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- --run on local
- p = game.Players.LocalPlayer
- f = p.Character.HumanoidRootPart.CFrame
- function bh()
- gh = p.Character:GetChildren()
- for a=1, #gh do
- if gh[a].ClassName == "Hat" or gh[a].ClassName == "Accessory" then
- if gh[a]:FindFirstChild("Mesh") then
- gh[a].Mesh:Destroy()
- end
- gh[a].Parent = workspace
- end
- end
- end
- while true do
- wait(0.01)
- bh()
- p.Character.Head:BreakJoints()
- char = p.Character
- repeat
- wait(0.01)
- until p.Character ~= nil and p.Character ~= char
- wait(0.2)
- p.Character.HumanoidRootPart.CFrame = f
- end
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