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- plr=game.Players.TheMadKiller104
- char=plr.Character
- color="Cyan"
- BaseColor="Bright blue"
- FireRate=.5
- sound=Instance.new("Sound",char.Head)
- sound.Pitch=1
- sound.Volume=.3
- sound.SoundId="http://www.roblox.com/asset/?id=2920959"
- sound2=Instance.new("Sound",char.Head)
- sound2.Pitch=1.8
- sound2.Volume=.2
- sound2.SoundId="http://www.roblox.com/asset?id=2248511"
- mode="Normal"
- Speed=80
- pcall(function() char["Parts>Etc"]:Remove() end)
- function makepart(parent,name,t,r,anc,can,s1,s2,s3,col)
- p=Instance.new("Part",parent)
- p.formFactor="Custom"
- p.TopSurface="Smooth"
- p.BottomSurface="Smooth"
- p.Name=name
- p.Transparency=t
- p.Reflectance=r
- p.Anchored=anc
- p.BrickColor=BrickColor.new(col)
- p.CanCollide=can
- p.Size=Vector3.new(s1,s2,s3)
- return p
- end
- --[[Parts]]--
- main=Instance.new("Model",char)
- main.Name="Parts>Etc"
- mpart=makepart(main,"MainPart",0,0,false,false,1,1,1,BaseColor)
- smesh=Instance.new("SpecialMesh",mpart)
- smesh.MeshType="Sphere"
- smesh.Scale=Vector3.new(1.5,1.4,1)
- w1=Instance.new("Weld",mpart)
- w1.Part0=mpart
- w1.Part1=char.Torso
- w1.C1=CFrame.new(0,0.2,.6)
- w1.C0=CFrame.new(0,0,0)
- part2=makepart(main,"P2",0,0,false,false,1,1,1,color)
- smesh2=Instance.new("SpecialMesh",part2)
- smesh2.MeshType="Sphere"
- smesh2.Scale=Vector3.new(1,1,1)
- w2=Instance.new("Weld",mpart)
- w2.Part0=part2
- w2.Part1=mpart
- w2.C1=CFrame.new(0,0,.2)
- w2.C0=CFrame.new(0,0,0)
- part3=makepart(main,"P3",0,0,false,false,1,1,1,BaseColor)
- cmesh=Instance.new("CylinderMesh",part3)
- cmesh.Scale=Vector3.new(.2,2,.2)
- w3=Instance.new("Weld",mpart)
- w3.Part0=part3
- w3.Part1=mpart
- w3.C1=CFrame.Angles(0,0,-0.8)
- w3.C0=CFrame.new(0,-1,0)
- part4=makepart(main,"P4",0,0,false,false,1,1,1,BaseColor)
- cmesh=Instance.new("CylinderMesh",part4)
- cmesh.Scale=Vector3.new(.2,2,.2)
- w4=Instance.new("Weld",mpart)
- w4.Part0=part4
- w4.Part1=mpart
- w4.C1=CFrame.Angles(0,0,0.8)
- w4.C0=CFrame.new(0,-1,0)
- part5=makepart(main,"P5",0,0,false,false,1,1,1,color)
- smesh5=Instance.new("SpecialMesh",part5)
- smesh5.MeshType="Sphere"
- smesh5.Scale=Vector3.new(.5,.5,.5)
- w5=Instance.new("Weld",mpart)
- w5.Part0=part5
- w5.Part1=part4
- w5.C1=CFrame.new(0,1,0)
- w5.C0=CFrame.Angles(0,0,0)
- part6=makepart(main,"P6",0,0,false,false,1,1,1,color)
- smesh6=Instance.new("SpecialMesh",part6)
- smesh6.MeshType="Sphere"
- smesh6.Scale=Vector3.new(.5,.5,.5)
- w6=Instance.new("Weld",mpart)
- w6.Part0=part6
- w6.Part1=part3
- w6.C1=CFrame.new(0,1.2,0)
- w6.C0=CFrame.Angles(0,0,0)
- part7=makepart(main,"P7",0,0,false,false,1,1,1,BaseColor)
- smesh7=Instance.new("CylinderMesh",part7)
- smesh7.Scale=Vector3.new(.2,1,.2)
