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kylersocoolll

Nov 7th, 2021
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  1.  
  2. --[[
  3. Vindication SOURCE LEAKED
  4. --]]
  5.  
  6.  
  7. local L_1_ = "t"
  8.  
  9. --[[
  10. Vindication SOURCE LEAKED
  11. --]]
  12.  
  13.  
  14. local L_1_ = "t"
  15. local L_2_ = game.Players.LocalPlayer:GetMouse()
  16. L_2_.KeyDown:Connect(
  17. function(L_22_arg0)
  18. if L_22_arg0 == L_1_ then
  19. if DaHoodSettings.SilentAim == true then
  20. DaHoodSettings.SilentAim = false
  21. else
  22. DaHoodSettings.SilentAim = true
  23. end
  24. end
  25. end
  26. )
  27. game:GetService("RunService").RenderStepped:Connect(
  28. function()
  29. for L_23_forvar0, L_24_forvar1 in pairs(game.CoreGui:GetChildren()) do
  30. if L_24_forvar1.Name == "PostmansAutoRob" then
  31. L_24_forvar1:Destroy()
  32. end
  33. end
  34. for L_25_forvar0, L_26_forvar1 in pairs(game.CoreGui:GetChildren()) do
  35. if L_26_forvar1.Name == "WarningGUI" then
  36. L_26_forvar1:Destroy()
  37. end
  38. end
  39. end
  40. )
  41. game.StarterGui:SetCore(
  42. "SendNotification",
  43. {
  44. Title = "Vindication ",
  45. Text = "by kyler .#5966",
  46. }
  47. )
  48. local L_3_ = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
  49. local L_4_ = L_3_.CreateLib("Vindication Hub", "BloodTheme")
  50. local L_5_ = L_4_:NewTab("Aimlock")
  51. local L_6_ = L_5_:NewSection("Vindication")
  52. L_6_:NewButton(
  53. "Aimlock",
  54. "Beam down",
  55. function()
  56. getgenv().AimPart = "HumanoidRootPart"
  57. getgenv().AimlockKey = "q"
  58. getgenv().AimRadius = 30
  59. getgenv().ThirdPerson = true
  60. getgenv().FirstPerson = true
  61. getgenv().TeamCheck = false
  62. getgenv().PredictMovement = true
  63. getgenv().PredictionVelocity = 9
  64. local L_27_, L_28_, L_29_, L_30_ =
  65. game:GetService "Players",
  66. game:GetService "UserInputService",
  67. game:GetService "RunService",
  68. game:GetService "StarterGui"
  69. local L_31_, L_32_, L_33_, L_34_, L_35_, L_36_, L_37_ =
  70. L_27_.LocalPlayer,
  71. L_27_.LocalPlayer:GetMouse(),
  72. workspace.CurrentCamera,
  73. CFrame.new,
  74. Ray.new,
  75. Vector3.new,
  76. Vector2.new
  77. local L_38_, L_39_, L_40_ = true, false, false
  78. local L_41_
  79. getgenv().CiazwareUniversalAimbotLoaded = true
  80. getgenv().WorldToViewportPoint = function(L_42_arg0)
  81. return L_33_:WorldToViewportPoint(L_42_arg0)
  82. end
  83. getgenv().WorldToScreenPoint = function(L_43_arg0)
  84. return L_33_.WorldToScreenPoint(L_33_, L_43_arg0)
  85. end
  86. getgenv().GetObscuringObjects = function(L_44_arg0)
  87. if L_44_arg0 and L_44_arg0:FindFirstChild(getgenv().AimPart) and L_31_ and L_31_.Character:FindFirstChild("Head") then
  88. local L_45_ = workspace:FindPartOnRay(L_35_(L_44_arg0[getgenv().AimPart].Position, L_31_.Character.Head.Position))
  89. if L_45_ then
  90. return L_45_:IsDescendantOf(L_44_arg0)
  91. end
  92. end
  93. end
  94. getgenv().GetNearestTarget = function()
  95. local L_46_ = {}
  96. local L_47_ = {}
  97. local L_48_ = {}
  98. for L_50_forvar0, L_51_forvar1 in pairs(L_27_:GetPlayers()) do
  99. if L_51_forvar1 ~= L_31_ then
  100. table.insert(L_46_, L_51_forvar1)
  101. end
  102. end
  103. for L_52_forvar0, L_53_forvar1 in pairs(L_46_) do
  104. if L_53_forvar1.Character ~= nil then
  105. local L_54_ = L_53_forvar1.Character:FindFirstChild("Head")
  106. if getgenv().TeamCheck == true and L_53_forvar1.Team ~= L_31_.Team then
  107. local L_55_ =
  108. (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
  109. local L_56_ =
