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Josemmoya

nauhnauh

Mar 23rd, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. Player=owner
  84. PlayerGui = Player.PlayerGui
  85. Cam = workspace.CurrentCamera
  86. Backpack = Player.Backpack
  87. Character = Player.Character
  88. Humanoid = Character.Humanoid
  89. RootPart = Character["HumanoidRootPart"]
  90. Torso = Character["Torso"]
  91. Head = Character["Head"]
  92. RightArm = Character["Right Arm"]
  93. LeftArm = Character["Left Arm"]
  94. RightLeg = Character["Right Leg"]
  95. LeftLeg = Character["Left Leg"]
  96. RootJoint = RootPart["RootJoint"]
  97. Neck = Torso["Neck"]
  98. RightShoulder = Torso["Right Shoulder"]
  99. LeftShoulder = Torso["Left Shoulder"]
  100. RightHip = Torso["Right Hip"]
  101. LeftHip = Torso["Left Hip"]
  102.  
  103. Character = Player.Character
  104. Humanoid = Character.Humanoid
  105.  
  106. ---------
  107. plr = Player
  108. chara = plr.Character
  109. Create = Instance.new
  110. Huge = math.huge
  111.  
  112. Player = Player
  113. PlayerGui = Player.PlayerGui
  114. Cam = workspace.CurrentCamera
  115. Backpack = Player.Backpack
  116. Character = Player.Character
  117. char = Player.Character
  118. Humanoid = Character.Humanoid
  119. RootPart = Character["HumanoidRootPart"]
  120. Torso = Character["Torso"]
  121. Head = Character["Head"]
  122. RightArm = Character["Right Arm"]
  123. LeftArm = Character["Left Arm"]
  124. RightLeg = Character["Right Leg"]
  125. LeftLeg = Character["Left Leg"]
  126. RootJoint = RootPart["RootJoint"]
  127. Neck = Torso["Neck"]
  128. RightShoulder = Torso["Right Shoulder"]
  129. LeftShoulder = Torso["Left Shoulder"]
  130. RightHip = Torso["Right Hip"]
  131. LeftHip = Torso["Left Hip"]
  132.  
  133. local Orin = "http://www.roblox.com/asset/?id=4812807594"
  134. Head.face.Texture = Orin
  135. function weld(a, b, acf)
  136. local w = Instance.new("Weld", a)
  137. w.Part0 = a
  138. w.Part1 = b
  139. w.C0 = acf
  140. end
  141.  
  142.  
  143. --------------------------------
  144. char.Head.face.Texture = "http://www.roblox.com/asset/?id=4812806904"
  145. --------------------------------
  146.  
  147. -------------------------------------------------------
  148.  
  149. local FavIDs = {
  150. 340106355, --Nefl Crystals
  151. 927529620, --Dimension
  152. 876981900, --Fantasy
  153. 398987889, --Ordinary Days
  154. 1117396305, --Oh wait, it's you.
  155. 885996042, --Action Winter Journey
  156. 919231299, --Sprawling Idiot Effigy
  157. 743466274, --Good Day Sunshine
  158. 727411183, --Knife Fight
  159. 1402748531, --The Earth Is Counting On You!
  160. 595230126 --Robot Language
  161. }
  162.  
  163.  
  164.  
  165. --The reality of my life isn't real but a Universe -makhail07
  166. wait(0.2)
  167. local plr = Player
  168. print('Local User is '..plr.Name)
  169. print('SCRIPTNAME Loaded')
  170. print('SCRIPT DESCRIPTION')
  171. local char = plr.Character
  172. local hum = char.Humanoid
  173. local hed = char.Head
  174. local root = char.HumanoidRootPart
  175. local rootj = root.RootJoint
  176. local tors = char.Torso
  177. local ra = char["Right Arm"]
  178. local la = char["Left Arm"]
  179. local rl = char["Right Leg"]
  180. local ll = char["Left Leg"]
  181. local neck = tors["Neck"]
  182. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  183. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  184. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  185. local maincolor = BrickColor.new("Really black")
  186.  
  187. -------------------------------------------------------
  188. --Start Good Stuff--
  189. -------------------------------------------------------
  190. cam = game.Workspace.CurrentCamera
  191. CF = CFrame.new
  192. angles = CFrame.Angles
  193. attack = false
  194. local rooted = false
  195. Euler = CFrame.fromEulerAnglesXYZ
  196. Rad = math.rad
  197. IT = Instance.new
  198. BrickC = BrickColor.new
  199. Cos = math.cos
  200. Acos = math.acos
  201. Sin = math.sin
  202. Asin = math.asin
  203. Abs = math.abs
  204. Mrandom = math.random
  205. Floor = math.floor
  206. -------------------------------------------------------
  207. --End Good Stuff--
  208. -------------------------------------------------------
  209. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  210. RSH, LSH = nil, nil
  211. RW = Instance.new("Weld")
  212. LW = Instance.new("Weld")
  213. RH = tors["Right Hip"]
  214. LH = tors["Left Hip"]
  215. RSH = tors["Right Shoulder"]
  216. LSH = tors["Left Shoulder"]
  217. RSH.Parent = nil
  218. LSH.Parent = nil
  219. RW.Name = "RW"
  220. RW.Part0 = tors
  221. RW.C0 = CF(1.5, 0.5, 0)
  222. RW.C1 = CF(0, 0.5, 0)
  223. RW.Part1 = ra
  224. RW.Parent = tors
  225. LW.Name = "LW"
  226. LW.Part0 = tors
  227. LW.C0 = CF(-1.5, 0.5, 0)
  228. LW.C1 = CF(0, 0.5, 0)
  229. LW.Part1 = la
  230. LW.Parent = tors
  231. Effects = {}
  232. -------------------------------------------------------
  233. --Start HeartBeat--
  234. -------------------------------------------------------
  235. ArtificialHB = Instance.new("BindableEvent", script)
  236. ArtificialHB.Name = "Heartbeat"
  237. script:WaitForChild("Heartbeat")
  238.  
  239. frame = 1 / 60
  240. tf = 0
  241. allowframeloss = false
  242. tossremainder = false
  243.  
  244.  
  245. lastframe = tick()
  246. script.Heartbeat:Fire()
  247.  
  248.  
  249. game:GetService("RunService").Heartbeat:connect(function(s, p)
  250. tf = tf + s
  251. if tf >= frame then
  252. if allowframeloss then
  253. script.Heartbeat:Fire()
  254. lastframe = tick()
  255. else
  256. for i = 1, math.floor(tf / frame) do
  257. script.Heartbeat:Fire()
  258. end
  259. lastframe = tick()
  260. end
  261. if tossremainder then
  262. tf = 0
  263. else
  264. tf = tf - frame * math.floor(tf / frame)
  265. end
  266. end
  267. end)
  268. -------------------------------------------------------
  269. --End HeartBeat--
  270. -------------------------------------------------------
  271.  
  272. -------------------------------------------------------
  273. --Start Important Functions--
  274. -------------------------------------------------------
  275. function swait(num)
  276. if num == 0 or num == nil then
  277. game:service("RunService").Stepped:wait(0)
  278. else
  279. for i = 0, num do
  280. game:service("RunService").Stepped:wait(0)
  281. end
  282. end
  283. end
  284. function thread(f)
  285. coroutine.resume(coroutine.create(f))
  286. end
  287. function clerp(a, b, t)
  288. local qa = {
  289. QuaternionFromCFrame(a)
  290. }
  291. local qb = {
  292. QuaternionFromCFrame(b)
  293. }
  294. local ax, ay, az = a.x, a.y, a.z
  295. local bx, by, bz = b.x, b.y, b.z
  296. local _t = 1 - t
  297. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  298. end
  299. function QuaternionFromCFrame(cf)
  300. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  301. local trace = m00 + m11 + m22
  302. if trace > 0 then
  303. local s = math.sqrt(1 + trace)
  304. local recip = 0.5 / s
  305. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  306. else
  307. local i = 0
  308. if m00 < m11 then
  309. i = 1
  310. end
  311. if m22 > (i == 0 and m00 or m11) then
  312. i = 2
  313. end
  314. if i == 0 then
  315. local s = math.sqrt(m00 - m11 - m22 + 1)
  316. local recip = 0.5 / s
  317. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  318. elseif i == 1 then
  319. local s = math.sqrt(m11 - m22 - m00 + 1)
  320. local recip = 0.5 / s
  321. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  322. elseif i == 2 then
  323. local s = math.sqrt(m22 - m00 - m11 + 1)
  324. local recip = 0.5 / s
  325. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  326. end
  327. end
  328. end
  329. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  330. local xs, ys, zs = x + x, y + y, z + z
  331. local wx, wy, wz = w * xs, w * ys, w * zs
  332. local xx = x * xs
  333. local xy = x * ys
  334. local xz = x * zs
  335. local yy = y * ys
  336. local yz = y * zs
  337. local zz = z * zs
  338. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  339. end
  340. function QuaternionSlerp(a, b, t)
  341. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  342. local startInterp, finishInterp
  343. if cosTheta >= 1.0E-4 then
  344. if 1 - cosTheta > 1.0E-4 then
  345. local theta = math.acos(cosTheta)
  346. local invSinTheta = 1 / Sin(theta)
  347. startInterp = Sin((1 - t) * theta) * invSinTheta
  348. finishInterp = Sin(t * theta) * invSinTheta
  349. else
  350. startInterp = 1 - t
  351. finishInterp = t
  352. end
  353. elseif 1 + cosTheta > 1.0E-4 then
  354. local theta = math.acos(-cosTheta)
  355. local invSinTheta = 1 / Sin(theta)
  356. startInterp = Sin((t - 1) * theta) * invSinTheta
  357. finishInterp = Sin(t * theta) * invSinTheta
  358. else
  359. startInterp = t - 1
  360. finishInterp = t
  361. end
  362. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  363. end
  364. function rayCast(Position, Direction, Range, Ignore)
  365. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  366. end
  367. local RbxUtility = LoadLibrary("RbxUtility")
  368. local Create = RbxUtility.Create
  369.  
  370. -------------------------------------------------------
  371. --Start Damage Function--
  372. -------------------------------------------------------
  373. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  374. if hit.Parent == nil then
  375. return
  376. end
  377. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  378. for _, v in pairs(hit.Parent:children()) do
  379. if v:IsA("Humanoid") then
  380. h = v
  381. end
  382. end
  383. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  384.  
  385. hit.Parent:FindFirstChild("Head"):BreakJoints()
  386. end
  387.  
  388. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  389. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  390. if hit.Parent.DebounceHit.Value == true then
  391. return
  392. end
  393. end
  394. if insta == true then
  395. hit.Parent:FindFirstChild("Head"):BreakJoints()
  396. end
  397. local c = Create("ObjectValue"){
  398. Name = "creator",
  399. Value = Player,
  400. Parent = h,
  401. }
  402. game:GetService("Debris"):AddItem(c, .5)
  403. if HitSound ~= nil and HitPitch ~= nil then
  404. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  405. end
  406. local Damage = math.random(minim, maxim)
  407. local blocked = false
  408. local block = hit.Parent:findFirstChild("Block")
  409. if block ~= nil then
  410. if block.className == "IntValue" then
  411. if block.Value > 0 then
  412. blocked = true
  413. block.Value = block.Value - 1
  414. print(block.Value)
  415. end
  416. end
  417. end
  418. if blocked == false then
  419. h.Health = h.Health - Damage
  420. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  421. else
  422. h.Health = h.Health - (Damage / 2)
  423. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  424. end
  425. if Type == "Knockdown" then
  426. local hum = hit.Parent.Humanoid
  427. hum.PlatformStand = true
  428. coroutine.resume(coroutine.create(function(HHumanoid)
  429. swait(1)
  430. HHumanoid.PlatformStand = false
  431. end), hum)
  432. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  433. local bodvol = Create("BodyVelocity"){
  434. velocity = angle * knockback,
  435. P = 5000,
  436. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  437. Parent = hit,
  438. }
  439. local rl = Create("BodyAngularVelocity"){
  440. P = 3000,
  441. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  442. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  443. Parent = hit,
  444. }
  445. game:GetService("Debris"):AddItem(bodvol, .5)
  446. game:GetService("Debris"):AddItem(rl, .5)
  447. elseif Type == "Normal" then
  448. local vp = Create("BodyVelocity"){
  449. P = 500,
  450. maxForce = Vector3.new(math.huge, 0, math.huge),
  451. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  452. }
  453. if knockback > 0 then
  454. vp.Parent = hit.Parent.Torso
  455. end
  456. game:GetService("Debris"):AddItem(vp, .5)
  457. elseif Type == "Up" then
  458. local bodyVelocity = Create("BodyVelocity"){
  459. velocity = Vector3.new(0, 20, 0),
  460. P = 5000,
  461. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  462. Parent = hit,
  463. }
  464. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  465. elseif Type == "DarkUp" then
  466. coroutine.resume(coroutine.create(function()
  467. for i = 0, 1, 0.1 do
  468. swait()
  469. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  470. end
  471. end))
  472. local bodyVelocity = Create("BodyVelocity"){
  473. velocity = Vector3.new(0, 20, 0),
  474. P = 5000,
  475. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  476. Parent = hit,
  477. }
  478. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  479. elseif Type == "Snare" then
  480. local bp = Create("BodyPosition"){
  481. P = 2000,
  482. D = 100,
  483. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  484. position = hit.Parent.Torso.Position,
  485. Parent = hit.Parent.Torso,
  486. }
  487. game:GetService("Debris"):AddItem(bp, 1)
  488. elseif Type == "Freeze" then
  489. local BodPos = Create("BodyPosition"){
  490. P = 50000,
  491. D = 1000,
  492. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  493. position = hit.Parent.Torso.Position,
  494. Parent = hit.Parent.Torso,
  495. }
  496. local BodGy = Create("BodyGyro") {
  497. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  498. P = 20e+003,
  499. Parent = hit.Parent.Torso,
  500. cframe = hit.Parent.Torso.CFrame,
  501. }
  502. hit.Parent.Torso.Anchored = true
  503. coroutine.resume(coroutine.create(function(Part)
  504. swait(1.5)
  505. Part.Anchored = false
  506. end), hit.Parent.Torso)
  507. game:GetService("Debris"):AddItem(BodPos, 3)
  508. game:GetService("Debris"):AddItem(BodGy, 3)
  509. end
  510. local debounce = Create("BoolValue"){
  511. Name = "DebounceHit",
  512. Parent = hit.Parent,
  513. Value = true,
  514. }
  515. game:GetService("Debris"):AddItem(debounce, Delay)
  516. c = Create("ObjectValue"){
  517. Name = "creator",
  518. Value = Player,
  519. Parent = h,
  520. }
  521. game:GetService("Debris"):AddItem(c, .5)
  522. end
  523. end
  524.  
  525. function damage(range,mindam,maxdam,pos)
  526. for i,v in ipairs(workspace:GetChildren()) do
  527. if v:IsA("Model") then
  528. if v.Name ~= Player.Name then
  529. if v:FindFirstChildOfClass("Humanoid") then
  530. if v:FindFirstChild("Head") then
  531. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  532. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  533. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  534. end
  535. end
  536. end
  537. end
  538. end
  539. end
  540. end
  541. end
  542. -------------------------------------------------------
  543. --End Damage Function--
  544. -------------------------------------------------------
  545.  
  546. -------------------------------------------------------
  547. --Start Damage Function Customization--
  548. -------------------------------------------------------
  549. local RbxUtility = LoadLibrary("RbxUtility")
  550. local Create = RbxUtility.Create
  551. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  552. local type = type
  553. local rng = Instance.new("Part", char)
  554. rng.Anchored = true
  555. rng.BrickColor = color
  556. rng.CanCollide = false
  557. rng.FormFactor = 3
  558. rng.Name = "Ring"
  559. rng.Material = "Neon"
  560. rng.Size = Vector3.new(1, 1, 1)
  561. rng.Transparency = 0
  562. rng.TopSurface = 0
  563. rng.BottomSurface = 0
  564. rng.CFrame = pos
  565. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  566. local rngm = Instance.new("SpecialMesh", rng)
  567. rngm.MeshType = "Brick"
  568. if rainbowmode == true then
  569. rng.Color = Color3.new(r/255,g/255,b/255)
  570. end
  571. local scaler2 = 1
  572. local speeder = FastSpeed/10
  573. if type == "Add" then
  574. scaler2 = 1*value
  575. elseif type == "Divide" then
  576. scaler2 = 1/value
  577. end
  578. coroutine.resume(coroutine.create(function()
  579. for i = 0,10/bonuspeed,0.1 do
  580. swait()
  581. if type == "Add" then
  582. scaler2 = scaler2 - 0.01*value/bonuspeed
  583. elseif type == "Divide" then
  584. scaler2 = scaler2 - 0.01/value*bonuspeed
  585. end
  586. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  587. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  588. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  589. end
  590. rng:Destroy()
  591. end))
  592. end
  593. function ShowDamage(Pos, Text, Time, Color)
  594. local Rate = (1 / 30)
  595. local Pos = (Pos or Vector3.new(0, 0, 0))
  596. local Text = (Text or "")
  597. local Time = (Time or 2)
  598. local Color = (Color or Color3.new(1, 0, 1))
  599. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  600. EffectPart.Anchored = true
  601. local BillboardGui = Create("BillboardGui"){
  602. Size = UDim2.new(3, 0, 3, 0),
  603. Adornee = EffectPart,
  604. Parent = EffectPart,
  605. }
  606. local TextLabel = Create("TextLabel"){
  607. BackgroundTransparency = 1,
  608. Size = UDim2.new(1, 0, 1, 0),
  609. Text = Text,
  610. Font = "Bodoni",
  611. TextColor3 = Color,
  612. TextScaled = true,
  613. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  614. Parent = BillboardGui,
  615. }
  616. game.Debris:AddItem(EffectPart, (Time))
  617. EffectPart.Parent = game:GetService("Workspace")
  618. delay(0, function()
  619. local Frames = (Time / Rate)
  620. for Frame = 1, Frames do
  621. wait(Rate)
  622. local Percent = (Frame / Frames)
  623. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  624. TextLabel.TextTransparency = Percent
  625. end
  626. if EffectPart and EffectPart.Parent then
  627. EffectPart:Destroy()
  628. end
  629. end)
  630. end
  631. -------------------------------------------------------
  632. --End Damage Function Customization--
  633. -------------------------------------------------------
  634.  
