SithLord332

Gunner

Jul 27th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Character)
  28. sick.SoundId = "rbxassetid://255303052"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 1.5
  32. sick:Play()
  33. IT = Instance.new
  34. CF = CFrame.new
  35. VT = Vector3.new
  36. RAD = math.rad
  37. C3 = Color3.new
  38. UD2 = UDim2.new
  39. BRICKC = BrickColor.new
  40. ANGLES = CFrame.Angles
  41. EULER = CFrame.fromEulerAnglesXYZ
  42. COS = math.cos
  43. ACOS = math.acos
  44. SIN = math.sin
  45. ASIN = math.asin
  46. ABS = math.abs
  47. MRANDOM = math.random
  48. FLOOR = math.floor
  49.  
  50. --//=================================\\
  51. --|| USEFUL VALUES
  52. --\\=================================//
  53.  
  54. Animation_Speed = 3
  55. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  56. local Speed = 45
  57. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  60. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  61. local DAMAGEMULTIPLIER = 1
  62. local ANIM = "Idle"
  63. local ATTACK = false
  64. local EQUIPPED = false
  65. local HOLD = false
  66. local COMBO = 1
  67. local Rooted = false
  68. local SINE = 0
  69. local KEYHOLD = false
  70. local CHANGE = 2 / Animation_Speed
  71. local WALKINGANIM = false
  72. local VALUE1 = false
  73. local VALUE2 = false
  74. local ROBLOXIDLEANIMATION = IT("Animation")
  75. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  76. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  77. --ROBLOXIDLEANIMATION.Parent = Humanoid
  78. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  79. WEAPONGUI.Name = "Weapon GUI"
  80. local Weapon = IT("Model")
  81. Weapon.Name = "Adds"
  82. local Effects = IT("Folder", Weapon)
  83. Effects.Name = "Effects"
  84. local ANIMATOR = Humanoid.Animator
  85. local ANIMATE = Character.Animate
  86. local UNANCHOR = true
  87. local HITFLOOR = nil
  88. local HITPOS = nil
  89. local FireSound = "904051531"
  90. local AMMO = 16
  91. local SONG = nil
  92. local READYTODOUBLE = false
  93. local DOUBLEJUMP = false
  94. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  95.  
  96. --//=================================\\
  97. --\\=================================//
  98.  
  99.  
  100. --//=================================\\
  101. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  102. --\\=================================//
  103.  
  104. ArtificialHB = Instance.new("BindableEvent", script)
  105. ArtificialHB.Name = "ArtificialHB"
  106.  
  107. script:WaitForChild("ArtificialHB")
  108.  
  109. frame = Frame_Speed
  110. tf = 0
  111. allowframeloss = false
  112. tossremainder = false
  113. lastframe = tick()
  114. script.ArtificialHB:Fire()
  115.  
  116. game:GetService("RunService").Heartbeat:connect(function(s, p)
  117. tf = tf + s
  118. if tf >= frame then
  119. if allowframeloss then
  120. script.ArtificialHB:Fire()
  121. lastframe = tick()
  122. else
  123. for i = 1, math.floor(tf / frame) do
  124. script.ArtificialHB:Fire()
  125. end
  126. lastframe = tick()
  127. end
  128. if tossremainder then
  129. tf = 0
  130. else
  131. tf = tf - frame * math.floor(tf / frame)
  132. end
  133. end
  134. end)
  135.  
  136. --//=================================\\
  137. --\\=================================//
  138.  
  139. --//=================================\\
  140. --|| SOME FUNCTIONS
  141. --\\=================================//
  142.  
  143. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  144. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  145. end
  146.  
  147. function PositiveAngle(NUMBER)
  148. if NUMBER >= 0 then
  149. NUMBER = 0
  150. end
  151. return NUMBER
  152. end
  153.  
  154. function NegativeAngle(NUMBER)
  155. if NUMBER <= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160.  
  161. function Swait(NUMBER)
  162. if NUMBER == 0 or NUMBER == nil then
  163. ArtificialHB.Event:wait()
  164. else
  165. for i = 1, NUMBER do
  166. ArtificialHB.Event:wait()
  167. end
  168. end
  169. end
  170.  
  171. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  172. local NEWMESH = IT(MESH)
  173. if MESH == "SpecialMesh" then
  174. NEWMESH.MeshType = MESHTYPE
  175. if MESHID ~= "nil" and MESHID ~= "" then
  176. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  177. end
  178. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  179. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  180. end
  181. end
  182. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  183. NEWMESH.Scale = SCALE
  184. NEWMESH.Parent = PARENT
  185. return NEWMESH
  186. end
  187.  
  188. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  189. local NEWPART = IT("Part")
  190. NEWPART.formFactor = FORMFACTOR
  191. NEWPART.Reflectance = REFLECTANCE
  192. NEWPART.Transparency = TRANSPARENCY
  193. NEWPART.CanCollide = false
  194. NEWPART.Locked = true
  195. NEWPART.Anchored = true
  196. if ANCHOR == false then
  197. NEWPART.Anchored = false
  198. end
  199. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  200. NEWPART.Name = NAME
  201. NEWPART.Size = SIZE
  202. NEWPART.Position = Torso.Position
  203. NEWPART.Material = MATERIAL
  204. NEWPART:BreakJoints()
  205. NEWPART.Parent = PARENT
  206. return NEWPART
  207. end
  208.  
  209. local function weldBetween(a, b)
  210. local weldd = Instance.new("ManualWeld")
  211. weldd.Part0 = a
  212. weldd.Part1 = b
  213. weldd.C0 = CFrame.new()
  214. weldd.C1 = b.CFrame:inverse() * a.CFrame
  215. weldd.Parent = a
  216. return weldd
  217. end
  218.  
  219.  
