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ArcDesLHK

BlaDeS of Change

Apr 30th, 2023
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  1. Familiar BlaDeS of Change
  2. Level 3 DARK Fiend/Effect
  3. 900/900
  4. You can pay 900 LP; add 1 "BlaDeS of Change" monster from your Deck to your hand, except "Familiar BlaDeS of Change". During your Main Phase: You can Fusion Summon 1 "BlaDeS of Change" Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: Gain 900 LP. You can only use each effect of "Familiar BlaDeS of Change" once per turn.
  5.  
  6. Impish BlaDeS of Change
  7. Level 3 DARK Fiend/Effect
  8. 900/900
  9. You can pay 900 LP; add 1 "BlaDeS of Change" Spell/Trap from your Deck to your hand. During your Main Phase: You can Fusion Summon 1 "BlaDeS of Change" Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: Inflict 900 damage to your opponent. You can only use each effect of "Impish BlaDeS of Change" once per turn.
  10.  
  11. Shikigami BlaDeS of Change
  12. Level 4 DARK Fiend/Effect
  13. 900/1800
  14. If this card is in your hand or GY: You can pay 900 LP; Special Summon this card, but banish it when it leaves the field. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 "BlaDeS of Change" monster in your GY, except "Shikigami BlaDeS of Change"; add it to your hand. You can only use each effect of "Shikigami BlaDeS of Change" once per turn.
  15.  
  16. Spiridus BlaDeS of Change
  17. Level 6 DARK Fiend/Effect
  18. 1800/900
  19. During your Main Phase: You can Special Summon this card from your hand, and if you do, you lose 900 LP, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except monsters with 0 ATK/DEF. During your Main Phase: You can Fusion Summon 1 "BlaDeS of Change" Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Spiridus BlaDeS of Change" once per turn.
  20.  
  21. Succubus BlaDeS of Change
  22. Level 9 DARK Fiend/Fusion/Effect
  23. 0/0
  24. "Incubus BlaDeS of Change" + 1 "BlaDeS of Change" monster
  25. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Succubus BlaDeS of Change" once per turn. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "BlaDeS of Change" monsters you control. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can inflict 900 damage to your opponent, and if you do, gain 900 LP.
  26.  
  27. Vampyr BlaDeS of Change
  28. Level 9 DARK Fiend/Fusion/Effect
  29. 0/0
  30. "Incubus BlaDeS of Change" + 1 "BlaDeS of Change" monster
  31. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Vampyr BlaDeS of Change" once per turn. You can banish 1 "BlaDeS of Change" monster from your GY, then target 1 face-up monster your opponent controls; gain LP equal to its ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can pay 900 LP; send 1 random card from your opponent's hand to the GY.
  32.  
  33. Incubus BlaDeS of Change
  34. Level 6 DARK Fiend/Fusion/Effect
  35. 0/0
  36. 2 "BlaDeS of Change" monsters
  37. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Incubus BlaDeS of Change" once per turn. You can banish 1 "BlaDeS of Change" monster from your GY, then target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). During your Main Phase: You can Special Summon 1 "BlaDeS of Change" monster from your hand.
  38.  
  39. Goblin BlaDeS of Change
  40. Level 1 DARK Fiend/Effect
  41. 300/300
  42. If you control a "BlaDeS of Change" monster: You can Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 "BlaDeS of Change" Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can add 1 "BlaDeS of Change" card from your Deck to your hand, except "Goblin BlaDeS of Change". You can only use each effect of "Goblin BlaDeS of Change" once per turn.
  43.  
  44. Hobgoblin BlaDeS of Change
  45. Level 2 DARK Fiend/Effect
  46. 600/600
  47. During your Main Phase: You can Fusion Summon 1 "BlaDeS of Change" Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can send 1 "BlaDeS of Change" card from your Deck to the GY, except "Hobgoblin BlaDeS of Change". You can only use each effect of "Hobgoblin BlaDeS of Change" once per turn.
  48.  
  49. Deal with BlaDeS of Change
  50. Normal Spell
  51. Activate 1 of the following effects.
  52. ● Fusion Summon 1 "BlaDeS of Change" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
  53. ● Send 1 "BlaDeS of Change" monster from your hand or face-up field to the GY; draw 2 cards.
  54. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 of your "BlaDeS of Change" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Deal with BlaDeS of Change" once per turn.
  55.  
  56. Contract with BlaDeS of Change
  57. Normal Spell
  58. Activate 1 of the following effects.
  59. ● Fusion Summon 1 "BlaDeS of Change" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
  60. ● Special Summon 1 "Incubus BlaDeS of Change" from your Extra Deck or GY, but banish it when it leaves the field.
  61. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 of your "BlaDeS of Change" monsters that is banished or in your GY; Special Summon that target. You can only use each effect of "Contract with BlaDeS of Change" once per turn.
  62.  
  63. Nightmare inside the BlaDeS of Change
  64. Continuous Trap
  65. All monsters your opponent controls must attack, if able. During the Main Phase: You can send this face-up card from your Spell & Trap Zone to the GY; Fusion Summon 1 "BlaDeS of Change" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use this effect of "Nightmare inside the BlaDeS of Change" once per turn.
  66.  
  67. Unleash the BlaDeS of Change
  68. Continuous Trap
  69. The activation of your "BlaDeS of Change" monsters' effects cannot be negated. Once per turn, if a "BlaDeS of Change" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; destroy that target.
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