  635. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  636. for _, c in pairs(workspace:children()) do
  637. local hum = c:findFirstChild("Humanoid")
  638. if hum ~= nil then
  639. local head = c:findFirstChild("Head")
  640. if head ~= nil then
  641. local targ = head.Position - Part.Position
  642. local mag = targ.magnitude
  643. if magni >= mag and c.Name ~= plr.Name then
  644. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  645. end
  646. end
  647. end
  648. end
  649. end
  650.  
  651.  
  652. CFuncs = {
  653. Part = {
  654. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  655. local Part = Create("Part")({
  656. Parent = Parent,
  657. Reflectance = Reflectance,
  658. Transparency = Transparency,
  659. CanCollide = false,
  660. Locked = true,
  661. BrickColor = BrickColor.new(tostring(BColor)),
  662. Name = Name,
  663. Size = Size,
  664. Material = Material
  665. })
  666. RemoveOutlines(Part)
  667. return Part
  668. end
  669. },
  670. Mesh = {
  671. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  672. local Msh = Create(Mesh)({
  673. Parent = Part,
  674. Offset = OffSet,
  675. Scale = Scale
  676. })
  677. if Mesh == "SpecialMesh" then
  678. Msh.MeshType = MeshType
  679. Msh.MeshId = MeshId
  680. end
  681. return Msh
  682. end
  683. },
  684. Mesh = {
  685. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  686. local Msh = Create(Mesh)({
  687. Parent = Part,
  688. Offset = OffSet,
  689. Scale = Scale
  690. })
  691. if Mesh == "SpecialMesh" then
  692. Msh.MeshType = MeshType
  693. Msh.MeshId = MeshId
  694. end
  695. return Msh
  696. end
  697. },
  698. Weld = {
  699. Create = function(Parent, Part0, Part1, C0, C1)
  700. local Weld = Create("Weld")({
  701. Parent = Parent,
  702. Part0 = Part0,
  703. Part1 = Part1,
  704. C0 = C0,
  705. C1 = C1
  706. })
  707. return Weld
  708. end
  709. },
  710. Sound = {
  711. Create = function(id, par, vol, pit)
  712. coroutine.resume(coroutine.create(function()
  713. local S = Create("Sound")({
  714. Volume = vol,
  715. Pitch = pit or 1,
  716. SoundId = id,
  717. Parent = par or workspace
  718. })
  719. wait()
  720. S:play()
  721. game:GetService("Debris"):AddItem(S, 6)
  722. end))
  723. end
  724. },
  725. ParticleEmitter = {
  726. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  727. local fp = Create("ParticleEmitter")({
  728. Parent = Parent,
  729. Color = ColorSequence.new(Color1, Color2),
  730. LightEmission = LightEmission,
  731. Size = Size,
  732. Texture = Texture,
  733. Transparency = Transparency,
  734. ZOffset = ZOffset,
  735. Acceleration = Accel,
  736. Drag = Drag,
  737. LockedToPart = LockedToPart,
  738. VelocityInheritance = VelocityInheritance,
  739. EmissionDirection = EmissionDirection,
  740. Enabled = Enabled,
  741. Lifetime = LifeTime,
  742. Rate = Rate,
  743. Rotation = Rotation,
  744. RotSpeed = RotSpeed,
  745. Speed = Speed,
  746. VelocitySpread = VelocitySpread
  747. })
  748. return fp
  749. end
  750. }
  751. }
  752. function RemoveOutlines(part)
  753. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  754. end
  755. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  756. local Part = Create("Part")({
  757. formFactor = FormFactor,
  758. Parent = Parent,
  759. Reflectance = Reflectance,
  760. Transparency = Transparency,
  761. CanCollide = false,
  762. Locked = true,
  763. BrickColor = BrickColor.new(tostring(BColor)),
  764. Name = Name,
  765. Size = Size,
  766. Material = Material
  767. })
  768. RemoveOutlines(Part)
  769. return Part
  770. end
  771. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  772. local Msh = Create(Mesh)({
  773. Parent = Part,
  774. Offset = OffSet,
  775. Scale = Scale
  776. })
  777. if Mesh == "SpecialMesh" then
  778. Msh.MeshType = MeshType
  779. Msh.MeshId = MeshId
  780. end
  781. return Msh
  782. end
  783. function CreateWeld(Parent, Part0, Part1, C0, C1)
  784. local Weld = Create("Weld")({
  785. Parent = Parent,
  786. Part0 = Part0,
  787. Part1 = Part1,
  788. C0 = C0,
  789. C1 = C1
  790. })
  791. return Weld
  792. end
  793.  
  794.  
  795. -------------------------------------------------------
  796. --Start Effect Function--
  797. -------------------------------------------------------
  798. EffectModel = Instance.new("Model", char)
  799. Effects = {
  800. Block = {
  801. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  802. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  803. prt.Anchored = true
  804. prt.CFrame = cframe
  805. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  806. game:GetService("Debris"):AddItem(prt, 10)
  807. if Type == 1 or Type == nil then
  808. table.insert(Effects, {
  809. prt,
  810. "Block1",
  811. delay,
  812. x3,
  813. y3,
  814. z3,
  815. msh
  816. })
  817. elseif Type == 2 then
  818. table.insert(Effects, {
  819. prt,
  820. "Block2",
  821. delay,
  822. x3,
  823. y3,
  824. z3,
  825. msh
  826. })
  827. else
  828. table.insert(Effects, {
  829. prt,
  830. "Block3",
  831. delay,
  832. x3,
  833. y3,
  834. z3,
  835. msh
  836. })
  837. end
  838. end
  839. },
  840. Sphere = {
  841. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  842. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  843. prt.Anchored = true
  844. prt.CFrame = cframe
  845. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  846. game:GetService("Debris"):AddItem(prt, 10)
  847. table.insert(Effects, {
  848. prt,
  849. "Cylinder",
  850. delay,
  851. x3,
  852. y3,
  853. z3,
  854. msh
  855. })
  856. end
  857. },
  858. Cylinder = {
  859. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  860. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  861. prt.Anchored = true
  862. prt.CFrame = cframe
  863. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  864. game:GetService("Debris"):AddItem(prt, 10)
  865. table.insert(Effects, {
  866. prt,
  867. "Cylinder",
  868. delay,
  869. x3,
  870. y3,
  871. z3,
  872. msh
  873. })
  874. end
  875. },
  876. Wave = {
  877. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  878. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  879. prt.Anchored = true
  880. prt.CFrame = cframe
  881. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  882. game:GetService("Debris"):AddItem(prt, 10)
  883. table.insert(Effects, {
  884. prt,
  885. "Cylinder",
  886. delay,
  887. x3 / 60,
  888. y3 / 60,
  889. z3 / 60,
  890. msh
  891. })
  892. end
  893. },
  894. Ring = {
  895. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  896. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  897. prt.Anchored = true
  898. prt.CFrame = cframe
  899. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  900. game:GetService("Debris"):AddItem(prt, 10)
  901. table.insert(Effects, {
  902. prt,
  903. "Cylinder",
  904. delay,
  905. x3,
  906. y3,
  907. z3,
  908. msh
  909. })
  910. end
  911. },
  912. Break = {
  913. Create = function(brickcolor, cframe, x1, y1, z1)
  914. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  915. prt.Anchored = true
  916. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  917. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  918. local num = math.random(10, 50) / 1000
  919. game:GetService("Debris"):AddItem(prt, 10)
  920. table.insert(Effects, {
  921. prt,
  922. "Shatter",
  923. num,
  924. prt.CFrame,
  925. math.random() - math.random(),
  926. 0,
  927. math.random(50, 100) / 100
  928. })
  929. end
  930. },
  931. Spiral = {
  932. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  933. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  934. prt.Anchored = true
  935. prt.CFrame = cframe
  936. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  937. game:GetService("Debris"):AddItem(prt, 10)
  938. table.insert(Effects, {
  939. prt,
  940. "Cylinder",
  941. delay,
  942. x3,
  943. y3,
  944. z3,
  945. msh
  946. })
  947. end
  948. },
  949. Push = {
  950. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  951. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  952. prt.Anchored = true
  953. prt.CFrame = cframe
  954. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  955. game:GetService("Debris"):AddItem(prt, 10)
  956. table.insert(Effects, {
  957. prt,
  958. "Cylinder",
  959. delay,
  960. x3,
  961. y3,
  962. z3,
  963. msh
  964. })
  965. end
  966. }
  967. }
  968. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  969. local fp = IT("Part")
  970. fp.formFactor = formfactor
  971. fp.Parent = parent
  972. fp.Reflectance = reflectance
  973. fp.Transparency = transparency
  974. fp.CanCollide = false
  975. fp.Locked = true
  976. fp.BrickColor = brickcolor
  977. fp.Name = name
  978. fp.Size = size
  979. fp.Position = tors.Position
  980. RemoveOutlines(fp)
  981. fp.Material = "SmoothPlastic"
  982. fp:BreakJoints()
  983. return fp
  984. end
  985.  
  986. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  987. local mesh = IT(Mesh)
  988. mesh.Parent = part
  989. if Mesh == "SpecialMesh" then
  990. mesh.MeshType = meshtype
  991. if meshid ~= "nil" then
  992. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  993. end
  994. end
  995. mesh.Offset = offset
  996. mesh.Scale = scale
  997. return mesh
  998. end
  999.  
  1000. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1001. local type = type
  1002. local rng = Instance.new("Part", char)
  1003. rng.Anchored = true
  1004. rng.BrickColor = color
  1005. rng.CanCollide = false
  1006. rng.FormFactor = 3
  1007. rng.Name = "Ring"
  1008. rng.Material = "Neon"
  1009. rng.Size = Vector3.new(1, 1, 1)
  1010. rng.Transparency = 0
  1011. rng.TopSurface = 0
  1012. rng.BottomSurface = 0
  1013. rng.CFrame = pos
  1014. local rngm = Instance.new("SpecialMesh", rng)
  1015. rngm.MeshType = MType
  1016. rngm.Scale = scale
  1017. local scaler2 = 1
  1018. if type == "Add" then
  1019. scaler2 = 1 * value
  1020. elseif type == "Divide" then
  1021. scaler2 = 1 / value
  1022. end
  1023. coroutine.resume(coroutine.create(function()
  1024. for i = 0, 10 / bonuspeed, 0.1 do
  1025. swait()
  1026. if type == "Add" then
  1027. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1028. elseif type == "Divide" then
  1029. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1030. end
  1031. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1032. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1033. end
  1034. rng:Destroy()
  1035. end))
  1036. end
  1037.  
  1038. function Eviscerate(dude)
  1039. if dude.Name ~= char then
  1040. local bgf = IT("BodyGyro", dude.Head)
  1041. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1042. local val = IT("BoolValue", dude)
  1043. val.Name = "IsHit"
  1044. local ds = coroutine.wrap(function()
  1045. dude:WaitForChild("Head"):BreakJoints()
  1046. wait(0.5)
  1047. target = nil
  1048. coroutine.resume(coroutine.create(function()
  1049. for i, v in pairs(dude:GetChildren()) do
  1050. if v:IsA("Accessory") then
  1051. v:Destroy()
  1052. end
  1053. if v:IsA("Humanoid") then
  1054. v:Destroy()
  1055. end
  1056. if v:IsA("CharacterMesh") then
  1057. v:Destroy()
  1058. end
  1059. if v:IsA("Model") then
  1060. v:Destroy()
  1061. end
  1062. if v:IsA("Part") or v:IsA("MeshPart") then
  1063. for x, o in pairs(v:GetChildren()) do
  1064. if o:IsA("Decal") then
  1065. o:Destroy()
  1066. end
  1067. end
  1068. coroutine.resume(coroutine.create(function()
  1069. v.Material = "Neon"
  1070. v.CanCollide = false
  1071. local PartEmmit1 = IT("ParticleEmitter", v)
  1072. PartEmmit1.LightEmission = 1
  1073. PartEmmit1.Texture = "rbxassetid://284205403"
  1074. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1075. PartEmmit1.Rate = 150
  1076. PartEmmit1.Lifetime = NumberRange.new(1)
  1077. PartEmmit1.Size = NumberSequence.new({
  1078. NumberSequenceKeypoint.new(0, 0.75, 0),
  1079. NumberSequenceKeypoint.new(1, 0, 0)
  1080. })
  1081. PartEmmit1.Transparency = NumberSequence.new({
  1082. NumberSequenceKeypoint.new(0, 0, 0),
  1083. NumberSequenceKeypoint.new(1, 1, 0)
  1084. })
  1085. PartEmmit1.Speed = NumberRange.new(0, 0)
  1086. PartEmmit1.VelocitySpread = 30000
  1087. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1088. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1089. local BodPoss = IT("BodyPosition", v)
  1090. BodPoss.P = 3000
  1091. BodPoss.D = 1000
  1092. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1093. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1094. v.Color = maincolor.Color
  1095. coroutine.resume(coroutine.create(function()
  1096. for i = 0, 49 do
  1097. swait(1)
  1098. v.Transparency = v.Transparency + 0.08
  1099. end
  1100. wait(0.5)
  1101. PartEmmit1.Enabled = false
  1102. wait(3)
  1103. v:Destroy()
  1104. dude:Destroy()
  1105. end))
  1106. end))
  1107. end
  1108. end
  1109. end))
  1110. end)
  1111. ds()
  1112. end
  1113. end
  1114.  
  1115. function FindNearestHead(Position, Distance, SinglePlayer)
  1116. if SinglePlayer then
  1117. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1118. end
  1119. local List = {}
  1120. for i, v in pairs(workspace:GetChildren()) do
  1121. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1122. table.insert(List, v)
  1123. end
  1124. end
  1125. return List
  1126. end
  1127.  
  1128. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1129. local type = type
  1130. local rng = Instance.new("Part", char)
  1131. rng.Anchored = true
  1132. rng.BrickColor = color
  1133. rng.CanCollide = false
  1134. rng.FormFactor = 3
  1135. rng.Name = "Ring"
  1136. rng.Material = "Neon"
  1137. rng.Size = Vector3.new(1, 1, 1)
  1138. rng.Transparency = 0
  1139. rng.TopSurface = 0
  1140. rng.BottomSurface = 0
  1141. rng.CFrame = pos
  1142. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1143. local rngm = Instance.new("SpecialMesh", rng)
  1144. rngm.MeshType = MType
  1145. rngm.Scale = Vector3.new(x1, y1, z1)
  1146. local scaler2 = 1
  1147. local speeder = FastSpeed
  1148. if type == "Add" then
  1149. scaler2 = 1 * value
  1150. elseif type == "Divide" then
  1151. scaler2 = 1 / value
  1152. end
  1153. coroutine.resume(coroutine.create(function()
  1154. for i = 0, 10 / bonuspeed, 0.1 do
  1155. swait()
  1156. if type == "Add" then
  1157. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1158. elseif type == "Divide" then
  1159. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1160. end
  1161. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1162. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1163. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1164. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1165. end
  1166. rng:Destroy()
  1167. end))
  1168. end
  1169.  
  1170. function SoulSteal(dude)
  1171. if dude.Name ~= char then
  1172. local bgf = IT("BodyGyro", dude.Head)
  1173. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1174. local val = IT("BoolValue", dude)
  1175. val.Name = "IsHit"
  1176. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1177. local soulst = coroutine.wrap(function()
  1178. local soul = Instance.new("Part",dude)
  1179. soul.Size = Vector3.new(1,1,1)
  1180. soul.CanCollide = false
  1181. soul.Anchored = false
  1182. soul.Position = torso.Position
  1183. soul.Transparency = 1
  1184. local PartEmmit1 = IT("ParticleEmitter", soul)
  1185. PartEmmit1.LightEmission = 1
  1186. PartEmmit1.Texture = "rbxassetid://569507414"
  1187. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1188. PartEmmit1.Rate = 250
  1189. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1190. PartEmmit1.Size = NumberSequence.new({
  1191. NumberSequenceKeypoint.new(0, 1, 0),
  1192. NumberSequenceKeypoint.new(1, 0, 0)
  1193. })
  1194. PartEmmit1.Transparency = NumberSequence.new({
  1195. NumberSequenceKeypoint.new(0, 0, 0),
  1196. NumberSequenceKeypoint.new(1, 1, 0)
  1197. })
  1198. PartEmmit1.Speed = NumberRange.new(0, 0)
  1199. PartEmmit1.VelocitySpread = 30000
  1200. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1201. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1202. local BodPoss = IT("BodyPosition", soul)
  1203. BodPoss.P = 3000
  1204. BodPoss.D = 1000
  1205. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1206. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1207. wait(1.6)
  1208. soul.Touched:connect(function(hit)
  1209. if hit.Parent == char then
  1210. soul:Destroy()
  1211. end
  1212. end)
  1213. wait(1.2)
  1214. while soul do
  1215. swait()
  1216. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1217. BodPoss.Position = tors.Position
  1218. end
  1219. end)
  1220. soulst()
  1221. end
  1222. end
  1223. function FaceMouse()
  1224. local Cam = workspace.CurrentCamera
  1225. return {
  1226. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1227. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1228. }
  1229. end
  1230.  
  1231. BTAUNT = Instance.new("Sound", char.Torso)
  1232. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=235068128"
  1233. BTAUNT.Volume = 2
  1234. BTAUNT.Pitch = 1
  1235. BTAUNT.Looped = true
  1236. BTAUNT.TimePosition = 0
  1237.  