  220. function QuaternionFromCFrame(cf)
  221. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  222. local trace = m00 + m11 + m22
  223. if trace > 0 then
  224. local s = math.sqrt(1 + trace)
  225. local recip = 0.5 / s
  226. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  227. else
  228. local i = 0
  229. if m11 > m00 then
  230. i = 1
  231. end
  232. if m22 > (i == 0 and m00 or m11) then
  233. i = 2
  234. end
  235. if i == 0 then
  236. local s = math.sqrt(m00 - m11 - m22 + 1)
  237. local recip = 0.5 / s
  238. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  239. elseif i == 1 then
  240. local s = math.sqrt(m11 - m22 - m00 + 1)
  241. local recip = 0.5 / s
  242. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  243. elseif i == 2 then
  244. local s = math.sqrt(m22 - m00 - m11 + 1)
  245. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  246. end
  247. end
  248. end
  249.  
  250. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  251. local xs, ys, zs = x + x, y + y, z + z
  252. local wx, wy, wz = w * xs, w * ys, w * zs
  253. local xx = x * xs
  254. local xy = x * ys
  255. local xz = x * zs
  256. local yy = y * ys
  257. local yz = y * zs
  258. local zz = z * zs
  259. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  260. end
  261.  
  262. function QuaternionSlerp(a, b, t)
  263. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  264. local startInterp, finishInterp;
  265. if cosTheta >= 0.0001 then
  266. if (1 - cosTheta) > 0.0001 then
  267. local theta = ACOS(cosTheta)
  268. local invSinTheta = 1 / SIN(theta)
  269. startInterp = SIN((1 - t) * theta) * invSinTheta
  270. finishInterp = SIN(t * theta) * invSinTheta
  271. else
  272. startInterp = 1 - t
  273. finishInterp = t
  274. end
  275. else
  276. if (1 + cosTheta) > 0.0001 then
  277. local theta = ACOS(-cosTheta)
  278. local invSinTheta = 1 / SIN(theta)
  279. startInterp = SIN((t - 1) * theta) * invSinTheta
  280. finishInterp = SIN(t * theta) * invSinTheta
  281. else
  282. startInterp = t - 1
  283. finishInterp = t
  284. end
  285. end
  286. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  287. end
  288.  
  289. function Clerp(a, b, t)
  290. local qa = {QuaternionFromCFrame(a)}
  291. local qb = {QuaternionFromCFrame(b)}
  292. local ax, ay, az = a.x, a.y, a.z
  293. local bx, by, bz = b.x, b.y, b.z
  294. local _t = 1 - t
  295. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  296. end
  297.  
  298. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  299. local frame = IT("Frame")
  300. frame.BackgroundTransparency = TRANSPARENCY
  301. frame.BorderSizePixel = BORDERSIZEPIXEL
  302. frame.Position = POSITION
  303. frame.Size = SIZE
  304. frame.BackgroundColor3 = COLOR
  305. frame.BorderColor3 = BORDERCOLOR
  306. frame.Name = NAME
  307. frame.Parent = PARENT
  308. return frame
  309. end
  310.  
  311. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  312. local label = IT("TextLabel")
  313. label.BackgroundTransparency = 1
  314. label.Size = UD2(1, 0, 1, 0)
  315. label.Position = UD2(0, 0, 0, 0)
  316. label.TextColor3 = TEXTCOLOR
  317. label.TextStrokeTransparency = STROKETRANSPARENCY
  318. label.TextTransparency = TRANSPARENCY
  319. label.FontSize = TEXTFONTSIZE
  320. label.Font = TEXTFONT
  321. label.BorderSizePixel = BORDERSIZEPIXEL
  322. label.TextScaled = false
  323. label.Text = TEXT
  324. label.Name = NAME
  325. label.Parent = PARENT
  326. return label
  327. end
  328.  
  329. function NoOutlines(PART)
  330. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  331. end
  332.  
  333. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  334. local NEWWELD = IT(TYPE)
  335. NEWWELD.Part0 = PART0
  336. NEWWELD.Part1 = PART1
  337. NEWWELD.C0 = C0
  338. NEWWELD.C1 = C1
  339. NEWWELD.Parent = PARENT
  340. return NEWWELD
  341. end
  342.  
  343. local S = IT("Sound")
  344. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  345. local NEWSOUND = nil
  346. coroutine.resume(coroutine.create(function()
  347. NEWSOUND = S:Clone()
  348. NEWSOUND.Parent = PARENT
  349. NEWSOUND.Volume = VOLUME
  350. NEWSOUND.Pitch = PITCH
  351. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  352. NEWSOUND:play()
  353. if DOESLOOP == true then
  354. NEWSOUND.Looped = true
  355. else
  356. repeat Swait() until NEWSOUND.Playing == false
  357. NEWSOUND:remove()
  358. end
  359. end))
  360. return NEWSOUND
  361. end
  362.  
  363. function CFrameFromTopBack(at, top, back)
  364. local right = top:Cross(back)
  365. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  366. end
  367.  
