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Zach_script_stealer2

Mutant arm

Mar 6th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171. plr = game.Players.LocalPlayer
  172. char = plr.Character
  173. hum = char.Humanoid
  174. local cam = game.Workspace.CurrentCamera
  175. t = char.Torso
  176. h = char.Head
  177. ra = char["Right Arm"]
  178. la = char["Left Arm"]
  179. rl = char["Right Leg"]
  180. ll = char["Left Leg"]
  181. tors = char.Torso
  182. lleg = char["Left Leg"]
  183. root = char.HumanoidRootPart
  184. hed = char.Head
  185. rleg = char["Right Leg"]
  186. rarm = char["Right Arm"]
  187. larm = char["Left Arm"]
  188. vt = Vector3.new
  189. bc = BrickColor.new
  190. br = BrickColor.random
  191. it = Instance.new
  192. cf = CFrame.new
  193. local targetted = nil
  194. local killcount = 0
  195. local requirekillA = 15
  196. local requirekillX = 50
  197. local maxA = 15
  198. local maxX = 50
  199. if plr.Name == "soins1" then
  200. maxX = 0
  201. requirekillX = maxX
  202. end
  203. local unlockedA = true
  204. local unlockedX = true
  205. local LeftModeUnlocked = false
  206.  
  207. kan = Instance.new("Sound",char)
  208. kan.Volume = 6
  209. kan.PlaybackSpeed = 0.4
  210. kan.Pitch = 0.2
  211. kan.SoundId = "rbxassetid://583415095"
  212. kan.Name = "kreepery"
  213. kan.Looped = true
  214. kan:Play()
  215.  
  216. abss = Instance.new("BillboardGui",char)
  217. abss.Size = UDim2.new(10,0,10,0)
  218. abss.Enabled = false
  219. imgl = Instance.new("ImageLabel",abss)
  220. imgl.Position = UDim2.new(0,0,0,0)
  221. imgl.Size = UDim2.new(1,0,1,0)
  222. imgl.Image = "http://www.roblox.com/asset/?id=118777235"
  223. imgl.BackgroundTransparency = 1
  224. imgl.ImageColor3 = Color3.new(0,0,0)
  225. imgl2 = Instance.new("ImageLabel",abss)
  226. imgl2.Position = UDim2.new(-0.5,0,-0.5,0)
  227. imgl2.Size = UDim2.new(2,0,2,0)
  228. imgl2.Image = "http://www.roblox.com/asset/?id=135465292"
  229. imgl2.BackgroundTransparency = 1
  230. imgl2.ImageColor3 = Color3.new(0,0,0)
  231. img2 = Instance.new("ImageLabel",abss)
  232. img2.Position = UDim2.new(0,0,0,0)
  233. img2.Size = UDim2.new(1,0,1,0)
  234. img2.Image = "rbxassetid://118777235"
  235. img2.BackgroundTransparency = 1
  236. img2.ImageColor3 = Color3.new(0,0,0)
  237.  
  238. function CameraShake(Times, Power)
  239. coroutine.resume(coroutine.create(function()
  240. FV = Instance.new("BoolValue", Character)
  241. FV.Name = "CameraShake"
  242. for ShakeNum=1,Times do
  243. swait()
  244. local ef=Power
  245. if ef>=1 then
  246. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  247. else
  248. ef=Power*10
  249. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  250. end
  251. end
  252. Humanoid.CameraOffset = Vector3.new(0,0,0)
  253. FV:Destroy()
  254. end))
  255. end
  256.  
  257. CamShake=function(Part,Distan,Power,Times)
  258. local de=Part.Position
  259. for i,v in pairs(workspace:children()) do
  260. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  261. for _,c in pairs(v:children()) do
  262. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  263. local Noob=v.Humanoid
  264. if Noob~=nil then
  265. if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
  266. --[[local ss=script.CamShake:clone()
  267. ss.Parent=Noob
  268. ss.Power.Value=Power
  269. ss.Times.Value=Times
  270. ss.Disabled=false]]
  271. CameraShake(Times, Power)
  272. end
  273. end
  274. end
  275. end
  276. end
  277. end
  278. end
  279.  
  280. function chatfunc(text,color)
  281. local chat = coroutine.wrap(function()
  282. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  283. Character:FindFirstChild("TalkingBillBoard"):destroy()
  284. end
  285. local naeeym2 = Instance.new("BillboardGui",Character)
  286. naeeym2.Size = UDim2.new(0,100,0,40)
  287. naeeym2.StudsOffset = Vector3.new(0,3,0)
  288. naeeym2.Adornee = Character.Head
  289. naeeym2.Name = "TalkingBillBoard"
  290. local tecks2 = Instance.new("TextLabel",naeeym2)
  291. tecks2.BackgroundTransparency = 1
  292. tecks2.BorderSizePixel = 0
  293. tecks2.Text = ""
  294. tecks2.Font = "SciFi"
  295. tecks2.TextSize = 30
  296. tecks2.TextStrokeTransparency = 0
  297. tecks2.TextColor3 = color
  298. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  299. tecks2.Size = UDim2.new(1,0,0.5,0)
  300. local tecks3 = Instance.new("TextLabel",naeeym2)
  301. tecks3.BackgroundTransparency = 1
  302. tecks3.BorderSizePixel = 0
  303. tecks3.Text = ""
  304. tecks3.Font = "SciFi"
  305. tecks3.TextSize = 30
  306. tecks3.TextStrokeTransparency = 0
  307. tecks3.TextColor3 = Color3.new(0,0,0)
  308. tecks3.TextStrokeColor3 = color
  309. tecks3.Size = UDim2.new(1,0,0.5,0)
  310. coroutine.resume(coroutine.create(function()
  311. while true do
  312. swait(1)
  313. tecks2.Position = UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  314. tecks3.Position = UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  315. tecks2.Rotation = math.random(-15,15)
  316. tecks3.Rotation = math.random(-15,15)
  317. end
  318. end))
  319. for i = 1,string.len(text),1 do
  320. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  321. tecks2.Text = string.sub(text,1,i)
  322. tecks3.Text = string.sub(text,1,i)
  323. swait(1)
  324. end
  325. wait(1)
  326. local randomrot = math.random(1,2)
  327. if randomrot == 1 then
  328. for i = 1, 50 do
  329. swait()
  330. tecks2.Rotation = tecks2.Rotation - .75
  331. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  332. tecks2.TextTransparency = tecks2.TextTransparency + .04
  333. tecks3.Rotation = tecks2.Rotation + .75
  334. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  335. tecks3.TextTransparency = tecks2.TextTransparency + .04
  336. end
  337. elseif randomrot == 2 then
  338. for i = 1, 50 do
  339. swait()
  340. tecks2.Rotation = tecks2.Rotation + .75
  341. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  342. tecks2.TextTransparency = tecks2.TextTransparency + .04
  343. tecks3.Rotation = tecks2.Rotation - .75
  344. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  345. tecks3.TextTransparency = tecks2.TextTransparency + .04
  346. end
  347. end
  348. naeeym2:Destroy()
  349. end)
  350. chat()
  351. end
  352.  
  353.  
  354. local Create = LoadLibrary("RbxUtility").Create
  355.  
  356. CFuncs = {
  357. ["Part"] = {
  358. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  359. local Part = Create("Part"){
  360. Parent = Parent,
  361. Reflectance = Reflectance,
  362. Transparency = Transparency,
  363. CanCollide = false,
  364. Locked = true,
  365. BrickColor = BrickColor.new(tostring(BColor)),
  366. Name = Name,
  367. Size = Size,
  368. Material = Material,
  369. }
  370. RemoveOutlines(Part)
  371. return Part
  372. end;
  373. };
  374.  
  375. ["Mesh"] = {
  376. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  377. local Msh = Create(Mesh){
  378. Parent = Part,
  379. Offset = OffSet,
  380. Scale = Scale,
  381. }
  382. if Mesh == "SpecialMesh" then
  383. Msh.MeshType = MeshType
  384. Msh.MeshId = MeshId
  385. end
  386. return Msh
  387. end;
  388. };
  389.  
  390. ["Mesh"] = {
  391. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  392. local Msh = Create(Mesh){
  393. Parent = Part,
  394. Offset = OffSet,
  395. Scale = Scale,
  396. }
  397. if Mesh == "SpecialMesh" then
  398. Msh.MeshType = MeshType
  399. Msh.MeshId = MeshId
  400. end
  401. return Msh
  402. end;
  403. };
  404.  
  405. ["Weld"] = {
  406. Create = function(Parent, Part0, Part1, C0, C1)
  407. local Weld = Create("Weld"){
  408. Parent = Parent,
  409. Part0 = Part0,
  410. Part1 = Part1,
  411. C0 = C0,
  412. C1 = C1,
  413. }
  414. return Weld
  415. end;
  416. };
  417.  
  418. ["Sound"] = {
  419. Create = function(id, par, vol, pit)
  420. coroutine.resume(coroutine.create(function()
  421. local S = Create("Sound"){
  422. Volume = vol,
  423. Pitch = pit or 1,
  424. SoundId = id,
  425. Parent = par or workspace,
  426. }
  427. wait()
  428. S:play()
  429. game:GetService("Debris"):AddItem(S, 10)
  430. end))
  431. end;
  432. };
  433.  
  434. ["LongSound"] = {
  435. Create = function(id, par, vol, pit)
  436. coroutine.resume(coroutine.create(function()
  437. local S = Create("Sound"){
  438. Volume = vol,
  439. Pitch = pit or 1,
  440. SoundId = id,
  441. Parent = par or workspace,
  442. }
  443. wait()
  444. S:play()
  445. game:GetService("Debris"):AddItem(S, 30)
  446. end))
  447. end;
  448. };
  449.  
  450.  
  451.  
  452. CreateTemplate = {
  453.  
  454. };
  455. }
  456.  
  457.  
  458.  
  459. New = function(Object, Parent, Name, Data)
  460. local Object = Instance.new(Object)
  461. for Index, Value in pairs(Data or {}) do
  462. Object[Index] = Value
  463. end
  464. Object.Parent = Parent
  465. Object.Name = Name
  466. return Object
  467. end
  468. local halocolor = BrickColor.new("Dark indigo")
  469. local wepcolor = BrickColor.new("Really black")
  470. local MutantParts = Instance.new("Model",char)
  471. local MutantParts2 = Instance.new("Model",char)
  472.  
  473. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  474. local p = Instance.new("Part")
  475. p.TopSurface = 0
  476. p.BottomSurface = 0
  477. p.Parent = parent
  478. p.Size = Vector3.new(0.1,0.1,0.1)
  479. p.Transparency = transparency
  480. p.Reflectance = reflectance
  481. p.CanCollide = false
  482. p.Locked = true
  483. p.BrickColor = brickcolor
  484. p.Material = material
  485. return p
  486. end
  487.  
  488. function CreateMesh(parent,meshtype,x1,y1,z1)
  489. local mesh = Instance.new("SpecialMesh",parent)
  490. mesh.MeshType = meshtype
  491. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  492. return mesh
  493. end
  494.  
  495. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  496. local mesh = Instance.new("SpecialMesh",parent)
  497. mesh.MeshType = "FileMesh"
  498. mesh.MeshId = meshid
  499. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  500. mesh.Scale = Vector3.new(x1,y1,z1)
  501. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  502. return mesh
  503. end
  504.  
  505. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  506. local weld = Instance.new("Weld")
  507. weld.Parent = parent
  508. weld.Part0 = part0
  509. weld.Part1 = part1
  510. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  511. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  512. return weld
  513. end
  514.  
  515. --larm.Name = "MutatedLeftArm"
  516.  