- w7=Instance.new("Weld",mpart)
- w7.Part0=part7
- w7.Part1=part6
- w7.C1=CFrame.new(0,0,-0.5)
- w7.C0=CFrame.Angles(1.5,0,1)
- part8=makepart(main,"P8",0,0,false,false,1,1,1,BaseColor)
- smesh8=Instance.new("CylinderMesh",part8)
- smesh8.Scale=Vector3.new(.2,1,.2)
- w8=Instance.new("Weld",mpart)
- w8.Part0=part8
- w8.Part1=part5
- w8.C1=CFrame.new(0,0,-0.5)
- w8.C0=CFrame.Angles(1.5,0,1)
- part9=makepart(main,"P9",0,0,false,false,1,1,1,"Really black")
- smesh9=Instance.new("CylinderMesh",part9)
- smesh9.Scale=Vector3.new(.17,.05,.17)
- w9=Instance.new("Weld",mpart)
- w9.Part0=part9
- w9.Part1=part8
- w9.C1=CFrame.new(0,0.5,0)
- w9.C0=CFrame.Angles(0,0,0)
- part10=makepart(main,"P10",0,0,false,false,1,1,1,"Really black")
- smesh10=Instance.new("CylinderMesh",part10)
- smesh10.Scale=Vector3.new(.16,.05,.16)
- w10=Instance.new("Weld",mpart)
- w10.Part0=part10
- w10.Part1=part7
- w10.C1=CFrame.new(0,.5,0)
- w10.C0=CFrame.Angles(0,0,0)
- part11=makepart(main,"P11",0,0,false,false,1,1,1,BaseColor)
- smesh11=Instance.new("CylinderMesh",part11)
- smesh11.Scale=Vector3.new(.8,.6,1.1)
- w11=Instance.new("Weld",mpart)
- w11.Part0=part11
- w11.Part1=mpart
- w11.C1=CFrame.new(0,-.8,0)
- w11.C0=CFrame.Angles(0,0,0)
- --[[Tools/Mouse]]--
- bin=Instance.new("HopperBin",plr.Backpack)
- bin.Name="Gun Turret"
- script.Parent=bin
- hold=false
- effects=false
- bin.Selected:connect(function(mouse)
- print("Selected")
- mouse.Button1Down:connect(function()
- if mode=="Normal" then
- hold=true
- while hold do
- local ray = Ray.new(part10.CFrame.p, (mouse.Hit.p - part10.CFrame.p).unit*300)
- local hit, position = game.Workspace:FindPartOnRay(ray, char)
- local humanoid = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid")
- if humanoid then
- humanoid:TakeDamage(math.random(5,10))
- end
- local distance = (position - part10.CFrame.p).magnitude
- local rayPart = Instance.new("Part", char)
- rayPart.Name = "RayPart"
- rayPart.BrickColor = BrickColor.new(color)
- rayPart.Transparency = 0
- rayPart.Anchored = true
- rayPart.CanCollide = false
- rayPart.TopSurface = Enum.SurfaceType.Smooth
- rayPart.BottomSurface = Enum.SurfaceType.Smooth
- rayPart.formFactor = Enum.FormFactor.Custom
- rayPart.Size = Vector3.new(0.1, 0.1, distance)
- rayPart.CFrame = CFrame.new(position, part10.CFrame.p) * CFrame.new(0, 0, -distance/2)
- bm=Instance.new("BlockMesh",rayPart)
- bm.Scale=Vector3.new(0.2,0.2,1)
- game.Debris:AddItem(rayPart, 0.1)
- local ray2 = Ray.new(part9.CFrame.p, (mouse.Hit.p - part9.CFrame.p).unit*300)
- local hit2, position2 = game.Workspace:FindPartOnRay(ray2, char)
- local humanoid2 = hit2 and hit2.Parent and hit2.Parent:FindFirstChild("Humanoid")
- if humanoid2 then
- humanoid2:TakeDamage(math.random(5,10))