  368. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  369. function WACKYEFFECT(Table)
  370. local TYPE = (Table.EffectType or "Sphere")
  371. local SIZE = (Table.Size or VT(1,1,1))
  372. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  373. local TRANSPARENCY = (Table.Transparency or 0)
  374. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  375. local CFRAME = (Table.CFrame or Torso.CFrame)
  376. local MOVEDIRECTION = (Table.MoveToPos or nil)
  377. local ROTATION1 = (Table.RotationX or 0)
  378. local ROTATION2 = (Table.RotationY or 0)
  379. local ROTATION3 = (Table.RotationZ or 0)
  380. local MATERIAL = (Table.Material or "Neon")
  381. local COLOR = (Table.Color or C3(1,1,1))
  382. local TIME = (Table.Time or 45)
  383. local SOUNDID = (Table.SoundID or nil)
  384. local SOUNDPITCH = (Table.SoundPitch or nil)
  385. local SOUNDVOLUME = (Table.SoundVolume or nil)
  386. coroutine.resume(coroutine.create(function()
  387. local PLAYSSOUND = false
  388. local SOUND = nil
  389. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  390. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  391. PLAYSSOUND = true
  392. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  393. end
  394. EFFECT.Color = COLOR
  395. local MSH = nil
  396. if TYPE == "Sphere" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  398. elseif TYPE == "Block" then
  399. MSH = IT("BlockMesh",EFFECT)
  400. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  401. elseif TYPE == "Wave" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  403. elseif TYPE == "Ring" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  405. elseif TYPE == "Slash" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  407. elseif TYPE == "Round Slash" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  409. elseif TYPE == "Swirl" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  411. elseif TYPE == "Skull" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  413. elseif TYPE == "Crystal" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  415. end
  416. if MSH ~= nil then
  417. local MOVESPEED = nil
  418. if MOVEDIRECTION ~= nil then
  419. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  420. end
  421. local GROWTH = SIZE - ENDSIZE
  422. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  423. if TYPE == "Block" then
  424. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  425. else
  426. EFFECT.CFrame = CFRAME
  427. end
  428. for LOOP = 1, TIME do
  429. Swait()
  430. MSH.Scale = MSH.Scale - GROWTH/TIME
  431. if TYPE == "Wave" then
  432. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  433. end
  434. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  435. if TYPE == "Block" then
  436. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  437. else
  438. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  439. end
  440. if MOVEDIRECTION ~= nil then
  441. local ORI = EFFECT.Orientation
  442. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  443. EFFECT.Orientation = ORI
  444. end
  445. end
  446. if PLAYSSOUND == false then
  447. EFFECT:remove()
  448. else
  449. repeat Swait() until SOUND.Playing == false
  450. EFFECT:remove()
  451. end
  452. else
  453. if PLAYSSOUND == false then
  454. EFFECT:remove()
  455. else
  456. repeat Swait() until SOUND.Playing == false
  457. EFFECT:remove()
  458. end
  459. end
  460. end))
  461. end
  462.  
  463. function SpawnTrail(FROM,TO)
  464. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  465. MakeForm(TRAIL,"Cyl")
  466. local DIST = (FROM - TO).Magnitude
  467. TRAIL.Size = VT(0.1,DIST,0.1)
  468. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  469. coroutine.resume(coroutine.create(function()
  470. for i = 1, 5 do
  471. Swait()
  472. TRAIL.Transparency = TRAIL.Transparency + 0.1
  473. end
  474. TRAIL:remove()
  475. end))
  476. end
  477.  
  478. function MakeForm(PART,TYPE)
  479. if TYPE == "Cyl" then
  480. local MSH = IT("CylinderMesh",PART)
  481. elseif TYPE == "Ball" then
  482. local MSH = IT("SpecialMesh",PART)
  483. MSH.MeshType = "Sphere"
  484. elseif TYPE == "Wedge" then
  485. local MSH = IT("SpecialMesh",PART)
  486. MSH.MeshType = "Wedge"
  487. end
  488. end
  489.  
  490. Debris = game:GetService("Debris")
  491.  
  492. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  493. local DIRECTION = CF(StartPos,EndPos).lookVector
  494. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  495. end
  496.  
  497. function turnto(position)
  498. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  499. end
  500.  
  501. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  502. if FLOOR ~= nil then
  503. coroutine.resume(coroutine.create(function()
  504. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  505. PART.CFrame = CF(POSITION)
  506. for i = 1, 45 do
  507. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  508. RingPiece.Material = FLOOR.Material
  509. RingPiece.Color = FLOOR.Color
  510. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  511. Debris:AddItem(RingPiece,SWAIT)
  512. end
  513. PART:remove()
  514. end))
  515. end
  516. end
  517.  
  518. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  519. if FLOOR ~= nil then
  520. for i = 1, AMOUNT do
  521. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  522. DEBREE.Material = FLOOR.Material
  523. DEBREE.Color = FLOOR.Color
  524. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  525. if DOES360 == true then
  526. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  527. else
  528. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  529. end
  530. coroutine.resume(coroutine.create(function()
  531. Swait(15)
  532. DEBREE.Parent = workspace
  533. DEBREE.CanCollide = true
  534. Debris:AddItem(DEBREE,SWAIT)
  535. end))
  536. end
  537. end
  538. end
  539.  
  540. local Decal = IT("Decal")
  541. function SpawnBulletHole(POSITION)
  542. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  543. local decal = Decal:Clone()
  544. decal.Parent = O1
  545. decal.Face = "Top"
  546. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  547. local decal2 = Decal:Clone()
  548. decal2.Parent = O1
  549. decal2.Face = "Bottom"
  550. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  551. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  552. Debris:AddItem(O1,5)
  553. end
  554.  
  555. local asd = Instance.new("ParticleEmitter")
  556. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  557. asd.LightEmission = .1
  558. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  559. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  560. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  561. asd.Transparency = bbb
  562. asd.Size = aaa
  563. asd.ZOffset = .9
  564. asd.Acceleration = Vector3.new(0, -15, 0)
  565. asd.LockedToPart = false
  566. asd.EmissionDirection = "Back"
  567. asd.Lifetime = NumberRange.new(1, 2)
  568. asd.Rotation = NumberRange.new(-100, 100)
  569. asd.RotSpeed = NumberRange.new(-100, 100)
  570. asd.Speed = NumberRange.new(10)
  571. asd.Enabled = false
  572. asd.VelocitySpread = 999
  573.  
