Advertisement
wamandnj

Untitled

Oct 15th, 2018
261
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. CV="White"
  2. -- This script has been converted to FE by iPxter
  3.  
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. p = owner
  89. char = p.Character
  90. local txt = Instance.new("BillboardGui", char)
  91. txt.Adornee = char .Head
  92. txt.Name = "_status"
  93. txt.Size = UDim2.new(2, 0, 1.2, 0)
  94. txt.StudsOffset = Vector3.new(-9, 6, 0)
  95. local text = Instance.new("TextLabel", txt)
  96. text.Size = UDim2.new(10, 0, 7, 0)
  97. text.FontSize = "Size24"
  98. text.TextScaled = true
  99. text.TextTransparency = 0
  100. text.BackgroundTransparency = 1
  101. text.TextTransparency = 0
  102. text.TextStrokeTransparency = 1
  103. text.Font = "Code"
  104. text.TextStrokeColor3 = Color3.new(40,0,0)
  105.  
  106. v=Instance.new("Part")
  107. v.Name = "ColorBrick"
  108. v.Parent=p.Character
  109. v.FormFactor="Symmetric"
  110. v.Anchored=true
  111. v.CanCollide=false
  112. v.BottomSurface="Smooth"
  113. v.TopSurface="Smooth"
  114. v.Size=Vector3.new(10,5,3)
  115. v.Transparency=1
  116. v.CFrame=char.Torso.CFrame
  117. v.BrickColor=BrickColor.new(CV)
  118. v.Transparency=1
  119. text.TextColor3 = Color3.fromRGB(255,140,0)
  120. v.Shape="Block"
  121. text.Text = "Nine Tailed Fox Heavy Unit"
  122. coroutine.wrap(function()
  123. while wait() do
  124. wait(3)
  125. text.Text = "Kill"
  126. wait()
  127. text.Text = "Nine Tailed Fox Heavy Unit";
  128. wait(2)
  129. local str = ""
  130. for i = 1, math.random(3,25) do
  131. str = str..string.char(math.random(65,122))
  132. end
  133. text.Text = str
  134. wait()
  135. str = ""
  136. for i = 1, math.random(12,25) do
  137. str = str..string.char(math.random(48,122))
  138. end
  139. wait()
  140. text.Text = str
  141. wait()
  142. text.Text = "Nine Tailed Fox Heavy Unit";
  143. wait(1)
  144. text.Text = "THE PAIN"
  145. wait()
  146. text.Text = "What do you want?"
  147. wait()
  148. text.Text = "Nine Tailed Fox Heavy Unit";
  149. wait(2)
  150. text.Text = "You made me do this.";
  151. wait()
  152. text.Text = "Kill";
  153. wait()
  154. for i = 1, math.random(12,25) do
  155. str = str..string.char(math.random(48,57))
  156. end
  157. text.Text = str
  158. wait()
  159. text.Text = "Nine Tailed Fox Heavy Unit";
  160. wait(2)
  161. end
  162. end)()
  163. local Player = owner
  164. local Character = Player.Character
  165. local Torso = Character.Torso
  166. local hum = Character.Humanoid
  167. hum.MaxHealth = 1000
  168. wait(0.1)
  169. hum.Health = 1000
  170.  
  171. local Music = Instance.new("Sound")
  172.  
  173. Music.Name = "Sound"
  174. Music.SoundId = "http://roblox.com/asset/?id=714974960"
  175. Music.Volume = 4
  176. Music.Looped = false
  177. Music.Parent = Character
  178. Music:play()
  179.  
  180. GasMask = true
  181.  
  182. if GasMask == true then
  183. o1 = Instance.new("Model")
  184. o2 = Instance.new("Part")
  185. o3 = Instance.new("SpecialMesh")
  186. o4 = Instance.new("Part")
  187. o5 = Instance.new("Part")
  188. o6 = Instance.new("Part")
  189. o7 = Instance.new("SpecialMesh")
  190. o8 = Instance.new("Part")
  191. o9 = Instance.new("Part")
  192. o10 = Instance.new("SpecialMesh")
  193. o11 = Instance.new("Part")
  194. o12 = Instance.new("Part")
  195. o13 = Instance.new("SpecialMesh")
  196. o14 = Instance.new("Part")
  197. o15 = Instance.new("Part")
  198. o16 = Instance.new("Part")
  199. o17 = Instance.new("Part")
  200. o1.Name = "MODEL"
  201. o2.Name = "Middle"
  202. o2.Parent = o1
  203. o2.BrickColor = BrickColor.new("Pastel brown")
  204. o2.Transparency = 1
  205. o2.Position = Vector3.new(-13.5356159, 3.71991396, 50.2649117)
  206. o2.Rotation = Vector3.new(-5.66336393, -89.7626114, -5.66246414)
  207. o2.Anchored = true
  208. o2.FormFactor = Enum.FormFactor.Custom
  209. o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  210. o2.CFrame = CFrame.new(-13.5356159, 3.71991396, 50.2649117, 1.75646369e-006, 1.74156298e-007, -0.999991417, -1.04150445e-007, 1, 1.60883403e-007, 0.999999762, 9.62157287e-008, 1.6223396e-006)
  211. o2.BottomSurface = Enum.SurfaceType.Smooth
  212. o2.TopSurface = Enum.SurfaceType.Smooth
  213. o2.Color = Color3.new(1, 0.8, 0.6)
  214. o3.Parent = o2
  215. o3.Scale = Vector3.new(6.25, 6.25, 6.25)
  216. o3.MeshType = Enum.MeshType.FileMesh
  217. o4.Name = "Lense 1"
  218. o4.Parent = o1
  219. o4.Material = Enum.Material.Metal
  220. o4.Transparency = 0.050000011920929
  221. o4.Position = Vector3.new(-12.900528, 3.77991295, 50.5080605)
  222. o4.Rotation = Vector3.new(-180, 20.6807137, -179.999985)
  223. o4.Anchored = true
  224. o4.CanCollide = false
  225. o4.FormFactor = Enum.FormFactor.Custom
  226. o4.Shape = Enum.PartType.Cylinder
  227. o4.Size = Vector3.new(0.200000003, 0.320000023, 0.939999998)
  228. o4.CFrame = CFrame.new(-12.900528, 3.77991295, 50.5080605, -0.935553849, 3.06141374e-007, 0.353159934, 3.19927466e-007, 1, 2.01617603e-008, -0.353163034, 1.1997561e-007, -0.935561478)
  229. o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  230. o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  231. o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  232. o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  233. o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  234. o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  235. o5.Name = "Lense2"
  236. o5.Parent = o1
  237. o5.Material = Enum.Material.Metal
  238. o5.Transparency = 0.050000011920929
  239. o5.Position = Vector3.new(-12.8961124, 3.77492094, 50.0302277)
  240. o5.Rotation = Vector3.new(-180, -23.8323021, -179.999985)
  241. o5.Anchored = true
  242. o5.CanCollide = false
  243. o5.FormFactor = Enum.FormFactor.Custom
  244. o5.Shape = Enum.PartType.Cylinder
  245. o5.Size = Vector3.new(0.200000003, 0.330000043, 0.99000001)
  246. o5.CFrame = CFrame.new(-12.8961124, 3.77492094, 50.0302277, -0.914722979, 2.85652249e-007, -0.404061079, 2.36339361e-007, 1, 1.37493373e-007, 0.404064298, 2.15865228e-008, -0.914730668)
  247. o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  248. o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  249. o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  250. o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  251. o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  252. o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  253. o6.Name = "Handle"
  254. o6.Parent = o1
  255. o6.Material = Enum.Material.Metal
  256. o6.BrickColor = BrickColor.new("Really black")
  257. o6.Position = Vector3.new(-12.8799381, 3.69992495, 50.2599869)
  258. o6.Rotation = Vector3.new(-90, 9.97842108e-006, -89.9999008)
  259. o6.Anchored = true
  260. o6.CanCollide = false
  261. o6.FormFactor = Enum.FormFactor.Plate
  262. o6.Size = Vector3.new(1, 0.400000006, 1)
  263. o6.CFrame = CFrame.new(-12.8799381, 3.69992495, 50.2599869, 1.75646369e-006, 0.999991417, 1.74156298e-007, -1.04150445e-007, -1.60883403e-007, 1, 0.999999762, -1.6223396e-006, 9.62157287e-008)
  264. o6.BottomSurface = Enum.SurfaceType.Weld
  265. o6.TopSurface = Enum.SurfaceType.Smooth
  266. o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  267. o7.Parent = o6
  268. o7.MeshId = "http://www.roblox.com/asset/?id=5158270"
  269. o7.Scale = Vector3.new(0.140000001, 0.170000002, 0.100000001)
  270. o7.MeshType = Enum.MeshType.FileMesh
  271. o8.Name = "Straps"
  272. o8.Parent = o1
  273. o8.Material = Enum.Material.Fabric
  274. o8.BrickColor = BrickColor.new("Really black")
  275. o8.Position = Vector3.new(-13.5199518, 3.48991394, 50.2599869)
  276. o8.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924)
  277. o8.Anchored = true
  278. o8.CanCollide = false
  279. o8.FormFactor = Enum.FormFactor.Custom
  280. o8.Shape = Enum.PartType.Cylinder
  281. o8.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999)
  282. o8.CFrame = CFrame.new(-13.5199518, 3.48991394, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762)
  283. o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  284. o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  285. o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  286. o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  287. o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  288. o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  289. o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  290. o9.Name = "Ring2"
  291. o9.Parent = o1
  292. o9.BrickColor = BrickColor.new("Dark stone grey")
  293. o9.Position = Vector3.new(-12.8061161, 3.77991295, 49.9993477)
  294. o9.Rotation = Vector3.new(-1.48261315e-005, -66.1664276, -2.4695395e-005)
  295. o9.Anchored = true
  296. o9.CanCollide = false
  297. o9.FormFactor = Enum.FormFactor.Custom
  298. o9.Size = Vector3.new(0.600000024, 0.200000003, 1)
  299. o9.CFrame = CFrame.new(-12.8061161, 3.77991295, 49.9993477, 0.404059976, 1.74156298e-007, -0.914723039, -1.6136562e-007, 1, 1.0455733e-007, 0.914730787, 9.62157287e-008, 0.404063195)
  300. o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  301. o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  302. o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  303. o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  304. o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  305. o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  306. o9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  307. o10.Parent = o9
  308. o10.MeshId = "http://www.roblox.com/asset/?id=3270017"
  309. o10.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012)
  310. o10.MeshType = Enum.MeshType.FileMesh
  311. o11.Name = "Straps"
  312. o11.Parent = o1
  313. o11.Material = Enum.Material.Fabric
  314. o11.BrickColor = BrickColor.new("Really black")
  315. o11.Position = Vector3.new(-13.5199518, 4.00991392, 50.2599869)
  316. o11.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924)
  317. o11.Anchored = true
  318. o11.CanCollide = false
  319. o11.FormFactor = Enum.FormFactor.Custom
  320. o11.Shape = Enum.PartType.Cylinder
  321. o11.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999)
  322. o11.CFrame = CFrame.new(-13.5199518, 4.00991392, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762)
  323. o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  324. o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  325. o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  326. o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  327. o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  328. o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  329. o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  330. o12.Name = "Ring1"
  331. o12.Parent = o1
  332. o12.BrickColor = BrickColor.new("Dark stone grey")
  333. o12.Position = Vector3.new(-12.7999144, 3.76992106, 50.5299988)
  334. o12.Rotation = Vector3.new(-179.999969, -69.3177338, -179.999985)
  335. o12.Anchored = true
  336. o12.CanCollide = false
  337. o12.FormFactor = Enum.FormFactor.Custom
  338. o12.Size = Vector3.new(0.600000024, 0.200000003, 1)
  339. o12.CFrame = CFrame.new(-12.7999144, 3.76992106, 50.5299988, -0.353160918, 1.74156298e-007, -0.935553372, -4.22077129e-008, 1, 1.87534141e-007, 0.935561061, 9.62157287e-008, -0.353164017)
  340. o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  341. o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  342. o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  343. o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  344. o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  345. o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  346. o12.Color = Color3.new(0.388235, 0.372549, 0.384314)
  347. o13.Parent = o12
  348. o13.MeshId = "http://www.roblox.com/asset/?id=3270017"
  349. o13.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012)
  350. o13.MeshType = Enum.MeshType.FileMesh
  351. o14.Name = "Breather"
  352. o14.Parent = o1
  353. o14.Material = Enum.Material.Metal
  354. o14.BrickColor = BrickColor.new("Really black")
  355. o14.Position = Vector3.new(-12.7419596, 3.69627094, 50.2550011)
  356. o14.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521)
  357. o14.Anchored = true
  358. o14.CanCollide = false
  359. o14.FormFactor = Enum.FormFactor.Custom
  360. o14.Shape = Enum.PartType.Cylinder
  361. o14.Size = Vector3.new(0.600000024, 0.340000093, 0.25000003)
  362. o14.CFrame = CFrame.new(-12.7419596, 3.69627094, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762)
  363. o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  364. o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  365. o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  366. o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  367. o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  368. o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  369. o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  370. o15.Name = "Breather"
  371. o15.Parent = o1
  372. o15.Material = Enum.Material.Metal
  373. o15.BrickColor = BrickColor.new("Really black")
  374. o15.Position = Vector3.new(-12.5337915, 3.51434994, 50.2550011)
  375. o15.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521)
  376. o15.Anchored = true
  377. o15.CanCollide = false
  378. o15.FormFactor = Enum.FormFactor.Custom
  379. o15.Shape = Enum.PartType.Cylinder
  380. o15.Size = Vector3.new(0.200000003, 0.340000093, 0.350000024)
  381. o15.CFrame = CFrame.new(-12.5337915, 3.51434994, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762)
  382. o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  383. o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  384. o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  385. o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  386. o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  387. o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  388. o15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  389. o16.Name = "Breather"
  390. o16.Parent = o1
  391. o16.Material = Enum.Material.Metal
  392. o16.BrickColor = BrickColor.new("Really black")
  393. o16.Position = Vector3.new(-12.7920103, 3.39220095, 49.784256)
  394. o16.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548)
  395. o16.Anchored = true
  396. o16.CanCollide = false
  397. o16.FormFactor = Enum.FormFactor.Custom
  398. o16.Shape = Enum.PartType.Cylinder
  399. o16.Size = Vector3.new(0.230000019, 0.540000081, 0.75)
  400. o16.CFrame = CFrame.new(-12.7920103, 3.39220095, 49.784256, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967)
  401. o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  402. o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  403. o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  404. o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  405. o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  406. o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  407. o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  408. o17.Name = "Breather"
  409. o17.Parent = o1
  410. o17.Material = Enum.Material.Metal
  411. o17.BrickColor = BrickColor.new("Really black")
  412. o17.Position = Vector3.new(-12.8723783, 3.42192006, 49.8816109)
  413. o17.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548)
  414. o17.Anchored = true
  415. o17.CanCollide = false
  416. o17.FormFactor = Enum.FormFactor.Custom
  417. o17.Shape = Enum.PartType.Cylinder
  418. o17.Size = Vector3.new(0.370000005, 0.540000081, 0.310000002)
  419. o17.CFrame = CFrame.new(-12.8723783, 3.42192006, 49.8816109, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967)
  420. o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  421. o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  422. o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  423. o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  424. o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  425. o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  426. o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  427. function onTouched(hit)
  428. local d = hit.Parent:GetChildren()
  429. for i=1, #d do
  430. if (d[i].className == "Hat") then
  431. d[i]:remove()
  432. end
  433. end
  434. if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Face") == nil then
  435. local g = o1:clone()
  436. g.Parent = hit.Parent
  437. local C = g:GetChildren()
  438. for i=1, #C do
  439. if C[i].className == "Part" then
  440. local W = Instance.new("Weld")
  441. W.Part0 = g.Middle
  442. W.Part1 = C[i]
  443. local CJ = CFrame.new(g.Middle.Position)
  444. local C0 = g.Middle.CFrame:inverse()*CJ
  445. local C1 = C[i].CFrame:inverse()*CJ
  446. W.C0 = C0
  447. W.C1 = C1
  448. W.Parent = g.Middle
  449. g.Middle.Transparency = 1
  450. end
  451. local Y = Instance.new("Weld")
  452. Y.Part0 = hit.Parent.Head
  453. Y.Part1 = g.Middle
  454. Y.C0 = CFrame.new(0, 0, 0)
  455. Y.Parent = Y.Part0
  456. end
  457.  
