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the contain

Feb 6th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = owner
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. plr = owner
  85. char = Player.Character
  86. ra = char["Right Arm"]
  87. la = char["Left Arm"]
  88. rl = char["Right Leg"]
  89. ll = char["Left Leg"]
  90. h = char.Head
  91. t = char.Torso
  92. tweens = game:GetService("TweenService")
  93. print("Edit by Robert666121")
  94.  
  95. local Player = owner
  96. local Character = Player.Character
  97. local Humanoid = Character.Humanoid
  98. local LeftArm = Character["Left Arm"]
  99. local RightArm = Character["Right Arm"]
  100. local LeftLeg = Character["Left Leg"]
  101. local RightLeg = Character["Right Leg"]
  102. local Head = Character.Head
  103. local Torso = Character.Torso
  104. local Camera = game.Workspace.CurrentCamera
  105. local RootPart = Character.HumanoidRootPart
  106. local RootJoint = RootPart.RootJoint
  107. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  108. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  109. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  110. local attack = false
  111. local Anim = 'Idle'
  112. local Lighty = game:GetService"Lighting"
  113. local attacktype = 1
  114. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  115. local velocity = RootPart.Velocity.y
  116. local sine = 0
  117. local change = 1
  118. local Create = LoadLibrary("RbxUtility").Create
  119.  
  120. local chara = Character
  121. local m = Create("Model"){
  122. Parent = Character,
  123. Name = "WeaponModel",
  124. }
  125. function chat(...)
  126. local txxt = {...}
  127. local ch = coroutine.wrap(function()
  128. if chara:FindFirstChild("Chatt")~= nil then
  129. Character:FindFirstChild("Chatt"):destroy()
  130. end
  131. local txt = Instance.new("BillboardGui", chara)
  132. txt.Adornee = chara.Head
  133. txt.Name = "Chatt"
  134. txt.Size = UDim2.new(2, 0, 1.2, 0)
  135. txt.StudsOffset = Vector3.new(-9, 7, 0)
  136. local text = Instance.new("TextLabel", txt)
  137. text.Size = UDim2.new(10, 0, 7, 0)
  138. text.TextSize = 33
  139. text.Font = Enum.Font.Antique
  140. text.TextScaled = false
  141. text.BackgroundTransparency = 1
  142. text.TextColor3 = Color3.new(0,255,0)
  143. text.TextStrokeTransparency = 0
  144. text.TextStrokeColor3 = Color3.fromRGB(81, 69, 69)
  145. text.Text = ""
  146. txxt = table.concat(txxt,"\t")
  147. for i = 1, #txxt do
  148. text.Text = txxt:sub(1,i)
  149.  
  150. end
  151. wait(2)
  152. for trans = 0,1,00.1 do
  153. text.TextTransparency = trans
  154. text.TextStrokeTransparency = trans
  155. wait()
  156. end
  157. wait()
  158. txt:destroy()
  159. end)
  160.  
  161. ch(...)
  162. end
  163. Player.Chatted:connect(chat)
  164.  
  165. wait(0.2)
  166.  
  167. wait(0.2)
  168.  
  169. Player = owner
  170. PlayerGui = Player.PlayerGui
  171. Cam = workspace.CurrentCamera
  172. Backpack = Player.Backpack
  173. Character = Player.Character
  174. Humanoid = Character.Humanoid
  175. RootPart = Character["HumanoidRootPart"]
  176. Torso = Character["Torso"]
  177. Head = Character["Head"]
  178. RightArm = Character["Right Arm"]
  179. LeftArm = Character["Left Arm"]
  180. RightLeg = Character["Right Leg"]
  181. LeftLeg = Character["Left Leg"]
  182. RootJoint = RootPart["RootJoint"]
  183. Neck = Torso["Neck"]
  184. RightShoulder = Torso["Right Shoulder"]
  185. LeftShoulder = Torso["Left Shoulder"]
  186. RightHip = Torso["Right Hip"]
  187. LeftHip = Torso["Left Hip"]
  188. Character.Archivable = true
  189.  
  190. IT = Instance.new
  191. CF = CFrame.new
  192. VT = Vector3.new
  193. RAD = math.rad
  194. C3 = Color3.new
  195. UD2 = UDim2.new
  196. BRICKC = BrickColor.new
  197. ANGLES = CFrame.Angles
  198. EULER = CFrame.fromEulerAnglesXYZ
  199. COS = math.cos
  200. ACOS = math.acos
  201. SIN = math.sin
  202. ASIN = math.asin
  203. ABS = math.abs
  204. MRANDOM = math.random
  205. FLOOR = math.floor
  206.  
  207. local txt = Instance.new("BillboardGui", Character)
  208. txt.Adornee = Character.Head
  209. txt.Name = "_status"
  210. txt.Size = UDim2.new(2, 0, 1.2, 0)
  211. txt.StudsOffset = Vector3.new(-9, 8, 0)
  212. local text = Instance.new("TextLabel", txt)
  213. text.Size = UDim2.new(10, 0, 7, 0)
  214. text.FontSize = "Size24"
  215. text.TextScaled = true
  216. text.TextTransparency = 0
  217. text.BackgroundTransparency = 1
  218. text.TextTransparency = 0
  219. text.TextStrokeTransparency = 0
  220. text.Font = "Fantasy"
  221. text.TextStrokeColor3 = Color3.new(0,255,0)
  222. text.Text = "The Contain"
  223.  
  224.  
  225. --//====================================================\\--
  226. --|| CREATED BY SHACKLUSTER
  227. --\\====================================================//--
  228.  
  229.  
  230.  
  231. wait(0.2)
  232.  
  233.  
  234. rs = t["Right Shoulder"]
  235. ls = t["Left Shoulder"]
  236. rh = t["Right Hip"]
  237. lh = t["Left Hip"]
  238. nec = t.Neck
  239. rut = char.HumanoidRootPart
  240. rutj = rut.RootJoint
  241. hum = char.Humanoid
  242. using = false
  243. eating = false
  244. it = Instance.new
  245.  
  246. Player = owner
  247. PlayerGui = Player.PlayerGui
  248. Cam = workspace.CurrentCamera
  249. Backpack = Player.Backpack
  250. Character = Player.Character
  251. Humanoid = Character.Humanoid
  252. RootPart = Character["HumanoidRootPart"]
  253. Torso = Character["Torso"]
  254. Head = Character["Head"]
  255. RightArm = Character["Right Arm"]
  256. LeftArm = Character["Left Arm"]
  257. RightLeg = Character["Right Leg"]
  258. LeftLeg = Character["Left Leg"]
  259. RootJoint = RootPart["RootJoint"]
  260. Neck = Torso["Neck"]
  261. RightShoulder = Torso["Right Shoulder"]
  262. LeftShoulder = Torso["Left Shoulder"]
  263. RightHip = Torso["Right Hip"]
  264. LeftHip = Torso["Left Hip"]
  265. local LAUGHS = {189035381,189035323,189035671,872089905}
  266. local sick = Instance.new("Sound",Character)
  267. sick.SoundId = "rbxassetid://1369580230"
  268. sick.Looped = true
  269. sick.Pitch = 1
  270. sick.Volume = 0.3
  271. sick:Play()
  272. Character.Head.face.Texture = "rbxassetid://398671601"
  273.  
  274. IT = Instance.new
  275. CF = CFrame.new
  276. VT = Vector3.new
  277. RAD = math.rad
  278. C3 = Color3.new
  279. UD2 = UDim2.new
  280. BRICKC = BrickColor.new
  281. ANGLES = CFrame.Angles
  282. EULER = CFrame.fromEulerAnglesXYZ
  283. COS = math.cos
  284. ACOS = math.acos
  285. SIN = math.sin
  286. ASIN = math.asin
  287. ABS = math.abs
  288. MRANDOM = math.random
  289. FLOOR = math.floor
  290.  