  517. extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  518. CreateMesh(extend,"Brick",0.65,1,0.65)
  519. CreateWeld(extend,larm,extend,0,0.25,0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  520. extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  521. CreateMesh(extend,"Brick",0.65,1,0.65)
  522. CreateWeld(extend,larm,extend,0.25,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  523. extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  524. CreateMesh(extend,"Brick",0.65,1,0.65)
  525. CreateWeld(extend,larm,extend,-0.275,-0.35,-0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  526. extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  527. CreateMesh(extendsph,"Sphere",1.25,1.25,1.25)
  528. CreateWeld(extendsph,larm,extendsph,0.185,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  529. extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  530. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  531. CreateWeld(extendsph,larm,extendsph,0.35,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  532. extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  533. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  534. CreateWeld(extendsph,larm,extendsph,-0.35,-0.5,-0.35,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  535. extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
  536. CreateMesh(extendcl,"Wedge",0.05,0.5,2)
  537. CreateWeld(extendcl,larm,extendcl,0,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  538. extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
  539. CreateMesh(extendcl,"Wedge",0.05,0.5,2)
  540. CreateWeld(extendcl,larm,extendcl,0.25,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  541. extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
  542. CreateMesh(extendcl,"Wedge",0.05,0.5,2)
  543. CreateWeld(extendcl,larm,extendcl,-0.25,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  544.  
  545. --- Secondary
  546. extendcl = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("White"))
  547. CreateMesh(extendcl,"Wedge",0.05,1,3)
  548. CreateWeld(extendcl,rarm,extendcl,0,-0.75,1,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  549. extendcl = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("White"))
  550. CreateMesh(extendcl,"Wedge",0.05,1,1)
  551. CreateWeld(extendcl,rarm,extendcl,0,-0.75,1,math.rad(-90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  552. extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  553. CreateMesh(extend,"Brick",0.65,1,0.65)
  554. CreateWeld(extend,rarm,extend,-0.275,-0.35,-0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  555. extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  556. CreateMesh(extend,"Brick",0.65,1,0.65)
  557. CreateWeld(extend,rarm,extend,0.275,-0.15,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  558. extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  559. CreateMesh(extend,"Brick",0.65,1,0.65)
  560. CreateWeld(extend,rarm,extend,-0.205,0.15,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  561. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  562. CreateMesh(extendsph,"Sphere",1.25,1.25,1.25)
  563. CreateWeld(extendsph,rarm,extendsph,0.125,0,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  564. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  565. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  566. CreateWeld(extendsph,rarm,extendsph,-0.35,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  567. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  568. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  569. CreateWeld(extendsph,rarm,extendsph,0.315,-0.5,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  570. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  571. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  572. CreateWeld(extendsph,rarm,extendsph,-0.235,0.45,-0.3,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  573.  
  574.  
  575. for i, v in pairs(MutantParts:GetChildren()) do
  576. if v:IsA("Part") then
  577. v.Transparency = 1
  578. end
  579. end
  580.  
  581. for i, v in pairs(MutantParts2:GetChildren()) do
  582. if v:IsA("Part") then
  583. v.Transparency = 1
  584. end
  585. end
  586. function RemoveOutlines(part)
  587. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  588. end
  589. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  590. local Part = Create("Part")({
  591. Parent = Parent,
  592. Reflectance = Reflectance,
  593. Transparency = Transparency,
  594. CanCollide = false,
  595. Locked = true,
  596. BrickColor = BrickColor.new(tostring(BColor)),
  597. Name = Name,
  598. Size = Size,
  599. Material = Material
  600. })
  601. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  602. RemoveOutlines(Part)
  603. return Part
  604. end
  605. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  606. local Msh = Create(Mesh)({
  607. Parent = Part,
  608. Offset = OffSet,
  609. Scale = Scale
  610. })
  611. if Mesh == "SpecialMesh" then
  612. Msh.MeshType = MeshType
  613. Msh.MeshId = MeshId
  614. end
  615. return Msh
  616. end
  617. function CreateWeld(Parent, Part0, Part1, C0, C1)
  618. local Weld = Create("Weld")({
  619. Parent = Parent,
  620. Part0 = Part0,
  621. Part1 = Part1,
  622. C0 = C0,
  623. C1 = C1
  624. })
  625. return Weld
  626. end
  627.  
  628. local ff = Instance.new("ForceField",char)
  629. ff.Visible = false
  630.  
  631. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  632. local gui = it(GuiType)
  633. gui.Parent = parent
  634. gui.Text = text
  635. gui.BackgroundTransparency = backtrans
  636. gui.BackgroundColor3 = backcol
  637. gui.SizeConstraint = "RelativeXY"
  638. gui.TextXAlignment = "Center"
  639. gui.TextYAlignment = "Center"
  640. gui.Position = pos
  641. gui.Size = size
  642. gui.Font = "SourceSans"
  643. gui.FontSize = "Size14"
  644. gui.TextWrapped = false
  645. gui.TextStrokeTransparency = 0
  646. gui.TextColor = BrickColor.new("White")
  647. return gui
  648. end
  649. ---- GUI set
  650. local basgui = it("GuiMain")
  651. basgui.Parent = plr.PlayerGui
  652. basgui.Name = "Killcounter GUI"
  653. local basframe = it("Frame")
  654. basframe.Parent = basgui
  655. basframe.BackgroundColor3 = Color3.new(255, 255, 255)
  656. basframe.BackgroundTransparency = 1
  657. basframe.BorderColor3 = Color3.new(17, 17, 17)
  658. basframe.Size = UDim2.new(0.2, 0, 0.2, 0)
  659. basframe.Position = UDim2.new(0.8, 0, 0.8, 0)
  660.  
  661. local basframelist = it("Frame")
  662. basframelist.Parent = basgui
  663. basframelist.BackgroundColor3 = Color3.new(255, 255, 255)
  664. basframelist.BackgroundTransparency = 1
  665. basframelist.BorderColor3 = Color3.new(17, 17, 17)
  666. basframelist.Size = UDim2.new(0.2, 0, 0.2, 0)
  667. basframelist.Position = UDim2.new(0.8, 0, 0.8, 0)
  668.  
  669. local uhh = gui("TextLabel", basframe, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.15, 0, 0.10, 0), UDim2.new(0.95, 0, 0.15, 0))
  670. uhh.ZIndex = 2
  671. uhh.Font = "Arcade"
  672. uhh.TextStrokeColor3 = Color3.new(180,180,0)
  673. uhh.TextColor3 = Color3.new(0,0,0)
  674. uhh.BackgroundTransparency = 1
  675. uhh.BorderSizePixel = 0.65
  676. uhh.TextScaled = false
  677. uhh.TextXAlignment = "Left"
  678. uhh.Text = "Kills : 0"
  679. uhh.TextSize = 54
  680.  
  681.  
  682. local uhh2 = gui("TextLabel", basframelist, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.8, 0, 0.10, 0), UDim2.new(0.95, 0, 0.15, 0))
  683. uhh2.ZIndex = 2
  684. uhh2.Font = "Bodoni"
  685. uhh2.TextStrokeColor3 = Color3.new(1,0,0)
  686. uhh2.TextColor3 = Color3.new(0,0,0)
  687. uhh2.BackgroundTransparency = 1
  688. uhh2.BorderSizePixel = 0.65
  689. uhh2.TextScaled = false
  690. uhh2.TextXAlignment = "Left"
  691. uhh2.Text = "Required kills for second mutated arm: 15"
  692. uhh2.TextSize = 24
  693. local uhh3 = gui("TextLabel", basframelist, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.5, 0, -0.1, 0), UDim2.new(0.95, 0, 0.15, 0))
  694. uhh3.ZIndex = 2
  695. uhh3.Font = "Bodoni"
  696. uhh3.TextStrokeColor3 = Color3.new(1,0,0)
  697. uhh3.TextColor3 = Color3.new(0,0,0)
  698. uhh3.BackgroundTransparency = 1
  699. uhh3.BorderSizePixel = 0.65
  700. uhh3.TextScaled = false
  701. uhh3.TextXAlignment = "Left"
  702. uhh3.Text = "Required kills for the end: 50"
  703. uhh3.TextSize = 24
  704.  
  705.  
  706. Player=game:GetService("Players").LocalPlayer
  707. Character=Player.Character
  708. local Mouse = Player:GetMouse()
  709. PlayerGui=Player.PlayerGui
  710. Backpack=Player.Backpack
  711. Torso=Character.Torso
  712. Head=Character.Head
  713. Humanoid=Character.Humanoid
  714. m=Instance.new('Model',Character)
  715. LeftArm=Character["Left Arm"]
  716. LeftLeg=Character["Left Leg"]
  717. RightArm=Character["Right Arm"]
  718. RightLeg=Character["Right Leg"]
  719. LS=Torso["Left Shoulder"]
  720. LH=Torso["Left Hip"]
  721. RS=Torso["Right Shoulder"]
  722. RH=Torso["Right Hip"]
  723. Face = Head.face
  724. Neck=Torso.Neck
  725. it=Instance.new
  726. attacktype=1
  727. vt=Vector3.new
  728. cf=CFrame.new
  729. euler=CFrame.fromEulerAnglesXYZ
  730. angles=CFrame.Angles
  731. cloaked=false
  732. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  733. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  734. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  735. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  736. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  737. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  738. RootPart=Character.HumanoidRootPart
  739. RootJoint=RootPart.RootJoint
  740. RootCF=euler(-1.57,0,3.14)
  741. attack = false
  742. attackdebounce = false
  743. deb=false
  744. equipped=true
  745. hand=false
  746. MMouse=nil
  747. combo=0
  748. mana=0
  749. trispeed=.2
  750. attackmode='none'
  751. local idle=0
  752. local Anim="Idle"
  753. local Effects={}
  754. local gun=false
  755. local shoot=false
  756. local sine = 0
  757. local change = 1
  758. player=nil
  759.  
  760. mouse=Player:GetMouse()
  761. --save shoulders
  762. RSH, LSH=nil, nil
  763. --welds
  764. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  765. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  766. LH=Torso["Left Hip"]
  767. RH=Torso["Right Hip"]
  768. TorsoColor=Torso.BrickColor
  769. function NoOutline(Part)
  770. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  771. end
  772. player=Player
  773. ch=Character
  774. RSH=ch.Torso["Right Shoulder"]
  775. LSH=ch.Torso["Left Shoulder"]
  776. --
  777. RSH.Parent=nil
  778. LSH.Parent=nil
  779. --
  780. RW.Name="Right Shoulder"
  781. RW.Part0=ch.Torso
  782. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  783. RW.C1=cf(0, 0.5, 0)
  784. RW.Part1=ch["Right Arm"]
  785. RW.Parent=ch.Torso
  786. --
  787. LW.Name="Left Shoulder"
  788. LW.Part0=ch.Torso
  789. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  790. LW.C1=cf(0, 0.5, 0)
  791. LW.Part1=ch["Left Arm"]
  792. LW.Parent=ch.Torso
  793.  
  794. local Stats=Instance.new("BoolValue")
  795. Stats.Name="Stats"
  796. Stats.Parent=Character
  797. local Atk=Instance.new("NumberValue")
  798. Atk.Name="Damage"
  799. Atk.Parent=Stats
  800. Atk.Value=1
  801. local Def=Instance.new("NumberValue")
  802. Def.Name="Defense"
  803. Def.Parent=Stats
  804. Def.Value=1
  805. local Speed=Instance.new("NumberValue")
  806. Speed.Name="Speed"
  807. Speed.Parent=Stats
  808. Speed.Value=1
  809. local Mvmt=Instance.new("NumberValue")
  810. Mvmt.Name="Movement"
  811. Mvmt.Parent=Stats
  812. Mvmt.Value=1
  813.  
  814. local donum=0
  815.  
  816.  
  817. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  818. local fp=it("Part")
  819. fp.formFactor=formfactor
  820. fp.Parent=parent
  821. fp.Reflectance=reflectance
  822. fp.Transparency=transparency
  823. fp.CanCollide=false
  824. fp.Locked=true
  825. fp.BrickColor=brickcolor
  826. fp.Name=name
  827. fp.Size=size
  828. fp.Position=Torso.Position
  829. NoOutline(fp)
  830. fp.Material="SmoothPlastic"
  831. fp:BreakJoints()
  832. return fp
  833. end
  834.  
  835. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  836. local mesh=it(Mesh)
  837. mesh.Parent=part
  838. if Mesh=="SpecialMesh" then
  839. mesh.MeshType=meshtype
  840. if meshid~="nil" then
  841. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  842. end
  843. end
  844. mesh.Offset=offset
  845. mesh.Scale=scale
  846. return mesh
  847. end
  848.  
