3185. v.Material = "Metal"
  3186. v.Transparency = 0
  3187. end
  3188. for i, v in pairs(NeonColorParts) do
  3189. maincolor = BrickColor.new("Navy blue")
  3190. v.BrickColor = maincolor
  3191. v.Material = "Neon"
  3192. v.Transparency = 0
  3193. end
  3194. elseif key == '7' and Mode == 8 then
  3195. resetmode()
  3196. elseif key == 'q' and Mode == 8 then
  3197. LunarSpin()
  3198. end
  3199. ---------------------------------------------------------------------
  3200. if key == '8' and Mode ~= 9 then
  3201. Mode = 9
  3202. SONG = 1848649188
  3203. Music.Pitch = 1.1
  3204. tecks2.Text = "Half Powered Derpz."
  3205. tecks2.TextColor3 = Color3.new(255, 255, 255)
  3206. tecks2.TextStrokeColor3 = Color3.new(0, 0, 100)
  3207. for i, v in pairs(ArmorColorParts) do
  3208. v.BrickColor = BrickColor.new("Institutional white")
  3209. v.Material = "Glass"
  3210. v.Transparency = 1
  3211. end
  3212. for i, v in pairs(ArmorColorParts2) do
  3213. v.BrickColor = BrickColor.new("Navy blue")
  3214. v.Material = "Glass"
  3215. v.Transparency = 0.5
  3216. end
  3217. for i, v in pairs(NeonColorParts) do
  3218. maincolor = BrickColor.new("Institutional white")
  3219. v.BrickColor = maincolor
  3220. v.Material = "Neon"
  3221. v.Transparency = 1
  3222. end
  3223. elseif key == '8' and Mode == 9 then
  3224. resetmode()
  3225. elseif key == 't' and Mode == 9 then
  3226. heregoes()
  3227. elseif key == 'q' and Mode == 9 then
  3228. BalanceSpin()
  3229. end
  3230. ---------------------------------------------------------------------------
  3231. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  3232. Mode = 10
  3233. SONG = 183142252
  3234. local A = math.random(1,6)
  3235. if A == 1 then
  3236. SONG = 919231299
  3237. elseif A == 2 then
  3238. SONG = 460874877
  3239. elseif A == 3 then
  3240. SONG = 943961217
  3241. elseif A == 4 then
  3242. SONG = 623662713
  3243. elseif A == 5 then
  3244. SONG = 885996042
  3245. elseif A == 6 then
  3246. SONG = 1681272944
  3247. end
  3248. tecks2.Text = "InSaNE DERPZ"
  3249. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3250. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3251. for i, v in pairs(ArmorColorParts) do
  3252. v.BrickColor = BrickColor.random()
  3253. v.Material = "Glass"
  3254. v.Transparency = 0
  3255. end
  3256. for i, v in pairs(ArmorColorParts2) do
  3257. v.BrickColor = BrickColor.random()
  3258. v.Material = "Glass"
  3259. v.Transparency = 0
  3260. end
  3261. for i, v in pairs(NeonColorParts) do
  3262. maincolor = BrickColor.random()
  3263. v.BrickColor = maincolor
  3264. v.Material = "Neon"
  3265. v.Transparency = 0
  3266. end
  3267. elseif key == 'm' and Mode == 10 then
  3268. resetmode()
  3269. elseif key == 'q' and Mode == 10 then
  3270. Decapitate()
  3271. elseif key == 'z' and Mode == 10 then
  3272. ChaosGroundStrike()
  3273. end
  3274. end
  3275. end)
  3276. local Combo = 1
  3277. mouse.Button1Down:connect(function(key)
  3278. if attack == false then
  3279. if Combo == 1 then
  3280. Combo = 2
  3281. attackone()
  3282. elseif Combo == 2 then
  3283. Combo = 3
  3284. attacktwo()
  3285. elseif Combo == 3 then
  3286. Combo = 1
  3287. attackthree()
  3288. end
  3289. end
  3290. end)
  3291.  
  3292.  
  3293.  
  3294.  
  3295.  
  3296.  
  3297.  
