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- --//Created by WaverlyCole
- player = game:service'Players'.LocalPlayer
- mouse = player:GetMouse()
- char = player.Character
- humanoid = char.Humanoid
- rootpart = char.HumanoidRootPart
- torso = char.Torso
- char.Humanoid.MaxHealth=300
- wait()
- char.Humanoid.Health=300
- char.Humanoid.WalkSpeed=20
- --//Joints
- N=torso:FindFirstChild("Neck")
- RS=torso:FindFirstChild("Right Shoulder")
- LS=torso:FindFirstChild("Left Shoulder")
- RH=torso:FindFirstChild("Right Hip")
- LH=torso:FindFirstChild("Left Hip")
- RJ=rootpart:FindFirstChild("RootJoint")
- --//Default C0's
- NC0=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RSC0=CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- LSC0=CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- RHC0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- LHC0=CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- RJC0=CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- --//Cheats
- cframe = CFrame.new
- angle = CFrame.Angles
- radian = math.rad
- random = math.random
- --//Variables
- local idle,walk,fall,jump = false,false,false,false
- local jumpcheck = false
- local specialanim = nil
- local height = 1
- --//Functions
- local function Split(inputstr,sep)
- local t,i = {},1
- for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
- t[i] = str
- i = i + 1
- end
- return t
- end
- local function weldBetween(a, b)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = CFrame.new()
- weld.C1 = b.CFrame:inverse() * a.CFrame
- weld.Parent = a
- return weld;
- end
- local getChar = function(part)
- if part.Parent:FindFirstChild('Humanoid') then
- return part.Parent
- elseif part.Parent.Parent:FindFirstChild('Humanoid') then
- return part.Parent.Parent
- else
- return nil
- end
- end
- local animate = function(joint,prop,cfrmz,alp)
- joint[prop]=joint[prop]:lerp(cfrmz,alp)
- end
- local keyDown = function(key)
- if key == 'q' then
- --
- end
- end
- --//Movement
- game:service'RunService'.RenderStepped:connect(function()
- if rootpart.Velocity.y < -1 and not idle then
- idle,walk,fall,jump = false,false,true,false
- elseif jumpcheck then
- idle,walk,fall,jump = false,false,false,true
- elseif humanoid.MoveDirection ~= Vector3.new(0,0,0) then
- idle,walk,fall,jump = false,true,false,false
- elseif humanoid.MoveDirection == Vector3.new(0,0,0) then
- idle,walk,fall,jump = true,false,false,false
- end
- end)
- humanoid.StateChanged:connect(function(state)
- if state == Enum.HumanoidStateType.Jumping then
- jumpcheck = true
- else
- jumpcheck = false
- end
- end)
- --//Created by WaverlyCole
- --//Animate
- char.Animate.Disabled = true
- humanoid.Animator:Destroy()
- local playAnimation = coroutine.wrap(function()
- while true do
- game:service'RunService'.RenderStepped:wait()
- if specialanim then
- specialanim()
- elseif idle then
- animate(N,'C0',NC0*cframe(0,0,0)*angle(radian(math.sin(tick()*3)),radian(0),radian(-60)),0.3)
- animate(RS,'C0',RSC0*cframe(.1,0,0)*angle(radian(math.sin(tick())*5),radian(0),radian(60 + math.sin(tick()*2))*-5),0.3)
- animate(LS,'C0',LSC0*cframe(0,0,0)*angle(radian(math.sin(tick())*5),radian(0),radian(10)),0.3)