  849. function weld(parent,part0,part1,c0)
  850. local weld=it("Weld")
  851. weld.Parent=parent
  852. weld.Part0=part0
  853. weld.Part1=part1
  854. weld.C0=c0
  855. return weld
  856. end
  857.  
  858. local Color1=Torso.BrickColor
  859.  
  860. local bodvel=Instance.new("BodyVelocity")
  861. local bg=Instance.new("BodyGyro")
  862.  
  863. function swait(num)
  864. if num==0 or num==nil then
  865. game:service'RunService'.Stepped:wait(0)
  866. else
  867. for i=0,num do
  868. game:service'RunService'.Stepped:wait(0)
  869. end
  870. end
  871. end
  872.  
  873.  
  874. so = function(id,par,vol,pit)
  875. coroutine.resume(coroutine.create(function()
  876. local sou = Instance.new("Sound",par or workspace)
  877. sou.Volume=vol
  878. sou.Pitch=pit or 1
  879. sou.SoundId=id
  880. swait()
  881. sou:play()
  882. game:GetService("Debris"):AddItem(sou,6)
  883. end))
  884. end
  885.  
  886. function clerp(a,b,t)
  887. local qa = {QuaternionFromCFrame(a)}
  888. local qb = {QuaternionFromCFrame(b)}
  889. local ax, ay, az = a.x, a.y, a.z
  890. local bx, by, bz = b.x, b.y, b.z
  891. local _t = 1-t
  892. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  893. end
  894.  
  895. function QuaternionFromCFrame(cf)
  896. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  897. local trace = m00 + m11 + m22
  898. if trace > 0 then
  899. local s = math.sqrt(1 + trace)
  900. local recip = 0.5/s
  901. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  902. else
  903. local i = 0
  904. if m11 > m00 then
  905. i = 1
  906. end
  907. if m22 > (i == 0 and m00 or m11) then
  908. i = 2
  909. end
  910. if i == 0 then
  911. local s = math.sqrt(m00-m11-m22+1)
  912. local recip = 0.5/s
  913. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  914. elseif i == 1 then
  915. local s = math.sqrt(m11-m22-m00+1)
  916. local recip = 0.5/s
  917. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  918. elseif i == 2 then
  919. local s = math.sqrt(m22-m00-m11+1)
  920. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  921. end
  922. end
  923. end
  924.  
  925. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  926. local xs, ys, zs = x + x, y + y, z + z
  927. local wx, wy, wz = w*xs, w*ys, w*zs
  928. local xx = x*xs
  929. local xy = x*ys
  930. local xz = x*zs
  931. local yy = y*ys
  932. local yz = y*zs
  933. local zz = z*zs
  934. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  935. end
  936.  
  937. function QuaternionSlerp(a, b, t)
  938. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  939. local startInterp, finishInterp;
  940. if cosTheta >= 0.0001 then
  941. if (1 - cosTheta) > 0.0001 then
  942. local theta = math.acos(cosTheta)
  943. local invSinTheta = 1/math.sin(theta)
  944. startInterp = math.sin((1-t)*theta)*invSinTheta
  945. finishInterp = math.sin(t*theta)*invSinTheta
  946. else
  947. startInterp = 1-t
  948. finishInterp = t
  949. end
  950. else
  951. if (1+cosTheta) > 0.0001 then
  952. local theta = math.acos(-cosTheta)
  953. local invSinTheta = 1/math.sin(theta)
  954. startInterp = math.sin((t-1)*theta)*invSinTheta
  955. finishInterp = math.sin(t*theta)*invSinTheta
  956. else
  957. startInterp = t-1
  958. finishInterp = t
  959. end
  960. end
  961. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  962. end
  963.  
  964. local function CFrameFromTopBack(at, top, back)
  965. local right = top:Cross(back)
  966. return CFrame.new(at.x, at.y, at.z,
  967. right.x, top.x, back.x,
  968. right.y, top.y, back.y,
  969. right.z, top.z, back.z)
  970. end
  971.  
  972. function Triangle(a, b, c)
  973. local edg1 = (c-a):Dot((b-a).unit)
  974. local edg2 = (a-b):Dot((c-b).unit)
  975. local edg3 = (b-c):Dot((a-c).unit)
  976. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  977. a, b, c = a, b, c
  978. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  979. a, b, c = b, c, a
  980. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  981. a, b, c = c, a, b
  982. else
  983. assert(false, "unreachable")
  984. end
  985.  
  986. local len1 = (c-a):Dot((b-a).unit)
  987. local len2 = (b-a).magnitude - len1
  988. local width = (a + (b-a).unit*len1 - c).magnitude
  989.  
  990. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  991.  
  992. local list = {}
  993.  
  994. if len1 > 0.01 then
  995. local w1 = Instance.new('WedgePart', m)
  996. game:GetService("Debris"):AddItem(w1,5)
  997. w1.Material = "SmoothPlastic"
  998. w1.FormFactor = 'Custom'
  999. w1.BrickColor = BrickColor.new("Really red")
  1000. w1.Transparency = 0
  1001. w1.Reflectance = 0
  1002. w1.Material = "SmoothPlastic"
  1003. w1.CanCollide = false
  1004. local l1 = Instance.new("PointLight",w1)
  1005. l1.Color = Color3.new(170,0,0)
  1006. NoOutline(w1)
  1007. local sz = Vector3.new(0.2, width, len1)
  1008. w1.Size = sz
  1009. local sp = Instance.new("SpecialMesh",w1)
  1010. sp.MeshType = "Wedge"
  1011. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  1012. w1:BreakJoints()
  1013. w1.Anchored = true
  1014. w1.Parent = workspace
  1015. w1.Transparency = 0.7
  1016. table.insert(Effects,{w1,"Disappear",.01})
  1017. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1018. table.insert(list,w1)
  1019. end
  1020.  
  1021. if len2 > 0.01 then
  1022. local w2 = Instance.new('WedgePart', m)
  1023. game:GetService("Debris"):AddItem(w2,5)
  1024. w2.Material = "SmoothPlastic"
  1025. w2.FormFactor = 'Custom'
  1026. w2.BrickColor = BrickColor.new("Really red")
  1027. w2.Transparency = 0
  1028. w2.Reflectance = 0
  1029. w2.Material = "SmoothPlastic"
  1030. w2.CanCollide = false
  1031. local l2 = Instance.new("PointLight",w2)
  1032. l2.Color = Color3.new(170,0,0)
  1033. NoOutline(w2)
  1034. local sz = Vector3.new(0.2, width, len2)
  1035. w2.Size = sz
  1036. local sp = Instance.new("SpecialMesh",w2)
  1037. sp.MeshType = "Wedge"
  1038. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  1039. w2:BreakJoints()
  1040. w2.Anchored = true
  1041. w2.Parent = workspace
  1042. w2.Transparency = 0.7
  1043. table.insert(Effects,{w2,"Disappear",.01})
  1044. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1045. table.insert(list,w2)
  1046. end
  1047. return unpack(list)
  1048. end
  1049.  
  1050.  
  1051. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1052. if hit.Parent == nil then
  1053. return
  1054. end
  1055. local h = hit.Parent:FindFirstChild("Humanoid")
  1056. for _, v in pairs(hit.Parent:children()) do
  1057. if v:IsA("Humanoid") then
  1058. h = v
  1059. end
  1060. end
  1061. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1062. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1063. return
  1064. end
  1065. local c = Create("ObjectValue")({
  1066. Name = "creator",
  1067. Value = game:service("Players").LocalPlayer,
  1068. Parent = h
  1069. })
  1070. game:GetService("Debris"):AddItem(c, 0.5)
  1071. if HitSound ~= nil and HitPitch ~= nil then
  1072. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1073. end
  1074. local Damage = math.random(minim, maxim)
  1075. local blocked = false
  1076. local block = hit.Parent:findFirstChild("Block")
  1077. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1078. blocked = true
  1079. block.Value = block.Value - 1
  1080. print(block.Value)
  1081. end
  1082. if blocked == false then
  1083. HitHealth = h.Health
  1084. h.Health = h.Health - Damage
  1085. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1086. print("gained kill")
  1087. end
  1088. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1089. else
  1090. h.Health = h.Health - Damage / 2
  1091. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1092. end
  1093. if Type == "Knockdown" then
  1094. local hum = hit.Parent.Humanoid
  1095. hum.PlatformStand = true
  1096. coroutine.resume(coroutine.create(function(HHumanoid)
  1097. swait(1)
  1098. HHumanoid.PlatformStand = false
  1099. end), hum)
  1100. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1101. local bodvol = Create("BodyVelocity")({
  1102. velocity = angle * knockback,
  1103. P = 5000,
  1104. maxForce = Vector3.new(8000, 8000, 8000),
  1105. Parent = hit
  1106. })
  1107. local rl = Create("BodyAngularVelocity")({
  1108. P = 3000,
  1109. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1110. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1111. Parent = hit
  1112. })
  1113. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1114. game:GetService("Debris"):AddItem(rl, 0.5)
  1115. elseif Type == "Normal" then
  1116. local vp = Create("BodyVelocity")({
  1117. P = 500,
  1118. maxForce = Vector3.new(math.huge, 0, math.huge),
  1119. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1120. })
  1121. if knockback > 0 then
  1122. vp.Parent = hit.Parent.Torso
  1123. end
  1124. game:GetService("Debris"):AddItem(vp, 0.5)
  1125. elseif Type == "Up" then
  1126. local bodyVelocity = Create("BodyVelocity")({
  1127. velocity = Vector3.new(0, 20, 0),
  1128. P = 5000,
  1129. maxForce = Vector3.new(8000, 8000, 8000),
  1130. Parent = hit
  1131. })
  1132. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1133. local bodyVelocity = Create("BodyVelocity")({
  1134. velocity = Vector3.new(0, 20, 0),
  1135. P = 5000,
  1136. maxForce = Vector3.new(8000, 8000, 8000),
  1137. Parent = hit
  1138. })
  1139. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1140. elseif Type == "Leech" then
  1141. local hum = hit.Parent.Humanoid
  1142. if hum ~= nil then
  1143. for i = 0, 2 do
  1144. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1145. end
  1146. Humanoid.Health = Humanoid.Health + 10
  1147. end
  1148. elseif Type == "UpKnock" then
  1149. local hum = hit.Parent.Humanoid
  1150. hum.PlatformStand = true
  1151. if hum ~= nil then
  1152. hitr = true
  1153. end
  1154. coroutine.resume(coroutine.create(function(HHumanoid)
  1155. swait(5)
  1156. HHumanoid.PlatformStand = false
  1157. hitr = false
  1158. end), hum)
  1159. local bodyVelocity = Create("BodyVelocity")({
  1160. velocity = Vector3.new(0, 20, 0),
  1161. P = 5000,
  1162. maxForce = Vector3.new(8000, 8000, 8000),
  1163. Parent = hit
  1164. })
  1165. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1166. local bodyVelocity = Create("BodyVelocity")({
  1167. velocity = Vector3.new(0, 20, 0),
  1168. P = 5000,
  1169. maxForce = Vector3.new(8000, 8000, 8000),
  1170. Parent = hit
  1171. })
  1172. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1173. elseif Type == "Snare" then
  1174. local bp = Create("BodyPosition")({
  1175. P = 2000,
  1176. D = 100,
  1177. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1178. position = hit.Parent.Torso.Position,
  1179. Parent = hit.Parent.Torso
  1180. })
  1181. game:GetService("Debris"):AddItem(bp, 1)
  1182. elseif Type == "Slashnare" then
  1183. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1184. for i = 1, math.random(4, 5) do
  1185. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1186. end
  1187. local bp = Create("BodyPosition")({
  1188. P = 2000,
  1189. D = 100,
  1190. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1191. position = hit.Parent.Torso.Position,
  1192. Parent = hit.Parent.Torso
  1193. })
  1194. game:GetService("Debris"):AddItem(bp, 1)
  1195. elseif Type == "Spike" then
  1196. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1197. local bp = Create("BodyPosition")({
  1198. P = 2000,
  1199. D = 100,
  1200. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1201. position = hit.Parent.Torso.Position,
  1202. Parent = hit.Parent.Torso
  1203. })
  1204. game:GetService("Debris"):AddItem(bp, 1)
  1205. elseif Type == "Freeze" then
  1206. local BodPos = Create("BodyPosition")({
  1207. P = 50000,
  1208. D = 1000,
  1209. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1210. position = hit.Parent.Torso.Position,
  1211. Parent = hit.Parent.Torso
  1212. })
  1213. local BodGy = Create("BodyGyro")({
  1214. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1215. P = 20000,
  1216. Parent = hit.Parent.Torso,
  1217. cframe = hit.Parent.Torso.CFrame
  1218. })
  1219. hit.Parent.Torso.Anchored = true
  1220. coroutine.resume(coroutine.create(function(Part)
  1221. swait(1.5)
  1222. Part.Anchored = false
  1223. end), hit.Parent.Torso)
  1224. game:GetService("Debris"):AddItem(BodPos, 3)
  1225. game:GetService("Debris"):AddItem(BodGy, 3)
  1226. end
  1227. local debounce = Create("BoolValue")({
  1228. Name = "DebounceHit",
  1229. Parent = hit.Parent,
  1230. Value = true
  1231. })
  1232. game:GetService("Debris"):AddItem(debounce, Delay)
  1233. c = Instance.new("ObjectValue")
  1234. c.Name = "creator"
  1235. c.Value = Player
  1236. c.Parent = h
  1237. game:GetService("Debris"):AddItem(c, 0.5)
  1238. end
  1239. end
  1240. function ShowDamage(Pos, Text, Time, Color)
  1241. local Rate = 0.03333333333333333
  1242. local Pos = Pos or Vector3.new(0, 0, 0)
  1243. local Text = Text or ""
  1244. local Time = Time or 2
  1245. local Color = Color or Color3.new(1, 0, 1)
  1246. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1247. EffectPart.Anchored = true
  1248. local BillboardGui = Create("BillboardGui")({
  1249. Size = UDim2.new(3, 0, 3, 0),
  1250. Adornee = EffectPart,
  1251. Parent = EffectPart
  1252. })
  1253. local TextLabel = Create("TextLabel")({
  1254. BackgroundTransparency = 1,
  1255. Size = UDim2.new(1, 0, 1, 0),
  1256. Text = Text,
  1257. TextColor3 = Color,
  1258. TextScaled = true,
  1259. Font = Enum.Font.ArialBold,
  1260. Parent = BillboardGui
  1261. })
  1262. game.Debris:AddItem(EffectPart, Time + 0.1)
  1263. EffectPart.Parent = game:GetService("Workspace")
  1264. delay(0, function()
  1265. local Frames = Time / Rate
  1266. for Frame = 1, Frames do
  1267. wait(Rate)
  1268. local Percent = Frame / Frames
  1269. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1270. TextLabel.TextTransparency = Percent
  1271. end
  1272. if EffectPart and EffectPart.Parent then
  1273. EffectPart:Destroy()
  1274. end
  1275. end)
  1276. end
  1277. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1278. for _, c in pairs(workspace:children()) do
  1279. local hum = c:findFirstChild("Humanoid")
  1280. if hum ~= nil then
  1281. local head = c:findFirstChild("Torso")
  1282. if head ~= nil then
  1283. local targ = head.Position - Part.Position
  1284. local mag = targ.magnitude
  1285. if magni >= mag and c.Name ~= Player.Name then
  1286. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1287. end
  1288. end
  1289. end
  1290. end
  1291. end
  1292.  
