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munciseek

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Oct 26th, 2024
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  1. local lighting = game:GetService("Lighting")
  2. local TextChatService = game:GetService("TextChatService")
  3. local achievementGiver = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Custom%20Achievements/Source.lua"))()
  4.  
  5. -- 冲刺系统
  6. local function Sprint()
  7. loadstring(game:HttpGet("https://pastebin.com/raw/QB0Qpwr9"))()
  8. end
  9.  
  10. -- 聊天信息
  11. local function Chat()
  12. local function sendMessages(messages, color)
  13. for _, message in ipairs(messages) do
  14. TextChatService.TextChannels.RBXGeneral:DisplaySystemMessage('<font color="' .. color .. '" face="Oswald"><b>' .. message .. '</b></font>')
  15. end
  16. end
  17.  
  18. local messages = {
  19. {{"Nightmare Mode V2"}, "rgb(255,0,0)"},
  20. {{"Mode By Muhammadgames", "Helper By RegularVynixu & Volta", "Fixer By Munciseek"}, "rgb(255,255,0)"},
  21. {{"Linked To Clients"}, "rgb(0,255,0)"}
  22. }
  23. spawn(function()
  24. for _, msg in ipairs(messages) do
  25. sendMessages(msg[1], msg[2])
  26. wait(3)
  27. end
  28. end)
  29. end
  30.  
  31. -- 雾
  32. local function Fog()
  33. lighting.FogStart = 0
  34. lighting.FogEnd = 50
  35. end
  36.  
  37. -- 成就
  38. local function achievements()
  39. achievementGiver({
  40. Title = "Now this is your nightmare!",
  41. Desc = "Join a Match of Nightmare mode For the First Time",
  42. Reason = "You executed the Nightmare mode",
  43. Image = "rbxassetid://114387975243943"
  44. })
  45. end
  46.  
  47. -- 实体创建
  48. local function initializeEntities(checkRooms)
  49. local function createEntity(url, minWait, maxWait)
  50. return coroutine.wrap(function()
  51. while true do
  52. wait(math.random(minWait, maxWait))
  53. local roomValue = game.ReplicatedStorage.GameData.LatestRoom.Value
  54. if not checkRooms or (roomValue >= 49 and roomValue <= 50) then
  55. loadstring(game:HttpGet(url))()
  56. end
  57. end
  58. end)
  59. end
  60.  
  61. -- Trauma
  62. local function Trauma()
  63. return coroutine.wrap(function()
  64. local count = 0
  65. while true do
  66. wait(math.random(200, 250))
  67. count = count + 1
  68. local roomValue = game.ReplicatedStorage.GameData.LatestRoom.Value
  69. if count % 2 == 1 then
  70. if not checkRooms or (roomValue >= 49 and roomValue <= 50) then
  71. loadstring(game:HttpGet("https://pastebin.com/raw/K6NCM8pk"))()
  72. end
  73. else
  74. loadstring(game:HttpGet("https://pastebin.com/raw/rsV2c9GK"))()
  75. end
  76. end
  77. end)
  78. end
  79.  
  80. local Smiler = createEntity("https://pastebin.com/raw/iawiTPDP", 600, 990)
  81. local Depth = createEntity("https://pastebin.com/raw/A6qwXP9d", 120, 180)
  82. local A200 = createEntity("https://pastebin.com/raw/wvGW1kFY", 200, 300)
  83. local Mile = createEntity("https://pastebin.com/raw/x7g1CKBk", 600, 900)
  84. local VHSsans = createEntity("https://pastebin.com/raw/NV5dLmji", 300, 450)
  85. local Tire = createEntity("https://pastebin.com/raw/tin0YPKd", 3600, 7200)
  86.  
  87. -- 运行实体
  88. Smiler()
  89. Depth()
  90. A200()
  91. Mile()
  92. VHSsans()
  93. Tire()
  94. Trauma()
  95. end
  96.  
  97. -- 脚本运行
  98. Sprint()
  99. Chat()
  100. Fog()
  101. achievements()
  102.  
  103. -- 游戏开始
  104. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  105. if game.ReplicatedStorage.GameData.LatestRoom.Value == 1 then
  106. require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Nightmare mode is activated!", true)
  107. initializeEntities(true)
  108. else
  109. game.Players.LocalPlayer:Kick("You can only run mode in the first room!")
  110. end
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