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WAOv2

Jun 1st, 2018
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  1. -----------------------
  2. --[[ Name : WAOV2 ]]--
  3. -------------------------------------------------------
  4. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  5.  
  6. --Discord Creterisk#2958 <- makhail07's discord
  7.  
  8. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  9. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  10. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  11. --YOU FUCKING SKIDS,
  12. --For Those who log/decompile this, If you sell or trade this,
  13. --and I find out who you are, i will take massive action.
  14. --:b:
  15. -------------------------------------------------------
  16.  
  17. local FavIDs = {
  18. 340106355, --Nefl Crystals
  19. 927529620, --Dimension
  20. 876981900, --Fantasy
  21. 398987889, --Ordinary Days
  22. 1117396305, --Oh wait, it's you.
  23. 885996042, --Action Winter Journey
  24. 919231299, --Sprawling Idiot Effigy
  25. 743466274, --Good Day Sunshine
  26. 727411183, --Knife Fight
  27. 1402748531, --The Earth Is Counting On You!
  28. 595230126 --Robot Language
  29. }
  30.  
  31.  
  32.  
  33. --The reality of my life isn't real but a Universe -Creterisk
  34. --All people can be nice, Even if you don't think so. -2003boobear
  35. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  36. wait()
  37. local plr = game:service'Players'.LocalPlayer
  38. local char = plr.Character
  39. local hum = char.Humanoid
  40. local hed = char.Head
  41. local root = char.HumanoidRootPart
  42. local rootj = root.RootJoint
  43. local tors = char.Torso
  44. local ra = char["Right Arm"]
  45. local la = char["Left Arm"]
  46. local rl = char["Right Leg"]
  47. local ll = char["Left Leg"]
  48. local neck = tors["Neck"]
  49. local mouse = plr:GetMouse()
  50. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  51. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  52. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  53. local maincolor = BrickColor.new("Dark green")
  54. exploitable = true
  55. -------------------------------------------------------
  56. --Start Whitelist and Invincibility--
  57. -------------------------------------------------------
  58. ff = Instance.new("ForceField",char)
  59. ff.Visible = false
  60. hum.Name = "Base"
  61. hum.MaxHealth = 1.0E298
  62. hum.Health = 1.0E298
  63. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  64. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  65. hum.MaxHealth = 1.0E298
  66. hum.Health = 1.0E298
  67. end
  68. end)
  69. -------------------------------------------------------
  70. --End Whitelist and Invincibility--
  71. -------------------------------------------------------
  72.  
  73. warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
  74.  
  75. warn("I hope you enjoy.")
  76.  
  77. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  78.  
  79. -------------------------------------------------------
  80. --Start Good Stuff--
  81. -------------------------------------------------------
  82. cam = game.Workspace.CurrentCamera
  83. CF = CFrame.new
  84. VT = Vector3.new
  85. angles = CFrame.Angles
  86. attack = false
  87. Euler = CFrame.fromEulerAnglesXYZ
  88. Rad = math.rad
  89. IT = Instance.new
  90. BrickC = BrickColor.new
  91. Cos = math.cos
  92. Acos = math.acos
  93. Sin = math.sin
  94. Asin = math.asin
  95. Abs = math.abs
  96. Mrandom = math.random
  97. Floor = math.floor
  98. -------------------------------------------------------
  99. --End Good Stuff--
  100. -------------------------------------------------------
  101. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  102. RSH, LSH = nil, nil
  103. RW = Instance.new("Weld")
  104. LW = Instance.new("Weld")
  105. RH = tors["Right Hip"]
  106. LH = tors["Left Hip"]
  107. RSH = tors["Right Shoulder"]
  108. LSH = tors["Left Shoulder"]
  109. RSH.Parent = nil
  110. LSH.Parent = nil
  111. RW.Name = "RW"
  112. RW.Part0 = tors
  113. RW.C0 = CF(1.5, 0.5, 0)
  114. RW.C1 = CF(0, 0.5, 0)
  115. RW.Part1 = ra
  116. RW.Parent = tors
  117. LW.Name = "LW"
  118. LW.Part0 = tors
  119. LW.C0 = CF(-1.5, 0.5, 0)
  120. LW.C1 = CF(0, 0.5, 0)
  121. LW.Part1 = la
  122. LW.Parent = tors
  123. Effects = {}
  124. -------------------------------------------------------
  125. --Start HeartBeat--
  126. -------------------------------------------------------
  127. ArtificialHB = Instance.new("BindableEvent", script)
  128. ArtificialHB.Name = "Heartbeat"
  129. script:WaitForChild("Heartbeat")
  130.  
  131. frame = 1 / 60
  132. tf = 0
  133. allowframeloss = false
  134. tossremainder = false
  135.  
  136.  
  137. lastframe = tick()
  138. script.Heartbeat:Fire()
  139.  
  140.  
  141. game:GetService("RunService").Heartbeat:connect(function(s, p)
  142. tf = tf + s
  143. if tf >= frame then
  144. if allowframeloss then
  145. script.Heartbeat:Fire()
  146. lastframe = tick()
  147. else
  148. for i = 1, math.floor(tf / frame) do
  149. script.Heartbeat:Fire()
  150. end
  151. lastframe = tick()
  152. end
  153. if tossremainder then
  154. tf = 0
  155. else
  156. tf = tf - frame * math.floor(tf / frame)
  157. end
  158. end
  159. end)
  160. -------------------------------------------------------
  161. --End HeartBeat--
  162. -------------------------------------------------------
  163.  
  164. TAUNT = Instance.new("Sound", tors)
  165. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1018518369"
  166. TAUNT.Volume = 10
  167. TAUNT.Pitch = 1
  168. TAUNT.Looped = false
  169. TAUNT.TimePosition = 0.12
  170.  
  171. BTAUNT = Instance.new("Sound", tors)
  172. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=616576465"
  173. BTAUNT.Volume = 10
  174. BTAUNT.Pitch = 1
  175. BTAUNT.Looped = false
  176. BTAUNT.TimePosition = 0.2
  177.  
  178. ITAUNT = Instance.new("Sound", tors)
  179. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1077567974"
  180. ITAUNT.Volume = 10
  181. ITAUNT.Pitch = 1
  182. ITAUNT.Looped = false
  183. ITAUNT.TimePosition = 0
  184.  
  185. BATAUNT = Instance.new("Sound", tors)
  186. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  187. BATAUNT.Volume = 10
  188. BATAUNT.Pitch = 1
  189. BATAUNT.Looped = false
  190. BATAUNT.TimePosition = 0
  191.  
  192. STAUNT = Instance.new("Sound", tors)
  193. STAUNT.SoundId = "http://www.roblox.com/asset/?id=135436309"
  194. STAUNT.Volume = 10
  195. STAUNT.Pitch = 1
  196. STAUNT.Looped = false
  197. STAUNT.TimePosition = 0.05
  198.  
  199. DTAUNT = Instance.new("Sound", tors)
  200. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=291624206"
  201. DTAUNT.Volume = 10
  202. DTAUNT.Pitch = 1
  203. DTAUNT.Looped = false
  204. DTAUNT.TimePosition = 0
  205.  
  206. LAZOR = Instance.new("Sound", ra)
  207. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  208. LAZOR.Volume = 10
  209. LAZOR.Pitch = 0.7
  210. LAZOR.Looped = false
  211. LAZOR.TimePosition = 0
  212.  
  213. -------------------------------------------------------
  214. --Start Important Functions--
  215. -------------------------------------------------------
  216. function swait(num)
  217. if num == 0 or num == nil then
  218. game:service("RunService").Stepped:wait(0)
  219. else
  220. for i = 0, num do
  221. game:service("RunService").Stepped:wait(0)
  222. end
  223. end
  224. end
  225. function thread(f)
  226. coroutine.resume(coroutine.create(f))
  227. end
  228. function clerp(a, b, t)
  229. local qa = {
  230. QuaternionFromCFrame(a)
  231. }
  232. local qb = {
  233. QuaternionFromCFrame(b)
  234. }
  235. local ax, ay, az = a.x, a.y, a.z
  236. local bx, by, bz = b.x, b.y, b.z
  237. local _t = 1 - t
  238. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  239. end
  240. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  241. coroutine.resume(coroutine.create(function()
  242. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  243. wave.Anchored = true
  244. wave.CFrame = Part.CFrame * cframe1
  245. local Msh = Create("SpecialMesh"){
  246. Parent = wave,
  247. MeshType = "Sphere"
  248. }
  249. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  250. for i = 0, 1, 0.2 do
  251. wait()
  252. local dir = wave.CFrame.lookVector * -1
  253. local pos = rayCast(wave.Position, dir, 5, Character)
  254. wave.CFrame = wave.CFrame * cframe2
  255. table.insert(Effects, {
  256. wave,
  257. "Sphere",
  258. 0.01,
  259. .03,
  260. .03,
  261. .03,
  262. })
  263. end
  264. end))
  265. end
  266.  
  267. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  268. local type = type
  269. local rng = Instance.new("Part", char)
  270. rng.Anchored = true
  271. rng.BrickColor = color
  272. rng.CanCollide = false
  273. rng.FormFactor = 3
  274. rng.Name = "Ring"
  275. rng.Material = "Neon"
  276. rng.Size = Vector3.new(1, 1, 1)
  277. rng.Transparency = 0
  278. rng.TopSurface = 0
  279. rng.BottomSurface = 0
  280. rng.CFrame = pos
  281. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  282. local rngm = Instance.new("SpecialMesh", rng)
  283. rngm.MeshType = "Brick"
  284. rngm.Scale = VT(x1,y1,z1)
  285. if rainbowmode == true then
  286. rng.Color = Color3.new(r/255,g/255,b/255)
  287. end
  288. local scaler2 = 1
  289. local speeder = FastSpeed/10
  290. if type == "Add" then
  291. scaler2 = 1*value
  292. elseif type == "Divide" then
  293. scaler2 = 1/value
  294. end
  295. coroutine.resume(coroutine.create(function()
  296. for i = 0,10/bonuspeed,0.1 do
  297. swait()
  298. if type == "Add" then
  299. scaler2 = scaler2 - 0.01*value/bonuspeed
  300. elseif type == "Divide" then
  301. scaler2 = scaler2 - 0.01/value*bonuspeed
  302. end
  303. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  304. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  305. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  306. end
  307. rng:Destroy()
  308. end))
  309. end
  310. New = function(Object, Parent, Name, Data)
  311. local Object = Instance.new(Object)
  312. for Index, Value in pairs(Data or {}) do
  313. Object[Index] = Value
  314. end
  315. Object.Parent = Parent
  316. Object.Name = Name
  317. return Object
  318. end
  319. function QuaternionFromCFrame(cf)
  320. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  321. local trace = m00 + m11 + m22
  322. if trace > 0 then
  323. local s = math.sqrt(1 + trace)
  324. local recip = 0.5 / s
  325. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  326. else
  327. local i = 0
  328. if m00 < m11 then
  329. i = 1
  330. end
  331. if m22 > (i == 0 and m00 or m11) then
  332. i = 2
  333. end
  334. if i == 0 then
  335. local s = math.sqrt(m00 - m11 - m22 + 1)
  336. local recip = 0.5 / s
  337. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  338. elseif i == 1 then
  339. local s = math.sqrt(m11 - m22 - m00 + 1)
  340. local recip = 0.5 / s
  341. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  342. elseif i == 2 then
  343. local s = math.sqrt(m22 - m00 - m11 + 1)
  344. local recip = 0.5 / s
  345. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  346. end
  347. end
  348. end
  349. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  350. local xs, ys, zs = x + x, y + y, z + z
  351. local wx, wy, wz = w * xs, w * ys, w * zs
  352. local xx = x * xs
  353. local xy = x * ys
  354. local xz = x * zs
  355. local yy = y * ys
  356. local yz = y * zs
  357. local zz = z * zs
  358. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  359. end
  360. function QuaternionSlerp(a, b, t)
  361. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  362. local startInterp, finishInterp
  363. if cosTheta >= 1.0E-4 then
  364. if 1 - cosTheta > 1.0E-4 then
  365. local theta = math.acos(cosTheta)
  366. local invSinTheta = 1 / Sin(theta)
  367. startInterp = Sin((1 - t) * theta) * invSinTheta
  368. finishInterp = Sin(t * theta) * invSinTheta
  369. else
  370. startInterp = 1 - t
  371. finishInterp = t
  372. end
  373. elseif 1 + cosTheta > 1.0E-4 then
  374. local theta = math.acos(-cosTheta)
  375. local invSinTheta = 1 / Sin(theta)
  376. startInterp = Sin((t - 1) * theta) * invSinTheta
  377. finishInterp = Sin(t * theta) * invSinTheta
  378. else
  379. startInterp = t - 1
  380. finishInterp = t
  381. end
  382. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  383. end
  384. function rayCast(Position, Direction, Range, Ignore)
  385. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  386. end
  387. local RbxUtility = LoadLibrary("RbxUtility")
  388. local Create = RbxUtility.Create
  389.  