- end
- local distance2 = (position2 - part9.CFrame.p).magnitude
- local rayPart2 = Instance.new("Part", char)
- rayPart2.Name = "RayPart"
- rayPart2.BrickColor = BrickColor.new(color)
- rayPart2.Transparency = 0
- rayPart2.Anchored = true
- rayPart2.CanCollide = false
- rayPart2.TopSurface = Enum.SurfaceType.Smooth
- rayPart2.BottomSurface = Enum.SurfaceType.Smooth
- rayPart2.formFactor = Enum.FormFactor.Custom
- rayPart2.Size = Vector3.new(0.1, 0.1, distance2)
- rayPart2.CFrame = CFrame.new(position2, part9.CFrame.p) * CFrame.new(0, 0, -distance2/2)
- bm2=Instance.new("BlockMesh",rayPart2)
- bm2.Scale=Vector3.new(0.2,0.2,1)
- game.Debris:AddItem(rayPart2, 0.1)
- sound:Play()
- wait(FireRate)
- end
- end
- if mode=="Fly" then
- hold=true
- pcall(function() char.Head.BV:Destroy() end)
- pcall(function() char.Torso.BG:Destroy() end)
- local bv = Instance.new("BodyVelocity")
- bv.Parent = char.Head
- bv.Name="BV"
- bv.maxForce = Vector3.new(1e+010, 1e+010, 1e+010)
- bg = Instance.new("BodyGyro")
- bg.maxTorque = Vector3.new(0,0,0)
- bg.Parent = char.Torso
- bg.Name="BG"
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- char.Torso["Right Shoulder"].DesiredAngle = -6
- char.Torso["Left Shoulder"].DesiredAngle = -6
- for i=1,5 do
- fire=Instance.new("Fire",part11)
- fire.Heat=50
- fire.Size=3
- fire.Color=BrickColor.new(color).Color
- fire.SecondaryColor=BrickColor.new(color).Color
- fire.Name="F"
- end
- effects=true
- while hold do
- wait()
- bg.cframe = CFrame.new(char.Torso.Position,mouse.hit.p) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- bv.velocity = (char.Head.Position - mouse.Hit.p).unit * -Speed
- bg.cframe = CFrame.new(char.Torso.Position,mouse.hit.p) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- end
- end
- if mode=="Explode" then
- hold=true
- while hold do
- wait()
- local ray = Ray.new(part10.CFrame.p, (mouse.Hit.p - part10.CFrame.p).unit*300)
- local hit, position = game.Workspace:FindPartOnRay(ray, char)
- local distance = (position - part10.CFrame.p).magnitude
- local rayPart = Instance.new("Part", char)
- rayPart.Name = "RayPart"
- rayPart.BrickColor = BrickColor.new("Bright yellow")
- rayPart.Transparency = 0
- rayPart.Anchored = true
- rayPart.CanCollide = false
- rayPart.TopSurface = Enum.SurfaceType.Smooth
- rayPart.BottomSurface = Enum.SurfaceType.Smooth
- rayPart.formFactor = Enum.FormFactor.Custom
- rayPart.Size = Vector3.new(0.4, 0.4, distance)
- rayPart.CFrame = CFrame.new(position, part10.CFrame.p) * CFrame.new(0, 0, -distance/2)
- bm=Instance.new("BlockMesh",rayPart)
- bm.Scale=Vector3.new(0.2,0.2,1)
- game.Debris:AddItem(rayPart, 0.1)
- local ray2 = Ray.new(part9.CFrame.p, (mouse.Hit.p - part9.CFrame.p).unit*300)