  458. local h = g:GetChildren()
  459. for i = 1, # h do
  460. h[i].Anchored = false
  461. h[i].CanCollide = false
  462. end
  463.  
  464. end
  465. end
  466.  
  467. onTouched(game.Players.LocalPlayer.Character.Head)
  468. end
  469. local Player = owner
  470. local chara = Player.Character
  471.  
  472. shirt= Instance.new("Shirt", Character)
  473. shirt.Name = "Shirt"
  474. pants = Instance.new("Pants", Character)
  475. pants.Name = "Pants"
  476. chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=245656735"
  477. chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=245656766"
  478.  
  479. local Player = owner
  480. local chara = Player.Character
  481. local Character = Player.Character
  482. torso = chara.Torso
  483.  
  484. New = function(Object, Parent, Name, Data)
  485. local Object = Instance.new(Object)
  486. for Index, Value in pairs(Data or {}) do
  487. Object[Index] = Value
  488. end
  489. Object.Parent = Parent
  490. Object.Name = Name
  491. return Object
  492. end
  493. local LoPa = game:GetService("Players").LocalPlayer
  494. local C = LoPa.Character
  495.  
  496.  
  497. LaserMinigun = New("Model",C,"LaserMinigun",{})
  498. Gunpart = New("Model",LaserMinigun,"Gunpart",{})
  499. FrontHandle = New("Part",Gunpart,"FrontHandle",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.334096551, 0.668193102, 0.334096551),CFrame = CFrame.new(30.8316956, 0.787470937, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  500. Mesh = New("CylinderMesh",FrontHandle,"Mesh",{})
  501. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(31.0544128, 0.787470937, -52.0672684, 0, 1, -9.58144665e-06, -3.50177879e-06, 9.58144665e-06, 1, 1, -7.96212211e-19, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  502. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  503. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(31.0544128, 0.787470937, -52.5127258, 1.30714124e-17, 1, -9.58144665e-06, -3.50178084e-06, 9.58144665e-06, 1, 1, 1.19431811e-18, 3.50177652e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  504. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  505. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(31.0544128, 1.01019299, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  506. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  507. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(31.0544128, 0.564739823, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  508. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  509. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.222731024, 0.445462048),CFrame = CFrame.new(31.2771492, 0.787470937, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  510. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  511. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.556827545, 0.111365512, 0.556827545),CFrame = CFrame.new(31.2771492, 0.787470937, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  512. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  513. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(31.4998779, 0.787470937, -52.0672684, 0, 1, -9.58144665e-06, -3.50177879e-06, 9.58144665e-06, 1, 1, -7.96212211e-19, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  514. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  515. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(31.4998779, 0.787470937, -52.5127258, 1.30714124e-17, 1, -9.58144665e-06, -3.50178084e-06, 9.58144665e-06, 1, 1, 1.19431811e-18, 3.50177652e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  516. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  517. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(31.4998779, 1.01019299, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  518. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  519. FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(31.4998779, 0.564739823, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  520. Mesh = New("CylinderMesh",FrontPart,"Mesh",{})
  521. gun4 = New("Part",Gunpart,"gun4",{BrickColor = BrickColor.new("Pastel blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.111365512, 0.111365512, 0.111365512),CFrame = CFrame.new(31.5666943, 0.787470937, -52.5127258, 1.30714124e-17, 1, -9.58144665e-06, -3.50178084e-06, 9.58144665e-06, 1, 1, 1.19431811e-18, 3.50177652e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  522. Mesh = New("CylinderMesh",gun4,"Mesh",{})
  523. gun1 = New("Part",Gunpart,"gun1",{BrickColor = BrickColor.new("Pastel Blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.111365512, 0.111365512, 0.111365512),CFrame = CFrame.new(31.5666943, 0.564739823, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  524. Mesh = New("CylinderMesh",gun1,"Mesh",{})
  525. gun3 = New("Part",Gunpart,"gun3",{BrickColor = BrickColor.new("Pastel Blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.111365512, 0.111365512, 0.111365512),CFrame = CFrame.new(31.5666943, 1.01019299, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  526. Mesh = New("CylinderMesh",gun3,"Mesh",{})
  527. gun2 = New("Part",Gunpart,"gun2",{BrickColor = BrickColor.new("Pastel Blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.111365512, 0.111365512, 0.111365512),CFrame = CFrame.new(31.5666943, 0.787470937, -52.0672684, 0, 1, -9.58144665e-06, -3.50177879e-06, 9.58144665e-06, 1, 1, -7.96212211e-19, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  528. Mesh = New("CylinderMesh",gun2,"Mesh",{})
  529. PowerHolder = New("Model",LaserMinigun,"PowerHolder",{})
  530. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.11365509, 0.222731024, 1.11365509),CFrame = CFrame.new(27.7135086, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  531. Mesh = New("CylinderMesh",Part,"Mesh",{})
  532. Model = New("Model",Part,"Model",{})
  533. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(27.7135086, 0.787473083, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  534. Mesh = New("CylinderMesh",Part,"Mesh",{})
  535. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(27.7135086, 0.787473083, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  536. Mesh = New("CylinderMesh",Part,"Mesh",{})
  537. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(27.7135086, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  538. Mesh = New("CylinderMesh",Part,"Mesh",{})
  539. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(27.7135086, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  540. Mesh = New("CylinderMesh",Part,"Mesh",{})
  541. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(27.7135086, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  542. Mesh = New("CylinderMesh",Part,"Mesh",{})
  543. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(27.7135086, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  544. Mesh = New("CylinderMesh",Part,"Mesh",{})
  545. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.9362354, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  546. Mesh = New("CylinderMesh",Part,"Mesh",{})
  547. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.9362354, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  548. Mesh = New("CylinderMesh",Part,"Mesh",{})
  549. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.9362354, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  550. Mesh = New("CylinderMesh",Part,"Mesh",{})
  551. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.9362354, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  552. Mesh = New("CylinderMesh",Part,"Mesh",{})
  553. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.4907799, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  554. Mesh = New("CylinderMesh",Part,"Mesh",{})
  555. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.4907799, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  556. Mesh = New("CylinderMesh",Part,"Mesh",{})
  557. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.4907799, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  558. Mesh = New("CylinderMesh",Part,"Mesh",{})
  559. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.4907799, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  560. Mesh = New("CylinderMesh",Part,"Mesh",{})
  561. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.11365509, 0.222731024, 1.11365509),CFrame = CFrame.new(29.4953289, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  562. Mesh = New("CylinderMesh",Part,"Mesh",{})
  563. Model = New("Model",Part,"Model",{})
  564. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(29.4953289, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  565. Mesh = New("CylinderMesh",Part,"Mesh",{})
  566. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.2726021, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  567. Mesh = New("CylinderMesh",Part,"Mesh",{})
  568. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(29.4953289, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  569. Mesh = New("CylinderMesh",Part,"Mesh",{})
  570. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.7180557, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  571. Mesh = New("CylinderMesh",Part,"Mesh",{})
  572. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(29.4953289, 0.787473083, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  573. Mesh = New("CylinderMesh",Part,"Mesh",{})
  574. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.7180557, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  575. Mesh = New("CylinderMesh",Part,"Mesh",{})
  576. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.2726021, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  577. Mesh = New("CylinderMesh",Part,"Mesh",{})
  578. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(29.4953289, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  579. Mesh = New("CylinderMesh",Part,"Mesh",{})
  580. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.7180557, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  581. Mesh = New("CylinderMesh",Part,"Mesh",{})
  582. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(29.4953289, 0.787473083, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  583. Mesh = New("CylinderMesh",Part,"Mesh",{})
  584. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(29.4953289, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  585. Mesh = New("CylinderMesh",Part,"Mesh",{})
  586. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.7180557, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  587. Mesh = New("CylinderMesh",Part,"Mesh",{})
  588. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.2726021, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  589. Mesh = New("CylinderMesh",Part,"Mesh",{})
  590. Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.2726021, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  591. Mesh = New("CylinderMesh",Part,"Mesh",{})
  592. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.890924096, 0.222731024, 0.890924096),CFrame = CFrame.new(29.7180557, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  593. Mesh = New("CylinderMesh",Part,"Mesh",{})
  594. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(28.1589584, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  595. Mesh = New("CylinderMesh",Part,"Mesh",{})
  596. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(28.1589584, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  597. Mesh = New("CylinderMesh",Part,"Mesh",{})
  598. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(28.1589584, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  599. Mesh = New("CylinderMesh",Part,"Mesh",{})
  600. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(28.1589584, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  601. Mesh = New("CylinderMesh",Part,"Mesh",{})
  602. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(29.0498734, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  603. Mesh = New("CylinderMesh",Part,"Mesh",{})
  604. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(29.0498734, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  605. Mesh = New("CylinderMesh",Part,"Mesh",{})
  606. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(29.0498734, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  607. Mesh = New("CylinderMesh",Part,"Mesh",{})
  608. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(29.0498734, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  609. Mesh = New("CylinderMesh",Part,"Mesh",{})
  610. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.890924096, 0.111365512, 0.890924096),CFrame = CFrame.new(29.9407845, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  611. Mesh = New("CylinderMesh",Part,"Mesh",{})
  612. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.890924096, 0.111365512, 0.890924096),CFrame = CFrame.new(30.1635113, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  613. Mesh = New("CylinderMesh",Part,"Mesh",{})
  614. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.890924096, 0.111365512, 0.890924096),CFrame = CFrame.new(30.38624, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  615. Mesh = New("CylinderMesh",Part,"Mesh",{})
  616. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.668193102, 0.445462048),CFrame = CFrame.new(30.1635113, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  617. Mesh = New("CylinderMesh",Part,"Mesh",{})
  618. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(30.6089668, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  619. Mesh = New("CylinderMesh",Part,"Mesh",{})
  620. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(29.0498734, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  621. Mesh = New("CylinderMesh",Part,"Mesh",{})
  622. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.11365509, 1.11365509, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1.00000644, 0.707109809, 0.70710659, 0, 0.707112432, -0.707108617, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  623. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.11365509, 2.00457907, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787482023, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  624. Mesh = New("CylinderMesh",Part,"Mesh",{})
  625. Neon = New("Part",PowerHolder,"Neon",{BrickColor = BrickColor.new("Pastel Blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.957743406, 0.957743406, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1, 0.500002861, 0.866023839, 0, 0.866023839, -0.500002861, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  626. Neon = New("Part",PowerHolder,"Neon",{BrickColor = BrickColor.new("Pastel Blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.957743406, 0.957743406, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1, 0.86602217, 0.500005305, 0, 0.500005305, -0.86602217, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  627. Neon = New("Part",PowerHolder,"Neon",{BrickColor = BrickColor.new("Pastel Blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.957743406, 0.957743406, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1, 0.965924263, 0.258825034, 0, 0.258825064, -0.965924263, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  628. Neon = New("Part",PowerHolder,"Neon",{BrickColor = BrickColor.new("Pastel Blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.957743406, 0.957743406, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1, 0.25882262, 0.965924919, 0, 0.965924919, -0.25882262, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  629. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.11365509, 1.11365509, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1.00000024, 0, 1, 0, 1.00000024, 0, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  630. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.3363862, 0.222731024, 1.3363862),CFrame = CFrame.new(28.8271465, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  631. Mesh = New("CylinderMesh",Part,"Mesh",{})
  632. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.3363862, 0.222731024, 1.3363862),CFrame = CFrame.new(28.381691, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  633. Mesh = New("CylinderMesh",Part,"Mesh",{})
  634. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(28.1589584, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  635. Mesh = New("CylinderMesh",Part,"Mesh",{})
  636. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.668193102, 0.222731024),CFrame = CFrame.new(26.9784832, 0.787473083, -52.2899971, -5.52762662e-11, 1.00582838e-05, 1.00000024, -3.50170376e-06, -1.00000024, 1.00582838e-05, 1, -3.50170421e-06, 9.06084097e-11),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  637. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.512281358, 0.111365512),CFrame = CFrame.new(26.7446499, 1.07702565, -52.2899971, -2.95597852e-11, 1, -9.58144665e-06, -3.50171308e-06, 9.58144665e-06, 1, 1, 6.30961949e-11, 3.50171308e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  638. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(26.7111912, 0.787473083, -52.2899971, -5.53331096e-11, -0.258809268, 0.965928495, -3.50170376e-06, -0.965928495, -0.258809268, 1, -3.38240966e-06, -9.06219896e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  639. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.668193102, 0.111365512),CFrame = CFrame.new(26.6666946, 0.475645214, -52.2899971, -2.95597852e-11, 1, -9.58144665e-06, -3.50171308e-06, 9.58144665e-06, 1, 1, 6.30961949e-11, 3.50171308e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  640. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.579100668, 0.111365512),CFrame = CFrame.new(26.4769592, 0.766716778, -52.2899971, -5.52867474e-11, -0.258809447, 0.96592921, -3.50170421e-06, -0.96592921, -0.258809447, 1, -3.38241125e-06, -9.06220293e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  641. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.289550334, 0.111365512),CFrame = CFrame.new(26.8782501, 0.787470937, -52.2899971, -5.69528105e-11, -1, 1.04902101e-05, -3.50170967e-06, -1.04902101e-05, -1, 1, -9.36864822e-11, -3.50170967e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  642. Mesh = New("CylinderMesh",Part,"Mesh",{})
  643. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(29.4953289, 1.41111994, -52.7354622, -5.50513524e-11, 0.258828878, 0.965923965, -3.50170421e-06, -0.965923965, 0.258828878, 1, -3.38236441e-06, 9.06395599e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  644. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(29.4953289, 1.41111994, -51.8445435, -5.50513524e-11, 0.258828878, 0.965923965, -3.50170421e-06, -0.965923965, 0.258828878, 1, -3.38236441e-06, 9.06395599e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  645. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.178184807, 0.890924096, 0.178184807),CFrame = CFrame.new(29.4285202, 1.67839265, -52.2899971, 0.258829474, -8.57335749e-07, 0.96592164, -0.965925694, 6.97467476e-06, 0.258828104, -7.9870224e-06, -0.999998629, 8.24248048e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  646. Mesh = New("CylinderMesh",Part,"Mesh",{})
  647. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.445462048, 0.111365512),CFrame = CFrame.new(29.4285202, 1.67839265, -51.9559135, 0.258829474, -8.57335749e-07, 0.96592164, -0.965925694, 6.97467476e-06, 0.258828104, -7.9870224e-06, -0.999998629, 8.24248048e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  648. Mesh = New("CylinderMesh",Part,"Mesh",{})
  649. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.445462048, 0.111365512),CFrame = CFrame.new(29.4285202, 1.67839265, -52.6240959, 0.258829474, -8.57335749e-07, 0.96592164, -0.965925694, 6.97467476e-06, 0.258828104, -7.9870224e-06, -0.999998629, 8.24248048e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  650. Mesh = New("CylinderMesh",Part,"Mesh",{})
  651. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.779558599, 0.222731024),CFrame = CFrame.new(29.4285202, 1.67839491, -52.2900124, 0.258829474, -8.57335749e-07, 0.96592164, -0.965925694, 6.97467476e-06, 0.258828104, -7.9870224e-06, -0.999998629, 8.24248048e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  652. Mesh = New("CylinderMesh",Part,"Mesh",{})
  653. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(27.4907551, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  654. Mesh = New("CylinderMesh",Part,"Mesh",{})
  655. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(27.2680531, 0.564739823, -52.5127258, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  656. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(27.2680531, 1.01020193, -52.5127258, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  657. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(27.2680531, 1.01020193, -52.0672684, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  658. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(27.2680531, 0.564739823, -52.0672684, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  659. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.133638605, 0.445462048, 0.133638605),CFrame = CFrame.new(27.2680531, 0.564739823, -52.5127258, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  660. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.133638605, 0.445462048, 0.133638605),CFrame = CFrame.new(27.2680531, 1.01020193, -52.5127258, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  661. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.133638605, 0.445462048, 0.133638605),CFrame = CFrame.new(27.2680531, 1.01020193, -52.0672684, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  662. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.133638605, 0.445462048, 0.133638605),CFrame = CFrame.new(27.2680531, 0.564739823, -52.0672684, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  663. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.890924096, 0.111365512, 0.890924096),CFrame = CFrame.new(27.0452919, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  664. Mesh = New("CylinderMesh",Part,"Mesh",{})
  665. Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.222731024, 0.445462048),CFrame = CFrame.new(27.0452919, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  666. Mesh = New("CylinderMesh",Part,"Mesh",{})
  667.  