  390. -------------------------------------------------------
  391. --Start Damage Function--
  392. -------------------------------------------------------
  393. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  394. if hit.Parent == nil then
  395. return
  396. end
  397. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  398. for _, v in pairs(hit.Parent:children()) do
  399. if v:IsA("Humanoid") then
  400. h = v
  401. end
  402. end
  403. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  404.  
  405. hit.Parent:FindFirstChild("Head"):BreakJoints()
  406. end
  407.  
  408. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  409. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  410. if hit.Parent.DebounceHit.Value == true then
  411. return
  412. end
  413. end
  414. if insta == true then
  415. hit.Parent:FindFirstChild("Head"):BreakJoints()
  416. end
  417. local c = Create("ObjectValue"){
  418. Name = "creator",
  419. Value = game:service("Players").LocalPlayer,
  420. Parent = h,
  421. }
  422. game:GetService("Debris"):AddItem(c, .5)
  423. if HitSound ~= nil and HitPitch ~= nil then
  424. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  425. end
  426. local Damage = math.random(minim, maxim)
  427. local blocked = false
  428. local block = hit.Parent:findFirstChild("Block")
  429. if block ~= nil then
  430. if block.className == "IntValue" then
  431. if block.Value > 0 then
  432. blocked = true
  433. block.Value = block.Value - 1
  434. print(block.Value)
  435. end
  436. end
  437. end
  438. if blocked == false then
  439. h.Health = h.Health - Damage
  440. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  441. else
  442. h.Health = h.Health - (Damage / 2)
  443. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  444. end
  445. if Type == "Knockdown" then
  446. local hum = hit.Parent.Humanoid
  447. hum.PlatformStand = true
  448. coroutine.resume(coroutine.create(function(HHumanoid)
  449. swait(1)
  450. HHumanoid.PlatformStand = false
  451. end), hum)
  452. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  453. local bodvol = Create("BodyVelocity"){
  454. velocity = angle * knockback,
  455. P = 5000,
  456. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  457. Parent = hit,
  458. }
  459. local rl = Create("BodyAngularVelocity"){
  460. P = 3000,
  461. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  462. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  463. Parent = hit,
  464. }
  465. game:GetService("Debris"):AddItem(bodvol, .5)
  466. game:GetService("Debris"):AddItem(rl, .5)
  467. elseif Type == "Normal" then
  468. local vp = Create("BodyVelocity"){
  469. P = 500,
  470. maxForce = Vector3.new(math.huge, 0, math.huge),
  471. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  472. }
  473. if knockback > 0 then
  474. vp.Parent = hit.Parent.Torso
  475. end
  476. game:GetService("Debris"):AddItem(vp, .5)
  477. elseif Type == "Up" then
  478. local bodyVelocity = Create("BodyVelocity"){
  479. velocity = Vector3.new(0, 20, 0),
  480. P = 5000,
  481. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  482. Parent = hit,
  483. }
  484. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  485. elseif Type == "DarkUp" then
  486. coroutine.resume(coroutine.create(function()
  487. for i = 0, 1, 0.1 do
  488. swait()
  489. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  490. end
  491. end))
  492. local bodyVelocity = Create("BodyVelocity"){
  493. velocity = Vector3.new(0, 20, 0),
  494. P = 5000,
  495. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  496. Parent = hit,
  497. }
  498. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  499. elseif Type == "Snare" then
  500. local bp = Create("BodyPosition"){
  501. P = 2000,
  502. D = 100,
  503. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  504. position = hit.Parent.Torso.Position,
  505. Parent = hit.Parent.Torso,
  506. }
  507. game:GetService("Debris"):AddItem(bp, 1)
  508. elseif Type == "Freeze" then
  509. local BodPos = Create("BodyPosition"){
  510. P = 50000,
  511. D = 1000,
  512. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  513. position = hit.Parent.Torso.Position,
  514. Parent = hit.Parent.Torso,
  515. }
  516. local BodGy = Create("BodyGyro") {
  517. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  518. P = 20e+003,
  519. Parent = hit.Parent.Torso,
  520. cframe = hit.Parent.Torso.CFrame,
  521. }
  522. hit.Parent.Torso.Anchored = true
  523. coroutine.resume(coroutine.create(function(Part)
  524. swait(1.5)
  525. Part.Anchored = false
  526. end), hit.Parent.Torso)
  527. game:GetService("Debris"):AddItem(BodPos, 3)
  528. game:GetService("Debris"):AddItem(BodGy, 3)
  529. end
  530. local debounce = Create("BoolValue"){
  531. Name = "DebounceHit",
  532. Parent = hit.Parent,
  533. Value = true,
  534. }
  535. game:GetService("Debris"):AddItem(debounce, Delay)
  536. c = Create("ObjectValue"){
  537. Name = "creator",
  538. Value = Player,
  539. Parent = h,
  540. }
  541. game:GetService("Debris"):AddItem(c, .5)
  542. end
  543. end
  544. -------------------------------------------------------
  545. --End Damage Function--
  546. -------------------------------------------------------
  547.  
  548. -------------------------------------------------------
  549. --Start Damage Function Customization--
  550. -------------------------------------------------------
  551. function ShowDamage(Pos, Text, Time, Color)
  552. local Rate = (1 / 30)
  553. local Pos = (Pos or Vector3.new(0, 0, 0))
  554. local Text = (Text or "")
  555. local Time = (Time or 2)
  556. local Color = (Color or Color3.new(1, 0, 1))
  557. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  558. EffectPart.Anchored = true
  559. local BillboardGui = Create("BillboardGui"){
  560. Size = UDim2.new(3, 0, 3, 0),
  561. Adornee = EffectPart,
  562. Parent = EffectPart,
  563. }
  564. local TextLabel = Create("TextLabel"){
  565. BackgroundTransparency = 1,
  566. Size = UDim2.new(1, 0, 1, 0),
  567. Text = Text,
  568. Font = "Bodoni",
  569. TextColor3 = Color,
  570. TextScaled = true,
  571. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  572. Parent = BillboardGui,
  573. }
  574. game.Debris:AddItem(EffectPart, (Time))
  575. EffectPart.Parent = game:GetService("Workspace")
  576. delay(0, function()
  577. local Frames = (Time / Rate)
  578. for Frame = 1, Frames do
  579. wait(Rate)
  580. local Percent = (Frame / Frames)
  581. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  582. TextLabel.TextTransparency = Percent
  583. end
  584. if EffectPart and EffectPart.Parent then
  585. EffectPart:Destroy()
  586. end
  587. end)
  588. end
  589. -------------------------------------------------------
  590. --End Damage Function Customization--
  591. -------------------------------------------------------
  592.  
  593. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  594. for _, c in pairs(workspace:children()) do
  595. local hum = c:findFirstChild("Humanoid")
  596. if hum ~= nil then
  597. local head = c:findFirstChild("Head")
  598. if head ~= nil then
  599. local targ = head.Position - Part.Position
  600. local mag = targ.magnitude
  601. if magni >= mag and c.Name ~= plr.Name then
  602. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  603. end
  604. end
  605. end
  606. end
  607. end
  608.  
  609.  
  610. CFuncs = {
  611. Part = {
  612. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  613. local Part = Create("Part")({
  614. Parent = Parent,
  615. Reflectance = Reflectance,
  616. Transparency = Transparency,
  617. CanCollide = false,
  618. Locked = true,
  619. BrickColor = BrickColor.new(tostring(BColor)),
  620. Name = Name,
  621. Size = Size,
  622. Material = Material
  623. })
  624. RemoveOutlines(Part)
  625. return Part
  626. end
  627. },
  628. Mesh = {
  629. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  630. local Msh = Create(Mesh)({
  631. Parent = Part,
  632. Offset = OffSet,
  633. Scale = Scale
  634. })
  635. if Mesh == "SpecialMesh" then
  636. Msh.MeshType = MeshType
  637. Msh.MeshId = MeshId
  638. end
  639. return Msh
  640. end
  641. },
  642. Mesh = {
  643. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  644. local Msh = Create(Mesh)({
  645. Parent = Part,
  646. Offset = OffSet,
  647. Scale = Scale
  648. })
  649. if Mesh == "SpecialMesh" then
  650. Msh.MeshType = MeshType
  651. Msh.MeshId = MeshId
  652. end
  653. return Msh
  654. end
  655. },
  656. Weld = {
  657. Create = function(Parent, Part0, Part1, C0, C1)
  658. local Weld = Create("Weld")({
  659. Parent = Parent,
  660. Part0 = Part0,
  661. Part1 = Part1,
  662. C0 = C0,
  663. C1 = C1
  664. })
  665. return Weld
  666. end
  667. },
  668. Sound = {
  669. Create = function(id, par, vol, pit)
  670. coroutine.resume(coroutine.create(function()
  671. local S = Create("Sound")({
  672. Volume = vol,
  673. Pitch = pit or 1,
  674. SoundId = id,
  675. Parent = par or workspace
  676. })
  677. wait()
  678. S:play()
  679. game:GetService("Debris"):AddItem(S, 6)
  680. end))
  681. end
  682. },
  683. ParticleEmitter = {
  684. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  685. local fp = Create("ParticleEmitter")({
  686. Parent = Parent,
  687. Color = ColorSequence.new(Color1, Color2),
  688. LightEmission = LightEmission,
  689. Size = Size,
  690. Texture = Texture,
  691. Transparency = Transparency,
  692. ZOffset = ZOffset,
  693. Acceleration = Accel,
  694. Drag = Drag,
  695. LockedToPart = LockedToPart,
  696. VelocityInheritance = VelocityInheritance,
  697. EmissionDirection = EmissionDirection,
  698. Enabled = Enabled,
  699. Lifetime = LifeTime,
  700. Rate = Rate,
  701. Rotation = Rotation,
  702. RotSpeed = RotSpeed,
  703. Speed = Speed,
  704. VelocitySpread = VelocitySpread
  705. })
  706. return fp
  707. end
  708. }
  709. }
  710. function RemoveOutlines(part)
  711. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  712. end
  713. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  714. local Part = Create("Part")({
  715. formFactor = FormFactor,
  716. Parent = Parent,
  717. Reflectance = Reflectance,
  718. Transparency = Transparency,
  719. CanCollide = false,
  720. Locked = true,
  721. BrickColor = BrickColor.new(tostring(BColor)),
  722. Name = Name,
  723. Size = Size,
  724. Material = Material
  725. })
  726. RemoveOutlines(Part)
  727. return Part
  728. end
  729. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  730. local Msh = Create(Mesh)({
  731. Parent = Part,
  732. Offset = OffSet,
  733. Scale = Scale
  734. })
  735. if Mesh == "SpecialMesh" then
  736. Msh.MeshType = MeshType
  737. Msh.MeshId = MeshId
  738. end
  739. return Msh
  740. end
  741. function CreateWeld(Parent, Part0, Part1, C0, C1)
  742. local Weld = Create("Weld")({
  743. Parent = Parent,
  744. Part0 = Part0,
  745. Part1 = Part1,
  746. C0 = C0,
  747. C1 = C1
  748. })
  749. return Weld
  750. end
  751.  
