Sacki

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Nov 17th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8. --thank you for bringing this paste 1k views! :)
  9.  
  10. hint = Instance.new("Hint",workspace)
  11. nuke = Instance.new("Part",workspace)
  12. nuke.Size = Vector3.new(5,50,5)
  13. nuke.Material = Enum.Material.DiamondPlate
  14. nuke.BrickColor = BrickColor.Gray()
  15. nuke.CFrame = CFrame.new(0,10000,0)
  16. bodypos = Instance.new("BodyPosition",nuke)
  17. bodypos.MaxForce = Vector3.new(100,100,100)
  18. bodypos.D = 100
  19. bodypos.P = 5
  20. bodypos.Position = Vector3.new(0,0,0)
  21. debounce = false
  22. size = 5
  23. waittime = 0.0001
  24. hint.Text = "TACTICAL NUKE! INCOMING!"
  25. nuke.Touched:connect(function()
  26. if debounce == false then
  27. debounce = true
  28. nuke.Anchored = true
  29. boomboom = Instance.new("Part",workspace)
  30. boomboom.BrickColor = BrickColor.new("Gold")
  31. boomboom.Shape = Enum.PartType.Ball
  32. boomboom.Anchored = true
  33. boomboom.Transparency = 0.5
  34. boomboom.TopSurface = Enum.SurfaceType.Smooth
  35. boomboom.BottomSurface = Enum.SurfaceType.Smooth
  36. boomboom.CanCollide = false
  37. boomboom.CFrame = CFrame.new(0,0,0)
  38. boomboom.Touched:connect(function(hit)
  39. hit:BreakJoints()
  40. end)
  41. while true do
  42. wait(waittime)
  43. expl = Instance.new("Explosion",workspace)
  44. hint.Text = "NUKE HAS GAINED "..tostring(boomboom.Size.Y).." STUDS OF SIZE!"
  45. expl.BlastPressure = 999
  46. expl.BlastRadius = size
  47. expl.Position = Vector3.new(0,0,0)
  48. boomboom.Size = boomboom.Size + Vector3.new(size,size,size)
  49. size = size + 0.001
  50. waittime = waittime - 0.001
  51. end
  52. end
  53. end)
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