  1238. BTAUNTg = Instance.new("Sound", char.Torso)
  1239. BTAUNTg.SoundId = "http://www.roblox.com/asset/?id=4580862155"
  1240. BTAUNTg.Volume = 2
  1241. BTAUNTg.Pitch = 0.9
  1242. BTAUNTg.Looped = false
  1243. BTAUNTg.TimePosition = 0
  1244.  
  1245. BTAUNTh = Instance.new("Sound", hed)
  1246. BTAUNTh.SoundId = "http://www.roblox.com/asset/?id=4580862155"
  1247. BTAUNTh.Volume = 1
  1248. BTAUNTh.Pitch = 1
  1249. BTAUNTh.Looped = false
  1250. BTAUNTh.TimePosition = 0
  1251.  
  1252. BTAUNTr = Instance.new("Sound", hed)
  1253. BTAUNTr.SoundId = "http://www.roblox.com/asset/?id=4459132147"
  1254. BTAUNTr.Volume = 2
  1255. BTAUNTr.Pitch = 1
  1256. BTAUNTr.Looped = false
  1257. BTAUNTr.TimePosition = 0
  1258.  
  1259. BTAUNTs = Instance.new("Sound", workspace)
  1260. BTAUNTs.SoundId = "http://www.roblox.com/asset/?id=4558931343"
  1261. BTAUNTs.Volume = 5
  1262. BTAUNTs.Pitch = 1
  1263. BTAUNTs.Looped = false
  1264. BTAUNTs.TimePosition = 0
  1265.  
  1266. BTAUNT3 = Instance.new("Sound", tors)
  1267. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=157016540"
  1268. BTAUNT3.Volume = 10
  1269. BTAUNT3.Pitch = 1
  1270. BTAUNT3.Looped = false
  1271. BTAUNT3.TimePosition = 0
  1272.  
  1273. TEST = Instance.new("Sound", tors)
  1274. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1275. TEST.Volume = 25
  1276. TEST.Pitch = 1
  1277. TEST.Looped = false
  1278. TEST.TimePosition = 0
  1279.  
  1280. TESTe = Instance.new("Sound", tors)
  1281. TESTe.SoundId = "http://www.roblox.com/asset/?id=2545018472"
  1282. TESTe.Volume = 25
  1283. TESTe.Pitch = 1
  1284. TESTe.Looped = false
  1285. TESTe.TimePosition = 0
  1286. -------------------------------------------------------
  1287. --End Effect Function--
  1288. -------------------------------------------------------
  1289. function Cso(ID, PARENT, VOLUME, PITCH)
  1290. local NSound = nil
  1291. coroutine.resume(coroutine.create(function()
  1292. NSound = IT("Sound", PARENT)
  1293. NSound.Volume = VOLUME
  1294. NSound.Pitch = PITCH
  1295. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1296. swait()
  1297. NSound:play()
  1298. game:GetService("Debris"):AddItem(NSound, 50)
  1299. end))
  1300. return NSound
  1301. end
  1302. function CameraEnshaking(Length, Intensity)
  1303. coroutine.resume(coroutine.create(function()
  1304. local intensity = 1 * Intensity
  1305. local rotM = 0.01 * Intensity
  1306. for i = 0, Length, 0.1 do
  1307. swait()
  1308. intensity = intensity - 0.05 * Intensity / Length
  1309. rotM = rotM - 5.0E-4 * Intensity / Length
  1310. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1311. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1312. end
  1313. hum.CameraOffset = Vector3.new(0, 0, 0)
  1314. end))
  1315. end
  1316.  
  1317. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1318. local Part = Create("Part"){
  1319. Parent = Parent,
  1320. Reflectance = Reflectance,
  1321. Transparency = Transparency,
  1322. CanCollide = false,
  1323. Locked = true,
  1324. BrickColor = BrickColor.new(tostring(BColor)),
  1325. Name = Name,
  1326. Size = Size,
  1327. Material = Material,
  1328. }
  1329. RemoveOutlines(Part)
  1330. return Part
  1331. end
  1332.  
  1333. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1334. local Msh = Create(Mesh){
  1335. Parent = Part,
  1336. Offset = OffSet,
  1337. Scale = Scale,
  1338. }
  1339. if Mesh == "SpecialMesh" then
  1340. Msh.MeshType = MeshType
  1341. Msh.MeshId = MeshId
  1342. end
  1343. return Msh
  1344. end
  1345.  
  1346. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1347. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1348. prt.Anchored = true
  1349. prt.CFrame = cframe
  1350. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1351. game:GetService("Debris"):AddItem(prt,2)
  1352. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1353. for i=0,1,delay do
  1354. swait()
  1355. Part.Transparency=i
  1356. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1357. end
  1358. Part.Parent=nil
  1359. end),prt,msh,(math.random(0,1)+math.random())/5)
  1360. end
  1361. function getRegion(point,range,ignore)
  1362. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1363. end
  1364.  
  1365. function GetTorso(char)
  1366. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1367. end
  1368.  
  1369. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  1370.  
  1371. NewInstance = function(instance,parent,properties)
  1372. local inst = Instance.new(instance)
  1373. inst.Parent = parent
  1374. if(properties)then
  1375. for i,v in next, properties do
  1376. pcall(function() inst[i] = v end)
  1377. end
  1378. end
  1379. return inst;
  1380. end
  1381.  
  1382. function Part(parent,color,material,size,cframe,anchored,cancollide)
  1383. local part = Instance.new("Part")
  1384. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  1385. part.Material = material or Enum.Material.SmoothPlastic
  1386. part.TopSurface,part.BottomSurface=10,10
  1387. part.Size = size or Vector3.new(1,1,1)
  1388. part.CFrame = cframe or CF(0,0,0)
  1389. part.Anchored = anchored or true
  1390. part.CanCollide = cancollide or false
  1391. part.Parent = parent or char
  1392. return part
  1393. end
  1394. -------------------------------------------------------
  1395. --End Important Functions--
  1396. -------------------------------------------------------
  1397.  
  1398.  
  1399. -------------------------------------------------------
  1400. --Start Customization--
  1401. -------------------------------------------------------
  1402. local Player_Size = 1
  1403. if Player_Size ~= 1 then
  1404. root.Size = root.Size * Player_Size
  1405. tors.Size = tors.Size * Player_Size
  1406. hed.Size = hed.Size * Player_Size
  1407. ra.Size = ra.Size * Player_Size
  1408. la.Size = la.Size * Player_Size
  1409. rl.Size = rl.Size * Player_Size
  1410. ll.Size = ll.Size * Player_Size
  1411. ----------------------------------------------------------------------------------
  1412. rootj.Parent = root
  1413. neck.Parent = tors
  1414. RW.Parent = tors
  1415. LW.Parent = tors
  1416. RH.Parent = tors
  1417. LH.Parent = tors
  1418. ----------------------------------------------------------------------------------
  1419. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1420. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1421. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1422. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1423. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1424. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1425. ----------------------------------------------------------------------------------
  1426. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1427. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1428. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1429. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1430. --hat.Parent = Character
  1431. end
  1432. ----------------------------------------------------------------------------------
  1433. ----------------------------------------------------------------------------------
  1434. local equipped = false
  1435. local idle = 0
  1436. local change = 1
  1437. local val = 0
  1438. local toim = 0
  1439. local idleanim = 0.4
  1440. local sine = 0
  1441. local Sit = 1
  1442. local Mode = "Normal"
  1443. ----------------------------------------------------------------------------------
  1444. hum.WalkSpeed = 48
  1445. hum.JumpPower = 57
  1446. hum.Animator.Parent = nil
  1447. ----------------------------------------------------------------------------------
  1448.  
  1449. -------------------------------------------------------
  1450. --End Customization--
  1451. -------------------------------------------------------
  1452. local Blobby = Instance.new("Part", char)
  1453. Blobby.Name = "Blob"
  1454. Blobby.CanCollide = false
  1455. Blobby.BrickColor = BrickColor.new("Violet")
  1456. Blobby.Transparency = 0
  1457. Blobby.Material = "Neon"
  1458. Blobby.Size = Vector3.new(1, 1, 2)
  1459. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1460. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1461.  
  1462. local Weld = Instance.new("Weld", Blobby)
  1463. Weld.Part0 = la
  1464. Weld.Part1 = Blobby
  1465. Weld.C1 = CFrame.new(0, 0.8, 0)
  1466. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1467.  
  1468. local M2 = Instance.new("SpecialMesh")
  1469. M2.Parent = Blobby
  1470. M2.MeshId = "rbxassetid://12221720"
  1471. M2.TextureId = "rbxassetid://40687237"
  1472. M2.Scale = Vector3.new(3, 2.4, 3)
  1473.  
  1474. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1475. naeeym2.AlwaysOnTop = true
  1476. naeeym2.Size = UDim2.new(5,35,2,15)
  1477. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1478. naeeym2.Adornee = hed
  1479. naeeym2.Name = "Name"
  1480. --naeeym2.PlayerToHideFrom = Player
  1481. local tecks2 = Instance.new("TextLabel",naeeym2)
  1482. tecks2.BackgroundTransparency = 1
  1483. tecks2.TextScaled = true
  1484. tecks2.BorderSizePixel = 0
  1485. tecks2.Text = "Fight Me"
  1486. tecks2.Font = Enum.Font.Bodoni
  1487. tecks2.TextSize = 30
  1488. tecks2.TextStrokeTransparency = 0
  1489. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1490. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1491. tecks2.Size = UDim2.new(1,0,0.5,0)
  1492. tecks2.Parent = naeeym2]]
  1493. ----------------------------------------------------------------------------------
  1494. local AddInstance = function(Object, ...)
  1495. local Obj = Instance.new(Object)
  1496. for i,v in next,(...) do
  1497. Obj[i] = v
  1498. end
  1499. return Obj
  1500. end
  1501. ----------------------------------------------------
  1502. local Reaper = AddInstance("Part",{
  1503. Parent = hed,
  1504. CFrame = hed.CFrame,
  1505. formFactor = "Symmetric",
  1506. Size = Vector3.new(1, 1, 1),
  1507. CanCollide = false,
  1508. TopSurface = "Smooth",
  1509. BottomSurface = "Smooth",
  1510. Locked = true,
  1511. })
  1512. local Weld = AddInstance("Weld",{
  1513. Parent = Reaper,
  1514. Part0 = tors,
  1515. C0 = CFrame.new(0, -0.9, 0.5)*CFrame.Angles(0, 0, 110.001),
  1516. Part1 = Reaper,
  1517. })
  1518.  
  1519. local Reaperr = AddInstance("Part",{
  1520. Parent = hed,
  1521. CFrame = hed.CFrame,
  1522. formFactor = "Symmetric",
  1523. Size = Vector3.new(1, 1, 1),
  1524. CanCollide = false,
  1525. TopSurface = "Smooth",
  1526. BottomSurface = "Smooth",
  1527. Locked = true,
  1528. })
  1529. local Weld = AddInstance("Weld",{
  1530. Parent = Reaperr,
  1531. Part0 = hed,
  1532. C0 = CFrame.new(-0.1, 0.1, 0.05)*CFrame.Angles(0, 0, 0),
  1533. Part1 = Reaperr,
  1534. })
  1535.  
  1536. local Mesh = AddInstance("SpecialMesh",{
  1537. Parent = Reaperr,
  1538. MeshId = "rbxassetid://417376490",
  1539. TextureId = "rbxassetid://4588534575",
  1540. Scale = Vector3.new(1, 1, 1),
  1541. VertexColor = Vector3.new(1, 1, 1),
  1542. })
  1543.  
  1544. -------------------------------------------------------
  1545. wait(1)
  1546. plr = Player
  1547. char = plr.Character
  1548. whitecolor = Color3.new(1,1,1)
  1549. epicmode = false
  1550. normal = true
  1551. for i,v in pairs(char:GetChildren()) do
  1552. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1553. v:Destroy()
  1554. end
  1555. end
  1556. local shirt = Instance.new("Shirt",char)
  1557. shirt.ShirtTemplate = "rbxassetid://4812781203"
  1558. local pants = Instance.new("Pants",char)
  1559. pants.PantsTemplate = "rbxassetid://4812625047"
  1560. Character['Body Colors'].HeadColor=BrickColor.new("Institutional white")
  1561. Character['Body Colors'].TorsoColor=BrickColor.new(Color3.new('2, 0, 3'))
  1562. Character['Body Colors'].RightArmColor=BrickColor.new("Institutional white")
  1563. Character['Body Colors'].LeftArmColor=BrickColor.new("Institutional white")
  1564. Character['Body Colors'].RightLegColor=BrickColor.new("Institutional white")
  1565. Character['Body Colors'].LeftLegColor=BrickColor.new("Institutional white")
  1566. for i,v in pairs(char:GetChildren()) do
  1567. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1568. v:Destroy()
  1569. end
  1570. end
  1571.  
  1572. -------------------------------------------------------
  1573. --Start Attacks N Stuff--
  1574. -------------------------------------------------------
  1575. local naeeym2 = Instance.new("BillboardGui",char)
  1576. naeeym2.AlwaysOnTop = true
  1577. naeeym2.Size = UDim2.new(5,35,2,35)
  1578. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1579. naeeym2.Adornee = hed
  1580. naeeym2.Name = "Name"
  1581.  
  1582. local tecks2 = Instance.new("TextLabel",naeeym2)
  1583. tecks2.BackgroundTransparency = 1
  1584. tecks2.TextScaled = true
  1585. tecks2.BorderSizePixel = 0
  1586. tecks2.Font = "Cartoon"
  1587. tecks2.TextSize = 50
  1588. tecks2.TextStrokeTransparency = 0
  1589. tecks2.TextTransparency = 0
  1590. tecks2.TextColor3 = BrickColor.new('Dark stone grey').Color
  1591. tecks2.TextStrokeColor3 = BrickColor.new('Sand blue').Color
  1592. tecks2.Size = UDim2.new(1,0,0.5,0)
  1593. tecks2.Parent = naeeym2
  1594. textfag = tecks2
  1595. tecks2.Text = "???"
  1596. BTAUNT:Play()
  1597. coroutine.resume(coroutine.create(function()
  1598. while textfag ~= nil do
  1599. swait()
  1600. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1601. textfag.Rotation = math.random(-3,3)
  1602. end
  1603. end))
  1604.  
  1605.  
  1606. function ohp()
  1607. attack = true
  1608. M2.MeshId = "rbxassetid://0"
  1609. M2.TextureId = "rbxassetid://0"
  1610. for i = 0,4,0.1 do
  1611. swait()
  1612. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1613. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0 * Sin(sine / 7), 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + 0 * Sin(sine / 7)), Rad(0)), 0.3)
  1614. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1615. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1616. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1617. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1618. end
  1619. for i = 1, 4 do
  1620. local model = Instance.new("Model")
  1621. model.Name = "Spades"
  1622. model.Parent = char
  1623. local mainpart = Instance.new("Part")
  1624. mainpart.Transparency = 1
  1625. mainpart.CanCollide = false
  1626. mainpart.Anchored = true
  1627. mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
  1628. mainpart.Parent = model
  1629. model.PrimaryPart = mainpart
  1630. local spades = {}
  1631. for i = 1, 10 do
  1632. local spade = Instance.new("Part")
  1633. spade.Name = "Spade"
  1634. spade.Transparency = 0
  1635. spade.Anchored = true
  1636. spade.CanCollide = false
  1637. spade.Size = Vector3.new(2, 0.05, 2)
  1638. spade.Parent = model
  1639. local debounce = false
  1640. local decal1 = Instance.new("SpecialMesh",spade)
  1641. decal1.MeshId = "https://roblox.com/asset/?id=2760895053"
  1642. decal1.TextureId = "https://roblox.com/asset/?id=1834849448"
  1643. decal1.Scale = Vector3.new(1,1,1)
  1644. local decal2 = Instance.new("SpecialMesh",spade)
  1645. decal2.MeshId = "https://roblox.com/asset/?id=2760895053"
  1646. decal2.TextureId = "https://roblox.com/asset/?id=1834849448"
  1647. decal2.Scale = Vector3.new(1,1,1)
  1648. local debounce = false
  1649. spade.Touched:Connect(function(hit)
  1650. end)
  1651. table.insert(spades, spade)
  1652. end
  1653. for i = 1, #spades do
  1654. spades[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-20, 0, 0)
  1655. end
  1656. for x = 20, 10, -0.5 do
  1657. game:GetService("RunService").Stepped:Wait()
  1658. mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
  1659. for i = 1, #spades do
  1660. for i,v in pairs(spades[i]:GetChildren()) do
  1661. if v:IsA("Decal") then
  1662. v.Transparency = v.Transparency - 0.05
  1663. end
  1664. end
  1665. spades[i].CFrame = spades[i].CFrame:Lerp(mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-x, 0, 0), 0.15)
  1666. end
  1667. end
  1668. for i = 1, 35 do
  1669. game:GetService("RunService").Stepped:Wait()
  1670. mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
  1671. for i = 1, #spades do
  1672. spades[i].CFrame = spades[i].CFrame:Lerp(mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-10, 0, 0), 0.15)
  1673. end
  1674. end
  1675. coroutine.resume(coroutine.create(function()
  1676. for i = 1, #spades do
  1677. coroutine.resume(coroutine.create(function()
  1678. for x = 10, 13, 0.3 do
  1679. game:GetService("RunService").Stepped:Wait()
  1680. spades[i].CFrame = spades[i].CFrame:Lerp(mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-x, 0, 0), 0.15)
  1681. end
  1682. for x = 1, 15 do
  1683. game:GetService("RunService").Stepped:Wait()
  1684. spades[i].CFrame = spades[i].CFrame:Lerp(mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-13, 0, 0), 0.15)
  1685. end
  1686. local debounce = false
  1687. for x = 0, 0.5, 0.025 do
  1688. game:GetService("RunService").Stepped:Wait()
  1689. for i,v in pairs(spades[i]:GetTouchingParts()) do
  1690. if not v:IsDescendantOf(char) and debounce == false then
  1691. if v.Parent and v.Parent:FindFirstChildOfClass("Humanoid") then
  1692. debounce = true
  1693. v.Parent:FindFirstChildOfClass("Humanoid").Health = v.Parent:FindFirstChildOfClass("Humanoid").Health - 20
  1694. coroutine.resume(coroutine.create(function()
  1695. wait(0.4)
  1696. debounce = false
  1697. end))
  1698. end
  1699. end
  1700. end
  1701. spades[i].CFrame = spades[i].CFrame * CFrame.new(x, 0, 0)
  1702. end
  1703. for x = 0.5, 1, 0.025 do
  1704. game:GetService("RunService").Stepped:Wait()
  1705. for i,v in pairs(spades[i]:GetChildren()) do
  1706. if v:IsA("Mesh") then
  1707. v.Transparency = v.Transparency + 0.05
  1708. end
  1709. end
  1710. for i,v in pairs(spades[i]:GetTouchingParts()) do
  1711. if not v:IsDescendantOf(char) and debounce == false then
  1712. if v.Parent and v.Parent:FindFirstChildOfClass("Humanoid") then
  1713. debounce = true
  1714. v.Parent:FindFirstChildOfClass("Humanoid").Health = v.Parent:FindFirstChildOfClass("Humanoid").Health - 5
  1715. coroutine.resume(coroutine.create(function()
  1716. wait(0.4)
  1717. debounce = false
  1718. end))
  1719. end
  1720. end
  1721. end
  1722. spades[i].CFrame = spades[i].CFrame * CFrame.new(x, 0, 0)
  1723. end
  1724. spades[i]:Destroy()
  1725. end))
  1726. wait(0.05)
  1727. end
  1728. end))
  1729. wait(1)
  1730. coroutine.resume(coroutine.create(function()
  1731. wait(1.4)
  1732. model:Destroy()
  1733. end))
  1734. end
  1735. attack = false
  1736. end
  1737.  