  668.  
  669.  
  670.  
  671.  
  672.  
  673.  
  674.  
  675.  
  676.  
  677.  
  678. Handle = New("Part",LaserMinigun,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.22300005, 4.51200008, 1.11099994),CFrame = CFrame.new(28.6618481, 0.8217237, -52.2899971, -2.95597852e-11, 1, -9.58144665e-06, -3.50171308e-06, 9.58144665e-06, 1, 1, 6.30961949e-11, 3.50171308e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  679.  
  680.  
  681.  
  682.  
  683.  
  684.  
  685.  
  686.  
  687.  
  688.  
  689.  
  690.  
  691. MiniDroid = New("Model",C,"MiniDroid",{})
  692. armor = New("Model",MiniDroid,"armor",{})
  693. Main = New("Model",armor,"Main",{})
  694. Part = New("Part",Main,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.100000001, 0.800000012, 0.800000012),CFrame = CFrame.new(30.9500008, 1.7000351, -103.050003, 0, 0, 1, -1, 0, 0, 0, -1, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  695. Part = New("Part",armor,"Part",{BrickColor = BrickColor.new("black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.899999976, 0.699999988, 0.899999976),CFrame = CFrame.new(30.9499989, 1.80003405, -103.050003, 0, 0, 1, 0, -1.00000024, 0, 1.00000024, 0, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  696. Mesh = New("SpecialMesh",Part,"Mesh",{})
  697. Part = New("Part",armor,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 0.50999999, 1),CFrame = CFrame.new(30.9499989, 1.90003407, -103.050003, 0, 0, 1, 0, -1.00000024, 0, 1.00000024, 0, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  698. Mesh = New("SpecialMesh",Part,"Mesh",{})
  699. Part = New("Part",armor,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 0.5, 1),CFrame = CFrame.new(30.9499989, 1.70003402, -103.050003, 0, 0, 1, 0, -1.00000024, 0, 1.00000024, 0, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  700. Mesh = New("SpecialMesh",Part,"Mesh",{})
  701. Neon = New("Model",MiniDroid,"Neon",{})
  702. LaPart = New("Part",Neon,"LaPart",{BrickColor = BrickColor.new("Pastel Blue"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.100000001, 0.949999988, 0.949999988),CFrame = CFrame.new(30.9500008, 1.80000031, -103.050003, 0, 0, 1, -1, 0, 0, 0, -1, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  703. FirePart = New("Part",Neon,"FirePart",{BrickColor = BrickColor.new("Pastel Blue"),Material = Enum.Material.Neon,Transparency = 0.5,Shape = Enum.PartType.Ball,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(30.9499989, 1.65004444, -103.050003, 0, 0, 1, 0, -1.00000024, 0, 1.00000024, 0, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  704. miniHandle = New("Part",MiniDroid,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(30.9500008, 1.80504608, -103.050003, 0, 0, 1, -1, 0, 0, 0, -1, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  705.  
  706.  
  707.  
  708.  
  709.  
  710. Glow1 = Color3.fromRGB(174,198,207)
  711. Glow2 = Color3.fromRGB(119,158,203)
  712.  
  713. GlowParticle = Instance.new("ParticleEmitter",FirePart)
  714. GlowParticle.LightEmission = 1
  715. GlowParticle.Color = ColorSequence.new(Glow1,Glow2)
  716. GlowParticle.Size = NumberSequence.new(0,20)
  717. GlowParticle.Texture = "http://www.roblox.com/asset/?id=52620985"
  718. GlowParticle.Transparency = NumberSequence.new(0,1)
  719. GlowParticle.LockedToPart = true
  720. GlowParticle.Lifetime = NumberRange.new(1)
  721. GlowParticle.Rate= 1
  722. GlowParticle.Speed =NumberRange.new(0)
  723. GlowParticle.Enabled = false
  724.  
  725.  
  726.  
  727.  
  728. GlowParticle2 = Instance.new("ParticleEmitter",FirePart)
  729. GlowParticle2.LightEmission = .7
  730. GlowParticle2.Color = ColorSequence.new(Glow1,Glow2)
  731. GlowParticle2.Size = NumberSequence.new(0,1)
  732. GlowParticle2.Texture = "http://www.roblox.com/asset/?id=589325350"
  733. GlowParticle2.Transparency = NumberSequence.new(0,1)
  734. GlowParticle2.LockedToPart = false
  735. GlowParticle2.Lifetime = NumberRange.new(0.2)
  736. GlowParticle2.Rate= 150
  737. GlowParticle2.Speed =NumberRange.new(3)
  738. GlowParticle2.Acceleration = Vector3.new(0, -10.5, 0)
  739.  
  740.  
  741.  
  742.  
  743.  
  744. local all,last = {}
  745. function scan(p)
  746. for _,v in pairs(p:GetChildren()) do
  747. if (v:IsA("BasePart")) then
  748. if (last) then
  749. local w = Instance.new("Weld")
  750. w.Part0,w.Part1 = last,v
  751. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  752. w.Parent = last
  753. end
  754. table.insert(all,v)
  755. last = v
  756. end
  757. scan(v)
  758. end
  759. end
  760. scan(LaserMinigun)
  761.  
  762. scan(MiniDroid)
  763. for _,v in pairs(all) do v.Anchored = false v.CanCollide = false end
  764. MiniDroid.Parent = C
  765. LaserMinigun.Parent = C
  766.  
  767.  
  768. Main:Destroy()
  769.  
  770. Effects = { }
  771. Rapid = false
  772. local Player = owner
  773. local Character = Player.Character
  774. local Humanoid = Character.Humanoid
  775. local LeftArm = Character["Left Arm"]
  776. local RightArm = Character["Right Arm"]
  777. local LeftLeg = Character["Left Leg"]
  778. local RightLeg = Character["Right Leg"]
  779. local Head = Character.Head
  780. local Torso = Character.Torso
  781. local cam = game.Workspace.CurrentCamera
  782. local RootPart = Character.HumanoidRootPart
  783. local RootJoint = RootPart.RootJoint
  784. local equipped = false
  785. local attack = false
  786. local Anim = 'Idle'
  787. local idle = 0
  788. local attacktype = 1
  789. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  790. local velocity = RootPart.Velocity.y
  791. local sine = 0
  792. local change = 1
  793. local grabbed = false
  794. local cn = CFrame.new
  795. local mr = math.rad
  796. local angles = CFrame.Angles
  797. local ud = UDim2.new
  798. local c3 = Color3.new
  799. local slashDamage = 15
  800. local dir = {w = 0, s = 0, a = 0, d = 0}
  801. local dir2 = {w = 0, s = 0, a = 0, d = 0}
  802. killcom=true
  803. trans = 1
  804. sentrymode = false
  805. sentrywait = false
  806. local LightMod = Instance.new("Model", Character)
  807. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  808. Humanoid.Animator:Destroy()
  809. npcanim = Character.Animate:Clone()
  810. ultwait=false
  811.  
  812.  
  813.  
  814.  
  815. Character.Animate:Destroy()
  816.  
  817.  
  818. local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1)
  819. local oldParts = {}
  820. for _,v in pairs(Par:GetChildren()) do
  821. v.CFrame = CFrame.new(5e5, 5e5, 5e5)
  822. table.insert(oldParts, v)
  823. end
  824. local Distance = (Start-End).Magnitude
  825. local ArcScale = ArcScale or 1
  826. local RandomScale = RandomScale or 0
  827. local Last = Start
  828. local IterNum = 0
  829.  
  830. while Par.Parent do
  831. IterNum = IterNum + 1
  832. local New = nil
  833. if (Last-End).Magnitude < Length then
  834. New = CFrame.new(End)
  835. else
  836. if (End-Last).Magnitude < Length*2 then
  837. RandomScale = RandomScale*0.1
  838. ArcScale = ArcScale*0.5
  839. end
  840. local Direct = CFrame.new(Last,End)
  841. New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale)))
  842. New = New*CFrame.new(0,0,-Length)
  843. end
  844. local Trail = nil
  845. if oldParts[IterNum] then
  846. Trail = oldParts[IterNum]
  847. Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("Pastel Blue")) or BrickColor.new("Pastel Blue")
  848. Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
  849. Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
  850. oldParts[IterNum] = nil
  851. game:GetService("Debris"):AddItem(Trail, .03)
  852. else
  853. Trail = Instance.new("Part")
  854. Trail.Name = "Part"
  855. Trail.FormFactor = "Custom"
  856. Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("Pastel Blue")) or BrickColor.new("Pastel Blue")
  857. Trail.Transparency = 0
  858. Trail.Anchored = true
  859. Trail.CanCollide = false
  860. Trail.Locked = true
  861. Trail.BackSurface = "SmoothNoOutlines"
  862. Trail.BottomSurface = "SmoothNoOutlines"
  863. Trail.FrontSurface = "SmoothNoOutlines"
  864. Trail.LeftSurface = "SmoothNoOutlines"
  865. Trail.RightSurface = "SmoothNoOutlines"
  866. Trail.TopSurface = "SmoothNoOutlines"
  867. Trail.Material = "Neon"
  868. Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
  869. Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
  870. Trail.Parent = Par
  871. game:GetService("Debris"):AddItem(Trail, .03)
  872. end
  873. Last = New.p
  874. if (Last-End).Magnitude < 1 then
  875. break
  876. end
  877. end
  878. for _,v in pairs(oldParts) do
  879. v:Destroy()
  880. end
  881. end
  882.  
  883.  
  884.  
  885. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  886. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  887. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  888.  
  889. RSH, LSH = nil, nil
  890.  
  891.  
  892. DW = Instance.new("Weld")
  893. DW.Name = "GuW"
  894. DW.Part0 = Torso
  895. DW.C0 = cn(0, 50, 0)
  896. DW.C1 = cn(0, 0, 0)
  897. DW.Part1 = miniHandle
  898. DW.Parent = Torso
  899.  
  900.  
  901. GuW = Instance.new("Weld")
  902. GuW.Name = "GuW"
  903. GuW.Part0 = RightArm
  904. GuW.C0 = cn(0, -1, -1)
  905. GuW.C1 = cn(0, 0, 0)
  906. GuW.Part1 = Handle
  907. GuW.Parent = RightArm
  908.  
  909. RW = Instance.new("Weld")
  910. LW = Instance.new("Weld")
  911.  
  912.  
  913. RH = Torso["Right Hip"]
  914. LH = Torso["Left Hip"]
  915.  
  916. RSH = Torso["Right Shoulder"]
  917. LSH = Torso["Left Shoulder"]
  918.  
  919. RSH.Parent = nil
  920. LSH.Parent = nil
  921.  
  922. RW.Name = "RW"
  923. RW.Part0 = Torso
  924. RW.C0 = cn(1.5, 0.5, 0)
  925. RW.C1 = cn(0, 0.5, 0)
  926. RW.Part1 = RightArm
  927. RW.Parent = Torso
  928.  