  574. function getbloody(victim,amount)
  575. local PART = IT("Part",Effects)
  576. PART.Transparency = 1
  577. PART.Size = victim.Size
  578. PART.Anchored = true
  579. PART.CanCollide = false
  580. PART.CFrame = CF(victim.Position)
  581. local HITPLAYERSOUNDS = {"356551938","264486467"}
  582. Debris:AddItem(PART,5)
  583. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  584. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  585. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  586. local prtcl = asd:Clone()
  587. prtcl.Parent = PART
  588. prtcl:Emit(amount*10)
  589. end
  590.  
  591. function BulletDetection(FROM,TO)
  592. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  593. if AIMHIT ~= nil then
  594. if AIMHIT.Parent ~= Character and AIMHIT.Parent ~= Weapon and AIMHIT.Parent ~= Weapon then
  595. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  596. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  597. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  598. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  599. if AIMHIT.Parent.ClassName == "Accessory" then
  600. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  601. AIMHIT.Parent.Parent:BreakJoints()
  602. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  603. getbloody(AIMHIT.Parent.Parent.Head,15)
  604. AIMHIT.Parent.Parent.Head:remove()
  605. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  606. end
  607. else
  608. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  609. end
  610. elseif AIMHIT.Name == "Head" then
  611. getbloody(AIMHIT,15)
  612. AIMHIT.Parent:BreakJoints()
  613. AIMHIT:remove()
  614. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  615. end
  616. end
  617. else
  618. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  619. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  620. end
  621. end
  622. end
  623. return AIMHIT,AIMPOS,NORMAL
  624. end
  625.  
  626. --//=================================\\
  627. --|| WEAPON CREATION
  628. --\\=================================//
  629.  
  630.  
  631. local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false)
  632. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  633. CreateMesh("SpecialMesh", Hair, "FileMesh", "375815502", "", VT(1,1,1)*1.02, VT(0,0,0))
  634. Hair.Color = C3(0,0,0)
  635. local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false)
  636. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.1) * ANGLES(RAD(-20), RAD(0), RAD(70)), CF(0, 0, 0))
  637. CreateMesh("SpecialMesh", Hair, "FileMesh", "375815502", "", VT(1,1,1)*1.02, VT(0,0,0))
  638. Hair.Color = C3(0,0,0)
  639.  
  640. for i = 1, 6 do
  641. local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false)
  642. local HairWeld = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.1) * ANGLES(RAD(-20), RAD(-125+(15*i)), RAD(70)), CF(0, i/(3+i/8), 0) * ANGLES(RAD(0), RAD(90),RAD(0)))
  643. CreateMesh("SpecialMesh", Hair, "FileMesh", "12212520", "", VT(1,2,1)*(1.02-(i/10)), VT(0,0,0))
  644. Hair.Color = C3(0,0,0)
  645. end
  646.  
  647. local Gun1 = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Right Gun", VT(2.05, 1.05, 0.2),false)
  648. local Gun1Weld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Gun1, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  649. CreateMesh("SpecialMesh", Gun1, "FileMesh", "430286482", "", VT(1,1,1)/20, VT(0,0,0))
  650. Gun1.Color = C3(0,0,0)
  651. local Gun2 = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Left Gun", VT(2.05, 1.05, 0.2),false)
  652. local Gun2Weld = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Gun2, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  653. CreateMesh("SpecialMesh", Gun2, "FileMesh", "430286482", "", VT(1,1,1)/20, VT(0,0,0))
  654. Gun2.Color = C3(0,0,0)
  655.  
  656. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eye", VT(0.3,0.5,0.3)/2.5,false)
  657. MakeForm(Eye,"Ball")
  658. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.05,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.575) * ANGLES(RAD(0), RAD(0), RAD(45)))
  659.  
  660. local top = Instance.new("Shirt")
  661. top.ShirtTemplate = "rbxassetid://764933308"
  662. top.Parent = Character
  663. top.Name = "Cloth"
  664. local bottom = Instance.new("Pants")
  665. bottom.PantsTemplate = "rbxassetid://238651628"
  666. bottom.Parent = Character
  667. bottom.Name = "Cloth"
  668.  
  669. local Radio = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "RAD-io", VT(1.01,0.2,1.01),false)
  670. CreateWeldOrSnapOrMotor("Weld", Radio, RightLeg, Radio, CF(0.5, 0.75, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  671. local RADIOMESH = CreateMesh("SpecialMesh", Radio, "FileMesh", "212302951", "212303049", VT(0.5,0.5,0.5), VT(0,0,0))
  672.  
  673. for _, c in pairs(Weapon:GetChildren()) do
  674. if c.ClassName == "Part" then
  675. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  676. end
  677. end
  678.  
  679. local SKILLTEXTCOLOR = C3(1,1,1)
  680. local SKILLFONT = "SciFi"
  681. local SKILLTEXTSIZE = 7
  682.  
  683. Weapon.Parent = Character
  684.  
  685. Humanoid.Died:connect(function()
  686. ATTACK = true
  687. end)
  688.  
  689. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  690. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  691. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  692. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  693. local AMMOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo Frame")
  694. local RELOADFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Reload Frame")
  695.  
  696. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  697. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Nexus Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  698. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Heartstroke", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  699. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Blind Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  700. local AMMOTEXT = CreateLabel(AMMOFRAME, "[16]", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 0.5, "Ammo")
  701. local RELOAD = CreateLabel(RELOADFRAME, "[R] Reload", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "How2ReloadForDummies")
  702.  
  703. --//=================================\\
  704. --|| DAMAGE FUNCTIONS
  705. --\\=================================//
  706.  
