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Roblox Kick!!!!(With Music)

Sep 20th, 2018
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  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. RootPart = Character.HumanoidRootPart
  9. RootJoint = RootPart.RootJoint
  10. LeftArm = Character["Left Arm"]
  11. LeftLeg = Character["Left Leg"]
  12. RightArm = Character["Right Arm"]
  13. RightLeg = Character["Right Leg"]
  14. LS = Torso["Left Shoulder"]
  15. LH = Torso["Left Hip"]
  16. RS = Torso["Right Shoulder"]
  17. RH = Torso["Right Hip"]
  18. Face = Head.face
  19. Neck = Torso.Neck
  20. it = Instance.new
  21. vt = Vector3.new
  22. cf = CFrame.new
  23. rad = math.rad
  24. euler = CFrame.fromEulerAnglesXYZ
  25. angles = CFrame.Angles
  26. Mouse = Player:GetMouse()
  27. sound = Instance.new("Sound", Character.Torso)
  28.  
  29.  
  30.  
  31. sound.SoundId = "rbxassetid://943174821"
  32. sound.Volume = 2
  33. sound.Looped = true
  34. sound:Play()
  35.  
  36.  
  37. coroutine.resume(coroutine.create(function()
  38. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  39. Text = "Soldier AKA of Dance";
  40. Color = Color3.new(0, 1, 1);
  41. Font = Enum.Font.Code;
  42. FontSize = Enum.FontSize.Size24;
  43. })
  44. end))
  45. ArtificialHB = Instance.new("BindableEvent", script)
  46. ArtificialHB.Name = "ArtificialHB"
  47. script:WaitForChild("ArtificialHB")
  48. frame = 0.016666666666667
  49. tf = 0
  50. allowframeloss = false
  51. tossremainder = false
  52. lastframe = tick()
  53. script.ArtificialHB:Fire()
  54. game:GetService("RunService").Heartbeat:connect(function(s, p)
  55.  
  56. tf = tf + s
  57. if frame <= tf then
  58. if allowframeloss then
  59. script.ArtificialHB:Fire()
  60. lastframe = tick()
  61. else
  62. for i = 1, math.floor(tf / frame) do
  63. script.ArtificialHB:Fire()
  64. end
  65. lastframe = tick()
  66. end
  67. if tossremainder then
  68. tf = 0
  69. else
  70. tf = tf - frame * math.floor(tf / frame)
  71. end
  72. end
  73. end
  74. )
  75. local animationspeed = 2
  76. hbwait = function(number)
  77.  
  78. if number == 0 or number == nil then
  79. ArtificialHB.Event:wait()
  80. else
  81. for i = 0, number do
  82. ArtificialHB.Event:wait()
  83. end
  84. end
  85. end
  86.  
  87. local Stats = Instance.new("Folder", Character)
  88. Stats.Name = "Stats"
  89. local Defense = Instance.new("NumberValue", Stats)
  90. Defense.Name = "Defense"
  91. Defense.Value = 0.1
  92. local Movement = Instance.new("NumberValue", Stats)
  93. Movement.Name = "Movement"
  94. Movement.Value = 0.35
  95. local Damage = Instance.new("NumberValue", Stats)
  96. Damage.Name = "Damage"
  97. Damage.Value = 0
  98. local Mana = Instance.new("NumberValue", Stats)
  99. Mana.Name = "Mana"
  100. Mana.Value = 0
  101. local Rooted = Instance.new("BoolValue", Stats)
  102. Rooted.Name = "Rooted"
  103. Rooted.Value = false
  104. local BlockValue = Instance.new("BoolValue", Stats)
  105. BlockValue.Name = "BlockValue"
  106. BlockValue.Value = false
  107. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  108. StaggerHitAnim.Name = "StaggerHitAnim"
  109. StaggerHitAnim.Value = false
  110. local StaggerAnim = Instance.new("BoolValue", Stats)
  111. StaggerAnim.Name = "StaggerAnim"
  112. StaggerAnim.Value = false
  113. local StunAnim = Instance.new("BoolValue", Stats)
  114. StunAnim.Name = "StunAnim"
  115. StunAnim.Value = false
  116. local StunValue = Instance.new("NumberValue", Stats)
  117. StunValue.Name = "StunValue"
  118. StunValue.Value = 0
  119. local CanCrit = Instance.new("BoolValue", Stats)
  120. CanCrit.Name = "CanCrit"
  121. CanCrit.Value = false
  122. local CritChance = Instance.new("NumberValue", Stats)
  123. CritChance.Name = "CritChance"
  124. CritChance.Value = 20
  125. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  126. CanPenetrateArmor.Name = "CanPenetrateArmor"
  127. CanPenetrateArmor.Value = false
  128. local AntiTeamKill = Instance.new("BoolValue", Stats)
  129. AntiTeamKill.Name = "AntiTeamKill"
  130. AntiTeamKill.Value = false
  131. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  132. RootCF = angles(rad(-90), 0, rad(180))
  133. local idle = 0
  134. local Anim = "Idle"
  135. local animtype = math.floor(math.random(1, 3))
  136. local attacktype = 1
  137. local attack = false
  138. local equipped = false
  139. local LastPoint = nil
  140. local staggerhitanim = false
  141. local staggeranim = false
  142. local stunanim = false
  143. local CritChanceNumber = 0
  144. local idlen = 0
  145. local donum = 0
  146. local sine = 0
  147. local change = 2 / animationspeed
  148. local walkinganim = false
  149. local handidle = false
  150. local walk = 0
  151. local stundelay = 0
  152. local manadelay = 0
  153. local robloxidleanimation = Instance.new("Animation", Torso)
  154. robloxidleanimation.Name = "robloxidleanimation"
  155. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  156. local Animator = Humanoid:FindFirstChild("Animator")
  157. local Animate = Character:FindFirstChild("Animate")
  158. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  159. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  160. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  161. local HitBlockSounds = {199148933, 199148947}
  162. local cooldown1 = 0
  163. local cooldown2 = 0
  164. local cooldown3 = 0
  165. local cooldown4 = 0
  166. local scrn = Instance.new("ScreenGui", PlayerGui)
  167. local ud = UDim2.new
  168. local c3 = Color3.new
  169. local skillcolorscheme = c3(1, 1, 1)
  170. subtractmana = function(k)
  171.  
  172. if k <= Mana.Value then
  173. Mana.Value = Mana.Value - k
  174. end
  175. end
  176.  
  177. local co1 = 0
  178. local co2 = 0
  179. local co3 = 0
  180. local co4 = 0
  181. local maxmana = 0
  182. local maxstun = 1
  183. local recovermana = 0
  184. local losestun = 0
  185. local stunwait = 0
  186. local manawait = 0
  187. local skill1mana = 0
  188. local skill2mana = 0
  189. local skill3mana = 0
  190. local skill4mana = 0
  191. local menuupdatespeed = 0
  192. local constantupdate = false
  193. local showstats = false
  194. local allowstunbar = false
  195. local CustomColor = Torso.BrickColor
  196. local Colorpart1 = CustomColor.r
  197. local Colorpart2 = CustomColor.g
  198. local Colorpart3 = CustomColor.b
  199. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  200. makeframe = function(par, trans, pos, size, color, name)
  201.  