  3298. -------------------------------------------------------
  3299. --Start Animations--
  3300. -------------------------------------------------------
  3301. while true do
  3302. swait()
  3303. sine = sine + change
  3304. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3305. local velderp = root.Velocity.y
  3306. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3307. if equipped == true or equipped == false then
  3308. if attack == false then
  3309. idle = idle + 1
  3310. else
  3311. idle = 0
  3312. end
  3313. if Mode == 5 then
  3314. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3315. end
  3316. if Mode == 25 then
  3317. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3318. end
  3319. if Mode == 100 then
  3320. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3321. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3322. end
  3323. if Mode == 7 then
  3324. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3325. end
  3326. if Mode == 10 then
  3327. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3328. tecks2.TextColor3 = maincolor.Color
  3329. tecks2.TextStrokeColor3 = maincolor.Color
  3330. for i, v in pairs(ArmorColorParts) do
  3331. v.BrickColor = BrickColor.random()
  3332. v.Material = "Glass"
  3333. v.Transparency = 0
  3334. end
  3335. for i, v in pairs(ArmorColorParts2) do
  3336. v.BrickColor = BrickColor.random()
  3337. v.Material = "Glass"
  3338. v.Transparency = 0
  3339. end
  3340. for i, v in pairs(NeonColorParts) do
  3341. maincolor = BrickColor.random()
  3342. v.BrickColor = maincolor
  3343. v.Material = "Neon"
  3344. v.Transparency = 0
  3345. end
  3346. end
  3347. if Mode == 6 then
  3348. local A = math.random(1,15)
  3349. if A == 1 then
  3350. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3351. if A == 2 then
  3352. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3353. end
  3354. end
  3355. end
  3356. if 1 < root.Velocity.y and hitfloor == nil then
  3357. Anim = "Jump"
  3358. if attack == false then
  3359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3360. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3361. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3362. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3363. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3364. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3365. end
  3366. elseif -1 > root.Velocity.y and hitfloor == nil then
  3367. Anim = "Fall"
  3368. if attack == false then
  3369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3370. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3371. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3372. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3373. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3374. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3375. end
  3376. elseif torvel < 1 and hitfloor ~= nil then
  3377. Anim = "Idle"
  3378. change = 1
  3379. if attack == false then
  3380. if Mode == 1 then --Normal
  3381. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3382. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  3385. RW.C0 = clerp(RW.C0, CF(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  3386. LW.C0 = clerp(LW.C0, CF(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  3387. elseif Mode == pIXELATED then --PIXELATED
  3388. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3393. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3394. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3395. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3397. elseif Mode == 50 then --ASCENDED
  3398. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3400. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3401. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3402. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3403. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3404. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3405. elseif Mode == 2 then --Machinery
  3406. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3407. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3408. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3409. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3410. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3411. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3412. elseif Mode == 3 then --ICE
  3413. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3416. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3417. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3418. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3419. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3420. elseif Mode == 4 then --Infused
  3421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3422. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3423. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3424. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3425. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3426. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3427. elseif Mode == 5 then --Cybernetic
  3428. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3430. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3431. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3432. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3433. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3434. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3435. elseif Mode == 25 then --Spiritual
  3436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3437. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3438. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3439. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3440. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3441. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3442. elseif Mode == 6 then --Controlled Beyond Recognition
  3443. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3445. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3446. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3447. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3448. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3449. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3450. elseif Mode == 7 then --Sucho Wowo
  3451. rootj.C0 = rootj.C0:lerp(CF(0,0,0)*angles(0,0,math.rad(0+5*math.cos(sine/16)))*RootCF,.1)
  3452. tors.Neck.C0 = tors.Neck.C0:lerp(necko*angles(0,0,-math.rad(0+5*math.cos(sine/16))),.1)
  3453. LH.C0 = LH.C0:lerp(CF(-1-math.rad(0+5*math.cos(sine/16)),-1+math.rad(0+5*math.cos(sine/16)),0)*angles(0,0,-math.rad(0+5*math.cos(sine/16)))*angles(math.rad(-15),math.rad(25),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
  3454. RH.C0 = RH.C0:lerp(CF(1-math.rad(0+5*math.cos(sine/16)),-1-math.rad(0+5*math.cos(sine/16)),0)*angles(0,0,-math.rad(0+5*math.cos(sine/16)))*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
  3455. LW.C0 = LW.C0:lerp(CF(-1.5,0.5,0)*CF(0,-.15,0)*angles(math.rad(15),0,math.rad(20)),.1)
  3456. RW.C0 = RW.C0:lerp(CF(1.5,0.5,0)*angles(0,0,math.rad(5+5*math.sin(sine/16))),.1)
  3457. elseif Mode == 9 then --Fair Derpz
  3458. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3459. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  3462. RW.C0 = clerp(RW.C0, CF(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  3463. LW.C0 = clerp(LW.C0, CF(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  3464. elseif Mode == 100 then --Overclocked
  3465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3467. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3468. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3469. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3470. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3471. elseif Mode == 8 then --Lunarist
  3472. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3473. RH.C0=clerp(RH.C0,CF(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