  110. Ray.new(
  111. game.Workspace.CurrentCamera.CFrame.p,
  112. (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_55_
  113. )
  114. local L_57_, L_58_ = game.Workspace:FindPartOnRay(L_56_, game.Workspace)
  115. local L_59_ = math.floor((L_58_ - L_54_.Position).magnitude)
  116. L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
  117. L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_55_
  118. L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1
  119. L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_59_
  120. table.insert(L_48_, L_59_)
  121. elseif getgenv().TeamCheck == false and L_53_forvar1.Team == L_31_.Team then
  122. local L_60_ =
  123. (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
  124. local L_61_ =
  125. Ray.new(
  126. game.Workspace.CurrentCamera.CFrame.p,
  127. (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_60_
  128. )
  129. local L_62_, L_63_ = game.Workspace:FindPartOnRay(L_61_, game.Workspace)
  130. local L_64_ = math.floor((L_63_ - L_54_.Position).magnitude)
  131. L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
  132. L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_60_
  133. L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1
  134. L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_64_
  135. table.insert(L_48_, L_64_)
  136. end
  137. end
  138. end
  139. if unpack(L_48_) == nil then
  140. return nil
  141. end
  142. local L_49_ = math.floor(math.min(unpack(L_48_)))
  143. if L_49_ > getgenv().AimRadius then
  144. return nil
  145. end
  146. for L_65_forvar0, L_66_forvar1 in pairs(L_47_) do
  147. if L_66_forvar1.diff == L_49_ then
  148. return L_66_forvar1.plr
  149. end
  150. end
  151. return nil
  152. end
  153. L_32_.KeyDown:Connect(
  154. function(L_67_arg0)
  155. if L_67_arg0 == AimlockKey and L_41_ == nil then
  156. pcall(
  157. function()
  158. if L_39_ ~= true then
  159. L_39_ = true
  160. end
  161. local L_68_
  162. L_68_ = GetNearestTarget()
  163. if L_68_ ~= nil then
  164. L_41_ = L_68_
  165. end
  166. end
  167. )
  168. elseif L_67_arg0 == AimlockKey and L_41_ ~= nil then
  169. if L_41_ ~= nil then
  170. L_41_ = nil
  171. end
  172. if L_39_ ~= false then
  173. L_39_ = false
  174. end
  175. end
  176. end
  177. )
  178. L_29_.RenderStepped:Connect(
  179. function()
  180. if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
  181. if
  182. (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 or
  183. (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1
  184. then
  185. L_40_ = true
  186. else
  187. L_40_ = false
  188. end
  189. elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then
  190. if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 then
  191. L_40_ = true
  192. else
  193. L_40_ = false
  194. end
  195. elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then
  196. if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then
  197. L_40_ = true
  198. else
  199. L_40_ = false
  200. end
  201. end
  202. if L_38_ == true and L_39_ == true then
  203. if L_41_ and L_41_.Character and L_41_.Character:FindFirstChild(getgenv().AimPart) then
  204. if getgenv().FirstPerson == true then
  205. if L_40_ == true then
  206. if getgenv().PredictMovement == true then
  207. L_33_.CFrame =
  208. L_34_(
  209. L_33_.CFrame.p,
  210. L_41_.Character[getgenv().AimPart].Position +
  211. L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
  212. )
  213. elseif getgenv().PredictMovement == false then
  214. L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
  215. end
  216. end