  929. LW.Name = "LW"
  930. LW.Part0 = Torso
  931. LW.C0 = cn(-1.5, 0.5, 0)
  932. LW.C1 = cn(0, 0.5, 0)
  933. LW.Part1 = LeftArm
  934. LW.Parent = Torso
  935.  
  936. function clerp(a, b, t)
  937. local qa = {
  938. QuaternionFromCFrame(a)
  939. }
  940. local qb = {
  941. QuaternionFromCFrame(b)
  942. }
  943. local ax, ay, az = a.x, a.y, a.z
  944. local bx, by, bz = b.x, b.y, b.z
  945. local _t = 1 - t
  946. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  947. end
  948.  
  949. function QuaternionFromCFrame(cf)
  950. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  951. local trace = m00 + m11 + m22
  952. if trace > 0 then
  953. local s = math.sqrt(1 + trace)
  954. local recip = 0.5 / s
  955. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  956. else
  957. local i = 0
  958. if m11 > m00 then
  959. i = 1
  960. end
  961. if m22 > (i == 0 and m00 or m11) then
  962. i = 2
  963. end
  964. if i == 0 then
  965. local s = math.sqrt(m00 - m11 - m22 + 1)
  966. local recip = 0.5 / s
  967. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  968. elseif i == 1 then
  969. local s = math.sqrt(m11 - m22 - m00 + 1)
  970. local recip = 0.5 / s
  971. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  972. elseif i == 2 then
  973. local s = math.sqrt(m22 - m00 - m11 + 1)
  974. local recip = 0.5 / s
  975. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  976. end
  977. end
  978. end
  979.  
  980. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  981. local xs, ys, zs = x + x, y + y, z + z
  982. local wx, wy, wz = w * xs, w * ys, w * zs
  983. local xx = x * xs
  984. local xy = x * ys
  985. local xz = x * zs
  986. local yy = y * ys
  987. local yz = y * zs
  988. local zz = z * zs
  989. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  990. end
  991.  
  992. function QuaternionSlerp(a, b, t)
  993. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  994. local startInterp, finishInterp;
  995. if cosTheta >= 0.0001 then
  996. if (1 - cosTheta) > 0.0001 then
  997. local theta = math.acos(cosTheta)
  998. local invSinTheta = 1 / math.sin(theta)
  999. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1000. finishInterp = math.sin(t * theta) * invSinTheta
  1001. else
  1002. startInterp = 1 - t
  1003. finishInterp = t
  1004. end
  1005. else
  1006. if (1 + cosTheta) > 0.0001 then
  1007. local theta = math.acos(-cosTheta)
  1008. local invSinTheta = 1 / math.sin(theta)
  1009. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1010. finishInterp = math.sin(t * theta) * invSinTheta
  1011. else
  1012. startInterp = t - 1
  1013. finishInterp = t
  1014. end
  1015. end
  1016. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1017. end
  1018.  
  1019. function swait(num)
  1020. if num == 0 or num == nil then
  1021. game:service'RunService'.RenderStepped:wait(0)
  1022. else
  1023. for i = 0, num do
  1024. game:service'RunService'.RenderStepped:wait(0)
  1025. end
  1026. end
  1027. end
  1028.  
  1029. local RbxUtility = LoadLibrary("RbxUtility")
  1030. local Create = RbxUtility.Create
  1031.  
  1032. function RemoveOutlines(part)
  1033. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1034. end
  1035.  
  1036. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1037. local Part = Create("Part"){
  1038. formFactor = FormFactor,
  1039. Parent = Parent,
  1040. Reflectance = Reflectance,
  1041. Transparency = Transparency,
  1042. CanCollide = false,
  1043. Locked = true,
  1044. BrickColor = BrickColor.new(tostring(BColor)),
  1045. Name = Name,
  1046. Size = Size,
  1047. Material = Material,
  1048. }
  1049. RemoveOutlines(Part)
  1050. return Part
  1051. end
  1052.  
  1053. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1054. local Msh = Create(Mesh){
  1055. Parent = Part,
  1056. Offset = OffSet,
  1057. Scale = Scale,
  1058. }
  1059. if Mesh == "SpecialMesh" then
  1060. Msh.MeshType = MeshType
  1061. Msh.MeshId = MeshId
  1062. end
  1063. return Msh
  1064. end
  1065.  
  1066. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1067. local Weld = Create("Weld"){
  1068. Parent = Parent,
  1069. Part0 = Part0,
  1070. Part1 = Part1,
  1071. C0 = C0,
  1072. C1 = C1,
  1073. }
  1074. return Weld
  1075. end
  1076.  
  1077. function rayCast(Position, Direction, Range, Ignore)
  1078. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1079. end
  1080.  
  1081. function CreateSound(id, par, vol, pit)
  1082. coroutine.resume(coroutine.create(function()
  1083. local sou = Instance.new("Sound", par or workspace)
  1084. sou.Volume = vol
  1085. sou.Pitch = pit or 1
  1086. sou.SoundId = id
  1087. wait()
  1088. sou:play()
  1089. game:GetService("Debris"):AddItem(sou, 6)
  1090. end))
  1091. end
  1092.  
  1093. local function getclosest(obj, distance)
  1094. local last, lastx = distance + 1
  1095. for i, v in pairs(workspace:GetChildren()) do
  1096. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  1097. local t = v.Torso
  1098. local dist = (t.Position - obj.Position).magnitude
  1099. if dist <= distance then
  1100. if dist < last then
  1101. last = dist
  1102. lastx = v
  1103. end
  1104. end
  1105. end
  1106. end
  1107. return lastx
  1108. end
  1109.  
  1110. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  1111. for i, v in pairs(hit:GetChildren()) do
  1112. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  1113. local find = v:FindFirstChild("Hitz")
  1114. if not find then
  1115. if v.Parent:findFirstChild("Head") then
  1116. local BillG = Create("BillboardGui"){
  1117. Parent = v.Parent.Head,
  1118. Size = UDim2.new(1, 0, 1, 0),
  1119. Adornee = v.Parent.Head,
  1120. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  1121. }
  1122. local TL = Create("TextLabel"){
  1123. Parent = BillG,
  1124. Size = UDim2.new(3, 3, 3, 3),
  1125. BackgroundTransparency = 1,
  1126. Text = tostring(damage).."-",
  1127. TextColor3 = Color1.Color,
  1128. TextStrokeColor3 = Color2.Color,
  1129. TextStrokeTransparency = 0,
  1130. TextXAlignment = Enum.TextXAlignment.Center,
  1131. TextYAlignment = Enum.TextYAlignment.Center,
  1132. FontSize = Enum.FontSize.Size18,
  1133. Font = "ArialBold",
  1134. }
  1135. coroutine.resume(coroutine.create(function()
  1136. wait(1)
  1137. for i = 0, 1, .1 do
  1138. wait(.1)
  1139. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  1140. end
  1141. BillG:Destroy()
  1142. end))
  1143. end
  1144. v.Health = v.Health - damage
  1145. local bool = Create("BoolValue"){
  1146. Parent = v,
  1147. Name = 'Hitz',
  1148. }
  1149. if HSound ~= nil and HPitch ~= nil then
  1150. CreateSound(HSound, hit, 1, HPitch)
  1151. end
  1152. game:GetService("Debris"):AddItem(bool, cooldown)
  1153. end
  1154. end
  1155. end
  1156. end
  1157.  
  1158.  
  1159. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1160. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1161. prt.Anchored = true
  1162. prt.CFrame = cframe
  1163. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1164. game:GetService("Debris"):AddItem(prt, 10)
  1165. if Type == 1 or Type == nil then
  1166. table.insert(Effects, {
  1167. prt,
  1168. "Block1",
  1169. delay,
  1170. x3,
  1171. y3,
  1172. z3,
  1173. msh
  1174. })
  1175. elseif Type == 2 then
  1176. table.insert(Effects, {
  1177. prt,
  1178. "Block2",
  1179. delay,
  1180. x3,
  1181. y3,
  1182. z3,
  1183. msh
  1184. })
  1185. end
  1186. end
  1187.  
  1188. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1189. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1190. prt.Anchored = true
  1191. prt.CFrame = cframe
  1192. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1193. game:GetService("Debris"):AddItem(prt, 10)
  1194. table.insert(Effects, {
  1195. prt,
  1196. "Cylinder",
  1197. delay,
  1198. x3,
  1199. y3,
  1200. z3,
  1201. msh
  1202. })
  1203. end
  1204.  
  1205. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1206. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1207. prt.Anchored = true
  1208. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  1209. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1210. game:GetService("Debris"):AddItem(prt, 10)
  1211. table.insert(Effects, {
  1212. prt,
  1213. "Cylinder",
  1214. delay,
  1215. x3,
  1216. y3,
  1217. z3,
  1218. msh
  1219. })
  1220. end
  1221.  
  1222. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1223. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1224. prt.Anchored = true
  1225. prt.CFrame = cframe
  1226. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1227. game:GetService("Debris"):AddItem(prt, 10)
  1228. table.insert(Effects, {
  1229. prt,
  1230. "Cylinder",
  1231. delay,
  1232. x3,
  1233. y3,
  1234. z3,
  1235. msh
  1236. })
  1237. end
  1238.  
  1239. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1240. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1241. prt.Anchored = true
  1242. prt.CFrame = cframe
  1243. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1244. game:GetService("Debris"):AddItem(prt, 10)
  1245. table.insert(Effects, {
  1246. prt,
  1247. "Cylinder",
  1248. delay,
  1249. x3,
  1250. y3,
  1251. z3,
  1252. msh
  1253. })
  1254. end
  1255.  
  1256. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1257. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1258. prt.Anchored = true
  1259. prt.CFrame = cframe
  1260. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1261. game:GetService("Debris"):AddItem(prt, 10)
  1262. table.insert(Effects, {
  1263. prt,
  1264. "Cylinder",
  1265. delay,
  1266. x3,
  1267. y3,
  1268. z3,
  1269. msh
  1270. })
  1271. end
  1272.  
  1273. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1274. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1275. prt.Anchored = true
  1276. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1277. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1278. local num = math.random(10, 50) / 1000
  1279. game:GetService("Debris"):AddItem(prt, 10)
  1280. table.insert(Effects, {
  1281. prt,
  1282. "Shatter",
  1283. num,
  1284. prt.CFrame,
  1285. math.random() - math.random(),
  1286. 0,
  1287. math.random(50, 100) / 100
  1288. })
  1289. end
  1290.  
  1291.  
  1292.  
  1293.  
  1294. for i = 0, 1, 0.05 do
  1295. swait()
  1296. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  1297. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  1298. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1299. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1300. if Torsovelocity > 2 then
  1301. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
  1302. RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1303. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1304. elseif Torsovelocity < 1 then
  1305. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1306. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1307. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1308. end
  1309. end
  1310. attack = false
  1311.  
  1312.  
  1313.  
  1314. game:GetService'RunService'.Stepped:connect(function()
  1315. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1316. velocity = RootPart.Velocity.y
  1317. sine = sine + change
  1318. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1319. if equipped == true or equipped == false then
  1320. if RootPart.Velocity.y > 1 and hit == nil then
  1321. Anim = "Jump"
  1322. if attack == false then
  1323. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1324. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1325. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(25), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1326. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5 + -.1 * math.cos(sine / 25), -.0) * angles(math.rad(15 + 3 * math.cos(sine / 25)), math.rad(0), math.rad(-25 + 3 * math.cos(sine / 25))), 0.1)
  1327. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1328. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1329. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(-05), math.rad(90)), 0.1)
  1330. DW.C0 = clerp(DW.C0, CFrame.new(1 + .5 * math.cos(sine / 30) ,0 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.05)
  1331. end
  1332. elseif RootPart.Velocity.y < 1 and hit == nil then
  1333. Anim = "Fall"
  1334. if attack == false then
  1335. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1336. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1337. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(65), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1338. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5 + -.1 * math.cos(sine / 25), -.0) * angles(math.rad(55 + 3 * math.cos(sine / 25)), math.rad(0), math.rad(-25 + 3 * math.cos(sine / 25))), 0.1)
  1339. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1340. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1341. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(-05), math.rad(90)), 0.1)
  1342. DW.C0 = clerp(DW.C0, CFrame.new(1 + .5 * math.cos(sine / 30) ,8 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.05)
  1343. end
  1344. elseif Torsovelocity < 1 and hit ~= nil then
  1345. Anim = "Idle"
  1346. if attack == false then
  1347. change = 1
  1348. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1349. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1350. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(25), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1351. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5 + -.1 * math.cos(sine / 25), -.0) * angles(math.rad(15 + 3 * math.cos(sine / 25)), math.rad(0), math.rad(-25 + 3 * math.cos(sine / 25))), 0.1)
  1352. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1353. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1354. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(-05), math.rad(90)), 0.1)
  1355.  
  1356. DW.C0 = clerp(DW.C0, CFrame.new(1 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.05)
  1357. end
  1358. elseif Torsovelocity > 1 and hit ~= nil then
  1359. Anim = "Walk"
  1360. if attack == false then
  1361. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-45+5 * math.cos(sine / 5))), .2)
  1362. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(5), math.rad(45+-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 12), .2)
  1363. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 4), 0) * angles(math.rad(25), math.rad(0), math.rad(5 + 3 * math.cos(sine / 4))), 0.3)
  1364. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5 + -.1 * math.cos(sine / 4), -.0) * angles(math.rad(15 + 3 * math.cos(sine / 4)), math.rad(0), math.rad(-25 + 3 * math.cos(sine / 4))), 0.2)
  1365. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  1366. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  1367. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  1368. DW.C0 = clerp(DW.C0, CFrame.new(3+.1 * math.cos(sine / 5) , 3.05 - .1 * math.cos(sine / 3), 2.5 + .5 * math.cos(sine / 6)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.05)
  1369. end
  1370.  
  1371.  
  1372.  
  1373.  
  1374.  
  1375.  
  1376.  
  1377.  
  1378.  
  1379.  
  1380.  
  1381.  
  1382.  
  1383.  
  1384.  
  1385.  
  1386.  
  1387.  