  291. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  292. local NEWMESH = IT(MESH)
  293. if MESH == "SpecialMesh" then
  294. NEWMESH.MeshType = MESHTYPE
  295. if MESHID ~= "nil" and MESHID ~= "" then
  296. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  297. end
  298. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  299. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  300. end
  301. end
  302. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  303. NEWMESH.Scale = SCALE
  304. NEWMESH.Parent = PARENT
  305. return NEWMESH
  306. end
  307.  
  308. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  309. local NEWPART = IT("Part")
  310. NEWPART.formFactor = FORMFACTOR
  311. NEWPART.Reflectance = REFLECTANCE
  312. NEWPART.Transparency = TRANSPARENCY
  313. NEWPART.CanCollide = false
  314. NEWPART.Locked = true
  315. NEWPART.Anchored = true
  316. if ANCHOR == false then
  317. NEWPART.Anchored = false
  318. end
  319. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  320. NEWPART.Name = NAME
  321. NEWPART.Size = SIZE
  322. NEWPART.Position = Torso.Position
  323. NEWPART.Material = MATERIAL
  324. NEWPART:BreakJoints()
  325. NEWPART.Parent = PARENT
  326. return NEWPART
  327. end
  328.  
  329. --//=================================\\
  330. --|| CUSTOMIZATION
  331. --\\=================================//
  332.  
  333. local SIZE = 1
  334. Player_Size = 1 --Size of the player.
  335. Animation_Speed = 3
  336. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  337.  
  338. local Speed = 27
  339. local Effects2 = {}
  340.  
  341. ---//=================================\\
  342. --|| END OF CUSTOMIZATION
  343. --\\=================================//
  344.  
  345. local function weldBetween(a, b)
  346. local weldd = Instance.new("ManualWeld")
  347. weldd.Part0 = a
  348. weldd.Part1 = b
  349. weldd.C0 = CFrame.new()
  350. weldd.C1 = b.CFrame:inverse() * a.CFrame
  351. weldd.Parent = a
  352. return weldd
  353. end
  354.  
  355. --//=================================\\
  356. --|| USEFUL VALUES
  357. --\\=================================//
  358.  
  359. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  360. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  361. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  362. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  363. local CHANGEDEFENSE = 0
  364. local CHANGEDAMAGE = 0
  365. local CHANGEMOVEMENT = 0
  366. local ANIM = "Idle"
  367. local ATTACK = false
  368. local EQUIPPED = false
  369. local HOLD = false
  370. local COMBO = 1
  371. local Rooted = false
  372. local SINE = 0
  373. local KEYHOLD = false
  374. local CHANGE = 2 / Animation_Speed
  375. local WALKINGANIM = false
  376. local WALK = 0
  377. local VALUE1 = false
  378. local VALUE2 = false
  379. local ROBLOXIDLEANIMATION = IT("Animation")
  380. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  381. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  382. --ROBLOXIDLEANIMATION.Parent = Humanoid
  383. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  384. WEAPONGUI.Name = "Weapon GUI"
  385. local Weapon = IT("Model")
  386. Weapon.Name = "Adds"
  387. local HITFLOOR = nil
  388. local Effects = IT("Folder", Weapon)
  389. Effects.Name = "Effects"
  390. local ANIMATOR = Humanoid.Animator
  391. local ANIMATE = Character.Animate
  392. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  393. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  394. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  395. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  396. local UNANCHOR = true
  397.  
  398. local SKILLTEXTCOLOR = C3(0,255/255,0)
  399.  
  400. --//=================================\\
  401. --\\=================================//
  402.  
  403.  
  404. --//=================================\\
  405. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  406. --\\=================================//
  407.  
  408. ArtificialHB = Instance.new("BindableEvent", script)
  409. ArtificialHB.Name = "ArtificialHB"
  410.  
  411. script:WaitForChild("ArtificialHB")
  412.  
  413. frame = Frame_Speed
  414. tf = 0
  415. allowframeloss = false
  416. tossremainder = false
  417. lastframe = tick()
  418. script.ArtificialHB:Fire()
  419.  
  420. game:GetService("RunService").Heartbeat:connect(function(s, p)
  421. tf = tf + s
  422. if tf >= frame then
  423. if allowframeloss then
  424. script.ArtificialHB:Fire()
  425. lastframe = tick()
  426. else
  427. for i = 1, math.floor(tf / frame) do
  428. script.ArtificialHB:Fire()
  429. end
  430. lastframe = tick()
  431. end
  432. if tossremainder then
  433. tf = 0
  434. else
  435. tf = tf - frame * math.floor(tf / frame)
  436. end
  437. end
  438. end)
  439.  
  440. --//=================================\\
  441. --\\=================================//
  442.  
  443.  
  444.  
  445.  
  446.  
  447. --//=================================\\
  448. --|| SOME FUNCTIONS
  449. --\\=================================//
  450.  
  451. function clerp(a, b, t)
  452. return a:lerp(b, t)
  453. end
  454.  
  455. function newBezier(startpos, pos2, pos3, endpos, t)
  456. local A = clerp(startpos, pos2, t)
  457. local B = clerp(pos2, pos3, t)
  458. local C = clerp(pos3, endpos, t)
  459. local lerp1 = clerp(A, B, t)
  460. local lerp2 = clerp(B, C, t)
  461. local cubic = clerp(lerp1, lerp2, t)
  462. return cubic
  463. end
  464.  
  465. function ApplyAoE(POSITION,RANGE,BRUTAL)
  466. local CHILDREN = workspace:GetDescendants()
  467. for index, CHILD in pairs(CHILDREN) do
  468. if CHILD.ClassName == "Model" and CHILD ~= Character then
  469. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  470. if HUM then
  471. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  472. if TORSO then
  473. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  474. if BRUTAL == true then
  475. Kill(CHILD)
  476. else
  477. CHILD:BreakJoints()
  478. end
  479. end
  480. end
  481. end
  482. end
  483. end
  484. end
  485.  
  486. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  487. function WACKYEFFECT(Table)
  488. local TYPE = (Table.EffectType or "Sphere")
  489. local SIZE = (Table.Size or VT(1,1,1))
  490. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  491. local TRANSPARENCY = (Table.Transparency or 0)
  492. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  493. local CFRAME = (Table.CFrame or Torso.CFrame)
  494. local MOVEDIRECTION = (Table.MoveToPos or nil)
  495. local ROTATION1 = (Table.RotationX or 0)
  496. local ROTATION2 = (Table.RotationY or 0)
  497. local ROTATION3 = (Table.RotationZ or 0)
  498. local MATERIAL = (Table.Material or "Neon")
  499. local COLOR = (Table.Color or C3(1,1,1))
  500. local TIME = (Table.Time or 45)
  501. local SOUNDID = (Table.SoundID or nil)
  502. local SOUNDPITCH = (Table.SoundPitch or nil)
  503. local SOUNDVOLUME = (Table.SoundVolume or nil)
  504. coroutine.resume(coroutine.create(function()
  505. local PLAYSSOUND = false
  506. local SOUND = nil
  507. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  508. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  509. PLAYSSOUND = true
  510. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  511. end
  512. EFFECT.Color = COLOR
  513. local MSH = nil
  514. if TYPE == "Sphere" then
  515. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  516. elseif TYPE == "Block" then
  517. MSH = IT("BlockMesh",EFFECT)
  518. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  519. elseif TYPE == "Wave" then
  520. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  521. elseif TYPE == "Ring" then
  522. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  523. elseif TYPE == "Slash" then
  524. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  525. elseif TYPE == "Round Slash" then
  526. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  527. elseif TYPE == "Swirl" then
  528. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  529. elseif TYPE == "Skull" then
  530. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  531. elseif TYPE == "Crystal" then
  532. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  533. end
  534. if MSH ~= nil then
  535. local MOVESPEED = nil
  536. if MOVEDIRECTION ~= nil then
  537. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  538. end
  539. local GROWTH = SIZE - ENDSIZE
  540. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  541. if TYPE == "Block" then
  542. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  543. else
  544. EFFECT.CFrame = CFRAME
  545. end
  546. for LOOP = 1, TIME+1 do
  547. Swait()
  548. MSH.Scale = MSH.Scale - GROWTH/TIME
  549. if TYPE == "Wave" then
  550. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  551. end
  552. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  553. if TYPE == "Block" then
  554. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  555. else
  556. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  557. end
  558. if MOVEDIRECTION ~= nil then
  559. local ORI = EFFECT.Orientation
  560. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  561. EFFECT.Orientation = ORI
  562. end
  563. end
  564. if PLAYSSOUND == false then
  565. EFFECT:remove()
  566. else
  567. SOUND.Stopped:Connect(function()
  568. EFFECT:remove()
  569. end)
  570. end
  571. else
  572. if PLAYSSOUND == false then
  573. EFFECT:remove()
  574. else
  575. repeat Swait() until SOUND.Playing == false
  576. EFFECT:remove()
  577. end
  578. end
  579. end))
  580. end
  581.  
