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- BroadcastMessage('Quick, find '..PoisonedPlayer.Name.." 's backpack! I left it in the offices upstairs somewhere!")
- wait(0.5)
- game.Workspace.Medkit.Enabled.Value = true
- for i = 30,0,-1 do
- TopText.Value = i
- wait(1)
- if game.Workspace.Medkit.Found.Value == true then
- break
- elseif i == 0 and game.Workspace.Medkit.Found == false then
- --Kill the PoisonedPlayer
- PoisonedPlayer.Character.Humanoid.Health = 0
- end
- end
- repeat wait(0.1) until game.Workspace.Medkit.Found.Value == true or PoisonedPlayer.Character.Humanoid.Health == 0
- game.Workspace.Sounds.Action:Stop()
- if game.Workspace.Medkit.Found.Value == true then
- SetMessageSpeaker('Guide')
- BroadcastMessage('Phew, '..game.Workspace.Medkit.PlayerName.Value..' found '..PoisonedPlayer.Name.." 's Medkit.")
- else
- SetMessageSpeaker('Guide')
- BroadcastMessage('Oh no, '..PoisonedPlayer.Name..' Died, what am I going to say to their parents?')
- end
- SetMessageSpeaker('Guide')
- BroadcastMessage("It's getting late, we should get some sleep.")
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