  202. local frame = Instance.new("Frame")
  203. frame.Parent = par
  204. frame.BackgroundTransparency = trans
  205. frame.BorderSizePixel = 2
  206. frame.Position = pos
  207. frame.Size = size
  208. frame.BackgroundColor3 = color
  209. frame.Name = name
  210. return frame
  211. end
  212.  
  213. makelabel = function(par, text, trans, stroketrans, name)
  214.  
  215. local label = Instance.new("TextLabel")
  216. label.Parent = par
  217. label.BackgroundTransparency = 1
  218. label.Size = ud(1, 0, 1, 0)
  219. label.Position = ud(0, 0, 0, 0)
  220. label.TextColor3 = c3(255, 255, 255)
  221. label.TextStrokeTransparency = stroketrans
  222. label.TextTransparency = trans
  223. label.FontSize = Enum.FontSize.Size32
  224. label.Font = Enum.Font.Legacy
  225. label.BorderSizePixel = 0
  226. label.TextScaled = true
  227. label.Text = text
  228. label.Name = name
  229. return label
  230. end
  231.  
  232. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  233. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  234. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  235. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  236. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  237. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  238. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  239. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  240. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  241. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  242. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  243. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  244. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  245. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  246. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  247. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  248. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  249. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  250. if allowstunbar == true then
  251. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  252. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  253. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  254. end
  255. if showstats == true then
  256. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  257. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  258. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  259. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  260. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  261. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  262. end
  263. NoOutline = function(Part)
  264.  
  265. Part.TopSurface = 10
  266. end
  267.  
  268. local weldBetween = function(a, b)
  269.  
  270. local weldd = Instance.new("ManualWeld")
  271. weldd.Part0 = a
  272. weldd.Part1 = b
  273. weldd.C0 = CFrame.new()
  274. weldd.C1 = b.CFrame:inverse() * a.CFrame
  275. weldd.Parent = a
  276. return weldd
  277. end
  278.  
  279. nooutline = function(part)
  280.  
  281. part.TopSurface = 10
  282. end
  283.  
  284. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  285.  
  286. local fp = it("Part")
  287. fp.formFactor = formfactor
  288. fp.Parent = parent
  289. fp.Reflectance = reflectance
  290. fp.Transparency = transparency
  291. fp.CanCollide = false
  292. fp.Locked = true
  293. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  294. fp.Name = name
  295. fp.Size = size
  296. fp.Position = Character.Torso.Position
  297. nooutline(fp)
  298. fp.Material = material
  299. fp:BreakJoints()
  300. return fp
  301. end
  302.  
  303. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  304.  
  305. local mesh = it(Mesh)
  306. mesh.Parent = part
  307. if Mesh == "SpecialMesh" then
  308. mesh.MeshType = meshtype
  309. mesh.MeshId = meshid
  310. end
  311. mesh.Offset = offset
  312. mesh.Scale = scale
  313. return mesh
  314. end
  315.  
  316. weld = function(parent, part0, part1, c0, c1)
  317.  
  318. local weld = it("Motor")
  319. weld.Parent = parent
  320. weld.Part0 = part0
  321. weld.Part1 = part1
  322. weld.C0 = c0
  323. weld.C1 = c1
  324. return weld
  325. end
  326.  
  327. local WeaponName = "Russian Kick"
  328. local ClassName = "Russian Kick"
  329. local PlayerSize = 1
  330. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  331. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  332. if PlayerSize ~= 1 then
  333. RootPart.Size = RootPart.Size * PlayerSize
  334. Torso.Size = Torso.Size * PlayerSize
  335. Head.Size = Head.Size * PlayerSize
  336. RightArm.Size = RightArm.Size * PlayerSize
  337. LeftArm.Size = LeftArm.Size * PlayerSize
  338. RightLeg.Size = RightLeg.Size * PlayerSize
  339. LeftLeg.Size = LeftLeg.Size * PlayerSize
  340. RootJoint.Parent = RootPart
  341. Neck.Parent = Torso
  342. LS.Parent = Torso
  343. RS.Parent = Torso
  344. LH.Parent = Torso
  345. RH.Parent = Torso
  346. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  347. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  348. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  349. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  350. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  351. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  352. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  353. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  354. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  355. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  356. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  357. for _,v in pairs(Character:GetChildren()) do
  358. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  359. v.Parent = nil
  360. v.Parent = Character
  361. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  362. for _,b in pairs(v.Handle:GetChildren()) do
  363. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  364. local p1 = b.Part1
  365. b.Part1 = nil
  366. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  367. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  368. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  369. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  370. b.Part1 = p1
  371. end
  372. end
  373. end
  374. end
  375. end
  376. m = Instance.new("Model", Character)
  377. m.Name = WeaponName
  378. Effects = Instance.new("Folder", m)
  379. Effects.Name = "Effects"
  380. Humanoid.Died:connect(function()
  381.  
  382. attack = true
  383. for _,v in pairs(Character:GetChildren()) do
  384. if v.ClassName == "Model" then
  385. v:Destroy()
  386. end
  387. end
  388. end
  389. )
  390. for i,v in pairs(Character:GetChildren()) do
  391. if v.ClassName == "Model" then
  392. for _,c in pairs(v:GetChildren()) do
  393. if c.ClassName == "Part" then
  394. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  395. end
  396. end
  397. end
  398. end
  399. print(ClassName .. " loaded.")
  400. clerp = function(a, b, t)
  401. return a:lerp(b, t)
  402. end
  403.  
  404. positiveangle = function(number)
  405.  
  406. if number > 0 then
  407. number = 0
  408. end
  409. return number
  410. end
  411.  
  412. negativeangle = function(number)
  413.  
  414. if number < 0 then
  415. number = 0
  416. end
  417. return number
  418. end
  419.  
  420. so = function(id, par, vol, pit)
  421.  
  422. coroutine.resume(coroutine.create(function()
  423.  
  424. local sou = Instance.new("Sound", par or workspace)
  425. sou.Volume = vol
  426. sou.Pitch = pit or 1
  427. sou.SoundId = "http://roblox.com/asset/?id=" .. id
  428. hbwait()
  429. sou:play()
  430. game:GetService("Debris"):AddItem(sou, 10)
  431. end
  432. ))
  433. end
  434.  
  435. GetDistance = function(Part1, Part2, magnitude)
  436.  
  437. local target = Part1.Position - Part2.Position
  438. local mag = target.magnitude
  439. if mag <= magnitude then
  440. return true
  441. else
  442. return false
  443. end
  444. end
  445.  
  446. rayCast = function(Pos, Dir, Max, Ignore)
  447.  
  448. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  449. end
  450.  
  451. DamageStatLabel = function(labeltype, cframe, text, color)
  452.  
