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Ail Blue

May 29th, 2018
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  1. --//====================================================\\--
  2. --|| EDITED BY VOYQGO
  3. --\\====================================================//--
  4.  
  5. --//====================================================\\--
  6. --|| CREATED BY SHACKLUSTER
  7. --\\====================================================//--
  8.  
  9.  
  10.  
  11. wait(0.2)
  12.  
  13. print("Press Q to go From this is edit by me and my youtube zaxouy12 gaming 12")
  14.  
  15.  
  16.  
  17.  
  18. Player = game:GetService("Players").LocalPlayer
  19. PlayerGui = Player.PlayerGui
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. Mouse = Player:GetMouse()
  25. RootPart = Character["HumanoidRootPart"]
  26. Torso = Character["Torso"]
  27. Head = Character["Head"]
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart["RootJoint"]
  33. Neck = Torso["Neck"]
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. local sick = Instance.new("Sound",Character)
  39. sick.SoundId = "rbxassetid://692602903"
  40. sick.Looped = true
  41. sick.Pitch = 1
  42. sick.Volume = 5
  43. sick:Play()
  44. Character.Head.face.Texture = "rbxassetid://120463437"
  45.  
  46. local Shirt = "rbxassetid://317842437"
  47.  
  48. local Pants = "rbxassetid://317843230"
  49.  
  50. Player = game.Players.LocalPlayer
  51. Character = Player.Character
  52. local txt = Instance.new("BillboardGui", Character)
  53. txt.Adornee = Character.Head
  54. txt.Name = "_status"
  55. txt.Size = UDim2.new(2, 0, 1.2, 0)
  56. txt.StudsOffset = Vector3.new(-9, 8, 0)
  57. local text = Instance.new("TextLabel", txt)
  58. text.Size = UDim2.new(10, 0, 7, 0)
  59. text.FontSize = "Size24"
  60. text.TextScaled = true
  61. text.TextTransparency = 0
  62. text.BackgroundTransparency = 1
  63. text.TextTransparency = 0
  64. text.TextStrokeTransparency = 0
  65. text.Font = "Antique"
  66. text.TextStrokeColor3 = Color3.new(0, 0, 255)
  67. text.Text = "Ail Blue"
  68.  
  69. IT = Instance.new
  70. CF = CFrame.new
  71. VT = Vector3.new
  72. RAD = math.rad
  73. C3 = Color3.new
  74. UD2 = UDim2.new
  75. BRICKC = BrickColor.new
  76. ANGLES = CFrame.Angles
  77. EULER = CFrame.fromEulerAnglesXYZ
  78. COS = math.cos
  79. ACOS = math.acos
  80. SIN = math.sin
  81. ASIN = math.asin
  82. ABS = math.abs
  83. MRANDOM = math.random
  84. FLOOR = math.floor
  85.  
  86. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  87. local NEWMESH = IT(MESH)
  88. if MESH == "SpecialMesh" then
  89. NEWMESH.MeshType = MESHTYPE
  90. if MESHID ~= "nil" and MESHID ~= "" then
  91. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  92. end
  93. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  94. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  95. end
  96. end
  97. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  98. NEWMESH.Scale = SCALE
  99. NEWMESH.Parent = PARENT
  100. return NEWMESH
  101. end
  102.  
  103. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  104. local NEWPART = IT("Part")
  105. NEWPART.formFactor = FORMFACTOR
  106. NEWPART.Reflectance = REFLECTANCE
  107. NEWPART.Transparency = TRANSPARENCY
  108. NEWPART.CanCollide = false
  109. NEWPART.Locked = true
  110. NEWPART.Anchored = true
  111. if ANCHOR == false then
  112. NEWPART.Anchored = false
  113. end
  114. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  115. NEWPART.Name = NAME
  116. NEWPART.Size = SIZE
  117. NEWPART.Position = Torso.Position
  118. NEWPART.Material = MATERIAL
  119. NEWPART:BreakJoints()
  120. NEWPART.Parent = PARENT
  121. return NEWPART
  122. end
  123.  
  124. --//=================================\\
  125. --|| CUSTOMIZATION
  126. --\\=================================//
  127.  
  128. Player_Size = 1 --Size of the player.
  129. Animation_Speed = 3
  130. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  131.  
  132. local Speed = 16
  133. local Effects2 = {}
  134.  
  135. --//=================================\\
  136. --|| END OF CUSTOMIZATION
  137. --\\=================================//
  138.  
  139. local function weldBetween(a, b)
  140. local weldd = Instance.new("ManualWeld")
  141. weldd.Part0 = a
  142. weldd.Part1 = b
  143. weldd.C0 = CFrame.new()
  144. weldd.C1 = b.CFrame:inverse() * a.CFrame
  145. weldd.Parent = a
  146. return weldd
  147. end
  148.  
  149. --//=================================\\
  150. --|| USEFUL VALUES
  151. --\\=================================//
  152.  
  153. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  154. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  155. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  156. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  157. local CHANGEDEFENSE = 0
  158. local CHANGEDAMAGE = 0
  159. local CHANGEMOVEMENT = 0
  160. local ANIM = "Idle"
  161. local ATTACK = false
  162. local EQUIPPED = false
  163. local HOLD = false
  164. local COMBO = 1
  165. local Rooted = false
  166. local SINE = 0
  167. local KEYHOLD = false
  168. local CHANGE = 2 / Animation_Speed
  169. local WALKINGANIM = false
  170. local WALK = 0
  171. local VALUE1 = false
  172. local VALUE2 = false
  173. local POWERLEVEL = 1
  174. local DEATH = false
  175. local ROBLOXIDLEANIMATION = IT("Animation")
  176. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  177. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  178. --ROBLOXIDLEANIMATION.Parent = Humanoid
  179. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  180. WEAPONGUI.Name = "Weapon GUI"
  181. local Weapon = IT("Model")
  182. Weapon.Name = "Adds"
  183. local Effects = IT("Folder", Weapon)
  184. Effects.Name = "Effects"
  185. local ANIMATOR = Humanoid.Animator
  186. local ANIMATE = Character.Animate
  187. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  188. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  189. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  190. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  191. local UNANCHOR = true
  192. local LIMITBROKEN = false
  193. local HITFLOOR, HITPOS = nil
  194. local FLIGHT = false
  195.  
  196. local SKILLTEXTCOLOR = BRICKC("Really blue").Color
  197.  
  198. --//=================================\\
  199. --\\=================================//
  200.  
  201.  
  202. --//=================================\\
  203. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  204. --\\=================================//
  205.  
  206. ArtificialHB = Instance.new("BindableEvent", script)
  207. ArtificialHB.Name = "ArtificialHB"
  208.  
  209. script:WaitForChild("ArtificialHB")
  210.  
  211. frame = Frame_Speed
  212. tf = 0
  213. allowframeloss = false
  214. tossremainder = false
  215. lastframe = tick()
  216. script.ArtificialHB:Fire()
  217.  