  217. elseif getgenv().ThirdPerson == true then
  218. if L_40_ == true then
  219. if getgenv().PredictMovement == true then
  220. L_33_.CFrame =
  221. L_34_(
  222. L_33_.CFrame.p,
  223. L_41_.Character[getgenv().AimPart].Position +
  224. L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
  225. )
  226. elseif getgenv().PredictMovement == false then
  227. L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
  228. end
  229. end
  230. end
  231. end
  232. end
  233. end
  234. )
  235. end
  236. )
  237. L_6_:NewTextBox(
  238. "Aimlock Key",
  239. "Aimlock Key should be lowercase.",
  240. function(L_69_arg0)
  241. getgenv().AimlockKey = L_69_arg0
  242. end
  243. )
  244. L_6_:NewTextBox(
  245. "Aimlock Prediction",
  246. "Customize your aimlock prediction",
  247. function(L_70_arg0)
  248. PredictionVelocity = L_70_arg0
  249. end
  250. )
  251. L_6_:NewDropdown(
  252. "AimPart",
  253. "Yes",
  254. {
  255. "Head",
  256. "UpperTorso",
  257. "HumanoidRootPart",
  258. "LowerTorso"
  259. },
  260. function(L_71_arg0)
  261. getgenv().AimPart = L_71_arg0
  262. end
  263. )
  264. local L_7_ = L_4_:NewTab("Silent Aim")
  265. local L_8_ = L_7_:NewSection("Vindication ")
  266. L_8_:NewButton(
  267. "Silent Aim",
  268. "Silent Aim Toggle Key is T.",
  269. function()
  270. loadstring(game:HttpGet("https://raw.githubusercontent.com/tayodevelup/imsoniac/main/silentaim", true))()
  271. end
  272. )
  273. L_8_:NewTextBox(
  274. "Silent Aim Prediction",
  275. "0.157 for low ping 0.178 high ping",
  276. function(L_72_arg0)
  277. DaHoodSettings.Prediction = L_72_arg0
  278. end
  279. )
  280. L_8_:NewDropdown(
  281. "Silent Aim Part",
  282. "yes bro flash is cool",
  283. {
  284. "Head",
  285. "UpperTorso",
  286. "HumanoidRootPart",
  287. "LowerTorso"
  288. },
  289. function(L_73_arg0)
  290. Aiming.TargetPart = L_73_arg0
  291. end
  292. )
  293. L_8_:NewTextBox(
  294. "Silent Aim Fov",
  295. "yes bro i am cool (flash)",
  296. function(L_74_arg0)
  297. Aiming.FOV = L_74_arg0
  298. end
  299. )
  300. L_8_:NewToggle(
  301. "Silent Aim Show Fov",
  302. "yea",
  303. function(L_75_arg0)
  304. Aiming.ShowFOV = L_75_arg0
  305. end
  306. )
  307. local L_11_ = L_4_:NewTab("Antilock")
  308. local L_12_ = L_11_:NewSection("Vindication Hub")
  309. L_12_:NewButton(
  310. "Anti-Lock",
  311. "Key is Z.",
  312. function()
  313. repeat
  314. wait()
  315. until game:IsLoaded()
  316. getgenv().Fix = true
  317. getgenv().TeclasWS = {
  318. ["tecla1"] = "nil",
  319. ["tecla2"] = "nil",
  320. ["tecla3"] = "H"
  321. }
  322. local L_121_ = game:GetService("Players")
  323. local L_122_ = game:GetService("StarterGui") or "son una mierda"
  324. local L_123_ = L_121_.LocalPlayer
  325. local L_124_ = L_123_:GetMouse()
  326. local L_125_ = getrenv()._G
  327. local L_126_ = getrawmetatable(game)
  328. local L_127_ = L_126_.__newindex
  329. local L_128_ = L_126_.__index
  330. local L_129_ = 22
  331. local L_130_ = true
  332. function anunciar_atentado_terrorista(L_138_arg0)
  333. L_122_:SetCore("SendNotification", {
  334. Title = "anti lock fix",
  335. Text = L_138_arg0
  336. })
  337. end
  338. getgenv().TECHWAREWALKSPEED_LOADED = true
  339. wait(1.5)
  340. anunciar_atentado_terrorista("Press " .. TeclasWS.tecla3 .. " to turn on/off anti lock fix")
  341. L_124_.KeyDown:Connect(
  342. function(L_139_arg0)
  343. if L_139_arg0:lower() == TeclasWS.tecla1:lower() then
  344. L_129_ = L_129_ + 1
  345. anunciar_atentado_terrorista("播放器速度已提高 (speed = " .. tostring(L_129_) .. ")")
  346. elseif L_139_arg0:lower() == TeclasWS.tecla2:lower() then