- animate(RH,'C0',RHC0*cframe(0,.1 + math.sin(tick()*3)/20,-.1)*angle(radian(0),radian(-30),radian(0)),0.3)
- animate(LH,'C0',LHC0*cframe(0,.1 + math.sin(tick()*3)/20,.1)*angle(radian(-5),radian(-15),radian(0)),0.3)
- animate(RJ,'C0',RJC0*cframe(0,0,-.1 + math.sin(tick()*3)/-20)*angle(radian(0),radian(0),radian(70)),0.3)
- elseif walk then
- animate(N,'C0',NC0*cframe(0,0,0)*angle(radian(-3),radian(0),radian(0)),0.3)
- animate(RS,'C0',RSC0*cframe(0,0,0)*angle(radian(math.sin(tick()*3)),radian(20 + math.sin(tick()*3)),radian(70 + math.sin(tick()*3)*2)),0.3)
- animate(LS,'C0',LSC0*cframe(0,0,0)*angle(radian(0),radian(math.sin(tick()*2)*5),radian(30 + math.sin(tick()*2)*5)),0.3)
- animate(RH,'C0',RHC0*cframe(0,0,0)*angle(radian(0),radian(0),radian(math.sin(tick()*(char.Humanoid.WalkSpeed/2))*40)),0.3)
- animate(LH,'C0',LHC0*cframe(0,0,0)*angle(radian(0),radian(0),radian(math.sin(tick()*-(char.Humanoid.WalkSpeed/2))*-40)),0.3)
- animate(RJ,'C0',RJC0*cframe(0,0,0)*angle(radian(5),radian(0),radian(0)),0.3)
- elseif fall then
- animate(N,'C0',NC0*cframe(0,0,0)*angle(radian(0),radian(0),radian(0)),0.3)
- animate(RS,'C0',RSC0*cframe(0,0,0)*angle(radian(0),radian(0),radian(0)),0.3)
- animate(LS,'C0',LSC0*cframe(0,0,0)*angle(radian(0),radian(0),radian(0)),0.3)
- animate(RH,'C0',RHC0*cframe(0,0,0)*angle(radian(0),radian(0),radian(0)),0.3)
- animate(LH,'C0',LHC0*cframe(0,0,0)*angle(radian(0),radian(0),radian(0)),0.3)
- animate(RJ,'C0',RJC0*cframe(0,0,0)*angle(radian(0),radian(0),radian(0)),0.3)
- elseif jump then
- animate(N,'C0',NC0*cframe(0,0,0)*angle(radian(0),radian(0),radian(0)),0.3)
- animate(RS,'C0',RSC0*cframe(0,0,0)*angle(radian(0),radian(0),radian(0)),0.3)
- animate(LS,'C0',LSC0*cframe(0,0,0)*angle(radian(0),radian(0),radian(0)),0.3)
- animate(RH,'C0',RHC0*cframe(0,0,0)*angle(radian(0),radian(0),radian(0)),0.3)
- animate(LH,'C0',LHC0*cframe(0,0,0)*angle(radian(0),radian(0),radian(0)),0.3)
- animate(RJ,'C0',RJC0*cframe(0,0,0)*angle(radian(0),radian(0),radian(0)),0.3)
- end
- end
- end)
- wand = Instance.new('Part')
- wand.Name = 'Wand'
- wandmesh = Instance.new('SpecialMesh',wand)
- wandmesh.MeshId = 'http://www.roblox.com/asset?id=69886132'
- wandmesh.Scale = Vector3.new(1,1,1)
- wandmesh.TextureId = 'http://www.roblox.com/asset/?id=31656155'
- wand.Size = Vector3.new(.4,.4,2)
- wand.CanCollide=false
- wand.CFrame = char['Right Arm'].CFrame * CFrame.Angles(0,math.rad(180),0) * CFrame.new(0,-1,.8)
- wand.Parent = char
- local weld = weldBetween(wand,char['Right Arm'])
- WANDC0 = weld.C0
- WANDWELD = weld
- sound1 = Instance.new('Sound',wand)
- sound1.SoundId = 'http://www.roblox.com/asset/?id=193316310'
- sound1.Volume = 2
- playAnimation()
- spawn(function()
- local pointer = Instance.new('Part')
- pointer.Size = Vector3.new(.5,.5,.5)
- pointer.CanCollide=false
- pointer.Anchored=true
- pointer.Material = 'Neon'
- pointer.TopSurface = 10
- pointer.BottomSurface = 10
- pointer.BrickColor = BrickColor.new('White')
- pointer.Shape = 'Ball'
- pointer.Parent = char
- game:service'RunService'.RenderStepped:connect(function()
- pointer.CFrame = mouse.Hit
- end)
- end)
- local spellAnimation = function()
- spawn(function()
- specialanim = function()
- animate(RS,'C0',RSC0*cframe(0,0,0)*angle(radian(-30),radian(0),radian(0)),0.3)
- if idle then