  752.  
  753. -------------------------------------------------------
  754. --Start Effect Function--
  755. -------------------------------------------------------
  756. EffectModel = Instance.new("Model", char)
  757. Effects = {
  758. Block = {
  759. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  760. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  761. prt.Anchored = true
  762. prt.CFrame = cframe
  763. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  764. game:GetService("Debris"):AddItem(prt, 10)
  765. if Type == 1 or Type == nil then
  766. table.insert(Effects, {
  767. prt,
  768. "Block1",
  769. delay,
  770. x3,
  771. y3,
  772. z3,
  773. msh
  774. })
  775. elseif Type == 2 then
  776. table.insert(Effects, {
  777. prt,
  778. "Block2",
  779. delay,
  780. x3,
  781. y3,
  782. z3,
  783. msh
  784. })
  785. else
  786. table.insert(Effects, {
  787. prt,
  788. "Block3",
  789. delay,
  790. x3,
  791. y3,
  792. z3,
  793. msh
  794. })
  795. end
  796. end
  797. },
  798. Sphere = {
  799. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  800. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  801. prt.Anchored = true
  802. prt.CFrame = cframe
  803. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  804. game:GetService("Debris"):AddItem(prt, 10)
  805. table.insert(Effects, {
  806. prt,
  807. "Cylinder",
  808. delay,
  809. x3,
  810. y3,
  811. z3,
  812. msh
  813. })
  814. end
  815. },
  816. Cylinder = {
  817. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  818. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  819. prt.Anchored = true
  820. prt.CFrame = cframe
  821. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  822. game:GetService("Debris"):AddItem(prt, 10)
  823. table.insert(Effects, {
  824. prt,
  825. "Cylinder",
  826. delay,
  827. x3,
  828. y3,
  829. z3,
  830. msh
  831. })
  832. end
  833. },
  834. Wave = {
  835. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  836. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  837. prt.Anchored = true
  838. prt.CFrame = cframe
  839. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  840. game:GetService("Debris"):AddItem(prt, 10)
  841. table.insert(Effects, {
  842. prt,
  843. "Cylinder",
  844. delay,
  845. x3 / 60,
  846. y3 / 60,
  847. z3 / 60,
  848. msh
  849. })
  850. end
  851. },
  852. Ring = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  854. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. table.insert(Effects, {
  860. prt,
  861. "Cylinder",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. end
  869. },
  870. Break = {
  871. Create = function(brickcolor, cframe, x1, y1, z1)
  872. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  873. prt.Anchored = true
  874. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  875. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  876. local num = math.random(10, 50) / 1000
  877. game:GetService("Debris"):AddItem(prt, 10)
  878. table.insert(Effects, {
  879. prt,
  880. "Shatter",
  881. num,
  882. prt.CFrame,
  883. math.random() - math.random(),
  884. 0,
  885. math.random(50, 100) / 100
  886. })
  887. end
  888. },
  889. Spiral = {
  890. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  891. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  892. prt.Anchored = true
  893. prt.CFrame = cframe
  894. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  895. game:GetService("Debris"):AddItem(prt, 10)
  896. table.insert(Effects, {
  897. prt,
  898. "Cylinder",
  899. delay,
  900. x3,
  901. y3,
  902. z3,
  903. msh
  904. })
  905. end
  906. },
  907. Push = {
  908. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  909. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  910. prt.Anchored = true
  911. prt.CFrame = cframe
  912. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  913. game:GetService("Debris"):AddItem(prt, 10)
  914. table.insert(Effects, {
  915. prt,
  916. "Cylinder",
  917. delay,
  918. x3,
  919. y3,
  920. z3,
  921. msh
  922. })
  923. end
  924. }
  925. }
  926. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  927. local fp = IT("Part")
  928. fp.formFactor = formfactor
  929. fp.Parent = parent
  930. fp.Reflectance = reflectance
  931. fp.Transparency = transparency
  932. fp.CanCollide = false
  933. fp.Locked = true
  934. fp.BrickColor = brickcolor
  935. fp.Name = name
  936. fp.Size = size
  937. fp.Position = tors.Position
  938. RemoveOutlines(fp)
  939. fp.Material = "SmoothPlastic"
  940. fp:BreakJoints()
  941. return fp
  942. end
  943.  
  944. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  945. local mesh = IT(Mesh)
  946. mesh.Parent = part
  947. if Mesh == "SpecialMesh" then
  948. mesh.MeshType = meshtype
  949. if meshid ~= "nil" then
  950. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  951. end
  952. end
  953. mesh.Offset = offset
  954. mesh.Scale = scale
  955. return mesh
  956. end
  957.  
  958. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  959. local type = type
  960. local rng = Instance.new("Part", char)
  961. rng.Anchored = true
  962. rng.BrickColor = color
  963. rng.CanCollide = false
  964. rng.FormFactor = 3
  965. rng.Name = "Ring"
  966. rng.Material = "Neon"
  967. rng.Size = Vector3.new(1, 1, 1)
  968. rng.Transparency = 1
  969. rng.TopSurface = 0
  970. rng.BottomSurface = 0
  971. rng.CFrame = pos
  972. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  973. local rngm = Instance.new("SpecialMesh", rng)
  974. rngm.MeshType = MType
  975. rngm.Scale = Vector3.new(x1, y1, z1)
  976. local scaler2 = 1
  977. local speeder = FastSpeed
  978. if type == "Add" then
  979. scaler2 = 1 * value
  980. elseif type == "Divide" then
  981. scaler2 = 1 / value
  982. end
  983. coroutine.resume(coroutine.create(function()
  984. for i = 0, 10 / bonuspeed, 0.1 do
  985. swait()
  986. if type == "Add" then
  987. scaler2 = scaler2 - 0.01 * value / bonuspeed
  988. elseif type == "Divide" then
  989. scaler2 = scaler2 - 0.01 / value * bonuspeed
  990. end
  991. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  992. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  993. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  994. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  995. end
  996. rng:Destroy()
  997. end))
  998. end
  999.  
  1000. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1001. local type = type
  1002. local rng = Instance.new("Part", char)
  1003. rng.Anchored = true
  1004. rng.BrickColor = color
  1005. rng.CanCollide = false
  1006. rng.FormFactor = 3
  1007. rng.Name = "Ring"
  1008. rng.Material = "Neon"
  1009. rng.Size = Vector3.new(1, 1, 1)
  1010. rng.Transparency = 0
  1011. rng.TopSurface = 0
  1012. rng.BottomSurface = 0
  1013. rng.CFrame = pos
  1014. local rngm = Instance.new("SpecialMesh", rng)
  1015. rngm.MeshType = MType
  1016. rngm.Scale = scale
  1017. local scaler2 = 1
  1018. if type == "Add" then
  1019. scaler2 = 1 * value
  1020. elseif type == "Divide" then
  1021. scaler2 = 1 / value
  1022. end
  1023. coroutine.resume(coroutine.create(function()
  1024. for i = 0, 10 / bonuspeed, 0.1 do
  1025. swait()
  1026. if type == "Add" then
  1027. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1028. elseif type == "Divide" then
  1029. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1030. end
  1031. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1032. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1033. end
  1034. rng:Destroy()
  1035. end))
  1036. end
  1037.  
  1038. function Eviscerate(dude)
  1039. if dude.Name ~= char then
  1040. local bgf = IT("BodyGyro", dude.Head)
  1041. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1042. local val = IT("BoolValue", dude)
  1043. val.Name = "IsHit"
  1044. local ds = coroutine.wrap(function()
  1045. dude:WaitForChild("Head"):BreakJoints()
  1046. wait(0.5)
  1047. target = nil
  1048. coroutine.resume(coroutine.create(function()
  1049. for i, v in pairs(dude:GetChildren()) do
  1050. if v:IsA("Accessory") then
  1051. v:Destroy()
  1052. end
  1053. if v:IsA("Humanoid") then
  1054. v:Destroy()
  1055. end
  1056. if v:IsA("CharacterMesh") then
  1057. v:Destroy()
  1058. end
  1059. if v:IsA("Model") then
  1060. v:Destroy()
  1061. end
  1062. if v:IsA("Part") or v:IsA("MeshPart") then
  1063. for x, o in pairs(v:GetChildren()) do
  1064. if o:IsA("Decal") then
  1065. o:Destroy()
  1066. end
  1067. end
  1068. coroutine.resume(coroutine.create(function()
  1069. v.Material = "Neon"
  1070. v.CanCollide = false
  1071. local PartEmmit1 = IT("ParticleEmitter", v)
  1072. PartEmmit1.LightEmission = 1
  1073. PartEmmit1.Texture = "rbxassetid://284205403"
  1074. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1075. PartEmmit1.Rate = 150
  1076. PartEmmit1.Lifetime = NumberRange.new(1)
  1077. PartEmmit1.Size = NumberSequence.new({
  1078. NumberSequenceKeypoint.new(0, 0.75, 0),
  1079. NumberSequenceKeypoint.new(1, 0, 0)
  1080. })
  1081. PartEmmit1.Transparency = NumberSequence.new({
  1082. NumberSequenceKeypoint.new(0, 0, 0),
  1083. NumberSequenceKeypoint.new(1, 1, 0)
  1084. })
  1085. PartEmmit1.Speed = NumberRange.new(0, 0)
  1086. PartEmmit1.VelocitySpread = 30000
  1087. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1088. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1089. local BodPoss = IT("BodyPosition", v)
  1090. BodPoss.P = 3000
  1091. BodPoss.D = 1000
  1092. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1093. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1094. v.Color = maincolor.Color
  1095. coroutine.resume(coroutine.create(function()
  1096. for i = 0, 49 do
  1097. swait(1)
  1098. v.Transparency = v.Transparency + 0.08
  1099. end
  1100. wait(0.5)
  1101. PartEmmit1.Enabled = false
  1102. wait(3)
  1103. v:Destroy()
  1104. dude:Destroy()
  1105. end))
  1106. end))
  1107. end
  1108. end
  1109. end))
  1110. end)
  1111. ds()
  1112. end
  1113. end
  1114.  
  1115. function FindNearestHead(Position, Distance, SinglePlayer)
  1116. if SinglePlayer then
  1117. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1118. end
  1119. local List = {}
  1120. for i, v in pairs(workspace:GetChildren()) do
  1121. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1122. table.insert(List, v)
  1123. end
  1124. end
  1125. return List
  1126. end
  1127.  
  1128. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1129. local type = type
  1130. local rng = Instance.new("Part", char)
  1131. rng.Anchored = true
  1132. rng.BrickColor = color
  1133. rng.CanCollide = false
  1134. rng.FormFactor = 3
  1135. rng.Name = "Ring"
  1136. rng.Material = "Neon"
  1137. rng.Size = Vector3.new(1, 1, 1)
  1138. rng.Transparency = 0
  1139. rng.TopSurface = 0
  1140. rng.BottomSurface = 0
  1141. rng.CFrame = pos
  1142. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1143. local rngm = Instance.new("SpecialMesh", rng)
  1144. rngm.MeshType = MType
  1145. rngm.Scale = Vector3.new(x1, y1, z1)
  1146. local scaler2 = 1
  1147. local speeder = FastSpeed
  1148. if type == "Add" then
  1149. scaler2 = 1 * value
  1150. elseif type == "Divide" then
  1151. scaler2 = 1 / value
  1152. end
  1153. coroutine.resume(coroutine.create(function()
  1154. for i = 0, 10 / bonuspeed, 0.1 do
  1155. swait()
  1156. if type == "Add" then
  1157. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1158. elseif type == "Divide" then
  1159. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1160. end
  1161. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1162. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1163. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1164. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1165. end
  1166. rng:Destroy()
  1167. end))
  1168. end
  1169.  