  218. game:GetService("RunService").Heartbeat:connect(function(s, p)
  219. tf = tf + s
  220. if tf >= frame then
  221. if allowframeloss then
  222. script.ArtificialHB:Fire()
  223. lastframe = tick()
  224. else
  225. for i = 1, math.floor(tf / frame) do
  226. script.ArtificialHB:Fire()
  227. end
  228. lastframe = tick()
  229. end
  230. if tossremainder then
  231. tf = 0
  232. else
  233. tf = tf - frame * math.floor(tf / frame)
  234. end
  235. end
  236. end)
  237.  
  238. --//=================================\\
  239. --\\=================================//
  240.  
  241.  
  242.  
  243.  
  244.  
  245. --//=================================\\
  246. --|| SOME FUNCTIONS
  247. --\\=================================//
  248.  
  249. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  250. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  251. end
  252.  
  253. function PositiveAngle(NUMBER)
  254. if NUMBER >= 0 then
  255. NUMBER = 0
  256. end
  257. return NUMBER
  258. end
  259.  
  260. function NegativeAngle(NUMBER)
  261. if NUMBER <= 0 then
  262. NUMBER = 0
  263. end
  264. return NUMBER
  265. end
  266.  
  267. function Swait(NUMBER)
  268. if NUMBER == 0 or NUMBER == nil then
  269. ArtificialHB.Event:wait()
  270. else
  271. for i = 1, NUMBER do
  272. ArtificialHB.Event:wait()
  273. end
  274. end
  275. end
  276.  
  277. function QuaternionFromCFrame(cf)
  278. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  279. local trace = m00 + m11 + m22
  280. if trace > 0 then
  281. local s = math.sqrt(1 + trace)
  282. local recip = 0.5 / s
  283. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  284. else
  285. local i = 0
  286. if m11 > m00 then
  287. i = 1
  288. end
  289. if m22 > (i == 0 and m00 or m11) then
  290. i = 2
  291. end
  292. if i == 0 then
  293. local s = math.sqrt(m00 - m11 - m22 + 1)
  294. local recip = 0.5 / s
  295. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  296. elseif i == 1 then
  297. local s = math.sqrt(m11 - m22 - m00 + 1)
  298. local recip = 0.5 / s
  299. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  300. elseif i == 2 then
  301. local s = math.sqrt(m22 - m00 - m11 + 1)
  302. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  303. end
  304. end
  305. end
  306.  
  307. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  308. local xs, ys, zs = x + x, y + y, z + z
  309. local wx, wy, wz = w * xs, w * ys, w * zs
  310. local xx = x * xs
  311. local xy = x * ys
  312. local xz = x * zs
  313. local yy = y * ys
  314. local yz = y * zs
  315. local zz = z * zs
  316. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  317. end
  318.  
  319. function QuaternionSlerp(a, b, t)
  320. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  321. local startInterp, finishInterp;
  322. if cosTheta >= 0.0001 then
  323. if (1 - cosTheta) > 0.0001 then
  324. local theta = ACOS(cosTheta)
  325. local invSinTheta = 1 / SIN(theta)
  326. startInterp = SIN((1 - t) * theta) * invSinTheta
  327. finishInterp = SIN(t * theta) * invSinTheta
  328. else
  329. startInterp = 1 - t
  330. finishInterp = t
  331. end
  332. else
  333. if (1 + cosTheta) > 0.0001 then
  334. local theta = ACOS(-cosTheta)
  335. local invSinTheta = 1 / SIN(theta)
  336. startInterp = SIN((t - 1) * theta) * invSinTheta
  337. finishInterp = SIN(t * theta) * invSinTheta
  338. else
  339. startInterp = t - 1
  340. finishInterp = t
  341. end
  342. end
  343. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  344. end
  345.  
  346. function Clerp(a, b, t)
  347. local qa = {QuaternionFromCFrame(a)}
  348. local qb = {QuaternionFromCFrame(b)}
  349. local ax, ay, az = a.x, a.y, a.z
  350. local bx, by, bz = b.x, b.y, b.z
  351. local _t = 1 - t
  352. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  353. end
  354.  
  355. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  356. local frame = IT("Frame")
  357. frame.BackgroundTransparency = TRANSPARENCY
  358. frame.BorderSizePixel = BORDERSIZEPIXEL
  359. frame.Position = POSITION
  360. frame.Size = SIZE
  361. frame.BackgroundColor3 = COLOR
  362. frame.BorderColor3 = BORDERCOLOR
  363. frame.Name = NAME
  364. frame.Parent = PARENT
  365. return frame
  366. end
  367.  
  368. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  369. local label = IT("TextLabel")
  370. label.BackgroundTransparency = 1
  371. label.Size = UD2(1, 0, 1, 0)
  372. label.Position = UD2(0, 0, 0, 0)
  373. label.TextColor3 = TEXTCOLOR
  374. label.TextStrokeTransparency = STROKETRANSPARENCY
  375. label.TextTransparency = TRANSPARENCY
  376. label.FontSize = TEXTFONTSIZE
  377. label.Font = TEXTFONT
  378. label.BorderSizePixel = BORDERSIZEPIXEL
  379. label.TextScaled = false
  380. label.Text = TEXT
  381. label.Name = NAME
  382. label.Parent = PARENT
  383. return label
  384. end
  385.  
  386. function NoOutlines(PART)
  387. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  388. end
  389.  
  390.  
  391. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  392. local NEWWELD = IT(TYPE)
  393. NEWWELD.Part0 = PART0
  394. NEWWELD.Part1 = PART1
  395. NEWWELD.C0 = C0
  396. NEWWELD.C1 = C1
  397. NEWWELD.Parent = PARENT
  398. return NEWWELD
  399. end
  400.  
  401. local SOUND = IT("Sound")
  402.  
  403. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  404. local NEWSOUND = nil
  405. coroutine.resume(coroutine.create(function()
  406. NEWSOUND = SOUND:Clone()
  407. NEWSOUND.Parent = PARENT
  408. NEWSOUND.Volume = VOLUME
  409. NEWSOUND.Pitch = PITCH
  410. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  411. --Swait()
  412. NEWSOUND:play()
  413. if DOESLOOP == false then
  414. repeat Swait() until NEWSOUND.Playing == false
  415. NEWSOUND:remove()
  416. elseif DOESLOOP == true then
  417. NEWSOUND.Looped = true
  418. end
  419. end))
  420. return NEWSOUND
  421. end
  422.  
  423. function CFrameFromTopBack(at, top, back)
  424. local right = top:Cross(back)
  425. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  426. end
  427.  
  428. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  429. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  430. local mesh = IT("SpecialMesh",wave)
  431. mesh.MeshType = "FileMesh"
  432. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  433. mesh.Scale = SIZE
  434. mesh.Offset = VT(0,0,-SIZE.X/8)
  435. wave.CFrame = CFRAME
  436. coroutine.resume(coroutine.create(function(PART)
  437. for i = 1, WAIT do
  438. Swait()
  439. mesh.Scale = mesh.Scale + GROW
  440. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  441. if DOESROT == true then
  442. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  443. end
  444. wave.Transparency = wave.Transparency + (0.5/WAIT)
  445. if wave.Transparency > 0.99 then
  446. wave:remove()
  447. end
  448. end
  449. end))
  450. end
  451.  