  582. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  583. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  584. end
  585.  
  586. function PositiveAngle(NUMBER)
  587. if NUMBER >= 0 then
  588. NUMBER = 0
  589. end
  590. return NUMBER
  591. end
  592.  
  593. function NegativeAngle(NUMBER)
  594. if NUMBER <= 0 then
  595. NUMBER = 0
  596. end
  597. return NUMBER
  598. end
  599.  
  600. function Swait(NUMBER)
  601. if NUMBER == 0 or NUMBER == nil then
  602. ArtificialHB.Event:wait()
  603. else
  604. for i = 1, NUMBER do
  605. ArtificialHB.Event:wait()
  606. end
  607. end
  608. end
  609.  
  610. function QuaternionFromCFrame(cf)
  611. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  612. local trace = m00 + m11 + m22
  613. if trace > 0 then
  614. local s = math.sqrt(1 + trace)
  615. local recip = 0.5 / s
  616. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  617. else
  618. local i = 0
  619. if m11 > m00 then
  620. i = 1
  621. end
  622. if m22 > (i == 0 and m00 or m11) then
  623. i = 2
  624. end
  625. if i == 0 then
  626. local s = math.sqrt(m00 - m11 - m22 + 1)
  627. local recip = 0.5 / s
  628. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  629. elseif i == 1 then
  630. local s = math.sqrt(m11 - m22 - m00 + 1)
  631. local recip = 0.5 / s
  632. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  633. elseif i == 2 then
  634. local s = math.sqrt(m22 - m00 - m11 + 1)
  635. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  636. end
  637. end
  638. end
  639.  
  640. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  641. local xs, ys, zs = x + x, y + y, z + z
  642. local wx, wy, wz = w * xs, w * ys, w * zs
  643. local xx = x * xs
  644. local xy = x * ys
  645. local xz = x * zs
  646. local yy = y * ys
  647. local yz = y * zs
  648. local zz = z * zs
  649. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  650. end
  651.  
  652. function QuaternionSlerp(a, b, t)
  653. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  654. local startInterp, finishInterp;
  655. if cosTheta >= 0.0001 then
  656. if (1 - cosTheta) > 0.0001 then
  657. local theta = ACOS(cosTheta)
  658. local invSinTheta = 1 / SIN(theta)
  659. startInterp = SIN((1 - t) * theta) * invSinTheta
  660. finishInterp = SIN(t * theta) * invSinTheta
  661. else
  662. startInterp = 1 - t
  663. finishInterp = t
  664. end
  665. else
  666. if (1 + cosTheta) > 0.0001 then
  667. local theta = ACOS(-cosTheta)
  668. local invSinTheta = 1 / SIN(theta)
  669. startInterp = SIN((t - 1) * theta) * invSinTheta
  670. finishInterp = SIN(t * theta) * invSinTheta
  671. else
  672. startInterp = t - 1
  673. finishInterp = t
  674. end
  675. end
  676. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  677. end
  678.  
  679. function Clerp(a, b, t)
  680. local qa = {QuaternionFromCFrame(a)}
  681. local qb = {QuaternionFromCFrame(b)}
  682. local ax, ay, az = a.x, a.y, a.z
  683. local bx, by, bz = b.x, b.y, b.z
  684. local _t = 1 - t
  685. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  686. end
  687.  
  688. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  689. local frame = IT("Frame")
  690. frame.BackgroundTransparency = TRANSPARENCY
  691. frame.BorderSizePixel = BORDERSIZEPIXEL
  692. frame.Position = POSITION
  693. frame.Size = SIZE
  694. frame.BackgroundColor3 = COLOR
  695. frame.BorderColor3 = BORDERCOLOR
  696. frame.Name = NAME
  697. frame.Parent = PARENT
  698. return frame
  699. end
  700.  
  701. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  702. local label = IT("TextLabel")
  703. label.BackgroundTransparency = 1
  704. label.Size = UD2(1, 0, 1, 0)
  705. label.Position = UD2(0, 0, 0, 0)
  706. label.TextColor3 = TEXTCOLOR
  707. label.TextStrokeTransparency = STROKETRANSPARENCY
  708. label.TextTransparency = TRANSPARENCY
  709. label.FontSize = TEXTFONTSIZE
  710. label.Font = TEXTFONT
  711. label.BorderSizePixel = BORDERSIZEPIXEL
  712. label.TextScaled = false
  713. label.Text = TEXT
  714. label.Name = NAME
  715. label.Parent = PARENT
  716. return label
  717. end
  718.  
  719. function NoOutlines(PART)
  720. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  721. end
  722.  
  723.  
  724. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  725. local NEWWELD = IT(TYPE)
  726. NEWWELD.Part0 = PART0
  727. NEWWELD.Part1 = PART1
  728. NEWWELD.C0 = C0
  729. NEWWELD.C1 = C1
  730. NEWWELD.Parent = PARENT
  731. return NEWWELD
  732. end
  733.  
  734. function CreateSound(ID, PARENT, VOLUME, PITCH)
  735. local NEWSOUND = nil
  736. coroutine.resume(coroutine.create(function()
  737. NEWSOUND = IT("Sound", PARENT)
  738. NEWSOUND.Volume = VOLUME
  739. NEWSOUND.Pitch = PITCH
  740. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  741. Swait()
  742. NEWSOUND:play()
  743. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  744. end))
  745. return NEWSOUND
  746. end
  747.  
  748. function CFrameFromTopBack(at, top, back)
  749. local right = top:Cross(back)
  750. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  751. end
  752.  
  753. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  754. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  755. local mesh = IT("SpecialMesh",wave)
  756. mesh.MeshType = "FileMesh"
  757. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  758. mesh.Scale = SIZE
  759. mesh.Offset = VT(0,0,-SIZE.X/8)
  760. wave.CFrame = CFRAME
  761. coroutine.resume(coroutine.create(function(PART)
  762. for i = 1, WAIT do
  763. Swait()
  764. mesh.Scale = mesh.Scale + GROW
  765. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  766. if DOESROT == true then
  767. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  768. end
  769. wave.Transparency = wave.Transparency + (0.5/WAIT)
  770. if wave.Transparency > 0.99 then
  771. wave:remove()
  772. end
  773. end
  774. end))
  775. end
  776.  
  777. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  778. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  779. local mesh = IT("SpecialMesh",wave)
  780. mesh.MeshType = "FileMesh"
  781. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  782. mesh.Scale = SIZE
  783. --mesh.Offset = VT(0,0,-SIZE.X/8)
  784. wave.CFrame = CFRAME
  785. coroutine.resume(coroutine.create(function(PART)
  786. for i = 1, WAIT do
  787. Swait()
  788. mesh.Scale = mesh.Scale + GROW
  789. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  790. if DOESROT == true then
  791. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  792. end
  793. wave.Transparency = wave.Transparency + (0.5/WAIT)
  794. if wave.Transparency > 0.99 then
  795. wave:remove()
  796. end
  797. end
  798. end))
  799. end
  800.  
  801. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  802. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  803. local mesh = IT("SpecialMesh",wave)
  804. mesh.MeshType = "FileMesh"
  805. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  806. mesh.Scale = SIZE
  807. wave.CFrame = CFRAME
  808. coroutine.resume(coroutine.create(function(PART)
  809. for i = 1, WAIT do
  810. Swait()
  811. mesh.Scale = mesh.Scale + GROW
  812. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  813. if DOESROT == true then
  814. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  815. end
  816. wave.Transparency = wave.Transparency + (0.5/WAIT)
  817. if wave.Transparency > 0.99 then
  818. wave:remove()
  819. end
  820. end
  821. end))
  822. end
  823.  