  1170. function SoulSteal(dude)
  1171. if dude.Name ~= char then
  1172. local bgf = IT("BodyGyro", dude.Head)
  1173. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1174. local val = IT("BoolValue", dude)
  1175. val.Name = "IsHit"
  1176. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1177. local soulst = coroutine.wrap(function()
  1178. local soul = Instance.new("Part",dude)
  1179. soul.Size = Vector3.new(1,1,1)
  1180. soul.CanCollide = false
  1181. soul.Anchored = false
  1182. soul.Position = torso.Position
  1183. soul.Transparency = 1
  1184. local PartEmmit1 = IT("ParticleEmitter", soul)
  1185. PartEmmit1.LightEmission = 1
  1186. PartEmmit1.Texture = "rbxassetid://569507414"
  1187. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1188. PartEmmit1.Rate = 250
  1189. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1190. PartEmmit1.Size = NumberSequence.new({
  1191. NumberSequenceKeypoint.new(0, 1, 0),
  1192. NumberSequenceKeypoint.new(1, 0, 0)
  1193. })
  1194. PartEmmit1.Transparency = NumberSequence.new({
  1195. NumberSequenceKeypoint.new(0, 0, 0),
  1196. NumberSequenceKeypoint.new(1, 1, 0)
  1197. })
  1198. PartEmmit1.Speed = NumberRange.new(0, 0)
  1199. PartEmmit1.VelocitySpread = 30000
  1200. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1201. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1202. local BodPoss = IT("BodyPosition", soul)
  1203. BodPoss.P = 3000
  1204. BodPoss.D = 1000
  1205. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1206. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1207. wait(1.6)
  1208. soul.Touched:connect(function(hit)
  1209. if hit.Parent == char then
  1210. soul:Destroy()
  1211. end
  1212. end)
  1213. wait(1.2)
  1214. while soul do
  1215. swait()
  1216. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1217. BodPoss.Position = tors.Position
  1218. end
  1219. end)
  1220. soulst()
  1221. end
  1222. end
  1223. function FaceMouse()
  1224. local Cam = workspace.CurrentCamera
  1225. return {
  1226. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1227. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1228. }
  1229. end
  1230. -------------------------------------------------------
  1231. --End Effect Function--
  1232. -------------------------------------------------------
  1233. function Cso(ID, PARENT, VOLUME, PITCH)
  1234. local NSound = nil
  1235. coroutine.resume(coroutine.create(function()
  1236. NSound = IT("Sound", PARENT)
  1237. NSound.Volume = VOLUME
  1238. NSound.Pitch = PITCH
  1239. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1240. swait()
  1241. NSound:play()
  1242. game:GetService("Debris"):AddItem(NSound, 10)
  1243. end))
  1244. return NSound
  1245. end
  1246. function CameraEnshaking(Length, Intensity)
  1247. coroutine.resume(coroutine.create(function()
  1248. local intensity = 1 * Intensity
  1249. local rotM = 0.01 * Intensity
  1250. for i = 0, Length, 0.1 do
  1251. swait()
  1252. intensity = intensity - 0.05 * Intensity / Length
  1253. rotM = rotM - 5.0E-4 * Intensity / Length
  1254. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1255. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1256. end
  1257. hum.CameraOffset = Vector3.new(0, 0, 0)
  1258. end))
  1259. end
  1260. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1261. local Hitboxpart = Instance.new("Part", EffectModel)
  1262. RemoveOutlines(Hitboxpart)
  1263. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1264. Hitboxpart.CanCollide = false
  1265. Hitboxpart.Transparency = 1
  1266. Hitboxpart.Anchored = true
  1267. Hitboxpart.CFrame = Pose
  1268. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1269. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1270. end
  1271. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1272. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1273. prt.Anchored = true
  1274. prt.CFrame = cframe
  1275. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1276. game:GetService("Debris"):AddItem(prt, 10)
  1277. if Type == 1 or Type == nil then
  1278. table.insert(Effects, {
  1279. prt,
  1280. "Block1",
  1281. delay,
  1282. x3,
  1283. y3,
  1284. z3,
  1285. msh
  1286. })
  1287. elseif Type == 2 then
  1288. table.insert(Effects, {
  1289. prt,
  1290. "Block2",
  1291. delay,
  1292. x3,
  1293. y3,
  1294. z3,
  1295. msh
  1296. })
  1297. elseif Type == 3 then
  1298. table.insert(Effects, {
  1299. prt,
  1300. "Block3",
  1301. delay,
  1302. x3,
  1303. y3,
  1304. z3,
  1305. msh
  1306. })
  1307. end
  1308. end
  1309.  
  1310. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1311. local Part = Create("Part"){
  1312. Parent = Parent,
  1313. Reflectance = Reflectance,
  1314. Transparency = Transparency,
  1315. CanCollide = false,
  1316. Locked = true,
  1317. BrickColor = BrickColor.new(tostring(BColor)),
  1318. Name = Name,
  1319. Size = Size,
  1320. Material = Material,
  1321. }
  1322. RemoveOutlines(Part)
  1323. return Part
  1324. end
  1325.  
  1326. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1327. local Msh = Create(Mesh){
  1328. Parent = Part,
  1329. Offset = OffSet,
  1330. Scale = Scale,
  1331. }
  1332. if Mesh == "SpecialMesh" then
  1333. Msh.MeshType = MeshType
  1334. Msh.MeshId = MeshId
  1335. end
  1336. return Msh
  1337. end
  1338.  
  1339. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1340. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1341. prt.Anchored = true
  1342. prt.CFrame = cframe
  1343. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1344. game:GetService("Debris"):AddItem(prt,2)
  1345. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1346. for i=0,1,delay do
  1347. swait()
  1348. Part.Transparency=i
  1349. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1350. end
  1351. Part.Parent=nil
  1352. end),prt,msh,(math.random(0,1)+math.random())/5)
  1353. end
  1354. -------------------------------------------------------
  1355. --End Important Functions--
  1356. -------------------------------------------------------
  1357.  
  1358.  
  1359.  
  1360. --[[
  1361. Thanks for using Build-To-Lua by jarredbcv.
  1362. ]]--
  1363.  
  1364. New = function(Object, Parent, Name, Data)
  1365. local Object = Instance.new(Object)
  1366. for Index, Value in pairs(Data or {}) do
  1367. Object[Index] = Value
  1368. end
  1369. Object.Parent = Parent
  1370. Object.Name = Name
  1371. return Object
  1372. end
  1373.  
  1374. Gunty = New("Model",char,"Gunty",{})
  1375. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1376. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1377. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1378. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1379. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1380. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1381. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1382. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1383. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1384. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1385. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1386. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1387. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1388. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1389. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1390. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1391. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1392. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1393. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1394. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1395. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1396. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1397. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1398. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1399. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1400. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1401. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1402. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1403. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1404. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1405. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1406. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1407. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1408. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1409. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1410. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1411. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1412. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1413. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1414. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1415. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1416. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1417. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1418. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1419. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1420. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1421. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1422. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1423. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1424. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1425. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1426. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1427. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1428. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1429. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1430. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1431. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1432. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1433. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1434. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1435. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1436. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1437. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1438. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1439. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1440. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1441. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1442. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1443. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1444. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1445. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1446. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1447. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1448. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1449. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1450. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1451. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1452. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1453. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1454. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1455. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1456. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1457. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1458. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1459. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1460. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1461. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1462. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1463. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1464. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1465. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1466. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1467. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1468. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1469. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1470. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1471. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1472. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1473. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1474. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1475. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1476. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1477. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1478. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1479. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1480. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1481. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1482. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1483. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1484. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1485. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1486. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1487. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1488. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1489. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1490. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1491. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1492. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1493. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1494. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1495. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1496. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1497. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1498. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1499. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1500. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1501. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1502. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1503.  
  1504.  
  1505. local NewInstance = function(instance,parent,properties)
  1506. local inst = Instance.new(instance,parent)
  1507. if(properties)then
  1508. for i,v in next, properties do
  1509. pcall(function() inst[i] = v end)
  1510. end
  1511. end
  1512. return inst;
  1513. end
  1514.  
  1515. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1516.  
  1517. ArmorColorParts = {}
  1518. ArmorColorParts2 = {}
  1519. NeonColorParts = {}
  1520. local all, last = {}, nil
  1521. function scan(p)
  1522. for _, v in pairs(p:GetChildren()) do
  1523. if v:IsA("BasePart") then
  1524. if v.BrickColor == BrickColor.new("Black") then
  1525. table.insert(ArmorColorParts, v)
  1526. end
  1527. if v.BrickColor == BrickColor.new("Medium stone grey") then
  1528. table.insert(ArmorColorParts2, v)
  1529. end
  1530. if v.BrickColor == BrickColor.new("Dark green") then
  1531. table.insert(NeonColorParts, v)
  1532. end
  1533. if last then
  1534. local w = Instance.new("Weld")
  1535. w.Part0, w.Part1 = last, v
  1536. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1537. w.Parent = last
  1538. end
  1539. table.insert(all, v)
  1540. last = v
  1541. end
  1542. scan(v)
  1543. end
  1544. end
  1545. scan(Gunty)
  1546. for _, v in pairs(all) do
  1547. v.Anchored = false
  1548. v.CanCollide = false
  1549. end
  1550. -------------------------------------------------------
  1551. --Start Customization--
  1552. -------------------------------------------------------
  1553. local Player_Size = 1
  1554. if Player_Size ~= 1 then
  1555. root.Size = root.Size * Player_Size
  1556. tors.Size = tors.Size * Player_Size
  1557. hed.Size = hed.Size * Player_Size
  1558. ra.Size = ra.Size * Player_Size
  1559. la.Size = la.Size * Player_Size
  1560. rl.Size = rl.Size * Player_Size
  1561. ll.Size = ll.Size * Player_Size
  1562. ----------------------------------------------------------------------------------
  1563. rootj.Parent = root
  1564. neck.Parent = tors
  1565. RW.Parent = tors
  1566. LW.Parent = tors
  1567. RH.Parent = tors
  1568. LH.Parent = tors
  1569. ----------------------------------------------------------------------------------
  1570. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1571. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1572. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1573. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1574. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1575. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1576. ----------------------------------------------------------------------------------
  1577. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1578. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1579. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1580. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1581. --hat.Parent = Character
  1582. end
  1583. ----------------------------------------------------------------------------------
  1584. local SONG = 1547042045
  1585. local SONG2 = 0
  1586. local Music = Instance.new("Sound",tors)
  1587. Music.Volume = 2.5
  1588. Music.Looped = true
  1589. Music.Pitch = 1 --Pitcher
  1590. ----------------------------------------------------------------------------------
  1591. local equipped = false
  1592. local idle = 0
  1593. local change = 1
  1594. local val = 0
  1595. local toim = 0
  1596. local idleanim = 0.4
  1597. local sine = 0
  1598. local Mode = 1
  1599. ----------------------------------------------------------------------------------
  1600. hum.WalkSpeed = 8
  1601. hum.JumpPower = 57
  1602. hum.Animator.Parent = nil
  1603. local naeeym2 = IT("BillboardGui",char)
  1604. naeeym2.AlwaysOnTop = true
  1605. naeeym2.Size = UDim2.new(5,35,2,15)
  1606. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1607. naeeym2.MaxDistance = 75
  1608. naeeym2.Adornee = hed
  1609. naeeym2.Name = "Name"
  1610. --naeeym2.PlayerToHideFrom = Player
  1611. local tecks2 = IT("TextLabel",naeeym2)
  1612. tecks2.BackgroundTransparency = 1
  1613. tecks2.TextScaled = true
  1614. tecks2.BorderSizePixel = 0
  1615. tecks2.Text = "Normal"
  1616. tecks2.Font = "Fantasy"
  1617. tecks2.TextSize = 30
  1618. tecks2.TextStrokeTransparency = 0
  1619. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1620. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1621. tecks2.Size = UDim2.new(1,0,0.5,0)
  1622. tecks2.Parent = naeeym2
  1623. -------------------------------------------------------
  1624. --End Customization--
  1625. -------------------------------------------------------
  1626.  