  707. function StatLabel(CFRAME, TEXT, COLOR)
  708. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  709. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  710. local BODYGYRO = IT("BodyGyro", STATPART)
  711. game:GetService("Debris"):AddItem(STATPART ,5)
  712. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  713. BILLBOARDGUI.Adornee = STATPART
  714. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  715. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  716. BILLBOARDGUI.AlwaysOnTop = false
  717. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  718. TEXTLABEL.BackgroundTransparency = 1
  719. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  720. TEXTLABEL.Text = TEXT
  721. TEXTLABEL.Font = SKILLFONT
  722. TEXTLABEL.FontSize="Size42"
  723. TEXTLABEL.TextColor3 = COLOR
  724. TEXTLABEL.TextStrokeTransparency = 0
  725. TEXTLABEL.TextScaled = true
  726. TEXTLABEL.TextWrapped = true
  727. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  728. for i = 1, 50 do
  729. Swait()
  730. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  731. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  732. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextStrokeTransparency + (1/50)
  733. end
  734. THEPART.Parent = nil
  735. end),STATPART, TEXTLABEL)
  736. end
  737.  
  738. --//=================================\\
  739. --|| DAMAGING
  740. --\\=================================//
  741.  
  742. function ApplyDamage(Humanoid,Damage,TorsoPart)
  743. if Humanoid ~= nil then
  744. Damage = Damage * DAMAGEMULTIPLIER
  745. if Humanoid.Health ~= 0 then
  746. local CritChance = MRANDOM(1,100)
  747. if Damage > Humanoid.Health then
  748. Damage = math.ceil(Humanoid.Health)
  749. if Damage == 0 then
  750. Damage = 0.1
  751. end
  752. end
  753. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], TorsoPart, 10, (math.random(8,12)/10),false)
  754. Humanoid.Health = Humanoid.Health - Damage
  755. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(1,1,1))
  756. end
  757. end
  758. end
  759.  
  760. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  761. local CHILDREN = workspace:GetDescendants()
  762. for index, CHILD in pairs(CHILDREN) do
  763. if CHILD.ClassName == "Model" and CHILD ~= Character then
  764. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  765. if HUM then
  766. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  767. if TORSO then
  768. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  769. if INSTAKILL == true then
  770. CHILD:BreakJoints()
  771. else
  772. local DMG = MRANDOM(MINDMG,MAXDMG)
  773. ApplyDamage(HUM,DMG,TORSO)
  774. end
  775. if FLING > 0 then
  776. for _, c in pairs(CHILD:GetChildren()) do
  777. if c:IsA("BasePart") then
  778. local bv = Instance.new("BodyVelocity")
  779. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  780. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  781. bv.Parent = c
  782. Debris:AddItem(bv,0.05)
  783. end
  784. end
  785. end
  786. end
  787. end
  788. end
  789. end
  790. end
  791. end
  792.  
  793. --//=================================\\
  794. --|| ATTACK FUNCTIONS AND STUFF
  795. --\\=================================//
  796.  
  797. function BULLET_SHOT()
  798. ATTACK = true
  799. Rooted = false
  800. local STOP = false
  801. repeat
  802. if AMMO > 0 then
  803. if COMBO == 1 then
  804. COMBO = 2
  805. for i=0, 0.3, 0.1 / Animation_Speed do
  806. Swait()
  807. turnto(Mouse.Hit.p)
  808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  812. if HITFLOOR == true then
  813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  815. elseif HITFLOOR == false then
  816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  818. end
  819. end
  820. AMMO = AMMO - 1
  821. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun1.Position,Mouse.Hit.p)
  822. SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,AIMPOS)
  823. CreateSound(FireSound, Gun1, 5, 1, false)
  824. for i=0, 0.1, 0.1 / Animation_Speed do
  825. Swait()
  826. turnto(AIMPOS)
  827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed)
  828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed)
  829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  831. if HITFLOOR == true then
  832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  834. elseif HITFLOOR == false then
  835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  837. end
  838. end
  839. elseif COMBO == 2 then
  840. COMBO = 1
  841. for i=0, 0.3, 0.1 / Animation_Speed do
  842. Swait()
  843. turnto(Mouse.Hit.p)
  844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  848. if HITFLOOR == true then
  849. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  851. elseif HITFLOOR == false then
  852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  854. end
  855. end
  856. AMMO = AMMO - 1
  857. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun2.Position,Mouse.Hit.p)
  858. CreateSound(FireSound, Gun2, 5, 1, false)
  859. SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,AIMPOS)
  860. for i=0, 0.1, 0.1 / Animation_Speed do
  861. Swait()
  862. turnto(AIMPOS)
  863. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  864. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  865. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  867. if HITFLOOR == true then
  868. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  870. elseif HITFLOOR == false then
  871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  873. end
  874. end
  875. end
  876. else
  877. Reload()
  878. STOP = true
  879. end
  880. until KEYHOLD == false or STOP == true
  881. ATTACK = false
  882. Rooted = false
  883. end
  884.  