  824.  
  825. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  826. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  827. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  828. wave.CFrame = CFRAME
  829. coroutine.resume(coroutine.create(function(PART)
  830. for i = 1, WAIT do
  831. Swait()
  832. mesh.Scale = mesh.Scale * GROW
  833. wave.Transparency = wave.Transparency + (0.5/WAIT)
  834. if wave.Transparency > 0.99 then
  835. wave:remove()
  836. end
  837. end
  838. end))
  839. end
  840.  
  841. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  842. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  843. local mesh = IT("SpecialMesh",wave)
  844. mesh.MeshType = "Sphere"
  845. mesh.Scale = SIZE
  846. mesh.Offset = VT(0,0,0)
  847. wave.CFrame = CFRAME
  848. coroutine.resume(coroutine.create(function(PART)
  849. for i = 1, WAIT do
  850. Swait()
  851. mesh.Scale = mesh.Scale + GROW
  852. wave.Transparency = wave.Transparency + (1/WAIT)
  853. if wave.Transparency > 0.99 then
  854. wave:remove()
  855. end
  856. end
  857. end))
  858. end
  859.  
  860. function MakeForm(PART,TYPE)
  861. if TYPE == "Cyl" then
  862. local MSH = IT("CylinderMesh",PART)
  863. elseif TYPE == "Ball" then
  864. local MSH = IT("SpecialMesh",PART)
  865. MSH.MeshType = "Sphere"
  866. elseif TYPE == "Wedge" then
  867. local MSH = IT("SpecialMesh",PART)
  868. MSH.MeshType = "Wedge"
  869. end
  870. end
  871.  
  872. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  873. if FLOOR ~= nil then
  874. coroutine.resume(coroutine.create(function()
  875. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  876. PART.CFrame = CF(POSITION)
  877. for i = 1, 45 do
  878. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  879. RingPiece.Material = FLOOR.Material
  880. RingPiece.Color = FLOOR.Color
  881. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  882. Debris:AddItem(RingPiece,SWAIT/100)
  883. end
  884. PART:remove()
  885. end))
  886. end
  887. end
  888.  
  889. function CheckTableForString(Table, String)
  890. for i, v in pairs(Table) do
  891. if string.find(string.lower(String), string.lower(v)) then
  892. return true
  893. end
  894. end
  895. return false
  896. end
  897.  
  898. function CheckIntangible(Hit)
  899. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  900. if Hit and Hit.Parent then
  901. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  902. return true
  903. end
  904. end
  905. return false
  906. end
  907.  
  908. Debris = game:GetService("Debris")
  909.  
  910. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  911. local Direction = CFrame.new(StartPos, Vec).lookVector
  912. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  913. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  914. if RayHit and CheckIntangible(RayHit) then
  915. if DelayIfHit then
  916. wait()
  917. end
  918. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  919. end
  920. return RayHit, RayPos, RayNormal
  921. end
  922.  
  923. function turnto(position)
  924. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  925. end
  926.  
  927. --//=================================\\
  928. --|| WEAPON CREATION
  929. --\\=================================//
  930.  
  931. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  932. PRT.Color = C3(0,0,0)
  933. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  934. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  935. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  936. PRT.Color = C3(0,0,0)
  937. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  938. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  939. for i = 1, 16 do
  940. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  941. FACE.Color = C3(0,0,0)
  942. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  943. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  944. end
  945. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark Green", "Eyeball", VT(0.15,0.15,0.15),false)
  946. MakeForm(EYE,"Ball")
  947. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  948. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  949. MakeForm(EYE2,"Ball")
  950. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  951. local LASTPART = Head
  952. for i = 1, 20 do
  953. local MATH = (1-(i/25))
  954. if LASTPART == Head then
  955. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  956. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  957. LASTPART = Horn
  958. Horn.Color = C3((i*3-3)/255,0,0)
  959. else
  960. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  961. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  962. LASTPART = Horn
  963. Horn.Color = C3((i*3-3)/255,0,0)
  964. end
  965. end
  966. local LASTPART = Head
  967. for i = 1, 20 do
  968. local MATH = (1-(i/25))
  969. if LASTPART == Head then
  970. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  971. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  972. LASTPART = Horn
  973. Horn.Color = C3((i*3-3)/255,0,0)
  974. else
  975. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  976. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  977. LASTPART = Horn
  978. Horn.Color = C3((i*3-3)/255,0,0)
  979. end
  980. end
  981.  
  982. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  983. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  984. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  985. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  986.  
  987. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  988. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  989. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  990. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  991. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  992. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  993. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  994. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  995.  
  996. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  997. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  998. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  999. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1000. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1001. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1002. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1003. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1004. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1005. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1006.  
  1007.  
  1008. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1009. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1010. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1011. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1012.  
  1013. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1014. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1015. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1016. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1017. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1018. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1019. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1020. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1021.  
  1022. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1023. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1024. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1025. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1026. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1027. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1028. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1029. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1030. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1031. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1032.  
  1033. for _, c in pairs(Weapon:GetChildren()) do
  1034. if c.ClassName == "Part" then
  1035. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1036. end
  1037. end
  1038.  
  1039. Weapon.Parent = Character
  1040.  
  1041. Humanoid.Died:connect(function()
  1042. ATTACK = true
  1043. end)
  1044. local top = Instance.new("Shirt")
  1045. top.ShirtTemplate = "rbxassetid://648758131"
  1046. top.Parent = Character
  1047. top.Name = "Cloth"
  1048. local bottom = Instance.new("Pants")
  1049. bottom.PantsTemplate = "rbxassetid://472675863"
  1050. bottom.Parent = Character
  1051. bottom.Name = "Cloth"
  1052.  
  1053. local Hood = Instance.new("Part", Character)
  1054. Hood.Name = "Hood"
  1055. Hood.CanCollide = false
  1056. Hood.BrickColor = BrickColor.new("Really black")
  1057. Hood.Transparency = 0
  1058. Hood.Material = "Plastic"
  1059. Hood.Size = Vector3.new(0.1, 0.1, 0.1)
  1060. Hood.TopSurface = Enum.SurfaceType.Smooth
  1061. Hood.BottomSurface = Enum.SurfaceType.Smooth
  1062.  
  1063. local Weld = Instance.new("Weld", Hood)
  1064. Weld.Part0 = Character.Head
  1065. Weld.Part1 = Hood
  1066. Weld.C1 = CFrame.new(0, -0.2, 0)
  1067.  
  1068. local Mask = Instance.new("Part", Character)
  1069. Mask.Name = "Mask"
  1070. Mask.CanCollide = false
  1071. Mask.BrickColor = BrickColor.new("Mid gray")
  1072. Mask.Transparency = 0
  1073. Mask.Material = "Plastic"
  1074. Mask.Size = Vector3.new(0.1, 0.1, 0.1)
  1075. Mask.TopSurface = Enum.SurfaceType.Smooth
  1076. Mask.BottomSurface = Enum.SurfaceType.Smooth
  1077.  
  1078. local Weld = Instance.new("Weld", Mask)
  1079. Weld.Part0 = Character.Head
  1080. Weld.Part1 = Mask
  1081. Weld.C1 = CFrame.new(0, -0.1, 0.8)
  1082.  
  1083. local M1 = Instance.new("SpecialMesh")
  1084. M1.Parent = Mask
  1085. M1.MeshId = "http://www.roblox.com/asset/?id=62679079"
  1086. M1.Scale = Vector3.new( 1, 1, 2)
  1087.  
  1088. local M2 = Instance.new("SpecialMesh")
  1089. M2.Parent = Hood
  1090. M2.MeshId = "http://www.roblox.com/asset/?id=83499032"
  1091. M2.Scale = Vector3.new( 1, 1.2, 1.1)
  1092.  