  1627.  
  1628. -------------------------------------------------------
  1629. --Start Attacks N Stuff--
  1630. -------------------------------------------------------
  1631. function resetmode()
  1632. tecks2.Text = "Normal"
  1633. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1634. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1635. for i, v in pairs(ArmorColorParts) do
  1636. v.BrickColor = BrickColor.new("Black")
  1637. v.Material = "SmoothPlastic"
  1638. v.Transparency = 0
  1639. end
  1640. for i, v in pairs(ArmorColorParts2) do
  1641. v.BrickColor = BrickColor.new("Medium stone grey")
  1642. v.Material = "Metal"
  1643. v.Transparency = 0
  1644. end
  1645. for i, v in pairs(NeonColorParts) do
  1646. maincolor = BrickColor.new("Dark green")
  1647. v.BrickColor = maincolor
  1648. v.Material = "Neon"
  1649. v.Transparency = 0
  1650. end
  1651. Mode = 1
  1652. SONG = 1547042045
  1653. end
  1654. function Taunt()
  1655. attack = true
  1656. hum.WalkSpeed = 0
  1657. TAUNT:Play()
  1658. repeat
  1659. swait()
  1660. TAUNT.Parent = tors
  1661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1662. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1663. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1664. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1665. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1666. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1667. until TAUNT.Playing == false
  1668. attack = false
  1669. hum.WalkSpeed = 8
  1670. end
  1671. function attackone()
  1672. attack = true
  1673. hum.WalkSpeed = 3.01
  1674. for i = 0, 1.7, 0.1 do
  1675. swait()
  1676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1678. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1679. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1680. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1681. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1682. end
  1683. Cso("203426541", ra, 10, 1)
  1684. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1685. CameraEnshaking(2, 5)
  1686. for i = 0, 1.4, 0.1 do
  1687. swait()
  1688. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1691. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1692. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1693. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1694. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1695. end
  1696. hum.WalkSpeed = 8
  1697. attack = false
  1698. end
  1699. function attacktwo()
  1700. attack = true
  1701. hum.WalkSpeed = 3.01
  1702. for i = 0, 1.7, 0.1 do
  1703. swait()
  1704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1706. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1707. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1708. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1709. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1710. end
  1711. Cso("203426541", rl, 10, 1)
  1712. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1713. CameraEnshaking(2, 3)
  1714. for i = 0, 1.4, 0.1 do
  1715. swait()
  1716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1718. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1719. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1720. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1721. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1722. end
  1723. hum.WalkSpeed = 8
  1724. attack = false
  1725. end
  1726. function attackthree()
  1727. attack = true
  1728. hum.WalkSpeed = 3.01
  1729. for i = 0, 1.4, 0.1 do
  1730. swait()
  1731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1733. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1734. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1735. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1736. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1737. end
  1738. Cso("203426541", hed, 10, 1)
  1739. for i = 0, 1.7, 0.1 do
  1740. swait()
  1741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1743. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1744. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1745. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1746. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1747. end
  1748. CameraEnshaking(2, 8)
  1749. Cso("260435136", hed, 10, .9)
  1750. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1751. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1752. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1753. for i = 0, 1.8, 0.1 do
  1754. swait()
  1755. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1756. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1757. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1758. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1759. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1760. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1761. end
  1762. hum.WalkSpeed = 8
  1763. attack = false
  1764. end
  1765. function Power_Burst()
  1766. hum.WalkSpeed = 4
  1767. attack = true
  1768. Cso("163619849", Handle, 10, 1.35)
  1769. for i = 0,4.3,0.1 do
  1770. swait()
  1771. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1774. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1775. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1776. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1777. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1778. end
  1779. CameraEnshaking(2.5, 20)
  1780. Cso("539294959", Handle, 10, .9)
  1781. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1782. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1783. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1784. for i = 0,3,0.1 do
  1785. swait()
  1786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1788. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1789. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1790. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1791. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1792. end
  1793. hum.WalkSpeed = 8
  1794. attack = false
  1795. end
  1796. function Magic_Bombs()
  1797. attack = true
  1798. hum.WalkSpeed = 0
  1799. local GYRO = IT("BodyGyro",root)
  1800. GYRO.D = 100
  1801. GYRO.P = 2000
  1802. GYRO.MaxTorque = VT(0,4000000,0)
  1803. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1804. for i = 0,3.6,0.1 do
  1805. swait()
  1806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1808. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1809. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1810. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1811. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1812. end
  1813. CameraEnshaking(1, 6)
  1814. GYRO:Destroy()
  1815. Cso("588734356", Handle, 10, 1.05)
  1816. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1817. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1818. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1819. for i = 0,2,0.1 do
  1820. swait()
  1821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1822. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1823. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1824. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1825. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1826. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1827. end
  1828. local GYRO = IT("BodyGyro",root)
  1829. GYRO.D = 100
  1830. GYRO.P = 2000
  1831. GYRO.MaxTorque = VT(0,4000000,0)
  1832. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1833. for i = 0,2.4,0.1 do
  1834. swait()
  1835. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1836. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1837. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1838. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1839. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1840. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1841. end
  1842. GYRO:Destroy()
  1843. CameraEnshaking(1, 6)
  1844. Cso("588734356", Handle, 10, 1.05)
  1845. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1846. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1847. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1848. for i = 0,2,0.1 do
  1849. swait()
  1850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1851. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1852. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1853. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1854. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1855. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1856. end
  1857. local GYRO = IT("BodyGyro",root)
  1858. GYRO.D = 100
  1859. GYRO.P = 2000
  1860. GYRO.MaxTorque = VT(0,4000000,0)
  1861. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1862. for i = 0,2.4,0.1 do
  1863. swait()
  1864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1866. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1867. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1868. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1869. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1870. end
  1871. GYRO:Destroy()
  1872. CameraEnshaking(1, 6)
  1873. Cso("588734356", Handle, 10, 1.05)
  1874. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1875. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1876. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1877. for i = 0,2,0.1 do
  1878. swait()
  1879. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1880. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1881. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1882. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1883. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1884. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1885. end
  1886. attack = false
  1887. hum.WalkSpeed = 8
  1888. end
  1889. function Dangerous_Field()
  1890. attack = true
  1891. hum.WalkSpeed = 0
  1892. for i = 0,10,0.1 do
  1893. swait()
  1894. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  1895. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1896. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  1897. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1898. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  1899. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  1900. CameraEnshaking(1, 7)
  1901. Cso("588734356", Handle, 10, 1.2)
  1902. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  1903. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  1904. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  1905. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  1906. end
  1907. attack = false
  1908. hum.WalkSpeed = 8
  1909. end
  1910. function Shockwave()
  1911. attack = true
  1912. hum.WalkSpeed = 0
  1913. for i = 0,4,0.1 do
  1914. swait()
  1915. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1916. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1917. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1918. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1919. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1920. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1921. end
  1922. coroutine.resume(coroutine.create(function()
  1923. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1924. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1925. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1926. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1927. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1928. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1929. CameraEnshaking(1, 7)
  1930. wait(0.05)
  1931. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1932. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1933. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1934. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  1935. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1936. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1937. CameraEnshaking(1, 7)
  1938. wait(0.05)
  1939. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1940. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1941. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1942. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1943. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1944. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1945. CameraEnshaking(1, 7)
  1946. wait(0.05)
  1947. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1948. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1949. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1950. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1951. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1952. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1953. CameraEnshaking(1, 7)
  1954. wait(0.05)
  1955. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1956. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1957. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1958. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1959. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1960. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1961. CameraEnshaking(1, 7)
  1962. wait(0.05)
  1963. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1964. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1965. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1966. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1967. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1968. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1969. CameraEnshaking(1, 7)
  1970. end))
  1971. Cso("440145223", Handle, 10, 1.05)
  1972. for i = 1,7,0.1 do
  1973. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1974. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1975. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1976. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1977. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1978. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1979. end
  1980. wait(.6)
  1981. hum.WalkSpeed = 8
  1982. attack = false
  1983. end
  1984. function Pulse()
  1985. attack = true
  1986. hum.WalkSpeed = 0
  1987. local GYRO = IT("BodyGyro",root)
  1988. GYRO.D = 100
  1989. GYRO.P = 2000
  1990. GYRO.MaxTorque = VT(0,4000000,0)
  1991. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1992. for i = 0,4,0.1 do
  1993. swait()
  1994. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1995. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  1996. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1997. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1998. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  1999. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2000. end
  2001. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2002. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2003. CameraEnshaking(1, 25)
  2004. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2005. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2006. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2007. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2008. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2009. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2010. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2011. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2012. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2013. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2014. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2015. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2016. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2017. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2018. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2019. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2020. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2021. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2022. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2023. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2024. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2025. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2026. Cso("440145223", Handle, 10, 1.05)
  2027. GYRO:Destroy()
  2028. for i = 1,2,0.1 do
  2029. swait()
  2030. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2032. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2033. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2034. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2035. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2036. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2037. end
  2038. hum.WalkSpeed = 8
  2039. attack = false
  2040. end
  2041. function LAZER()
  2042. attack = true
  2043. hum.WalkSpeed = 0.03
  2044. for i = 0,4,0.1 do
  2045. swait()