  453. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  454. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  455. game:GetService("Debris"):AddItem(c, 5)
  456. Instance.new("BodyGyro", c)
  457. local f = Instance.new("BodyPosition", c)
  458. f.P = 2000
  459. f.D = 100
  460. f.maxForce = vt(math.huge, math.huge, math.huge)
  461. if labeltype == "Normal" then
  462. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  463. else
  464. if labeltype == "Debuff" then
  465. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  466. else
  467. if labeltype == "Interruption" then
  468. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  469. end
  470. end
  471. end
  472. game:GetService("Debris"):AddItem(c, 5)
  473. local bg = Instance.new("BillboardGui", c)
  474. bg.Adornee = c
  475. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  476. bg.StudsOffset = vt(-2, 2, 0)
  477. bg.AlwaysOnTop = false
  478. local tl = Instance.new("TextLabel", bg)
  479. tl.BackgroundTransparency = 1
  480. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  481. tl.Text = text
  482. tl.Font = Enum.Font.SourceSans
  483. tl.FontSize = Enum.FontSize.Size42
  484. tl.TextColor3 = color
  485. tl.TextScaled = false
  486. tl.TextStrokeTransparency = 0
  487. tl.TextScaled = true
  488. tl.TextWrapped = true
  489. f.Parent = c
  490. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  491.  
  492. wait(0.25)
  493. for i = 1, 5 do
  494. wait()
  495. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  496. end
  497. wait(1.25)
  498. for i = 1, 5 do
  499. wait()
  500. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  501. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  502. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  503. end
  504. Part.Parent = nil
  505. end
  506. ), c, f, tl)
  507. end
  508.  
  509. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  510.  
  511. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  512.  
  513. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  514.  
  515. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  516. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  517. if ShowTheStat == true then
  518. if Stat == "Defense" then
  519. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  520. else
  521. if Stat == "Damage" then
  522. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  523. else
  524. if Stat == "Movement" then
  525. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  526. end
  527. end
  528. end
  529. end
  530. coroutine.resume(coroutine.create(function(CurrentDecrease)
  531.  
  532. wait(Duration)
  533. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  534. end
  535. ), Location.Stats[Stat])
  536. end
  537. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  538. end
  539.  
  540. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  541.  
  542. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  543.  
  544. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  545.  
  546. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  547. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  548. if ShowTheStat == true then
  549. if Stat == "Defense" then
  550. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  551. else
  552. if Stat == "Damage" then
  553. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  554. else
  555. if Stat == "Movement" then
  556. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  557. end
  558. end
  559. end
  560. end
  561. coroutine.resume(coroutine.create(function(CurrentDecrease)
  562.  
  563. wait(Duration)
  564. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  565. end
  566. ), Location.Stats[Stat])
  567. end
  568. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  569. end
  570.  
  571. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  572.  
  573. if hit.Parent == nil then
  574. return
  575. end
  576. h = hit.Parent:FindFirstChild("Humanoid")
  577. for _,v in pairs(hit.Parent:GetChildren()) do
  578. if v:IsA("Humanoid") then
  579. h = v
  580. end
  581. end
  582. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  583. StaggerHitAnim.Value = true
  584. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  585. return
  586. end
  587. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  588. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  589. end
  590. if hit.Parent.className == "Hat" then
  591. hit = hit.Parent.Parent:FindFirstChild("Head")
  592. end
  593. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  594. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  595. return
  596. end
  597. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  598. return
  599. end
  600. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  601. return
  602. end
  603. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  604. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  605. end
  606. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  607. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  608. end
  609. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  610. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  611. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  612. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  613. BlockDebounce.Name = "BlockDebounce"
  614. BlockDebounce.Value = true
  615. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  616. end
  617. do
  618. if ranged ~= true then
  619. do
  620. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  621. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  622. BlockDebounce2.Name = "BlockDebounce2"
  623. BlockDebounce2.Value = true
  624. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  625. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  626. end
  627. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  628. StaggerAnim.Value = true
  629. do return end
  630. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  631. if DecreaseTheStat == "Defense" then
  632. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  633. else
  634. if DecreaseTheStat == "Damage" then
  635. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  636. else
  637. if DecreaseTheStat == "Movement" then
  638. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  639. end
  640. end
  641. end
  642. end
  643. local D = math.random(minim, maxim) * Damage.Value
  644. if hit.Parent:FindFirstChild("Stats") ~= nil then
  645. if hit.Parent.Stats:FindFirstChild("Defense") then
  646. if CanPenetrateArmor.Value == true then
  647. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  648. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  649.  
  650. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  651. CritChanceNumber = math.random(1, CritChance.Value)
  652. if CritChanceNumber == CritChance.Value then
  653. D = D * 2
  654. end
  655. end
  656. D = math.floor(D)
  657. h.Health = h.Health - D
  658. if D <= 3 and staggerhit == true then
  659. if ranged ~= true then
  660. StaggerHitAnim.Value = true
  661. end
  662. if ranged ~= true then
  663. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  664. end
  665. else
  666. if D > 3 and ranged ~= true then
  667. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  668. end
  669. end
  670. if D > 3 and D < 20 then
  671. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  672. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  673. so("296102734", hit, 1, 1)
  674. else
  675. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  676. end
  677. else
  678. if D >= 20 then
  679. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  680. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  681. so("296102734", hit, 1, 1)
  682. else
  683. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  684. end
  685. else
  686. if D <= 3 then
  687. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  688. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  689. so("296102734", hit, 1, 1)
  690. else
  691. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  692. end
  693. end
  694. end
  695. end
  696. do
  697. if Type == "Normal" then
  698. local vp = Instance.new("BodyVelocity")
  699. vp.P = 500
  700. vp.maxForce = vt(math.huge, 0, math.huge)
  701. if KnockbackType == 1 then
  702. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  703. else
  704. if KnockbackType == 2 then
  705. vp.Velocity = Property.CFrame.lookVector * knockback
  706. end
  707. end
  708. if knockback > 0 then
  709. vp.Parent = hit.Parent.Torso
  710. end
  711. game:GetService("Debris"):AddItem(vp, 0.5)
  712. end
  713. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  714. DebounceHit.Name = "DebounceHit"
  715. DebounceHit.Value = true
  716. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  717. end
  718. end
  719. end
  720. end
  721. end
  722. end
  723. end
  724. end
  725. end
  726. end
  727.  
  728. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  729.  
  730. for _,c in pairs(workspace:GetChildren()) do
  731. local hum = (c:FindFirstChild("Humanoid"))
  732. local head = nil
  733. if hum ~= nil then
  734. head = c:FindFirstChild("Torso")
  735. if head ~= nil then
  736. local targ = head.Position - Part.Position
  737. local mag = targ.magnitude
  738. if mag <= magni and c.Name ~= Player.Name then
  739. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  740. end
  741. end
  742. do
  743. for _,d in pairs(c:GetChildren()) do
  744. if d.ClassName == "Model" and ranged ~= true then
  745. head = d:FindFirstChild("Hitbox")
  746. if head ~= nil then
  747. local targ = head.Position - Part.Position
  748. local mag = targ.magnitude
  749. if mag <= magni and c.Name ~= Player.Name then
  750. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  751. hitrefpart.Anchored = true
  752. hitrefpart.CFrame = cf(head.Position)
  753. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  754. StaggerHitAnim.Value = true
  755. end
  756. end
  757. end
  758. end
  759. do
  760. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  761.  
  762. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  763.  