  1093. local BODY = {}
  1094. for _, c in pairs(Character:GetDescendants()) do
  1095. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1096. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1097. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1098. end
  1099. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1100. elseif c:IsA("JointInstance") then
  1101. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1102. end
  1103. end
  1104. for e = 1, #BODY do
  1105. if BODY[e] ~= nil then
  1106. local STUFF = BODY[e]
  1107. local PART = STUFF[1]
  1108. local PARENT = STUFF[2]
  1109. local MATERIAL = STUFF[3]
  1110. local COLOR = STUFF[4]
  1111. local TRANSPARENCY = STUFF[5]
  1112. if PART.ClassName == "Part" and PART ~= RootPart then
  1113. PART.Material = MATERIAL
  1114. PART.Color = COLOR
  1115. PART.Transparency = TRANSPARENCY
  1116. end
  1117. PART.AncestryChanged:Connect(function()
  1118. PART.Parent = PARENT
  1119. end)
  1120. end
  1121. end
  1122.  
  1123. function refit()
  1124. Character.Parent = workspace
  1125. for e = 1, #BODY do
  1126. if BODY[e] ~= nil then
  1127. local STUFF = BODY[e]
  1128. local PART = STUFF[1]
  1129. local PARENT = STUFF[2]
  1130. local MATERIAL = STUFF[3]
  1131. local COLOR = STUFF[4]
  1132. local TRANSPARENCY = STUFF[5]
  1133. if PART:IsA("BasePart") and PART ~= RootPart then
  1134. PART.Material = MATERIAL
  1135. PART.Color = COLOR
  1136. PART.Transparency = TRANSPARENCY
  1137. end
  1138. if PART.Parent ~= PARENT then
  1139. Humanoid:remove()
  1140. PART.Parent = PARENT
  1141. Humanoid = IT("Humanoid",Character)
  1142. end
  1143. end
  1144. end
  1145. end
  1146.  
  1147. local SKILLTEXTCOLOR = Color3.fromRGB(81, 69, 69)
  1148. local SKILLFONT = "Fantasy"
  1149. local SKILLTEXTSIZE = 7
  1150.  
  1151. Weapon.Parent = Character
  1152. Humanoid.Parent = Character
  1153.  
  1154. Humanoid.Died:connect(function()
  1155. refit()
  1156. end)
  1157.  
  1158. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1159. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1160. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1161. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1162.  
  1163. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1164. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1165. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1166. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Green's Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1167.  
  1168.  
  1169. function Blink()
  1170. coroutine.resume(coroutine.create(function()
  1171. if EYE ~= nil then
  1172. for i = 1, 5 do
  1173. Swait()
  1174. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  1175. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1176. end
  1177. for i = 1, 7 do
  1178. Swait()
  1179. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  1180. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1181. end
  1182. EYE.Mesh.Scale = VT(1,1,1)
  1183. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1184. end
  1185. end))
  1186. end
  1187.  
  1188. --//=================================\\
  1189. --|| DAMAGE FUNCTIONS
  1190. --\\=================================//
  1191.  
  1192. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1193. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really dark", "Effect", VT())
  1194. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1195. local BODYGYRO = IT("BodyGyro", STATPART)
  1196. local BODYPOSITION = IT("BodyPosition", STATPART)
  1197. BODYPOSITION.P = 2000
  1198. BODYPOSITION.D = 100
  1199. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1200. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1201. game:GetService("Debris"):AddItem(STATPART ,5)
  1202. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1203. BILLBOARDGUI.Adornee = STATPART
  1204. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1205. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1206. BILLBOARDGUI.AlwaysOnTop = false
  1207. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1208. TEXTLABEL.BackgroundTransparency = 1
  1209. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1210. TEXTLABEL.Text = TEXT
  1211. TEXTLABEL.Font = "SciFi"
  1212. TEXTLABEL.FontSize="Size42"
  1213. TEXTLABEL.TextColor3 = COLOR
  1214. TEXTLABEL.TextStrokeTransparency = 1
  1215. TEXTLABEL.TextScaled = true
  1216. TEXTLABEL.TextWrapped = true
  1217. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1218. if LABELTYPE == "Normal" then
  1219. for i = 1, 30 do
  1220. Swait()
  1221. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1222. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1223. end
  1224. elseif LABELTYPE == "Debuff" then
  1225. for i = 1, 30 do
  1226. Swait()
  1227. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1228. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1229. end
  1230. elseif LABELTYPE == "Shock" then
  1231. local ORIGIN = STATPART.Position
  1232. for i = 1, 30 do
  1233. Swait()
  1234. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1235. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1236. end
  1237. end
  1238. THEPART.Parent = nil
  1239. end),STATPART, BODYPOSITION, TEXTLABEL)
  1240. end
  1241.  
  1242. --//=================================\\
  1243. --|| DAMAGING
  1244. --\\=================================//
  1245.  
  1246. function killnearest(position,range,maxstrength,direction)
  1247. for i,v in ipairs(workspace:GetChildren()) do
  1248. local body = v:GetChildren()
  1249. for part = 1, #body do
  1250. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1251. if(body[part].Position - position).Magnitude < range then
  1252. if v.ClassName == "Model" then
  1253. --v:BreakJoints()
  1254. end
  1255. local POS = position
  1256. coroutine.resume(coroutine.create(function()
  1257. body[part].Anchored = true
  1258. body[part].Parent = Effects
  1259. body[part].CanCollide = true
  1260. local SIZE = body[part].Size
  1261. body[part].Material = "Neon"
  1262. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1263. for i = 1, 75 do
  1264. Swait()
  1265. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1266. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1267. end
  1268. coroutine.resume(coroutine.create(function()
  1269. while true do
  1270. Swait()
  1271. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1272. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1273. end
  1274. end))
  1275. body[part].Anchored = false
  1276. body[part].Velocity = direction.lookVector*maxstrength
  1277. end))
  1278. end
  1279. end
  1280. end
  1281. if v.ClassName == "Part" then
  1282. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1283. local POS = position
  1284. coroutine.resume(coroutine.create(function()
  1285. v.Anchored = true
  1286. v.Parent = Effects
  1287. local SIZE = v.Size
  1288. v.Material = "Neon"
  1289. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1290. for i = 1, 75 do
  1291. Swait()
  1292. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1293. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1294. end
  1295. coroutine.resume(coroutine.create(function()
  1296. while true do
  1297. Swait()
  1298. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1299. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1300. end
  1301. end))
  1302. v.Anchored = false
  1303. v.Velocity = direction.lookVector*maxstrength
  1304. end))
  1305. end
  1306. end
  1307. end
  1308. end
  1309.  
  1310. --//=================================\\
  1311. --|| ATTACK FUNCTIONS AND STUFF
  1312. --\\=================================//
  1313.  
  1314. function impale(chain,hit)
  1315. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1316. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1317. if humanoid.Health ~= 0 then
  1318. hit.Parent:BreakJoints()
  1319. getbloody(hit,15)
  1320. local prtcl = asd:Clone()
  1321. prtcl.Parent = chain
  1322. prtcl.Enabled = true
  1323. prtcl.Speed = NumberRange.new(0)
  1324. prtcl.Size = NumberSequence.new(0.2)
  1325. end
  1326. end
  1327. end
  1328.  
  1329. function CreateMagicCircle()
  1330. local sinkhole = IT("Part")
  1331. sinkhole.Size = VT(0,0,0)
  1332. sinkhole.Parent = Effects
  1333. sinkhole.Material = "Neon"
  1334. sinkhole.Color = C3(0,0,0)
  1335. sinkhole.Anchored = true
  1336. sinkhole.CanCollide = false
  1337. sinkhole.Transparency = 1
  1338. local decal = IT("Decal",sinkhole)
  1339. decal.Face = "Top"
  1340. decal.Texture = "http://www.roblox.com/asset/?id=1172964487"
  1341. local decal2 = IT("Decal",sinkhole)
  1342. decal2.Face = "Bottom"
  1343. decal2.Texture = "http://www.roblox.com/asset/?id=1172964487"
  1344. return sinkhole
  1345. end
  1346.  