  452. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  453. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  454. local mesh = IT("SpecialMesh",wave)
  455. mesh.MeshType = "FileMesh"
  456. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  457. mesh.Scale = SIZE
  458. mesh.Offset = VT(0,0,0)
  459. wave.CFrame = CFRAME
  460. coroutine.resume(coroutine.create(function(PART)
  461. for i = 1, WAIT do
  462. Swait()
  463. mesh.Scale = mesh.Scale + GROW
  464. if DOESROT == true then
  465. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  466. end
  467. wave.Transparency = wave.Transparency + (0.5/WAIT)
  468. if wave.Transparency > 0.99 then
  469. wave:remove()
  470. end
  471. end
  472. end))
  473. end
  474.  
  475. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  476. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  477. local mesh = IT("SpecialMesh",wave)
  478. mesh.MeshType = "Sphere"
  479. mesh.Scale = SIZE
  480. mesh.Offset = VT(0,0,0)
  481. wave.CFrame = CFRAME
  482. coroutine.resume(coroutine.create(function(PART)
  483. for i = 1, WAIT do
  484. Swait()
  485. mesh.Scale = mesh.Scale + GROW
  486. wave.Transparency = wave.Transparency + (1/WAIT)
  487. if wave.Transparency > 0.99 then
  488. wave:remove()
  489. end
  490. end
  491. end))
  492. end
  493.  
  494. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  495. if FLOOR ~= nil then
  496. coroutine.resume(coroutine.create(function()
  497. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really blue", "DebreeCenter", VT(0,0,0))
  498. PART.CFrame = CF(POSITION)
  499. for i = 1, 45 do
  500. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE)
  501. RingPiece.Material = FLOOR.Material
  502. RingPiece.Color = FLOOR.Color
  503. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  504. Debris:AddItem(RingPiece,SWAIT)
  505. end
  506. PART:remove()
  507. end))
  508. end
  509. end
  510.  
  511. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  512. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  513. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  514. wave.CFrame = CFRAME
  515. coroutine.resume(coroutine.create(function(PART)
  516. for i = 1, WAIT do
  517. Swait()
  518. mesh.Scale = mesh.Scale * GROW
  519. wave.Transparency = wave.Transparency + (0.5/WAIT)
  520. if wave.Transparency > 0.99 then
  521. wave:remove()
  522. end
  523. end
  524. end))
  525. end
  526.  
  527. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  528. if FLOOR ~= nil then
  529. for i = 1, AMOUNT do
  530. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Debree", BLOCKSIZE, false)
  531. DEBREE.Material = FLOOR.Material
  532. DEBREE.Color = FLOOR.Color
  533. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  534. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  535. coroutine.resume(coroutine.create(function()
  536. Swait(15)
  537. DEBREE.Parent = workspace
  538. DEBREE.CanCollide = true
  539. Debris:AddItem(DEBREE,SWAIT)
  540. end))
  541. end
  542. end
  543. end
  544.  
  545. function MakeForm(PART,TYPE)
  546. if TYPE == "Cyl" then
  547. local MSH = IT("CylinderMesh",PART)
  548. elseif TYPE == "Ball" then
  549. local MSH = IT("SpecialMesh",PART)
  550. MSH.MeshType = "Sphere"
  551. elseif TYPE == "Wedge" then
  552. local MSH = IT("SpecialMesh",PART)
  553. MSH.MeshType = "Wedge"
  554. end
  555. end
  556.  
  557. function CheckTableForString(Table, String)
  558. for i, v in pairs(Table) do
  559. if string.find(string.lower(String), string.lower(v)) then
  560. return true
  561. end
  562. end
  563. return false
  564. end
  565.  
  566. function CheckIntangible(Hit)
  567. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  568. if Hit and Hit.Parent then
  569. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  570. return true
  571. end
  572. end
  573. return false
  574. end
  575.  
  576. Debris = game:GetService("Debris")
  577.  
  578. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  579. local Direction = CFrame.new(StartPos, Vec).lookVector
  580. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  581. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  582. if RayHit and CheckIntangible(RayHit) then
  583. if DelayIfHit then
  584. wait()
  585. end
  586. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  587. end
  588. return RayHit, RayPos, RayNormal
  589. end
  590.  
  591. function turnto(position)
  592. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  593. end
  594.  
  595. --//=================================\\
  596. --|| WEAPON CREATION
  597. --\\=================================//
  598.  
  599. function particles(art)
  600. local EyeSizes={
  601. NumberSequenceKeypoint.new(0,1,0),
  602. NumberSequenceKeypoint.new(1,1,0)
  603. }
  604. local EyeTrans={
  605. NumberSequenceKeypoint.new(0,0.8,0),
  606. NumberSequenceKeypoint.new(1,1,0)
  607. }
  608. local PE=Instance.new("ParticleEmitter",art)
  609. PE.LightEmission=.8
  610. PE.Color = ColorSequence.new(BRICKC("Really blue").Color)
  611. PE.Size=NumberSequence.new(EyeSizes)
  612. PE.Transparency=NumberSequence.new(EyeTrans)
  613. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  614. PE.Rotation=NumberRange.new(0,360)
  615. PE.Rate=999
  616. PE.VelocitySpread = 10000
  617. PE.Acceleration = Vector3.new(0,75,0)
  618. PE.Drag = 5
  619. PE.Speed = NumberRange.new(0,0,0)
  620. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  621. PE.ZOffset = -1.5
  622. PE.Name = "PE"
  623. end
  624.  
  625. Weapon.Parent = Character
  626.  
  627. Humanoid.Died:connect(function()
  628. ATTACK = true
  629. DEATH = true
  630. end)
  631.  
  632. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  633. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  634. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  635. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  636. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  637. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  638.  
  639. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Sqeed up", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  640. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival blue", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  641. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk blue", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  642. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost up", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  643. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event blue", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  644. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  645.  
  646. --//=================================\\
  647. --|| DAMAGING
  648. --\\=================================//
  649.  
  650. function killnearest(position,range,maxstrength)
  651. for i,v in ipairs(workspace:GetChildren()) do
  652. if v.ClassName == "Model" then
  653. local body = v:GetChildren()
  654. for part = 1, #body do
  655. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  656. if(body[part].Position - position).Magnitude < range then
  657. if v.ClassName == "Model" then
  658. v:BreakJoints()
  659. end
  660. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  661. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  662. end
  663. end
  664. end
  665. end
  666. end
  667. end
  668.  
  669. --//=================================\\
  670. --|| ATTACK FUNCTIONS AND STUFF
  671. --\\=================================//
  672.  
  673. Humanoid.HealthChanged:connect(function()
  674. if DEATH == false then
  675. if Humanoid.Health ~= "inf" then
  676. Humanoid.Health = "inf"
  677. CreateSound("966270845", Torso, 10, 1)
  678. end
  679. if Humanoid.MaxHealth ~= "inf" then
  680. Humanoid.MaxHealth = "inf"
  681. end
  682. end
  683. end)
  684.  
  685. function VanishPlayer()
  686. tecks2.TextTransparency = 1
  687. tecks2.TextStrokeTransparency = 1
  688. for _, c in pairs(Character:GetChildren()) do
  689. if c.ClassName == "Part" then
  690. c.Transparency = 1
  691. if c:FindFirstChildOfClass("Decal") then
  692. c:FindFirstChildOfClass("Decal").Transparency = 1
  693. end
  694. if c:FindFirstChildOfClass("ParticleEmitter") then
  695. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  696. end
  697. elseif c.ClassName == "Accessory" then
  698. c.Handle.Transparency = 1
  699. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  700. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  701. end
  702. end
  703. end
  704. end
  705.  