  2046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2048. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2049. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2050. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2051. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2052. end
  2053. LAZOR:Play()
  2054. local GYRO = IT("BodyGyro",root)
  2055. GYRO.D = 100
  2056. GYRO.P = 2000
  2057. GYRO.MaxTorque = VT(0,4000000,0)
  2058. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2059. repeat
  2060. swait(2)
  2061. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2062. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2063. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2064. LAZOR.Parent = ra
  2065. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2066. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2067. CameraEnshaking(1, 7)
  2068. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2069. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2070. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2071. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2072. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2073. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2074. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2075. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2076. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2077. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2078. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2079. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2080. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2081. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2082. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2083. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2084. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2085. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2086. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2087. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2088. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2089. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2090. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2091. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2092. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2093. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2094. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2095. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2096. until LAZOR.Playing == false
  2097. GYRO:Destroy()
  2098. hum.WalkSpeed = 8
  2099. attack = false
  2100. end
  2101. function Spirit_Beam()
  2102. attack = true
  2103. hum.WalkSpeed = 0
  2104. local GYRO = IT("BodyGyro",root)
  2105. GYRO.D = 100
  2106. GYRO.P = 2000
  2107. GYRO.MaxTorque = VT(0,4000000,0)
  2108. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2109. for i = 0,5,0.1 do
  2110. swait()
  2111. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2114. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2115. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2116. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2117. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2118. end
  2119. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2120. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2121. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2122. local beam = Instance.new("Part", workspace)
  2123. beam.BrickColor = BrickColor.new("Fog")
  2124. beam.FormFactor = "Custom"
  2125. beam.Material = "Glass"
  2126. beam.Transparency = 0.5
  2127. beam.Anchored = true
  2128. beam.Locked = true
  2129. beam.CanCollide = false
  2130. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2131. beam.Size = Vector3.new(1.05, 1.05, distance)
  2132. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2133. game:GetService("Debris"):AddItem(beam, 0.14)
  2134. local sound = Instance.new('Sound',Handle)
  2135. sound.SoundId = 'rbxassetid://588697948'
  2136. sound.Volume = 7
  2137. sound.EmitterSize = 40
  2138. sound.MaxDistance = 450
  2139. sound:Play()
  2140. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2141. GYRO:Destroy()
  2142. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2143. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2144. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2145. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2146. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2147. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2148. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2149. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2150. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2151. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2152. wait(0.3)
  2153. attack = false
  2154. hum.WalkSpeed = 8
  2155. ref:Destroy()
  2156. end
  2157. function Distort()
  2158. attack = true
  2159. hum.WalkSpeed = 0
  2160. local pos = root.Position
  2161. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2162. Cso("261227592", tors, 10, 0.85)
  2163. for i = 1,2.5,0.1 do
  2164. swait()
  2165. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2166. end
  2167. attack = false
  2168. hum.WalkSpeed = 8
  2169. end
  2170. function Ancient_Rage()
  2171. attack = true
  2172. hum.WalkSpeed = 4
  2173. Cso("907329532", tors, 10, 1.05)
  2174. for i = 1,14,0.1 do
  2175. swait()
  2176. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2177. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2178. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2179. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2180. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2181. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2182. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2183. if v:FindFirstChild("Head") then
  2184. Eviscerate(v)
  2185. end
  2186. end
  2187. end
  2188. attack = false
  2189. hum.WalkSpeed = 8
  2190. end
  2191. function TTTTTTTTTTTaunt()
  2192. attack = true
  2193. hum.WalkSpeed = 0
  2194. DTAUNT:Play()
  2195. repeat
  2196. swait()
  2197. DTAUNT.Parent = tors
  2198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2200. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2201. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2202. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2203. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2204. until DTAUNT.Playing == false
  2205. attack = false
  2206. hum.WalkSpeed = 8
  2207. end
  2208. function HAAH()
  2209. attack = true
  2210. hum.WalkSpeed = 0
  2211. Cso("300208779", hed, 10, 1)
  2212. for i = 0,9,0.1 do
  2213. swait()
  2214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2216. if Mrandom(1,15) == 1 then
  2217. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2218. end
  2219. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2220. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2221. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2222. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2223. end
  2224. attack = false
  2225. hum.WalkSpeed = 10
  2226. end
  2227. function again()
  2228. attack = true
  2229. hum.WalkSpeed = 0
  2230. ITAUNT:Play()
  2231. repeat
  2232. swait()
  2233. ITAUNT.Parent = tors
  2234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2235. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2236. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2237. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2238. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2239. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2240. until ITAUNT.Playing == false
  2241. attack = false
  2242. hum.WalkSpeed = 8
  2243. end
  2244. function LunarSpin()
  2245. attack = true
  2246. hum.WalkSpeed = 0
  2247. for i = 0,17,0.05 do
  2248. CameraEnshaking(1, 5)
  2249. MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2250. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2251. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2252. swait()
  2253. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2256. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2257. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2258. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2259. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2260. end
  2261. hum.WalkSpeed = 8
  2262. attack = false
  2263. end
  2264. function Decapitate()
  2265. local target = nil
  2266. local targettorso = nil
  2267. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2268. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2269. target = mouse.Target.Parent.Humanoid
  2270. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2271. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2272. end
  2273. end
  2274. if target ~= nil then
  2275. targettorso.Anchored = true
  2276. attack = true
  2277. hum.WalkSpeed = 0
  2278. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2279. for i = 0,4.2,0.1 do
  2280. swait()
  2281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2283. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2284. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2285. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2286. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2287. end
  2288. local ModelHead01 = New("Model", char, "", {})
  2289. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2290. local Head01 = targethead:Clone()
  2291. targethead.Transparency = 1
  2292. Head01.Parent = ModelHead01
  2293. local weldHead01 = Instance.new("Weld")
  2294. weldHead01.Parent = Head01
  2295. weldHead01.Part0 = targethead
  2296. weldHead01.Part1 = Head01
  2297. weldHead01.C1 = CFrame.new(0, 0, 0)
  2298. targethead.face:Remove()
  2299. weldHead01.Part0 = ra
  2300. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2301. targettorso:BreakJoints()
  2302. CreateSound("314390675", targettorso, 5, .7)
  2303. for i = 0,3.2,0.1 do
  2304. swait()
  2305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2307. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2308. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2309. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2310. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2311. end
  2312. for i = 0,4.2,0.1 do
  2313. swait()
  2314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2315. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2316. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2317. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2318. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2319. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2320. end
  2321. CreateSound("541909763", targettorso, 5, .8)
  2322. weldHead01:Destroy()
  2323. Head01.CanCollide = true
  2324. local bodyVelocity2 = Create("BodyVelocity")({
  2325. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2326. P = 5000,
  2327. maxForce = Vector3.new(8000, 8000, 8000),
  2328. Parent = Head01
  2329. })
  2330. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2331. for i = 0,6.2,0.1 do
  2332. swait()
  2333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2334. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2335. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2336. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2337. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2338. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2339. end
  2340. targettorso.Anchored = false
  2341. attack = false
  2342. hum.WalkSpeed = 8
  2343. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2344. end
  2345. end
  2346. function BalanceSpin()
  2347. attack = true
  2348. hum.WalkSpeed = 2
  2349. for i = 0,17,0.07 do
  2350. CameraEnshaking(1, 5)
  2351. MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2352. swait()
  2353. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2354. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2355. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2357. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2358. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2359. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2360. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2361. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2362. end
  2363. hum.WalkSpeed = 8
  2364. attack = false
  2365. end
  2366.  
  2367. function BARK()
  2368. attack = true
  2369. hum.WalkSpeed = 0
  2370. BATAUNT:Play()
  2371. repeat
  2372. BATAUNT.Parent = tors
  2373. swait()
  2374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2376. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2377. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2378. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2379. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2380. until BATAUNT.Playing == false
  2381. attack = false
  2382. hum.WalkSpeed = 8
  2383. end
  2384. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2385. local NSound = nil
  2386. coroutine.resume(coroutine.create(function()
  2387. NSound = Instance.new("Sound", PARENT)
  2388. NSound.Volume = VOLUME
  2389. NSound.Pitch = PITCH
  2390. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2391. swait()
  2392. NSound:play()
  2393. game:GetService("Debris"):AddItem(NSound, 10)
  2394. end))
  2395. return NSound
  2396. end
  2397. function Bark_Splosion()
  2398. attack = true
  2399. for i = 0,2,0.05 do
  2400. swait()
  2401. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2402. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2405. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2406. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2407. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2408. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2409. end
  2410. CreateSound("331666100", tors, 10, 1)
  2411. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2412. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2413. CameraEnshaking(1.5, 10)
  2414. for i = 1,2,0.1 do
  2415. swait()
  2416. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2417. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2418. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2419. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2420. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2421. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2422. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2423. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2424. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2425. end
  2426. wait(.6)
  2427. attack = false
  2428. end
  2429. corrupted = false
  2430. function Pixel_Corrupt()
  2431. attack = true
  2432. corrupted = true
  2433. for i = 0,3,0.05 do
  2434. swait()
  2435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2437. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2438. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2439. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2443. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2444. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2445. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2446. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2447. end
  2448. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2449. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2450. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2451. CreateSound("331666100", refa, 10, 1)
  2452. CameraEnshaking(1.5, 10)
  2453. coroutine.resume(coroutine.create(function()
  2454. for i = 1,20,0.1 do
  2455. swait(5)
  2456. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2457. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2458. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2459. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2460. CreateSound("331666100", refa, 10, 1)
  2461. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2462. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2463. end
  2464. refa:Destroy()
  2465. corrupted = false
  2466. end))
  2467. for i = 1,2.5,0.1 do
  2468. swait()
  2469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2471. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2473. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2474. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2475. end
  2476. wait(.3)
  2477. attack = false
  2478. end
  2479. function un_fun()
  2480. attack = true
  2481. hum.WalkSpeed = 0
  2482. BTAUNT:Play()
  2483. repeat
  2484. swait()
  2485. BTAUNT.Parent = tors
  2486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2487. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2488. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2489. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2490. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2491. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2492. until BTAUNT.Playing == false