  347. L_129_ = L_129_ - 1
  348. anunciar_atentado_terrorista("玩家的速度已降低 (speed = " .. tostring(L_129_) .. ")")
  349. elseif L_139_arg0:lower() == TeclasWS.tecla3:lower() then
  350. if L_130_ then
  351. L_130_ = false
  352. anunciar_atentado_terrorista("anti lock fix off")
  353. else
  354. L_130_ = true
  355. anunciar_atentado_terrorista("anti lock fix on")
  356. end
  357. end
  358. end
  359. )
  360. setreadonly(L_126_, false)
  361. L_126_.__index =
  362. newcclosure(
  363. function(L_140_arg0, L_141_arg1)
  364. local L_142_ = checkcaller()
  365. if L_141_arg1 == "WalkSpeed" and not L_142_ then
  366. return L_125_.CurrentWS
  367. end
  368. return L_128_(L_140_arg0, L_141_arg1)
  369. end
  370. )
  371. L_126_.__newindex =
  372. newcclosure(
  373. function(L_143_arg0, L_144_arg1, L_145_arg2)
  374. local L_146_ = checkcaller()
  375. if L_130_ then
  376. if L_144_arg1 == "WalkSpeed" and L_145_arg2 ~= 0 and not L_146_ then
  377. return L_127_(L_143_arg0, L_144_arg1, L_129_)
  378. end
  379. end
  380. return L_127_(L_143_arg0, L_144_arg1, L_145_arg2)
  381. end
  382. )
  383. setreadonly(L_126_, true)
  384. repeat
  385. wait()
  386. until game:IsLoaded()
  387. local L_131_ = game:service("Players")
  388. local L_132_ = L_131_.LocalPlayer
  389. repeat
  390. wait()
  391. until L_132_.Character
  392. local L_133_ = game:service("UserInputService")
  393. local L_134_ = game:service("RunService")
  394. local L_135_ = -0.27
  395. local L_136_ = false
  396. local L_137_
  397. L_133_.InputBegan:connect(
  398. function(L_147_arg0)
  399. if L_147_arg0.KeyCode == Enum.KeyCode.LeftBracket then
  400. L_135_ = L_135_ + 0.01
  401. print(L_135_)
  402. wait(0.2)
  403. while L_133_:IsKeyDown(Enum.KeyCode.LeftBracket) do
  404. wait()
  405. L_135_ = L_135_ + 0.01
  406. print(L_135_)
  407. end
  408. end
  409. if L_147_arg0.KeyCode == Enum.KeyCode.RightBracket then
  410. L_135_ = L_135_ - 0.01
  411. print(L_135_)
  412. wait(0.2)
  413. while L_133_:IsKeyDown(Enum.KeyCode.RightBracket) do
  414. wait()
  415. L_135_ = L_135_ - 0.01
  416. print(L_135_)
  417. end
  418. end
  419. if L_147_arg0.KeyCode == Enum.KeyCode.Z then
  420. L_136_ = not L_136_
  421. if L_136_ == true then
  422. repeat
  423. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
  424. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
  425. game.Players.LocalPlayer.Character.Humanoid.MoveDirection * L_135_
  426. game:GetService("RunService").Stepped:wait()
  427. until L_136_ == false
  428. end
  429. end
  430. end
  431. )
  432. end
  433. )
  434. local L_13_ = L_4_:NewTab("Settings")
  435. local L_14_ = L_13_:NewSection("Vindication")
  436. L_14_:NewKeybind(
  437. "Keybind Gui Toggle",
  438. "h",
  439. Enum.KeyCode.V,
  440. function()
  441. L_3_:ToggleUI()
  442. end
  443. )
  444. local L_17_ = L_4_:NewTab("ESP")
  445. local L_18_ = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))()
  446. local L_19_ = L_17_:NewSection("Vindication")
  447. L_19_:NewToggle(
  448. "ESP",
  449. "ESP",
  450. function(L_201_arg0)
  451. L_18_:Toggle(L_201_arg0)
  452. end
  453. )
  454. L_19_:NewToggle(
  455. "Tracers",
  456. "ESP Tracers",
  457. function(L_202_arg0)
  458. L_18_.Tracers = L_202_arg0
  459. end
  460. )
  461. L_19_:NewToggle(
  462. "Names",
  463. "ESP Names",
  464. function(L_203_arg0)
  465. L_18_.Names = L_203_arg0
  466. end
  467. )
  468. L_19_:NewToggle(
  469. "Boxes",
  470. "ESP Boxes",
  471. function(L_204_arg0)
  472. L_18_.Boxes = L_204_arg0
  473. end
  474. )
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