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- // "PedData" >>
- Outfit.WriteBoolToIni(XX, "PedData", "ClearDecalOverlays");
- Outfit.WriteInt(XX, "PedData", "ModelHash");
- Outfit.WriteString((XX), "PedData", "HashName");
- Outfit.WriteInt(XX, "PedData", "Type");
- Outfit.WriteBoolToIni(XX, "PedData", "Dynamic");
- Outfit.WriteInt(XX, "PedData", "InitialHandle");
- Outfit.WriteInt(XX, "PedData", "ShapeFatherId");
- Outfit.WriteInt(XX, "PedData", "ShapeMotherId");
- Outfit.WriteInt(XX, "PedData", "ShapeOverrideId");
- Outfit.WriteInt(XX, "PedData", "ToneFatherId");
- Outfit.WriteInt(XX, "PedData", "ToneMotherId");
- Outfit.WriteInt(XX, "PedData", "ToneOverrideId");
- Outfit.WriteFloat(XX, "PedData", "ShapeVal");
- Outfit.WriteFloat(XX, "PedData", "ToneVal");
- Outfit.WriteInt(XX, "PedData", "OverrideVal");
- Outfit.WriteInt(XX, "PedData", "IsP");
- Outfit.WriteBoolToIni(XX, "PedData", "RelationshipGroupAltered");
- Outfit.WriteInt(XX, "PedData", "RelationshipGroup");
- Outfit.WriteInt(XX, "PedData", "HairColour");
- Outfit.WriteInt(XX, "PedData", "HairColourStreaks");
- Outfit.WriteInt(XX, "PedData", "EyeColour");
- // "PedPosition" >>
- Outfit.WriteFloat(XX, "PedPosition", "X");
- Outfit.WriteFloat(XX, "PedPosition", "Y");
- Outfit.WriteFloat(XX, "PedPosition", "Z");
- Outfit.WriteFloat(XX, "PedPosition", "Pitch");
- Outfit.WriteFloat(XX, "PedPosition", "Roll");
- Outfit.WriteFloat(XX, "PedPosition", "Yaw");
- // "PedSettings" >>
- Outfit.WriteBoolToIni(XX, "PedSettings", "IsStill");
- Outfit.WriteBoolToIni(XX, "PedSettings", "CanRagdoll");
- Outfit.WriteInt(XX, "PedSettings", "HasGravity");
- Outfit.WriteBoolToIni(XX, "PedSettings", "HasShortHeight");
- Outfit.WriteInt(XX, "PedSettings", "OpacityLevel");
- Outfit.WriteInt(XX, "PedSettings", "LodDistance");
- Outfit.WriteBoolToIni(XX, "PedSettings", "IsVisible");
- Outfit.WriteBoolToIni(XX, "PedSettings", "IsInvincible");
- Outfit.WriteInt(XX, "PedSettings", "MaxHealth");
- Outfit.WriteInt(XX, "PedSettings", "Health");
- Outfit.WriteInt(XX, "PedSettings", "Armor");
- Outfit.WriteBoolToIni(XX, "PedSettings", "ScenarioActive");
- Outfit.WriteBoolToIni(XX, "PedSettings", "AnimActive");
- // "PedFacial" >>
- Outfit.WriteFloat(XX, "PedFacial", "fca_00");
- Outfit.WriteFloat(XX, "PedFacial", "fca_01");
- Outfit.WriteFloat(XX, "PedFacial", "fca_02");
- Outfit.WriteFloat(XX, "PedFacial", "fca_03");
- Outfit.WriteFloat(XX, "PedFacial", "fca_04");
- Outfit.WriteFloat(XX, "PedFacial", "fca_05");
- Outfit.WriteFloat(XX, "PedFacial", "fca_06");
- Outfit.WriteFloat(XX, "PedFacial", "fca_07");
- Outfit.WriteFloat(XX, "PedFacial", "fca_08");
- Outfit.WriteFloat(XX, "PedFacial", "fca_09");
- Outfit.WriteFloat(XX, "PedFacial", "fca_10");