  1347. function Chain()
  1348. ATTACK = true
  1349. Rooted = false
  1350. for i=0, 2, 0.1 / Animation_Speed do
  1351. turnto(Mouse.Hit.p)
  1352. Swait()
  1353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1357. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1359. end
  1360. CreateSound("1208650519", RightArm, 10, 2)
  1361. local RING = CreateMagicCircle()
  1362. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1363. for i = 1, 5 do
  1364. turnto(Mouse.Hit.p)
  1365. Swait()
  1366. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1367. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1368. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1369. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  1370. RING.Size = RING.Size + VT(1,0,1)
  1371. end
  1372. coroutine.resume(coroutine.create(function()
  1373. local POS = Mouse.Hit.p
  1374. local A = IT("Attachment",RING)
  1375. for i = 1, 15 do
  1376. Swait(MRANDOM(0,5))
  1377. coroutine.resume(coroutine.create(function()
  1378. local Front = CreatePart(3, Effects, "DiamondPlate", 1, 1, "Dark green", "Chain head", VT(1,1,1),false)
  1379. --print("Chain start")
  1380. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1381. Front.CanCollide = true
  1382. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1383. local B = IT("Attachment",Front)
  1384. local ChainLink = IT("Beam",RING)
  1385. ChainLink.Texture = "rbxassetid://1262544869"
  1386. ChainLink.TextureSpeed = 0
  1387. ChainLink.FaceCamera = true
  1388. ChainLink.Width0 = 3
  1389. ChainLink.Attachment0 = A
  1390. ChainLink.Attachment1 = B
  1391. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1392. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1393. ChainLink.TextureMode = "Static"
  1394. local bv = Instance.new("BodyVelocity")
  1395. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1396. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1397. bv.Parent = Front
  1398. bv.Name = "MOVE"
  1399. --print("Chain made")
  1400. coroutine.resume(coroutine.create(function()
  1401. Swait(50)
  1402. bv:remove()
  1403. local POS = Front.Position
  1404. Front.CanCollide = false
  1405. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1406. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1407. for i = 0, 1, 0.07 do
  1408. Swait()
  1409. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1410. end
  1411. Front:remove()
  1412. ChainLink:remove()
  1413. end))
  1414. local harm = Front.Touched:Connect(function(hit)
  1415. impale(Front,hit)
  1416. end)
  1417. end))
  1418. end
  1419. Swait(60)
  1420. for i = 1, 5 do
  1421. Swait()
  1422. RING.Size = RING.Size - VT(1,0,1)
  1423. end
  1424. RING:remove()
  1425. end))
  1426. ATTACK = false
  1427. Rooted = false
  1428. end
  1429.  
  1430. function kiss()
  1431. ATTACK = true
  1432. Rooted = false
  1433. local HASGRABBED = false
  1434. local GRABTARGET = nil
  1435. local TORS = nil
  1436. local WELD = nil
  1437. for i=0, 1, 0.1 / Animation_Speed do
  1438. Swait()
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1441. end
  1442. local GRAB1 = RightArm.Touched:Connect(function(hit)
  1443. if hit.Parent:FindFirstChild("Humanoid") then
  1444. if hit.Parent.Humanoid.Health ~= 0 then
  1445. UNANCHOR = false
  1446. RootPart.Anchored = true
  1447. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1448. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1449. WELD = weldBetween(RootPart,TORS)
  1450. HASGRABBED = true
  1451. Rooted = true
  1452. end
  1453. end
  1454. end)
  1455. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  1456. if hit.Parent:FindFirstChild("Humanoid") then
  1457. if hit.Parent.Humanoid.Health ~= 0 then
  1458. UNANCHOR = false
  1459. RootPart.Anchored = true
  1460. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1461. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1462. WELD = weldBetween(RootPart,TORS)
  1463. HASGRABBED = true
  1464. Rooted = true
  1465. end
  1466. end
  1467. end)
  1468. for i=0, 1, 0.1 / Animation_Speed do
  1469. Swait()
  1470. if HASGRABBED == true then
  1471. break
  1472. end
  1473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1475. end
  1476. GRAB1:disconnect()
  1477. GRAB2:disconnect()
  1478. if HASGRABBED == true then
  1479. TORS.Anchored = false
  1480. GRABTARGET = TORS.Parent
  1481. HED = GRABTARGET:FindFirstChild("Head")
  1482. for i=0, 2, 0.1 / Animation_Speed do
  1483. Swait()
  1484. end
  1485. local heart = CreatePart(1, HED, "DiamondPlate", 0, 0, "Dark green", "Heart", VT(1,1,1), false)
  1486. local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "455268550", "", VT(0.005,0.005,0.005), VT(0,0,0))
  1487. CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1488. local ECH = 0
  1489. CreateSound("1233610974", Head, 10, 0.8)
  1490. for i=0, 8, 0.1 / Animation_Speed do
  1491. Swait()
  1492. end
  1493. WELD:remove()
  1494. end
  1495. UNANCHOR = true
  1496. ATTACK = false
  1497. Rooted = false
  1498. end
  1499.  
  1500. function Morning_Star()
  1501. ATTACK = true
  1502. Rooted = true
  1503. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false)
  1504. for i=0, 1, 0.1 / Animation_Speed do
  1505. Swait()
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. end
  1513. coroutine.resume(coroutine.create(function()
  1514. local POS = Mouse.Hit.p
  1515. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Dark red", "Strike", VT(0,2000,0))
  1516. MakeForm(RAY,"Cyl")
  1517. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Dark red", "Strike", VT(0,0,0))
  1518. MakeForm(SPHERE,"Ball")
  1519. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Dark red", "Strike", VT(0,0,0))
  1520. MakeForm(SHIELD,"Ball")
  1521. SHIELD.CFrame = CF(POS)
  1522. RAY.CFrame = CF(POS)
  1523. SPHERE.CFrame = CF(POS)
  1524. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1525. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1526. for i = 1, 200 do
  1527. Swait()
  1528. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1529. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1530. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1531. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1532. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1533. end
  1534. for i = 1, 45 do
  1535. Swait()
  1536. RAY.Transparency = RAY.Transparency + 1/45
  1537. SPHERE.Transparency = RAY.Transparency
  1538. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1539. end
  1540. RAY:remove()
  1541. SHIELD:remove()
  1542. SPHERE:remove()
  1543. end))
  1544. for i=0, 1, 0.1 / Animation_Speed do
  1545. Swait()
  1546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1552. end
  1553. ATTACK = false
  1554. Rooted = false
  1555. end
  1556.  
  1557. function Taunt3()
  1558. ATTACK = true
  1559. Rooted = true
  1560. local TAUNT = CreateSound(189035671, Torso, 7, 1, false)
  1561. repeat
  1562. Swait()
  1563. TAUNT.Parent = Torso
  1564. TAUNT.Playing = true
  1565. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1568. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1569. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. until TAUNT.TimePosition >= 1.25
  1572. for i=0, 1.6, 0.1 / Animation_Speed do
  1573. Swait()
  1574. TAUNT.Parent = Torso
  1575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1581. end
  1582. ATTACK = false
  1583. Rooted = false
  1584. end
  1585.  
  1586. function Taunt4()
  1587. ATTACK = true
  1588. Rooted = true
  1589. local TAUNT = CreateSound(189035763,Torso,10,1,false)
  1590. coroutine.resume(coroutine.create(function()
  1591. repeat
  1592. Swait()
  1593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1599. until ATTACK == false
  1600. end))
  1601. repeat wait() until TAUNT.Playing == false
  1602. ATTACK = false
  1603. Rooted = false
  1604. end
  1605.  
  1606. function Taunt2()
  1607. ATTACK = true
  1608. local LAUGH = nil
  1609. coroutine.resume(coroutine.create(function()
  1610. repeat
  1611. Swait()
  1612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1616. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. until LAUGH ~= nil
  1619. repeat
  1620. Swait()
  1621. LAUGH.Parent = Head
  1622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1626. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. until LAUGH.Playing == false
  1629. ATTACK = false
  1630. end))
  1631. wait(0.1)
  1632. sick:Pause()
  1633. LAUGH = CreateSound(189035728, Head, 10, 1, false)
  1634. wait(1)
  1635. sick:Resume()
  1636. end
  1637.  
