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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PlayOnSpaceBar : MonoBehaviour
- {
- public AudioSource Jump;
- public AudioSource Dead;
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- if (Input.GetKeyDown(KeyCode.UpArrow))
- {
- Jump.Play();
- }
- }
- public void OnCollisionEnter(Collision other)
- {
- if (other.gameObject.CompareTag("Enemy"))
- {
- Dead.Play();
- }
- }
- }
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