  885. function NEXUS_BARRAGE()
  886. ATTACK = true
  887. Rooted = true
  888. local BULLETS = {}
  889. for FIRE = 1, 3 do
  890. for i=0, 0.2, 0.1 / Animation_Speed do
  891. Swait()
  892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(55+15*FIRE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-55-15*FIRE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  896. if HITFLOOR then
  897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  899. elseif HITFLOOR == nil then
  900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  902. end
  903. end
  904. CreateSound(FireSound, Gun1, 5, 1, false)
  905. CreateSound(FireSound, Gun2, 5, 1, false)
  906. local BULLET = CreatePart(3, Effects, "Metal", 0, 0, "Mid gray", "Bullet", VT(0.3,0,0))
  907. BULLET.CFrame = Gun1.CFrame*CF(3,0.2,0)
  908. SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,BULLET.Position)
  909. table.insert(BULLETS,BULLET)
  910. local BULLET = CreatePart(3, Effects, "Metal", 0, 0, "Mid gray", "Bullet", VT(0.3,0,0))
  911. BULLET.CFrame = Gun2.CFrame*CF(3,0.2,0)
  912. SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,BULLET.Position)
  913. table.insert(BULLETS,BULLET)
  914. AMMO = AMMO - 2
  915. for i=0, 0.1, 0.1 / Animation_Speed do
  916. Swait()
  917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(35*FIRE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-35*FIRE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  921. if HITFLOOR then
  922. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  924. elseif HITFLOOR == nil then
  925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  927. end
  928. end
  929. end
  930. Rooted = false
  931. for i=0, 0.2, 0.1 / Animation_Speed do
  932. Swait()
  933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  937. if HITFLOOR then
  938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  940. elseif HITFLOOR == nil then
  941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  943. end
  944. end
  945. coroutine.resume(coroutine.create(function()
  946. for BULLET = 1, #BULLETS do
  947. if BULLETS[BULLET] ~= nil then
  948. Swait(5)
  949. local FIRE = BULLETS[BULLET]
  950. local AIMHIT,AIMPOS,NORMAL = BulletDetection(FIRE.Position,Mouse.Hit.p)
  951. SpawnTrail(FIRE.Position,AIMPOS)
  952. FIRE:remove()
  953. end
  954. end
  955. end))
  956. for i=0, 0.2, 0.1 / Animation_Speed do
  957. Swait()
  958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  962. if HITFLOOR then
  963. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  965. elseif HITFLOOR == nil then
  966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  968. end
  969. end
  970. ATTACK = false
  971. Rooted = false
  972. end
  973.  
  974. function HEARTSTROKE()
  975. ATTACK = true
  976. Rooted = false
  977. CreateSound(1112042117, Torso, 5, 1, false)
  978. WACKYEFFECT({EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(8,0.3,8), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1)*ANGLES(RAD(90),RAD(0),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  979. WACKYEFFECT({EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(8,0.3,8), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1)*ANGLES(RAD(90),RAD(0),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  980. for i = 1, 50 do
  981. local DASHTHROUGH = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  982. RootPart.CFrame = RootPart.CFrame*CF(0,0,-2)
  983. if DASHTHROUGH ~= nil then
  984. if DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid") then
  985. local HUM = DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid")
  986. local TORSO = DASHTHROUGH.Parent:FindFirstChild("Torso") or DASHTHROUGH.Parent:FindFirstChild("UpperTorso")
  987. if TORSO ~= nil and DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  988. Rooted = true
  989. local SOUND = CreateSound("147758746", TORSO, 10, 1,false)
  990. RootPart.CFrame = RootPart.CFrame*CF(0,0,-12)
  991. RootPart.CFrame = CF(RootPart.Position,TORSO.Position)*ANGLES(RAD(0),RAD(180),RAD(0))
  992. for i=0, 0.5, 0.1 / Animation_Speed do
  993. Swait()
  994. TORSO.Anchored = true
  995. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 3 / Animation_Speed)
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 3 / Animation_Speed)
  1000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1001. end
  1002. TORSO.Anchored = false
  1003. TORSO.Parent:BreakJoints()
  1004. if TORSO.Parent:FindFirstChild("Head") then
  1005. getbloody(TORSO.Parent:FindFirstChild("Head"),15)
  1006. SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,TORSO.Parent:FindFirstChild("Head").Position)
  1007. TORSO.Parent:FindFirstChild("Head"):remove()
  1008. CreateSound(FireSound, Gun1, 5, 1, false)
  1009. AMMO = AMMO - 1
  1010. end
  1011. SOUND:remove()
  1012. SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,TORSO.Position)
  1013. CreateSound(FireSound, Gun2, 5, 1, false)
  1014. StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Heartstruck!", C3(1,0,0))
  1015. AMMO = AMMO - 1
  1016. for i=0, 0.1, 0.1 / Animation_Speed do
  1017. Swait()
  1018. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 3 / Animation_Speed)
  1019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 3 / Animation_Speed)
  1023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1024. end
  1025. end
  1026. end
  1027. break
  1028. end
  1029. end
  1030. ATTACK = false
  1031. Rooted = false
  1032. end
  1033.  
  1034. function BLIND_STAR()
  1035. ATTACK = true
  1036. Rooted = true
  1037. for i=0, 0.3, 0.1 / Animation_Speed do
  1038. Swait()
  1039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1043. if HITFLOOR then
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1046. elseif HITFLOOR == nil then
  1047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1049. end
  1050. end
  1051. for i = 1, 8 do
  1052. for i=0, 0.2, 0.1 / Animation_Speed do
  1053. Swait()
  1054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  1058. if HITFLOOR then
  1059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1061. elseif HITFLOOR == nil then
  1062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1064. end
  1065. end
  1066. AMMO = AMMO - 1
  1067. SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,Gun1.CFrame*CF(2000,0.2,0).p)
  1068. CreateSound(FireSound, Gun1, 5, 1, false)
  1069. for i=0, 0.2, 0.1 / Animation_Speed do
  1070. Swait()
  1071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  1074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1075. if HITFLOOR then
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1078. elseif HITFLOOR == nil then
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1081. end
  1082. end
  1083. AMMO = AMMO - 1
  1084. SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,Gun2.CFrame*CF(2000,0.2,0).p)
  1085. CreateSound(FireSound, Gun2, 5, 1, false)
  1086. end
  1087. local AIMPOS = Mouse.Hit.p
  1088. local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character)
  1089. coroutine.resume(coroutine.create(function()
  1090. local RAYS = {}
  1091. for i = 1, 4 do
  1092. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ray", VT(15,2000,15))
  1093. MakeForm(RAY,"Cyl")
  1094. RAY.Mesh.Scale = VT(1,1.1,1)
  1095. table.insert(RAYS,RAY)
  1096. end
  1097. CreateSound(348663022, Effects, 2, 1.2, false)
  1098. for i = 1, 100 do
  1099. Swait()
  1100. for e = 1, #RAYS do
  1101. if RAYS[e] ~= nil then
  1102. local RAY = RAYS[e]
  1103. RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0)
  1104. RAY.Transparency = RAY.Transparency - 0.01
  1105. end
  1106. end
  1107. end
  1108. for i = 1, 20 do
  1109. Swait()
  1110. for e = 1, #RAYS do
  1111. if RAYS[e] ~= nil then
  1112. local RAY = RAYS[e]
  1113. RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20)
  1114. end
  1115. end
  1116. end
  1117. wait(0.3)
  1118. for i = 1, 16 do
  1119. local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p
  1120. SpawnTrail(POS+VT(0,200,0),POS)
  1121. end
  1122. for i = 1, 4 do
  1123. CreateDebreeRing(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5)
  1124. end
  1125. CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false)
  1126. CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false)
  1127. CreateSound(130972023, Effects, 2, 1, false)
  1128. ApplyAoE(AIMPOS,25,0,0,100,true)
  1129. Swait()
  1130. ApplyAoE(AIMPOS,85,80,99,45,false)
  1131. end))
  1132. ATTACK = false
  1133. Rooted = false
  1134. end
  1135.  