  1388. end
  1389. end
  1390. if #Effects > 0 then
  1391. for e = 1, #Effects do
  1392. if Effects[e] ~= nil then
  1393. local Thing = Effects[e]
  1394. if Thing ~= nil then
  1395. local Part = Thing[1]
  1396. local Mode = Thing[2]
  1397. local Delay = Thing[3]
  1398. local IncX = Thing[4]
  1399. local IncY = Thing[5]
  1400. local IncZ = Thing[6]
  1401. if Thing[1].Transparency <= 1 then
  1402. if Thing[2] == "Block1" then
  1403. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1404. local Mesh = Thing[1].Mesh
  1405. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1406. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1407. elseif Thing[2] == "Block2" then
  1408. Thing[1].CFrame = Thing[1].CFrame
  1409. local Mesh = Thing[7]
  1410. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1411. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1412. elseif Thing[2] == "Cylinder" then
  1413. local Mesh = Thing[1].Mesh
  1414. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1415. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1416. elseif Thing[2] == "Blood" then
  1417. local Mesh = Thing[7]
  1418. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1419. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1420. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1421. elseif Thing[2] == "Elec" then
  1422. local Mesh = Thing[1].Mesh
  1423. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1424. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1425. elseif Thing[2] == "Disappear" then
  1426. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1427. elseif Thing[2] == "Shatter" then
  1428. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1429. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1430. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1431. Thing[6] = Thing[6] + Thing[5]
  1432. end
  1433. else
  1434. Part.Parent = nil
  1435. table.remove(Effects, e)
  1436. end
  1437. end
  1438. end
  1439. end
  1440. end
  1441. end)
  1442.  
  1443.  
  1444.  
  1445.  
  1446.  
  1447.  
  1448.  
  1449.  
  1450.  
  1451.  
  1452.  
  1453.  
  1454.  
  1455.  
  1456.  
  1457.  
  1458.  
  1459.  
  1460.  
  1461.  
  1462.  
  1463.  
  1464.  
  1465.  
  1466.  
  1467.  
  1468.  
  1469.  
  1470. RemoveOutlines = function(part)
  1471.  
  1472. part.TopSurface = 10
  1473. end
  1474.  
  1475. CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1476.  
  1477. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  1478. RemoveOutlines(Part)
  1479. return Part
  1480. end
  1481.  
  1482. CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1483.  
  1484. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  1485. if Mesh == "SpecialMesh" then
  1486. Msh.MeshType = MeshType
  1487. Msh.MeshId = MeshId
  1488. end
  1489. return Msh
  1490. end
  1491.  
  1492. CreateWeld = function(Parent, Part0, Part1, C0, C1)
  1493.  
  1494. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  1495. return Weld
  1496. end
  1497.  
  1498.  
  1499.  
  1500.  
  1501.  
  1502.  
  1503.  
  1504.  
  1505.  
  1506.  
  1507.  
  1508.  
  1509.  
  1510.  
  1511.  
  1512.  
  1513. CFuncs = {
  1514. Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1515.  
  1516. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  1517. RemoveOutlines(Part)
  1518. return Part
  1519. end
  1520. }
  1521. ,
  1522. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1523.  
  1524. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  1525. if Mesh == "SpecialMesh" then
  1526. Msh.MeshType = MeshType
  1527. Msh.MeshId = MeshId
  1528. end
  1529. return Msh
  1530. end
  1531. }
  1532. ,
  1533. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1534.  
  1535. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  1536. if Mesh == "SpecialMesh" then
  1537. Msh.MeshType = MeshType
  1538. Msh.MeshId = MeshId
  1539. end
  1540. return Msh
  1541. end
  1542. }
  1543. ,
  1544. Weld = {Create = function(Parent, Part0, Part1, C0, C1)
  1545.  
  1546. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  1547. return Weld
  1548. end
  1549. }
  1550. ,
  1551. Sound = {Create = function(id, par, vol, pit)
  1552.  
  1553. coroutine.resume(coroutine.create(function()
  1554.  
  1555. local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace})
  1556. wait()
  1557. S:play()
  1558. game:GetService("Debris"):AddItem(S, 6)
  1559. end
  1560. ))
  1561. end
  1562. }
  1563. ,
  1564. articleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1565.  
  1566. local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
  1567. return fp
  1568. end
  1569. }
  1570. }
  1571.  
  1572.  
  1573.  
  1574.  
  1575.  
  1576. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1577.  
  1578. if hit.Parent == nil then
  1579. return
  1580. end
  1581. local h = hit.Parent:FindFirstChild("Humanoid")
  1582. for _,v in pairs(hit.Parent:children()) do
  1583. if v:IsA("Humanoid") then
  1584. h = v
  1585. end
  1586. end
  1587. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  1588. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1589. return
  1590. end
  1591. local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
  1592. game:GetService("Debris"):AddItem(c, 0.5)
  1593. if HitSound ~= nil and HitPitch ~= nil then
  1594. CreateSound(HitSound, hit, 1, HitPitch)
  1595. end
  1596. local Damage = math.random(minim, maxim)
  1597. local blocked = false
  1598. local block = hit.Parent:findFirstChild("Block")
  1599. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1600. blocked = true
  1601. block.Value = block.Value - 1
  1602. print(block.Value)
  1603. end
  1604. if blocked == false then
  1605. h.Health = h.Health - Damage
  1606. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1607. else
  1608. h.Health = h.Health - Damage / 2
  1609. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1610. end
  1611. if Type == "Knockdown" then
  1612. local hum = hit.Parent.Humanoid
  1613. hum.PlatformStand = true
  1614. coroutine.resume(coroutine.create(function(HHumanoid)
  1615.  
  1616. swait(1)
  1617. HHumanoid.PlatformStand = false
  1618. end
  1619. ), hum)
  1620. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1621. local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  1622. local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
  1623. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1624. game:GetService("Debris"):AddItem(rl, 0.5)
  1625. elseif Type == "Normal" then
  1626. local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
  1627. if knockback > 0 then
  1628. vp.Parent = hit.Parent.HumanoidRootPart
  1629. end
  1630. game:GetService("Debris"):AddItem(vp, 0.5)
  1631. elseif Type == "Up" then
  1632. local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  1633. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1634. local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  1635. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1636. elseif Type == "Snare" then
  1637. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1638. local bp = Create("BodyPosition")({P = 200, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.HumanoidRootPart.Position + Vector3.new(0, -5, 0), Parent = hit.Parent.HumanoidRootPart})
  1639. local rl2 = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500, 500, 500) * 10, angularvelocity = Vector3.new(math.random(-15,15), math.random(-0, 0), math.random(-15,15)), Parent = hit})
  1640. game:GetService("Debris"):AddItem(rl2, 0.01)
  1641. game:GetService("Debris"):AddItem(bp, .1)
  1642. hit.Parent.Humanoid.PlatformStand = true
  1643.  
  1644.  
  1645. wait(.1)
  1646. hit.Parent.Humanoid.PlatformStand = false
  1647. elseif Type == "Freeze" then
  1648. local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.HumanoidRootPart.Position, Parent = hit.Parent.HumanoidRootPart})
  1649. local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.HumanoidRootPart, cframe = hit.Parent.HumanoidRootPart.CFrame})
  1650. hit.Parent.HumanoidRootPart.Anchored = true
  1651. coroutine.resume(coroutine.create(function(Part)
  1652.  
  1653. swait(1.5)
  1654. Part.Anchored = false
  1655. end
  1656. ), hit.Parent.HumanoidRootPart)
  1657. game:GetService("Debris"):AddItem(BodPos, 3)
  1658. game:GetService("Debris"):AddItem(BodGy, 3)
  1659. end
  1660. local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
  1661. game:GetService("Debris"):AddItem(debounce, Delay)
  1662. c = Instance.new("ObjectValue")
  1663. c.Name = "creator"
  1664. c.Value = Player
  1665. c.Parent = h
  1666. game:GetService("Debris"):AddItem(c, 0.5)
  1667. end
  1668. end
  1669.  
  1670. ShowDamage = function(Pos, Text, Time, Color)
  1671.  
  1672. local Rate = 0.033333333333333
  1673. if not Pos then
  1674. local Pos = Vector3.new(0, 0, 0)
  1675. end
  1676. local Text = Text or ""
  1677. local Time = Time or 2
  1678. if not Color then
  1679. local Color = Color3.new(1, 0, 1)
  1680. end
  1681. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1682. EffectPart.Anchored = true
  1683. local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
  1684. local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
  1685. game.Debris:AddItem(EffectPart, Time + 0.1)
  1686. EffectPart.Parent = game:GetService("Workspace")
  1687. delay(0, function()
  1688.  
  1689. local Frames = Time / Rate
  1690. for Frame = 1, Frames do
  1691. wait(Rate)
  1692. local Percent = Frame / Frames
  1693. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1694. TextLabel.TextTransparency = Percent
  1695. end
  1696. if EffectPart and EffectPart.Parent then
  1697. EffectPart:Destroy()
  1698. end
  1699. end
  1700. )
  1701. end
  1702.  
  1703. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
  1704.  
  1705. for _,c in pairs(workspace:children()) do
  1706. local hum = c:findFirstChild("Humanoid")
  1707. if hum ~= nil then
  1708. local head = c:findFirstChild("HumanoidRootPart")
  1709. if head ~= nil then
  1710. local targ = head.Position - Part.Position
  1711. local mag = targ.magnitude
  1712. if mag <= magni and c.Name ~= Player.Name then
  1713. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
  1714. end
  1715. end
  1716. end
  1717. end
  1718. end
  1719. MagniKILL = function(Part, magni, knock, Type)
  1720.  
  1721. for _,c in pairs(workspace:children()) do
  1722. local hum = c:findFirstChild("Humanoid")
  1723. if hum ~= nil then
  1724. local head = c:findFirstChild("Head")
  1725. if head ~= nil then
  1726. local targ = head.Position - Part.Position
  1727. local mag = targ.magnitude
  1728. if mag <= magni and c.Name ~= Player.Name then
  1729. hum.Health = 0
  1730. end
  1731. end
  1732. end
  1733. end
  1734. end
  1735.  
  1736. EffectModel = Instance.new("Model", Character)
  1737. EffectModel.Name = "Effects"
  1738. Effects = {
  1739. Block = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1740.  
  1741. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1742. prt.Anchored = true
  1743. prt.CFrame = cframe
  1744. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1745. game:GetService("Debris"):AddItem(prt, 10)
  1746. if Type == 1 or Type == nil then
  1747. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  1748. else
  1749. if Type == 2 then
  1750. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  1751. end
  1752. end
  1753. end
  1754. }
  1755. ,
  1756. Sphere = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1757.  
  1758. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1759. prt.Anchored = true
  1760. prt.CFrame = cframe
  1761. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1762. game:GetService("Debris"):AddItem(prt, 10)
  1763. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1764. end
  1765. }
  1766. ,
  1767. Cylinder = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1768.  
  1769. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1770. prt.Anchored = true
  1771. prt.CFrame = cframe
  1772. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1773. game:GetService("Debris"):AddItem(prt, 10)
  1774. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1775. end
  1776. }
  1777. ,
  1778. Wave = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1779.  
  1780. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1781. prt.Anchored = true
  1782. prt.CFrame = cframe
  1783. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1784. game:GetService("Debris"):AddItem(prt, 10)
  1785. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1786. end
  1787. }
  1788. ,
  1789. Ring = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1790.  
  1791. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1792. prt.Anchored = true
  1793. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1794. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1795. game:GetService("Debris"):AddItem(prt, 10)
  1796. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1797. end
  1798. }
  1799. ,
  1800. Break = {Create = function(brickcolor, cframe, x1, y1, z1)
  1801.  
  1802. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1803. prt.Anchored = true
  1804. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1805. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1806. local num = math.random(10, 50) / 1000
  1807. game:GetService("Debris"):AddItem(prt, 10)
  1808. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  1809. end
  1810. }
  1811. }
  1812. BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1813.  
  1814. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1815. prt.Anchored = true
  1816. prt.CFrame = cframe
  1817. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1818. game:GetService("Debris"):AddItem(prt, 10)
  1819. if Type == 1 or Type == nil then
  1820. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  1821. else
  1822. if Type == 2 then
  1823. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  1824. end
  1825. end
  1826. end
  1827.  
  1828. CreateSound = function(id, par, vol, pit)
  1829.  
  1830. coroutine.resume(coroutine.create(function()
  1831.  
  1832. local sou = Instance.new("Sound", par or workspace)
  1833. sou.Volume = vol
  1834. sou.Pitch = pit or 1
  1835. sou.SoundId = id
  1836. swait()
  1837. sou:play()
  1838. game:GetService("Debris"):AddItem(sou, 6)
  1839. end
  1840. ))
  1841. end
  1842.  
  1843. Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1844.  
  1845. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1846. prt.Anchored = true
  1847. prt.CFrame = cframe
  1848. prt.Material = "Neon"
  1849. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1850. game:GetService("Debris"):AddItem(prt, 10)
  1851. coroutine.resume(coroutine.create(function(Part, Mesh)
  1852.  
  1853. for i = 0, 6, delay do
  1854. swait()
  1855. Part.Transparency = i
  1856. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1857. end
  1858. Part.Parent = nil
  1859. end
  1860. ), prt, msh)
  1861. end
  1862. LigLaser = function(mouse, partt, SpreadAmount)
  1863.  
  1864. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1865. local MainPos = partt.Position
  1866. local MainPos2 = mouse + SpreadVectors
  1867. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1868. local speed = 1000
  1869. local num = 1
  1870. coroutine.resume(coroutine.create(function()
  1871.  
  1872. repeat
  1873. swait()
  1874. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1875. local mag = (MainPos - pos).magnitude
  1876.  
  1877. MainPos = MainPos + MouseLook.lookVector * speed
  1878. num = num - 1
  1879. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1880. if hit ~= nil then
  1881. num = 0
  1882. local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1883. refpart.Anchored = true
  1884. refpart.CFrame = CFrame.new(pos)
  1885. game:GetService("Debris"):AddItem(refpart, 2)
  1886. end
  1887.  
  1888. do
  1889. if num <= 0 then
  1890. local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1891. refpart.Anchored = true
  1892. refpart.CFrame = CFrame.new(pos)
  1893. if hit ~= nil then
  1894. for i = 0,5 do
  1895.  
  1896. makeLightning(LightMod, partt.Position, refpart.Position, 0.17, 4, 30, 1, 10)
  1897. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 1, 1)
  1898. BlockEffect(BrickColor.new("Pastel Blue"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.2)
  1899. BlockEffect(BrickColor.new("Pastel Blue"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.2)
  1900. MagniDamage(refpart, 3, .05, .2, 6, "Normal")
  1901. swait()
  1902. end
  1903.  
  1904.  
  1905. end
  1906. game:GetService("Debris"):AddItem(refpart, 0)
  1907. end
  1908. end
  1909. until num <= 0
  1910. end
  1911. ))
  1912. end
  1913. bigLigLaser = function(mouse, partt, SpreadAmount)
  1914.  