  764. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  765.  
  766. end
  767. end
  768. end
  769. end
  770. end
  771.  
  772. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  773.  
  774. if Player.Neutral == true then
  775. if Type == "Buff" then
  776. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  777. else
  778. if Type == "Debuff" then
  779. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  780. end
  781. end
  782. end
  783. for _,c in pairs(workspace:GetChildren()) do
  784. local hum = (c:FindFirstChild("Humanoid"))
  785. local head = nil
  786. if hum ~= nil then
  787. head = c:FindFirstChild("Torso")
  788. if head ~= nil then
  789. local targ = head.Position - Part.Position
  790. local mag = targ.magnitude
  791. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  792.  
  793. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  794. if Type == "Buff" then
  795. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  796. else
  797. if Type == "Debuff" then
  798. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  799. end
  800. end
  801. end
  802. end
  803. end
  804. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  805. if Type == "Buff" then
  806. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  807. else
  808. if Type == "Debuff" then
  809. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  810. end
  811. end
  812. end
  813. end
  814. end
  815.  
  816. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  817.  
  818. local magz = p0 - p1.magnitude
  819. local curpos = p0
  820. local trz = {-ofs, ofs}
  821. for i = 1, tym do
  822. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  823. do
  824. li.Anchored = true
  825. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  826. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  827. if tym == i then
  828. local magz2 = curpos - p1.magnitude
  829. li.Size = vt(th, th, magz2)
  830. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  831. else
  832. do
  833. do
  834. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  835. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  836. game.Debris:AddItem(li, last)
  837. coroutine.resume(coroutine.create(function()
  838.  
  839. while li.Transparency ~= 1 do
  840. for i = 0, 1, last do
  841. hbwait()
  842. li.Transparency = li.Transparency + 0.1 / last
  843. end
  844. end
  845. end
  846. ))
  847. end
  848. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  849.  
  850. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  851.  
  852. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  853.  
  854. end
  855. end
  856. end
  857. end
  858. end
  859.  
  860. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  861.  
  862. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  863. prt.Anchored = true
  864. prt.CFrame = cframe
  865. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  866. game:GetService("Debris"):AddItem(prt, 10)
  867. coroutine.resume(coroutine.create(function(Part, Mesh)
  868.  
  869. for i = 0, 1, delay do
  870. hbwait()
  871. Part.CFrame = Part.CFrame
  872. Part.Transparency = i
  873. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  874. end
  875. Part.Parent = nil
  876. end
  877. ), prt, msh)
  878. end
  879.  
  880. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  881.  
  882. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  883. prt.Anchored = true
  884. prt.CFrame = cframe
  885. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  886. game:GetService("Debris"):AddItem(prt, 10)
  887. coroutine.resume(coroutine.create(function(Part, Mesh)
  888.  
  889. for i = 0, 1, delay do
  890. hbwait()
  891. Part.CFrame = Part.CFrame
  892. Part.Transparency = i
  893. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  894. end
  895. Part.Parent = nil
  896. end
  897. ), prt, msh)
  898. end
  899.  
  900. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  901.  
  902. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  903. prt.Anchored = true
  904. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  905. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  906. game:GetService("Debris"):AddItem(prt, 10)
  907. coroutine.resume(coroutine.create(function(Part, Mesh)
  908.  
  909. for i = 0, 1, delay do
  910. hbwait()
  911. if rotate == true then
  912. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  913. end
  914. Part.Transparency = i
  915. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  916. end
  917. Part.Parent = nil
  918. end
  919. ), prt, msh)
  920. end
  921.  
  922. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  923.  
  924. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  925. prt.Anchored = true
  926. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  927. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  928. game:GetService("Debris"):AddItem(prt, 10)
  929. CF = prt.CFrame
  930. num = math.random(5, 20)
  931. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  932.  
  933. for i = 0, 1, delay do
  934. hbwait()
  935. if rotate == true then
  936. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  937. else
  938. Part.CFrame = CF2 * cf(0, i * Num, 0)
  939. end
  940. Part.Transparency = i
  941. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  942. end
  943. Part.Parent = nil
  944. end
  945. ), prt, msh, CF, num)
  946. end
  947.  
  948. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  949.  
  950. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  951. prt.Anchored = true
  952. prt.CFrame = cframe
  953. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  954. game:GetService("Debris"):AddItem(prt, 10)
  955. coroutine.resume(coroutine.create(function(Part, Mesh)
  956.  
  957. for i = 0, 1, delay do
  958. hbwait()
  959. Part.Transparency = i
  960. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  961. end
  962. Part.Parent = nil
  963. end
  964. ), prt, msh)
  965. end
  966.  
  967. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  968.  
  969. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  970. prt.Anchored = true
  971. prt.CFrame = cframe
  972. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  973. game:GetService("Debris"):AddItem(prt, 10)
  974. coroutine.resume(coroutine.create(function(Part, Mesh)
  975.  
  976. for i = 0, 1, delay do
  977. hbwait()
  978. Part.Transparency = i
  979. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  980. end
  981. Part.Parent = nil
  982. end
  983. ), prt, msh)
  984. end
  985.  
  986. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  987.  
  988. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  989. prt.Anchored = true
  990. prt.CFrame = cframe
  991. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  992. game:GetService("Debris"):AddItem(prt, 10)
  993. coroutine.resume(coroutine.create(function(Part, Mesh)
  994.  
  995. for i = 0, 1, delay do
  996. hbwait()
  997. Part.Transparency = i
  998. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  999. end
  1000. Part.Parent = nil
  1001. end
  1002. ), prt, msh)
  1003. end
  1004.  
  1005. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1006.  
  1007. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1008. prt.Anchored = true
  1009. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1010. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1011. game:GetService("Debris"):AddItem(prt, 10)
  1012. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1013.  
  1014. CF = Part.CFrame
  1015. Numbb = 0
  1016. randnumb = math.random() - math.random()
  1017. for i = 0, 1, delay do
  1018. hbwait()
  1019. CF = CF * cf(0, 1, 0)
  1020. if rotate == true then
  1021. Part.CFrame = CF * angles(Numbb, 0, 0)
  1022. else
  1023. if rotate == false then
  1024. Part.CFrame = CF
  1025. end
  1026. end
  1027. Part.Transparency = i
  1028. Numbb = Numbb + (randnumb)
  1029. end
  1030. Part.Parent = nil
  1031. end
  1032. ), prt, CF, Numbb, randnumb)
  1033. end
  1034.  
  1035. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1036.  
  1037. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1038. prt.Anchored = true
  1039. prt.CFrame = cf
  1040. xval = math.random()
  1041. yval = math.random()
  1042. zval = math.random()
  1043. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1044. game:GetService("Debris"):AddItem(prt, 10)
  1045. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1046.  
  1047. for i = 0, 1, delay do
  1048. hbwait()
  1049. Part.CFrame = Part.CFrame
  1050. xvaal = xvaal - 0.1 * (delay * 10)
  1051. yvaal = yvaal - 0.1 * (delay * 10)
  1052. zvaal = zvaal - 0.1 * (delay * 10)
  1053. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1054. Part.Transparency = i
  1055. end
  1056. Part.Parent = nil
  1057. end
  1058. ), prt, msh, xval, yval, zval)
  1059. end
  1060.  