  1136. function Reload()
  1137. ATTACK = true
  1138. Rooted = false
  1139. for i=0, 0.3, 0.1 / Animation_Speed do
  1140. Swait()
  1141. if ANIM == "Walk" then
  1142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1143. else
  1144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1145. end
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -1) * ANGLES(RAD(150), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -1) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1149. if HITFLOOR then
  1150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1152. elseif HITFLOOR == nil then
  1153. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1155. end
  1156. end
  1157. for i=0, 0.1, 0.1 / Animation_Speed do
  1158. Swait()
  1159. if ANIM == "Walk" then
  1160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1161. else
  1162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1163. end
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1167. if HITFLOOR then
  1168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1170. elseif HITFLOOR == nil then
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1173. end
  1174. end
  1175. local FakeGun1 = Gun1:Clone()
  1176. FakeGun1.Parent = Effects
  1177. FakeGun1.CanCollide = true
  1178. Debris:AddItem(FakeGun1,5)
  1179. local FakeGun2 = Gun2:Clone()
  1180. FakeGun2.Parent = Effects
  1181. FakeGun2.CanCollide = true
  1182. Debris:AddItem(FakeGun2,5)
  1183. local bv = Instance.new("BodyVelocity")
  1184. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1185. bv.velocity = CF(Torso.Position,FakeGun1.Position).lookVector*25
  1186. bv.Parent = FakeGun1
  1187. Debris:AddItem(bv,0.05)
  1188. local bv = Instance.new("BodyVelocity")
  1189. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1190. bv.velocity = CF(Torso.Position,FakeGun2.Position).lookVector*25
  1191. bv.Parent = FakeGun2
  1192. Debris:AddItem(bv,0.05)
  1193. Gun1.Transparency = 1
  1194. Gun2.Transparency = 1
  1195. CreateSound(1112042117, FakeGun1, 5, 1, false)
  1196. CreateSound(1112042117, FakeGun2, 5, 1, false)
  1197. FakeGun1.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  1198. FakeGun2.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  1199. for i=0, 0.2, 0.1 / Animation_Speed do
  1200. Swait()
  1201. if ANIM == "Walk" then
  1202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1203. else
  1204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1205. end
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1209. if HITFLOOR then
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1212. elseif HITFLOOR == nil then
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1215. end
  1216. end
  1217. for i=0, 0.2, 0.1 / Animation_Speed do
  1218. Swait()
  1219. if ANIM == "Walk" then
  1220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1221. else
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1223. end
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1227. if HITFLOOR then
  1228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1230. elseif HITFLOOR == nil then
  1231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1233. end
  1234. end
  1235. Gun1.Transparency = 0
  1236. Gun2.Transparency = 0
  1237. AMMO = 16
  1238. ATTACK = false
  1239. Rooted = false
  1240. end
  1241.  
  1242. --//=================================\\
  1243. --|| ASSIGN THINGS TO KEYS
  1244. --\\=================================//
  1245.  
  1246. function MouseDown(Mouse)
  1247. if ATTACK == false then
  1248. end
  1249. end
  1250.  
  1251. function MouseUp(Mouse)
  1252. HOLD = false
  1253. end
  1254.  
  1255. function KeyDown(Key)
  1256. KEYHOLD = true
  1257. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1258. if AMMO > 0 then
  1259. if Key == "z" and ATTACK == false then
  1260. BULLET_SHOT()
  1261. end
  1262.  
  1263. if Key == "b" and AMMO >= 6 and ATTACK == false then
  1264. NEXUS_BARRAGE()
  1265. end
  1266.  
  1267. if Key == "c" and AMMO > 1 and ATTACK == false then
  1268. HEARTSTROKE()
  1269. end
  1270.  
  1271. if Key == "x" and AMMO == 16 and ATTACK == false then
  1272. BLIND_STAR()
  1273. end
  1274.  
  1275. if Key == "r" and ATTACK == false then
  1276. Reload()
  1277. end
  1278. elseif ATTACK == false then
  1279. Reload()
  1280. end
  1281. end
  1282. if Key == "q" then
  1283. if Radio:FindFirstChild("EdgySong") == nil then
  1284. local SONGS = {188988878,214614192,343137910,590071128}
  1285. SONG = CreateSound(SONGS[MRANDOM(1,#SONGS)], Radio, 3, 1, true)
  1286. SONG.Name = "EdgySong"
  1287. else
  1288. Radio.EdgySong:remove()
  1289. SONG = nil
  1290. end
  1291. end
  1292. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLEJUMP == false then
  1293. DOUBLEJUMP = true
  1294. Torso.Velocity = Vector3.new(0,125,0)
  1295. CreateSound(159882477, Head, 4, 1, false)
  1296. CreateSound(1112042117, Torso, 2, 1, false)
  1297. end
  1298. end
  1299.  