- Outfit.WriteFloat(XX, "PedFacial", "fca_11");
- Outfit.WriteFloat(XX, "PedFacial", "fca_12");
- Outfit.WriteFloat(XX, "PedFacial", "fca_13");
- Outfit.WriteFloat(XX, "PedFacial", "fca_14");
- Outfit.WriteFloat(XX, "PedFacial", "fca_15");
- Outfit.WriteFloat(XX, "PedFacial", "fca_16");
- Outfit.WriteFloat(XX, "PedFacial", "fca_17");
- Outfit.WriteFloat(XX, "PedFacial", "fca_18");
- Outfit.WriteFloat(XX, "PedFacial", "fca_19");
- // "PedOverlays" >>
- Outfit.WriteInt(XX, "PedOverlays", "oID_0"); Outfit.WriteInt(XX, "PedOverlays", "oIX_0"); Outfit.WriteFloat(XX, "PedOverlays", "oOP_0");
- Outfit.WriteInt(XX, "PedOverlays", "oID_1"); Outfit.WriteInt(XX, "PedOverlays", "oIX_1"); Outfit.WriteFloat(XX, "PedOverlays", "oOP_1");
- Outfit.WriteInt(XX, "PedOverlays", "oID_2"); Outfit.WriteInt(XX, "PedOverlays", "oIX_2"); Outfit.WriteFloat(XX, "PedOverlays", "oOP_2");
- Outfit.WriteInt(XX, "PedOverlays", "oID_3"); Outfit.WriteInt(XX, "PedOverlays", "oIX_3"); Outfit.WriteFloat(XX, "PedOverlays", "oOP_3");
- Outfit.WriteInt(XX, "PedOverlays", "oID_4"); Outfit.WriteInt(XX, "PedOverlays", "oIX_4"); Outfit.WriteFloat(XX, "PedOverlays", "oOP_4");
- Outfit.WriteInt(XX, "PedOverlays", "oID_5"); Outfit.WriteInt(XX, "PedOverlays", "oIX_5"); Outfit.WriteFloat(XX, "PedOverlays", "oOP_5");
- Outfit.WriteInt(XX, "PedOverlays", "oID_6"); Outfit.WriteInt(XX, "PedOverlays", "oIX_6"); Outfit.WriteFloat(XX, "PedOverlays", "oOP_6");
- Outfit.WriteInt(XX, "PedOverlays", "oID_7"); Outfit.WriteInt(XX, "PedOverlays", "oIX_7"); Outfit.WriteFloat(XX, "PedOverlays", "oOP_7");
- Outfit.WriteInt(XX, "PedOverlays", "oID_8"); Outfit.WriteInt(XX, "PedOverlays", "oIX_8"); Outfit.WriteFloat(XX, "PedOverlays", "oOP_8");
- Outfit.WriteInt(XX, "PedOverlays", "oID_9"); Outfit.WriteInt(XX, "PedOverlays", "oIX_9"); Outfit.WriteFloat(XX, "PedOverlays", "oOP_9");
- Outfit.WriteInt(XX, "PedOverlays", "oID_10"); Outfit.WriteInt(XX, "PedOverlays", "oIX_10"); Outfit.WriteFloat(XX, "PedOverlays", "oOP_10");
- Outfit.WriteInt(XX, "PedOverlays", "oID_11"); Outfit.WriteInt(XX, "PedOverlays", "oIX_11"); Outfit.WriteFloat(XX, "PedOverlays", "oOP_11");
- Outfit.WriteInt(XX, "PedOverlays", "oID_12"); Outfit.WriteInt(XX, "PedOverlays", "oIX_12"); Outfit.WriteFloat(XX, "PedOverlays", "oOP_12");
- // "TattooLogoDecals" >>
- Outfit.WriteInt(XX, "TattooLogoDecals", "collection_1");
- Outfit.WriteInt(XX, "TattooLogoDecals", "value_1");
- Outfit.WriteInt(XX, "TattooLogoDecals", "collection_2");
- Outfit.WriteInt(XX, "TattooLogoDecals", "value_2");
- Outfit.WriteInt(XX, "TattooLogoDecals", "collection_3");
- Outfit.WriteInt(XX, "TattooLogoDecals", "value_3");
- Outfit.WriteInt(XX, "TattooLogoDecals", "collection_4");