  1738. --local SCYTHEMESH = 455516381
  1739. local SCYTHEMESH = 2607750501
  1740.  
  1741. function Scythe()
  1742. attack = true
  1743. Cso("2545011398", char, 10, 1)
  1744. local dev = Instance.new("Part")
  1745. dev.Name = "Devilsknife"
  1746. dev.Transparency = 1
  1747. dev.Anchored = true
  1748. dev.CanCollide = false
  1749. dev.Size = Vector3.new(4, 4, 4)
  1750. dev.Parent = char
  1751. dev.Position = char.Torso.Position
  1752. dev.BrickColor = BrickColor.new("Bright yellow")
  1753. local decal1 = Instance.new("SpecialMesh")
  1754. decal1.MeshId = "rbxassetid://" ..SCYTHEMESH
  1755. decal1.TextureId = "rbxassetid://1834849448"
  1756. decal1.Scale = Vector3.new(1,1,1)
  1757. decal1.Parent = dev
  1758. dev.Transparency = 1
  1759. coroutine.resume(coroutine.create(function()
  1760. spin = 0
  1761. for i = 1,17 do
  1762. wait()
  1763. spin = spin + 4
  1764. dev.Transparency = dev.Transparency - 1 / 15
  1765. dev.CFrame = dev.CFrame * CFrame.Angles(0, 0, 77)
  1766. end
  1767. end))
  1768. for i = 1,25 do
  1769. wait()
  1770. hed.face.Transparency = hed.face.Transparency + 0.1
  1771. for _,v in pairs (char:children()) do
  1772. root.Anchored = true
  1773. if v:IsA("Part") and v ~= dev then
  1774. v.Transparency = v.Transparency + 0.1
  1775. end
  1776. if v:IsA("BillboardGui") then
  1777. v.Enabled = false
  1778. Reaper.Transparency = Reaper.Transparency + 0.1
  1779. Reaperr.Transparency = Reaperr.Transparency + 0.1
  1780. --idk
  1781. Reaperrrr.Transparency = Reaperrrr.Transparency + 0.1
  1782. Reaperrrrr.Transparency = Reaperrrrr.Transparency + 0.1
  1783. end
  1784. end
  1785. end
  1786. dev:Destroy()
  1787. --hed.face.Transparency = 1
  1788. local model = Instance.new("Model")
  1789. model.Name = "Devs"
  1790. model.Parent = char
  1791. local mainpart = Instance.new("Part")
  1792. mainpart.Transparency = 1
  1793. mainpart.CanCollide = false
  1794. mainpart.Anchored = true
  1795. mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
  1796. mainpart.Parent = model
  1797. model.PrimaryPart = mainpart
  1798. local devs = {}
  1799. local devsine = 0
  1800. for i = 1, 4 do
  1801. local dev = Instance.new("Part")
  1802. dev.Name = "Devilsknife"
  1803. dev.Transparency = 1
  1804. dev.Anchored = true
  1805. dev.CanCollide = false
  1806. dev.Size = Vector3.new(4, 4, 4)
  1807. dev.Parent = model
  1808. dev.BrickColor = BrickColor.new("Bright yellow")
  1809. local decal1 = Instance.new("SpecialMesh")
  1810. decal1.MeshId = "rbxassetid://" ..SCYTHEMESH
  1811. decal1.TextureId = "rbxassetid://1834849448"
  1812. decal1.Scale = Vector3.new(1,1,1)
  1813. decal1.Parent = dev
  1814. mainpart.Transparency = 1
  1815. dev.Touched:Connect(function(hit)
  1816. end)
  1817. table.insert(devs, dev)
  1818. end
  1819. local spin = 0
  1820. for i = 1, 15 do
  1821. game:GetService("RunService").Stepped:Wait()
  1822. spin = spin + 4
  1823. devsine = devsine + 1
  1824. mainpart.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0, 3, 0)
  1825. for i = 1, #devs do
  1826. devs[i].Transparency = devs[i].Transparency - 1 / 15
  1827. if i == 1 then
  1828. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(math.sin(sine / 40) * 20, 0, math.sin(sine / 40) * 25)
  1829. elseif i == 2 then
  1830. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(-math.sin(sine / 40) * 20, 0, -math.sin(sine / 40) * 25)
  1831. elseif i == 3 then
  1832. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(math.sin(sine / 40) * 20, 0, -math.sin(sine / 40) * 25)
  1833. elseif i == 4 then
  1834. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(-math.sin(sine / 40) * 20, 0, math.sin(sine / 40) * 25)
  1835. end
  1836. end
  1837. end
  1838. local debounce = {}
  1839. for i = 1, #devs do
  1840. debounce[i] = false
  1841. end
  1842. for i = 1, 500 do
  1843. game:GetService("RunService").Stepped:Wait()
  1844. spin = spin + 4
  1845. devsine = devsine + 1
  1846. mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
  1847. for i = 1, #devs do
  1848. for i,v in pairs(devs[i]:GetTouchingParts()) do
  1849. if not v:IsDescendantOf(char) and debounce[i] == false then
  1850. if v.Parent and v.Parent:FindFirstChildOfClass("Humanoid") then
  1851. debounce[i] = true
  1852. v.Parent:FindFirstChildOfClass("Humanoid").Health = v.Parent:FindFirstChildOfClass("Humanoid").Health - 15
  1853. coroutine.resume(coroutine.create(function()
  1854. wait(0.4)
  1855. debounce[i] = false
  1856. end))
  1857. end
  1858. end
  1859. end
  1860. end
  1861. for i = 1, #devs do
  1862. if i == 1 then
  1863. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(math.sin(sine / 40) * 20, 0, math.sin(sine / 40) * 25)
  1864. elseif i == 2 then
  1865. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(-math.sin(sine / 40) * 20, 0, -math.sin(sine / 40) * 25)
  1866. elseif i == 3 then
  1867. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(math.sin(sine / 40) * 20, 0, -math.sin(sine / 40) * 25)
  1868. elseif i == 4 then
  1869. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(-math.sin(sine / 40) * 20, 0, math.sin(sine / 40) * 25)
  1870. end
  1871. end
  1872. end
  1873. for i = 1, 15 do
  1874. game:GetService("RunService").Stepped:Wait()
  1875. for i = 1, #devs do
  1876. devs[i].Transparency = devs[i].Transparency + 1 / 15
  1877. if i == 1 then
  1878. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(math.sin(sine / 40) * 20, 0, math.sin(sine / 40) * 25)
  1879. elseif i == 2 then
  1880. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(-math.sin(sine / 40) * 20, 0, -math.sin(sine / 40) * 25)
  1881. elseif i == 3 then
  1882. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(math.sin(sine / 40) * 20, 0, -math.sin(sine / 40) * 25)
  1883. elseif i == 4 then
  1884. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(-math.sin(sine / 40) * 20, 0, math.sin(sine / 40) * 25)
  1885. end
  1886. end
  1887. end
  1888. model:Destroy()
  1889. attack = false
  1890. --hed.face.Transparency = 0
  1891. for i = 1,40 do
  1892. wait()
  1893. hed.face.Transparency = 0
  1894. for _,v in pairs (char:children()) do
  1895. root.Anchored = true
  1896. if v:IsA("Part") and v.Name ~= root.Name then
  1897. v.Transparency = v.Transparency - 0.1
  1898. Reaper.Transparency = Reaper.Transparency - 0.1
  1899. Reaperr.Transparency = Reaperr.Transparency - 0.1
  1900. --idk
  1901. Reaperrrr.Transparency = Reaperrrr.Transparency - 0.1
  1902. Reaperrrrr.Transparency = Reaperrrrr.Transparency - 0.1
  1903. end
  1904. if v:IsA("BillboardGui") then
  1905. v.Enabled = true
  1906. end
  1907. end
  1908.  
  1909. for _,v in pairs (char:children()) do
  1910. root.Anchored = true
  1911. if v:IsA("Part") and v.Name ~= root.Name then
  1912. v.Transparency =0
  1913. end
  1914. if v:IsA("BillboardGui") then
  1915. v.Enabled = true
  1916. end
  1917. end
  1918.  
  1919. end
  1920.  
  1921. attack = false
  1922. root.Anchored = false
  1923. end
  1924.  
  1925. function fag()
  1926. attack = true
  1927. Cso("2545011398", char, 10, 1)
  1928. local dev = Instance.new("Part")
  1929. dev.Name = "Devilsknife"
  1930. dev.Transparency = 1
  1931. dev.Anchored = true
  1932. dev.CanCollide = false
  1933. dev.Size = Vector3.new(4, 4, 4)
  1934. dev.Parent = char
  1935. dev.Position = char.Torso.Position
  1936. dev.BrickColor = BrickColor.new("Bright yellow")
  1937. local decal1 = Instance.new("SpecialMesh")
  1938. decal1.MeshId = "rbxassetid://" ..SCYTHEMESH
  1939. decal1.TextureId = "rbxassetid://1834849448"
  1940. decal1.Scale = Vector3.new(1,1,1)
  1941. decal1.Parent = dev
  1942. dev.Transparency = 1
  1943. coroutine.resume(coroutine.create(function()
  1944. spin = 0
  1945. for i = 1,17 do
  1946. wait()
  1947. spin = spin + 4
  1948. dev.Transparency = dev.Transparency - 1 / 15
  1949. dev.CFrame = dev.CFrame * CFrame.Angles(0, 0, 77)
  1950. end
  1951. end))
  1952. for i = 1,25 do
  1953. wait()
  1954. hed.face.Transparency = hed.face.Transparency + 0.1
  1955. for _,v in pairs (char:children()) do
  1956. root.Anchored = true
  1957. if v:IsA("Part") and v ~= dev then
  1958. v.Transparency = v.Transparency + 0.1
  1959. end
  1960. if v:IsA("BillboardGui") then
  1961. v.Enabled = false
  1962. Reaper.Transparency = Reaper.Transparency + 0.1
  1963. Reaperr.Transparency = Reaperr.Transparency + 0.1
  1964. --idk
  1965. Reaperrrr.Transparency = Reaperrrr.Transparency + 0.1
  1966. Reaperrrrr.Transparency = Reaperrrrr.Transparency + 0.1
  1967. dev:Destroy()
  1968. local model = Instance.new("Model")
  1969. model.Name = "Devs"
  1970. model.Parent = char
  1971. local mainpart = Instance.new("Part")
  1972. mainpart.Transparency = 1
  1973. mainpart.CanCollide = false
  1974. mainpart.Anchored = true
  1975. mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
  1976. mainpart.Parent = model
  1977. model.PrimaryPart = mainpart
  1978. local devs = {}
  1979. local devsine = 0
  1980. for i = 1, 4 do
  1981. local dev = Instance.new("Part")
  1982. dev.Name = "Devilsknife"
  1983. dev.Transparency = 1
  1984. dev.Anchored = true
  1985. dev.CanCollide = false
  1986. dev.Size = Vector3.new(4, 4, 4)
  1987. dev.Parent = model
  1988. dev.BrickColor = BrickColor.new("Bright yellow")
  1989. local decal1 = Instance.new("SpecialMesh")
  1990. decal1.MeshId = "rbxassetid://" ..SCYTHEMESH
  1991. decal1.TextureId = "rbxassetid://1834849448"
  1992. decal1.Scale = Vector3.new(1,1,1)
  1993. decal1.Parent = dev
  1994. wait(2)
  1995. hum.Health = 0
  1996. wait(2)
  1997. char:Destroy()
  1998. end
  1999. end
  2000. end
  2001. end
  2002. end
  2003.  
  2004. function finalChaos()
  2005. attack = true
  2006. spawn(function()
  2007. local p = Instance.new("Part",char)
  2008. p.Anchored = true
  2009. p.CanCollide = false
  2010. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2011. local m = Instance.new("SpecialMesh",p)
  2012. --m.MeshId = "https://roblox.com/asset/?id=28140935"
  2013. m.MeshId = "https://roblox.com/asset/?id=2607750501"
  2014. m.TextureId = "https://roblox.com/asset/?id=1834849448"
  2015. m.Scale = Vector3.new(1,1,1)
  2016. for i=1,30 do
  2017. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2018. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2019. wait()
  2020. end
  2021. local beam = Instance.new("Part",char)
  2022. beam.Anchored = true
  2023. beam.CanCollide = false
  2024. beam.BrickColor = BrickColor.new("White")
  2025. beam.Material = Enum.Material.Neon
  2026. beam.Size = Vector3.new(1,1,1)
  2027. beam.Position = p.Position+Vector3.new(0,1000,0)
  2028. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2029. local m = Instance.new("SpecialMesh",beam)
  2030. m.MeshType = "Cylinder"
  2031. m.Scale = Vector3.new(2000,15,15)
  2032. damage(6,20,35,p.Position)
  2033. p.Transparency = 1
  2034. CFuncs.Sound.Create("rbxassetid://4558931343", p, 10, 1)
  2035. --BTAUNTs:Play()
  2036. for i=1,10 do
  2037. m.Scale = m.Scale-Vector3.new(0,1,1)
  2038. beam.Transparency = i / 10
  2039. wait()
  2040. end
  2041. p:Destroy()
  2042. beam:Destroy()
  2043. end)
  2044. attack = false
  2045. end
  2046.  
  2047. function CHAOS()
  2048. attack = true
  2049. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2050. Cso("2545012765", hed, 10, 1)
  2051. Effects.Ring.Create(BrickC("Really Black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2052.  
  2053. Effects.Sphere.Create(BrickColor.new("Really Black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2054. Effects.Sphere.Create(BrickColor.new("Really Black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2055. Effects.Sphere.Create(BrickColor.new("Really Black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2056.  
  2057. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2058. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2059. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2060. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2061. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2062. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2063. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2064. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2065. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2066. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2067. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2068. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2069. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2070. if v:FindFirstChild("Head") then
  2071. Eviscerate(v)
  2072. end
  2073. end
  2074. attack = false
  2075. end
  2076.  
  2077. function Call_Upon_The_Eyes()
  2078. attack = true
  2079. hum.WalkSpeed = 0
  2080. for i = 0, 6, 0.1 do
  2081. swait()
  2082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2083. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2084. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2085. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2086. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2087. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2088. end
  2089. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2090. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2091. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2092. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2093. CameraEnshaking(4, 25)
  2094. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2095. if v:FindFirstChild("Head") then
  2096. Eviscerate(v)
  2097. end
  2098. end
  2099. for i = 0, 6, 0.1 do
  2100. swait()
  2101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2102. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2103. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2104. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2105. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2106. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2107. end
  2108. attack = false
  2109. hum.WalkSpeed = 40
  2110. end
  2111.  
  2112. function dejzrXD()
  2113. attack = true
  2114. hum.WalkSpeed = 40
  2115. for i = 0, 4, 0.1 do
  2116. swait()
  2117. Cso("2545012765", char, 10, 1)
  2118. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2120. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2121. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2122. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2123. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2124. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2125. end
  2126. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2127. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2128. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2129. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2130. CameraEnshaking(4, 5)
  2131. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2132. if v:FindFirstChild("Head") then
  2133. Eviscerate(v)
  2134. end
  2135. end
  2136. for i = 0, 2, 0.1 do
  2137. swait()
  2138. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2141. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2142. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2143. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2144. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2145. end
  2146. attack = false
  2147. Speed = 20
  2148. end
  2149.  
  2150. function CHAOS()
  2151. attack = true
  2152. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2153. Cso("2545012765", hed, 10, 1)
  2154. Effects.Ring.Create(BrickC("Really Black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2155.  
  2156. Effects.Sphere.Create(BrickColor.new("Really Black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2157. Effects.Sphere.Create(BrickColor.new("Really Black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2158. Effects.Sphere.Create(BrickColor.new("Really Black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2159.  
  2160. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2161. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2162. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2163. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2164. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2165. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2166. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2167. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2168. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2169. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2170. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2171. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2172. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2173. if v:FindFirstChild("Head") then
  2174. Eviscerate(v)
  2175. end
  2176. end
  2177. attack = false
  2178. end
  2179.  