  1300. Humanoid.Changed:connect(function(Jump)
  1301. if Jump == "Jump" and (Disable_Jump == false) then
  1302. wait(0.1)
  1303. READYTODOUBLE = true
  1304. end
  1305. end)
  1306.  
  1307. function KeyUp(Key)
  1308. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1309. KEYHOLD = false
  1310. end
  1311. end
  1312.  
  1313. Mouse.Button1Down:connect(function(NEWKEY)
  1314. MouseDown(NEWKEY)
  1315. end)
  1316. Mouse.Button1Up:connect(function(NEWKEY)
  1317. MouseUp(NEWKEY)
  1318. end)
  1319. Mouse.KeyDown:connect(function(NEWKEY)
  1320. KeyDown(NEWKEY)
  1321. end)
  1322. Mouse.KeyUp:connect(function(NEWKEY)
  1323. KeyUp(NEWKEY)
  1324. end)
  1325.  
  1326. --//=================================\\
  1327. --\\=================================//
  1328.  
  1329.  
  1330. function unanchor()
  1331. if UNANCHOR == true then
  1332. RootPart.Anchored = false
  1333. end
  1334. g = Character:GetChildren()
  1335. for i = 1, #g do
  1336. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1337. g[i].Anchored = false
  1338. end
  1339. end
  1340. g = Weapon:GetChildren()
  1341. for i = 1, #g do
  1342. if g[i].ClassName == "Part" then
  1343. g[i].Anchored = false
  1344. end
  1345. end
  1346. end
  1347.  
  1348.  
  1349. --//=================================\\
  1350. --|| WRAP THE WHOLE SCRIPT UP
  1351. --\\=================================//
  1352.  
  1353. Humanoid.Changed:connect(function(Jump)
  1354. if Jump == "Jump" and (Disable_Jump == true) then
  1355. Humanoid.Jump = false
  1356. end
  1357. end)
  1358.  
  1359. Humanoid.JumpPower = 75
  1360.  
  1361. local FF = IT("ForceField",Character)
  1362. FF.Visible = false
  1363. local LOOP = 0
  1364.  
  1365. while true do
  1366. Swait()
  1367. script.Parent = WEAPONGUI
  1368. Character.Parent = workspace
  1369. Humanoid.Parent = Character
  1370. ANIMATE.Parent = nil
  1371. if Humanoid then
  1372. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1373. IDLEANIMATION:Play()
  1374. end
  1375. SINE = SINE + CHANGE
  1376. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1377. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1378. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1379. local WALKSPEEDVALUE = 3
  1380. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1381. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.25 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (1) / Animation_Speed)
  1382. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (1) / Animation_Speed)
  1383. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1384. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1385. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1386. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1387. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1388. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1389. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1390. end
  1391. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1392. if ANIM ~= "Jump" then
  1393. LOOP = 0
  1394. end
  1395. ANIM = "Jump"
  1396. if DOUBLEJUMP == false then
  1397. if ATTACK == false then
  1398. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(76)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-76)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1404. end
  1405. elseif DOUBLEJUMP == true then
  1406. if ATTACK == false then
  1407. LOOP = LOOP + 1
  1408. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1412. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1414. end
  1415. end
  1416. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1417. ANIM = "Fall"
  1418. if ATTACK == false then
  1419. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1423. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1425. end
  1426. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1427. ANIM = "Idle"
  1428. if DOUBLEJUMP == true then
  1429. DOUBLEJUMP = false
  1430. end
  1431. if READYTODOUBLE == true then
  1432. READYTODOUBLE = false
  1433. end
  1434. if ATTACK == false then
  1435. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1439. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1441. end
  1442. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1443. ANIM = "Walk"
  1444. if DOUBLEJUMP == true then
  1445. DOUBLEJUMP = false
  1446. end
  1447. if READYTODOUBLE == true then
  1448. READYTODOUBLE = false
  1449. end
  1450. if ATTACK == false then
  1451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1455. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1457. end
  1458. end
  1459. unanchor()
  1460. Humanoid.MaxHealth = "inf"
  1461. Humanoid.Health = "inf"
  1462. if Rooted == false then
  1463. Disable_Jump = false
  1464. Humanoid.WalkSpeed = Speed
  1465. elseif Rooted == true then
  1466. Disable_Jump = true
  1467. Humanoid.WalkSpeed = 0
  1468. end
  1469. for _, c in pairs(Character:GetChildren()) do
  1470. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1471. c.Material = "Neon"
  1472. if c:FindFirstChildOfClass("ParticleEmitter") then
  1473. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1474. end
  1475. c.Color = C3(255/255, 230/255, 194/255)
  1476. if c == Head then
  1477. if c:FindFirstChild("face") then
  1478. c.face:remove()
  1479. end
  1480. end
  1481. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1482. c:remove()
  1483. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1484. c:remove()
  1485. end
  1486. end
  1487. AMMOTEXT.Text = "["..AMMO.."]"
  1488. Humanoid.Name = "Gunslinger"
  1489. script.Parent = WEAPONGUI
  1490. if SONG ~= nil then
  1491. RADIOMESH.Scale = VT(1,1,1)+(VT(0.3,0.3,0.3)*SONG.PlaybackLoudness/500)
  1492. else
  1493. RADIOMESH.Scale = VT(1,1,1)
  1494. end
  1495. end
  1496.  
  1497. --//=================================\\
  1498. --\\=================================//
  1499.  
  1500.  
  1501.  
  1502.  
  1503.  
  1504. --//====================================================\\--
  1505. --|| END OF SCRIPT
  1506. --\\====================================================//--
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