  1638. function TakeOnMe()
  1639. Speed = 5
  1640. local MEME = CreateSound(849739067, Effects, 5, 1, false)
  1641. ATTACK = true
  1642. Rooted = false
  1643. local DANCE = true
  1644. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1645. if NEWKEY == "p" then
  1646. DANCE = false
  1647. end
  1648. end)
  1649. PLAYSONG = false
  1650. while true do
  1651. for i = 1, 15 do
  1652. Swait()
  1653. MEME.Parent = Effects
  1654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. end
  1661. if DANCE == false then
  1662. break
  1663. end
  1664. for i = 1, 15 do
  1665. Swait()
  1666. MEME.Parent = Effects
  1667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1671. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673. end
  1674. end
  1675. PLAYSONG = true
  1676. KEY:Disconnect()
  1677. MEME:remove()
  1678. Speed = 25
  1679. ATTACK = false
  1680. Rooted = false
  1681. end
  1682.  
  1683. function Taunt6()
  1684. ATTACK = true
  1685. local LAUGH = nil
  1686. coroutine.resume(coroutine.create(function()
  1687. repeat
  1688. Swait()
  1689. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1693. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. until LAUGH ~= nil
  1696. repeat
  1697. Swait()
  1698. LAUGH.Parent = Head
  1699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1703. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. until LAUGH.Playing == false
  1706. ATTACK = false
  1707. end))
  1708. wait(0.1)
  1709. sick:Pause()
  1710. LAUGH = CreateSound(189035381, Head, 10, 1, false)
  1711. wait(1)
  1712. sick:Resume()
  1713. end
  1714.  
  1715. function Taunt5()
  1716. ATTACK = true
  1717. local LAUGH = nil
  1718. coroutine.resume(coroutine.create(function()
  1719. repeat
  1720. Swait()
  1721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1725. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. until LAUGH ~= nil
  1728. repeat
  1729. Swait()
  1730. LAUGH.Parent = Head
  1731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1735. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1737. until LAUGH.Playing == false
  1738. ATTACK = false
  1739. end))
  1740. wait(0.1)
  1741. sick:Pause()
  1742. LAUGH = CreateSound(189035323, Head, 10, 1, false)
  1743. wait(1)
  1744. sick:Resume()
  1745. end
  1746.  
  1747. function Taunt()
  1748. ATTACK = true
  1749. Rooted = false
  1750. TAUNT = true
  1751. for i=0, 0.1, 0.1 / Animation_Speed do
  1752. Swait()
  1753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1756. end
  1757. for i=0, 3, 0.1 / Animation_Speed do
  1758. Swait()
  1759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1762. end
  1763. CreateSound(363808674, Torso, 10, 1.3)
  1764. for i=0, 1, 0.1 / Animation_Speed do
  1765. Swait()
  1766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-1.75, 0, 0.50) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.15) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1769. end
  1770. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1771. CreateSound(189035450, Torso, 10, 1)
  1772. for i=0, 0.01, 0.1 / Animation_Speed do
  1773. Swait()
  1774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1777. end
  1778. ATTACK = false
  1779. Rooted = false
  1780. TAUNT = false
  1781. end
  1782.  
  1783. function AttackTemplate()
  1784. ATTACK = true
  1785. Rooted = false
  1786. for i=0, 1, 0.1 / Animation_Speed do
  1787. Swait()
  1788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1794. end
  1795. ATTACK = false
  1796. Rooted = false
  1797. end
  1798.  
  1799. function DeathAgreement()
  1800. ATTACK = true
  1801. Rooted = false
  1802. local SPEED = Speed
  1803. Speed = 10
  1804. CreateSound("142772747", RightArm, 10, 1.1)
  1805. for i=0, 0, 0.1 / Animation_Speed do
  1806. Swait()
  1807. turnto(Mouse.Hit.p)
  1808. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1809. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1814. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1816. end
  1817. for i=0, 0.15, 0.1 / Animation_Speed do
  1818. Swait()
  1819. turnto(Mouse.Hit.p)
  1820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1824. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. end
  1827. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really red", "Punch", VT(50,50,50),false)
  1828. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1829. PART.Shape = "Ball"
  1830. local bv = Instance.new("BodyVelocity")
  1831. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1832. bv.velocity = RootPart.CFrame.lookVector*600
  1833. bv.Parent = PART
  1834. bv.Name = "PROJECTILEVELOCITY"
  1835. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  1836. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  1837. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  1838. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
  1839. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1840. coroutine.resume(coroutine.create(function()
  1841. for i = 1, 10 do
  1842. Swait()
  1843. PART.Transparency = PART.Transparency + 0.2/10
  1844. PART.Size = PART.Size + VT(5,5,5)
  1845. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1846. end
  1847. PART:Destroy()
  1848. end))
  1849. for i=0, 1, 0.1 / Animation_Speed do
  1850. Swait()
  1851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1855. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1857. end
  1858. Speed = SPEED
  1859. ATTACK = false
  1860. Rooted = false
  1861. end
  1862.  
  1863. function GrabTime()
  1864. ATTACK = true
  1865. Rooted = false
  1866. local HASGRABBED = false
  1867. local WELD = nil
  1868. local TORS = nil
  1869. local hitting = FIST.Touched:connect(function(hit)
  1870. if hit.Parent:FindFirstChild("Humanoid") then
  1871. if hit.Parent.Humanoid.Health ~= 0 then
  1872. UNANCHOR = false
  1873. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1874. TORS.Anchored = true
  1875. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1876. WELD = weldBetween(RightArm,TORS)
  1877. HASGRABBED = true
  1878. Rooted = true
  1879. end
  1880. end
  1881. end)
  1882. for i=0, 1, 0.1 / Animation_Speed do
  1883. Swait()
  1884. if HASGRABBED == true then
  1885. break
  1886. end
  1887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1893. end
  1894. hitting:disconnect()
  1895. if HASGRABBED == true then
  1896. TORS.Anchored = false
  1897. RootPart.Anchored = true
  1898. for i=0, 2, 0.1 / Animation_Speed do
  1899. Swait()
  1900. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1906. end
  1907. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  1908. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  1909. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1910. SOUNDPART.CFrame = RootPart.CFrame
  1911. Debris:AddItem(SOUNDPART,5)
  1912. CreateSound("872089905", SOUNDPART, 2, 1)
  1913. for i = 1, 15 do
  1914. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  1915. end
  1916. for i=0, 2, 0.1 / Animation_Speed do
  1917. Swait()
  1918. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1922. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1924. end
  1925. for i=0, 0.25, 0.1 / Animation_Speed do
  1926. Swait()
  1927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1933. end
  1934. if HITFLOOR ~= nil then
  1935. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1936. end
  1937. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1938. WELD:remove()
  1939. for i = 1, 25 do
  1940. Swait()
  1941. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1942. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  1943. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1))
  1944. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
  1945. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1946. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  1947. end
  1948. end
  1949. UNANCHOR = true
  1950. ATTACK = false
  1951. Rooted = false
  1952. end
  1953.  
  1954. function MaxSpeed()
  1955. local ORIGIN = RootPart.Position
  1956. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1957. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1958. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1959. SOUNDPART.CFrame = RootPart.CFrame
  1960. Debris:AddItem(SOUNDPART,5)
  1961. CreateSound("142772747", SOUNDPART, 2, 1)
  1962. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1963. Swait()
  1964. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1965. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1966. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1967. SOUNDPART.CFrame = RootPart.CFrame
  1968. Debris:AddItem(SOUNDPART,5)
  1969. CreateSound("414517163", SOUNDPART, 2, 1)
  1970. if MRANDOM(1,8) == 1 then
  1971. ATTACK = true
  1972. Rooted = true
  1973. local FRUITSTABLE = {
  1974. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  1975. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  1976. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  1977. }
  1978. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1979. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1980. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1981. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1982. weldBetween(RightArm,FRUITMODEL)
  1983. for i=0, 4, 0.1 / Animation_Speed do
  1984. Swait()
  1985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1991. end
  1992. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1993. FRUITMODEL:remove()
  1994. for i = 1, 15 do
  1995. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1996. end
  1997. for i=0, 0.5, 0.1 / Animation_Speed do
  1998. Swait()
  1999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2005. end
  2006. ATTACK = false
  2007. Rooted = false
  2008. end
  2009. end
  2010.  