  1915. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1916. local MainPos = partt.Position
  1917. local MainPos2 = mouse + SpreadVectors
  1918. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1919. local speed = 1000
  1920. local num = 1
  1921. coroutine.resume(coroutine.create(function()
  1922.  
  1923. repeat
  1924. swait()
  1925. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1926. local mag = (MainPos - pos).magnitude
  1927.  
  1928. MainPos = MainPos + MouseLook.lookVector * speed
  1929. num = num - 1
  1930. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1931. if hit ~= nil then
  1932. num = 0
  1933. local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1934. refpart.Anchored = true
  1935. refpart.CFrame = CFrame.new(pos)
  1936. game:GetService("Debris"):AddItem(refpart, 2)
  1937. end
  1938.  
  1939. do
  1940. if num <= 0 then
  1941. local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1942. refpart.Anchored = true
  1943. refpart.CFrame = CFrame.new(pos)
  1944. if hit ~= nil then
  1945. for i = 0,1 do
  1946.  
  1947. makeLightning(LightMod, partt.Position, refpart.Position, 0.3, 4, 20, 1, 10)
  1948. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 1, 1)
  1949. BlockEffect(BrickColor.new("Pastel Blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.2)
  1950. BlockEffect(BrickColor.new("Pastel Blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.2)
  1951. MagniDamage(refpart, 3, 5, 10, 8, "Snare")
  1952. swait()
  1953. end
  1954.  
  1955.  
  1956. end
  1957. game:GetService("Debris"):AddItem(refpart, 0)
  1958. end
  1959. end
  1960. until num <= 0
  1961. end
  1962. ))
  1963. end
  1964.  
  1965.  
  1966. shoottraildd = function(mouse, partt, SpreadAmount)
  1967.  
  1968. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1969. local MainPos = partt.Position
  1970. local MainPos2 = mouse + SpreadVectors
  1971. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1972. local speed = 1000
  1973. local num = 1
  1974. coroutine.resume(coroutine.create(function()
  1975.  
  1976. repeat
  1977. swait()
  1978. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1979. local mag = (MainPos - pos).magnitude
  1980. Laser(BrickColor.new("Pastel Blue"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.195, 0, -0.195, 0.15)
  1981. MainPos = MainPos + MouseLook.lookVector * speed
  1982. num = num - 1
  1983. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1984. if hit ~= nil then
  1985. num = 0
  1986. local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1987. refpart.Anchored = true
  1988. refpart.CFrame = CFrame.new(pos)
  1989. game:GetService("Debris"):AddItem(refpart, 2)
  1990. end
  1991. do
  1992. if num <= 0 then
  1993. local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1994. refpart.Anchored = true
  1995. refpart.CFrame = CFrame.new(pos)
  1996. if hit ~= nil then
  1997. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 1, 1)
  1998. BlockEffect(BrickColor.new("Pastel Blue"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1999. BlockEffect(BrickColor.new("Pastel Blue"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  2000. MagniDamage(refpart, 3, 10, 15, 0, "Normal")
  2001. end
  2002. game:GetService("Debris"):AddItem(refpart, 0)
  2003. end
  2004. end
  2005. until num <= 0
  2006. end
  2007. ))
  2008. end
  2009.  
  2010. shoottraildd2 = function(mouse, partt, SpreadAmount)
  2011.  
  2012. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  2013. local MainPos = partt.Position
  2014. local MainPos2 = mouse + SpreadVectors
  2015. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  2016. local speed = 1000
  2017. local num = 1
  2018. coroutine.resume(coroutine.create(function()
  2019.  
  2020. repeat
  2021. swait()
  2022. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  2023. local mag = (MainPos - pos).magnitude
  2024. Laser(BrickColor.new("Pastel Blue"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.5, 0, -0.5, .5)
  2025. MainPos = MainPos + MouseLook.lookVector * speed
  2026. num = num - 1
  2027. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  2028. if hit ~= nil then
  2029. num = 0
  2030. local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2031. refpart.Anchored = true
  2032. refpart.CFrame = CFrame.new(pos)
  2033. game:GetService("Debris"):AddItem(refpart, 2)
  2034. end
  2035. do
  2036. if num <= 0 then
  2037. local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2038. refpart.Anchored = true
  2039. refpart.CFrame = CFrame.new(pos)
  2040. if hit ~= nil then
  2041. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 1, 1)
  2042. BlockEffect(BrickColor.new("Pastel Blue"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  2043. BlockEffect(BrickColor.new("Pastel Blue"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  2044. MagniDamage(refpart, 3, 20, 40, 0, "Snare")
  2045. end
  2046. game:GetService("Debris"):AddItem(refpart, 0)
  2047. end
  2048. end
  2049. until num <= 0
  2050. end
  2051. ))
  2052. end
  2053.  
  2054.  
  2055. function idleanim2()
  2056. for i = 0, 1, 0.1 do
  2057. swait()
  2058. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(10)), .2)
  2059. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0 + 0.7 * math.cos(sine / 25)), math.rad(0), math.rad(-10)), .2)
  2060. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.0) * angles(math.rad(0), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  2061. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(-0), math.rad(0 - 1 * math.cos(sine / 25))), 0.2)
  2062. RH.C0 = clerp(RH.C0, cn(1, -.7 - 0.0 * math.cos(sine / 25), -.3) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(-0), math.rad(50 + 1.1 * math.cos(sine / 25))), .2)
  2063. LH.C0 = clerp(LH.C0, cn(-1, -.6 - 0.0 * math.cos(sine / 25), -.3) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(-0), math.rad(-40 + 1.1 * math.cos(sine / 25))), .2)
  2064. GuW.C0 = clerp(GuW.C0, CFrame.new(-1.4,-1.5,0) * angles(math.rad(-0), math.rad(0), math.rad(90)), 0.1)
  2065. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2066. end
  2067. end
  2068.  
  2069. function MinShotAttackAnim1()
  2070.  
  2071. for i = 0, 1, 0.3 do
  2072. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.hit.p.x,Torso.Position.y,mouse.hit.p.z))
  2073. swait()
  2074.  
  2075. if Torsovelocity > 1 then
  2076. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0), math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2077. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5))), .2)
  2078. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  2079. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2080. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50) + RootPart.RotVelocity.Y / 70, math.rad(50 * math.cos(sine / 4)+ RootPart.RotVelocity.Y / 10)), .3)
  2081. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50) + RootPart.RotVelocity.Y / 70, math.rad(50 * math.cos(sine / 4))), .3)
  2082. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  2083. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2084. elseif Torsovelocity < 1 then
  2085.  
  2086.  
  2087.  
  2088. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2089. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2090. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  2091. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2092. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2)
  2093. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2)
  2094. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  2095. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2096. end
  2097. end
  2098.  
  2099.  
  2100.  
  2101.  
  2102.  
  2103.  
  2104.  
  2105.  
  2106. end
  2107.  
  2108.  
  2109. function ShotAttackAnim1()
  2110. for i = 0, 1, 0.3 do
  2111.  
  2112. swait()
  2113.  
  2114. if Torsovelocity > 1 then
  2115. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2116. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 12), .2)
  2117. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  2118. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2119. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2120. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2121. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  2122. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2123. elseif Torsovelocity < 1 then
  2124.  
  2125.  
  2126.  
  2127. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2128. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2129. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  2130. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2131. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2)
  2132. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2)
  2133. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  2134. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2135. end
  2136. end
  2137.  
  2138.  
  2139.  
  2140.  
  2141.  
  2142.  
  2143.  
  2144.  
  2145. end
  2146.  
  2147.  
  2148. function ShotAttackAnim2()
  2149. for i = 0, 2, 0.1 do
  2150. swait()
  2151.  
  2152. if Torsovelocity > 2 then
  2153. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-45+5 * math.cos(sine / 5))), .2)
  2154. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(5), math.rad(45+-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2155. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 4), 0) * angles(math.rad(25), math.rad(0), math.rad(5 + 3 * math.cos(sine / 4))), 0.3)
  2156. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5 + -.1 * math.cos(sine / 4), -.0) * angles(math.rad(15 + 3 * math.cos(sine / 4)), math.rad(0), math.rad(-25 + 3 * math.cos(sine / 4))), 0.2)
  2157. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2158. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2159. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  2160. DW.C0 = clerp(DW.C0, CFrame.new(4+.1 * math.cos(sine / 5) , 7.05 - .1 * math.cos(sine / 3), 2.5 + .1 * math.cos(sine / 6)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.05)
  2161. elseif Torsovelocity < 1 then
  2162.  
  2163.  
  2164. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  2165. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  2166. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(25), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  2167. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5 + -.1 * math.cos(sine / 25), -.0) * angles(math.rad(15 + 3 * math.cos(sine / 25)), math.rad(0), math.rad(-25 + 3 * math.cos(sine / 25))), 0.1)
  2168. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  2169. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  2170. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(-05), math.rad(90)), 0.1)
  2171.  
  2172. DW.C0 = clerp(DW.C0, CFrame.new(2 + .1 * math.cos(sine / 5) ,7 + -.2 * math.cos(sine / 20), 0 + .1 * math.cos(sine / 5)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.05)
  2173. end
  2174. end
  2175. end
  2176.  
  2177. function ShotAttackAnim3()
  2178. for i = 0, 2, 0.1 do
  2179. swait()
  2180.  
  2181. if Torsovelocity > 2 then
  2182. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 1, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2183. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2184. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  2185. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(125 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2186. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2187. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2188. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  2189. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2190. elseif Torsovelocity < 1 then
  2191.  
  2192.  
  2193. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2194. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2195. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  2196. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(125 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2197. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(4 + 2 * math.cos(sine / 25))), .2)
  2198. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(-20 + 2 * math.cos(sine / 25))), .2)
  2199. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  2200. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2201. end
  2202. end
  2203.  
  2204.  
  2205.  
  2206. for i = 0, 1, 0.4 do
  2207. swait()
  2208.  
  2209. if Torsovelocity > 2 then
  2210. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2211. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2212. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.1)
  2213. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  2214. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2215. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2216. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  2217. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2218. elseif Torsovelocity < 1 then
  2219.  
  2220.  
  2221. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2222. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2223. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.1)
  2224. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  2225. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2226. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2227. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  2228. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2229. end
  2230. end
  2231. end
  2232.  
  2233.  
  2234.  
  2235.  
  2236.  
  2237.  
  2238.  
  2239.  
  2240. function holding()
  2241.  
  2242.  
  2243.  
  2244.  
  2245. while Rapid == true and attack==true and sentrymode == false do
  2246.  
  2247. attack = true
  2248.  
  2249.  
  2250. MinShotAttackAnim1()
  2251. BlockEffect(BrickColor.new("Pastel Blue"), gun1.CFrame, 1, 1, 1, 2, 2, 2, 0.1)
  2252. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=419268760", RootPart, 1, 1.5)
  2253. shoottraildd(mouse.Hit.p, gun1, .55)
  2254.  
  2255. MinShotAttackAnim1()
  2256. BlockEffect(BrickColor.new("Pastel Blue"), gun2.CFrame, 1, 1, 1, 2, 2, 2, 0.1)
  2257. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=419268760", RootPart, 1, 1.5)
  2258. shoottraildd(mouse.Hit.p, gun2, .55)
  2259. MinShotAttackAnim1()
  2260. BlockEffect(BrickColor.new("Pastel Blue"), gun3.CFrame, 1, 1, 1, 2, 2, 2, 0.1)
  2261. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=419268760", RootPart, 1, 1.5)
  2262. shoottraildd(mouse.Hit.p, gun3, .55)
  2263. MinShotAttackAnim1()
  2264. BlockEffect(BrickColor.new("Pastel Blue"), gun4.CFrame, 1, 1, 1, 2, 2, 2, 0.1)
  2265. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=419268760", RootPart, 1, 1.5)
  2266. shoottraildd(mouse.Hit.p, gun4, .55)
  2267. end
  2268.  
  2269.  
  2270.  
  2271. attack = false
  2272. end
  2273.  
  2274. mouse.KeyDown:connect(function(k)
  2275. if k == "t" then
  2276. CreateSound("171014742", Torso, 10, 1)
  2277. end
  2278. end)
  2279.  
  2280. mouse.KeyUp:connect(function(k)
  2281. if k == "z" and Rapid == true then
  2282. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=231107923", RootPart, 1, 2)
  2283. Rapid = false
  2284. Effects.Ring.Create (BrickColor.new("Pastel Blue"), gun1.CFrame, .1, .1, .1, .1,.1,0,0.08)
  2285. Effects.Ring.Create (BrickColor.new("Pastel Blue"), gun1.CFrame, .1, .1, .1, .1,.1,0,0.1)
  2286.  
  2287. end
  2288. end)
  2289.  
  2290.  
  2291.  
  2292. mouse.KeyDown:connect(function(k)
  2293. if k == "z" and sentrymode == false and attack == false then
  2294. attack = true
  2295. Rapid = true
  2296. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=162611981", RootPart, 1, 1)
  2297. MinShotAttackAnim1()
  2298. MinShotAttackAnim1()
  2299. for i = 0,10 do
  2300. BlockEffect(BrickColor.new("Pastel Blue"), gun1.CFrame, 1, 1, 1, 2, 2, 2, 0.1)
  2301. BlockEffect(BrickColor.new("Pastel Blue"), gun2.CFrame, 1, 1, 1, 2, 2, 2, 0.1)
  2302. BlockEffect(BrickColor.new("Pastel Blue"), gun3.CFrame, 1, 1, 1, 2, 2, 2, 0.1)
  2303. BlockEffect(BrickColor.new("Pastel Blue"), gun4.CFrame, 1, 1, 1, 2, 2, 2, 0.1)
  2304. Effects.Ring.Create (BrickColor.new("Pastel Blue"), gun1.CFrame, 2.1, 2.1, .1, -.3,-.3,0,0.07)
  2305. MinShotAttackAnim1()
  2306. end
  2307. holding()
  2308. end
  2309. end)
  2310.  
  2311.  
  2312.  
  2313.  
  2314. mouse.KeyDown:connect(function(k)
  2315.  
  2316.  
  2317. if attack == false and k == "x" and sentrymode == false then
  2318.  
  2319.  
  2320.  
  2321.  
  2322. attack = true
  2323. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=316030607", LaPart, 5, 3)
  2324. for i=1,5 do
  2325.  