  1061. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1062.  
  1063. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1064. if magnitudecframe > 0.01 then
  1065. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1066. prt.Anchored = true
  1067. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1068. local TheMeshType = "BlockMesh"
  1069. if meshtype == "Cylinder" then
  1070. TheMeshType = "CylinderMesh"
  1071. end
  1072. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1073. game:GetService("Debris"):AddItem(prt, 10)
  1074. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1075.  
  1076. for i = 0, 1, delay do
  1077. hbwait()
  1078. Part.Transparency = i
  1079. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1080. end
  1081. Part.Parent = nil
  1082. end
  1083. ), prt, msh, currentcf, oldcf)
  1084. end
  1085. end
  1086.  
  1087. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1088.  
  1089. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1090. prt.Anchored = true
  1091. prt.CFrame = cframe
  1092. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1093. game:GetService("Debris"):AddItem(prt, 10)
  1094. local TheLastPoint = cframe
  1095. coroutine.resume(coroutine.create(function(Part)
  1096.  
  1097. for i = 1, duration do
  1098. hbwait()
  1099. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1100. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1101. TheLastPoint = Part.CFrame
  1102. end
  1103. Part.Parent = nil
  1104. end
  1105. ), prt)
  1106. end
  1107.  
  1108. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1109.  
  1110. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1111. prt.Anchored = true
  1112. prt.CFrame = cframe
  1113. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1114. game:GetService("Debris"):AddItem(prt, 10)
  1115. coroutine.resume(coroutine.create(function(Part, Mesh)
  1116.  
  1117. for i = 0, 1, delay do
  1118. hbwait()
  1119. Part.Transparency = i
  1120. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1121. end
  1122. Part.Parent = nil
  1123. end
  1124. ), prt, msh)
  1125. end
  1126.  
  1127. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1128.  
  1129. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1130. prt.Anchored = true
  1131. prt.CFrame = cframe
  1132. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1133. game:GetService("Debris"):AddItem(prt, 10)
  1134. coroutine.resume(coroutine.create(function(Part, Mesh)
  1135.  
  1136. for i = 0, 1, delay do
  1137. hbwait()
  1138. Part.Transparency = i
  1139. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1140. end
  1141. Part.Parent = nil
  1142. end
  1143. ), prt, msh)
  1144. end
  1145.  
  1146. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1147.  
  1148. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1149. prt.Anchored = true
  1150. prt.CFrame = cframe
  1151. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1152. game:GetService("Debris"):AddItem(prt, 10)
  1153. coroutine.resume(coroutine.create(function(Part, Mesh)
  1154.  
  1155. for i = 0, 1, delay do
  1156. hbwait()
  1157. Part.Transparency = i
  1158. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1159. end
  1160. Part.Parent = nil
  1161. end
  1162. ), prt, msh)
  1163. end
  1164.  
  1165. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1166.  
  1167. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1168. prt.Anchored = true
  1169. prt.CFrame = cframe
  1170. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1171. game:GetService("Debris"):AddItem(prt, 10)
  1172. coroutine.resume(coroutine.create(function(Part, Mesh)
  1173.  
  1174. for i = 0, 1, delay do
  1175. hbwait()
  1176. Part.Transparency = i
  1177. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1178. end
  1179. Part.Parent = nil
  1180. end
  1181. ), prt, msh)
  1182. end
  1183.  
  1184. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1185.  
  1186. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1187. prt.Anchored = true
  1188. prt.CFrame = cframe
  1189. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1190. game:GetService("Debris"):AddItem(prt, 10)
  1191. coroutine.resume(coroutine.create(function(Part, Mesh)
  1192.  
  1193. for i = 0, 1, delay do
  1194. hbwait()
  1195. Part.Transparency = i
  1196. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1197. end
  1198. Part.Parent = nil
  1199. end
  1200. ), prt, msh)
  1201. end
  1202.  
  1203. local startequipped = true
  1204. local startequippedwithequipanimation = false
  1205. local disableanimator = true
  1206. local disableanimate = true
  1207. local alternatewalk = false
  1208. local hidemenu = false
  1209. local allowmenutofunction = false
  1210. local allowabilitiestofunction = false
  1211. local canunequiporequip = false
  1212. local allowwalking = false
  1213. local disablemovingarms = false
  1214. local usemotorsinsteadofwelds = false
  1215. local leftarm = false
  1216. local rightarm = false
  1217. local allowhopperbin = false
  1218. local showstunbar = false
  1219. local walkspeeddependsonmovementvalue = true
  1220. local alternatemanaregensystem = false
  1221. local showhealthmanaandstunnumbers = false
  1222. local changebarcolorsifnotenoughmana = false
  1223. local disablejump = false
  1224. if hidemenu == true or allowmenutofunction == false then
  1225. for _,v in pairs(scrn:GetChildren()) do
  1226. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1227. v.Visible = false
  1228. v.BorderSizePixel = 0
  1229. end
  1230. end
  1231. end
  1232. do
  1233. Humanoid.Changed:connect(function(Jump)
  1234.  
  1235. if Jump == "Jump" and disablejump == true then
  1236. Humanoid.Jump = false
  1237. end
  1238. end
  1239. )
  1240. if allowmenutofunction == true then
  1241. for _,v in pairs(scrn:GetChildren()) do
  1242. if v.ClassName == "Frame" then
  1243. for _,b in pairs(v:GetChildren()) do
  1244. if b.ClassName == "TextLabel" then
  1245. coroutine.resume(coroutine.create(function(TheTextLabel)
  1246.  
  1247. wait(menuupdatespeed)
  1248. for i = 1, 0, -0.1 do
  1249. hbwait()
  1250. TheTextLabel.TextTransparency = i
  1251. TheTextLabel.TextStrokeTransparency = i
  1252. end
  1253. TheTextLabel.TextTransparency = 0
  1254. TheTextLabel.TextStrokeTransparency = 0
  1255. end
  1256. ), b)
  1257. if showstats == true then
  1258. coroutine.resume(coroutine.create(function(TheTextLabel)
  1259.  
  1260. wait(menuupdatespeed)
  1261. for i = 1, 0, -0.1 do
  1262. hbwait()
  1263. TheTextLabel.TextTransparency = i
  1264. TheTextLabel.TextStrokeTransparency = i
  1265. end
  1266. TheTextLabel.TextTransparency = 0
  1267. TheTextLabel.TextStrokeTransparency = 0
  1268. end
  1269. ), b)
  1270. end
  1271. if showstunbar == true then
  1272. coroutine.resume(coroutine.create(function(TheTextLabel)
  1273.  
  1274. wait(menuupdatespeed)
  1275. for i = 1, 0, -0.1 do
  1276. hbwait()
  1277. TheTextLabel.TextTransparency = i
  1278. TheTextLabel.TextStrokeTransparency = i
  1279. end
  1280. TheTextLabel.TextTransparency = 0
  1281. TheTextLabel.TextStrokeTransparency = 0
  1282. end
  1283. ), b)
  1284. end
  1285. if allowabilitiestofunction == true then
  1286. coroutine.resume(coroutine.create(function(TheTextLabel)
  1287.  