  706. function Reappear()
  707. tecks2.TextTransparency = 0
  708. tecks2.TextStrokeTransparency = 0
  709. for _, c in pairs(Character:GetChildren()) do
  710. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  711. c.Transparency = 0
  712. if c:FindFirstChildOfClass("Decal") then
  713. c:FindFirstChildOfClass("Decal").Transparency = 0
  714. end
  715. if c:FindFirstChildOfClass("ParticleEmitter") then
  716. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  717. end
  718. elseif c.ClassName == "Accessory" then
  719. c.Handle.Transparency = 0
  720. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  721. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  722. end
  723. end
  724. end
  725. end
  726.  
  727. function Warp()
  728. ATTACK = true
  729. Rooted = true
  730. for i = 1, 50 do
  731. Swait()
  732. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  733. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  734. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  740. end
  741. if VALUE2 == false then
  742. VALUE2 = true
  743. elseif VALUE2 == true then
  744. VALUE2 = false
  745. end
  746. ATTACK = false
  747. Rooted = false
  748. end
  749.  
  750. function RivalingOverthrower()
  751. if HITFLOOR ~= nil then
  752. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  753. local HITBODY = Mouse.Target.Parent
  754. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  755. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  756. if TORS ~= nil and HUMAN ~= nil then
  757. ATTACK = true
  758. Rooted = true
  759. TORS.Anchored = true
  760. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  761. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  762. local FLOOR = HITFLOOR
  763. local POS = HITPOS
  764. print(FLOOR)
  765. UNANCHOR = false
  766. RootPart.Anchored = true
  767. CreateSound("1295446488", Torso, 10, 1)
  768. for i=0, 1, 0.1 / Animation_Speed do
  769. Swait()
  770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  774. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  776. end
  777. local TAUNTS = {"907329532","966261603","966270845"}
  778. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  779. for i=0, 1, 0.1 / Animation_Speed do
  780. Swait()
  781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  787. end
  788. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  789. CreateSound("260411131", TORS, 10, 1)
  790. TORS.Anchored = false
  791. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  792. for i=0, 1, 0.1 / Animation_Speed do
  793. Swait()
  794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  800. end
  801. for i=0, 2, 0.1 / Animation_Speed do
  802. Swait()
  803. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  809. end
  810. for i = 1, 15 do
  811. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(i/5,i/5,0))
  812. end
  813. WELD:remove()
  814. local grav = Instance.new("BodyPosition",TORS)
  815. grav.P = 20000
  816. grav.D = 100
  817. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  818. grav.position = TORS.Position + VT(0,50,0)
  819. grav.Name = "GravityForce"
  820. for i=0, 1, 0.1 / Animation_Speed do
  821. Swait()
  822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  828. end
  829. for i=0, 2, 0.1 / Animation_Speed do
  830. Swait()
  831. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  837. end
  838. CreateSound("1295446488", Torso, 10, 1)
  839. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really blue",VT(1,0.1,1))
  840. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  841. for i=0, 2, 0.1 / Animation_Speed do
  842. Swait()
  843. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  849. end
  850. VanishPlayer()
  851. for i = 1, 50+(25*POWERLEVEL) do
  852. Swait()
  853. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  854. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  855. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  856. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  857. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  858. end
  859. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  860. Reappear()
  861. for i=0, 2, 0.1 / Animation_Speed do
  862. Swait()
  863. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  864. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  865. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  867. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  868. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  869. end
  870. for i = 1, 15 do
  871. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(i/5,i/5,0))
  872. end
  873. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  874. grav.Position = POS
  875. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  876. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  877. CreateSound("289842971", TORS, 3, 1)
  878. MagicSphere(VT(0,0,0),35,CF(POS),"Really blue",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  879. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really blue",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  880. killnearest(POS,POWERLEVEL*10,5)
  881. if POWERLEVEL > 3 then
  882. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  883. end
  884. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really blue",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  885. for i=0, 1, 0.1 / Animation_Speed do
  886. Swait()
  887. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  893. end
  894. HITBODY:BreakJoints()
  895. grav:remove()
  896. ATTACK = false
  897. Rooted = false
  898. UNANCHOR = true
  899. RootPart.Anchored = false
  900. if POWERLEVEL > 1 then
  901. POWERLEVEL = POWERLEVEL - 1
  902. end
  903. end
  904. end
  905. end
  906. end
  907.  
  908. function ChunkChuck()
  909. if HITFLOOR ~= nil then
  910. ATTACK = true
  911. Rooted = true
  912. CreateSound("966270845", Head, 10, 1)
  913. for i=0, 1, 0.1 / Animation_Speed do
  914. Swait()
  915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  921. end
  922. for i=0, 1, 0.1 / Animation_Speed do
  923. Swait()
  924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  930. end
  931. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  932. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  933. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  934. CHUNK.Color = HITFLOOR.Color
  935. CHUNK.Material = HITFLOOR.Material
  936. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  937. CreateSound("260411131", CHUNK, 10, 1)
  938. CreateSound("289842971", Torso, 3, 1)
  939. repeat
  940. Swait()
  941. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  942. turnto(Mouse.Hit.p)
  943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  949. until HOLD == true
  950. for i=0, 1, 0.1 / Animation_Speed do
  951. Swait()
  952. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  959. end
  960. CHUNK.CanCollide = true
  961. CHUNK.Anchored = false
  962. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  963. for i = 1, 25 do
  964. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  965. end
  966. local bv = Instance.new("BodyVelocity")
  967. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  968. bv.velocity = RootPart.CFrame.lookVector*400
  969. bv.Parent = CHUNK
  970. local HIT = CHUNK.Touched:Connect(function(hit)
  971. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  972. hit.Parent:BreakJoints()
  973. end
  974. end)
  975. CreateSound("138079201", CHUNK, 10, 1)
  976. Debris:AddItem(CHUNK,5)
  977. for i=0, 1, 0.1 / Animation_Speed do
  978. Swait()
  979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  985. end
  986. ATTACK = false
  987. Rooted = false
  988. if POWERLEVEL > 1 then
  989. POWERLEVEL = POWERLEVEL - 1
  990. end
  991. end
  992. end
  993.  
  994. function Boost()
  995. ATTACK = true
  996. Rooted = true
  997. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  998. for i = 1, 50 do
  999. Swait()
  1000. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really blue",VT(i/5,i/5,0))
  1001. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really blue",VT(i/5,i/5,0))
  1002. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1009. end
  1010. POWERLEVEL = POWERLEVEL + 1
  1011. ATTACK = false
  1012. Rooted = false
  1013. end
  1014.  