  2326. BlockEffect(BrickColor.new("Pastel Blue"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  2327. BlockEffect(BrickColor.new("Pastel Blue"), gun2.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  2328. BlockEffect(BrickColor.new("Pastel Blue"), gun3.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  2329. BlockEffect(BrickColor.new("Pastel Blue"), gun4.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  2330. ShotAttackAnim1()
  2331. BlockEffect(BrickColor.new("Pastel Blue"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  2332. BlockEffect(BrickColor.new("Pastel Blue"), gun2.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  2333. BlockEffect(BrickColor.new("Pastel Blue"), gun3.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  2334. BlockEffect(BrickColor.new("Pastel Blue"), gun4.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  2335. ShotAttackAnim1()
  2336. BlockEffect(BrickColor.new("Pastel Blue"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  2337. BlockEffect(BrickColor.new("Pastel Blue"), gun2.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  2338. BlockEffect(BrickColor.new("Pastel Blue"), gun3.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  2339. BlockEffect(BrickColor.new("Pastel Blue"), gun4.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  2340.  
  2341. BlockEffect(BrickColor.new("Pastel Blue"), gun1.CFrame, 0, 0, 0, 60, 60, 60, 0.4)
  2342. ShotAttackAnim1()
  2343. end
  2344. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=633129949", LaPart, 10, 1)
  2345. for i=1,2 do
  2346. BlockEffect(BrickColor.new("Pastel Blue"), gun1.CFrame, 20, 20, 20, 50, 50, 50, 0.12)
  2347. BlockEffect(BrickColor.new("Pastel Blue"), gun1.CFrame, 20, 20, 20, 30, 30, 30, 0.09)
  2348. BlockEffect(BrickColor.new("Pastel Blue"), gun1.CFrame, 10, 10, 10, 20, 20, 20, 0.06)
  2349. BlockEffect(BrickColor.new("Really black"), gun1.CFrame, 3, 3, 3, 10, 10, 10, 0.045)
  2350. end
  2351. BlockEffect(BrickColor.new("Really black"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  2352.  
  2353.  
  2354. MagniDamage(gun1, 15, 20, 69, 99, "Normal")
  2355. ShotAttackAnim3()
  2356.  
  2357.  
  2358.  
  2359.  
  2360. for i=1,2 do
  2361. BlockEffect(BrickColor.new("Really black"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  2362. ShotAttackAnim1()
  2363. BlockEffect(BrickColor.new("Really black"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  2364. ShotAttackAnim1()
  2365. BlockEffect(BrickColor.new("Really black"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045)
  2366. ShotAttackAnim1()
  2367. end
  2368.  
  2369. attack = false
  2370.  
  2371. end
  2372.  
  2373.  
  2374.  
  2375. if k == "r" and attack == false then
  2376. attack=true
  2377. while Torsovelocity < 1 do
  2378. attack=true
  2379. idleanim2()
  2380.  
  2381.  
  2382.  
  2383. end
  2384. attack=false
  2385.  
  2386. end
  2387.  
  2388.  
  2389.  
  2390.  
  2391.  
  2392.  
  2393.  
  2394.  
  2395. if k == "v" and sentrymode == false and attack == false and ultwait==false then
  2396. ultwait=true
  2397. attack = true
  2398. Humanoid.WalkSpeed = 0
  2399. local Sond = Create("Sound")({Volume = 1.5, Pitch = 1.2, SoundId = "http://www.roblox.com/asset/?id=195322948", Parent = Character or workspace})
  2400. wait()
  2401. Sond:play()
  2402.  
  2403. for i = 0, 1, 0.1 do
  2404. swait()
  2405.  
  2406.  
  2407.  
  2408. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2409. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2410. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  2411. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2412. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2)
  2413. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2)
  2414. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  2415. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2416.  
  2417. end
  2418.  
  2419.  
  2420. for i = 0, 2, 0.1 do
  2421. swait()
  2422.  
  2423. Effects.Ring.Create (BrickColor.new("Pastel Blue"), LeftArm.CFrame, .1, .1, .1, 1,1,0,0.1)
  2424.  
  2425.  
  2426. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2427. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(50)), .2)
  2428. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  2429. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(90 + 1 * math.cos(sine / 25)), math.rad(-45), math.rad(-45 - 1 * math.cos(sine / 25))), 0.2)
  2430. RH.C0 = clerp(RH.C0, cn(.9, -1 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(0 + 0 * math.cos(sine / 25))), .2)
  2431. LH.C0 = clerp(LH.C0, cn(-.9, -1 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(-0 + 0 * math.cos(sine / 25))), .2)
  2432. GuW.C0 = clerp(GuW.C0, CFrame.new(0,-1.3,-1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2433. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2434.  
  2435. end
  2436.  
  2437.  
  2438. for i = 0, 58, 0.1 do
  2439. swait()
  2440. Effects.Ring.Create (BrickColor.new("Pastel Blue"), LeftArm.CFrame, .1, .1, .1, .6,.6,0,0.08)
  2441. Effects.Ring.Create (BrickColor.new("Pastel Blue"), LeftArm.CFrame, .1, .1, .1, .6,.6,0,0.1)
  2442. BlockEffect(BrickColor.new("Pastel Blue"), LeftArm.CFrame, 21, 41, 21, -.5, -.5, -.5, 0.1,2)
  2443.  
  2444. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2445. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(50)), .2)
  2446. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.1)
  2447. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(120 + 1 * math.cos(sine / 25)), math.rad(-45), math.rad(-45 - 1 * math.cos(sine / 25))), 0.1)
  2448. RH.C0 = clerp(RH.C0, cn(.9, -1 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(0 + 0 * math.cos(sine / 25))), .1)
  2449. LH.C0 = clerp(LH.C0, cn(-.9, -1 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(-0 + 0 * math.cos(sine / 25))), .2)
  2450. GuW.C0 = clerp(GuW.C0, CFrame.new(0,-1.3,-1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2451. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2452.  
  2453. end
  2454. BlockEffect(BrickColor.new("Pastel Blue"), LeftArm.CFrame, 0, 0, 0, 20,20,20, 0.05,1)
  2455. for i = 0, 55, 0.1 do
  2456. swait()
  2457. Effects.Ring.Create (BrickColor.new("Pastel Blue"), LeftArm.CFrame, .1, .1, .1, 1,1,0,0.08)
  2458. Effects.Ring.Create (BrickColor.new("Pastel Blue"), LeftArm.CFrame, .1, .1, .1, 1,1,0,0.1)
  2459. Effects.Break.Create (BrickColor.new("Pastel Blue"), LeftArm.CFrame, 6, .1, .1)
  2460. BlockEffect(BrickColor.new("Pastel Blue"), LeftArm.CFrame, 21, 41, 21, .1, .1, .1, 0.05,2)
  2461. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 5) * angles(math.rad(0), math.rad(0), math.rad(-50)), .01)
  2462. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(50)), .2)
  2463. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  2464. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(120 + 1 * math.cos(sine / 25)), math.rad(-0), math.rad(-45 - 1 * math.cos(sine / 25))), 0.2)
  2465. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.2 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(0 + 0 * math.cos(sine / 25))), .1)
  2466. LH.C0 = clerp(LH.C0, cn(-.9, -.7 - 0.2 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2)
  2467. GuW.C0 = clerp(GuW.C0, CFrame.new(0,-1.3,-1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2468. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2469.  
  2470. end
  2471. BlockEffect(BrickColor.new("Pastel Blue"), LeftArm.CFrame, 0, 0, 0, 30,30,30, 0.05,1)
  2472. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260434750", Character, 2, .7)
  2473. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=209833293", Character, 2, 2)
  2474. for i = 0, 10, 0.1 do
  2475. swait()
  2476.  
  2477. Effects.Wave.Create (BrickColor.new("Pastel Blue"), Torso.CFrame, .1, .1, .1, .5,10000,.5,0.08)
  2478. Effects.Ring.Create (BrickColor.new("Pastel Blue"), LeftArm.CFrame, .1, .1, .1, 17,17,0,0.08)
  2479. Effects.Ring.Create (BrickColor.new("Pastel Blue"), LeftArm.CFrame, .1, .1, .1, 17,17,0,0.1)
  2480. Effects.Break.Create (BrickColor.new("Pastel Blue"), LeftArm.CFrame, 76, .1, .1)
  2481. BlockEffect(BrickColor.new("Pastel Blue"), LeftArm.CFrame, 40, 40, 40, 70,70,70, 0.05,1)
  2482.  
  2483.  
  2484. MagniKILL(Torso, 80,99,99999999, 0, "Normal")
  2485.  
  2486. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2487. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(50)), .2)
  2488. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  2489. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(160 + 1 * math.cos(sine / 25)), math.rad(-0), math.rad(-0 - 1 * math.cos(sine / 25))), 0.2)
  2490. RH.C0 = clerp(RH.C0, cn(.9, -1 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(0 + 0 * math.cos(sine / 25))), .1)
  2491. LH.C0 = clerp(LH.C0, cn(-.9, -1 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(-0 + 0 * math.cos(sine / 25))), .2)
  2492. GuW.C0 = clerp(GuW.C0, CFrame.new(0,-1.3,-1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2493. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2494.  
  2495. end
  2496. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435164", Character, 2, .7)
  2497.  
  2498. for i = 0, 1, 0.1 do
  2499. swait()
  2500.  
  2501.  
  2502.  
  2503. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2504. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2505. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2)
  2506. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2507. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2)
  2508. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2)
  2509. GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1)
  2510. DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2511.  
  2512. end
  2513. Humanoid.WalkSpeed = 16
  2514. Sond:Destroy()
  2515.  
  2516. attack = false
  2517. wait(30)
  2518. ultwait=false
  2519. end
  2520.  
  2521. if k == "e" then
  2522.  
  2523. if sentrymode== false then
  2524. if attack == false then
  2525. GlowParticle.Enabled = true
  2526. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=876800936", LaPart, 1.5, 1.5)
  2527. sentrymode= true
  2528. end
  2529. else
  2530. sentrymode=false
  2531. GlowParticle.Enabled = false
  2532. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=231107923", LaPart, 3, 1.5)
  2533. end
  2534. end
  2535.  
  2536. end)
  2537. mouse.Button1Down:connect(function(key)
  2538. if attack == false and sentrymode == false then
  2539. attack = true
  2540. ShotAttackAnim2()
  2541. BlockEffect(BrickColor.new("Pastel Blue"), LaPart.CFrame, 0, 0, 0, 6, 6, 6, 0.18)
  2542. BlockEffect(BrickColor.new("Pastel Blue"), LaPart.CFrame, 0, 0, 0, 2, 2, 2, 0.12)
  2543. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=410543238", LaPart, 0.5, 1.6)
  2544. bigLigLaser(mouse.Hit.p, LaPart, 0)
  2545. ShotAttackAnim2()
  2546. attack = false
  2547. end
  2548. end)
  2549.  
  2550.  
  2551.  
  2552.  
  2553. ------------------------------------------------------------------------------------------------
  2554. local HiveMind = {}
  2555.  
  2556. function HiveMind:new(owner)
  2557. self.__index = self
  2558. local o = {mind = {}, mindState = "FOLLOW", victimObject = nil}
  2559. o.owner = owner
  2560. setmetatable(o, self)
  2561. return o
  2562. end
  2563.  
  2564. function HiveMind:add(model, humanoid, torso)
  2565. if model and humanoid and torso then
  2566. table.insert(self.mind, {model = model, humanoid = humanoid,
  2567. torso = torso})
  2568. local hiv = self
  2569. local lastJump = 0
  2570. torso.Touched:connect(function(object)
  2571. local hive = false
  2572. if hiv.owner.Character
  2573. and object:IsDescendantOf(hiv.owner.Character) == false
  2574. then
  2575. for i = 1, #hiv.mind do
  2576. if object:IsDescendantOf(hiv.mind[i].model) then
  2577. hive = true
  2578. break
  2579. end
  2580. end
  2581. if not hive then
  2582. local hum = object.Parent
  2583. and object.Parent:FindFirstChild("Humanoid")
  2584. if hum then
  2585. hum:TakeDamage(1)
  2586. end
  2587. elseif time() - lastJump > 2 then
  2588. lastJump = time(0) + math.random()*1
  2589. humanoid.Jump = true
  2590. end
  2591. end
  2592. end)
  2593. end
  2594. end
  2595.  
  2596. function HiveMind:cleanupHive()
  2597. local i = 1
  2598. while i <= #self.mind do
  2599. if self.mind[i].model:IsDescendantOf(game) == false
  2600. or self.mind[i].humanoid.Health == 0 then
  2601. table.remove(self.mind, i)
  2602. else
  2603. i = i + 1
  2604. end
  2605. end
  2606. end
  2607.  
  2608. function HiveMind:getOrbitNumberFromUnitNumber(i)
  2609. local circleNumber = 0
  2610. while self:getUnitsInOrbit(circleNumber) < i do
  2611. i = i - self:getUnitsInOrbit(circleNumber)
  2612. circleNumber = circleNumber + 1
  2613. end
  2614. return circleNumber, i
  2615. end
  2616.  
  2617. function HiveMind:getOrbitDiameter(orbitNumber)
  2618. return math.pi*(orbitNumber*14)
  2619. end
  2620.  
  2621. function HiveMind:getUnitsInOrbit(orbitNumber)
  2622. return math.floor(self:getOrbitDiameter(orbitNumber)/5)
  2623. end
  2624.  
  2625. function HiveMind:lineup(location)
  2626. for i = 1, #self.mind do
  2627. local row = (i - 1) % 3
  2628. local column = math.floor((i - 1) / 3)
  2629. local xOffset, yOffset
  2630. if row == 0 then
  2631. xOffset = -7
  2632. elseif row == 1 then
  2633. xOffset = 0
  2634. else
  2635. xOffset = 7
  2636. end
  2637. yOffset = column * 7
  2638. local position = location * CFrame.new(xOffset, 0, yOffset)
  2639. self.mind[i].humanoid:MoveTo(position.p, workspace.Base)
  2640. end
  2641. end
  2642.  
  2643. function HiveMind:ownerTorso()
  2644. return self.owner.Character
  2645. and self.owner.Character:FindFirstChild("Torso")
  2646. end
  2647. function HiveMind:update()
  2648. self:cleanupHive()
  2649. if self.owner.Character then
  2650. local ownerTorso = self.owner.Character:FindFirstChild("Torso")
  2651. if ownerTorso then
  2652. if (self.mindState == "FOLLOW") then
  2653. local hiveSpawn = ownerTorso.CFrame * CFrame.new(0, 0, 9)
  2654. self:lineup(hiveSpawn)
  2655. elseif (self.mindState == "CIRCLE") then
  2656. self:circle(ownerTorso.Position)
  2657. elseif (self.mindState == "ATTACK") then
  2658. self:crowdAttack()
  2659. elseif (self.mindState == "Deffend") then
  2660. self:deffend()
  2661. elseif (self.mindState == "GOTO") then
  2662. self:pushToTarget()
  2663. end
  2664. end
  2665. end
  2666. end
  2667. local me = game:GetService("Players").LocalPlayer
  2668. local hiveMind = HiveMind:new(me)
  2669.  