  2011. function GreenUltimate()
  2012. ATTACK = true
  2013. Rooted = true
  2014. CreateSound("189035504", RightArm, 10, 0.8)
  2015. for i=0, 8, 0.1 / Animation_Speed do
  2016. Swait()
  2017. turnto(Mouse.Hit.p)
  2018. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  2019. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  2020. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  2021. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  2022. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  2023. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  2024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  2025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  2026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2028. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2030. end
  2031. for i=0, 0.15, 0.1 / Animation_Speed do
  2032. Swait()
  2033. turnto(Mouse.Hit.p)
  2034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  2035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  2036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2038. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040. end
  2041. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04))
  2042. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  2043. coroutine.resume(coroutine.create(function()
  2044. Swait(100)
  2045. for i = 1, 5 do
  2046. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  2047. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
  2048. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
  2049. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
  2050. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
  2051. end
  2052. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  2053. for i = 1, 5 do
  2054. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  2055. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  2056. end
  2057. coroutine.resume(coroutine.create(function()
  2058. for i = 1, 50 do
  2059. Swait()
  2060. for i = 1, 1 do
  2061. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  2062. end
  2063. for i = 1, 2 do
  2064. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  2065. end
  2066. end
  2067. end))
  2068. end))
  2069. for i=0, 4, 0.1 / Animation_Speed do
  2070. Swait()
  2071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2075. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2077. end
  2078. ATTACK = false
  2079. Rooted = false
  2080. end
  2081.  
  2082. --//=================================\\
  2083. --|| ASSIGN THINGS TO KEYS
  2084. --\\=================================//
  2085.  
  2086. function MouseDown(Mouse)
  2087. if ATTACK == false then
  2088. end
  2089. end
  2090.  
  2091. function MouseUp(Mouse)
  2092. HOLD = false
  2093. end
  2094.  
  2095. function KeyDown(Key)
  2096. KEYHOLD = true
  2097. if Key == "z" and ATTACK == false then
  2098. DeathAgreement()
  2099. end
  2100.  
  2101. if Key == "b" and ATTACK == false then
  2102. GrabTime()
  2103. end
  2104.  
  2105. if Key == "k" and ATTACK == false then
  2106. kiss()
  2107. end
  2108.  
  2109. if Key == "t" and ATTACK == false then
  2110. Taunt()
  2111. end
  2112.  
  2113. if Key == "r" and ATTACK == false then
  2114. Taunt6()
  2115. end
  2116.  
  2117. if Key == "h" and ATTACK == false then
  2118. Taunt5()
  2119. end
  2120.  
  2121. if Key == "p" and ATTACK == false then
  2122. TakeOnMe()
  2123. end
  2124.  
  2125. if Key == "f" and ATTACK == false then
  2126. Taunt2()
  2127. end
  2128.  
  2129. if Key == "c" and ATTACK == false then
  2130. MaxSpeed()
  2131. end
  2132.  
  2133. if Key == "q" and ATTACK == false then
  2134. Taunt4()
  2135. end
  2136.  
  2137. if Key == "e" and ATTACK == false then
  2138. Taunt3()
  2139. end
  2140.  
  2141. if Key == "v" and ATTACK == false then
  2142. Morning_Star()
  2143. end
  2144.  
  2145. if Key == "x" and ATTACK == false then
  2146. GreenUltimate()
  2147. end
  2148.  
  2149. if Key == "g" and ATTACK == false then
  2150. Chain()
  2151. end
  2152.  
  2153. if Key == "p" and ATTACK == false then
  2154. if Speed == 16 then
  2155. Speed = 150
  2156. elseif Speed == 150 then
  2157. Speed = 16
  2158. end
  2159. end
  2160. end
  2161.  
  2162. function KeyUp(Key)
  2163. KEYHOLD = false
  2164. end
  2165.  
  2166. Mouse.Button1Down:connect(function(NEWKEY)
  2167. MouseDown(NEWKEY)
  2168. end)
  2169. Mouse.Button1Up:connect(function(NEWKEY)
  2170. MouseUp(NEWKEY)
  2171. end)
  2172. Mouse.KeyDown:connect(function(NEWKEY)
  2173. KeyDown(NEWKEY)
  2174. end)
  2175. Mouse.KeyUp:connect(function(NEWKEY)
  2176. KeyUp(NEWKEY)
  2177. end)
  2178.  
  2179. --//=================================\\
  2180. --\\=================================//
  2181.  
  2182.  
  2183. function unanchor()
  2184. if UNANCHOR == true then
  2185. g = Character:GetChildren()
  2186. for i = 1, #g do
  2187. if g[i].ClassName == "Part" then
  2188. g[i].Anchored = false
  2189. end
  2190. end
  2191. end
  2192. end
  2193.  
  2194.  
  2195. --//=================================\\
  2196. --|| WRAP THE WHOLE SCRIPT UP
  2197. --\\=================================//
  2198.  
  2199. Humanoid.Changed:connect(function(Jump)
  2200. if Jump == "Jump" and (Disable_Jump == true) then
  2201. Humanoid.Jump = false
  2202. end
  2203. end)
  2204.  
  2205. while true do
  2206. Swait()
  2207. refit()
  2208. script.Parent = WEAPONGUI
  2209. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2210. v:Stop();
  2211. end
  2212. ANIMATE.Parent = nil
  2213. SINE = SINE + CHANGE*1.5
  2214. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2215. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2216. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2217. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2218. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2219. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2220. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2221. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2222. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2223. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2224. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2225. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2226. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2227. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2228. end
  2229. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2230. ANIM = "Jump"
  2231. if ATTACK == false then
  2232. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2236. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2238. end
  2239. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2240. ANIM = "Fall"
  2241. if ATTACK == false then
  2242. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2246. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2248. end
  2249. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2250. ANIM = "Idle"
  2251. if ATTACK == false then
  2252. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2256. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2258. end
  2259. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2260. ANIM = "Walk"
  2261. if ATTACK == false then
  2262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2266. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2268. end
  2269. end
  2270. unanchor()
  2271. Humanoid.MaxHealth = "inf"
  2272. Humanoid.Health = "inf"
  2273. if Rooted == false then
  2274. Disable_Jump = false
  2275. Humanoid.WalkSpeed = Speed
  2276. elseif Rooted == true then
  2277. Disable_Jump = true
  2278. Humanoid.WalkSpeed = 0
  2279. end
  2280. for _, c in pairs(Character:GetChildren()) do
  2281. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2282. c.Material = "Fabric"
  2283. if c:FindFirstChildOfClass("ParticleEmitter") then
  2284. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2285. end
  2286. if c ~= Head then
  2287. c.Color = C3(0,0,0)
  2288. else
  2289. c.Color = C3(1,1,1)
  2290. end
  2291. if c == Head then
  2292. if c:FindFirstChild("face") then
  2293. c.face:remove()
  2294. end
  2295. end
  2296. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2297. c:remove()
  2298. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2299. c:remove()
  2300. end
  2301. end
  2302. sick.SoundId = "rbxassetid://1369580230"
  2303. sick.Looped = true
  2304. sick.Pitch = 1
  2305. sick.Volume = 2
  2306. sick.Parent = Torso
  2307. sick:Resume()
  2308. sick.Playing = true
  2309. Humanoid.Name = "Plague Doctor"
  2310.  
  2311. end
  2312.  
  2313. --//=================================\\
  2314. --\\=================================//
  2315.  
  2316.  
  2317.  
  2318.  
  2319.  
  2320. --//====================================================\\--
  2321. --|| END OF SCRIPT
  2322. --\\====================================================//--
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