  2493. attack = false
  2494. hum.WalkSpeed = 8
  2495. end
  2496. function thisisit()
  2497. attack = true
  2498. hum.WalkSpeed = 0
  2499. STAUNT:Play()
  2500. repeat
  2501. swait()
  2502. STAUNT.Parent = tors
  2503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2504. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2505. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2506. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2507. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2509. until STAUNT.Playing == false
  2510. attack = false
  2511. hum.WalkSpeed = 8
  2512. end
  2513. function Exploit()
  2514. exploitable = false
  2515. Cso("907332670", tors, 10, 1.05)
  2516. coroutine.resume(coroutine.create(function()
  2517. for i = 1,20,0.1 do
  2518. swait()
  2519. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2520. end
  2521. Cso("12222030", tors, 10, 1.05)
  2522. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2523. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2524. if v:FindFirstChild("Head") then
  2525. Eviscerate(v)
  2526. SoulSteal(v)
  2527. end
  2528. end
  2529. wait(15)
  2530. exploitable = true
  2531. end))
  2532. end
  2533. function ASCENTION()
  2534. attack = true
  2535. hum.WalkSpeed = 0
  2536. Cso("987502413", tors, 10, 1.05)
  2537. local vel2 = Instance.new("BodyVelocity",tors)
  2538. vel2.Velocity = Vector3.new(0,30,0)
  2539. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2540. for i = 0,20,0.1 do
  2541. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2542. swait()
  2543. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2544. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2545. CameraEnshaking(1, 4)
  2546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2548. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2549. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2550. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2551. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2552. end
  2553. hum.WalkSpeed = 8
  2554. vel2:Destroy()
  2555. attack = false
  2556. end
  2557. -------------------------------------------------------
  2558. --End Attacks N Stuff--
  2559. -------------------------------------------------------
  2560. Sprinting = false
  2561. mouse.KeyDown:connect(function(key)
  2562. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2563. Swing = 2
  2564. hum.WalkSpeed = 38.82
  2565. Sprinting = true
  2566. end
  2567. end)
  2568. mouse.KeyUp:connect(function(key)
  2569. if string.byte(key) == 48 and attack == false then
  2570. Swing = 1
  2571. Sprinting = false
  2572. hum.WalkSpeed = 8
  2573. end
  2574. end)
  2575. mouse.KeyDown:connect(function(key)
  2576. if attack == false then
  2577. if key == 'q' and Mode == 1 then
  2578. Power_Burst()
  2579. elseif key == '1' and Mode ~= 2 then
  2580. Mode = 2
  2581. SONG = 527076747
  2582. tecks2.Text = "Maquina"
  2583. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  2584. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2585. for i, v in pairs(ArmorColorParts) do
  2586. v.BrickColor = BrickColor.new("Really black")
  2587. v.Material = "Metal"
  2588. v.Transparency = 0
  2589. end
  2590. for i, v in pairs(ArmorColorParts2) do
  2591. v.BrickColor = BrickColor.new("Persimmon")
  2592. v.Material = "Metal"
  2593. v.Transparency = 0
  2594. end
  2595. for i, v in pairs(NeonColorParts) do
  2596. maincolor = BrickColor.new("Institutional white")
  2597. v.BrickColor = maincolor
  2598. v.Material = "Neon"
  2599. v.Transparency = 0
  2600. end
  2601. elseif key == '1' and Mode == 2 then
  2602. resetmode()
  2603. elseif key == 't' and Mode == 1 then
  2604. Taunt()
  2605. elseif key == 'q' and Mode == 2 then
  2606. Magic_Bombs()
  2607. elseif key == 'e' and Mode == 2 then
  2608. Dangerous_Field()
  2609. elseif key == 't' and Mode == 2 then
  2610. HAAH()
  2611. end
  2612. ---------------------------------------------------------------------
  2613. if key == 'm' and Mode == 1 then
  2614. Mode = pIXELATED
  2615. SONG = 527076747
  2616. tecks2.Text = "Pixis"
  2617. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2618. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  2619. for i, v in pairs(ArmorColorParts) do
  2620. v.BrickColor = BrickColor.new("Navy blue")
  2621. v.Material = "Glass"
  2622. v.Transparency = 0
  2623. end
  2624. for i, v in pairs(ArmorColorParts2) do
  2625. v.BrickColor = BrickColor.new("Really blue")
  2626. v.Material = "Neon"
  2627. v.Transparency = 0
  2628. end
  2629. for i, v in pairs(NeonColorParts) do
  2630. maincolor = BrickColor.new("Baby blue")
  2631. v.BrickColor = maincolor
  2632. v.Material = "Neon"
  2633. v.Transparency = 0.3
  2634. end
  2635. elseif key == 'm' and Mode == pIXELATED then
  2636. resetmode()
  2637. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  2638. Pixel_Corrupt()
  2639. end
  2640. ---------------------------------------------------------------------
  2641. if key == '2' and Mode ~= 3 then
  2642. Mode = 3
  2643. SONG = 1634231515
  2644. tecks2.Text = "Zero"
  2645. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  2646. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2647. for i, v in pairs(ArmorColorParts) do
  2648. v.BrickColor = BrickColor.new("Bright blue")
  2649. v.Material = "Marble"
  2650. v.Transparency = 0
  2651. end
  2652. for i, v in pairs(ArmorColorParts2) do
  2653. v.BrickColor = BrickColor.new("Institutional white")
  2654. v.Material = "Metal"
  2655. v.Transparency = 0
  2656. end
  2657. for i, v in pairs(NeonColorParts) do
  2658. maincolor = BrickColor.new("Toothpaste")
  2659. v.BrickColor = maincolor
  2660. v.Material = "Neon"
  2661. v.Transparency = 0
  2662. end
  2663. elseif key == '2' and Mode == 3 then
  2664. resetmode()
  2665. elseif key == 't' and Mode == 3 then
  2666. un_fun()
  2667. elseif key == 'q' and Mode == 3 then
  2668. Shockwave()
  2669. end
  2670. ---------------------------------------------------------------------
  2671. if key == '3' and Mode ~= 4 then
  2672. Mode = 4
  2673. SONG = 539526132
  2674. tecks2.Text = "CoNfUsO"
  2675. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2676. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  2677. for i, v in pairs(ArmorColorParts) do
  2678. v.BrickColor = BrickColor.new("Black")
  2679. v.Material = "SmoothPlastic"
  2680. v.Transparency = 0
  2681. end
  2682. for i, v in pairs(ArmorColorParts2) do
  2683. v.BrickColor = BrickColor.new("Really black")
  2684. v.Material = "Metal"
  2685. v.Transparency = 0
  2686. end
  2687. for i, v in pairs(NeonColorParts) do
  2688. maincolor = BrickColor.new("Bright yellow")
  2689. v.BrickColor = maincolor
  2690. v.Material = "Neon"
  2691. v.Transparency = 0
  2692. end
  2693. elseif key == '3' and Mode == 4 then
  2694. resetmode()
  2695. elseif key == 't' and Mode == 4 then
  2696. again()
  2697. elseif key == 'q' and Mode == 4 then
  2698. Pulse()
  2699. end
  2700. ---------------------------------------------------------------------
  2701. if key == 'm' and Mode == 4 then
  2702. attack = true
  2703. SONG = 1764195391
  2704. hum.WalkSpeed = 0
  2705. for i = 1,20,0.1 do
  2706. swait()
  2707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2708. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2709. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2710. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2711. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2712. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2713. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2714. end
  2715. hum.WalkSpeed = 8
  2716. attack = false
  2717. Mode = 100
  2718. tecks2.Text = "Relogiaõ-Bomba"
  2719. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  2720. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  2721. Cso("743499393", tors, 10, 1.05)
  2722. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2723. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2724. for i, v in pairs(ArmorColorParts) do
  2725. v.BrickColor = BrickColor.new("Bright yellow")
  2726. v.Material = "DiamondPlate"
  2727. v.Transparency = 0.2
  2728. end
  2729. for i, v in pairs(ArmorColorParts2) do
  2730. v.BrickColor = BrickColor.new("Really black")
  2731. v.Material = "Neon"
  2732. v.Transparency = 0
  2733. end
  2734. for i, v in pairs(NeonColorParts) do
  2735. maincolor = BrickColor.new("New Yeller")
  2736. v.BrickColor = maincolor
  2737. v.Material = "Glass"
  2738. v.Transparency = 0.5
  2739. end
  2740. elseif key == 'm' and Mode == 100 then
  2741. resetmode()
  2742. elseif key == 'q' and Mode == 100 then
  2743. LAZER()
  2744. end
  2745. ---------------------------------------------------------------------
  2746. if key == '4' and Mode ~= 5 then
  2747. Mode = 5
  2748. SONG = 170282324
  2749. tecks2.Text = "Cybery"
  2750. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2751. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2752. for i, v in pairs(ArmorColorParts) do
  2753. v.BrickColor = BrickColor.new("Black")
  2754. v.Material = "SmoothPlastic"
  2755. v.Transparency = 0
  2756. end
  2757. for i, v in pairs(ArmorColorParts2) do
  2758. v.BrickColor = BrickColor.new("Really black")
  2759. v.Material = "Metal"
  2760. v.Transparency = 0
  2761. end
  2762. for i, v in pairs(NeonColorParts) do
  2763. maincolor = BrickColor.new("Toothpaste")
  2764. v.BrickColor = maincolor
  2765. v.Material = "Neon"
  2766. v.Transparency = 0
  2767. end
  2768. elseif key == '4' and Mode == 5 then
  2769. resetmode()
  2770. elseif key == 'q' and Mode == 5 and exploitable == true then
  2771. Exploit()
  2772. end
  2773. ---------------------------------------------------------------------
  2774. if key == '5' and Mode ~= 6 then
  2775. Mode = 6
  2776. SONG = 407749940
  2777. tecks2.Text = "ControladorBR"
  2778. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2779. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2780. for i, v in pairs(ArmorColorParts) do
  2781. v.BrickColor = BrickColor.new("Dark red")
  2782. v.Material = "SmoothPlastic"
  2783. v.Transparency = 0
  2784. end
  2785. for i, v in pairs(ArmorColorParts2) do
  2786. v.BrickColor = BrickColor.new("Really black")
  2787. v.Material = "Metal"
  2788. v.Transparency = 0
  2789. end
  2790. for i, v in pairs(NeonColorParts) do
  2791. maincolor = BrickColor.new("Really red")
  2792. v.BrickColor = maincolor
  2793. v.Material = "Neon"
  2794. v.Transparency = 0
  2795. end
  2796. elseif key == '5' and Mode == 6 then
  2797. resetmode()
  2798. elseif key == 'q' and Mode == 6 then
  2799. Distort()
  2800. elseif key == 'e' and Mode == 6 then
  2801. Ancient_Rage()
  2802. elseif key == 't' and Mode == 6 then
  2803. TTTTTTTTTTTaunt()
  2804. end
  2805. ---------------------------------------------------------------------
  2806. if key == '6' and Mode ~= 7 then
  2807. Mode = 7
  2808. SONG = 150794704
  2809. tecks2.Text = "F/D/S Wow"
  2810. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  2811. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  2812. for i, v in pairs(ArmorColorParts) do
  2813. v.BrickColor = BrickColor.new("Cool yellow")
  2814. v.Material = "SmoothPlastic"
  2815. v.Transparency = 0
  2816. end
  2817. for i, v in pairs(ArmorColorParts2) do
  2818. v.BrickColor = BrickColor.new("Medium stone grey")
  2819. v.Material = "Metal"
  2820. v.Transparency = 0
  2821. end
  2822. for i, v in pairs(NeonColorParts) do
  2823. maincolor = BrickColor.new("New Yeller")
  2824. v.BrickColor = maincolor
  2825. v.Material = "Neon"
  2826. v.Transparency = 0
  2827. end
  2828. elseif key == '6' and Mode == 7 then
  2829. resetmode()
  2830. elseif key == 't' and Mode == 7 then
  2831. BARK()
  2832. elseif key == 'q' and Mode == 7 then
  2833. Bark_Splosion()
  2834. end
  2835. if key == 'm' and Mode == 7 then
  2836. SONG = 257453119
  2837. attack = true
  2838. hum.WalkSpeed = 0
  2839. for i = 0,10,0.08 do
  2840. swait()
  2841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2843. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2844. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2845. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2846. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2847. end
  2848. attack = false
  2849. hum.WalkSpeed = 8
  2850. Mode = 50
  2851. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2852. tecks2.Text = "C R A Z Y"
  2853. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  2854. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2855. for i, v in pairs(ArmorColorParts) do
  2856. v.BrickColor = BrickColor.new("Magenta")
  2857. v.Material = "Foil"
  2858. v.Transparency = 0
  2859. end
  2860. for i, v in pairs(ArmorColorParts2) do
  2861. v.BrickColor = BrickColor.new("Dark indigo")
  2862. v.Material = "Glass"
  2863. v.Transparency = 0.1
  2864. end
  2865. for i, v in pairs(NeonColorParts) do
  2866. maincolor = BrickColor.new("White")
  2867. v.BrickColor = maincolor
  2868. v.Material = "Neon"
  2869. v.Transparency = 0
  2870. end
  2871. elseif key == 'm' and Mode == 50 then
  2872. resetmode()
  2873. elseif key == 'q' and Mode == 50 then
  2874. ASCENTION()
  2875. end
  2876. ---------------------------------------------------------------------
  2877. if key == 'm' and Mode == 8 then
  2878. Mode = 25
  2879. SONG = 1770978966
  2880. tecks2.Text = "Sprint"
  2881. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2882. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  2883. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  2884. for i, v in pairs(ArmorColorParts) do
  2885. v.BrickColor = BrickColor.new("Ghost grey")
  2886. v.Material = "SmoothPlastic"
  2887. v.Transparency = 0.7
  2888. end
  2889. for i, v in pairs(ArmorColorParts2) do
  2890. v.BrickColor = BrickColor.new("Quill grey")
  2891. v.Material = "Glass"
  2892. v.Transparency = 0.5
  2893. end
  2894. for i, v in pairs(NeonColorParts) do
  2895. maincolor = BrickColor.new("Fog")
  2896. v.BrickColor = maincolor
  2897. v.Material = "Neon"
  2898. v.Transparency = 0.5
  2899. end
  2900. elseif key == 'm' and Mode == 25 then
  2901. resetmode()
  2902. elseif key == 't' and Mode == 25 then
  2903. thisisit()
  2904. elseif key == 'q' and Mode == 25 then
  2905. Spirit_Beam()
  2906. end
  2907. ---------------------------------------------------------------------
  2908. if key == '7' and Mode ~= 8 then
  2909. Mode = 8
  2910. SONG = 561833161
  2911. tecks2.Text = "Lunatico"
  2912. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  2913. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  2914. for i, v in pairs(ArmorColorParts) do
  2915. v.BrickColor = BrickColor.new("Teal")
  2916. v.Material = "SmoothPlastic"
  2917. v.Transparency = 0
  2918. end
  2919. for i, v in pairs(ArmorColorParts2) do
  2920. v.BrickColor = BrickColor.new("Medium stone grey")
  2921. v.Material = "Metal"
  2922. v.Transparency = 0
  2923. end
  2924. for i, v in pairs(NeonColorParts) do
  2925. maincolor = BrickColor.new("Cyan")
  2926. v.BrickColor = maincolor
  2927. v.Material = "Neon"
  2928. v.Transparency = 0
  2929. end
  2930. elseif key == '7' and Mode == 8 then
  2931. resetmode()
  2932. elseif key == 'q' and Mode == 8 then
  2933. LunarSpin()
  2934. end
  2935. ---------------------------------------------------------------------
  2936. if key == '0' and Mode ~= 0 then
  2937. Mode = 0
  2938. SONG = 901212276
  2939. tecks2.Text = "Assasino"
  2940. tecks2.TextColor3 = Color3.fromRGB(255, 0, 0)
  2941. tecks2.TextStrokeColor3 = Color3.fromRGB(68, 0, 0)
  2942. for i, v in pairs(ArmorColorParts) do
  2943. v.BrickColor = BrickColor.new("Teal")
  2944. v.Material = "SmoothPlastic"
  2945. v.Transparency = 0
  2946. end
  2947. for i, v in pairs(ArmorColorParts2) do
  2948. v.BrickColor = BrickColor.new("Really red")
  2949. v.Material = "Metal"
  2950. v.Transparency = 0
  2951. end
  2952. for i, v in pairs(NeonColorParts) do
  2953. maincolor = BrickColor.new("Really black")
  2954. v.BrickColor = maincolor
  2955. v.Material = "Neon"
  2956. v.Transparency = 0
  2957. end
  2958. elseif key == '0' and Mode == 9 then
  2959. resetmode()
  2960. elseif key == 'q' and Mode == 8 then
  2961. LAZER()
  2962. elseif key == 'e' and Mode == 7 then
  2963. LunarSpin()
  2964. end
  2965. if key == '8' and Mode ~= 9 then
  2966. Mode = 9
  2967. SONG = 933385346
  2968. tecks2.Text = "Balanço"
  2969. tecks2.TextColor3 = Color3.new(255, 255, 255)
  2970. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2971. for i, v in pairs(ArmorColorParts) do
  2972. v.BrickColor = BrickColor.new("Institutional white")