- Outfit.WriteInt(XX, "TattooLogoDecals", "value_4");
- Outfit.WriteInt(XX, "TattooLogoDecals", "collection_5");
- Outfit.WriteInt(XX, "TattooLogoDecals", "value_5");
- Outfit.WriteInt(XX, "TattooLogoDecals", "collection_6");
- Outfit.WriteInt(XX, "TattooLogoDecals", "value_6");
- Outfit.WriteInt(XX, "TattooLogoDecals", "collection_7");
- Outfit.WriteInt(XX, "TattooLogoDecals", "value_7");
- Outfit.WriteInt(XX, "TattooLogoDecals", "collection_8");
- Outfit.WriteInt(XX, "TattooLogoDecals", "value_8");
- Outfit.WriteInt(XX, "TattooLogoDecals", "collection_9");
- Outfit.WriteInt(XX, "TattooLogoDecals", "value_9");
- Outfit.WriteInt(XX, "TattooLogoDecals", "collection_10");
- Outfit.WriteInt(XX, "TattooLogoDecals", "value_10");
- // "PedProps" >>
- Outfit.WriteInt(XX, "PedProps", "dwP_0"); Outfit.WriteInt(XX, "PedProps", "txP_0");
- Outfit.WriteInt(XX, "PedProps", "dwP_1"); Outfit.WriteInt(XX, "PedProps", "txP_1");
- Outfit.WriteInt(XX, "PedProps", "dwP_2"); Outfit.WriteInt(XX, "PedProps", "txP_2");
- Outfit.WriteInt(XX, "PedProps", "dwP_3"); Outfit.WriteInt(XX, "PedProps", "txP_3");
- Outfit.WriteInt(XX, "PedProps", "dwP_4"); Outfit.WriteInt(XX, "PedProps", "txP_4");
- Outfit.WriteInt(XX, "PedProps", "dwP_5"); Outfit.WriteInt(XX, "PedProps", "txP_5");
- Outfit.WriteInt(XX, "PedProps", "dwP_6"); Outfit.WriteInt(XX, "PedProps", "txP_6");
- Outfit.WriteInt(XX, "PedProps", "dwP_7"); Outfit.WriteInt(XX, "PedProps", "txP_7");
- Outfit.WriteInt(XX, "PedProps", "dwP_8"); Outfit.WriteInt(XX, "PedProps", "txP_8");
- Outfit.WriteInt(XX, "PedProps", "dwP_9"); Outfit.WriteInt(XX, "PedProps", "txP_9");
- // "PedComps" >>
- Outfit.WriteInt(XX, "PedComps", "dwC_0"); Outfit.WriteInt(XX, "PedComps", "txC_0");
- Outfit.WriteInt(XX, "PedComps", "dwC_1"); Outfit.WriteInt(XX, "PedComps", "txC_1");
- Outfit.WriteInt(XX, "PedComps", "dwC_2"); Outfit.WriteInt(XX, "PedComps", "txC_2");
- Outfit.WriteInt(XX, "PedComps", "dwC_3"); Outfit.WriteInt(XX, "PedComps", "txC_3");
- Outfit.WriteInt(XX, "PedComps", "dwC_4"); Outfit.WriteInt(XX, "PedComps", "txC_4");
- Outfit.WriteInt(XX, "PedComps", "dwC_5"); Outfit.WriteInt(XX, "PedComps", "txC_5");
- Outfit.WriteInt(XX, "PedComps", "dwC_6"); Outfit.WriteInt(XX, "PedComps", "txC_6");
- Outfit.WriteInt(XX, "PedComps", "dwC_7"); Outfit.WriteInt(XX, "PedComps", "txC_7");
- Outfit.WriteInt(XX, "PedComps", "dwC_8"); Outfit.WriteInt(XX, "PedComps", "txC_8");
- Outfit.WriteInt(XX, "PedComps", "dwC_9"); Outfit.WriteInt(XX, "PedComps", "txC_9");
- Outfit.WriteInt(XX, "PedComps", "dwC_10"); Outfit.WriteInt(XX, "PedComps", "txC_10");
- Outfit.WriteInt(XX, "PedComps", "dwC_11"); Outfit.WriteInt(XX, "PedComps", "txC_11");
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