- animate(N,'C0',NC0*cframe(0,0,0)*angle(radian(math.sin(tick()*3)),radian(0),radian(-60)),0.3)
- animate(LS,'C0',LSC0*cframe(0,0,0)*angle(radian(math.sin(tick())*5),radian(0),radian(10)),0.3)
- animate(RH,'C0',RHC0*cframe(0,.1 + math.sin(tick()*3)/20,-.1)*angle(radian(0),radian(-30),radian(0)),0.3)
- animate(LH,'C0',LHC0*cframe(0,.1 + math.sin(tick()*3)/20,.1)*angle(radian(-5),radian(-15),radian(0)),0.3)
- animate(RJ,'C0',RJC0*cframe(0,0,-.1 + math.sin(tick()*3)/-20)*angle(radian(0),radian(0),radian(70)),0.3)
- else
- animate(N,'C0',NC0*cframe(0,0,0)*angle(radian(-3),radian(0),radian(0)),0.3)
- animate(LS,'C0',LSC0*cframe(0,0,0)*angle(radian(0),radian(math.sin(tick()*2)*5),radian(30 + math.sin(tick()*2)*5)),0.3)
- animate(RH,'C0',RHC0*cframe(0,0,0)*angle(radian(0),radian(0),radian(math.sin(tick()*(char.Humanoid.WalkSpeed/2))*40)),0.3)
- animate(LH,'C0',LHC0*cframe(0,0,0)*angle(radian(0),radian(0),radian(math.sin(tick()*-(char.Humanoid.WalkSpeed/2))*-40)),0.3)
- animate(RJ,'C0',RJC0*cframe(0,0,0)*angle(radian(5),radian(0),radian(0)),0.3)
- end
- end
- wait(.1)
- specialanim = function()
- animate(RS,'C0',RSC0*cframe(0,0,0)*angle(radian(-20),radian(20),radian(90)),0.3)
- if idle then
- animate(N,'C0',NC0*cframe(0,0,0)*angle(radian(math.sin(tick()*3)),radian(0),radian(-60)),0.3)
- animate(LS,'C0',LSC0*cframe(0,0,0)*angle(radian(math.sin(tick())*5),radian(0),radian(10)),0.3)
- animate(RH,'C0',RHC0*cframe(0,.1 + math.sin(tick()*3)/20,-.1)*angle(radian(0),radian(-30),radian(0)),0.3)
- animate(LH,'C0',LHC0*cframe(0,.1 + math.sin(tick()*3)/20,.1)*angle(radian(-5),radian(-15),radian(0)),0.3)
- animate(RJ,'C0',RJC0*cframe(0,0,-.1 + math.sin(tick()*3)/-20)*angle(radian(0),radian(0),radian(70)),0.3)
- else
- animate(N,'C0',NC0*cframe(0,0,0)*angle(radian(-3),radian(0),radian(0)),0.3)
- animate(LS,'C0',LSC0*cframe(0,0,0)*angle(radian(0),radian(math.sin(tick()*2)*5),radian(30 + math.sin(tick()*2)*5)),0.3)
- animate(RH,'C0',RHC0*cframe(0,0,0)*angle(radian(0),radian(0),radian(math.sin(tick()*(char.Humanoid.WalkSpeed/2))*40)),0.3)
- animate(LH,'C0',LHC0*cframe(0,0,0)*angle(radian(0),radian(0),radian(math.sin(tick()*-(char.Humanoid.WalkSpeed/2))*-40)),0.3)
- animate(RJ,'C0',RJC0*cframe(0,0,0)*angle(radian(5),radian(0),radian(0)),0.3)
- end
- end
- wait(.5)
- specialanim = nil
- end)
- end
- local createSpell = function(speed,color,sound,spread,instant)
- if instant then
- return Instance.new'Part',mouse.hit
- end
- local hitpart = nil
- local connectPoints = function(effect,core,point1,point2,color)
- local spellTrail = Instance.new('Part')
- spellTrail.BrickColor = BrickColor.new(color)
- spellTrail.TopSurface = 10
- spellTrail.BottomSurface = 10
- spellTrail.CanCollide = false
- spellTrail.Anchored = true
- spellTrail.Transparency = .3
- spellTrail.Material = 'Neon'
- local magnitude = (point1.p - point2.p).magnitude
- local ray = Ray.new(point1.p,(point2.p - point1.p).unit*magnitude)
- local part,pos,normal = workspace:FindPartOnRayWithIgnoreList(ray,char:GetChildren(),false,true)
- if part then
- hitpart = part
- end
- if part and part.Name ~= 'Base' then
- magnitude = (point1.p - part.CFrame.p).magnitude
- spellTrail.Size = Vector3.new(.7,.7,magnitude)
- spellTrail.CFrame = CFrame.new(point1.p,part.CFrame.p) * CFrame.new(0,0,-magnitude/2)