  1293. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1294. for _, c in pairs(workspace:children()) do
  1295. local hum = c:findFirstChild("Humanoid")
  1296. if hum ~= nil then
  1297. local head = c:findFirstChild("Torso")
  1298. if head ~= nil then
  1299. local targ = head.Position - Part.Position
  1300. local mag = targ.magnitude
  1301. if magni >= mag and c.Name ~= Player.Name then
  1302. MagicBlock(BrickColor.new("Dark indigo"),head.CFrame,5,5,5,1,1,1,0.05)
  1303. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1304. end
  1305. end
  1306. end
  1307. end
  1308. end
  1309.  
  1310. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1311. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1312. end
  1313.  
  1314. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1315. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1316. prt.Anchored=true
  1317. prt.CFrame=cframe
  1318. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1319. --http://www.roblox.com/asset/?id=4770560
  1320. game:GetService("Debris"):AddItem(prt,2)
  1321. CF=prt.CFrame
  1322. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1323. for i=0,1,0.2 do
  1324. wait()
  1325. Part.CFrame=CF*cf(0,0,-0.4)
  1326. end
  1327. for i=0,1,delay do
  1328. wait()
  1329. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1330. Mesh.Scale=Mesh.Scale
  1331. end
  1332. for i=0,1,0.1 do
  1333. wait()
  1334. Part.Transparency=i
  1335. end
  1336. Part.Parent=nil
  1337. end),prt,msh,CF)
  1338. end
  1339.  
  1340. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1341. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1342. prt.Anchored=true
  1343. prt.Material = "Neon"
  1344. prt.CFrame=cframe
  1345. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1346. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1347. game:GetService("Debris"):AddItem(prt,5)
  1348. coroutine.resume(coroutine.create(function(Part,Mesh)
  1349. for i=0,1,delay do
  1350. swait()
  1351. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1352. Part.Transparency=i
  1353. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1354. end
  1355. Part.Parent=nil
  1356. end),prt,msh)
  1357. end
  1358.  
  1359. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1360. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1361. prt.Anchored=true
  1362. prt.Material = "Neon"
  1363. prt.CFrame=cframe
  1364. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1365. game:GetService("Debris"):AddItem(prt,5)
  1366. coroutine.resume(coroutine.create(function(Part,Mesh)
  1367. local rtype = rottype
  1368. for i=0,1,delay do
  1369. swait()
  1370. if rtype == 1 then
  1371. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1372. elseif rtype == 2 then
  1373. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1374. end
  1375. Part.Transparency=i
  1376. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1377. end
  1378. Part.Parent=nil
  1379. end),prt,msh)
  1380. end
  1381.  
  1382. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1383. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1384. prt.Anchored=true
  1385. prt.CFrame=cframe
  1386. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1387. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1388. game:GetService("Debris"):AddItem(prt,5)
  1389. coroutine.resume(coroutine.create(function(Part,Mesh)
  1390. for i=0,1,delay do
  1391. wait()
  1392. Part.Transparency=i
  1393. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1394. end
  1395. Part.Parent=nil
  1396. end),prt,msh)
  1397. end
  1398.  
  1399. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1400. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1401. prt.Anchored=true
  1402. prt.Material = "Neon"
  1403. prt.CFrame=cframe
  1404. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1405. game:GetService("Debris"):AddItem(prt,5)
  1406. coroutine.resume(coroutine.create(function(Part,Mesh)
  1407. local rtype = rottype
  1408. for i=0,1,delay do
  1409. swait()
  1410. if rtype == 1 then
  1411. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1412. elseif rtype == 2 then
  1413. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1414. end
  1415. Part.Transparency=i
  1416. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1417. end
  1418. Part.Parent=nil
  1419. end),prt,msh)
  1420. end
  1421.  
  1422. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1423. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1424. prt.Anchored=true
  1425. prt.Material = "Neon"
  1426. prt.CFrame=cframe
  1427. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1428. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1429. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1430. game:GetService("Debris"):AddItem(prt,5)
  1431. coroutine.resume(coroutine.create(function(Part,Mesh)
  1432. local rtype = rottype
  1433. for i=0,1,delay do
  1434. swait()
  1435. if rtype == 1 then
  1436. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1437. elseif rtype == 2 then
  1438. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1439. end
  1440. dec.Transparency=i
  1441. dec2.Transparency=i
  1442. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1443. end
  1444. Part.Parent=nil
  1445. end),prt,msh)
  1446. end
  1447.  
  1448. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1449. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1450. prt.Anchored=true
  1451. prt.Material = "Neon"
  1452. prt.CFrame=cframe
  1453. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1454. game:GetService("Debris"):AddItem(prt,5)
  1455. coroutine.resume(coroutine.create(function(Part,Mesh)
  1456. local rtype = rottype
  1457. for i=0,1,delay do
  1458. swait()
  1459. if rtype == 1 then
  1460. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1461. elseif rtype == 2 then
  1462. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1463. end
  1464. prt.Transparency=i
  1465. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1466. end
  1467. Part.Parent=nil
  1468. end),prt,msh)
  1469. end
  1470.  
  1471. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1472. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1473. prt.Anchored=true
  1474. prt.Material = "Neon"
  1475. prt.CFrame=cframe
  1476. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1477. game:GetService("Debris"):AddItem(prt,5)
  1478. coroutine.resume(coroutine.create(function(Part,Mesh)
  1479. local rtype = rottype
  1480. for i=0,1,delay do
  1481. swait()
  1482. if rtype == 1 then
  1483. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1484. elseif rtype == 2 then
  1485. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  1486. end
  1487. prt.Transparency=i
  1488. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  1489. end
  1490. Part.Parent=nil
  1491. end),prt,msh)
  1492. end
  1493.  
  1494. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  1495. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1496. prt.Anchored=true
  1497. prt.Material = "Neon"
  1498. prt.CFrame=cframe
  1499. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1500. game:GetService("Debris"):AddItem(prt,5)
  1501. coroutine.resume(coroutine.create(function(Part,Mesh)
  1502. local rtype = rottype
  1503. for i=0,1,delay do
  1504. swait()
  1505. if rtype == 1 then
  1506. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1507. elseif rtype == 2 then
  1508. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1509. end
  1510. prt.Transparency=i
  1511. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1512. end
  1513. Part.Parent=nil
  1514. end),prt,msh)
  1515. end
  1516.  
  1517. function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1518. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1519. prt.Anchored=true
  1520. prt.Material = "Neon"
  1521. prt.CFrame=cframe
  1522. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1523. game:GetService("Debris"):AddItem(prt,5)
  1524. coroutine.resume(coroutine.create(function(Part,Mesh)
  1525. local rtype = rottype
  1526. for i=0,1,delay do
  1527. swait()
  1528. if rtype == 1 then
  1529. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1530. elseif rtype == 2 then
  1531. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1532. end
  1533. prt.Transparency=i
  1534. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1535. end
  1536. Part.Parent=nil
  1537. end),prt,msh)
  1538. end
  1539.  
  1540. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1541. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1542. prt.Anchored=false
  1543. prt.CFrame=cframe
  1544. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1545. local wld=weld(prt,prt,Parent,cframe)
  1546. game:GetService("Debris"):AddItem(prt,5)
  1547. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1548. for i=0,1,delay do
  1549. wait()
  1550. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1551. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1552. Part.Transparency=i
  1553. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1554. end
  1555. Part.Parent=nil
  1556. end),prt,msh,wld)
  1557. end
  1558.  
  1559. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1560. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1561. prt.Anchored=false
  1562. prt.CFrame=cframe
  1563. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1564. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1565. game:GetService("Debris"):AddItem(prt,5)
  1566. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1567. for i=0,1,delay do
  1568. wait()
  1569. Weld.C0=euler(i*20,0,0)
  1570. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1571. Part.Transparency=i
  1572. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1573. end
  1574. Part.Parent=nil
  1575. end),prt,msh,wld)
  1576. end
  1577.  
  1578. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1579. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1580. prt.Anchored=true
  1581. prt.CFrame=cframe
  1582. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1583. game:GetService("Debris"):AddItem(prt,2)
  1584. coroutine.resume(coroutine.create(function(Part,Mesh)
  1585. for i=0,1,delay do
  1586. wait()
  1587. Part.CFrame=Part.CFrame
  1588. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1589. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1590. prt2.Anchored=true
  1591. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1592. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1593. game:GetService("Debris"):AddItem(prt2,2)
  1594. coroutine.resume(coroutine.create(function(Part,Mesh)
  1595. for i=0,1,0.1 do
  1596. wait()
  1597. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1598. end
  1599. Part.Parent=nil
  1600. end),prt2,msh2)
  1601. end
  1602. for i=0,1,delay*2 do
  1603. wait()
  1604. Part.CFrame=Part.CFrame
  1605. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1606. end
  1607. Part.Parent=nil
  1608. end),prt,msh)
  1609. end
  1610.  
