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- local BadgeService = game:GetService("BadgeService")
- local Tool = game:GetService("ReplicatedStorage"):WaitForChild("Tool") -- Change tool to the name of your tool in replicated storage!
- local BadgeId = Your Badge ID here!
- game.Players.PlayerAdded:Connect(function(player)
- if BadgeService:UserHasBadgeAsync(player.UserId,BadgeId) then
- Tool:Clone().Parent = player.Backpack
- Tool:Clone().Parent = player.StarterGear
- end
- end)
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