- else
- magnitude = (point1.p - point2.p).magnitude
- spellTrail.Size = Vector3.new(.7,.7,magnitude)
- spellTrail.CFrame = CFrame.new(point1.p,point2.p) * CFrame.new(0,0,-magnitude/2)
- end
- local lockcframe = spellTrail.CFrame
- spellTrail.Parent = core
- local centerTrail = spellTrail:Clone()
- centerTrail.BrickColor = BrickColor.new('White')
- centerTrail.Size = Vector3.new(.2,.2,magnitude)
- centerTrail.CFrame = spellTrail.CFrame
- centerTrail.Transparency = 0
- centerTrail.Parent = spellTrail
- effect.CFrame = spellTrail.CFrame * CFrame.new(0,0,-magnitude/2)
- spawn(function()
- while spellTrail.Parent do
- spellTrail.Transparency = spellTrail.Transparency + .05
- centerTrail.Transparency = centerTrail.Transparency + .07
- spellTrail.Size = Vector3.new(spellTrail.Size.X-.04,spellTrail.Size.Y-.04,magnitude)
- centerTrail.Size = Vector3.new(centerTrail.Size.X-.01,centerTrail.Size.Y-.01,magnitude)
- spellTrail.CFrame = lockcframe
- centerTrail.CFrame = lockcframe
- game:service'RunService'.RenderStepped:wait()
- end
- end)
- spawn(function()
- wait(.2)
- spellTrail:Destroy()
- end)
- end
- sound:Play()
- local hit = mouse.Hit
- local spellCore = Instance.new('Part')
- spellCore.Size = Vector3.new(1,1,1)
- spellCore.CanCollide = false
- spellCore.Anchored = true
- spellCore.Transparency = 1
- spellCore.CFrame = CFrame.new(wand.CFrame.p,hit.p)
- spellCore.Parent=char
- local spellEffect = Instance.new('Part')
- spellEffect.BrickColor = BrickColor.new(color)
- spellEffect.Size = Vector3.new(.8,.8,.8)
- spellEffect.Material = 'Neon'
- spellEffect.Shape = 'Ball'
- spellEffect.TopSurface = 10
- spellEffect.BottomSurface = 10
- spellEffect.CanCollide = false
- spellEffect.Anchored = true
- spellEffect.CFrame = CFrame.new(wand.CFrame*CFrame.new(0,0,1).p,hit.p)
- spellEffect.Parent=char
- local light = Instance.new('PointLight',spellEffect)
- light.Color = BrickColor.new(color).Color
- light.Brightness = 3
- light.Range = 6
- if spellname == 'confringo' then
- Instance.new('Fire',spellEffect)
- end
- spawn(function()
- local lastpos = nil
- local follow = false
- while hitpart == nil do
- follow = not follow
- local pos1 = wand.CFrame*CFrame.new(0,0,1)
- if lastpos then
- pos1 = lastpos
- end
- game:service'RunService'.RenderStepped:wait()
- local pos2 = spellCore.CFrame*CFrame.new(0,0,1)
- if not follow then
- local min,max = -.5,.5
- if spread then
- min,max=-spread,spread
- end
- local n1 = min+(math.random()*(max-min))
- local n2 = min+(math.random()*(max-min))
- --local n3 = min+(math.random()*(max-min))
- pos2 = spellCore.CFrame * CFrame.new(n1,n2,0)
- else
- game:service'RunService'.RenderStepped:wait()
- end
- lastpos = pos2
- connectPoints(spellEffect,spellCore,pos1,pos2,color)
- end
- end)
- while hitpart == nil do
- spellCore.CFrame = spellCore.CFrame * CFrame.new(0,0,-speed)
- game:service'RunService'.RenderStepped:wait()
- end
- spawn(function()
- local particle = Instance.new('ParticleEmitter',hitpart)
- particle.LightEmission = 1
- particle.LightInfluence = 0
- particle.Size = NumberSequence.new(.1)
- particle.Texture = 'rbxassetid://134342987'
- particle.Color = ColorSequence.new(BrickColor.new(color).Color)
- --particle.LockedToPart = true
- particle.EmissionDirection = 'Front'
- particle.Lifetime = NumberRange.new(2)
- particle.Rate = 500
- particle.SpreadAngle = Vector2.new(90,90)
- wait(.2)
- spellEffect:Destroy()
- wait(.2)
- particle.Enabled = false
- end)
- return hitpart,spellCore.CFrame or nil,spellCore.CFrame
- end
- --//Created by WaverlyCole
- spellname = ''
- spellpower = 0
- player.Chatted:connect(function(msg)
- local args = Split(msg,' ')
- spellname = args[1]
- spellpower = 1
- if args[2] == 'maxima' then
- spellpower = 2
- end
- end)
- mouse.Button1Down:connect(function()
- if spellname == 'bombarda' then
- spellname = ''
- spellAnimation()
- wait(.2)
- local hit,endcframe = createSpell(3,'Persimmon',sound1,2)
- local explosion = Instance.new('Explosion')
- explosion.Position = endcframe.p
- explosion.BlastRadius = 4
- if spellpower == 2 then
- explosion.BlastRadius = 20
- end
- explosion.Parent=workspace
- spellpower = 0
- elseif spellname == 'nako' then
- spellname = ''
- spellAnimation()
- wait(.2)
- local hit,endcframe = createSpell(3,'Brick yellow',sound1)
- local human = getChar(hit)
- if human then
- pcall(function()
- human:FindFirstChild('Pants'):Destroy()
- human:FindFirstChild('Shirt'):Destroy()
- end)
- end
- spellpower = 0
- elseif spellname == 'confringo' then
- spellname = ''
- spellAnimation()
- wait(.2)
- local hit,endcframe = createSpell(3,'Bright red',sound1)
- local human = getChar(hit)
- if human then
- pcall(function()
- Instance.new('Fire',human.Head)
- while wait(.01) do
- human.Humanoid.Health = human.Humanoid.Health - 1
- if spellpower == 2 then
- human.Humanoid.Health = human.Humanoid.Health - 1
- end
- end
- end)
- end
- spellpower = 0
- elseif spellname == 'impedimenta' then
- spellname = ''
- spellAnimation()
- wait(.2)
- local hit,endcframe = createSpell(3,'Salmon',sound1)
- local human = getChar(hit)
- if human then
- for i = 1,500 do
- human.Humanoid.PlatformStand = true
- human.Humanoid.JumpPower = 0
- wait()
- end
- end
- spellpower = 0
- elseif spellname == 'episky' then
- spellname = ''
- spellAnimation()
- wait(.2)
- local hit,endcframe = createSpell(3,'Lime green',sound1)
- local human = getChar(hit)
- if human then
- pcall(function()
- if spellpower == 2 then
- human.Humanoid.Health = human.Humanoid.MaxHealth
- else
- for i = 1,50 do
- wait()
- human.Humanoid.Health = human.Humanoid.Health + 1
- end
- end
- end)
- end
- spellpower = 0
- elseif spellname == 'accio' then
- spellname = ''
- spellAnimation()
- wait(.2)
- local speed = 3
- if spellpower == 2 then
- speed = 15
- end
- local hit,endcframe = createSpell(speed,'Lapis',sound1)
- if hit.Name == 'Base' then return end
- hit.Anchored = true
- repeat
- hit.CFrame = CFrame.new(hit.CFrame.p,wand.CFrame.p) * CFrame.new(0,0,-1)
- wait()
- until (hit.CFrame.p - wand.CFrame.p).magnitude < 10
- hit.Anchored = false
- spellpower = 0
- elseif spellname == 'colloshoo' then
- spellname = ''
- spellAnimation()
- wait(.2)
- local hit,endcframe = createSpell(3,'White',sound1)
- local human = getChar(hit)
- if human then
- pcall(function()
- human['Left Leg'].Anchored = true
- human['Right Leg'].Anchored = true
- end)
- end
- spellpower = 0
- elseif spellname == 'deletrius' then
- spellname = ''
- spellAnimation()
- wait(.2)
- local speed = 5
- if spellpower == 2 then
- speed = 6
- end
- local hit,endcframe = createSpell(speed,'Really red',sound1)
- if hit.Name ~= 'Base' then hit:Destroy() end
- spellpower = 0
- elseif spellname == 'stupefy' then
- spellname = ''
- spellAnimation()
- wait(.2)
- local speed = 5
- if spellpower == 2 then
- speed = 6
- end
- local hit,endcframe = createSpell(speed,'Really red',sound1)
- local human = getChar(hit)
- if human then
- human.Humanoid.Health = human.Humanoid.Health - 20
- human.Humanoid.PlatformStand = true
- local force = Instance.new('BodyForce',human.HumanoidRootPart)
- local power = 3000 * spellpower
- force.Force = CFrame.new(wand.CFrame.p,hit.CFrame.p).lookVector *power + Vector3.new(0,4000 + 500*spellpower,0)
- wait(.5)
- force:Destroy()
- wait(3)
- hit.Parent.Humanoid.PlatformStand = false
- end
- spellpower = 0
- elseif spellname == 'expelliarmus' then
- spellname = ''
- spellAnimation()
- wait(.2)
- local hit,endcframe = createSpell(5,'Really red',sound1)
- local human = getChar(hit)
- if human then
- pcall(function()
- for i,v in pairs(human:children()) do
- if v.ClassName == 'Tool' or v.ClassName == 'Hopperbin' then
- v.Parent=workspace
- if v.Handle then
- local force = Instance.new('BodyForce',v.Handle)
- force.Force = CFrame.new(v.Handle.CFrame.p,char.Torso.CFrame.p).lookVector*500
- wait(.1)
- force:Destroy()
- end
- end
- end
- end)
- end
- spellpower = 0
- elseif spellname == 'calvario' then
- spellname = ''
- spellAnimation()
- wait(.2)
- local hit,endcframe = createSpell(3,'Light red',sound1)
- local human = getChar(hit)
- if human then
- pcall(function()
- for i,v in pairs(human:children()) do
- if v.ClassName == "Accessory" then
- v.Handle.Name = 'rekt'
- v.Parent=workspace
- end
- end
- end)
- end
- spellpower = 0
- elseif spellname == 'aguamente' then
- spellname = ''
- spellAnimation()
- wait(.2)
- local hit,endcframe = createSpell(3,'Medium blue',sound1)
- if spellpower == 1 then
- workspace.Terrain:FillBlock(endcframe,Vector3.new(4,2,4),'Water')
- else
- workspace.Terrain:FillBlock(endcframe,Vector3.new(15,3,15),'Water')
- end
- spellpower = 0
- elseif spellname == 'testspell' then
- spellAnimation()
- wait(.2)
- local hit,endcframe = createSpell(3,'White',sound1)
- --spellname,spellpower = '',0
- elseif spellname == 'appa' then
- spellname = ''
- spellAnimation()
- wait(.2)
- local hit,endcframe = createSpell(8,'Cyan',sound1)
- player.Character.Torso.CFrame = endcframe
- spellpower = 0
- elseif spellname == 'protego' then
- spellname = ''
- spellAnimation()
- --wait(.2)
- local hit,endcframe = createSpell(10,'Lime green',sound1,1,true)
- local p = Instance.new'Part'
- p.Size = Vector3.new(15,15,3)
- p.CanCollide = true
- p.Material = 'Neon'
- p.Anchored = true
- p.Transparency = .5
- p.BrickColor = BrickColor.new'Cyan'
- p.CFrame = CFrame.new(player.Character.Torso.CFrame.p,endcframe.p) * CFrame.new(0,0,-7)
- p.Parent = workspace
- while p.Parent and p.Transparency <= .9 do
- p.CFrame = p.CFrame * CFrame.new(0,0,-.3)
- game:service'RunService'.RenderStepped:wait()
- p.Transparency = p.Transparency + .01
- end
- p:Destroy()
- spellpower = 0
- end
- end)
- --//Created by WaverlyCole
- mouse.KeyDown:connect(keyDown)
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