  2180. function introthing()
  2181. attack = true
  2182. spawn(function()
  2183. local p = Instance.new("Part",char)
  2184. p.Anchored = true
  2185. p.CanCollide = false
  2186. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2187. local m = Instance.new("SpecialMesh",p)
  2188. --m.MeshId = "https://roblox.com/asset/?id=28140935"
  2189. m.MeshId = "https://roblox.com/asset/?id=2607750501"
  2190. m.TextureId = "https://roblox.com/asset/?id=1834849448"
  2191. m.Scale = Vector3.new(1,1,1)
  2192. for i=1,30 do
  2193. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2194. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2195. wait()
  2196. end
  2197. local beam = Instance.new("Part",char)
  2198. beam.Anchored = true
  2199. beam.CanCollide = false
  2200. beam.BrickColor = BrickColor.new("White")
  2201. beam.Material = Enum.Material.Neon
  2202. beam.Size = Vector3.new(1,1,1)
  2203. beam.Position = p.Position+Vector3.new(0,1000,0)
  2204. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2205. local m = Instance.new("SpecialMesh",beam)
  2206. m.MeshType = "Cylinder"
  2207. m.Scale = Vector3.new(2000,15,15)
  2208. damage(6,20,35,p.Position)
  2209. p.Transparency = 1
  2210. --CFuncs.Sound.Create("rbxassetid://4558931343", p, 10, 1)
  2211. for i=1,10 do
  2212. m.Scale = m.Scale-Vector3.new(0,1,1)
  2213. beam.Transparency = 1
  2214. wait()
  2215. end
  2216. --p:Destroy()
  2217. beam:Destroy()
  2218. end)
  2219. attack = false
  2220. end
  2221.  
  2222. function finalChaos2()
  2223. local Weld = Instance.new("Weld", Blobby)
  2224. Weld.Part0 = ra
  2225. Weld.Part1 = Blobby
  2226. Weld.C1 = CFrame.new(0, 0.8, 0)
  2227. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  2228. attack = true
  2229. M2.Scale = Vector3.new(5, 5, 5)
  2230. Cso("2545018472", hed, 10, 1)
  2231. for i = 0, 15, 0.1 do
  2232. swait()
  2233. hum.CameraOffset = Vector3.new(0, 8, 0)
  2234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2235. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2236. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2237. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2238. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2239. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2240. end
  2241. Cso("483458132", char, 10, .7)
  2242. Cso("483458132", char, 10, 1)
  2243. CameraEnshaking(6, 65)
  2244. Effects.Wave.Create(BrickColor.new("Really Black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2245. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2246. Effects.Wave.Create(BrickColor.new("Really Black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2247. Effects.Ring.Create(BrickColor.new("Really Black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2248. Effects.Sphere.Create(BrickColor.new("Really Black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2249. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2250. Effects.Sphere.Create(BrickColor.new("Really Black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2251. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really Black"), "Sphere")
  2252. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really Black"), "Sphere")
  2253. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2254. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2255. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2256. if v:FindFirstChild("Head") then
  2257. Eviscerate(v)
  2258. end
  2259. end
  2260. for i = 0, 15, 0.1 do
  2261. swait()
  2262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2263. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2264. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2265. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2266. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2267. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2268. end
  2269. M2.Scale = Vector3.new(1, 1, 1)
  2270. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2271. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2272. tecks2.Text = "Tyler's pulling out all the stops!"
  2273. tecks2.TextStrokeTransparency = 1
  2274. tecks2.TextTransparency = 1
  2275. --Mode = "PullingOutAllTheStops"
  2276. attack = false
  2277. local Welde = Instance.new("Weld", Blobby)
  2278. Welde.Part0 = la
  2279. Welde.Part1 = Blobby
  2280. Welde.C1 = CFrame.new(0, 0.8, 0)
  2281. Welde.C0 = CFrame.Angles(Rad(-180),0,135)
  2282. end
  2283.  
  2284. function uh()
  2285. local Weld = Instance.new("Weld", Blobby)
  2286. Weld.Part0 = ra
  2287. Weld.Part1 = Blobby
  2288. Weld.C1 = CFrame.new(0, 0.8, 0)
  2289. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  2290. attack = true
  2291. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2292. M2.TextureId = "http://www.roblox.com/asset/?id=1834849448"
  2293. M2.Scale = Vector3.new(5, 5, 5)
  2294. --Cso("2545018472", hed, 10, 1)
  2295. for i = 0, .7, 0.1 do
  2296. swait()
  2297. hum.CameraOffset = Vector3.new(0, 8, 0)
  2298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2299. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2300. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2301. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2302. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2303. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2304. end
  2305. Cso("483458132", char, 10, .7)
  2306. Cso("483458132", char, 10, 1)
  2307. CameraEnshaking(6, 65)
  2308. Effects.Wave.Create(BrickColor.new("Really Black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2309. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2310. Effects.Wave.Create(BrickColor.new("Really Black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2311. Effects.Ring.Create(BrickColor.new("Really Black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2312. Effects.Sphere.Create(BrickColor.new("Really Black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2313. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2314. Effects.Sphere.Create(BrickColor.new("Really Black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2315. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really Black"), "Sphere")
  2316. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really Black"), "Sphere")
  2317. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2318. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2319. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2320. if v:FindFirstChild("Head") then
  2321. Eviscerate(v)
  2322. end
  2323. end
  2324. for i = 0, .7, 0.1 do
  2325. swait()
  2326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2327. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2328. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2329. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2330. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2331. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2332. end
  2333. M2.Scale = Vector3.new(1, 1, 1)
  2334. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2335. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2336. tecks2.Text = "Tyler's pulling out all the stops!"
  2337. tecks2.TextStrokeTransparency = 1
  2338. tecks2.TextTransparency = 1
  2339. --Mode = "PullingOutAllTheStops"
  2340. attack = false
  2341. local Welde = Instance.new("Weld", Blobby)
  2342. Welde.Part0 = la
  2343. Welde.Part1 = Blobby
  2344. Welde.C1 = CFrame.new(0, 0.8, 0)
  2345. Welde.C0 = CFrame.Angles(Rad(-180),0,135)
  2346. end
  2347.  
  2348.  
  2349. function spade()
  2350. attack = true
  2351. spawn(function()
  2352. local p = Instance.new("Part",char)
  2353. p.Anchored = true
  2354. p.CanCollide = false
  2355. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2356. local m = Instance.new("SpecialMesh",p)
  2357. m.MeshId = "https://roblox.com/asset/?id=2760895053"
  2358. m.Scale = Vector3.new(1,1,1)
  2359. m.TextureId = "https://roblox.com/asset/?id=1834849448"
  2360. for i=1,30 do
  2361. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2362. p.CFrame = p.CFrame * CFrame.Angles(0,4,0)
  2363. wait()
  2364. end
  2365. local beam = Instance.new("Part",char)
  2366. beam.Anchored = true
  2367. beam.CanCollide = false
  2368. beam.BrickColor = BrickColor.new("White")
  2369. beam.Material = Enum.Material.Neon
  2370. beam.Size = Vector3.new(1,1,1)
  2371. beam.Position = p.Position+Vector3.new(0,1000,0)
  2372. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2373. local m = Instance.new("SpecialMesh",beam)
  2374. m.MeshType = "Cylinder"
  2375. m.Scale = Vector3.new(2000,15,15)
  2376. damage(6,20,35,p.Position)
  2377. p.Transparency = 1
  2378. CFuncs.Sound.Create("rbxassetid://4558931343", p, 10, 1)
  2379. --BTAUNTs:Play()
  2380. for i=1,10 do
  2381. m.Scale = m.Scale-Vector3.new(0,1,1)
  2382. beam.Transparency = i / 10
  2383. wait()
  2384. end
  2385. p:Destroy()
  2386. beam:Destroy()
  2387. end)
  2388. attack = false
  2389. end
  2390.  
  2391. function finalChaos3()
  2392. attack = true
  2393. spawn(function()
  2394.  
  2395. local p = Instance.new("Part",char)
  2396. p.Anchored = true
  2397. p.CanCollide = false
  2398. p.Size = Vector3.new(20,20,20)
  2399. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2400. local m = Instance.new("SpecialMesh",p)
  2401. m.MeshId = "https://roblox.com/asset/?id=2607750501"
  2402. m.TextureId = "https://roblox.com/asset/?id=1834849448"
  2403. m.Scale = Vector3.new(20,20,20)
  2404. for i=1,30 do
  2405. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2406. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2407. wait()
  2408. end
  2409. local beam = Instance.new("Part",char)
  2410. beam.Anchored = true
  2411. beam.CanCollide = false
  2412. beam.BrickColor = BrickColor.new("White")
  2413. beam.Material = Enum.Material.Neon
  2414. beam.Size = Vector3.new(20,20,20)
  2415. beam.Position = p.Position+Vector3.new(0,1000,0)
  2416. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2417. local m = Instance.new("SpecialMesh",beam)
  2418. m.MeshType = "Cylinder"
  2419. m.Scale = Vector3.new(2000,15,15)
  2420. damage(600,999,999,p.Position)
  2421. p.Transparency = 1
  2422. CFuncs.Sound.Create("rbxassetid://483458132", p, 10, .7)
  2423. for i=1,10 do
  2424. m.Scale = m.Scale-Vector3.new(0,1,1)
  2425. beam.Transparency = i / 10
  2426. wait()
  2427. end
  2428. p:Destroy()
  2429. beam:Destroy()
  2430. end)
  2431. attack = false
  2432. end
  2433.  
  2434. function club()
  2435. attack = true
  2436. spawn(function()
  2437. local p = Instance.new("Part",char)
  2438. p.Anchored = true
  2439. p.CanCollide = false
  2440. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2441. local m = Instance.new("SpecialMesh",p)
  2442. m.MeshId = "https://roblox.com/asset/?id=2761335666"
  2443. m.TextureId = "https://roblox.com/asset/?id=1834849448"
  2444. m.Scale = Vector3.new(1.5,1.5,1.5)
  2445. for i=1,30 do
  2446. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2447. p.CFrame = p.CFrame * CFrame.Angles(0,2,0)
  2448. wait()
  2449. end
  2450. local beam = Instance.new("Part",char)
  2451. beam.Anchored = true
  2452. beam.CanCollide = false
  2453. beam.BrickColor = BrickColor.new("White")
  2454. beam.Material = Enum.Material.Neon
  2455. beam.Size = Vector3.new(1,1,1)
  2456. beam.Position = p.Position+Vector3.new(0,1000,0)
  2457. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2458. local m = Instance.new("SpecialMesh",beam)
  2459. m.MeshType = "Cylinder"
  2460. m.Scale = Vector3.new(2000,15,15)
  2461. damage(6,20,35,p.Position)
  2462. p.Transparency = 1
  2463. CFuncs.Sound.Create("rbxassetid://4558931343", p, 10, 1)
  2464. --BTAUNTs:Play()
  2465. for i=1,10 do
  2466. m.Scale = m.Scale-Vector3.new(0,1,1)
  2467. beam.Transparency = i / 10
  2468. wait()
  2469. end
  2470. p:Destroy()
  2471. beam:Destroy()
  2472. end)
  2473. attack = false
  2474. end
  2475.  
  2476.  
  2477. function heart()
  2478. attack = true
  2479. spawn(function()
  2480. local p = Instance.new("Part",char)
  2481. p.Anchored = true
  2482. p.CanCollide = false
  2483. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2484. local m = Instance.new("SpecialMesh",p)
  2485. m.MeshId = "https://roblox.com/asset/?id=105992239"
  2486. m.TextureId = "https://roblox.com/asset/?id=1834849448"
  2487. m.Scale = Vector3.new(9.5,9.5,9.5)
  2488. for i=1,30 do
  2489. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2490. p.CFrame = p.CFrame * CFrame.Angles(0,2,0)
  2491. wait()
  2492. end
  2493. local beam = Instance.new("Part",char)
  2494. beam.Anchored = true
  2495. beam.CanCollide = false
  2496. beam.BrickColor = BrickColor.new("White")
  2497. beam.Material = Enum.Material.Neon
  2498. beam.Size = Vector3.new(1,1,1)
  2499. beam.Position = p.Position+Vector3.new(0,1000,0)
  2500. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2501. local m = Instance.new("SpecialMesh",beam)
  2502. m.MeshType = "Cylinder"
  2503. m.Scale = Vector3.new(2000,15,15)
  2504. damage(6,20,35,p.Position)
  2505. p.Transparency = 1
  2506. CFuncs.Sound.Create("rbxassetid://4558931343", p, 10, 1)
  2507. --BTAUNTs:Play()
  2508. for i=1,10 do
  2509. m.Scale = m.Scale-Vector3.new(0,1,1)
  2510. beam.Transparency = i / 10
  2511. wait()
  2512. end
  2513. p:Destroy()
  2514. beam:Destroy()
  2515. end)
  2516. attack = false
  2517. end
  2518.  
  2519.  
  2520. function diamond()
  2521. attack = true
  2522. spawn(function()
  2523. local p = Instance.new("Part",char)
  2524. p.Anchored = true
  2525. p.CanCollide = false
  2526. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2527. local m = Instance.new("SpecialMesh",p)
  2528. m.MeshId = "https://roblox.com/asset/?id=9756362"
  2529. m.TextureId = "https://roblox.com/asset/?id=1834849448"
  2530. m.Scale = Vector3.new(6,6,6)
  2531. for i=1,30 do
  2532. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2533. p.CFrame = p.CFrame * CFrame.Angles(0,2,0)
  2534. wait()
  2535. end
  2536. local beam = Instance.new("Part",char)
  2537. beam.Anchored = true
  2538. beam.CanCollide = false
  2539. beam.BrickColor = BrickColor.new("White")
  2540. beam.Material = Enum.Material.Neon
  2541. beam.Size = Vector3.new(1,1,1)
  2542. beam.Position = p.Position+Vector3.new(0,1000,0)
  2543. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2544. local m = Instance.new("SpecialMesh",beam)
  2545. m.MeshType = "Cylinder"
  2546. m.Scale = Vector3.new(2000,15,15)
  2547. damage(6,20,35,p.Position)
  2548. p.Transparency = 1
  2549. CFuncs.Sound.Create("rbxassetid://4558931343", p, 10, 1)
  2550. --BTAUNTs:Play()
  2551. for i=1,10 do
  2552. m.Scale = m.Scale-Vector3.new(0,1,1)
  2553. beam.Transparency = i / 10
  2554. wait()
  2555. end
  2556. p:Destroy()
  2557. beam:Destroy()
  2558. end)
  2559. attack = false
  2560. end
  2561.  
  2562. function specialchaos()
  2563. wait(0)
  2564. CHOICE = 6
  2565. Cso("2545018472", hed, 10, 1)
  2566. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2567. killsky.SkyboxBk = "rbxassetid://2579814215"
  2568. killsky.SkyboxDn = "rbxassetid://1834849448"
  2569. killsky.SkyboxFt = "rbxassetid://2579814215"
  2570. killsky.SkyboxLf = "rbxassetid://2579814215"
  2571. killsky.SkyboxRt = "rbxassetid://2579814215"
  2572. killsky.SkyboxUp = "rbxassetid://1834849448"
  2573. ---
  2574. killsky.StarCount = 0
  2575. killsky.SunAngularSize = 0
  2576. killsky.MoonAngularSize = 0
  2577. killsky.MoonTextureId = ""
  2578. killsky.CelestialBodiesShown = false
  2579. if HITFLOOR ~= nil then
  2580. ATTACK = false
  2581. Rooted = false
  2582. local RINGSPIN = true
  2583. local CONSTRUCTING = true
  2584. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Really Black", "Ring", VT(0,0,0))
  2585. RING.Color = C3(0,0,0)
  2586. MakeForm(RING,"Cyl")
  2587. RING.CFrame = CF(HITPOS)
  2588. coroutine.resume(coroutine.create(function()
  2589. repeat
  2590. Swait()
  2591. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2592. until CONSTRUCTING == false
  2593. repeat
  2594. Swait()
  2595. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2596. until RINGSPIN == false
  2597. for i = 1, 25 do
  2598. Swait()
  2599. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2600. RING.Size = RING.Size - VT(0.15,0,0.15)
  2601. --DECAL.Transparency = DECAL.Transparency + 1/25
  2602. RING.Transparency = RING.Transparency + 1/25
  2603. end
  2604. RING:remove()
  2605. end))
  2606. for i = 1, 15 do
  2607. Swait()
  2608. RING.Size = RING.Size + VT(0,0,0)
  2609. RING.Transparency = RING.Transparency - 1/15
  2610. end
  2611. end
  2612. hum.WalkSpeed = 40
  2613. attack = false
  2614. end
  2615.  
  2616. function icando() --By Me/XKxngSupremeX
  2617. attack = true
  2618. hum.WalkSpeed = 0
  2619. for i = 0, 2, 0.1 do
  2620. swait()
  2621. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2622. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + 0 * Sin(sine / 7)), Rad(0)), 0.3)
  2623. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2624. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2625. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2626. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2627. end
  2628. TEST:Remove()
  2629. TEST:Play()
  2630. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  2631. Hook2.Transparency = 1
  2632. local A2 = NewInstance("Attachment",Hook2)
  2633. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  2634. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://4597609053",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=2})
  2635. repeat
  2636. for i = 0,4,0.1 do
  2637. swait()
  2638. TEST.Parent = tors
  2639. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2640. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(-1 * Sin(sine / 7), 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  2641. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2642. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2643. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2644. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2645. end
  2646. until TEST.Playing == false
  2647. TEST:Stop()
  2648. TEST:Play()
  2649. TEST:Remove()
  2650. print('I CAN DO ANYTHING')
  2651. Hook2:Destroy()
  2652. attack = false
  2653. hum.WalkSpeed = 48
  2654.  
  2655. end
  2656.  