  1288. wait(menuupdatespeed)
  1289. for i = 1, 0, -0.1 do
  1290. hbwait()
  1291. TheTextLabel.TextTransparency = i
  1292. TheTextLabel.TextStrokeTransparency = i
  1293. end
  1294. TheTextLabel.TextTransparency = 0
  1295. TheTextLabel.TextStrokeTransparency = 0
  1296. end
  1297. ), b)
  1298. end
  1299. end
  1300. end
  1301. end
  1302. end
  1303. end
  1304. do
  1305. if allowhopperbin == true then
  1306. if script.Parent.className ~= "HopperBin" then
  1307. Tool = Instance.new("HopperBin")
  1308. Tool.Parent = Backpack
  1309. Tool.Name = WeaponName
  1310. script.Parent = Tool
  1311. end
  1312. Bin = script.Parent
  1313. end
  1314. if disablemovingarms == true then
  1315. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1316. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1317. RSH = nil
  1318. if usemotorsinsteadofwelds == true then
  1319. RW = Instance.new("Motor")
  1320. LW = Instance.new("Motor")
  1321. else
  1322. RW = Instance.new("Weld")
  1323. LW = Instance.new("Weld")
  1324. end
  1325. RW.Name = "Right Shoulder"
  1326. LW.Name = "Left Shoulder"
  1327. RSH = Torso["Right Shoulder"]
  1328. LSH = Torso["Left Shoulder"]
  1329. RSH.Parent = Torso
  1330. LSH.Parent = Torso
  1331. RW.Name = "Right Shoulder"
  1332. RW.Part0 = Torso
  1333. RW.C0 = cf(1.5, 0.5, 0)
  1334. RW.C1 = cf(0, 0.5, 0)
  1335. RW.Part1 = Character["Right Arm"]
  1336. RW.Parent = nil
  1337. LW.Name = "Left Shoulder"
  1338. LW.Part0 = Torso
  1339. LW.C0 = cf(-1.5, 0.5, 0)
  1340. LW.C1 = cf(0, 0.5, 0)
  1341. LW.Part1 = Character["Left Arm"]
  1342. LW.Parent = nil
  1343. else
  1344. RW = Torso["Right Shoulder"]
  1345. LW = Torso["Left Shoulder"]
  1346. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1347. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1348. end
  1349. equipanim = function()
  1350.  
  1351. attack = true
  1352. Movement.Value = Movement.Value - 0.1
  1353. Defense.Value = Defense.Value + 0.4
  1354. for i = 0, 1, 0.08 / animationspeed do
  1355. hbwait()
  1356. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1357. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1358. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1359. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1360. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1361. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1362. end
  1363. attack = false
  1364. end
  1365.  
  1366. unequipanim = function()
  1367.  
  1368. attack = true
  1369. for i = 0, 1, 0.08 / animationspeed do
  1370. hbwait()
  1371. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1372. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1373. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1374. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1375. if disablemovingarms == false then
  1376. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1377. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1378. end
  1379. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1380. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1381. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1382. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1383. end
  1384. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1385. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1386. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1387. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1388. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1389. if disablemovingarms == false then
  1390. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1391. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1392. end
  1393. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1394. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1395. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1396. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1397. Movement.Value = Movement.Value + 0.1
  1398. Defense.Value = Defense.Value - 0.4
  1399. attack = false
  1400. end
  1401.  
  1402. if startequipped == true then
  1403. equipped = true
  1404. if disableanimate == true then
  1405. Animate.Disabled = true
  1406. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1407. idleanimation:Play()
  1408. end
  1409. if disableanimator == true then
  1410. Animator.Parent = nil
  1411. end
  1412. if disablemovingarms == true then
  1413. RW.Parent = Torso
  1414. LW.Parent = Torso
  1415. RSH.Parent = nil
  1416. LSH.Parent = nil
  1417. end
  1418. Movement.Value = Movement.Value - 0.1
  1419. Defense.Value = Defense.Value + 0.4
  1420. end
  1421. if startequippedwithequipanimation == true then
  1422. equipped = true
  1423. if disableanimate == true then
  1424. Animate.Disabled = true
  1425. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1426. idleanimation:Play()
  1427. end
  1428. if disableanimator == true then
  1429. Animator.Parent = nil
  1430. end
  1431. if disablemovingarms == true then
  1432. RW.Parent = Torso
  1433. LW.Parent = Torso
  1434. RSH.Parent = nil
  1435. LSH.Parent = nil
  1436. end
  1437. coroutine.resume(coroutine.create(function()
  1438.  
  1439. hbwait()
  1440. equipanim()
  1441. end
  1442. ))
  1443. end
  1444.  
  1445. StaggerHit = function()
  1446.  
  1447. attack = true
  1448. if Hitbox ~= nil then
  1449. for i = 1, math.random(2, 4) do
  1450. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1451. end
  1452. end
  1453. do
  1454. for i = 0, 1, 0.1 / animationspeed do
  1455. hbwait()
  1456. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1457. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1458. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1459. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1460. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1461. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1462. if StaggerAnim.Value ~= true then
  1463. do
  1464. if StunAnim.Value == true then
  1465. break
  1466. end
  1467. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1468.  
  1469. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1470.  
  1471. end
  1472. end
  1473. end
  1474. attack = false
  1475. end
  1476. end
  1477.  
  1478. Stagger = function()
  1479.  
  1480. attack = true
  1481. disablejump = true
  1482. if Hitbox ~= nil then
  1483. for i = 1, math.random(2, 4) do
  1484. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1485. end
  1486. end
  1487. do
  1488. attacktype = 1
  1489. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1490. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1491. staggervelocity.P = 500
  1492. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1493. if Rooted.Value == false then
  1494. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1495. end
  1496. for i = 0, 1, 0.35 / animationspeed do
  1497. hbwait()
  1498. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1499. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1500. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1501. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1502. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1503. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1504. end
  1505. for i = 0, 1, 0.2 / animationspeed do
  1506. hbwait()
  1507. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1508. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1509. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1510. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1511. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1512. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1513. end
  1514. staggervelocity:Destroy()
  1515. for i = 0, 1, 0.015 / animationspeed do
  1516. hbwait()
  1517. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1518. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1519. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1520. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1521. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1522. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1523. if StunAnim.Value == true then
  1524. break
  1525. end
  1526. end
  1527. do
  1528. attacktype = 1
  1529. disablejump = false
  1530. attack = false
  1531. end
  1532. end
  1533. end
  1534.  
  1535. Stun = function()
  1536.  
