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- function Good_Ending(Ending1)
- EndEvent:FireAllClients(Ending1)
- for _, player in pairs(game.Players:GetPlayers()) do
- spawn(function()
- player.Wins.Value = player.Wins.Value + 1
- end)
- end
- end
- function Bad_Ending(Ending2)
- EndEvent:FireAllClients(Ending2)
- for _, player in pairs(game.Players:GetPlayers()) do
- spawn(function()
- player.Wins.Value = player.Wins.Value + 1
- end)
- end
- end
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