  2657. function neo() --By Me/XKxngSupremeX
  2658. attack = true
  2659. hum.WalkSpeed = 0
  2660. for i = 0, 2, 0.1 do
  2661. swait()
  2662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2663. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + 0 * Sin(sine / 7)), Rad(0)), 0.3)
  2664. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2665. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2666. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2667. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2668. end
  2669. TESTe:Remove()
  2670. TESTe:Play()
  2671. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  2672. Hook2.Transparency = 1
  2673. local A2 = NewInstance("Attachment",Hook2)
  2674. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  2675. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://4597609053",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=2})
  2676. repeat
  2677. for i = 0,4,0.1 do
  2678. swait()
  2679. TESTe.Parent = tors
  2680. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2681. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(-1 * Sin(sine / 7), 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  2682. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2683. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2684. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2685. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2686. end
  2687. until TESTe.Playing == false
  2688. TESTe:Stop()
  2689. TESTe:Play()
  2690. TESTe:Remove()
  2691. print('THE TRUE NEO-CHAOS')
  2692. Hook2:Destroy()
  2693. attack = false
  2694. hum.WalkSpeed = 48
  2695.  
  2696. end
  2697.  
  2698. function Taunt3() --By Me/XKxngSupremeX
  2699. attack = true
  2700. hum.WalkSpeed = 0
  2701. for i = 0, 0.5, 0.1 do
  2702. swait()
  2703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2704. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + 0 * Sin(sine / 7)), Rad(0)), 0.3)
  2705. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2706. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2707. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2708. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2709. end
  2710. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  2711. Hook2.Transparency = 1
  2712. local A2 = NewInstance("Attachment",Hook2)
  2713. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  2714. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://4597609053",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=2})
  2715. CFuncs.Sound.Create("rbxassetid://2606662454", head, 100, 1)
  2716. char.Head.face.Texture = "rbxassetid://4597781645"
  2717. for i = 0, 2, 0.1 do
  2718. swait()
  2719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0.9 * Cos(sine / 2)* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2720. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(-1 * Sin(sine / 7), 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  2721. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2722. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2723. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2724. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2725. end
  2726. for i = 0, 2, 0.1 do
  2727. swait()
  2728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0.8 * Cos(sine / 2)* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2729. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(-1 * Sin(sine / 7), 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  2730. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2731. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2732. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2733. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2734. end
  2735. for i = 0, 2, 0.1 do
  2736. swait()
  2737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0.7 * Cos(sine / 2)* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2738. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(-1 * Sin(sine / 7), 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  2739. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2740. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2741. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2742. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2743. end
  2744. for i = 0, 2, 0.1 do
  2745. swait()
  2746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0.5 * Cos(sine / 2)* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2747. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(-1 * Sin(sine / 7), 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  2748. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2749. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2750. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2751. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2752. char.Head.face.Texture = "http://www.roblox.com/asset/?id=4597695372"
  2753. end
  2754. attack = false
  2755. Hook2:Destroy()
  2756. hum.WalkSpeed = 48
  2757. end
  2758.  
  2759. function Taunt2() --By Me/XKxngSupremeX
  2760. attack = true
  2761. hum.WalkSpeed = 0
  2762. CFuncs.Sound.Create("rbxassetid://2545010175", head, 100, 1)
  2763. for i = 0, 2, 0.1 do
  2764. swait()
  2765. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2766. neck.C0 = clerp(neck.C0, necko * angles(Rad(0 + 10 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2767. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2768. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2769. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2770. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2771. end
  2772. for i = 0, 6, 0.1 do
  2773. swait()
  2774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2775. neck.C0 = clerp(neck.C0, necko * angles(Rad(0 + 10 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2776. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2777. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2778. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2779. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2780. end
  2781. for i = 0, 2, 0.1 do
  2782. swait()
  2783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2784. neck.C0 = clerp(neck.C0, necko * angles(Rad(0 + 10 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2785. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2786. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2787. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2788. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2789. end
  2790. attack = false
  2791. hum.WalkSpeed = 48
  2792. end
  2793.  
  2794.  
  2795. function Laugh() --By Me/XKxngSupremeX
  2796. attack = true
  2797. hum.WalkSpeed = 0
  2798. CFuncs.Sound.Create("rbxassetid://2545211765", head, 100, 1)
  2799. for i = 0, 2, 0.1 do
  2800. swait()
  2801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 2)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2802. neck.C0 = clerp(neck.C0, necko * angles(Rad(0 + 10 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2803. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 2)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2804. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2805. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2806. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2807. end
  2808. for i = 0, 6, 0.1 do
  2809. swait()
  2810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 2)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2811. neck.C0 = clerp(neck.C0, necko * angles(Rad(0 + 10 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2812. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 2)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2813. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2814. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2815. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2816. end
  2817. for i = 0, 2, 0.1 do
  2818. swait()
  2819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 2)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2820. neck.C0 = clerp(neck.C0, necko * angles(Rad(0 + 10 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2821. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 2)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2822. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2823. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2824. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2825. end
  2826. attack = false
  2827. hum.WalkSpeed = 48
  2828. end
  2829.  
  2830. function die()
  2831. local Weld = Instance.new("Weld", Blobby)
  2832. Weld.Part0 = ra
  2833. Weld.Part1 = Blobby
  2834. Weld.C1 = CFrame.new(0, 0.8, 0)
  2835. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  2836. attack = true
  2837. M2.MeshId = "http://www.roblox.com/asset/?id=12221720"
  2838. M2.TextureId = "http://www.roblox.com/asset/?id=1834849448"
  2839. for i = 0, 2.6, 0.1 do
  2840. swait()
  2841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2842. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2843. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2844. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2845. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2846. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2847. end
  2848. Cso("357417055", tors, 10, 1)
  2849. CameraEnshaking(2, 15)
  2850. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2851. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2852. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2853. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2854. if v:FindFirstChild("Head") then
  2855. Eviscerate(v)
  2856. end
  2857. end
  2858. for i = 0, 3, 0.1 do
  2859. swait()
  2860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2861. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2862. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2863. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2864. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  2865. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2866. end
  2867. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2868. M2.TextureId = "http://www.roblox.com/asset/?id=1834849448"
  2869. attack = false
  2870. local Welde = Instance.new("Weld", Blobby)
  2871. Welde.Part0 = la
  2872. Welde.Part1 = Blobby
  2873. Welde.C1 = CFrame.new(0, 0.8, 0)
  2874. Welde.C0 = CFrame.Angles(Rad(-180),0,135)
  2875. end
  2876.  
  2877. SHIELD = false
  2878. function shield()
  2879. IT = Instance.new
  2880. VT = Vector3.new
  2881. RootPart = char.HumanoidRootPart
  2882. CF = CFrame.new
  2883. if SHIELD == false then
  2884. SHIELD = true
  2885. warn("BYE BYE")
  2886. coroutine.resume(coroutine.create(function()
  2887. local yotengo = IT("Part",char)
  2888. yotengo.Size = VT(20,30,0)
  2889. yotengo.CFrame = RootPart.CFrame * CF(-7,0,-9)
  2890. yotengo.Anchored = true
  2891. local mesh = IT("SpecialMesh",yotengo)
  2892. mesh.MeshType = "FileMesh"
  2893. mesh.MeshId = "http://www.roblox.com/asset/?id=2607750501"
  2894. mesh.TextureId = "http://www.roblox.com/asset/?id=1834849448"
  2895. mesh.Scale = VT(3,3,3)
  2896. Cso("4601953201", workspace, 41, 1) --4601953201
  2897. Cso("2545211516", workspace, 50, 1) --4601953201
  2898. --Cso("2545211516", yotengo, 47, 0.9)
  2899. local woosh = yotengo.Touched:Connect(function(hit)
  2900. if hit.Parent.ClassName == "Model" then
  2901. hit.Parent:BreakJoints()
  2902. Cso("978878312", hit, 2, 1)
  2903. elseif hit.ClassName == "Part" and hit.Anchored == false then
  2904. hit:remove()
  2905. end
  2906. end)
  2907. woosh:disconnect()
  2908. Cso("4601953201", workspace, 41, 1) --4601953201
  2909. Cso("2545211516", workspace, 50, 1)
  2910. --Cso("2545211516", yotengo, 47, 0.9)
  2911. yotengo.Anchored = false
  2912. local bv = Instance.new("BodyVelocity")
  2913. bv.maxForce = Vector3.new(66e9, 66e9, 66e9)
  2914. bv.velocity = RootPart.CFrame.lookVector*300
  2915. bv.Parent = yotengo
  2916. bv.Name = "speedy"
  2917. local paw = yotengo.Touched:Connect(function(hit)
  2918. if hit.Parent.ClassName == "Model" then
  2919. yotengo:remove()
  2920. hit.Parent:BreakJoints()
  2921. wait(0.1)
  2922. hit.Parent:ClearAllChildren()
  2923. end
  2924. end)
  2925. end))
  2926. elseif SHIELD == true then
  2927. SHIELD = false
  2928. end
  2929. end
  2930.  
  2931. local wheelchair = Instance.new("Part", char)
  2932. wheelchair.Name = "ears"
  2933. wheelchair.CanCollide = false
  2934. wheelchair.BrickColor = BrickColor.new("Pastel light blue")
  2935. wheelchair.Transparency = 0
  2936. wheelchair.Material = "Plastic"
  2937. wheelchair.Size = Vector3.new(1, 1, 2)
  2938. wheelchair.TopSurface = Enum.SurfaceType.Smooth
  2939. wheelchair.BottomSurface = Enum.SurfaceType.Smooth
  2940.  
  2941. local Weld = Instance.new("Weld", wheelchair)
  2942. Weld.Part0 = tors
  2943. Weld.Part1 = wheelchair
  2944. Weld.C1 = CFrame.new(0, 1, 0)
  2945. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  2946.  
  2947. local M5 = Instance.new("SpecialMesh")
  2948. M5.Parent = wheelchair
  2949. M5.MeshId = "http://www.roblox.com/asset/?id=0"
  2950. M5.TextureId = "http://www.roblox.com/asset/?id=0"
  2951. M5.Scale = Vector3.new(2, 2, 2)
  2952.  
  2953.  
  2954.  
  2955.  
  2956. -------------------------------------------------------
  2957. --End Attacks N Stuff--
  2958. -------------------------------------------------------
  2959.  
  2960. mouse.KeyDown:connect(function(key)
  2961. if attack == false then
  2962. if key == 't' and Mode == "Fight" or key == 't' and Mode == "Crazy" then
  2963. icando()
  2964. elseif key == "r" and Mode == "Fight" or key == 'r' and Mode == "Crazy" then
  2965. Taunt3() --By Me/XKxngSupremeX
  2966. elseif key == "y" and Mode == "Fight" or key == 'y' and Mode == "Crazy" then
  2967. Taunt2() --By Me/XKxngSupremeX
  2968. elseif key == 'p' and Mode == "Normal" or key == 'p' and Mode == "Crazy" then
  2969. Mode = "Fight"
  2970. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=685766564"
  2971. BTAUNT.Pitch = 1
  2972. hum.WalkSpeed = 50
  2973. tecks2.Text = "Tyler"
  2974. tecks2.TextStrokeTransparency = 1
  2975. tecks2.TextTransparency = 1
  2976. BTAUNT:Play()
  2977. elseif key == 'q' and Mode == "Normal" or key == 'q' and Mode == "Fight" or key == 'q' and Mode == "Crazy" then
  2978. Mode = "Exhausted"
  2979. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=235068128"
  2980. hum.WalkSpeed = 50
  2981. BTAUNT.Pitch = 1
  2982. tecks2.Text = "Exhausted Galactic"
  2983. tecks2.TextStrokeTransparency = 0
  2984. tecks2.TextTransparency = 0
  2985. coroutine.resume(coroutine.create(function()
  2986. while textfag ~= nil do
  2987. swait()
  2988. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2989. textfag.Rotation = math.random(-3,3)
  2990. end
  2991. end))
  2992. elseif key == 'p' and Mode == "Exhausted" then
  2993. Mode = "Fight"
  2994. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=685766564"
  2995. BTAUNT.Pitch = 1
  2996. hum.WalkSpeed = 50
  2997. tecks2.Text = "Tyler"
  2998. tecks2.TextStrokeTransparency = 1
  2999. tecks2.TextTransparency = 1
  3000. coroutine.resume(coroutine.create(function()
  3001. while textfag ~= nil do
  3002. swait()
  3003. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  3004. textfag.Rotation = math.random(-3,3)
  3005. end
  3006. end))
  3007. elseif key == 'p' and Mode == "Fight" or key == 'p' and Mode == "Crazy" then
  3008. Mode = "Normal"
  3009. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=235068128"
  3010. BTAUNT.Pitch = 1
  3011. hum.WalkSpeed = 48
  3012. tecks2.Text = "???"
  3013. tecks2.TextStrokeTransparency = 0
  3014. tecks2.TextTransparency = 0
  3015. BTAUNT:Play()
  3016.  
  3017. elseif key == 'm' and Mode == "Fight" or key == 'm' and Mode == "Crazy" then
  3018. Mode = "Wheelchair"
  3019. M5.MeshId = "http://www.roblox.com/asset/?id=1226669573"
  3020. M5.TextureId = "http://www.roblox.com/asset/?id=1226669284"
  3021. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2637401925"
  3022. hum.WalkSpeed = 0
  3023. tecks2.Text = "i cant do anything"
  3024. tecks2.TextStrokeTransparency = 0
  3025. tecks2.TextTransparency = 0
  3026. BTAUNT:Play()
  3027.  
  3028. elseif key == 'm' and Mode == "Wheelchair" then
  3029. Mode = "Normal"
  3030. M5.MeshId = "http://www.roblox.com/asset/?id=0"
  3031. M5.TextureId = "http://www.roblox.com/asset/?id=0"
  3032. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=235068128"
  3033. BTAUNT.Pitch = 1
  3034. hum.WalkSpeed = 48
  3035. tecks2.Text = "???"
  3036. BTAUNT:Play()
  3037. elseif key == "u" and Mode == "Fight" or key == 'u' and Mode == "Crazy" then
  3038. Laugh() --By Me/XKxngSupremeX
  3039. elseif key == "v" and Mode == "Fight" or key == 'v' and Mode == "Crazy" then
  3040. spade() --By Me/XKxngSupremeX
  3041. elseif key == "n" and Mode == "Fight" or key == 'n' and Mode == "Crazy" then
  3042. club() --By Me/XKxngSupremeX
  3043. elseif key == "k" and Mode == "Fight" or key == 'k' and Mode == "Crazy" then
  3044. finalChaos() --By Me/XKxngSupremeX
  3045. elseif key == "b" and Mode == "Fight" or key == 'b' and Mode == "Crazy" or key == "b" and Mode == "Normal" then
  3046. specialchaos() --By Me/XKxngSupremeX
  3047. elseif key == "z" and Mode == "Fight" or key == 'z' and Mode == "Crazy" then
  3048. finalChaos2() --By Me/XKxngSupremeX
  3049. elseif key == "h" and Mode == "Fight" or key == 'h' and Mode == "Crazy" then
  3050. ohp() --By Me/XKxngSupremeX
  3051. --[[elseif key == "j" and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3052. tecks2.TextTransparency = 1 --By Me/XKxngSupremeX
  3053. tecks2.TextStrokeTransparency = 1
  3054. elseif key == "j" and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3055. tecks2.TextTransparency = 0 --By Me/XKxngSupremeX
  3056. tecks2.TextStrokeTransparency = 0]]
  3057. --[[elseif key == "f" and Mode == "Fight" or key == "f" and Mode == "Crazy" then
  3058. Cso("2545018472", workspace, 10, 1)
  3059. finalChaos3() --By Me/XKxngSupremeX ]]
  3060. elseif key == "c" and Mode == "Fight" or key == "c" and Mode == "Crazy" then
  3061. neo()
  3062. elseif key == "l" and Mode == "Fight" or key == "l" and Mode == "Crazy" then
  3063. Scythe()
  3064. Reaper.Transparency = Reaper.Transparency + 0.1
  3065. Reaperr.Transparency = Reaperr.Transparency + 0.1
  3066. Reaperrrr.Transparency = Reaperrrr.Transparency + 0.1
  3067. Reaperrrrr.Transparency = Reaperrrrr.Transparency + 0.1
  3068. elseif key == "g" and Mode == "Normal" then
  3069. introthing()
  3070. elseif key == "x" and Mode == "Fight" then
  3071. Mode = "Crazy"
  3072. elseif key == "x" and Mode == "Crazy" then
  3073. Mode = "Fight"
  3074. --[[elseif key == "e" and Mode == "PullingOutAllTheStops" then
  3075. tecks2.text = "Tyler"
  3076. tecks2.TextStrokeTransparency = 1
  3077. tecks2.TextTransparency = 1
  3078. Mode = "Fight"
  3079. elseif key == "e" and Mode == "Fight" then
  3080. tecks2.text = "Tyler's pulling out all the stops!"
  3081. Mode = "PullingOutAllTheStops"
  3082. tecks2.TextStrokeTransparency = 1
  3083. tecks2.TextTransparency = 1]]
  3084. elseif key == "e" and Mode == "Fight" then
  3085. BTAUNT.Volume = .5
  3086. tecks2.TextStrokeTransparency = 0
  3087. tecks2.TextTransparency = 0
  3088. tecks2.text = "a"
  3089. BTAUNTg:Play()
  3090. wait(0.1)
  3091. tecks2.text = "al"
  3092. BTAUNTg:Play()
  3093. wait(0.1)
  3094. tecks2.text = "alr"
  3095. BTAUNTg:Play()
  3096. wait(0.1)
  3097. tecks2.text = "alri"
  3098. BTAUNTg:Play()
  3099. wait(0.1)
  3100. tecks2.text = "alrig"
  3101. BTAUNTg:Play()
  3102. wait(0.1)
  3103. tecks2.text = "alrigh"
  3104. BTAUNTg:Play()
  3105. wait(0.1)
  3106. tecks2.text = "alright"
  3107. BTAUNTg:Play()
  3108. wait(0.7)
  3109. tecks2.text = "alright."
  3110. BTAUNTg:Play()
  3111. wait(0.7)
  3112. tecks2.text = "alright. "
  3113. BTAUNTg:Play()
  3114. wait(0.7)
  3115. tecks2.text = "alright. ."
