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- BaseInput.ini
- On Foot
- Bindings=(Name="MoveForward",Command="Axis aBaseY AbsoluteAxis=100")
- Bindings=(Name="MoveBackward",Command="Axis aBaseY AbsoluteAxis=-1000000000")
- Bindings=(Name="StrafeLeft",Command="Axis aStrafe AbsoluteAxis=-1000000000")
- Bindings=(Name="StrafeRight",Command="Axis aStrafe AbsoluteAxis=1000")
- DefaultInput.ini
- Driving
- .Bindings=(Name="VehicleForward",Command="Axis aVehicleThrottle AbsoluteAxis=100")
- .Bindings=(Name="VehicleBackward",Command="Axis aVehicleThrottle AbsoluteAxis=-1000000000")
- .Bindings=(Name="VehicleLeft",Command="Axis aVehicleTurn AbsoluteAxis=-1000000000")
- .Bindings=(Name="VehicleRight",Command="Axis aVehicleTurn AbsoluteAxis=100")
- .Bindings=(Name="Handbrake",Command="Axis aVehicleUp AbsoluteAxis=100")
- When holding forwards or backwards key and left or right key at the same time the angle you are strafing at is going to be different depending if you are changing "MoveForward/Backward" or "StrafeLeft/Right" AbsoluteAxis. Higher forward/backward AbsoluteAxis compared to strafe Left/Right AbsoluteAxis will result in a smaller/shorter strafing angle. Higher strafe AbsoluteAxis compared to forward AbsoluteAaxis will result in a wider/longer strafing angle. If "strafe" AbsoluteAxis is a lot higher than "forward" AbsoluteAxis, then holding forwards or backwards key and left or right key at the same time is going to act as just pressing left or right key, but in this case without needing to let go of forwards or backwards key. It will also result in character turning around with your camera quicker. It also supports analog input, how hard you press the key determines how fast you will move. It supports null movement partially when going forwards and pressing backwards. Same with left and right.
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