  1537. attack = true
  1538. disablejump = true
  1539. attacktype = 1
  1540. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1541. for i = 0, 1, 0.4 / animationspeed do
  1542. hbwait()
  1543. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1544. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1545. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1546. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1547. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1548. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1549. end
  1550. for i = 0, 1, 0.4 / animationspeed do
  1551. hbwait()
  1552. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1553. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1554. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1555. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1556. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1557. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1558. end
  1559. for i = 0, 1, 0.4 / animationspeed do
  1560. hbwait()
  1561. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1562. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1563. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1564. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1565. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1566. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1567. end
  1568. Humanoid.AutoRotate = false
  1569. for i = 1, 70 * animationspeed do
  1570. hbwait()
  1571. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1572. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1573. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1574. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1575. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1576. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1577. end
  1578. for i = 0, 1, 0.15 / animationspeed do
  1579. hbwait()
  1580. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1581. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1582. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1583. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1584. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1585. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1586. end
  1587. Humanoid.AutoRotate = true
  1588. attacktype = 1
  1589. disablejump = false
  1590. attack = false
  1591. end
  1592.  
  1593. EAbility = function()
  1594.  
  1595. attack = true
  1596. attack = false
  1597. end
  1598.  
  1599. Attack1 = function()
  1600.  
  1601. attack = true
  1602. attack = false
  1603. end
  1604.  
  1605. Attack2 = function()
  1606.  
  1607. attack = true
  1608. attack = false
  1609. end
  1610.  
  1611. Attack3 = function()
  1612.  
  1613. attack = true
  1614. attack = false
  1615. end
  1616.  
  1617. Attack4 = function()
  1618.  
  1619. attack = true
  1620. attack = false
  1621. end
  1622.  
  1623. Move1 = function()
  1624.  
  1625. attack = true
  1626. attack = false
  1627. end
  1628.  
  1629. Move2 = function()
  1630.  
  1631. attack = true
  1632. attack = false
  1633. end
  1634.  
  1635. Move3 = function()
  1636.  
  1637. attack = true
  1638. attack = false
  1639. end
  1640.  
  1641. Move4 = function()
  1642.  
  1643. attack = true
  1644. attack = false
  1645. end
  1646.  
  1647. hold = false
  1648. Mouse.Button1Down:connect(function()
  1649.  
  1650. if attack == true or equipped == false then
  1651. return
  1652. end
  1653. hold = true
  1654. if attacktype == 1 then
  1655. attacktype = 2
  1656. Attack1()
  1657. else
  1658. if attacktype == 2 then
  1659. attacktype = 3
  1660. Attack2()
  1661. else
  1662. if attacktype == 3 then
  1663. attacktype = 4
  1664. Attack3()
  1665. else
  1666. if attacktype == 4 then
  1667. attacktype = 1
  1668. Attack4()
  1669. end
  1670. end
  1671. end
  1672. end
  1673. coroutine.resume(coroutine.create(function()
  1674.  
  1675. for i = 1, 50 do
  1676. if attack == false then
  1677. hbwait()
  1678. end
  1679. end
  1680. if attack == false then
  1681. attacktype = 1
  1682. end
  1683. end
  1684. ))
  1685. end
  1686. )
  1687. if allowhopperbin == true then
  1688. ob1u = function(Mouse)
  1689.  
  1690. hold = false
  1691. end
  1692.  
  1693. end
  1694. Mouse.KeyDown:connect(function(key)
  1695.  
  1696. if key == "f" and canunequiporequip == true and attack == false then
  1697. if equipped == false then
  1698. equipped = true
  1699. if disableanimate == true then
  1700. Animate.Disabled = true
  1701. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1702. idleanimation:Play()
  1703. end
  1704. if disableanimator == true then
  1705. Animator.Parent = nil
  1706. end
  1707. if disablemovingarms == true then
  1708. RW.Parent = Torso
  1709. LW.Parent = Torso
  1710. RSH.Parent = nil
  1711. LSH.Parent = nil
  1712. end
  1713. equipanim()
  1714. elseif equipped == true then
  1715. equipped = false
  1716. unequipanim()
  1717. hbwait()
  1718. if disablemovingarms == true then
  1719. RW.Parent = nil
  1720. LW.Parent = nil
  1721. RSH.Parent = Torso
  1722. LSH.Parent = Torso
  1723. end
  1724. if disableanimator == true then
  1725. Animator.Parent = Humanoid
  1726. end
  1727. if disableanimate == true then
  1728. Animate.Disabled = false
  1729. end
  1730. end
  1731. end
  1732. if key == "e" and attack == false and equipped == true then
  1733. if animtype < 3 then
  1734. animtype = animtype + 1
  1735. elseif animtype >= 3 then
  1736. animtype = 1
  1737. end
  1738. end
  1739. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1740. subtractmana(skill1mana)
  1741. cooldown1 = 0
  1742. Move1()
  1743. end
  1744. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1745. subtractmana(skill2mana)
  1746. cooldown2 = 0
  1747. Move2()
  1748. end
  1749. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1750. subtractmana(skill3mana)
  1751. cooldown3 = 0
  1752. Move3()
  1753. end
  1754. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1755. subtractmana(skill4mana)
  1756. cooldown4 = 0
  1757. Move4()
  1758. end
  1759. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1760. if key == "q" then
  1761. Mana.Value = 100
  1762. cooldown1 = co1
  1763. cooldown2 = co2
  1764. cooldown3 = co3
  1765. cooldown4 = co4
  1766. end
  1767. if key == "p" then
  1768. StaggerHitAnim.Value = true
  1769. end
  1770. if key == "[" then
  1771. StaggerAnim.Value = true
  1772. end
  1773. if key == "]" then
  1774. StunAnim.Value = true
  1775. end
  1776. end
  1777. end
  1778. )
  1779. Mouse.KeyUp:connect(function(key2)
  1780.  
  1781. end
  1782. )
  1783. if allowhopperbin == true then
  1784. s = function(Mouse)
  1785.  
  1786. Mouse.Button1Down:connect(function()
  1787.  
  1788. ob1d(Mouse)
  1789. end
  1790. )
  1791. Mouse.Button1Up:connect(function()
  1792.  
  1793. ob1u(Mouse)
  1794. end
  1795. )
  1796. Mouse.KeyDown:connect(key)
  1797. Mouse.KeyUp:connect(key2)
  1798. end
  1799.  
  1800. end
  1801. if allowhopperbin == true then
  1802. ds = function(Mouse)
  1803.  
  1804. end
  1805.  
  1806. end
  1807. if allowhopperbin == true then
  1808. Bin.Selected:connect(s)
  1809. Bin.Deselected:connect(ds)
  1810. end
  1811. updateskills = function()
  1812.  