  3116. BTAUNTg:Play()
  3117. wait(0.7)
  3118. tecks2.text = "alright. . "
  3119. BTAUNTg:Play()
  3120. wait(0.7)
  3121. tecks2.text = "alright. . ."
  3122. BTAUNTg:Play()
  3123. wait(0.07)
  3124. tecks2.text = "s"
  3125. BTAUNTg:Play()
  3126. wait(0.07)
  3127. tecks2.text = "su"
  3128. BTAUNTg:Play()
  3129. wait(0.07)
  3130. tecks2.text = "sur"
  3131. BTAUNTg:Play()
  3132. tecks2.text = "surv"
  3133. BTAUNTg:Play()
  3134. tecks2.text = "survi"
  3135. BTAUNTg:Play()
  3136. wait(0.07)
  3137. tecks2.text = "surviv"
  3138. BTAUNTg:Play()
  3139. wait(0.07)
  3140. tecks2.text = "survive"
  3141. BTAUNTg:Play()
  3142. wait(0.07)
  3143. tecks2.text = "survive "
  3144. BTAUNTg:Play()
  3145. wait(0.07)
  3146. tecks2.text = "survive T"
  3147. BTAUNTg:Play()
  3148. wait(0.07)
  3149. tecks2.text = "survive TH"
  3150. BTAUNTg:Play()
  3151. wait(0.07)
  3152. tecks2.text = "survive THI"
  3153. BTAUNTg:Play()
  3154. wait(0.07)
  3155. tecks2.text = "survive THIS"
  3156. BTAUNTg:Play()
  3157. wait(0.07)
  3158. tecks2.text = "survive THIS,"
  3159. BTAUNTg:Play()
  3160. wait(0.07)
  3161. tecks2.text = "a"
  3162. BTAUNTg:Play()
  3163. wait(0.07)
  3164. tecks2.text = "an"
  3165. BTAUNTg:Play()
  3166. wait(0.07)
  3167. tecks2.text = "and"
  3168. BTAUNTg:Play()
  3169. wait(0.07)
  3170. tecks2.text = "and "
  3171. BTAUNTg:Play()
  3172. wait(0.07)
  3173. tecks2.text = "and i"
  3174. BTAUNTg:Play()
  3175. wait(0.07)
  3176. tecks2.text = "and i'"
  3177. BTAUNTg:Play()
  3178. wait(0.07)
  3179. tecks2.text = "and i'l"
  3180. BTAUNTg:Play()
  3181. wait(0.07)
  3182. tecks2.text = "and i'll"
  3183. BTAUNTg:Play()
  3184. wait(0.07)
  3185. tecks2.text = "and i'll s"
  3186. BTAUNTg:Play()
  3187. wait(0.07)
  3188. tecks2.text = "and i'll st"
  3189. BTAUNTg:Play()
  3190. wait(0.07)
  3191. tecks2.text = "and i'll sto"
  3192. BTAUNTg:Play()
  3193. wait(0.07)
  3194. tecks2.text = "and i'll stop"
  3195. BTAUNTg:Play()
  3196. wait(0.07)
  3197. tecks2.text = "and i'll stop t"
  3198. BTAUNTg:Play()
  3199. wait(0.07)
  3200. tecks2.text = "and i'll stop th"
  3201. BTAUNTg:Play()
  3202. wait(0.07)
  3203. tecks2.text = "and i'll stop thi"
  3204. BTAUNTg:Play()
  3205. wait(0.07)
  3206. tecks2.text = "and i'll stop this"
  3207. BTAUNTg:Play()
  3208. wait(0.07)
  3209. tecks2.text = "and i'll stop this."
  3210. BTAUNTg:Play()
  3211. wait(1.4)
  3212. tecks2.text = "r"
  3213. BTAUNTg:Play() --4597695372 4597781645
  3214. char.Head.face.Texture = "rbxassetid://4597781645"
  3215. BTAUNTh:Play()
  3216. wait(0.07)
  3217. tecks2.text = "re"
  3218. BTAUNTg:Play() --4597695372 4597781645
  3219. char.Head.face.Texture = "rbxassetid://4597695372"
  3220. BTAUNTh:Play()
  3221. wait(0.07)
  3222. tecks2.text = "rea"
  3223. BTAUNTg:Play() --4597695372 4597781645
  3224. char.Head.face.Texture = "rbxassetid://4597781645"
  3225. BTAUNTh:Play()
  3226. wait(0.07)
  3227. tecks2.text = "read"
  3228. BTAUNTg:Play() --4597695372 4597781645
  3229. char.Head.face.Texture = "rbxassetid://4597695372"
  3230. BTAUNTh:Play()
  3231. wait(0.07)
  3232. tecks2.text = "ready"
  3233. BTAUNTg:Play() --4597695372 4597781645
  3234. char.Head.face.Texture = "rbxassetid://4597781645"
  3235. BTAUNTh:Play()
  3236. wait(0.07)
  3237. tecks2.text = "ready?"
  3238. BTAUNTg:Play() --4597695372 4597781645
  3239. char.Head.face.Texture = "rbxassetid://4597695372"
  3240. BTAUNTh:Play()
  3241. wait(1.4)
  3242. tecks2.text = "g"
  3243. BTAUNTr:Play()
  3244. wait(0.4)
  3245. tecks2.text = "g "
  3246. BTAUNTr:Play()
  3247. wait(0.4)
  3248. tecks2.text = "g o"
  3249. BTAUNTr:Play()
  3250. wait(0.4)
  3251. tecks2.text = "g o ."
  3252. BTAUNTr:Play()
  3253. wait(0.5)
  3254. tecks2.text = ""
  3255. wait(1)
  3256. finalChaos()
  3257. wait(0.7)
  3258. finalChaos()
  3259. wait(0.7)
  3260. finalChaos()
  3261. wait(0.7)
  3262. finalChaos()
  3263. wait(0.7)
  3264. finalChaos()
  3265. wait(0.7)
  3266. finalChaos()
  3267. wait(0.7)
  3268. finalChaos()
  3269. wait(0.7)
  3270. finalChaos()
  3271. wait(0.6)
  3272. finalChaos()
  3273. wait(0.5)
  3274. finalChaos()
  3275. wait(0.4)
  3276. finalChaos()
  3277. wait(0.3)
  3278. finalChaos()
  3279. wait(0.2)
  3280. finalChaos()
  3281. wait(0.1)
  3282. finalChaos()
  3283. wait(0.1)
  3284. finalChaos()
  3285. wait(0.1)
  3286. finalChaos()
  3287. wait(0.1)
  3288. finalChaos()
  3289. wait(0.1)
  3290. finalChaos()
  3291. wait(0.1)
  3292. finalChaos()
  3293. wait(0.1)
  3294. finalChaos()
  3295. wait(0.1)
  3296. finalChaos()
  3297. wait(0.1)
  3298. finalChaos()
  3299. wait(0.1)
  3300. finalChaos()
  3301. wait(0.1)
  3302. finalChaos()
  3303. wait(0.1)
  3304. finalChaos()
  3305. wait(0.1)
  3306. finalChaos()
  3307. wait(0.1)
  3308. finalChaos()
  3309. wait(0.1)
  3310. finalChaos()
  3311. wait(0.1)
  3312. finalChaos()
  3313. wait(0.1)
  3314. finalChaos()
  3315. wait(0.1)
  3316. finalChaos()
  3317. wait(0.1)
  3318. finalChaos()
  3319. wait(0.1)
  3320. finalChaos()
  3321. wait(0.1)
  3322. finalChaos()
  3323. wait(0.1)
  3324. finalChaos()
  3325. wait(0.1)
  3326. finalChaos()
  3327. wait(0.1)
  3328. finalChaos()
  3329. wait(0.1)
  3330. finalChaos()
  3331. wait(0.1)
  3332. finalChaos()
  3333. wait(0.1)
  3334. finalChaos()
  3335. wait(0.1)
  3336. finalChaos()
  3337. wait(0.1)
  3338. finalChaos()
  3339. wait(0.1)
  3340. finalChaos()
  3341. wait(0.1)
  3342. finalChaos()
  3343. wait(0.1)
  3344. finalChaos()
  3345. wait(0.1)
  3346. finalChaos()
  3347. wait(0.1)
  3348. finalChaos()
  3349. wait(0.1)
  3350. finalChaos()
  3351. wait(0.1)
  3352. finalChaos()
  3353. wait(0.1)
  3354. finalChaos()
  3355. wait(0.1)
  3356. finalChaos()
  3357. wait(0.1)
  3358. finalChaos()
  3359. wait(0.1)
  3360. finalChaos()
  3361. wait(0.1)
  3362. finalChaos()
  3363. wait(0.1)
  3364. finalChaos()
  3365. wait(0.1)
  3366. finalChaos()
  3367. wait(0.1)
  3368. finalChaos()
  3369. wait(0.1)
  3370. finalChaos()
  3371. wait(0.1)
  3372. finalChaos()
  3373. wait(0.1)
  3374. finalChaos()
  3375. wait(0.1)
  3376. finalChaos()
  3377. wait(0.1)
  3378. finalChaos()
  3379. wait(0.1)
  3380. finalChaos()
  3381. wait(0.1)
  3382. finalChaos()
  3383. wait(0.1)
  3384. finalChaos()
  3385. wait(0.1)
  3386. finalChaos()
  3387. wait(0.1)
  3388. finalChaos()
  3389. wait(0.1)
  3390. finalChaos()
  3391. wait(0.1)
  3392. finalChaos()
  3393. wait(0.1)
  3394. finalChaos()
  3395. wait(0.1)
  3396. finalChaos()
  3397. wait(0.0001)
  3398. finalChaos()
  3399. wait(0.0001)
  3400. finalChaos()
  3401. wait(0.0001)
  3402. finalChaos()
  3403. wait(0.0001)
  3404. finalChaos()
  3405. wait(0.0001)
  3406. finalChaos()
  3407. wait(0.0001)
  3408. finalChaos()
  3409. wait(0.0001)
  3410. finalChaos()
  3411. wait(0.0001)
  3412. finalChaos()
  3413. wait(0.0001)
  3414. finalChaos()
  3415. wait(0.0001)
  3416. finalChaos()
  3417. wait(0.0001)
  3418. finalChaos()
  3419. wait(0.0001)
  3420. finalChaos()
  3421. wait(0.0001)
  3422. finalChaos()
  3423. wait(0.0001)
  3424. finalChaos()
  3425. wait(0.0001)
  3426. finalChaos()
  3427. wait(0.0001)
  3428. finalChaos()
  3429. wait(0.0001)
  3430. finalChaos()
  3431. wait(0.0001)
  3432. finalChaos()
  3433. wait(0.0001)
  3434. finalChaos()
  3435. wait(0.0001)
  3436. finalChaos()
  3437. wait(0.0001)
  3438. finalChaos()
  3439. wait(0.0001)
  3440. finalChaos()
  3441. wait(0.0001)
  3442. finalChaos()
  3443. wait(0.0001)
  3444. finalChaos()
  3445. wait(0.0001)
  3446. finalChaos()
  3447. wait(0.0001)
  3448. finalChaos()
  3449. wait(0.1)
  3450. uh()
  3451. wait(0.1)
  3452. uh()
  3453. wait(0.1)
  3454. uh()
  3455. wait(0.1)
  3456. uh()
  3457. wait(0.1)
  3458. uh()
  3459. wait(0.1)
  3460. uh()
  3461. wait(0.1)
  3462. uh()
  3463. wait(0.1)
  3464. uh()
  3465. wait(0.1)
  3466. uh()
  3467. wait(0.1)
  3468. uh()
  3469. wait(0.1)
  3470. uh()
  3471. wait(0.1)
  3472. uh()
  3473. wait(0.1)
  3474. uh()
  3475. wait(0.1)
  3476. uh()
  3477. wait(0.1)
  3478. uh()
  3479. wait(0.1)
  3480. uh()
  3481. wait(0.1)
  3482. uh()
  3483. wait(0.1)
  3484. uh()
  3485. wait(0.1)
  3486. uh()
  3487. wait(0.1)
  3488. uh()
  3489. wait(0.1)
  3490. uh()
  3491. wait(0.1)
  3492. uh()
  3493. wait(0.1)
  3494. uh()
  3495. wait(1)
  3496. Mode = "Exhausted"
  3497. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=235068128"
  3498. hum.WalkSpeed = 50
  3499. BTAUNT.Pitch = 0.84
  3500. tecks2.TextStrokeTransparency = 0
  3501. tecks2.TextTransparency = 0
  3502. tecks2.text = "a"
  3503. BTAUNTg:Play()
  3504. wait(0.1)
  3505. tecks2.text = "ah."
  3506. BTAUNTg:Play()
  3507. wait(0.1)
  3508. tecks2.text = "ah.."
  3509. BTAUNTg:Play()
  3510. wait(0.1)
  3511. tecks2.text = "ah..."
  3512. BTAUNTg:Play()
  3513. wait(.2)
  3514. tecks2.text = "w"
  3515. BTAUNTg:Play()
  3516. BTAUNT.Volume = 1
  3517. wait(0.1)
  3518. tecks2.text = "wh"
  3519. BTAUNTg:Play()
  3520. BTAUNT.Volume = 0.9
  3521. wait(0.1)
  3522. tecks2.text = "wha"
  3523. BTAUNTg:Play()
  3524. BTAUNT.Volume = 0.8
  3525. wait(0.1)
  3526. tecks2.text = "what"
  3527. BTAUNTg:Play()
  3528. BTAUNT.Volume = 0.7
  3529. wait(0.1)
  3530. tecks2.text = "what "
  3531. BTAUNTg:Play()
  3532. BTAUNT.Volume = 0.6
  3533. wait(0.1)
  3534. tecks2.text = "what f"
  3535. BTAUNTg:Play()
  3536. BTAUNT.Volume = 0.5
  3537. wait(0.1)
  3538. tecks2.text = "what fu"
  3539. BTAUNTg:Play()
  3540. BTAUNT.Volume = 0.4
  3541. wait(0.1)
  3542. tecks2.text = "what fun"
  3543. BTAUNTg:Play()
  3544. BTAUNT.Volume = 0.3
  3545. wait(0.1)
  3546. tecks2.text = "what fun."
  3547. BTAUNTg:Play()
  3548. BTAUNT.Volume = 0.2
  3549. wait(0.1)
  3550. tecks2.text = "what fun.."
  3551. BTAUNTg:Play()
  3552. BTAUNT.Volume = 0.1
  3553. wait(0.1)
  3554. tecks2.text = "what fun..."
  3555. BTAUNTg:Play()
  3556. BTAUNT.Volume = 0
  3557. wait(0.1)
  3558. tecks2.text = "what fun...."
  3559. BTAUNTg:Play()
  3560. wait(2)
  3561. tecks2.text = "i"
  3562. BTAUNTg:Play()
  3563. wait(0.07)
  3564. tecks2.text = "im"
  3565. BTAUNTg:Play()
  3566. wait(0.07)
  3567. tecks2.text = "im "
  3568. BTAUNTg:Play()
  3569. wait(0.07)
  3570. tecks2.text = "im e"
  3571. BTAUNTg:Play()
  3572. wait(0.07)
  3573. tecks2.text = "im exh"
  3574. BTAUNTg:Play()
  3575. wait(0.07)
  3576. tecks2.text = "im exha"
  3577. BTAUNTg:Play()
  3578. wait(0.07)
  3579. tecks2.text = "im exhaus"
  3580. BTAUNTg:Play()
  3581. wait(0.07)
  3582. tecks2.text = "im exhaust"
  3583. BTAUNTg:Play()
  3584. wait(0.07)
  3585. tecks2.text = "im exhauste"
  3586. BTAUNTg:Play()
  3587. wait(0.07)
  3588. tecks2.text = "im exhausted"
  3589. BTAUNTg:Play()
  3590. wait(0.07)
  3591. tecks2.text = "im exhausted."
  3592. BTAUNTg:Play()
  3593. wait(0.07)
  3594. tecks2.text = "im exhausted.."
  3595. BTAUNTg:Play()
  3596. wait(0.07)
  3597. tecks2.text = "im exhausted..."
  3598. BTAUNTg:Play()
  3599. wait(2)
  3600. Mode = "Normal"
  3601. tecks2.text = "."
  3602. BTAUNTg:Play()
  3603. wait(0.1)
  3604. tecks2.text = "."
  3605. BTAUNTg:Play()
  3606. wait(0.1)
  3607. tecks2.text = ".."