- local hit2, position2 = game.Workspace:FindPartOnRay(ray2, char)
- local distance2 = (position2 - part9.CFrame.p).magnitude
- local rayPart2 = Instance.new("Part", char)
- rayPart2.Name = "RayPart"
- rayPart2.BrickColor = BrickColor.new("Bright yellow")
- rayPart2.Transparency = 0
- rayPart2.Anchored = true
- rayPart2.CanCollide = false
- rayPart2.TopSurface = Enum.SurfaceType.Smooth
- rayPart2.BottomSurface = Enum.SurfaceType.Smooth
- rayPart2.formFactor = Enum.FormFactor.Custom
- rayPart2.Size = Vector3.new(0.4, 0.4, distance2)
- rayPart2.CFrame = CFrame.new(position2, part9.CFrame.p) * CFrame.new(0, 0, -distance2/2)
- bm2=Instance.new("BlockMesh",rayPart2)
- bm2.Scale=Vector3.new(0.2,0.2,1)
- ex=Instance.new("Explosion",workspace)
- ex.Position=position
- sound2:Play()
- game.Debris:AddItem(rayPart2, 0.1)
- wait(1)
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="q" then
- bin.Name="Gun Turret"
- mode="Normal"
- elseif key=="e" then
- bin.Name="Fly"
- mode="Fly"
- elseif key=="r" then
- bin.Name="Gun Turret[E]"
- mode="Explode"
- end
- end)
- mouse.Button1Up:connect(function()
- hold=false
- effects=false
- for i=1,10 do
- pcall(function() char.Head.BV:Destroy() end)
- pcall(function() char.Torso.BG:Destroy() end)
- pcall(function() part11.F:Remove() end)
- end
- end)
- end)
- plr=game.Players.NoobMaster936
- char=plr.Character
- rarm=char["Right Arm"]
- Acol="Navy blue"
- function weld(name,parent,p1,p0,c1,c0)
- we=Instance.new("Weld",parent)
- we.Part1=p1
- we.Part0=p0
- we.C1=c1
- we.C0=c0
- end
- function bm(parent)
- b=Instance.new("BlockMesh",parent)
- end
- function me(parent,type,sc1,sc2,sc3)
- m=Instance.new("SpecialMesh",parent)
- m.MeshType=type
- m.Scale=vec(sc1,sc2,sc3)
- end
- eff=Instance.new("Part",plr.Character)
- eff.formFactor="Custom"
- eff.BrickColor=BrickColor.new(Acol)
- eff.Name="Eff"
- eff.Size=Vector3.new(0.01,1.2,0.15)
- eff.Anchored=false
- eff.CanCollide=false
- eff:BreakJoints()
- bm(eff)
- eff4=Instance.new("Part",plr.Character)
- eff4.formFactor="Custom"
- eff4.BrickColor=BrickColor.new(Acol)
- eff4.Name="Eff4"
- eff4.Size=Vector3.new(0.01,1.2,0.15)
- eff4.Anchored=false
- eff4.CanCollide=false
- eff4:BreakJoints()
- bm(eff4)
- eff3=Instance.new("Part",plr.Character)
- eff3.formFactor="Custom"
- eff3.BrickColor=BrickColor.new(Acol)
- eff3.Name="Eff3"
- eff3.Size=Vector3.new(0.01,0.20,0.99)
- eff3.Anchored=false
- eff3.CanCollide=false
- eff3:BreakJoints()
- bm(eff3)
- weld("EFF1",rarm,eff,rarm,CFrame.Angles(0,0,0),CFrame.new(0.46,0.14,0.29))
- weld("EFF2",rarm,eff4,rarm,CFrame.Angles(0,0,0),CFrame.new(0.46,0.14,-0.29))
- weld("EFF2",rarm,eff3,rarm,CFrame.Angles(0.99,0,0),CFrame.new(0.46,0,-0.02))
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