  1813. if allowabilitiestofunction == true then
  1814. if cooldown1 <= co1 then
  1815. cooldown1 = cooldown1 + 0.033333333333333
  1816. if co1 <= cooldown1 then
  1817. cooldown1 = co1
  1818. end
  1819. end
  1820. if cooldown2 <= co2 then
  1821. cooldown2 = cooldown2 + 0.033333333333333
  1822. if co2 <= cooldown2 then
  1823. cooldown2 = co2
  1824. end
  1825. end
  1826. if cooldown3 <= co3 then
  1827. cooldown3 = cooldown3 + 0.033333333333333
  1828. if co3 <= cooldown3 then
  1829. cooldown3 = co3
  1830. end
  1831. end
  1832. if cooldown4 <= co4 then
  1833. cooldown4 = cooldown4 + 0.033333333333333
  1834. if co4 <= cooldown4 then
  1835. cooldown4 = co4
  1836. end
  1837. end
  1838. if changebarcolorsifnotenoughmana == true then
  1839. if Mana.Value <= skill1mana then
  1840. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1841. else
  1842. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1843. end
  1844. if Mana.Value <= skill2mana then
  1845. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1846. else
  1847. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1848. end
  1849. if Mana.Value <= skill3mana then
  1850. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1851. else
  1852. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1853. end
  1854. if Mana.Value <= skill4mana then
  1855. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1856. else
  1857. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1858. end
  1859. else
  1860. if changebarcolorsifnotenoughmana == false then
  1861. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1862. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1863. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1864. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1865. end
  1866. end
  1867. end
  1868. if alternatemanaregensystem == false then
  1869. if Mana.Value <= maxmana then
  1870. Mana.Value = Mana.Value + recovermana / 30
  1871. else
  1872. if maxmana <= Mana.Value then
  1873. Mana.Value = maxmana
  1874. end
  1875. end
  1876. else
  1877. if alternatemanaregensystem == true then
  1878. if maxmana <= Mana.Value then
  1879. Mana.Value = maxmana
  1880. else
  1881. if manadelay <= manawait then
  1882. manadelay = manadelay + 1
  1883. else
  1884. manadelay = 0
  1885. Mana.Value = Mana.Value + 1
  1886. end
  1887. end
  1888. end
  1889. end
  1890. if allowstunbar == true then
  1891. if StunValue.Value <= 0 then
  1892. StunValue.Value = 0
  1893. else
  1894. if stundelay <= stunwait then
  1895. stundelay = stundelay + 1
  1896. else
  1897. stundelay = 0
  1898. StunValue.Value = StunValue.Value - 1
  1899. end
  1900. end
  1901. else
  1902. if allowstunbar == false then
  1903. StunValue.Value = 0
  1904. end
  1905. end
  1906. end
  1907.  
  1908. if allowmenutofunction == true then
  1909. ArtificialHB.Event:connect(function()
  1910.  
  1911. updateskills()
  1912. if allowabilitiestofunction == true then
  1913. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1914. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1915. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1916. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1917. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1918. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1919. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1920. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1921. end
  1922. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1923. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1924. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1925. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1926. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  1927. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1928. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1929. end
  1930. if showhealthmanaandstunnumbers == true then
  1931. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  1932. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  1933. if allowstunbar == true and showstunbar == true then
  1934. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  1935. end
  1936. end
  1937. if showstats == true then
  1938. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1939. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1940. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1941. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  1942. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  1943. if Rooted.Value == false then
  1944. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  1945. else
  1946. if Rooted.Value == true or Movement.Value <= 0 then
  1947. movementtext.Text = "Movement: 0%"
  1948. end
  1949. end
  1950. end
  1951. end
  1952. )
  1953. end
  1954. while 1 do
  1955. hbwait()
  1956. if Hitbox ~= nil then
  1957. if attack == true then
  1958. Hitbox.Name = "Hitbox"
  1959. else
  1960. if attack == false then
  1961. Hitbox.Name = "NilHitbox"
  1962. end
  1963. end
  1964. end
  1965. if 0 < Humanoid.Health then
  1966. if walkspeeddependsonmovementvalue == true then
  1967. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  1968. Humanoid.WalkSpeed = 0
  1969. else
  1970. Humanoid.WalkSpeed = 16 * Movement.Value
  1971. end
  1972. end
  1973. if maxstun <= StunValue.Value then
  1974. StunValue.Value = 0
  1975. StunAnim.Value = true
  1976. end
  1977. if StaggerAnim.Value == true and staggeranim == false then
  1978. coroutine.resume(coroutine.create(function()
  1979.  
  1980. staggeranim = true
  1981. while attack == true do
  1982. hbwait()
  1983. end
  1984. Stagger()
  1985. StaggerAnim.Value = false
  1986. staggeranim = false
  1987. end
  1988. ))
  1989. end
  1990. if StaggerHitAnim.Value == true and staggerhitanim == false then
  1991. coroutine.resume(coroutine.create(function()
  1992.  
  1993. staggerhitanim = true
  1994. while attack == true do
  1995. hbwait()
  1996. end
  1997. StaggerHit()
  1998. StaggerHitAnim.Value = false
  1999. staggerhitanim = false
  2000. end
  2001. ))
  2002. end
  2003. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2004. coroutine.resume(coroutine.create(function()
  2005.  
  2006. StunValue.Value = 0
  2007. stunanim = true
  2008. while attack == true do
  2009. hbwait()
  2010. end
  2011. Stun()
  2012. StunAnim.Value = false
  2013. stunanim = false
  2014. end
  2015. ))
  2016. end
  2017. sine = sine + change
  2018. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2019. local velderp = RootPart.Velocity.y
  2020. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2021. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2022. if 0.5 <= donum then
  2023. handidle = true
  2024. else
  2025. if donum <= 0 then
  2026. handidle = false
  2027. end
  2028. end
  2029. if handidle == false then
  2030. donum = donum + 0.003 / animationspeed
  2031. else
  2032. donum = donum - 0.003 / animationspeed
  2033. end
  2034. if equipped == true or equipped == false then
  2035. if attack == false then
  2036. idle = idle + 1
  2037. else
  2038. idle = 0
  2039. end
  2040. if leftarm == true then
  2041. if Anim == "Walk" and equipped == true and attack == false then
  2042. if alternatewalk == false then
  2043. if walkinganim == true then
  2044. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2045. else
  2046. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2047. end
  2048. else
  2049. if walkinganim == true then
  2050. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2051. else
  2052. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2053. end
  2054. end
  2055. else
  2056. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2057.  
  2058. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2059. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2060. end
  2061. end
  2062. end
  2063. if rightarm == true then
  2064. if Anim == "Walk" and equipped == true and attack == false then
  2065. if alternatewalk == false then
  2066. if walkinganim == true then
  2067. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2068. else
  2069. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2070. end
  2071. else
  2072. if walkinganim == true then
  2073. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2074. else
  2075. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2076. end
  2077. end
  2078. else
  2079. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2080.  
  2081. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2082. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2083. end
  2084. end
  2085. end
  2086. if allowwalking == true then
  2087. if Anim == "Walk" and equipped == true then
  2088. if alternatewalk == false then
  2089. if walkinganim == true then
  2090. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2091. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2092. else
  2093. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2094. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2095. end
  2096. else
  2097. if walkinganim == true then
  2098. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2099. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2100. else
  2101. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2102. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2103. end
  2104. end
  2105. else
  2106. if Anim ~= "Walk" and equipped == true then
  2107. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2108. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2109. end
  2110. end
  2111. end
  2112. Anim = "Idle"
  2113. if attack == false then
  2114. if equipped == true then
  2115. if animtype == 1 then
  2116. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2117. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2118. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2119. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2120. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2121. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2122. end
  2123. if animtype == 2 then
  2124. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2125. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2126. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2127. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2128. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2129. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2130. end
  2131. end
  2132. if animtype == 3 then
  2133. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2134. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2135. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2136. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2137. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2138. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2139. end
  2140. end
  2141. end
  2142. end
  2143. end
  2144. end
  2145. end
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