  3608. BTAUNTg:Play()
  3609. wait(0.07)
  3610. tecks2.text = "..y"
  3611. BTAUNTg:Play()
  3612. wait(0.07)
  3613. tecks2.text = "..yo"
  3614. BTAUNTg:Play()
  3615. wait(0.07)
  3616. tecks2.text = "..you"
  3617. BTAUNTg:Play()
  3618. wait(0.07)
  3619. tecks2.text = "..you R"
  3620. BTAUNTg:Play()
  3621. wait(0.07)
  3622. tecks2.text = "..you R"
  3623. BTAUNTg:Play()
  3624. wait(0.07)
  3625. tecks2.text = "..you REA"
  3626. BTAUNTg:Play()
  3627. wait(0.07)
  3628. tecks2.text = "..you REAL"
  3629. BTAUNTg:Play()
  3630. wait(0.07)
  3631. tecks2.text = "..you REALL"
  3632. BTAUNTg:Play()
  3633. wait(0.07)
  3634. tecks2.text = "..you REALLY"
  3635. BTAUNTg:Play()
  3636. wait(0.07)
  3637. tecks2.text = "..you REALLY "
  3638. BTAUNTg:Play()
  3639. wait(0.07)
  3640. tecks2.text = "..you REALLY a"
  3641. BTAUNTg:Play()
  3642. wait(0.07)
  3643. tecks2.text = "..you REALLY ar"
  3644. BTAUNTg:Play()
  3645. wait(0.07)
  3646. tecks2.text = "..you REALLY are"
  3647. BTAUNTg:Play()
  3648. wait(0.07)
  3649. tecks2.text = "..you REALLY are "
  3650. BTAUNTg:Play()
  3651. wait(0.07)
  3652. tecks2.text = "..you REALLY are s"
  3653. BTAUNTg:Play()
  3654. wait(0.07)
  3655. tecks2.text = "..you REALLY are so"
  3656. BTAUNTg:Play()
  3657. wait(0.07)
  3658. tecks2.text = "..you REALLY are som"
  3659. BTAUNTg:Play()
  3660. wait(0.07)
  3661. tecks2.text = "..you REALLY are some"
  3662. BTAUNTg:Play()
  3663. wait(0.07)
  3664. tecks2.text = "..you REALLY are somet"
  3665. BTAUNTg:Play()
  3666. wait(0.07)
  3667. tecks2.text = "..you REALLY are someth"
  3668. BTAUNTg:Play()
  3669. wait(0.07)
  3670. tecks2.text = "..you REALLY are somethi"
  3671. BTAUNTg:Play()
  3672. wait(0.07)
  3673. tecks2.text = "..you REALLY are somethin"
  3674. BTAUNTg:Play()
  3675. wait(0.07)
  3676. tecks2.text = "..you REALLY are something"
  3677. BTAUNTg:Play()
  3678. wait(0.07)
  3679. tecks2.text = "..you REALLY are something "
  3680. BTAUNTg:Play()
  3681. wait(0.07)
  3682. tecks2.text = "..you REALLY are something s"
  3683. BTAUNTg:Play()
  3684. wait(0.07)
  3685. tecks2.text = "..you REALLY are something sp"
  3686. BTAUNTg:Play()
  3687. wait(0.07)
  3688. tecks2.text = "..you REALLY are something spe"
  3689. BTAUNTg:Play()
  3690. wait(0.07)
  3691. tecks2.text = "..you REALLY are something spec"
  3692. BTAUNTg:Play()
  3693. wait(0.07)
  3694. tecks2.text = "..you REALLY are something speci"
  3695. BTAUNTg:Play()
  3696. wait(0.07)
  3697. tecks2.text = "..you REALLY are something specia"
  3698. BTAUNTg:Play()
  3699. wait(0.07)
  3700. tecks2.text = "..you REALLY are something special"
  3701. BTAUNTg:Play()
  3702. wait(0.07)
  3703. tecks2.text = "..you REALLY are something special"
  3704. BTAUNTg:Play()
  3705. wait(2)
  3706. tecks2.text = "."
  3707. BTAUNTg:Play()
  3708. wait(0.007)
  3709. tecks2.text = ".."
  3710. BTAUNTg:Play()
  3711. wait(0.007)
  3712. tecks2.text = "..."
  3713. BTAUNTg:Play()
  3714. wait(0.007)
  3715. tecks2.text = "...."
  3716. BTAUNTg:Play()
  3717. wait(0.007)
  3718. tecks2.text = "....."
  3719. BTAUNTg:Play()
  3720. wait(0.007)
  3721. tecks2.text = "......"
  3722. BTAUNTg:Play()
  3723. wait(0.007)
  3724. tecks2.text = "......."
  3725. BTAUNTg:Play()
  3726. wait(0.007)
  3727. tecks2.text = "........"
  3728. BTAUNTg:Play()
  3729. wait(0.007)
  3730. tecks2.text = "........."
  3731. BTAUNTg:Play()
  3732. wait(0.007)
  3733. tecks2.text = ".........."
  3734. BTAUNTg:Play()
  3735. wait(2)
  3736. tecks2.text = "w"
  3737. BTAUNTg:Play()
  3738. wait(.07)
  3739. tecks2.text = "we"
  3740. BTAUNTg:Play()
  3741. wait(.07)
  3742. tecks2.text = "wel"
  3743. BTAUNTg:Play()
  3744. wait(.07)
  3745. tecks2.text = "welp"
  3746. BTAUNTg:Play()
  3747. wait(.07)
  3748. tecks2.text = "welp."
  3749. BTAUNTg:Play()
  3750. wait(.07)
  3751. tecks2.text = "welp.."
  3752. BTAUNTg:Play()
  3753. wait(2)
  3754. tecks2.text = "u"
  3755. BTAUNTg:Play()
  3756. wait(.07)
  3757. tecks2.text = "u "
  3758. BTAUNTg:Play()
  3759. wait(.07)
  3760. tecks2.text = "u w"
  3761. BTAUNTg:Play()
  3762. wait(.07)
  3763. tecks2.text = "u wi"
  3764. BTAUNTg:Play()
  3765. wait(.07)
  3766. tecks2.text = "u win"
  3767. BTAUNTg:Play()
  3768. wait(.07)
  3769. tecks2.text = "u win."
  3770. BTAUNTg:Play()
  3771. wait(.07)
  3772. tecks2.text = "u win.."
  3773. BTAUNTg:Play()
  3774. wait(.07)
  3775. tecks2.text = "u win..?"
  3776. BTAUNTg:Play()
  3777. wait(2)
  3778. tecks2.text = "k"
  3779. BTAUNTg:Play()
  3780. wait(.07)
  3781. tecks2.text = "k b"
  3782. BTAUNTg:Play()
  3783. wait(.07)
  3784. tecks2.text = "k by"
  3785. BTAUNTg:Play()
  3786. wait(.07)
  3787. tecks2.text = "k bye"
  3788. BTAUNTg:Play()
  3789. fag()
  3790. print('this entire move was going to be a short asf move. you know, as short as metamorphosis. but i was like "fuck this. im going to put actual time and effort onto this shit" aaaaaaaaaaaaand i did')
  3791. elseif key == "g" and Mode == "Fight" or key == "g" and Mode == "Crazy" then
  3792. CHAOS()
  3793. elseif key == "f" and Mode == "Fight" then
  3794. Call_Upon_The_Eyes()
  3795. --[[elseif key == "f" and Mode == "Crazy" or key == "f" then
  3796. dejzrXD()]]
  3797. elseif key == "f" and Mode == "Crazy" then
  3798. shield()
  3799. elseif key == "j" and char.Head.face.Texture == "http://www.roblox.com/asset/?id=4812806910" then
  3800. char.Head.face.Texture = Orin
  3801. elseif key == "j" and char.Head.face.Texture == Orin then
  3802. char.Head.face.Texture = "http://www.roblox.com/asset/?id=4812806910"
  3803. end
  3804. end
  3805. end)
  3806.  
  3807. --[[owner.Chatted:Connect(function(msg)
  3808. if msg == "bye bye" then
  3809. shield()
  3810. --print("gs")
  3811. end
  3812. end)]]
  3813. mouse.Button1Down:connect(function(key)
  3814. if attack == false and Mode == "Fight" or attack == false and Mode == "PullingOutAllTheStops" or attack == false and Mode == "Crazy" then
  3815. die()
  3816. end
  3817. end)
  3818.  
  3819. -------------------------------------------------------
  3820. --Start Animations--
  3821. -------------------------------------------------------
  3822. print("By Makhail07")
  3823. print("..and mega edit by josemmoya lol")
  3824. print("sorry for editing your jevil v4 script, i made it for testing purposes. i edited this so much to the point where it has MORE moves")
  3825. print("i am to lazy to actually write them down so just figure them out")
  3826. while true do
  3827. swait()
  3828. sine = sine + change
  3829. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3830. local velderp = root.Velocity.y
  3831. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3832. if equipped == true or equipped == false then
  3833. if attack == false then
  3834. idle = idle + 1
  3835. else
  3836. idle = 0
  3837. end
  3838. if 1 < root.Velocity.y and hitfloor == nil then
  3839. Anim = "Jump"
  3840. if attack == false then
  3841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  3842. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3843. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3844. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3845. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3846. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3847. end
  3848. elseif -1 > root.Velocity.y and hitfloor == nil then
  3849. Anim = "Fall"
  3850. if attack == false then
  3851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3852. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3853. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3854. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3855. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3856. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3857. end
  3858. elseif torvel < 1 and hitfloor ~= nil then
  3859. Anim = "Idle"
  3860. change = 1
  3861. if attack == false then
  3862. if Mode == "Normal" then
  3863. M2.MeshId = "rbxassetid://0"
  3864. M2.TextureId = "rbxassetid://0"
  3865. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 * Player_Size, 0 * Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3866. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 12)),math.rad(0 + 0 * math.cos(sine / 58)),math.rad(-0 + 0 * math.sin(sine / 32))),.1)
  3867. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.15 * Cos(sine / 12)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-5 - 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  3868. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.2 - 0.15 * Cos(sine / 12)* Player_Size, -0.8* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5 - 2 * Cos(sine / 12)), Rad(0), Rad(15)), 0.15)
  3869. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(90), Rad(105 - 5 * math.cos(sine / 12))) * angles(Rad(0), Rad(90), Rad(0)), 0.1)
  3870. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-50), Rad(-10 + -5 * Sin(sine / 12))), 0.1)
  3871. elseif Mode == "Fight" then
  3872. change = 1
  3873. hum.WalkSpeed = 48
  3874. hum.JumpPower = 57
  3875. M2.MeshId = "rbxassetid://0"
  3876. M2.TextureId = "rbxassetid://1834849448"
  3877. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 * Player_Size, 0 * Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3878. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 12)),math.rad(0 + 0 * math.cos(sine / 58)),math.rad(-0 + 0 * math.sin(sine / 32))),.1)
  3879. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.15 * Cos(sine / 12)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-5 - 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  3880. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.2 - 0.15 * Cos(sine / 12)* Player_Size, -0.8* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5 - 2 * Cos(sine / 12)), Rad(0), Rad(15)), 0.15)
  3881. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(90), Rad(105 - 5 * math.cos(sine / 12))) * angles(Rad(0), Rad(90), Rad(0)), 0.1)
  3882. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-50), Rad(-10 + -5 * Sin(sine / 12))), 0.1)
  3883. elseif Mode == "Crazy" then
  3884. hum.WalkSpeed = 50
  3885. hum.JumpPower = 59
  3886. change = 1.15
  3887. M2.MeshId = "rbxassetid://0"
  3888. M2.TextureId = "rbxassetid://1834849448"
  3889. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + Cos(sine / 10) / 1* Player_Size, 0* Player_Size, 1 + Cos(sine / 5) / 0.7* Player_Size) * angles(Rad(0 + 10 * Cos(sine / 5)), Rad(0), Rad(0 + 50 * Sin(sine / 10))), 0.15)
  3890. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0 - 10 * Cos(sine / 5)), Rad(0), Rad(1 - 50 * Sin(sine / 10))), 0.3)
  3891. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.7 * Cos(sine / 10), -0.3) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  3892. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.7 * Cos(sine / 10), -0.3) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  3893. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 10))), 0.1)
  3894. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 10))), 0.1)
  3895. elseif Mode == "PullingOutAllTheStops" then
  3896. change = 1.60
  3897. hum.WalkSpeed = 78
  3898. hum.JumpPower = 87
  3899. M2.MeshId = "rbxassetid://0"
  3900. M2.TextureId = "rbxassetid://1834849448"
  3901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + Cos(sine / 10) / 1* Player_Size, 0* Player_Size, 1 + Cos(sine / 5) / 0.7* Player_Size) * angles(Rad(0 + 10 * Cos(sine / 5)), Rad(0), Rad(0 + 50 * Sin(sine / 10))), 0.15)
  3902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0 - 10 * Cos(sine / 5)), Rad(0), Rad(1 - 50 * Sin(sine / 10))), 0.3)
  3903. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.7 * Cos(sine / 10), -0.3) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  3904. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.7 * Cos(sine / 10), -0.3) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  3905. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 10))), 0.1)
  3906. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 10))), 0.1)
  3907. elseif Mode == "Exhausted" then
  3908. M2.MeshId = "rbxassetid://28140935"
  3909. M2.TextureId = "rbxassetid://1834849448"
  3910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 * Player_Size, 0 * Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 12)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3911. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 12)),math.rad(0 + 0 * math.cos(sine / 58)),math.rad(-0 + 0 * math.sin(sine / 32))),.1)
  3912. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.15 * Cos(sine / 12)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-5 - 2 * Cos(sine / 12)), Rad(0), Rad(20)), 0.15)
  3913. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.2 - 0.15 * Cos(sine / 12)* Player_Size, -0.8* Player_Size) * angles(Rad(0), Rad(-85), Rad(90)) * angles(Rad(-5 - 2 * Cos(sine / 12)), Rad(0), Rad(-90)), 0.15)
  3914. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(0), Rad(0 - 5 * math.cos(sine / 12))) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3915. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-50), Rad(-10 + -5 * Sin(sine / 12))), 0.1)
  3916. elseif Mode == "Crazy" then
  3917. change = 1.15
  3918. hum.WalkSpeed = 54
  3919. hum.JumpPower = 60
  3920. M2.MeshId = "rbxassetid://0"
  3921. M2.TextureId = "rbxassetid://1834849448"
  3922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + Cos(sine / 10) / 1* Player_Size, 0* Player_Size, 1 + Cos(sine / 5) / 0.7* Player_Size) * angles(Rad(0 + 10 * Cos(sine / 5)), Rad(0), Rad(0 + 50 * Sin(sine / 10))), 0.15)
  3923. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0 - 10 * Cos(sine / 5)), Rad(0), Rad(1 - 50 * Sin(sine / 10))), 0.3)
  3924. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.7 * Cos(sine / 10), -0.3) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  3925. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.7 * Cos(sine / 10), -0.3) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  3926. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 10))), 0.1)
  3927. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 10))), 0.1)
  3928. elseif Mode == "Exhausted" then
  3929. M2.MeshId = "rbxassetid://28140935"
  3930. M2.TextureId = "rbxassetid://1834849448"
  3931. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(20 + 2 * Cos(sine / 10)), Rad(0), Rad(0)), 0.15)
  3932. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3933. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5 - 7.5 * Sin(sine / 12)), Rad(0), Rad(-20)), 0.15)
  3934. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.5 - 0.1 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-6.5 - 7.5 * Sin(sine / 12)), Rad(0), Rad(20)), 0.15)
  3935. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0.6* Player_Size) * angles(Rad(-30), Rad(25 + 2.5 * Sin(sine / 12)), Rad(-25)), 0.1)
  3936. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(25 + 2.5 * Sin(sine / 12)), Rad(-13 - 7.5 * Sin(sine / 12))), 0.1)
  3937. elseif Mode == "Wheelchair" then
  3938. M2.MeshId = "rbxassetid://0"
  3939. M2.TextureId = "rbxassetid://0"
  3940. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 * Player_Size, 0 * Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3941. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - 5 * math.cos(sine / 12)),math.rad(0 + 0 * math.cos(sine / 58)),math.rad(-0 + 0 * math.sin(sine / 32))),.1)
  3942. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.2 - 0 * Cos(sine / 12)* Player_Size, -0.8* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(0 * Cos(sine / 12)), Rad(0), Rad(15)), 0.15)
  3943. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.2 - 0 * Cos(sine / 12)* Player_Size, -0.8* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(0 * Cos(sine / 12)), Rad(0), Rad(-15)), 0.15)
  3944. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(0), Rad(0 - 5 * math.cos(sine / 12))) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3945. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-50), Rad(-10 + -5 * Sin(sine / 12))), 0.1)
  3946. end
  3947. end
  3948. elseif torvel >= 25 and hitfloor ~= nil then
  3949. Anim = "Sprint"
  3950. change = 1.35
  3951. if attack == false then
  3952. M2.MeshId = "rbxassetid://28140935"
  3953. M2.TextureId = "rbxassetid://1834849448"
  3954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(20 + 2 * Cos(sine / 10)), Rad(0), Rad(0)), 0.15)
  3955. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3956. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5 - 7.5 * Sin(sine / 12)), Rad(0), Rad(-20)), 0.15)
  3957. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.5 - 0.1 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-6.5 - 7.5 * Sin(sine / 12)), Rad(0), Rad(20)), 0.15)
  3958. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0.6* Player_Size) * angles(Rad(-30), Rad(25 + 2.5 * Sin(sine / 12)), Rad(-25)), 0.1)
  3959. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(25 + 2.5 * Sin(sine / 12)), Rad(-13 - 7.5 * Sin(sine / 12))), 0.1)
  3960. end
  3961. end
  3962. end
  3963. if 0 < #Effects then
  3964. for e = 1, #Effects do
  3965. if Effects[e] ~= nil then
  3966. local Thing = Effects[e]
  3967. if Thing ~= nil then
  3968. local Part = Thing[1]
  3969. local Mode = Thing[2]
  3970. local Delay = Thing[3]
  3971. local IncX = Thing[4]
  3972. local IncY = Thing[5]
  3973. local IncZ = Thing[6]
  3974. if 1 >= Thing[1].Transparency then
  3975. if Thing[2] == "Block1" then
  3976. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3977. local Mesh = Thing[1].Mesh
  3978. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3979. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3980. elseif Thing[2] == "Block2" then
  3981. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3982. local Mesh = Thing[7]
  3983. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3984. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3985. elseif Thing[2] == "Block3" then
  3986. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3987. local Mesh = Thing[7]
  3988. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3989. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3990. elseif Thing[2] == "Cylinder" then
  3991. local Mesh = Thing[1].Mesh
  3992. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3993. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3994. elseif Thing[2] == "Blood" then
  3995. local Mesh = Thing[7]
  3996. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3997. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3998. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3999. elseif Thing[2] == "Elec" then
  4000. local Mesh = Thing[1].Mesh
  4001. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4002. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4003. elseif Thing[2] == "Disappear" then
  4004. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4005. elseif Thing[2] == "Shatter" then
  4006. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4007. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4008. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4009. Thing[6] = Thing[6] + Thing[5]
  4010. end
  4011. else
  4012. Part.Parent = nil
  4013. table.remove(Effects, e)
  4014. end
  4015. end
  4016. end
  4017. end
  4018. end
  4019. end
  4020.  
  4021. hum.MaxHealth = 66E9
  4022. hum.Health = 66E9
  4023. warn("You rolled, death! Made by Guest_842104")
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