  1611. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1612. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1613. prt.Anchored=true
  1614. prt.CFrame=cframe
  1615. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1616. game:GetService("Debris"):AddItem(prt,2)
  1617. coroutine.resume(coroutine.create(function(Part,Mesh)
  1618. for i=0,1,delay do
  1619. wait()
  1620. Part.CFrame=Part.CFrame
  1621. Part.Transparency=i
  1622. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1623. end
  1624. Part.Parent=nil
  1625. end),prt,msh)
  1626. end
  1627.  
  1628. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1629. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1630. prt.Anchored=true
  1631. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1632. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1633. game:GetService("Debris"):AddItem(prt,2)
  1634. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1635. CF=Part.CFrame
  1636. Numbb=0
  1637. randnumb=math.random()/10
  1638. rand1=math.random()/10
  1639. for i=0,1,rand1 do
  1640. wait()
  1641. CF=CF*cf(0,math.random()/2,0)
  1642. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1643. Part.CFrame=CF*euler(Numbb,0,0)
  1644. Part.Transparency=i
  1645. Numbb=Numbb+randnumb
  1646. end
  1647. Part.Parent=nil
  1648. end),prt,CF,Numbb,randnumb)
  1649. end
  1650.  
  1651. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1652. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1653. prt.Anchored=true
  1654. prt.CFrame=cframe
  1655. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1656. game:GetService("Debris"):AddItem(prt,5)
  1657. coroutine.resume(coroutine.create(function(Part,Mesh)
  1658. for i=0,1,delay do
  1659. wait()
  1660. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1661. Part.Transparency=i
  1662. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1663. end
  1664. Part.Parent=nil
  1665. end),prt,msh)
  1666. end
  1667.  
  1668. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1669. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1670. prt.Anchored=true
  1671. prt.CFrame=cframe
  1672. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1673. game:GetService("Debris"):AddItem(prt,2)
  1674. coroutine.resume(coroutine.create(function(Part,Mesh)
  1675. for i=0,1,delay do
  1676. wait()
  1677. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  1678. Part.Transparency=i
  1679. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1680. end
  1681. Part.Parent=nil
  1682. end),prt,msh)
  1683. end
  1684.  
  1685. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  1686. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1687. prt.Anchored=true
  1688. prt.CFrame=cframe*cf(x,y,z)
  1689. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  1690. game:GetService("Debris"):AddItem(prt,5)
  1691. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  1692. local num=math.random()
  1693. local num2=math.random(-3,2)+math.random()
  1694. local numm=0
  1695. for i=0,1,delay*2 do
  1696. swait()
  1697. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  1698. Part.Transparency=i
  1699. numm=numm+0.01
  1700. end
  1701. Part.Parent=nil
  1702. Mesh.Parent=nil
  1703. end),prt,msh,x,y,z)
  1704. end
  1705.  
  1706. function dmgstart(dmg,what)
  1707. hitcon = what.Touched:connect(function(hit)
  1708. local hum = hit.Parent:FindFirstChild("Humanoid")
  1709. if hum and not hum:IsDescendantOf(Character) then
  1710. hum:TakeDamage(dmg)
  1711. end
  1712. end)
  1713. end
  1714.  
  1715. function dmgstop()
  1716. hitcon:disconnect()
  1717. end
  1718.  
  1719. function Cloak()
  1720. Face.Parent=nil
  1721. cloaked=true
  1722. for _,v in pairs(Torso.Parent:children()) do
  1723. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1724. coroutine.resume(coroutine.create(function()
  1725. for i=0,1,0.2 do
  1726. wait()
  1727. v.Transparency=i
  1728. end
  1729. v.Transparency=1
  1730. end))
  1731. end
  1732. if v.className=="Hat" then
  1733. hatp=v.Handle
  1734. coroutine.resume(coroutine.create(function(derp)
  1735. for i=0,1,0.2 do
  1736. wait()
  1737. derp.Transparency=i
  1738. end
  1739. derp.Transparency=1
  1740. end),hatp)
  1741. end
  1742. end
  1743. for _,v in pairs(m:children()) do
  1744. if v.className=="Part" then
  1745. coroutine.resume(coroutine.create(function()
  1746. for i=0,1,0.2 do
  1747. wait()
  1748. v.Transparency=i
  1749. end
  1750. v.Transparency=1
  1751. end))
  1752. end
  1753. end
  1754. end
  1755.  
  1756. function UnCloak()
  1757. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  1758. Face.Parent=Head
  1759. cloaked=false
  1760. for _,v in pairs(Torso.Parent:children()) do
  1761. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1762. coroutine.resume(coroutine.create(function()
  1763. for i=0,1,0.1 do
  1764. wait()
  1765. v.Transparency=v.Transparency-0.1
  1766. end
  1767. v.Transparency=0
  1768. end))
  1769. end
  1770. if v.className=="Hat" then
  1771. hatp=v.Handle
  1772. coroutine.resume(coroutine.create(function(derp)
  1773. for i=0,1,0.1 do
  1774. wait()
  1775. derp.Transparency=derp.Transparency-0.1
  1776. end
  1777. derp.Transparency=0
  1778. end),hatp)
  1779. end
  1780. end
  1781. for _,v in pairs(m:children()) do
  1782. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  1783. coroutine.resume(coroutine.create(function()
  1784. for i=0,1,0.1 do
  1785. wait()
  1786. v.Transparency=v.Transparency-0.1
  1787. end
  1788. v.Transparency=0
  1789. end))
  1790. v.Transparency=0
  1791. end
  1792. end
  1793. end
  1794.  
  1795. local origcolor = BrickColor.new("Dark indigo")
  1796. ---- This section of explosions.
  1797. function Explode(rad,par,pitch,vol,mindam,maxdam)
  1798. local expart = Instance.new("Part",char)
  1799. local expart2 = Instance.new("Part",char)
  1800. local rin = Instance.new("Part",char)
  1801. local rin2 = Instance.new("Part",char)
  1802. local partMesh = Instance.new("SpecialMesh",expart)
  1803. partMesh.MeshType = "Sphere"
  1804. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1805. partMesh2.MeshType = "Sphere"
  1806. local partMesh3 = Instance.new("SpecialMesh",rin)
  1807. partMesh3.MeshType = "Brick"
  1808. local partMesh4 = Instance.new("SpecialMesh",rin2)
  1809. partMesh4.MeshType = "Brick"
  1810. CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
  1811. partMesh.Scale = vt(rad,rad,rad)
  1812. expart.Size = vt(1,1,1)
  1813. expart.Transparency = 1
  1814. expart.Anchored = true
  1815. expart.Material = "Neon"
  1816. expart.BrickColor = bc("White")
  1817. expart.CFrame = par.CFrame
  1818. partMesh2.Scale = vt(rad,rad,rad)
  1819. expart2.Size = vt(1.15,1.15,1.15)
  1820. expart2.Transparency = 0.75
  1821. expart2.Anchored = true
  1822. expart2.Material = "Glass"
  1823. expart2.BrickColor = par.BrickColor
  1824. expart2.CFrame = par.CFrame
  1825. rin.Size = vt(1.15,1.15,1.15)
  1826. rin.Transparency = 1
  1827. rin.Anchored = true
  1828. rin.Material = "Neon"
  1829. rin.BrickColor = par.BrickColor
  1830. rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1831. rin2.Size = vt(1.15,1.15,1.15)
  1832. rin2.Transparency = 1
  1833. rin2.Anchored = true
  1834. rin2.Material = "Neon"
  1835. rin2.BrickColor = par.BrickColor
  1836. rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1837. partMesh3.Scale = vt(0,1,0)
  1838. partMesh4.Scale = vt(0,1,0)
  1839. local dec2 = Instance.new("Decal", rin)
  1840. dec2.Face = "Top"
  1841. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  1842. dec2.Parent = rin
  1843. local dec2b = dec2:Clone()
  1844. dec2b.Face = "Bottom"
  1845. dec2b.Parent = rin
  1846.  
  1847. local dec2a = Instance.new("Decal", rin2)
  1848. dec2a.Face = "Top"
  1849. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  1850. dec2a.Parent = rin2
  1851. local dec2ab = dec2a:Clone()
  1852. dec2ab.Face = "Bottom"
  1853. dec2ab.Parent = rin2
  1854. expart.CanCollide = false
  1855. expart2.CanCollide = false
  1856. rin.CanCollide = false
  1857. rin2.CanCollide = false
  1858. MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
  1859. local value = 1*rad/6.5
  1860. for i = 0, 199 do
  1861. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1862. expart.CFrame = expart.CFrame
  1863. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1864. expart2.CFrame = expart.CFrame
  1865. value = value - 0.035*rad/30
  1866. if value < 7.5 then
  1867. partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
  1868. rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
  1869. partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
  1870. rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
  1871. end
  1872. if value < 0 then
  1873. dec2.Transparency = dec2.Transparency + 0.025
  1874. dec2a.Transparency = dec2a.Transparency + 0.025
  1875. dec2b.Transparency = dec2b.Transparency + 0.025
  1876. dec2ab.Transparency = dec2ab.Transparency + 0.025
  1877. expart.Transparency = expart.Transparency + 0.025
  1878. expart2.Transparency = expart2.Transparency + 0.025
  1879. rin.Transparency = rin.Transparency + 0.025
  1880. rin2.Transparency = rin2.Transparency + 0.025
  1881. end
  1882. swait()
  1883. end
  1884. game:GetService("Debris"):AddItem(expart, 1)
  1885. game:GetService("Debris"):AddItem(expart2, 1)
  1886. game:GetService("Debris"):AddItem(rin, 1)
  1887. game:GetService("Debris"):AddItem(rin2, 1)
  1888. end
  1889.  
  1890. function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
  1891. local expart = Instance.new("Part",char)
  1892. local expart2 = Instance.new("Part",char)
  1893. local partMesh = Instance.new("SpecialMesh",expart)
  1894. partMesh.MeshType = "Sphere"
  1895. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1896. partMesh2.MeshType = "Sphere"
  1897. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
  1898. partMesh.Scale = vt(rad,rad,rad)
  1899. expart.Size = vt(1,1,1)
  1900. expart.Transparency = 0
  1901. expart.Anchored = true
  1902. expart.Material = "Neon"
  1903. expart.BrickColor = bc("White")
  1904. expart.CFrame = par.CFrame
  1905. partMesh2.Scale = vt(rad,rad,rad)
  1906. expart2.Size = vt(1.15,1.15,1.15)
  1907. expart2.Transparency = 0.5
  1908. expart2.Anchored = true
  1909. expart2.Material = "Neon"
  1910. expart2.BrickColor = par.BrickColor
  1911. expart2.CFrame = par.CFrame
  1912. expart.CanCollide = false
  1913. expart2.CanCollide = false
  1914. MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
  1915. local value = 1*rad/6.5
  1916. for i = 0, 75 do
  1917. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1918. expart.CFrame = expart.CFrame
  1919. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1920. expart2.CFrame = expart.CFrame
  1921. value = value - 0.035*rad/5
  1922. if value < 0 then
  1923. value = 0
  1924. expart.Transparency = expart.Transparency + 0.05
  1925. expart2.Transparency = expart2.Transparency + 0.05
  1926. end
  1927. swait()
  1928. end
  1929. game:GetService("Debris"):AddItem(expart, 1)
  1930. game:GetService("Debris"):AddItem(expart2, 1)
  1931. end
  1932.  