  2973. v.Material = "Glass"
  2974. v.Transparency = 0
  2975. end
  2976. for i, v in pairs(ArmorColorParts2) do
  2977. v.BrickColor = BrickColor.new("Really black")
  2978. v.Material = "Glass"
  2979. v.Transparency = 0.5
  2980. end
  2981. for i, v in pairs(NeonColorParts) do
  2982. maincolor = BrickColor.new("Institutional white")
  2983. v.BrickColor = maincolor
  2984. v.Material = "Neon"
  2985. v.Transparency = 0
  2986. end
  2987. elseif key == '8' and Mode == 9 then
  2988. resetmode()
  2989. elseif key == 't' and Mode == 9 then
  2990. heregoes()
  2991. elseif key == 'q' and Mode == 9 then
  2992. BalanceSpin()
  2993. end
  2994. ---------------------------------------------------------------------------
  2995. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  2996. Mode = 10
  2997. SONG = 919231299
  2998. local A = math.random(1,4)
  2999. if A == 1 then
  3000. SONG = 919231299
  3001. elseif A == 2 then
  3002. SONG = 460874877
  3003. elseif A == 3 then
  3004. SONG = 943961217
  3005. elseif A == 4 then
  3006. SONG = 623662713
  3007. end
  3008. tecks2.Text = "InSaNo"
  3009. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3010. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3011. for i, v in pairs(ArmorColorParts) do
  3012. v.BrickColor = BrickColor.random()
  3013. v.Material = "Glass"
  3014. v.Transparency = 0
  3015. end
  3016. for i, v in pairs(ArmorColorParts2) do
  3017. v.BrickColor = BrickColor.random()
  3018. v.Material = "Glass"
  3019. v.Transparency = 0
  3020. end
  3021. for i, v in pairs(NeonColorParts) do
  3022. maincolor = BrickColor.random()
  3023. v.BrickColor = maincolor
  3024. v.Material = "Neon"
  3025. v.Transparency = 0
  3026. end
  3027. elseif key == 'm' and Mode == 10 then
  3028. resetmode()
  3029. elseif key == 'q' and Mode == 10 then
  3030. Decapitate()
  3031. end
  3032. end
  3033. end)
  3034. local Combo = 1
  3035. mouse.Button1Down:connect(function(key)
  3036. if attack == false then
  3037. if Combo == 1 then
  3038. Combo = 2
  3039. attackone()
  3040. elseif Combo == 2 then
  3041. Combo = 3
  3042. attacktwo()
  3043. elseif Combo == 3 then
  3044. Combo = 1
  3045. attackthree()
  3046. end
  3047. end
  3048. end)
  3049.  
  3050.  
  3051.  
  3052.  
  3053.  
  3054.  
  3055.  
  3056. -------------------------------------------------------
  3057. --Start Animations--
  3058. -------------------------------------------------------
  3059. while true do
  3060. swait()
  3061. sine = sine + change
  3062. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3063. local velderp = root.Velocity.y
  3064. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3065. if equipped == true or equipped == false then
  3066. if attack == false then
  3067. idle = idle + 1
  3068. else
  3069. idle = 0
  3070. end
  3071. if Mode == 5 then
  3072. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3073. end
  3074. if Mode == 25 then
  3075. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3076. end
  3077. if Mode == 100 then
  3078. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3079. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3080. end
  3081. if Mode == 7 then
  3082. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3083. end
  3084. if Mode == 10 then
  3085. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3086. tecks2.TextColor3 = maincolor.Color
  3087. tecks2.TextStrokeColor3 = maincolor.Color
  3088. for i, v in pairs(ArmorColorParts) do
  3089. v.BrickColor = BrickColor.random()
  3090. v.Material = "Glass"
  3091. v.Transparency = 0
  3092. end
  3093. for i, v in pairs(ArmorColorParts2) do
  3094. v.BrickColor = BrickColor.random()
  3095. v.Material = "Glass"
  3096. v.Transparency = 0
  3097. end
  3098. for i, v in pairs(NeonColorParts) do
  3099. maincolor = BrickColor.random()
  3100. v.BrickColor = maincolor
  3101. v.Material = "Neon"
  3102. v.Transparency = 0
  3103. end
  3104. end
  3105. if Mode == 6 then
  3106. local A = math.random(1,15)
  3107. if A == 1 then
  3108. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3109. if A == 2 then
  3110. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3111. end
  3112. end
  3113. end
  3114. if 1 < root.Velocity.y and hitfloor == nil then
  3115. Anim = "Jump"
  3116. if attack == false then
  3117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3118. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3119. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3120. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3121. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3122. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3123. end
  3124. elseif -1 > root.Velocity.y and hitfloor == nil then
  3125. Anim = "Fall"
  3126. if attack == false then
  3127. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3128. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3129. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3130. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3131. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3132. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3133. end
  3134. elseif torvel < 1 and hitfloor ~= nil then
  3135. Anim = "Idle"
  3136. change = 1
  3137. if attack == false then
  3138. if Mode == 1 then --Normal
  3139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3140. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3141. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3142. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3143. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3144. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3145. elseif Mode == pIXELATED then --PIXELATED
  3146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3147. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3148. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3149. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3150. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3151. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3152. elseif Mode == 50 then --ASCENDED
  3153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3154. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3155. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3156. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3157. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3158. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3159. elseif Mode == 2 then --Machinery
  3160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3161. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3162. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3163. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3164. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3165. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3166. elseif Mode == 3 then --ICE
  3167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3168. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3169. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3170. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3171. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3172. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3173. elseif Mode == 4 then --Infused
  3174. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3175. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3176. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3177. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3178. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3179. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3180. elseif Mode == 5 then --Cybernetic
  3181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3182. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3183. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3184. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3185. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3186. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3187. elseif Mode == 25 then --Spiritual
  3188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3189. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3190. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3191. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3192. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3193. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3194. elseif Mode == 6 then --Controlled Beyond Recognition
  3195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3196. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3197. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3198. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3199. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3200. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3201. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3203. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3204. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3205. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3206. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3207. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3208. elseif Mode == 100 then --Overclocked
  3209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3210. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3211. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3212. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3213. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3214. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3215. elseif Mode == 8 then --Lunarist
  3216. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3218. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3219. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3220. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3221. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3222. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3223. elseif Mode == 10 then --INSANITY
  3224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3225. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3227. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3228. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3229. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3230. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3231. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3232. end
  3233. end
  3234. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3235. Anim = "Walk"
  3236. change = 1.1
  3237. if attack == false then
  3238. if Mode == 6 then
  3239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3240. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3241. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3242. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3243. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3244. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3245. elseif Mode == 5 then
  3246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3247. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3248. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3249. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3250. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3251. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3252. elseif Mode == 25 then
  3253. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3254. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3255. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3256. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3257. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3258. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3259. elseif Mode == 100 then
  3260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3262. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3266. elseif Mode == 10 then
  3267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3269. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3270. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3271. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3272. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3273. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3274. elseif Mode == 8 then
  3275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3276. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3277. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3278. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3279. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3280. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3281. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3283. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3284. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3285. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3286. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3287. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3288. end
  3289. end
  3290. elseif torvel >= 25 and hitfloor ~= nil then
  3291. Anim = "Sprint"
  3292. change = 1.35
  3293. if attack == false then
  3294. if Mode == 5 then
  3295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3296. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3297. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3298. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3299. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3300. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3301. elseif Mode == 25 or Mode == 10 then
  3302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3303. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3304. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3305. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3306. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3307. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3308. elseif Mode ~= 5 then
  3309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3310. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3311. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3312. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3313. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3314. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3315. end
  3316. end
  3317. end
  3318. end
  3319. Music.SoundId = "rbxassetid://"..SONG
  3320. Music.Looped = true
  3321. Music.Pitch = 1
  3322. Music.Volume = 2.5
  3323. Music.Parent = tors
  3324. Music:Resume()
  3325. if 0 < #Effects then
  3326. for e = 1, #Effects do
  3327. if Effects[e] ~= nil then
  3328. local Thing = Effects[e]
  3329. if Thing ~= nil then
  3330. local Part = Thing[1]
  3331. local Mode = Thing[2]
  3332. local Delay = Thing[3]
  3333. local IncX = Thing[4]
  3334. local IncY = Thing[5]
  3335. local IncZ = Thing[6]
  3336. if 1 >= Thing[1].Transparency then
  3337. if Thing[2] == "Block1" then
  3338. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3339. local Mesh = Thing[1].Mesh
  3340. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3341. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3342. elseif Thing[2] == "Block2" then
  3343. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3344. local Mesh = Thing[7]
  3345. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3346. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3347. elseif Thing[2] == "Block3" then
  3348. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3349. local Mesh = Thing[7]
  3350. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3351. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3352. elseif Thing[2] == "Cylinder" then
  3353. local Mesh = Thing[1].Mesh
  3354. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3355. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3356. elseif Thing[2] == "Blood" then
  3357. local Mesh = Thing[7]
  3358. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3359. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3360. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3361. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  3362. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3363. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3364. elseif Thing[2] == "Disappear" then
  3365. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3366. elseif Thing[2] == "Shatter" then
  3367. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3368. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3369. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3370. Thing[6] = Thing[6] + Thing[5]
  3371. end
  3372. else
  3373. Part.Parent = nil
  3374. table.remove(Effects, e)
  3375. end
  3376. end
  3377. end
  3378. end
  3379. end
  3380. end
  3381. -------------------------------------------------------
  3382. --End Animations And Script--
  3383. -------------------------------------------------------
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