  1015. function XEvent()
  1016. if HITFLOOR ~= nil then
  1017. VALUE2 = false
  1018. CreateSound("966270845", Effects, 10, 1)
  1019. local POS = HITPOS
  1020. local FLOOR = HITFLOOR
  1021. local STARTPOS = RootPart.CFrame
  1022. ATTACK = true
  1023. Rooted = true
  1024. for i=0, 2, 0.1 / Animation_Speed do
  1025. Swait()
  1026. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1032. end
  1033. UNANCHOR = false
  1034. RootPart.Anchored = true
  1035. CreateSound("1295446488", Effects, 10, 1)
  1036. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1037. for i=0, 1, 0.1 / Animation_Speed do
  1038. Swait()
  1039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1045. end
  1046. CreateSound("289315275", Effects, 10, 1)
  1047. for i=0, 5, 0.1 / Animation_Speed do
  1048. Swait()
  1049. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1050. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL,POWERLEVEL,0))
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1057. end
  1058. CreateSound("260411131", Effects, 3, 1)
  1059. for i=0, 1, 0.1 / Animation_Speed do
  1060. Swait()
  1061. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1062. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1069. end
  1070. for i=0, 0.3, 0.1 / Animation_Speed do
  1071. Swait()
  1072. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1073. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1080. end
  1081. for i=0, 0.3, 0.1 / Animation_Speed do
  1082. Swait()
  1083. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1084. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1091. end
  1092. local BURNMARKS = {}
  1093. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "RAY", VT(0,0,0))
  1094. MakeForm(DEATHRAY1,"Cyl")
  1095. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "RAY", VT(0,0,0))
  1096. MakeForm(DEATHRAY2,"Cyl")
  1097. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1098. local AMOUNT = POWERLEVEL * 25
  1099. for i = 1, POWERLEVEL * 50 do
  1100. Swait()
  1101. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1102. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1103. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1104. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1105. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1106. table.insert(BURNMARKS,MARK)
  1107. MakeForm(MARK,"Cyl")
  1108. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1109. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1110. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1111. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1112. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1113. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1114. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1115. AMOUNT = AMOUNT - 1
  1116. end
  1117. local AMOUNT = POWERLEVEL * 25
  1118. for i = 1, POWERLEVEL * 50 do
  1119. Swait()
  1120. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1121. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1122. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1123. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1124. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1125. table.insert(BURNMARKS,MARK)
  1126. MakeForm(MARK,"Cyl")
  1127. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1128. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1129. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1130. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1131. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1132. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1133. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1134. AMOUNT = AMOUNT - 1
  1135. end
  1136. DEATHRAY1:remove()
  1137. DEATHRAY2:remove()
  1138. loopsound:remove()
  1139. for i=0, 1, 0.1 / Animation_Speed do
  1140. Swait()
  1141. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1147. end
  1148. RootPart.CFrame = STARTPOS
  1149. for i=0, 0.1, 0.1 / Animation_Speed do
  1150. Swait()
  1151. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1157. end
  1158. for i = 1, 10+(5*POWERLEVEL) do
  1159. Swait()
  1160. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1161. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1162. end
  1163. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1164. CreateSound("414517163", Effects, 10, 1)
  1165. IT("EchoSoundEffect",SOUND)
  1166. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1167. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1168. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1169. for i = 1, 25 do
  1170. Swait()
  1171. MagicSphere(VT(0,0,0),15,CF(POS),"Really blue",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1172. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1173. killnearest(POS,POWERLEVEL*100,500)
  1174. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1175. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1176. end
  1177. for i = 1, 50 do
  1178. Swait()
  1179. for e=1,#BURNMARKS do
  1180. if BURNMARKS[e]~=nil then
  1181. local Thing=BURNMARKS[e]
  1182. if Thing~=nil then
  1183. local Part=Thing
  1184. Part.Transparency = Part.Transparency + (1/50)
  1185. end
  1186. end
  1187. end
  1188. end
  1189. for e=1,#BURNMARKS do
  1190. if BURNMARKS[e]~=nil then
  1191. local Thing=BURNMARKS[e]
  1192. if Thing~=nil then
  1193. local Part=Thing
  1194. Part:remove()
  1195. end
  1196. end
  1197. end
  1198. ATTACK = false
  1199. Rooted = false
  1200. UNANCHOR = true
  1201. RootPart.Anchored = false
  1202. POWERLEVEL = 1
  1203. end
  1204. end
  1205.  
  1206. function Taunt()
  1207. ATTACK = true
  1208. Rooted = true
  1209. CreateSound("966270845", Head, 10, 1.1)
  1210. for i=0, 1, 0.1 / Animation_Speed do
  1211. Swait()
  1212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1218. end
  1219. for i=0, 2, 0.1 / Animation_Speed do
  1220. Swait()
  1221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1227. end
  1228. ATTACK = false
  1229. Rooted = false
  1230. end
  1231.  
  1232. function BreakLimit()
  1233. ATTACK = true
  1234. Rooted = false
  1235. UNANCHOR = false
  1236. RootPart.Anchored = true
  1237. for i=0, 5, 0.1 / Animation_Speed do
  1238. Swait()
  1239. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1240. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1246. end
  1247. CreateSound("1368598393", Effects, 10, 1)
  1248. for i=0, 2, 0.1 / Animation_Speed do
  1249. Swait()
  1250. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1251. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,5))
  1252. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Dark blue",VT(0.1,0.1,5))
  1253. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1259. end
  1260. CreateSound("1368583274", Effects, 10, 1)
  1261. for i=0, 6, 0.1 / Animation_Speed do
  1262. Swait()
  1263. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,0,0))
  1264. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,0,0)*3)
  1265. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1266. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,55))
  1267. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(2,2,2))
  1268. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really blue",VT(0.1,0.1,55))
  1269. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1275. end
  1276. CreateSound("907329532", Effects, 10, 1.1)
  1277. Swait(175)
  1278. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(7,7,0))
  1279. CreateSound("1368605755", Effects, 10, 1)
  1280. CreateSound("1368637781", Effects, 10, 1)
  1281. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really blue",VT(5,5,5))
  1282. LIMITBROKEN = true
  1283. for i=0, 1, 0.1 / Animation_Speed do
  1284. Swait()
  1285. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(4,4,0))
  1286. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(5,5,0))
  1287. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1293. end
  1294. UNANCHOR = true
  1295. RootPart.Anchored = false
  1296. ATTACK = false
  1297. Rooted = false
  1298. end
  1299.  
  1300. -- LIMIT BROKEN
  1301.  
  1302. function RivalingOverthrower2()
  1303. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1304. local HITBODY = Mouse.Target.Parent
  1305. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1306. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1307. if TORS ~= nil and HUMAN ~= nil then
  1308. ATTACK = true
  1309. Rooted = false
  1310. VanishPlayer()
  1311. TORS.Anchored = true
  1312. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1313. CreateSound("260411131", RootPart, 3, 1)
  1314. for i = 1, 75 do
  1315. Swait()
  1316. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1317. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1318. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1319. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  1320. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1321. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1322. end
  1323. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1324. Reappear()
  1325. CreateSound("1368583274", RightArm, 10, 1)
  1326. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1327. MakeForm(ORB,"Ball")
  1328. ORB.Color = C3(0, 0, 255)
  1329. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1330. for i=0, 4, 0.1 / Animation_Speed do
  1331. Swait()
  1332. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1333. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1334. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,-1,0))
  1335. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1342. end
  1343. for i = 1, 5 do
  1344. Swait()
  1345. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1346. ORB.Size = ORB.Size * 0.8
  1347. end
  1348. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,25,0))
  1349. MakeForm(BEAM,"Ball")
  1350. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1351. MakeForm(BEAM2,"Cyl")
  1352. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1353. ORB.Color = BRICKC("Really blue").Color
  1354. for i = 1, 5 do
  1355. Swait()
  1356. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(2,2,0))
  1357. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1358. BEAM.Size = BEAM.Size + VT(2,0,2)
  1359. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1360. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1361. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1362. ORB.Size = ORB.Size * 1.3
  1363. end
  1364. CreateSound("1368605755", Effects, 10, 1)
  1365. HITBODY:BreakJoints()
  1366. TORS.Anchored = false
  1367. local POS = TORS.Position
  1368. for i = 1, 25 do
  1369. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1370. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1371. end
  1372. for i=0, 2, 0.1 / Animation_Speed do
  1373. Swait()
  1374. killnearest(POS,15,700)
  1375. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(2,2,0))
  1376. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1377. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1378. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1379. RootPart.CFrame = CF(RootPart.Position,POS)
  1380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1386. end
  1387. for i = 1, 5 do
  1388. Swait()
  1389. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1390. BEAM.Size = BEAM.Size - VT(2,0,2)
  1391. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1392. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1393. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1394. ORB.Size = ORB.Size * 0.8
  1395. end
  1396. turnto(POS)
  1397. ORB:remove()
  1398. BEAM:remove()
  1399. BEAM2:remove()
  1400. ATTACK = false
  1401. Rooted = false
  1402. end
  1403. end
  1404. end
  1405.  
  1406. function ChunkChuck2()
  1407. if HITFLOOR ~= nil then
  1408. ATTACK = true
  1409. Rooted = false
  1410. for i=0, 1, 0.1 / Animation_Speed do
  1411. Swait()
  1412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1418. end
  1419. local DIST = (RootPart.Position - HITPOS).Magnitude
  1420. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1421. for i=0, 0.1, 0.1 / Animation_Speed do
  1422. Swait()
  1423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1429. end
  1430. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1431. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1432. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1433. CHUNK.Color = HITFLOOR.Color
  1434. CHUNK.Material = HITFLOOR.Material
  1435. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1436. CreateSound("260411131", CHUNK, 10, 1)
  1437. CreateSound("289842971", Torso, 3, 1)
  1438. for i=0, 1, 0.1 / Animation_Speed do
  1439. Swait()
  1440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1446. end
  1447. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1448. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1449. repeat
  1450. Swait()
  1451. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1452. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1459. until HOLD == true
  1460. for i=0, 1, 0.1 / Animation_Speed do
  1461. Swait()
  1462. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1463. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1466. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1469. end
  1470. coroutine.resume(coroutine.create(function()
  1471. local COLLISION = false
  1472. CHUNK.CFrame = RootPart.CFrame
  1473. for i = 1, 300 do
  1474. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1475. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1476. local TRAIL = CHUNK:Clone()
  1477. TRAIL.CanCollide = false
  1478. TRAIL.Transparency = 0.9
  1479. TRAIL.Parent = Effects
  1480. TRAIL.CFrame = CHUNK.CFrame
  1481. coroutine.resume(coroutine.create(function()
  1482. for i = 1, 10 do
  1483. Swait()
  1484. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1485. end
  1486. TRAIL:remove()
  1487. end))
  1488. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1489. if HIT ~= nil then
  1490. COLLISION = true
  1491. break
  1492. end
  1493. end
  1494. CHUNK:remove()
  1495. if COLLISION == true then
  1496. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1497. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1498. end
  1499. end))
  1500. turnto(CHUNK.Position)
  1501. for i=0, 1, 0.1 / Animation_Speed do
  1502. Swait()
  1503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1509. end
  1510. ATTACK = false
  1511. Rooted = false
  1512. end
  1513. end
  1514.  
  1515. function XEvent2()
  1516. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1517. if FLOOR then
  1518. local BURNMARKS = {}
  1519. local POS = HITPOS
  1520. ATTACK = true
  1521. Rooted = false
  1522. local AMOUNT = 200
  1523. for i=0, 3, 0.1 / Animation_Speed do
  1524. Swait()
  1525. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1526. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1530. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1532. end
  1533. CreateSound("1368583274", Effects, 10, 0.5)
  1534. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1535. MakeForm(ORB,"Ball")
  1536. ORB.Color = C3(0,0,0)
  1537. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1538. for i=0, 12, 0.1 / Animation_Speed do
  1539. Swait()
  1540. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1541. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1542. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1543. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1544. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1551. end
  1552. for i = 1, 50 do
  1553. Swait()
  1554. ORB.Size = ORB.Size * 0.9
  1555. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1556. end
  1557. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,100,0))
  1558. MakeForm(BEAM,"Ball")
  1559. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1560. MakeForm(BEAM2,"Cyl")
  1561. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1562. ORB.Color = BRICKC("Really blue").Color
  1563. CreateSound("1368598393", Effects, 10, 0.3)
  1564. CreateSound("1368605755", Effects, 10, 0.3)
  1565. CreateSound("1368637781", Effects, 10, 0.3)
  1566. for i = 1, 10 do
  1567. local COLOR = C3(0,0,0)
  1568. ORB.Size = VT(10,10,10)
  1569. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1570. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1571. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1572. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1573. BEAM.Size = BEAM.Size + VT(4,0,4)
  1574. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1575. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1576. BEAM.Color = COLOR
  1577. ORB.Color = COLOR
  1578. BEAM2.Color = COLOR
  1579. end
  1580. for i = 1, 400 do
  1581. Swait()
  1582. local COLOR = C3(0, 0, 255)
  1583. BEAM.Color = COLOR
  1584. ORB.Color = COLOR
  1585. BEAM2.Color = COLOR
  1586. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1587. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1588. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1589. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1590. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1591. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1592. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "BurnMark", VT(15,0,15)*2)
  1593. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1594. table.insert(BURNMARKS,MARK)
  1595. MakeForm(MARK,"Cyl")
  1596. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1597. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1598. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1599. AMOUNT = AMOUNT - 1
  1600. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1601. end
  1602. local AMOUNT = 200
  1603. for i = 1, 400 do
  1604. Swait()
  1605. local COLOR = C3(0, 0, 255)
  1606. BEAM.Color = COLOR
  1607. ORB.Color = COLOR
  1608. BEAM2.Color = COLOR
  1609. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1610. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1611. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1612. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1613. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1614. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1615. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "BurnMark", VT(15,0,15)*2)
  1616. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1617. table.insert(BURNMARKS,MARK)
  1618. MakeForm(MARK,"Cyl")
  1619. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1620. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1621. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1622. AMOUNT = AMOUNT - 1
  1623. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1624. end
  1625. for i = 1, 40 do
  1626. Swait()
  1627. local COLOR = C3(0, 0, 255)
  1628. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1629. BEAM.Size = BEAM.Size - VT(2,0,2)
  1630. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1631. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1632. ORB.Size = ORB.Size * 0.9
  1633. BEAM.Color = COLOR
  1634. ORB.Color = COLOR
  1635. BEAM2.Color = COLOR
  1636. end
  1637. ORB:remove()
  1638. BEAM:remove()
  1639. BEAM2:remove()
  1640. CreateSound("1368583274", Effects, 10, 0.375)
  1641. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1642. MakeForm(ORB,"Ball")
  1643. ORB.Color = C3(0, 0, 255)
  1644. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1645. for i=0, 18, 0.1 / Animation_Speed do
  1646. Swait()
  1647. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1648. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1649. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1650. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1651. RootPart.CFrame = CF(RootPart.Position,POS)
  1652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1658. end
  1659. for i = 1, 50 do
  1660. Swait()
  1661. ORB.Size = ORB.Size * 0.9
  1662. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1663. end
  1664. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,100,0))
  1665. MakeForm(BEAM,"Ball")
  1666. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1667. MakeForm(BEAM2,"Cyl")
  1668. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1669. ORB.Color = BRICKC("Dark blue").Color
  1670. CreateSound("1368598393", Effects, 10, 1)
  1671. CreateSound("1368605755", Effects, 10, 1)
  1672. CreateSound("1368637781", Effects, 10, 1)
  1673. CreateSound("314970772", Effects, 10, 1)
  1674. for i = 1, 60 do
  1675. Swait()
  1676. MagicSphere(VT(0,0,0),25,CF(POS),"Really blue",VT(15,15,15))
  1677. local COLOR = C3(314970772)
  1678. ORB.Size = VT(10,10,10)
  1679. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1680. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(10,10,0))
  1681. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(20,20,0))
  1682. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1683. BEAM.Size = BEAM.Size + VT(6,0,6)
  1684. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1685. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1686. BEAM.Color = COLOR
  1687. ORB.Color = COLOR
  1688. BEAM2.Color = COLOR
  1689. end
  1690. for _, c in pairs(workspace:GetChildren()) do
  1691. if c ~= Character then
  1692. if c.ClassName == "Model" then
  1693. c:BreakJoints()
  1694. for _, g in pairs(c:GetChildren()) do
  1695. if g ~= Character then
  1696. if g.ClassName == "Part" then
  1697. g.Anchored = false
  1698. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1699. end
  1700. end
  1701. end
  1702. elseif c.ClassName == "Folder" then
  1703. for _, g in pairs(c:GetChildren()) do
  1704. if g ~= Character then
  1705. if g.ClassName == "Part" then
  1706. g.Anchored = false
  1707. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1708. end
  1709. end
  1710. end
  1711. elseif c.ClassName == "Part" then
  1712. c.Anchored = false
  1713. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1714. end
  1715. end
  1716. end
  1717. for e=1,#BURNMARKS do
  1718. if BURNMARKS[e]~=nil then
  1719. local Thing=BURNMARKS[e]
  1720. if Thing~=nil then
  1721. local Part=Thing
  1722. Part:remove()
  1723. end
  1724. end
  1725. end
  1726. ORB:remove()
  1727. BEAM:remove()
  1728. BEAM2:remove()
  1729. Swait(100)
  1730. for i = 1, 60 do
  1731. Swait()
  1732. end
  1733. ATTACK = false
  1734. Rooted = false
  1735. end
  1736. end
  1737.  
  1738. --//=================================\\
  1739. --|| ASSIGN THINGS TO KEYS
  1740. --\\=================================//
  1741.  
  1742. function MouseDown(Mouse)
  1743. HOLD = true
  1744. if ATTACK == false then
  1745. end
  1746. end
  1747.  
  1748. function CastProperRay(StartPos, Vec, Length, Ignore)
  1749. local Direction = CFrame.new(StartPos, Vec).lookVector
  1750. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1751. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1752. return RayHit, RayPos, RayNormal
  1753. end
  1754.  
  1755. function MouseUp(Mouse)
  1756. HOLD = false
  1757. end
  1758.  
  1759. function KeyDown(Key)
  1760. KEYHOLD = true
  1761. if LIMITBROKEN == false then
  1762. if Key == "t" and ATTACK == false then
  1763. Taunt()
  1764. end
  1765.  
  1766. if Key == "z" and ATTACK == false then
  1767. Warp()
  1768. end
  1769.  
  1770. if Key == "b" and ATTACK == false then
  1771. RivalingOverthrower()
  1772. end
  1773.  
  1774. if Key == "c" and ATTACK == false then
  1775. ChunkChuck()
  1776. end
  1777.  
  1778. if Key == "v" and ATTACK == false then
  1779. if POWERLEVEL < 5 then
  1780. Boost()
  1781. end
  1782. end
  1783.  
  1784. if Key == "q" and ATTACK == false then
  1785. BreakLimit()
  1786. end
  1787.  
  1788. if Key == "x" and ATTACK == false then
  1789. XEvent()
  1790. end
  1791. else
  1792. if Key == "b" and ATTACK == false then
  1793. RivalingOverthrower2()
  1794. end
  1795.  
  1796. if Key == "c" and ATTACK == false then
  1797. ChunkChuck2()
  1798. end
  1799.  
  1800. if Key == "x" and ATTACK == false then
  1801. XEvent2()
  1802. end
  1803.  
  1804. if Key == "q" and ATTACK == false then
  1805. LIMITBROKEN = false
  1806. POWERLEVEL = 1
  1807. end
  1808.  
  1809. if Key == "w" and ATTACK == false then
  1810. FLIGHT = true
  1811. repeat
  1812. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1813. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1814. Swait()
  1815. until KEYHOLD == false
  1816. FLIGHT = false
  1817. end
  1818. if Key == "s" and ATTACK == false then
  1819. FLIGHT = true
  1820. repeat
  1821. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1822. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1823. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1824. Swait()
  1825. until KEYHOLD == false
  1826. FLIGHT = false
  1827. end
  1828. if Key == "a" and ATTACK == false then
  1829. FLIGHT = true
  1830. repeat
  1831. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1832. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1833. Swait()
  1834. until KEYHOLD == false
  1835. FLIGHT = false
  1836. end
  1837. if Key == "d" and ATTACK == false then
  1838. FLIGHT = true
  1839. repeat
  1840. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1841. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1842. Swait()
  1843. until KEYHOLD == false
  1844. FLIGHT = false
  1845. end
  1846. end
  1847. end
  1848.  
  1849. function KeyUp(Key)
  1850. KEYHOLD = false
  1851. end
  1852.  
  1853. Mouse.Button1Down:connect(function(NEWKEY)
  1854. MouseDown(NEWKEY)
  1855. end)
  1856. Mouse.Button1Up:connect(function(NEWKEY)
  1857. MouseUp(NEWKEY)
  1858. end)
  1859. Mouse.KeyDown:connect(function(NEWKEY)
  1860. KeyDown(NEWKEY)
  1861. end)
  1862. Mouse.KeyUp:connect(function(NEWKEY)
  1863. KeyUp(NEWKEY)
  1864. end)
  1865.  
  1866. --//=================================\\
  1867. --\\=================================//
  1868.  
  1869.  
  1870. function unanchor()
  1871. if UNANCHOR == true then
  1872. g = Character:GetChildren()
  1873. for i = 1, #g do
  1874. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1875. g[i].Anchored = false
  1876. end
  1877. if g[i].ClassName == "Accessory" then
  1878. g[i].Handle.Anchored = false
  1879. end
  1880. end
  1881. if LIMITBROKEN == false then
  1882. RootPart.Anchored = false
  1883. end
  1884. end
  1885. end
  1886.  
  1887.  
  1888. --//=================================\\
  1889. --|| WRAP THE WHOLE SCRIPT UP
  1890. --\\=================================//
  1891.  
  1892. Humanoid.Changed:connect(function(Jump)
  1893. if Jump == "Jump" and (Disable_Jump == true) then
  1894. Humanoid.Jump = false
  1895. end
  1896. end)
  1897.  
  1898. Speed = 12
  1899. Humanoid.JumpPower = 200
  1900.  
  1901. local FF = IT("ForceField",Character)
  1902. FF.Visible = false
  1903.  
  1904. while true do
  1905. Swait()
  1906. ANIMATE.Parent = nil
  1907. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1908. IDLEANIMATION:Play()
  1909. SINE = SINE + CHANGE
  1910. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1911. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1912. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1913. if LIMITBROKEN == false then
  1914. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1915. if HITFLOOR ~= nil then
  1916. if HITFLOOR.CanCollide == false then
  1917. HITFLOOR = nil
  1918. end
  1919. end
  1920. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1921. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1922. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1923. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1924. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1925. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1926. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1927. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1928. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1929. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1930. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1931. end
  1932. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1933. ANIM = "Jump"
  1934. if ATTACK == false then
  1935. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1941. end
  1942. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1943. ANIM = "Fall"
  1944. if ATTACK == false then
  1945. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1951. end
  1952. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1953. if ANIM == "Fall" then
  1954. Rooted = true
  1955. CreateSound("289842971", Torso, 3, 1)
  1956. Humanoid.WalkSpeed = 0
  1957. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1958. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  1959. for i=0, 1, 0.1 / Animation_Speed do
  1960. Swait()
  1961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1965. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1967. end
  1968. Rooted = false
  1969. end
  1970. ANIM = "Idle"
  1971. if ATTACK == false then
  1972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1978. end
  1979. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1980. if ANIM == "Fall" then
  1981. Rooted = true
  1982. CreateSound("289842971", Torso, 3, 1)
  1983. Humanoid.WalkSpeed = 0
  1984. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1985. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really blue",VT(1,0.1,1))
  1986. for i=0, 1, 0.1 / Animation_Speed do
  1987. Swait()
  1988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1992. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1994. end
  1995. Rooted = false
  1996. end
  1997. ANIM = "Walk"
  1998. WALK = WALK + 1 / Animation_Speed
  1999. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2000. WALK = 0
  2001. if WALKINGANIM == true then
  2002. WALKINGANIM = false
  2003. elseif WALKINGANIM == false then
  2004. WALKINGANIM = true
  2005. end
  2006. end
  2007. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2008. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2009. if ATTACK == false then
  2010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2014. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2016. end
  2017. end
  2018. if ATTACK == false and POWERLEVEL > 2 then
  2019. killnearest(Torso.Position,POWERLEVEL*2,15)
  2020. end
  2021. if sick.SoundId ~= "rbxassetid://692602903" then
  2022. sick.SoundId = "rbxassetid://692602903"
  2023. sick.Volume = 5
  2024. sick:Play()
  2025. end
  2026. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2027. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2028. else
  2029. VALUE2 = false
  2030. if ATTACK == false and POWERLEVEL > 2 then
  2031. killnearest(Torso.Position,15,15)
  2032. end
  2033. local RANDOM = MRANDOM(1,4)
  2034. if MRANDOM(1,5) == 1 then
  2035. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,-1,0)*RANDOM)
  2036. end
  2037. if MRANDOM(1,5) == 1 then
  2038. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,-1,0)*RANDOM)
  2039. end
  2040. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2041. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2042. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2043. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2044. POWERLEVEL = 100
  2045. RootPart.Anchored = true
  2046. if FLIGHT == false then
  2047. ANIM = "Levitate"
  2048. if ATTACK == false then
  2049. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2055. end
  2056. else
  2057. ANIM = "Fly"
  2058. if ATTACK == false then
  2059. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2065. end
  2066. end
  2067. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2068. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2069. if sick.SoundId ~= "rbxassetid://1501357995" then
  2070. sick.SoundId = "rbxassetid://1501357995"
  2071. sick.Volume = 5
  2072. sick:Play()
  2073. sick.Pitch = 1
  2074. end
  2075. end
  2076. unanchor()
  2077. Humanoid.MaxHealth = "inf"
  2078. Humanoid.Health = "inf"
  2079. if Rooted == false then
  2080. Disable_Jump = false
  2081. if ANIM == "Jump" or ANIM == "Fall" then
  2082. Humanoid.WalkSpeed = Speed*3
  2083. else
  2084. Humanoid.WalkSpeed = Speed
  2085. end
  2086. elseif Rooted == true then
  2087. Disable_Jump = true
  2088. Humanoid.WalkSpeed = 0
  2089. end
  2090. q = Character:GetChildren()
  2091. for u = 1, #q do
  2092. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2093. if q[u].Handle:FindFirstChild("PE") == nil then
  2094. particles(q[u].Handle)
  2095. elseif q[u].Handle:FindFirstChild("PE") then
  2096. if LIMITBROKEN == false then
  2097. local EyeSizes={
  2098. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2099. NumberSequenceKeypoint.new(1,0,0)
  2100. }
  2101. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2102. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2103. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2104. else
  2105. local EyeSizes={
  2106. NumberSequenceKeypoint.new(0,4,0),
  2107. NumberSequenceKeypoint.new(1,0,0)
  2108. }
  2109. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2110. q[u].Handle.PE.Speed = NumberRange.new(25)
  2111. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2112. end
  2113. end
  2114. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2115. if q[u]:FindFirstChild("PE") == nil then
  2116. particles(q[u])
  2117. elseif q[u]:FindFirstChild("PE") then
  2118. if LIMITBROKEN == false then
  2119. local EyeSizes={
  2120. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2121. NumberSequenceKeypoint.new(1,0,0)
  2122. }
  2123. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2124. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2125. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2126. else
  2127. local EyeSizes={
  2128. NumberSequenceKeypoint.new(0,4,0),
  2129. NumberSequenceKeypoint.new(1,0,0)
  2130. }
  2131. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2132. q[u].PE.Speed = NumberRange.new(25)
  2133. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2134. end
  2135. end
  2136. end
  2137. end
  2138. script.Parent = PlayerGui
  2139. if VALUE2 == false then
  2140. if HITFLOOR ~= nil then
  2141. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2142. end
  2143. Speed = 12
  2144. Character.Parent = workspace
  2145. Weapon.Parent = Character
  2146. elseif VALUE2 == true then
  2147. Speed = 45
  2148. Character.Parent = Cam
  2149. Weapon.Parent = workspace
  2150. end
  2151. Effects.Parent = Weapon
  2152. FF.Parent = Character
  2153. local MATHS = {"0","1"}
  2154. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2155. Humanoid.PlatformStand = false
  2156. sick.Parent = Character
  2157. end
  2158.  
  2159. --//=================================\\
  2160. --\\=================================//
  2161.  
  2162.  
  2163.  
  2164.  
  2165.  
  2166. --//====================================================\\--
  2167. --|| END OF SCRIPT
  2168. --\\====================================================//--
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