  1933. function AreaDanger(rad,par,mindam,maxdam)
  1934. local expart = Instance.new("Part",char)
  1935. local partMesh = Instance.new("SpecialMesh",expart)
  1936. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  1937. partMesh.MeshType = "Sphere"
  1938. partMesh.Scale = vt(rad,rad,rad)
  1939. expart.Size = vt(1,1,1)
  1940. expart.Transparency = 0.5
  1941. expart.Anchored = true
  1942. expart.Material = "Neon"
  1943. expart.CanCollide = false
  1944. expart.BrickColor = par.BrickColor
  1945. expart.CFrame = par.CFrame
  1946. local value = 1*rad/5
  1947. MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
  1948. for i = 0, 14 do
  1949. wait()
  1950. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1951. expart.CFrame = expart.CFrame
  1952. value = value - 0.035*rad
  1953. if value < 0 then
  1954. value = 0
  1955. end
  1956. end
  1957. wait(0.25)
  1958. CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
  1959. wait(0.5)
  1960. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
  1961. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
  1962. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  1963. MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
  1964. for i = 0, 14 do
  1965. wait()
  1966. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1967. expart.CFrame = expart.CFrame
  1968. value = value - 0.035*rad/2
  1969. end
  1970. expart.Transparency = 1
  1971. game:GetService("Debris"):AddItem(expart, 5)
  1972. end
  1973.  
  1974. function Swarmsplosions(negrad,rad,par,mindam,maxdam)
  1975. CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
  1976. CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
  1977. CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
  1978. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  1979. MagniDamageWithEffect(par, 25, 5,10, 0, "Normal")
  1980. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
  1981. for i = 0, 24 do
  1982. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
  1983. end
  1984. for i = 0, 24 do
  1985. local expart = Instance.new("Part",char)
  1986. expart.Transparency = 1
  1987. expart.Anchored = true
  1988. expart.CanCollide = false
  1989. expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
  1990. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
  1991. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  1992. MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal")
  1993. MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
  1994. for i = 0, 9 do
  1995. MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
  1996. end
  1997. game:GetService("Debris"):AddItem(expart, 2)
  1998. wait(0.1)
  1999. end
  2000. end
  2001.  
  2002. function EXterPlosion(par)
  2003. CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
  2004. CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
  2005. CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
  2006. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  2007. MagniDamageWithEffect(par, 500, 80,99, 0, "Normal")
  2008. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
  2009. MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
  2010. for i = 0, 24 do
  2011. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
  2012. end
  2013. for i = 0, 24 do
  2014. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
  2015. end
  2016. end
  2017. ----
  2018.  
  2019. local stackingpower = 1
  2020.  
  2021. function HellsCore()
  2022. attack = true
  2023. --[[for i = 0,1,0.1 do
  2024. swait()
  2025. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
  2026. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  2027. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2028. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  2029. end]]--
  2030.  
  2031. local rng = Instance.new("Part", char)
  2032. CFuncs["Sound"].Create("rbxassetid://401466969", root, 1, 0.6)
  2033. rng.Anchored = true
  2034. rng.BrickColor = origcolor
  2035. rng.CanCollide = false
  2036. rng.FormFactor = 3
  2037. rng.Name = "Ring"
  2038. rng.Material = "Neon"
  2039. rng.Size = Vector3.new(1, 1, 1)
  2040. rng.Transparency = 1
  2041. rng.TopSurface = 0
  2042. rng.BottomSurface = 0
  2043. rng.CFrame = root.CFrame + Vector3.new(0,-2.5,0)
  2044. local rngm = Instance.new("SpecialMesh", rng)
  2045. rngm.MeshType = "Brick"
  2046. local dec = Instance.new("Decal",rng)
  2047. dec.Texture = "http://www.roblox.com/asset/?id=401466968"
  2048. dec.Face = "Top"
  2049. local dec2 = dec:Clone()
  2050. dec2.Parent = rng
  2051. dec2.Face = "Bottom"
  2052.  
  2053. local scaler2 = 1
  2054. scaler2 = 1*3
  2055. for i = 0,10,0.1 do
  2056. swait()
  2057. scaler2 = scaler2 - 0.01*3
  2058. rngm.Scale = rngm.Scale + Vector3.new(scaler2, 0, scaler2)
  2059. end
  2060. wait(3)
  2061. for i = 0,10,0.1 do
  2062. swait()
  2063. scaler2 = scaler2 - 0.01*3
  2064. dec.Transparency = dec.Transparency + 0.01
  2065. dec2.Transparency = dec2.Transparency + 0.01
  2066. rngm.Scale = rngm.Scale + Vector3.new(scaler2, 0, scaler2)
  2067. end
  2068. rng:Destroy()
  2069. attack = false
  2070. end
  2071.  
  2072.  
  2073. function FaceMouse()
  2074. Cam = workspace.CurrentCamera
  2075. return {
  2076. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2077. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2078. }
  2079. end
  2080.  
  2081. function FaceMouse2()
  2082. Cam = workspace.CurrentCamera
  2083. return {
  2084. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2085. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2086. }
  2087. end
  2088.  
  2089.  
  2090. local HoldingZ = false
  2091. local HoldingX = false
  2092. local HoldingC = false
  2093. local HoldingV = false
  2094. local HoldingB = false
  2095.  
  2096.  
  2097. function RingEffect(pos,startsize,size,col)
  2098. local lb = Instance.new("Part")
  2099. lb.Parent = char
  2100. lb.BrickColor = col
  2101. lb.CanCollide = false
  2102. lb.Material = "Neon"
  2103. lb.Anchored = true
  2104. lb.TopSurface = 0
  2105. lb.BottomSurface = 0
  2106. lb.Transparency = 1
  2107. lb.Size = vt(1,1,1)
  2108. lb.CFrame = pos
  2109. local thingery = Instance.new("SpecialMesh",lb)
  2110. thingery.MeshType = "Brick"
  2111. thingery.Scale = vt(startsize,0.1,startsize)
  2112. local dec2 = Instance.new("Texture", lb)
  2113. dec2.Face = "Top"
  2114. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2115. dec2.Color3 = lb.Color
  2116. dec2.Parent = lb
  2117. dec2.StudsPerTileU = startsize
  2118. dec2.StudsPerTileV = startsize
  2119. local dec2b = dec2:Clone()
  2120. dec2b.Face = "Bottom"
  2121. dec2b.Parent = lb
  2122. local randomrot = math.random(1,2)
  2123. coroutine.resume(coroutine.create(function()
  2124. for i = 0, 19 do
  2125. swait()
  2126. if randomrot == 1 then
  2127. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(5),0)
  2128. elseif randomrot == 2 then
  2129. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(-5),0)
  2130. end
  2131. dec2.Transparency = dec2.Transparency + 0.05
  2132. dec2b.Transparency = dec2b.Transparency + 0.05
  2133. dec2.StudsPerTileU = dec2.StudsPerTileU + size
  2134. dec2.StudsPerTileV = dec2.StudsPerTileV + size
  2135. dec2b.StudsPerTileU = dec2b.StudsPerTileU + size
  2136. dec2b.StudsPerTileV = dec2b.StudsPerTileV + size
  2137. thingery.Scale = thingery.Scale + vt(size,0,size)
  2138. end
  2139. lb:Destroy()
  2140. end))
  2141. end
  2142.  
  2143. function SlowRingEffect(pos,startsize,size,col)
  2144. local lb = Instance.new("Part")
  2145. lb.Parent = char
  2146. lb.BrickColor = col
  2147. lb.CanCollide = false
  2148. lb.Material = "Neon"
  2149. lb.Anchored = true
  2150. lb.TopSurface = 0
  2151. lb.BottomSurface = 0
  2152. lb.Transparency = 1
  2153. lb.Size = vt(1,1,1)
  2154. lb.CFrame = pos
  2155. local thingery = Instance.new("SpecialMesh",lb)
  2156. thingery.MeshType = "Brick"
  2157. thingery.Scale = vt(startsize,0.1,startsize)
  2158. local dec2 = Instance.new("Decal", lb)
  2159. dec2.Face = "Top"
  2160. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2161. dec2.Color3 = lb.Color
  2162. dec2.Parent = lb
  2163. local dec2b = dec2:Clone()
  2164. dec2b.Face = "Bottom"
  2165. dec2b.Parent = lb
  2166. local randomrot = math.random(1,2)
  2167. coroutine.resume(coroutine.create(function()
  2168. for i = 0, 49 do
  2169. swait()
  2170. if randomrot == 1 then
  2171. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(5),0)
  2172. elseif randomrot == 2 then
  2173. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(-5),0)
  2174. end
  2175. dec2.Transparency = dec2.Transparency + 0.02
  2176. dec2b.Transparency = dec2b.Transparency + 0.02
  2177. thingery.Scale = thingery.Scale + vt(size,0,size)
  2178. end
  2179. lb:Destroy()
  2180. end))
  2181. end
  2182.  
  2183.  
  2184. function groundringaa(pos)
  2185. local rng = Instance.new("Part", char)
  2186. rng.Anchored = true
  2187. rng.BrickColor = origcolor
  2188. rng.CanCollide = false
  2189. rng.FormFactor = 3
  2190. rng.Name = "Ring"
  2191. rng.Size = Vector3.new(1, 1, 1)
  2192. rng.Transparency = 1
  2193. rng.TopSurface = 0
  2194. rng.BottomSurface = 0
  2195. rng.CFrame = pos
  2196. local rngm = Instance.new("SpecialMesh", rng)
  2197. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2198. rngm.Scale = Vector3.new(100,100,5)
  2199. local scaler2 = -10/2
  2200. coroutine.resume(coroutine.create(function()
  2201. for i = 0,10,0.1 do
  2202. swait()
  2203. scaler2 = scaler2 + 0.1/2
  2204. rng.Transparency = rng.Transparency - 0.01
  2205. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0)
  2206. end
  2207. rng:Destroy()
  2208. end))
  2209. end
  2210.  
  2211. function groundringbb(pos)
  2212. local rng = Instance.new("Part", char)
  2213. rng.Anchored = true
  2214. rng.BrickColor = origcolor
  2215. rng.CanCollide = false
  2216. rng.FormFactor = 3
  2217. rng.Name = "Ring"
  2218. rng.Size = Vector3.new(1, 1, 1)
  2219. rng.Transparency = 0
  2220. rng.TopSurface = 0
  2221. rng.BottomSurface = 0
  2222. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2223. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2224. local rngm = Instance.new("SpecialMesh", rng)
  2225. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2226. rngm.Scale = Vector3.new(0,0,5)
  2227. local scaler2 = 10
  2228. coroutine.resume(coroutine.create(function()
  2229. for i = 0,10*2,0.1 do
  2230. swait()
  2231. scaler2 = scaler2 - 0.1/2
  2232. rng.Transparency = rng.Transparency + 0.005
  2233. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2)
  2234. end
  2235. rng:Destroy()
  2236. end))
  2237. end
  2238.  
  2239. function groundglowaa(pos)
  2240. local rng = Instance.new("Part", char)
  2241. rng.Anchored = true
  2242. rng.BrickColor = origcolor
  2243. rng.CanCollide = false
  2244. rng.FormFactor = 3
  2245. rng.Material = "Neon"
  2246. rng.Name = "Ring"
  2247. rng.Size = Vector3.new(1, 1, 1)
  2248. rng.Transparency = 0
  2249. rng.TopSurface = 0
  2250. rng.BottomSurface = 0
  2251. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2252. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2253. local rngm = Instance.new("SpecialMesh", rng)
  2254. rngm.MeshType = "Sphere"
  2255. rngm.Scale = Vector3.new(0,0,25)
  2256. local scaler2 = 10*2
  2257. coroutine.resume(coroutine.create(function()
  2258. for i = 0,10*2,0.1 do
  2259. swait()
  2260. scaler2 = scaler2 - 0.1*2/2
  2261. rng.Transparency = rng.Transparency + 0.005
  2262. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0)
  2263. end
  2264. rng:Destroy()
  2265. end))
  2266. end
  2267.  
  2268. function bemaa(pos)
  2269. local rng = Instance.new("Part", char)
  2270. rng.Anchored = true
  2271. rng.BrickColor = origcolor
  2272. rng.CanCollide = false
  2273. rng.FormFactor = 3
  2274. rng.Material = "Neon"
  2275. rng.Name = "Ring"
  2276. rng.Size = Vector3.new(1, 1, 1)
  2277. rng.Transparency = 0
  2278. rng.TopSurface = 0
  2279. rng.BottomSurface = 0
  2280. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2281. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2282. local rngm = Instance.new("SpecialMesh", rng)
  2283. rngm.MeshType = "Sphere"
  2284. rngm.Scale = Vector3.new(0,0,10000)
  2285. local scaler2 = 1
  2286. coroutine.resume(coroutine.create(function()
  2287. for i = 0,99,0.1 do
  2288. swait()
  2289. scaler2 = scaler2 - 0.0025
  2290. rng.Transparency = rng.Transparency + 0.0025
  2291. rngm.Scale = rngm.Scale + Vector3.new(scaler2/5, scaler2/5, 0)
  2292. end
  2293. rng:Destroy()
  2294. end))
  2295. end
  2296.  