  3474. LH.C0=clerp(LH.C0,CF(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
  3475. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-40)),.1)
  3476. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(40)),.1)
  3477. RW.C0=clerp(RW.C0,CF(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1)
  3478. LW.C0=clerp(LW.C0,CF(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1)
  3479. elseif Mode == 10 then --INSANITY
  3480. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3487. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3489. end
  3490. end
  3491. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3492. Anim = "Walk"
  3493. change = 1.1
  3494. if attack == false then
  3495. if Mode == 6 then
  3496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3497. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-8.5 - 2 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.15)
  3498. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3499. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3500. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-65) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3501. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-65) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3502. elseif Mode == 5 then
  3503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3504. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3505. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3506. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3507. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3508. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3509. elseif Mode == 25 then
  3510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3511. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3512. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3513. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3514. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3515. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3516. elseif Mode == 100 then
  3517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3519. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3520. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3521. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3522. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3523. elseif Mode == 10 then
  3524. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3527. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3528. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3529. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3530. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3531. elseif Mode == 8 then
  3532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3533. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3534. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3535. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3536. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3537. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3538. elseif Mode == 7 then
  3539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3540. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3541. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3542. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3543. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3544. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3545. elseif Mode ~= 8 or Mode ~= 5 or Mode ~= 6 or Mode ~= 7 then
  3546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3547. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3548. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3549. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3550. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3551. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3552. end
  3553. end
  3554. elseif torvel >= 25 and hitfloor ~= nil then
  3555. Anim = "Sprint"
  3556. change = 1.35
  3557. if attack == false then
  3558. if Mode == 5 then
  3559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3560. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3561. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3562. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3563. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3564. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3565. elseif Mode == 25 or Mode == 10 then
  3566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3567. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3568. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3569. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3570. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3571. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3572. elseif Mode == 6 then
  3573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3574. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-8.5 - 2 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.15)
  3575. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3576. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3577. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-65) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3578. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-65) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3579. end
  3580. end
  3581. end
  3582. end
  3583. Music.SoundId = "rbxassetid://"..SONG
  3584. Music.Looped = true
  3585. Music.Pitch = 1
  3586. Music.Volume = 2.5
  3587. Music.Parent = tors
  3588. Music:Resume()
  3589. if 0 < #Effects then
  3590. for e = 1, #Effects do
  3591. if Effects[e] ~= nil then
  3592. local Thing = Effects[e]
  3593. if Thing ~= nil then
  3594. local Part = Thing[1]
  3595. local Mode = Thing[2]
  3596. local Delay = Thing[3]
  3597. local IncX = Thing[4]
  3598. local IncY = Thing[5]
  3599. local IncZ = Thing[6]
  3600. if 1 >= Thing[1].Transparency then
  3601. if Thing[2] == "Block1" then
  3602. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3603. local Mesh = Thing[1].Mesh
  3604. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3605. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3606. elseif Thing[2] == "Block2" then
  3607. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3608. local Mesh = Thing[7]
  3609. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3610. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3611. elseif Thing[2] == "Block3" then
  3612. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3613. local Mesh = Thing[7]
  3614. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3615. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3616. elseif Thing[2] == "Cylinder" then
  3617. local Mesh = Thing[1].Mesh
  3618. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3619. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3620. elseif Thing[2] == "Blood" then
  3621. local Mesh = Thing[7]
  3622. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3623. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3624. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3625. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  3626. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3627. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3628. elseif Thing[2] == "Disappear" then
  3629. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3630. elseif Thing[2] == "Shatter" then
  3631. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3632. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3633. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3634. Thing[6] = Thing[6] + Thing[5]
  3635. end
  3636. else
  3637. Part.Parent = nil
  3638. table.remove(Effects, e)
  3639. end
  3640. end
  3641. end
  3642. end
  3643. end
  3644. end
  3645. -------------------------------------------------------
  3646. --End Animations And Script--
  3647. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement