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Mar 9th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end Player = game.Players.LocalPlayer
  6. Character=Player.Character
  7. mouse = Player:GetMouse()
  8. --Lava=script.Parent.Parent.Damager
  9. it=Instance.new
  10. vt=Vector3.new
  11. cf=CFrame.new
  12. euler=CFrame.fromEulerAnglesXYZ
  13. angles=CFrame.Angles
  14. necko=cf(0,-7,0,-1,-0,-0,0,0,1,0,1,0)
  15. necko2=cf(0,3.5,0,-1,-0,-0,0,0,1,0,1,0)
  16. attack=true
  17. so = function(id,par,vol,pit)
  18. coroutine.resume(coroutine.create(function()
  19. local sou = Instance.new("Sound",par or workspace)
  20. sou.Volume=vol
  21. sou.Pitch=pit or 1
  22. sou.SoundId=id
  23. wait()
  24. sou:play()
  25. game:GetService("Debris"):AddItem(sou,6)
  26. end))
  27. end
  28.  
  29. for _,v in pairs(Character:children()) do
  30. if v.className=="Part" then
  31. v.Anchored=false
  32. end
  33. end
  34.  
  35. function NoOutline(Part)
  36. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  37. end
  38.  
  39. for _,v in pairs(Character:children()) do
  40. if v:IsA("Part") then
  41. v:Remove()
  42. elseif v:IsA("Humanoid") then
  43. v:Remove()
  44. end
  45. end
  46. wait(1)
  47. local Head = Instance.new("Part")
  48. Head.formFactor = 3
  49. Head.CanCollide = true
  50. Head.Name = "Head"
  51. Head.Locked = true
  52. Head.Size = Vector3.new(13.697, 6.848, 6.848)
  53. Head.Parent = Character
  54. Head.Material = "Granite"
  55.  
  56. Head.BrickColor = BrickColor.new("Black")
  57. local smh = Instance.new("SpecialMesh",Head)
  58. smh.Scale = Vector3.new(1.3, 1.3, 1.3)
  59. local kek = Instance.new("PointLight", Head)
  60. kek.Range = 60
  61. local Torso = Instance.new("Part")
  62. Torso.formFactor = 3
  63. Torso.CanCollide = false
  64. Torso.Name = "Torso"
  65. Torso.Locked = true
  66. Torso.Size = Vector3.new(13.697, 13.697, 6.848)
  67. Torso.Parent = Character
  68. Torso.BrickColor = BrickColor.new("Neon orange")
  69. Torso.Material = "Granite"
  70.  
  71. local msht = Instance.new("BlockMesh",Torso)
  72. local RightArm = Instance.new("Part")
  73. RightArm.formFactor = 3
  74. RightArm.CanCollide = true
  75. RightArm.Name = "Right Arm"
  76. RightArm.Locked = true
  77. RightArm.Size = Vector3.new(6.848, 13.697, 6.848)
  78. RightArm.Parent = Character
  79. RightArm.Material = "Granite"
  80. RightArm.BrickColor = BrickColor.new("Neon orange")
  81.  
  82. local mshra = Instance.new("BlockMesh",RightArm)
  83. local LeftArm = Instance.new("Part")
  84. LeftArm.formFactor = 3
  85. LeftArm.CanCollide = true
  86. LeftArm.Name = "Left Arm"
  87. LeftArm.Locked = true
  88. LeftArm.Size = Vector3.new(6.848, 13.697, 6.848)
  89. LeftArm.Parent = Character
  90. LeftArm.Material = "Granite"
  91. LeftArm.BrickColor = BrickColor.new("Neon orange")
  92.  
  93. local mshla = Instance.new("BlockMesh",LeftArm)
  94. local Helmet = Instance.new("Part")
  95. Helmet.formFactor = 3
  96. Helmet.CanCollide = true
  97. Helmet.Name = "Helmet"
  98. Helmet.Locked = true
  99. Helmet.Size = Vector3.new(2, 2, 2)
  100. Helmet.Parent = Character
  101.  
  102. local smh = Instance.new("SpecialMesh",Helmet)
  103. smh.Scale = Vector3.new(7, 7, 7)
  104. smh.MeshId = "http://www.roblox.com/asset/?id=47623768"
  105. smh.TextureId = "http://www.roblox.com/asset/?id=47623755"
  106.  
  107. local Damager = Instance.new("Part")
  108. Damager.formFactor = 3
  109. Damager.CanCollide = false
  110. Damager.Name = "Damager"
  111. Damager.Anchored = true
  112. Damager.Locked = true
  113. Damager.Material = "Granite"
  114. Damager.BrickColor = BrickColor.new("Bright red")
  115. Damager.Size = Vector3.new(54, 1, 54)
  116. Damager.Parent = Character
  117. Damager.CFrame = Torso.CFrame * CFrame.new(0,0.2,-40)
  118. local smh = Instance.new("BlockMesh",Damager)
  119. smh.Scale = Vector3.new(1, 1.3, 1)
  120. wait(1)
  121. Head=Character.Head
  122. Torso=Character.Torso
  123. LeftArm=Character["Left Arm"]
  124. RightArm=Character["Right Arm"]
  125. Helmet=Character.Helmet
  126.  
  127.  
  128.  
  129. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  130. local fp = it("Part")
  131. fp.formFactor = formfactor
  132. fp.Parent = parent
  133. fp.Reflectance = reflectance
  134. fp.Transparency = transparency
  135. fp.CanCollide = false
  136. fp.Locked=true
  137. fp.BrickColor = brickcolor
  138. fp.Name = name
  139. fp.Size = size
  140. fp.Position = Torso.Position
  141. NoOutline(fp)
  142. fp.BottomSurface="Smooth"
  143. fp.TopSurface="Smooth"
  144. fp:BreakJoints()
  145. return fp
  146. end
  147.  
  148. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  149. local mesh = it(Mesh)
  150. mesh.Parent = part
  151. if Mesh=="SpecialMesh" then
  152. mesh.MeshType = meshtype
  153. mesh.MeshId = meshid
  154. end
  155. mesh.Offset=offset
  156. mesh.Scale=scale
  157. return mesh
  158. end
  159.  
  160. function weld(parent,part0,part1,c0)
  161. local weld = it("Weld")
  162. weld.Parent = parent
  163. weld.Part0 = part0
  164. weld.Part1 = part1
  165. weld.C0 = c0
  166. return weld
  167. end
  168.  
  169.  
  170. function findNearestTorso(pos)
  171. local list = game.Workspace:children()
  172. local torso = nil
  173. local dist = 130
  174. local temp = nil
  175. local human = nil
  176. local temp2 = nil
  177. for x = 1, #list do
  178. temp2 = list[x]
  179. if (temp2.className == "Model") and (temp2.Name~=Character) then
  180. temp = temp2:findFirstChild("Torso")
  181. human = temp2:findFirstChild("Humanoid")
  182. print(human)
  183. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  184. if (temp.Position - pos).magnitude < dist then
  185. torso = temp
  186. dist = (temp.Position - pos).magnitude
  187. end
  188. end
  189. end
  190. end
  191. return torso,dist
  192. end
  193.  
  194. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  195. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  196. prt.Anchored=true
  197. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  198. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  199. coroutine.resume(coroutine.create(function(Part,Mesh)
  200. for i=0,1,delay do
  201. wait()
  202. Part.CFrame=Part.CFrame
  203. Part.Transparency=i
  204. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  205. end
  206. Part.Parent=nil
  207. end),prt,msh)
  208. end
  209.  
  210. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  211. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  212. prt.Anchored=true
  213. prt.CFrame=cframe
  214. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  215. coroutine.resume(coroutine.create(function(Part,Mesh)
  216. for i=0,1,delay do
  217. wait()
  218. Part.CFrame=Part.CFrame
  219. Part.Transparency=i
  220. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  221. end
  222. Part.Parent=nil
  223. end),prt,msh)
  224. end
  225.  
  226. function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  227. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  228. prt.Anchored=true
  229. prt.CFrame=cframe
  230. --"http://www.roblox.com/asset/?id=168892465"
  231. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  232. game:GetService("Debris"):AddItem(prt,2)
  233. coroutine.resume(coroutine.create(function(Part,Mesh)
  234. for i=0,1,delay do
  235. wait()
  236. Part.CFrame=Part.CFrame
  237. Part.Transparency=i
  238. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  239. end
  240. Part.Parent=nil
  241. end),prt,msh)
  242. end
  243.  
  244. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  245. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  246. prt.Anchored=true
  247. prt.CFrame=cframe
  248. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  249. game:GetService("Debris"):AddItem(prt,2)
  250. coroutine.resume(coroutine.create(function(Part,Mesh)
  251. for i=0,1,delay do
  252. wait()
  253. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  254. Part.Transparency=i
  255. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  256. end
  257. Part.Parent=nil
  258. end),prt,msh)
  259. end
  260.  
  261. Damagefunc=function(hit,minim,maxim,knockback,Type,Property)
  262. if hit.Parent==nil then
  263. return
  264. end
  265. CPlayer=Bin
  266. h=hit.Parent:FindFirstChild("Humanoid")
  267. for _,v in pairs(hit.Parent:children()) do
  268. if v:IsA("Humanoid") then
  269. h=v
  270. end
  271. end
  272. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  273. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  274. return
  275. end]]
  276. -- hs(hit,1.2)
  277. c=Instance.new("ObjectValue")
  278. c.Name="creator"
  279. c.Value=game:service("Players").LocalPlayer
  280. c.Parent=h
  281. game:GetService("Debris"):AddItem(c,.5)
  282. Damage=math.random(minim,maxim)
  283. -- h:TakeDamage(Damage)
  284. blocked=false
  285. block=hit.Parent:findFirstChild("Block")
  286. if block~=nil then
  287. if block.className=="IntValue" then
  288. if block.Value>0 then
  289. blocked=true
  290. block.Value=block.Value-1
  291. end
  292. end
  293. end
  294. if blocked==false then
  295. h:TakeDamage(Damage)
  296. showDamage(hit.Parent,Damage,.5,BrickColor:Red())
  297. else
  298. h:TakeDamage(Damage/2)
  299. showDamage(hit.Parent,Damage,.5,BrickColor.new("Bright blue"))
  300. end
  301. if Type=="Knockdown" then
  302. hum=hit.Parent.Humanoid
  303. hum.PlatformStand=true
  304. coroutine.resume(coroutine.create(function(HHumanoid)
  305. wait(1)
  306. HHumanoid.PlatformStand=false
  307. end),hum)
  308. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  309. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  310. local bodvol=Instance.new("BodyVelocity")
  311. bodvol.velocity=angle*knockback
  312. bodvol.P=5000
  313. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  314. bodvol.Parent=hit
  315. rl=Instance.new("BodyAngularVelocity")
  316. rl.P=3000
  317. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  318. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  319. rl.Parent=hit
  320. game:GetService("Debris"):AddItem(bodvol,.5)
  321. game:GetService("Debris"):AddItem(rl,.5)
  322. elseif Type=="Normal" then
  323. vp=Instance.new("BodyVelocity")
  324. vp.P=500
  325. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  326. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  327. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  328. if knockback>0 then
  329. vp.Parent=hit.Parent.Torso
  330. end
  331. game:GetService("Debris"):AddItem(vp,.5)
  332. elseif Type=="Up" then
  333. local bodyVelocity=Instance.new("BodyVelocity")
  334. bodyVelocity.velocity=vt(0,20,0)
  335. bodyVelocity.P=5000
  336. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  337. bodyVelocity.Parent=hit
  338. game:GetService("Debris"):AddItem(bodyVelocity,.5)
  339. elseif Type=="Snare" then
  340. bp=Instance.new("BodyPosition")
  341. bp.P=2000
  342. bp.D=100
  343. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  344. bp.position=hit.Parent.Torso.Position
  345. bp.Parent=hit.Parent.Torso
  346. game:GetService("Debris"):AddItem(bp,1)
  347. elseif Type=="Freeze" then
  348. BodPos=Instance.new("BodyPosition")
  349. BodPos.P=50000
  350. BodPos.D=1000
  351. BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  352. BodPos.position=hit.Parent.Torso.Position
  353. BodPos.Parent=hit.Parent.Torso
  354. BodGy = it("BodyGyro")
  355. BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  356. BodGy.P = 20e+003
  357. BodGy.Parent=hit.Parent.Torso
  358. BodGy.cframe = hit.Parent.Torso.CFrame
  359. hit.Parent.Torso.Anchored=true
  360. coroutine.resume(coroutine.create(function(Part)
  361. wait(1.5)
  362. Part.Anchored=false
  363. end),hit.Parent.Torso)
  364. game:GetService("Debris"):AddItem(BodPos,3)
  365. game:GetService("Debris"):AddItem(BodGy,3)
  366. end
  367. c=Instance.new("ObjectValue")
  368. c.Name="creator"
  369. c.Value=Player
  370. c.Parent=h
  371. game:GetService("Debris"):AddItem(c,.5)
  372. CRIT=false
  373. hitDeb=true
  374. AttackPos=6
  375. end
  376. end
  377.  
  378. showDamage=function(Char,Dealt,du,Color)
  379. m=Instance.new("Model")
  380. m.Name=tostring(Dealt)
  381. h=Instance.new("Humanoid")
  382. h.Health=0
  383. h.MaxHealth=0
  384. h.Parent=m
  385. c=Instance.new("Part")
  386. c.Transparency=0
  387. c.BrickColor=Color
  388. c.Name="Head"
  389. c.TopSurface=0
  390. c.BottomSurface=0
  391. c.formFactor="Plate"
  392. c.Size=Vector3.new(1,.4,1)
  393. ms=Instance.new("CylinderMesh")
  394. ms.Scale=Vector3.new(.8,.8,.8)
  395. if CRIT==true then
  396. ms.Scale=Vector3.new(1,1.25,1)
  397. end
  398. ms.Parent=c
  399. c.Reflectance=0
  400. Instance.new("BodyGyro").Parent=c
  401. c.Parent=m
  402. if Char:findFirstChild("Head")~=nil then
  403. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  404. else
  405. c.CFrame=CFrame.new(Char["Torso"].CFrame.p+Vector3.new(0,1.5,0))
  406. end
  407. f=Instance.new("BodyPosition")
  408. f.P=2000
  409. f.D=100
  410. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  411. f.position=c.Position+Vector3.new(0,3,0)
  412. f.Parent=c
  413. game:GetService("Debris"):AddItem(m,.5+du)
  414. c.CanCollide=false
  415. m.Parent=workspace
  416. c.CanCollide=false
  417. end
  418.  
  419. colr = BrickColor.new("Flame reddish orange")
  420.  
  421. con = Damager.Touched:connect(function(part)
  422. if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Name~=Character.Name then
  423. if part:FindFirstChild("fiar") == nil and part:FindFirstChild("glow") == nil then
  424. fiar = Instance.new("Fire")
  425. fiar.Name = "fiar"
  426. fiar.Parent = part
  427. glow = Instance.new("PointLight")
  428. glow.Name = "glow"
  429. glow.Parent = part
  430. glow.Color = colr.Color
  431. end
  432. else
  433. end
  434. end)
  435.  
  436.  
  437. local roar=Instance.new("Sound")
  438. roar.Parent=Head
  439. roar.Volume=1
  440. roar.Pitch=1
  441. roar.SoundId="http://www.roblox.com/asset/?id=172088894"
  442. local roar2=Instance.new("Sound")
  443. roar2.Parent=Head
  444. roar2.Volume=1
  445. roar2.Pitch=1
  446. roar2.SoundId="http://www.roblox.com/asset/?id=172088894"
  447. local Neck=weld(Torso,Head,Torso,cf(0,0,0))
  448. Neck.C0=necko*euler(0.2,0,0)
  449. Neck.C1=necko2
  450. local Helmweld=weld(Torso,Head,Helmet,cf(0,3.8,0.5)*euler(0,3.14,0))
  451. local RW=weld(Torso,Torso,RightArm,cf(0,0,0))
  452. local LW=weld(Torso,Torso,LeftArm,cf(0,0,0))
  453. RW.C0=cf(10,1,3)*euler(-0.8,0,0.2)
  454. RW.C1=cf(0,1,0)
  455. LW.C0=cf(-10,1,3)*euler(-0.8,0,-0.2)
  456. LW.C1=cf(0,1,0)
  457. Torso.CFrame=Torso.CFrame*cf(0,10,0)
  458. local BodPos=it("BodyPosition")
  459. BodPos.P=50000
  460. BodPos.D=1000
  461. BodPos.maxForce=vt(math.huge,math.huge,math.huge)
  462. BodPos.position=Damager.Position+vt(0,7,0)
  463. BodPos.Parent=Torso
  464. local BodGy=it("BodyGyro")
  465. BodGy.maxTorque=vt(4e+005,4e+005,4e+005)*math.huge
  466. BodGy.P=20e+003
  467. BodGy.Parent=Torso
  468. BodGy.cframe=Torso.CFrame
  469. --BodGy.cframe=cf(0,0,0)*euler(0,3.14*i,0)
  470. for _,v in pairs(Character:children()) do
  471. if v.className=="Part" then
  472. v.Transparency=1
  473. end
  474. end
  475. --[[dur=script.Parent.Parent[" "]
  476. Hum=dur.Humanoid
  477. while Hum.Health>0 do
  478. wait()
  479. end]]
  480. local Humanoid=Instance.new("Humanoid")
  481. Humanoid.Parent=Character
  482. Humanoid.MaxHealth=4000
  483. Humanoid.Health=Humanoid.MaxHealth
  484. coroutine.resume(coroutine.create(function()
  485. for i=1,50 do
  486. Humanoid.MaxHealth=4000
  487. Humanoid.Health=4000
  488. wait()
  489. end
  490. --_G["AddHumanoidDamageTag"](Humanoid,workspace.Map,1,"Ranged","Fire","Magic")
  491. end))
  492. for _,v in pairs(Character:children()) do
  493. if v.className=="Part" then
  494. v.Transparency=0
  495. end
  496. end
  497.  
  498. function Fireball()
  499. attack=false
  500. for i=0,1,0.1 do
  501. wait()
  502. Neck.C0=necko*euler(0.2-0.8*i,0,0)
  503. RW.C0=cf(10,1+4*i,3-3*i)*euler(-0.8-2.2*i,0,0.2-0.6*i)
  504. RW.C1=cf(0,1+4*i,0)
  505. LW.C0=cf(-10,1+4*i,3-3*i)*euler(-0.8-2.2*i,0,-0.2+0.6*i)
  506. LW.C1=cf(0,1+4*i,0)
  507. end
  508. refprt=part(3,Character,0,1,BrickColor.new("Black"),"Effect",vt())
  509. refwld=weld(refprt,refprt,Torso,cf(0,-15,0))
  510. game:GetService("Debris"):AddItem(refprt,4)
  511. fireball=part(3,Character,0,0.5,BrickColor.new("Really red"),"Fireball",vt(10,10,10))
  512. fireball.Anchored = true
  513. fireball.CFrame = refprt.CFrame
  514. frblmsh=mesh("SpecialMesh",fireball,"Sphere","",vt(0,0,0),vt(0.4,0.4,0.4))
  515. so("http://roblox.com/asset/?id=32791565",fireball,1,1)
  516. prop=Instance.new("RocketPropulsion")
  517. prop.MaxSpeed=500000
  518. prop.CartoonFactor=0
  519. prop.MaxThrust=1000000
  520. prop.Parent=fireball
  521. prop.Target=refprt
  522. prop.ThrustD=1.5
  523. prop.TurnD=0
  524. prop.TurnP=0
  525. prop:Fire()
  526. fire=Instance.new("Fire")
  527. fire.Parent=fireball
  528. fire.Color=Color3.new(255/255,127/255,0)
  529. fire.SecondaryColor=Color3.new(0,0,0)
  530. fire.Size=5
  531. fire.Heat=20
  532. n=2
  533. for i=0,1,0.05 do
  534. wait()
  535. frblmsh.Scale=vt(0.4+0.2*i,0.4+0.2*i,0.4+0.2*i)
  536. refwld.C0=cf(0,-15-5*i,0)
  537. fire.Size=5+10*i
  538. fire.Heat=20+10*i
  539. Neck.C0=necko*euler(-0.6-0.1*i*n,0,0)
  540. RW.C0=cf(10,5,0)*euler(-3-0.1*i*n,0,-0.4-0.1*i*n)
  541. RW.C1=cf(0,5,0)
  542. LW.C0=cf(-10,5,0)*euler(-3-0.1*i*n,0,0.4+0.1*i*n)
  543. LW.C1=cf(0,5,0)
  544. n=n-0.05
  545. end
  546. n=2
  547. for i=0,1,0.1 do
  548. wait()
  549. frblmsh.Scale=vt(0.6+0.8*i,0.6+0.8*i,0.6+0.8*i)
  550. fire.Size=15+5*i
  551. fire.Heat=30+10*i
  552. Neck.C0=necko*euler(-0.7-0.1*i*n,0,0)
  553. RW.C0=cf(10,5,0)*euler(-3.1-0.2*i*n,0,-0.5+0.6*i*n)
  554. RW.C1=cf(0,5,0)
  555. LW.C0=cf(-10,5,0)*euler(-3.1-0.2*i*n,0,0.5-0.6*i*n)
  556. LW.C1=cf(0,5,0)
  557. n=n-0.1
  558. end
  559. refprt.Parent=nil
  560. debounce=false
  561. con1=fireball.Touched:connect(function(hit)
  562. if hit.Parent.Name~=Character.Name and debounce==false and hit.Name~="Effect" then
  563. debounce=true
  564. fireball.Parent=nil
  565. CF=fireball.CFrame
  566. POS=fireball.Position
  567. b=Instance.new("Explosion")
  568. b.Parent=workspace
  569. b.Position=fireball.Position
  570. b.BlastPressure=0
  571. refprt2=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
  572. refprt2.CFrame=CF
  573. refprt2.Anchored=true
  574. so("http://roblox.com/asset/?id=2101148",refprt2,1,0.6)
  575. game:GetService("Debris"):AddItem(refprt2,1)
  576. for _,c in pairs(workspace:children()) do
  577. local hum=c:findFirstChild("Humanoid")
  578. if hum~=nil then
  579. local head=c:findFirstChild("Torso")
  580. if head~=nil then
  581. local targ=head.Position-POS
  582. local mag=targ.magnitude
  583. if mag<=20 and c.Name~=Character.Name then
  584. Damagefunc(head,25,40,math.random(50,100),"Knockdown",refprt2)
  585. end
  586. end
  587. end
  588. end
  589. coroutine.resume(coroutine.create(function(tehCF)
  590. MagicCircle(BrickColor.new("Bright red"),tehCF,1,1,1,3,3,3,0.05)
  591. for i=0,1,0.1 do
  592. wait(0.1)
  593. MagicBlock(BrickColor.new("Bright red"),tehCF,1,1,1,5,5,5,0.1)
  594. end
  595. end),CF)
  596. end
  597. end)
  598. prop.ThrustP=2
  599. target=part(3,Character,0,1,BrickColor.new("Black"),"Effect",vt())
  600. target.Position = mouse.Hit.p
  601. fireball.Anchored = false
  602. prop.Target=target
  603. for i=0,1,0.1 do
  604. wait()
  605. Neck.C0=necko*euler(-0.7+0.7*i,0,0)
  606. RW.C0=cf(10,5,0)*euler(-3.3+2*i,0,0.1-0.5*i)
  607. RW.C1=cf(0,5,0)
  608. LW.C0=cf(-10,5,0)*euler(-3.3+2*i,0,-0.1+0.5*i)
  609. LW.C1=cf(0,5,0)
  610. end
  611. game:GetService("Debris"):AddItem(fireball,3)
  612. wait(0.4)
  613. for i=0,1,0.1 do
  614. wait()
  615. Neck.C0=necko*euler(0.2*i,0,0)
  616. RW.C0=cf(10,5-4*i,3*i)*euler(-1.3+0.5*i,0,-0.4+0.6*i)
  617. RW.C1=cf(0,5-4*i,0)
  618. LW.C0=cf(-10,5-4*i,3*i)*euler(-1.3+0.5*i,0,0.4-0.6*i)
  619. LW.C1=cf(0,5-4*i,0)
  620. end
  621. attack=true
  622. end
  623.  
  624. function Slam()
  625. attack=false
  626. --COME ON AND SLAM
  627. --AND WELCOME TO THE JAM
  628. for i=0,1,0.05 do
  629. wait()
  630. Neck.C0=necko*euler(0.2-0.8*i,0,0)
  631. RW.C0=cf(10-4*i,1+4*i,3-3*i)*euler(-0.8-2*i,0,0.2-0.8*i)
  632. RW.C1=cf(0,1+4*i,0)
  633. LW.C0=cf(-10+4*i,1+4*i,3-3*i)*euler(-0.8-2*i,0,-0.2+0.8*i)
  634. LW.C1=cf(0,1+4*i,0)
  635. end
  636. n=2
  637. for i=0,1,0.05 do
  638. wait()
  639. Neck.C0=necko*euler(-0.6-0.2*i*n,0,0)
  640. RW.C0=cf(6,5,0)*euler(-2.8-0.2*i*n,0,-0.6)
  641. RW.C1=cf(0,5,0)
  642. LW.C0=cf(-6,5,0)*euler(-2.8-0.2*i*n,0,0.6)
  643. LW.C1=cf(0,5,0)
  644. n=n-0.05
  645. end
  646. for i=0,1,0.2 do
  647. wait()
  648. Neck.C0=necko*euler(-0.8+1*i,0,0)
  649. RW.C0=cf(6,5-3*i,2*i)*euler(-3+2*i,0,-0.6)
  650. RW.C1=cf(0,5-3*i,0)
  651. LW.C0=cf(-6,5-3*i,2*i)*euler(-3+2*i,0,0.6)
  652. LW.C1=cf(0,5-3*i,0)
  653. end
  654. tehCF=Torso.CFrame*cf(0,-5,10)
  655. refprt=part(3,Character,0,1,BrickColor.new("Black"),"Effect",vt())
  656. refprt.Anchored=true
  657. refprt.CFrame=tehCF
  658. so("http://roblox.com/asset/?id=157878578",refprt,1,0.4)
  659. so("http://roblox.com/asset/?id=2101148",refprt,1,0.6)
  660. game:GetService("Debris"):AddItem(refprt,2)
  661. MagicCircle(BrickColor.new("Bright red"),tehCF,1,1,1,5,5,5,0.05)
  662. MagicRing(BrickColor.new("Really red"),cf(refprt.Position)*euler(1.57,0,0),1,1,1,3,3,3,0.02)
  663. for _,c in pairs(workspace:children()) do
  664. local hum=c:findFirstChild("Humanoid")
  665. if hum~=nil then
  666. local head=c:findFirstChild("Torso")
  667. if head~=nil then
  668. local targ=head.Position-refprt.Position
  669. local mag=targ.magnitude
  670. if mag<=30 and c.Name~=Character.Name then
  671. Damagefunc(head,15,30,math.random(50,100),"",refprt)
  672. end
  673. end
  674. end
  675. end
  676. coroutine.resume(coroutine.create(function(Part)
  677. wait(0.5)
  678. for _,c in pairs(workspace:children()) do
  679. local hum=c:findFirstChild("Humanoid")
  680. if hum~=nil then
  681. local head=c:findFirstChild("Torso")
  682. if head~=nil then
  683. local targ=head.Position-Part.Position
  684. local mag=targ.magnitude
  685. if mag<=40 and c.Name~=Character.Name then
  686. Damagefunc(head,10,20,math.random(20,40),"Knockdown",refprt)
  687. end
  688. end
  689. end
  690. end
  691. end),refprt)
  692. wait(0.2)
  693. for i=0,1,0.1 do
  694. wait()
  695. Neck.C0=necko*euler(0.2,0,0)
  696. RW.C0=cf(6+4*i,2-1*i,2+1*i)*euler(-1+0.2*i,0,-0.6+0.8*i)
  697. RW.C1=cf(0,2-1*i,0)
  698. LW.C0=cf(-6-4*i,2-1*i,2+1*i)*euler(-1+0.2*i,0,0.6-0.8*i)
  699. LW.C1=cf(0,2-1*i,0)
  700. end
  701. attack=true
  702. end
  703.  
  704. function Roar()
  705. attack=false
  706. for i=0,1,0.05 do
  707. wait()
  708. Neck.C0=necko*euler(0.2+0.2*i,0,0)
  709. RW.C0=cf(10-4*i,1+3*i,3-3*i)*euler(-0.8-1.4*i,0,0.2-0.8*i)
  710. RW.C1=cf(0,1+3*i,0)
  711. LW.C0=cf(-10+4*i,1+3*i,3-3*i)*euler(-0.8-1.4*i,0,-0.2+0.8*i)
  712. LW.C1=cf(0,1+3*i,0)
  713. end
  714. n=2
  715. for i=0,1,0.05 do
  716. wait()
  717. Neck.C0=necko*euler(0.4+0.1*i*n,0,0)
  718. RW.C0=cf(6,4,0)*euler(-2.2+0.1*i*n,0,-0.6)
  719. RW.C1=cf(0,4,0)
  720. LW.C0=cf(-6,4,0)*euler(-2.2+0.1*i*n,0,0.6)
  721. LW.C1=cf(0,4,0)
  722. n=n-0.05
  723. end
  724. roar:Play()
  725. roar2:Play()
  726. for i=0,1,0.2 do
  727. wait()
  728. Neck.C0=necko*euler(0.5-0.7*i,0,0)
  729. RW.C0=cf(6+4*i,4-3*i,-1.8*i)*euler(-2.1+2.7*i,0,-0.6+1.2*i)
  730. RW.C1=cf(0,4-3*i,0)
  731. LW.C0=cf(-6-4*i,4-3*i,-1.8*i)*euler(-2.1+2.7*i,0,0.6-1.2*i)
  732. LW.C1=cf(0,4-3*i,0)
  733. noe=math.random(10,20)
  734. MagicRing(BrickColor.new("Really red"),Head.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,noe,noe,1,0.05)
  735. end
  736. for _,c in pairs(workspace:children()) do
  737. local hum=c:findFirstChild("Humanoid")
  738. if hum~=nil then
  739. local head=c:findFirstChild("Torso")
  740. if head~=nil then
  741. local targ=head.Position-Head.Position
  742. local mag=targ.magnitude
  743. if mag<=100 and c.Name~=Character.Name then
  744. Damagefunc(head,40,40,math.random(100,150),"Knockdown",Head)
  745. end
  746. end
  747. end
  748. end
  749. n=2
  750. for i=0,1,0.2 do
  751. wait()
  752. Neck.C0=necko*euler(-0.2-0.1*i*n,0,0)
  753. RW.C0=cf(10,1,-1.8-0.2*i*n)*euler(0.6+0.1*i*n,0,0.6+0.1*i*n)
  754. RW.C1=cf(0,1,0)
  755. LW.C0=cf(-10,1,-1.8-0.2*i*n)*euler(0.6+0.1*i*n,0,-0.6-0.1*i*n)
  756. LW.C1=cf(0,1,0)
  757. noe=math.random(10,20)
  758. MagicRing(BrickColor.new("Really red"),Head.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,noe,noe,1,0.05)
  759. n=n-0.2
  760. end
  761. wait(0.5)
  762. for i=0,1,0.1 do
  763. wait()
  764. Neck.C0=necko*euler(-0.3+0.5*i,0,0)
  765. RW.C0=cf(10,1,-2+5*i)*euler(0.7-1.5*i,0,0.7-0.5*i)
  766. RW.C1=cf(0,1,0)
  767. LW.C0=cf(-10,1,-2+5*i)*euler(0.7-1.5*i,0,-0.7+0.5*i)
  768. LW.C1=cf(0,1,0)
  769. end
  770. attack=true
  771. end
  772.  
  773. function Scatterball()
  774. attack=false
  775. for i=0,1,0.1 do
  776. wait()
  777. Neck.C0=necko*euler(0.2-0.8*i,0,0)
  778. RW.C0=cf(10,1+4*i,3-3*i)*euler(-0.8-2.2*i,0,0.2-0.6*i)
  779. RW.C1=cf(0,1+4*i,0)
  780. LW.C0=cf(-10,1+4*i,3-3*i)*euler(-0.8-2.2*i,0,-0.2+0.6*i)
  781. LW.C1=cf(0,1+4*i,0)
  782. end
  783. refprt=part(3,Character,0,1,BrickColor.new("Black"),"Effect",vt())
  784. refwld=weld(refprt,refprt,Torso,cf(0,-15,0))
  785. game:GetService("Debris"):AddItem(refprt,4)
  786. fireball=part(3,Character,0,0.5,BrickColor.new("Really red"),"Fireball",vt(10,10,10))
  787. frblmsh=mesh("SpecialMesh",fireball,"Sphere","",vt(0,0,0),vt(0.4,0.4,0.4))
  788. fireball.Anchored = true
  789. fireball.CFrame = refprt.CFrame
  790. so("http://roblox.com/asset/?id=32791565",fireball,1,1)
  791. prop=Instance.new("RocketPropulsion")
  792. prop.MaxSpeed=500000
  793. prop.CartoonFactor=0
  794. prop.MaxThrust=1000000
  795. prop.Parent=fireball
  796. prop.Target=refprt
  797. prop.ThrustD=1.5
  798. prop.TurnD=0
  799. prop.TurnP=0
  800. prop:Fire()
  801. fire=Instance.new("Fire")
  802. fire.Parent=fireball
  803. fire.Color=Color3.new(255/255,127/255,0)
  804. fire.SecondaryColor=Color3.new(0,0,0)
  805. fire.Size=5
  806. fire.Heat=20
  807. n=2
  808. con1=fireball.Touched:connect(function(hit)
  809. if hit.Parent.Name~=Character.Name and debounce==false and hit.Name~="Mini Fireball" and hit.Name~="Effect" then
  810. debounce=true
  811. minifireball.Parent=nil
  812. CF=minifireball.CFrame
  813. POS=minifireball.Position
  814. refprt2=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
  815. refprt2.CFrame=CF
  816. refprt2.Anchored=true
  817. so("http://roblox.com/asset/?id=2101148",refprt2,1,0.6)
  818. game:GetService("Debris"):AddItem(refprt2,1)
  819. Damagefunc(hit,10,20,math.random(20,40),"Knockdown",refprt2)
  820. --Damagefunc(hit,10,20,math.random(50,100),"Knockdown",Torso)
  821. coroutine.resume(coroutine.create(function(tehCF)
  822. MagicCircle(BrickColor.new("Bright red"),tehCF,1,1,1,3,3,3,0.05)
  823. for i=0,1,0.1 do
  824. wait(0.1)
  825. MagicBlock(BrickColor.new("Bright red"),tehCF,1,1,1,1,1,1,0.1)
  826. end
  827. end),CF)
  828. end
  829. end)
  830. for i=0,1,0.05 do
  831. wait()
  832. frblmsh.Scale=vt(0.4+0.2*i,0.4+0.2*i,0.4+0.2*i)
  833. refwld.C0=cf(0,-15-5*i,0)
  834. fire.Size=5+10*i
  835. fire.Heat=20+10*i
  836. Neck.C0=necko*euler(-0.6-0.1*i*n,0,0)
  837. RW.C0=cf(10,5,0)*euler(-3-0.1*i*n,0,-0.4-0.1*i*n)
  838. RW.C1=cf(0,5,0)
  839. LW.C0=cf(-10,5,0)*euler(-3-0.1*i*n,0,0.4+0.1*i*n)
  840. LW.C1=cf(0,5,0)
  841. n=n-0.05
  842. end
  843. n=2
  844. for i=0,1,0.1 do
  845. wait()
  846. frblmsh.Scale=vt(0.6+0.8*i,0.6+0.8*i,0.6+0.8*i)
  847. fire.Size=15+5*i
  848. fire.Heat=30+10*i
  849. Neck.C0=necko*euler(-0.7-0.1*i*n,0,0)
  850. RW.C0=cf(10,5,0)*euler(-3.1-0.2*i*n,0,-0.5+0.6*i*n)
  851. RW.C1=cf(0,5,0)
  852. LW.C0=cf(-10,5,0)*euler(-3.1-0.2*i*n,0,0.5-0.6*i*n)
  853. LW.C1=cf(0,5,0)
  854. n=n-0.1
  855. end
  856. wait(0.5)
  857. fireball.Anchored = false
  858. fireball.Parent=nil
  859. refprt.Parent=nil
  860. for _,c in pairs(workspace:children()) do
  861. local hum=c:findFirstChild("Humanoid")
  862. if hum~=nil then
  863. local head=c:findFirstChild("Torso")
  864. if head~=nil then
  865. local targ=head.Position-Torso.Position
  866. local mag=targ.magnitude
  867. if mag<=150 and c.Name~=Character.Name then
  868. minifireball=part(3,Character,0,0.5,BrickColor.new("Really red"),"Mini Fireball",vt(10,10,10))
  869. minifireball.CFrame=fireball.CFrame*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
  870. minifrblmsh=mesh("SpecialMesh",minifireball,"Sphere","",vt(0,0,0),vt(0.4,0.4,0.4))
  871. game:GetService("Debris"):AddItem(minifireball,3)
  872. so("http://roblox.com/asset/?id=32791565",fireball,1,1)
  873. prop=Instance.new("RocketPropulsion")
  874. prop.MaxSpeed=500000
  875. prop.CartoonFactor=0
  876. prop.MaxThrust=1000000
  877. prop.Parent=minifireball
  878. prop.Target=head
  879. prop.ThrustD=1.5
  880. prop.TurnD=0
  881. prop.TurnP=0
  882. prop.ThrustP=10
  883. prop:Fire()
  884. fire=Instance.new("Fire")
  885. fire.Parent=minifireball
  886. fire.Color=Color3.new(255/255,127/255,0)
  887. fire.SecondaryColor=Color3.new(0,0,0)
  888. fire.Size=5
  889. fire.Heat=10
  890. prop.Target=head
  891. con2=minifireball.Touched:connect(function(hit)
  892. if hit.Parent.Name~=Character.Name and debounce==false and hit.Name~="Mini Fireball" and hit.Name~="Effect" then
  893. debounce=true
  894. minifireball.Parent=nil
  895. CF=minifireball.CFrame
  896. POS=minifireball.Position
  897. refprt2=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
  898. refprt2.CFrame=CF
  899. refprt2.Anchored=true
  900. so("http://roblox.com/asset/?id=2101148",refprt2,1,0.6)
  901. game:GetService("Debris"):AddItem(refprt2,1)
  902. Damagefunc(hit,10,20,math.random(20,40),"Knockdown",refprt2)
  903. --Damagefunc(hit,10,20,math.random(50,100),"Knockdown",Torso)
  904. coroutine.resume(coroutine.create(function(tehCF)
  905. MagicCircle(BrickColor.new("Bright red"),tehCF,1,1,1,3,3,3,0.05)
  906. for i=0,1,0.1 do
  907. wait(0.1)
  908. MagicBlock(BrickColor.new("Bright red"),tehCF,1,1,1,1,1,1,0.1)
  909. end
  910. end),CF)
  911. end
  912. end)
  913. end
  914. end
  915. end
  916. end
  917. for i=0,1,0.1 do
  918. wait()
  919. Neck.C0=necko*euler(-0.7+0.7*i,0,0)
  920. RW.C0=cf(10,5,0)*euler(-3.3+2*i,0,0.1-0.5*i)
  921. RW.C1=cf(0,5,0)
  922. LW.C0=cf(-10,5,0)*euler(-3.3+2*i,0,-0.1+0.5*i)
  923. LW.C1=cf(0,5,0)
  924. end
  925. game:GetService("Debris"):AddItem(fireball,3)
  926. wait(0.4)
  927. for i=0,1,0.1 do
  928. wait()
  929. Neck.C0=necko*euler(0.2*i,0,0)
  930. RW.C0=cf(10,5-4*i,3*i)*euler(-1.3+0.5*i,0,-0.4+0.6*i)
  931. RW.C1=cf(0,5-4*i,0)
  932. LW.C0=cf(-10,5-4*i,3*i)*euler(-1.3+0.5*i,0,0.4-0.6*i)
  933. LW.C1=cf(0,5-4*i,0)
  934. end
  935. attack=true
  936. end
  937.  
  938. function Warp()
  939. attack=false
  940. for i=0,1,0.1 do
  941. wait()
  942. Neck.C0=necko*euler(0.2-0.2*i,0,0)
  943. RW.C0=cf(10,1+2.5*i,3-3*i)*euler(-0.8-0.77*i,0,0.2+1.37*i)
  944. RW.C1=cf(0,1+2.5*i,0)
  945. LW.C0=cf(-10,1+2.5*i,3-3*i)*euler(-0.8-0.77*i,0,-0.2-1.37*i)
  946. LW.C1=cf(0,1+2.5*i,0)
  947. end
  948. so("http://www.roblox.com/asset/?id=2101137",Torso,1,0.6)
  949. n=0
  950. for i=0,1,0.02 do
  951. wait()
  952. if n==5 then
  953. n=0
  954. WaveEffect(BrickColor.new("Bright red"),cf(Torso.Position)*cf(0,-7,0)*euler(0,math.random(-50,50),0),1,1,1,5+5*i,2+2*i,5+5*i,0.1)
  955. end
  956. n=n+1
  957. end
  958. MagicRing(BrickColor.new("Bright red"),cf(Torso.Position)*euler(0,0,0),200,200,200,-10,-10,-10,0.05)
  959. MagicRing(BrickColor.new("Bright red"),cf(Torso.Position)*euler(1.57,0,0),200,200,200,-10,-10,-10,0.05)
  960. MagicRing(BrickColor.new("Bright red"),cf(Torso.Position)*euler(0,1.57,0),200,200,200,-10,-10,-10,0.05)
  961. for _,c in pairs(workspace:children()) do
  962. local hum=c:findFirstChild("Humanoid")
  963. if hum~=nil then
  964. local head=c:findFirstChild("Torso")
  965. if head~=nil then
  966. local targ=head.Position-Torso.Position
  967. local mag=targ.magnitude
  968. if mag<=200 and c.Name~=Character.Name then
  969. Damagefunc(head,10,20,math.random(-100,-50),"Knockdown",Torso)
  970. end
  971. end
  972. end
  973. end
  974. so("http://www.roblox.com/asset/?id=161006182",Torso,1,0.2)
  975. so("http://www.roblox.com/asset/?id=158210228",Torso,1,0.4)
  976. for i=0,1,0.1 do
  977. wait()
  978. Neck.C0=necko*euler(0.2*i,0,0)
  979. RW.C0=cf(10,3.5-2.5*i,3*i)*euler(-1.57+0.77*i,0,1.57-1.37*i)
  980. RW.C1=cf(0,3.5-2.5*i,0)
  981. LW.C0=cf(-10,3.5-2.5*i,3*i)*euler(-1.57+0.77*i,0,-1.57+1.37*i)
  982. LW.C1=cf(0,3.5-2.5*i,0)
  983. end
  984. attack=true
  985. end
  986. mouse.Button1Down:connect(function()
  987.  
  988. end)
  989. function onKeyDown(key)
  990. if attack == true then
  991. if key == "f" then
  992. Roar()
  993. elseif key == "z" then
  994. Slam()
  995. elseif key == "x" then
  996. Warp()
  997. elseif key == "c" then
  998. Fireball()
  999. elseif key == "v" then
  1000. Scatterball()
  1001. end
  1002. end
  1003. end
  1004. mouse.KeyDown:connect(onKeyDown)
  1005. coroutine.resume(coroutine.create(function(Hum)
  1006. while Hum.Health>0 do
  1007. wait()
  1008. end
  1009. Hum.Parent=nil
  1010. BodPos.Parent=nil
  1011. for _,i in pairs(Torso:children()) do
  1012. if i.className=="Weld" then
  1013. i.Parent=nil
  1014. end
  1015. end
  1016. for _,i in pairs(Character:children()) do
  1017. if i.className=="Part" then
  1018. coroutine.resume(coroutine.create(function(Part)
  1019. Part.CanCollide=false
  1020. local f=it("Fire")
  1021. f.Parent=Part
  1022. f.Color=Color3.new(255/255,0,0)
  1023. f.Heat=20
  1024. f.Size=30
  1025. f.SecondaryColor=Color3.new(0,0,0)
  1026. local BodPos2=it("BodyPosition")
  1027. BodPos2.P=50000
  1028. BodPos2.D=1000
  1029. BodPos2.maxForce=vt(math.huge,math.huge,math.huge)
  1030. BodPos2.position=Part.Position
  1031. BodPos2.Parent=Part
  1032. local rand1=math.random(-50,50)/100
  1033. local rand2=math.random(-50,50)/100
  1034. for i=0,100 do
  1035. wait()
  1036. BodPos2.position=BodPos2.position+vt(rand1,-0.5,rand2)
  1037. end
  1038. end),i)
  1039. end
  1040. end
  1041. wait(5)
  1042. Character.Parent=nil
  1043. end),Humanoid)
  1044. --[[while Humanoid.Health>0 do
  1045. wait(1)
  1046. target,distance=findNearestTorso(Torso.Position)
  1047. if target~=nil then
  1048. print(distance)
  1049. local pos=Vector3.new(target.Parent.Torso.Position.x,Torso.Position.Y,target.Parent.Torso.Position.z)
  1050. BodGy.cframe=CFrame.new(Torso.Position,pos)*euler(-0.2,3.14,0)
  1051. if math.random(1,10)==1 then
  1052. print("ror")
  1053. Roar()
  1054. if math.random(1,2)==1 then
  1055. Warp()
  1056. Slam()
  1057. end
  1058. else
  1059. if distance<=150 and distance>=50 then
  1060. dur=math.random(1,3)
  1061. if dur==1 then
  1062. Warp()
  1063. Slam()
  1064. else
  1065. attack=math.random(1,2)
  1066. if attack==1 then Fireball()
  1067. elseif attack==2 then Scatterball()
  1068. end
  1069. end
  1070. else
  1071. attack=math.random(1,3)
  1072. if attack==1 then Fireball()
  1073. elseif attack==2 then Slam()
  1074. elseif attack==3 then Scatterball()
  1075. end
  1076. end
  1077. end
  1078. --Fireball()
  1079. --Slam()
  1080. --Roar()
  1081. --Scatterball()
  1082. --Warp()
  1083. end
  1084. Torso.CFrame=Torso.CFrame*cf(0,10,0)
  1085. BodPos.position=Lava.Position+vt(0,2,0)
  1086. end]]
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