  2297. function bemaashake(pos)
  2298. local rng = Instance.new("Part", char)
  2299. rng.Anchored = true
  2300. rng.BrickColor = origcolor
  2301. rng.CanCollide = false
  2302. rng.FormFactor = 3
  2303. rng.Material = "Neon"
  2304. rng.Name = "Ring"
  2305. rng.Size = Vector3.new(1, 1, 1)
  2306. rng.Transparency = 0
  2307. rng.TopSurface = 0
  2308. rng.BottomSurface = 0
  2309. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2310. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2311. local rngm = Instance.new("SpecialMesh", rng)
  2312. rngm.MeshType = "Sphere"
  2313. local oof = Instance.new("Part",char)
  2314. oof.Parent = rng
  2315. oof.CFrame = rng.CFrame
  2316. oof.CanCollide = false
  2317. oof.Anchored = true
  2318. oof.Transparency = 1
  2319. rngm.Scale = Vector3.new(0,0,10000)
  2320. local scaler2 = 1*10
  2321. coroutine.resume(coroutine.create(function()
  2322. for i = 0,99,0.1 do
  2323. swait()
  2324. scaler2 = scaler2 - 0.0025*10
  2325. rng.CFrame = oof.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1))
  2326. rng.Transparency = rng.Transparency + 0.0025
  2327. rngm.Scale = rngm.Scale + Vector3.new(scaler2/5, scaler2/5, 0)
  2328. end
  2329. rng:Destroy()
  2330. end))
  2331. end
  2332.  
  2333. function groundringlarge(pos)
  2334. local rng = Instance.new("Part", char)
  2335. rng.Anchored = true
  2336. rng.BrickColor = origcolor
  2337. rng.CanCollide = false
  2338. rng.FormFactor = 3
  2339. rng.Name = "Ring"
  2340. rng.Size = Vector3.new(1, 1, 1)
  2341. rng.Transparency = 0
  2342. rng.TopSurface = 0
  2343. rng.BottomSurface = 0
  2344. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2345. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2346. local rngm = Instance.new("SpecialMesh", rng)
  2347. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2348. rngm.Scale = Vector3.new(0,0,5)
  2349. local scaler2 = 10*10
  2350. coroutine.resume(coroutine.create(function()
  2351. for i = 0,10*2,0.1 do
  2352. swait()
  2353. scaler2 = scaler2 - 0.1*10/2
  2354. rng.Transparency = rng.Transparency + 0.005
  2355. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2)
  2356. end
  2357. rng:Destroy()
  2358. end))
  2359. end
  2360.  
  2361. function sphere(bonuspeed,type,pos,scale,value,color)
  2362. local type = type
  2363. local rng = Instance.new("Part", char)
  2364. rng.Anchored = true
  2365. rng.BrickColor = color
  2366. rng.CanCollide = false
  2367. rng.FormFactor = 3
  2368. rng.Name = "Ring"
  2369. rng.Material = "Neon"
  2370. rng.Size = Vector3.new(1, 1, 1)
  2371. rng.Transparency = 0
  2372. rng.TopSurface = 0
  2373. rng.BottomSurface = 0
  2374. rng.CFrame = pos
  2375. local rngm = Instance.new("SpecialMesh", rng)
  2376. rngm.MeshType = "Sphere"
  2377. rngm.Scale = scale
  2378. local scaler2 = 1
  2379. if type == "Add" then
  2380. scaler2 = 1*value
  2381. elseif type == "Divide" then
  2382. scaler2 = 1/value
  2383. end
  2384. coroutine.resume(coroutine.create(function()
  2385. for i = 0,10/bonuspeed,0.1 do
  2386. swait()
  2387. if type == "Add" then
  2388. scaler2 = scaler2 - 0.01*value/bonuspeed
  2389. elseif type == "Divide" then
  2390. scaler2 = scaler2 - 0.01/value*bonuspeed
  2391. end
  2392. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2393. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2394. end
  2395. rng:Destroy()
  2396. end))
  2397. end
  2398. Humanoid.Animator.Parent = nil
  2399.  
  2400. function AppearMutatedLimbs()
  2401. hum.WalkSpeed = 0
  2402. hum.MaxHealth = math.huge
  2403. attack = true
  2404. for i = 0,14,0.1 do
  2405. swait()
  2406. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2407. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2408. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2409. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.1)
  2410. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
  2411. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
  2412. end
  2413. for i = 0,8,0.1 do
  2414. swait()
  2415. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2416. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2417. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2418. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(20)),.1)
  2419. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
  2420. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.1)
  2421. end
  2422. for i = 0,2,0.1 do
  2423. swait()
  2424. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2425. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2426. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  2427. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2428. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2429. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(60 - 10 * math.cos(sine / 1))),.4)
  2430. end
  2431. for i, v in pairs(MutantParts:GetChildren()) do
  2432. if v:IsA("Part") then
  2433. v.Transparency = 0
  2434. end
  2435. end
  2436.  
  2437. swait()
  2438. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2439. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2440. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-60)),.8)
  2441. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(60)),.8)
  2442. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2443. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.8)
  2444. end
  2445. bld.Enabled = false
  2446. attack = false
  2447. hum.WalkSpeed = 6
  2448. end
  2449.  
  2450. function AppearMutatedLimbs2()
  2451. hum.WalkSpeed = 0
  2452. attack = true
  2453. LeftModeUnlocked = true
  2454. for i = 0,8,0.1 do
  2455. swait()
  2456. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2457. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2458. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2459. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-20)),.1)
  2460. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(90 + 10 * math.cos(sine / 1))),.1)
  2461. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.1)
  2462. end
  2463. for i = 0,2,0.1 do
  2464. swait()
  2465. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2466. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2467. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-90)),.4)
  2468. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-40)),.4)
  2469. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(20 + 10 * math.cos(sine / 1))),.4)
  2470. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.4)
  2471. end
  2472. for i, v in pairs(MutantParts2:GetChildren()) do
  2473. if v:IsA("Part") then
  2474. v.Transparency = 0
  2475. end
  2476. end
  2477.  
  2478. swait()
  2479. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.8)
  2480. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.8)
  2481. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.8)
  2482. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-20)),.8)
  2483. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(90 + 10 * math.cos(sine / 1))),.8)
  2484. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.8)
  2485. end
  2486. bld.Enabled = false
  2487. attack = false
  2488. hum.WalkSpeed = 6
  2489. end
  2490.  
  2491. function TargetSelect(person)
  2492. local dd=coroutine.wrap(function()
  2493. if targetted ~= person then
  2494. targetted = person
  2495. img2.Size = UDim2.new(1,0,1,0)
  2496. img2.ImageTransparency = 0
  2497. img2.Position = UDim2.new(0,0,0,0)
  2498. img2.ImageColor3 = Color3.new(0,0,0)
  2499. for i = 0, 2, 0.1 do
  2500. swait()
  2501. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2502. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2503. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2504. end
  2505. end
  2506. end)
  2507. dd()
  2508. end
  2509.  
  2510. function FindNearestTorso(Position, Distance, SinglePlayer)
  2511. if SinglePlayer then
  2512. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  2513. end
  2514. local List = {}
  2515. for i, v in pairs(workspace:GetChildren()) do
  2516. if v:IsA("Model") then
  2517. if v:findFirstChild("Torso") then
  2518. if v ~= Character then
  2519. if (v.Torso.Position - Position).magnitude <= Distance then
  2520. table.insert(List, v)
  2521. end
  2522. end
  2523. end
  2524. end
  2525. end
  2526. return List
  2527. end
  2528.  
  2529. function LockOn()
  2530. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2531. TargetSelect(Mouse.Target.Parent)
  2532. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, 0.5)
  2533. elseif Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") == nil then
  2534. TargetSelect(Mouse.Target.Parent)
  2535. if Mouse.Target.Parent == workspace or Mouse.Target.Parent:IsA("Accessory") then
  2536. targetted = nil
  2537. end
  2538. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, 0.5)
  2539. end
  2540. end
  2541.  
  2542. function dmg(dude)
  2543. if dude.Name ~= Character then
  2544. local bgf = Instance.new("BodyGyro",dude.Head)
  2545. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  2546. local val = Instance.new("BoolValue",dude)
  2547. val.Name = "IsHit"
  2548. local ds = coroutine.wrap(function()
  2549. if dude.Name ~= "isaacsantamaria01" then
  2550. killcount = killcount + 1
  2551. dude:WaitForChild("Torso"):BreakJoints()
  2552. wait(0.5)
  2553. targetted = nil
  2554. CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.5, 0.3)
  2555. coroutine.resume(coroutine.create(function()
  2556. for i, v in pairs(dude:GetChildren()) do
  2557. if v:IsA("Accessory") then
  2558. v:Destroy()
  2559. end
  2560. if v:IsA("Humanoid") then
  2561. v:Destroy()
  2562. end
  2563. if v:IsA("CharacterMesh") then
  2564. v:Destroy()
  2565. end
  2566. if v:IsA("Model") then
  2567. v:Destroy()
  2568. end
  2569. if v:IsA("Part") then
  2570. for x, o in pairs(v:GetChildren()) do
  2571. if o:IsA("Decal") then
  2572. o:Destroy()
  2573. end
  2574. end
  2575. coroutine.resume(coroutine.create(function()
  2576. v.Material = "Neon"
  2577. v.CanCollide = false
  2578.  
  2579. local sbs = Instance.new("BodyPosition", v)
  2580. sbs.P = 3000
  2581. sbs.D = 1000
  2582. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2583. sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  2584. v.Color = Color3.new(0,0,0)
  2585. end))
  2586. coroutine.resume(coroutine.create(function()
  2587. for i = 0, 49 do
  2588. swait(1)
  2589. v.Transparency = v.Transparency + 0.02
  2590. end
  2591. v:Destroy()
  2592. dude:Destroy()
  2593. end))
  2594. end
  2595. end
  2596. end))
  2597. else
  2598. bgf:Destroy()
  2599. sphere(1,"Add",dude:WaitForChild("Torso").CFrame,vt(10,10,10),-0.005,BrickColor.new("Really red"))
  2600. end
  2601. end)
  2602. ds()
  2603. end
  2604. end
  2605.  
  2606.  
  2607. local Grabbed = false
  2608.  
  2609. function QuickStab()
  2610. attack = true
  2611. hum.WalkSpeed = 0
  2612. swait(1)
  2613. CFuncs["Sound"].Create("rbxassetid://743521656", char, 1, 0.8)
  2614. RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,3)
  2615. if targetted.Name ~= "isaacsantamaria01" then
  2616. local grab = nil
  2617. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 5)) do
  2618. if v:FindFirstChild('Head') then
  2619. Grabbed = true
  2620. grab = v
  2621. end
  2622. end
  2623. if Grabbed == true then
  2624. for i = 0,2,0.1 do
  2625. swait()
  2626. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2627. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2628. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  2629. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2630. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2631. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(60 - 10 * math.cos(sine / 1))),.4)
  2632. end
  2633. dmg(grab)
  2634.  
  2635. swait()
  2636. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2637. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2638. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2639. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
  2640. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2641. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.8)
  2642. end
  2643. bld.Enabled = false
  2644. end
  2645. else
  2646. for i = 0,8,0.1 do
  2647. swait()
  2648. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2649. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2650. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(60)),.4)
  2651. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-60)),.8)
  2652. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2653. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(60 - 5 * math.cos(sine / 1))),.4)
  2654. end
  2655. local randomized = math.random(1,3)
  2656. if randomized == 1 then
  2657. chatfunc("No... i cant.",Color3.new(0.5,0,0))
  2658. elseif randomized == 2 then
  2659. chatfunc("Why would i do this...",Color3.new(0.5,0,0))
  2660. elseif randomized == 3 then
  2661. chatfunc("Oh... i thought you're my enemy...",Color3.new(0.5,0,0))
  2662. end
  2663. --[[for i = 0,3,0.1 do
  2664. swait()
  2665. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2666. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2667. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2668. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(90)),.8)
  2669. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2670. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.4)
  2671. end]]--
  2672. end
  2673. Grabbed = false
  2674. attack = false
  2675. hum.WalkSpeed = 6
  2676. end
  2677.  
  2678.  
  2679. function BlinkingStab()
  2680. attack = true
  2681. hum.WalkSpeed = 0
  2682. swait(1)
  2683. if targetted.Name ~= "isaacsantamaria01" then
  2684. for i = 0,2,0.1 do
  2685. swait()
  2686. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2687. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2688. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(80)),.4)
  2689. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2690. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2691. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.4)
  2692. end
  2693.  
  2694. bld.Enabled = false
  2695. else
  2696. for i = 0,8,0.1 do
  2697. swait()
  2698. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2699. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2700. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(80)),.4)
  2701. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2702. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2703. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.4)
  2704. end
  2705. local randomized = math.random(1,3)
  2706. if randomized == 1 then
  2707. chatfunc("Wait.. a minute... wrong guy...",Color3.new(0.5,0,0))
  2708. elseif randomized == 2 then
  2709. chatfunc("I forgot about you...",Color3.new(0.5,0,0))
  2710. elseif randomized == 3 then
  2711. chatfunc("Oh. sorry...",Color3.new(0.5,0,0))
  2712. end
  2713. --[[for i = 0,3,0.1 do
  2714. swait()
  2715. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2716. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2717. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2718. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(90)),.8)
  2719. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2720. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.4)
  2721. end]]--
  2722. end
  2723. attack = false
  2724. hum.WalkSpeed = 6
  2725. end
  2726.  
  2727.  
  2728. function Tele()
  2729. sphere(3,"Add",root.CFrame,vt(10,10,10),-0.1,BrickColor.new("White"))
  2730. sphere(10,"Add",root.CFrame,vt(10,10,10),0.1,BrickColor.new("White"))
  2731. CFuncs["Sound"].Create("rbxassetid://743521656", char, 1, 0.8)
  2732. RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,3)
  2733. sphere(3,"Add",root.CFrame,vt(10,10,10),-0.1,BrickColor.new("White"))
  2734. sphere(10,"Add",root.CFrame,vt(10,10,10),0.1,BrickColor.new("White"))
  2735. end
  2736.  
  2737. function uhhnolikeokthen()
  2738. hum.WalkSpeed = 0
  2739. attack = true
  2740. CFuncs["Sound"].Create("rbxassetid://163315655", root, 1,1)
  2741. for i = 0,10,0.1 do
  2742. swait()
  2743. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
  2744. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
  2745. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  2746. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
  2747. RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
  2748. LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
  2749. end
  2750. sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("White"))
  2751. sphere(6,"Add",root.CFrame,vt(0,0,0),0.5,BrickColor.new("White"))
  2752. sphere(9,"Add",root.CFrame,vt(0,0,0),0.75,BrickColor.new("White"))
  2753. CFuncs["Sound"].Create("rbxassetid://1213175909", root, 3,1)
  2754. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2,1)
  2755. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2,0.9)
  2756. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 25)) do
  2757. if v:FindFirstChild('Torso') then
  2758. dmg(v)
  2759.  
  2760. end
  2761. end
  2762. for i = 0,28,0.1 do
  2763. swait()
  2764. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
  2765. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
  2766. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
  2767. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 1))),.5)
  2768. RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 - 3 * math.cos(sine / 1)),math.rad(80 + 3 * math.cos(sine / 1))),.5)
  2769. LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 + 3 * math.cos(sine / 1)),math.rad(-80 - 3 * math.cos(sine / 1))),.5)
  2770. end
  2771. attack = false
  2772. hum.WalkSpeed = 6
  2773. end
  2774.  
  2775. function deadworld()
  2776. hum.WalkSpeed = 0
  2777. attack = true
  2778. chatfunc("You... you will regret this!",Color3.new(0.5,0,0))
  2779. for i = 0,10,0.1 do
  2780. swait()
  2781. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
  2782. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
  2783. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  2784. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
  2785. RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
  2786. LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
  2787. end
  2788. coroutine.resume(coroutine.create(function()
  2789. CFuncs["Sound"].Create("rbxassetid://1213175909", char, 1,1)
  2790. sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2791. sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2792. sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2793. coroutine.resume(coroutine.create(function()
  2794. for i = 0, 9 do
  2795. swait(3)
  2796. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
  2797. end
  2798. end))
  2799. CFuncs["Sound"].Create("rbxassetid://579687077", char, 5,1)
  2800. CFuncs["Sound"].Create("rbxassetid://239000203", char, 1,1)
  2801. local blastpitch = 1
  2802. for i = 0,2 do
  2803. wait(1.5)
  2804. sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2805. sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2806. sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2807. coroutine.resume(coroutine.create(function()
  2808. for i = 0, 9 do
  2809. swait(3)
  2810. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
  2811. end
  2812. end))
  2813. blastpitch = blastpitch - 0.15
  2814. CFuncs["Sound"].Create("rbxassetid://579687077", char, 1,blastpitch)
  2815. end
  2816. wait(2)
  2817. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 250000000)) do
  2818. if v:FindFirstChild('Torso') then
  2819. dmg(v)
  2820. end
  2821. end
  2822. tors:Destroy()
  2823. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,0.75)
  2824. CFuncs["Sound"].Create("rbxassetid://579687077", char, 2,0.5)
  2825. sphere(1,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  2826. sphere(2,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  2827. sphere(3,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  2828. coroutine.resume(coroutine.create(function()
  2829. for i = 0, 49 do
  2830. swait(3)
  2831. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-175,175),math.random(-175,175),math.random(-175,175)),vt(0,0,0),2,BrickColor.new("Really red"))
  2832. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-375,375),math.random(-375,375),math.random(-375,375)),vt(0,0,0),8,BrickColor.new("Really red"))
  2833. end
  2834. end))
  2835. end))
  2836. for i = 0,280,0.1 do
  2837. swait()
  2838. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
  2839. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
  2840. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
  2841. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 1))),.5)
  2842. RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 - 3 * math.cos(sine / 1)),math.rad(80 + 3 * math.cos(sine / 1))),.5)
  2843. LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 + 3 * math.cos(sine / 1)),math.rad(-80 - 3 * math.cos(sine / 1))),.5)
  2844. end
  2845. attack = false
  2846. hum.WalkSpeed = 6
  2847. end
  2848. coroutine.resume(coroutine.create(function()
  2849. AppearMutatedLimbs()
  2850. end))
  2851.  
  2852. mouse.Button1Down:connect(function()
  2853. if attack == false and targetted ~= nil then
  2854. BlinkingStab()
  2855. end
  2856. end)
  2857.  
  2858. mouse.KeyDown:connect(function(k)
  2859. if k == "q" and attack == false then
  2860. LockOn()
  2861. end
  2862. if k == "e" and attack == false and targetted ~= nil then
  2863. Tele()
  2864. end
  2865. if k == "z" and attack == false and targetted ~= nil then
  2866. QuickStab()
  2867. end
  2868. if k == "x" and attack == false then
  2869. uhhnolikeokthen()
  2870. end
  2871. if k == "l" and attack == false and unlockedA == true and LeftModeUnlocked == false then
  2872. AppearMutatedLimbs2()
  2873. end
  2874. if k == "p" and attack == false and unlockedX == true then
  2875. deadworld()
  2876. end
  2877. if k == "t" and attack == false and plr.Name == "isaacsantamaria01" then
  2878. attack = true
  2879. chatfunc("HAH",Color3.new(0.5,0,0))
  2880. CFuncs["Sound"].Create("rbxassetid://695281161", root, 5,1.4)
  2881. for i = 0, 1, 0.1 do
  2882. swait()
  2883. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.9)
  2884. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.9)
  2885. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.5,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.9)
  2886. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-40),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.9)
  2887. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-80),math.rad(0),math.rad(10)),.9)
  2888. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-80),math.rad(0),math.rad(-10)),.9)
  2889. end
  2890. attack = false
  2891. end
  2892. end)
  2893. idleanim=.4
  2894. while true do
  2895. swait()
  2896. imgl.Rotation = imgl.Rotation + 3
  2897. imgl2.Rotation = imgl2.Rotation - 3
  2898. img2.Rotation = img2.Rotation - 3
  2899. if targetted ~= nil then
  2900. abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
  2901. abss.Enabled = true
  2902. elseif targetted == nil then
  2903. abss.Adornee = nil
  2904. abss.Enabled = false
  2905. end
  2906. while true and imgl.Rotation >= 360 do
  2907. imgl.Rotation = 0
  2908. imgl2.Rotation = 0
  2909. img2.Rotation = 0
  2910. end
  2911. uhh.Rotation = math.random(-1,1)
  2912. uhh.Position = UDim2.new(-0.15, 0, 0.35, 0) + UDim2.new(0,math.random(-1,1),0,math.random(-1,1))
  2913. uhh.Text = "Kills : " ..killcount
  2914. if killcount < maxA then
  2915. uhh2.Text = "Required kills for second mutated arm: " ..requirekillA-killcount
  2916. elseif killcount >= maxA then
  2917. unlockedA = true
  2918. uhh2.Text = "Second mutated arm unlocked. (L)"
  2919. end
  2920. if killcount < maxX then
  2921. uhh3.Text = "Required kills for the end: " ..requirekillX-killcount
  2922. elseif killcount >= maxX then
  2923. unlockedX = true
  2924. uhh3.Text = "The end unlocked. (P to activate)"
  2925. end
  2926. sine = sine + change
  2927. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2928. local velderp=RootPart.Velocity.y
  2929. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2930. if equipped==true or equipped==false then
  2931. if attack==false then
  2932. idle=idle+1
  2933. else
  2934. idle=0
  2935. end
  2936. if idle>=500 then
  2937. if attack==false then
  2938. --Sheath()
  2939. end
  2940. end
  2941. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2942. Anim="Jump"
  2943. if attack==false then
  2944. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  2945. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  2946. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  2947. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  2948. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
  2949. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
  2950. end
  2951. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2952. Anim="Fall"
  2953. if attack==false then
  2954. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  2955. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  2956. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2957. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2958. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1)
  2959. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1)
  2960. end
  2961. elseif torvel<1 and hitfloor~=nil then
  2962. Anim="Idle"
  2963. if attack==false then
  2964. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2965. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2966. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2967. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0 - 10 * math.cos(sine / 1))),.1)
  2968. if LeftModeUnlocked == false then
  2969. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
  2970. else
  2971. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 10 * math.cos(sine / 1)),math.rad(0),math.rad(10 + 10 * math.cos(sine / 1))),.1)
  2972. end
  2973. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
  2974. end
  2975. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  2976. Anim="Walk"
  2977. if attack==false then
  2978. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10 + 40 * math.cos(sine / 18))),.1)
  2979. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10 + 40 * math.cos(sine / 18))),.1)
  2980. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
  2981. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.1)
  2982. if LeftModeUnlocked == false then
  2983. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 40 * math.cos(sine / 18)),math.rad(0),math.rad(10)),.1)
  2984. else
  2985. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 10 * math.cos(sine / 1)),math.rad(0),math.rad(10 + 10 * math.cos(sine / 1))),.1)
  2986. end
  2987. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
  2988. end
  2989. elseif torvel>=22 and hitfloor~=nil then
  2990. Anim="Run"
  2991. if attack==false then
  2992. RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.25 * math.cos(sine / 3),-0.25 - 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  2993. LH.C0=clerp(LH.C0,cf(-1,-0.75 + 0.25 * math.cos(sine / 3),-0.25 + 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  2994. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + 0.125 * math.cos(sine / 3))*angles(math.rad(20),math.rad(0),math.rad(0 - 15 * math.cos(sine / 6))),.1)
  2995. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 15 * math.cos(sine / 6))),.1)
  2996. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 125 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 3))),.1)
  2997. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 125 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 3))),.1)
  2998. end
  2999. end
  3000. end
  3001. end
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