  2670. ------------------------------------------------------------------------------------------------
  2671.  
  2672. function findNearestTorso(pos,dist2)
  2673. local list = game.Workspace:children()
  2674. local torso = nil
  2675. if dist2 == nil then
  2676. dist2=50
  2677.  
  2678. end
  2679. local dist = dist2
  2680. local temp = nil
  2681. local human = nil
  2682. local temp2 = nil
  2683. for x = 1, #list do
  2684. temp2 = list[x]
  2685. if (temp2.className == "Model") and (temp2 ~= Character) then
  2686. temp = temp2:findFirstChild("HumanoidRootPart")
  2687. human = temp2:findFirstChild("Humanoid")
  2688. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2689. if (temp.Position - pos).magnitude < dist then
  2690. torso = temp
  2691.  
  2692. dist = (temp.Position - pos).magnitude
  2693. else
  2694.  
  2695. end
  2696.  
  2697.  
  2698.  
  2699.  
  2700. end
  2701. end
  2702. end
  2703. return torso
  2704. end
  2705.  
  2706.  
  2707. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  2708.  
  2709.  
  2710.  
  2711.  
  2712.  
  2713. if sentrymode == true and sonarwait == false then
  2714. sonarwait = true
  2715.  
  2716. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=752527668", LaPart, 2, 0.8)
  2717.  
  2718. wait(1)
  2719. sonarwait = false
  2720. end
  2721.  
  2722.  
  2723.  
  2724.  
  2725. wait()
  2726. if sentrymode == true then
  2727.  
  2728. local target = findNearestTorso(Character.HumanoidRootPart.Position,30)
  2729. if target ~= nil then
  2730. ShotAttackAnim2()
  2731. if sentrywait == false then
  2732. sentrywait = true
  2733. attack= true
  2734.  
  2735.  
  2736. BlockEffect(BrickColor.new("Pastel Blue"), LaPart.CFrame, 0, 0, 0, 6, 6, 6, 0.18)
  2737. BlockEffect(BrickColor.new("Pastel Blue"), LaPart.CFrame, 0, 0, 0, 2, 2, 2, 0.12)
  2738. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433584", LaPart, 1.5, .8)
  2739. LigLaser(target.Position, LaPart, 0)
  2740. wait()
  2741. attack= false
  2742. sentrywait = false
  2743. end
  2744.  
  2745.  
  2746. end
  2747.  
  2748. end
  2749. end)
  2750.  
  2751.  
  2752. sonarwait = false
  2753.  
  2754.  
  2755.  
  2756.  
  2757.  
  2758.  
  2759.  
  2760.  
  2761.  
  2762.  
  2763. FaceIdList = {'117930174'}
  2764. FaceId = FaceIdList[math.random(1,#FaceIdList)]
  2765.  
  2766.  
  2767.  
  2768.  
  2769.  
  2770. local YourName = game.Players.LocalPlayer.Name
  2771. Character = Player.Character
  2772.  
  2773.  
  2774. Heartbeat = Instance.new("BindableEvent")
  2775. Heartbeat.Name = "Heartbeat"
  2776. Heartbeat.Parent = script
  2777. frame = 0.03333333333333333
  2778. tf = 0
  2779.  
  2780. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2781. tf = tf + s
  2782. if tf >= frame then
  2783. for i = 1, math.floor(tf / frame) do
  2784. Heartbeat:Fire()
  2785. end
  2786. tf = tf - frame * math.floor(tf / frame)
  2787. end
  2788. end)
  2789. local nscale = Instance.new("NumberValue")
  2790. nscale.Value = 1
  2791. nscale.Parent = nil
  2792. nscale.Changed:connect(function()
  2793. RightShoulderC0 = CFrame.new(1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2794. RightShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2795. LeftShoulderC0 = CFrame.new(-1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2796. LeftShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2797. RightHipC0 = CFrame.new(0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2798. RightHipC1 = CFrame.new(0, 1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2799. LeftHipC0 = CFrame.new(-0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2800. LeftHipC1 = CFrame.new(0 * nscale.Value, 1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2801. RootJointC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2802. RootJointC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2803. NeckC0 = CFrame.new(0, 1 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2804. NeckC1 = CFrame.new(0, -0.5 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2805. end)
  2806.  
  2807. function makegloo(paren, co, ci, parto, parti, nam)
  2808. local gloo = Instance.new("Glue")
  2809. gloo.Name = nam
  2810. gloo.C0 = co
  2811. gloo.C1 = ci
  2812. gloo.Part0 = parto
  2813. gloo.Part1 = parti
  2814. gloo.Parent = paren
  2815. end
  2816. function makejoint(paren, co, ci, parto, parti, nam)
  2817. local gloo = Instance.new("Motor6D")
  2818. gloo.Name = nam
  2819. gloo.C0 = co
  2820. gloo.C1 = ci
  2821. gloo.Part0 = parto
  2822. gloo.Part1 = parti
  2823. gloo.Parent = paren
  2824. end
  2825. function maketouchy(parent, limb, cframe)
  2826. local pr = Instance.new("Part")
  2827. pr.Name = "touchy"
  2828. pr.Size = Vector3.new(1 * nscale.Value, 1 * nscale.Value, 1 * nscale.Value)
  2829. pr.Transparency = 1
  2830. pr.CustomPhysicalProperties = PhysicalProperties.new(0.55, 0.3, 0.5)
  2831. pr.CanCollide = true
  2832. pr.Anchored = false
  2833. pr.Parent = parent
  2834. local w = Instance.new("Weld")
  2835. w.Part0 = pr
  2836. w.Part1 = limb
  2837. w.C0 = cframe
  2838. w.Parent = pr
  2839. end
  2840. --[[ function swait(num)
  2841. if num == 0 or num == nil then
  2842. Heartbeat.Event:wait()
  2843. else
  2844. for i = 1, num do
  2845. Heartbeat.Event:wait()
  2846. end
  2847. end
  2848. end
  2849. --]]
  2850. modz = Instance.new("Model")
  2851. modz.Name = "efx"
  2852. modz.Parent = Character
  2853.  
  2854. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2855. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2856. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2857. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2858. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2859. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2860. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2861. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2862. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2863. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2864. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2865. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2866. local nscale = Instance.new("NumberValue")
  2867. nscale.Value = 1
  2868. nscale.Parent = nil
  2869. RightShoulderC0 = CFrame.new(1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2870. RightShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2871. LeftShoulderC0 = CFrame.new(-1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2872. LeftShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2873. RightHipC0 = CFrame.new(0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2874. RightHipC1 = CFrame.new(0, 1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2875. LeftHipC0 = CFrame.new(-0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2876. LeftHipC1 = CFrame.new(0 * nscale.Value, 1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2877. RootJointC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2878. RootJointC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2879. NeckC0 = CFrame.new(0, 1 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2880. NeckC1 = CFrame.new(0, -0.5 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2881.  
  2882.  
  2883.  
  2884.  
  2885.  
  2886.  
  2887.  
  2888.  
  2889.  
  2890.  
  2891.  
  2892.  
  2893.  
  2894. sWaiting=false
  2895. wait3=false
  2896. shotval = 0
  2897.  
  2898. npcname = ""..Character.Name.."'s Combine"
  2899.  
  2900.  
  2901. Character.ChildAdded:connect(function(object)
  2902. if object.Name == npcname then
  2903. hiveMind:add(object, object:WaitForChild("Humanoid"),
  2904. object:WaitForChild("Torso"))
  2905. end
  2906. end)
  2907. game:GetService("RunService").Stepped:connect(function()
  2908. hiveMind:update()
  2909. end)
  2910.  
  2911. function makenoob(cfrem, scalo, rags)
  2912. nscale.Value = scalo
  2913. local md = Instance.new("Model")
  2914. md.Name = ""..Character.Name.."'s Combine"
  2915. md.Parent = Character
  2916. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=220230512", md, 1, 1)
  2917. wait(.5)
  2918. local hu = Instance.new("Humanoid")
  2919. hu.RigType = "R6"
  2920. hu.MaxHealth = 150 * scalo
  2921. hu.Health = 150 * scalo
  2922. hu.Parent = md
  2923. hu.DisplayDistanceType="Viewer"
  2924. hu.HealthDisplayDistance=100
  2925. hu.NameDisplayDistance=100
  2926. hu.NameOcclusion="EnemyOcclusion"
  2927. local anm = Instance.new("Animator")
  2928. anm.Parent = hu
  2929. local forthisnpcanim = npcanim:Clone()
  2930. forthisnpcanim.Parent = md
  2931. hu.PlatformStand = true
  2932. local light = function(part)
  2933. part.CustomPhysicalProperties = PhysicalProperties.new(0.35, 0.3, 0.5)
  2934. end
  2935. local hd = Instance.new("Part")
  2936. hd.Name = "Head"
  2937. hd.Size = Vector3.new(2 * nscale.Value, 1 * nscale.Value, 1 * nscale.Value)
  2938. hd.TopSurface = "Smooth"
  2939. hd.BottomSurface = "Inlet"
  2940. hd.Locked = true
  2941. hd.BrickColor = BrickColor.new("Pastel brown")
  2942. hd.CanCollide = true
  2943. hd.Anchored = false
  2944. light(hd)
  2945. hd.Parent = md
  2946. local hm = Instance.new("SpecialMesh")
  2947. hm.MeshType = "Head"
  2948. hm.Scale = Vector3.new(1.25, 1.25, 1.25)
  2949. hm.Parent = hd
  2950.  
  2951.  
  2952.  
  2953. shirt = Instance.new("Shirt", md)
  2954. shirt.Name = "Shirt"
  2955. pants = Instance.new("Pants", md)
  2956. pants.Name = "Pants"
  2957. md.Shirt.ShirtTemplate = "rbxassetid://245656735"
  2958. md.Pants.PantsTemplate = "rbxassetid://245656766"
  2959. function loada(anim)
  2960. local loaded = md.Humanoid:LoadAnimation(anim)
  2961. return loaded
  2962. end
  2963. IdleA = New("Animation",md,"Idle",{AnimationId = "rbxassetid://243282565"})
  2964. IdleAnim = loada(IdleA)
  2965.  
  2966. local hf = Instance.new("Decal")
  2967.  
  2968.  
  2969.  
  2970.  
  2971.  
  2972.  
  2973.  
  2974. FaceId = FaceIdList[math.random(1,#FaceIdList)]
  2975.  
  2976.  
  2977.  
  2978.  
  2979.  
  2980. hf.Texture = "rbxassetid://"..FaceId
  2981.  
  2982. hf.Face = "Front"
  2983. hf.Parent = hd
  2984. local hrpa = Instance.new("Part")
  2985. hrpa.Name = "HumanoidRootPart"
  2986. hrpa.TopSurface, hrpa.BottomSurface = 0, 0
  2987. hrpa.Size = Vector3.new(2 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
  2988. hrpa.Transparency = 1
  2989. hrpa.CanCollide = false
  2990. hrpa.Locked = true
  2991. light(hrpa)
  2992. hrpa.Parent = md
  2993. local tagbomb = Instance.new("BoolValue")
  2994. tagbomb.Name = "tagbomb"
  2995. tagbomb.Value = false
  2996. tagbomb.Parent = hrpa
  2997. local learm = Instance.new("Part")
  2998. learm.Name = "Left Arm"
  2999. learm.BrickColor = BrickColor.new("Pastel brown")
  3000. learm.CanCollide = false
  3001. learm.Locked = true
  3002. learm.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
  3003. light(learm)
  3004. learm.Parent = md
  3005. local riarm = Instance.new("Part")
  3006. riarm.Name = "Right Arm"
  3007. riarm.BrickColor = BrickColor.new("Pastel brown")
  3008. riarm.CanCollide = false
  3009. riarm.Locked = true
  3010. light(riarm)
  3011. riarm.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
  3012. riarm.Parent = md
  3013. local leleg = Instance.new("Part")
  3014. leleg.Name = "Left Leg"
  3015. leleg.BrickColor = BrickColor.new("Navy blue")
  3016. leleg.CanCollide = false
  3017. leleg.Locked = true
  3018. light(leleg)
  3019. leleg.BottomSurface = 0
  3020. leleg.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
  3021. leleg.Parent = md
  3022. local rileg = Instance.new("Part")
  3023. rileg.Name = "Right Leg"
  3024. rileg.BrickColor = BrickColor.new("Navy blue")
  3025. rileg.CanCollide = false
  3026. rileg.Locked = true
  3027. light(rileg)
  3028. rileg.BottomSurface = 0
  3029. rileg.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
  3030. rileg.Parent = md
  3031. local tor = Instance.new("Part")
  3032. tor.Name = "Torso"
  3033. tor.BrickColor = BrickColor.new("Pastel Blue")
  3034. tor.Locked = true
  3035. light(tor)
  3036. tor.Size = Vector3.new(2 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
  3037. tor.LeftSurface, tor.RightSurface = "Weld", "Weld"
  3038. tor.Parent = md
  3039. md.PrimaryPart = hrpa
  3040. md:SetPrimaryPartCFrame(cfrem)
  3041. md:makeJoints()
  3042. makejoint(hrpa, RootJointC0, RootJointC1, hrpa, tor, "RootJoint")
  3043. makejoint(tor, NeckC0, NeckC1, tor, hd, "Neck")
  3044.  
  3045. if rags == true then
  3046. makegloo(tor, RightShoulderC0, RightShoulderC1, tor, riarm, "Right Shoulder")
  3047. makegloo(tor, LeftShoulderC0, LeftShoulderC1, tor, learm, "Left Shoulder")
  3048. makegloo(tor, RightHipC0, RightHipC1, tor, rileg, "Right Hip")
  3049. makegloo(tor, LeftHipC0, LeftHipC1, tor, leleg, "Left Hip")
  3050. maketouchy(riarm, riarm, CFrame.new(0, 0.5 * nscale.Value, 0))
  3051. maketouchy(learm, learm, CFrame.new(0, 0.5 * nscale.Value, 0))
  3052. maketouchy(leleg, leleg, CFrame.new(0, 0.5 * nscale.Value, 0))
  3053. maketouchy(rileg, rileg, CFrame.new(0, 0.5 * nscale.Value, 0))
  3054. elseif rags == false then
  3055. makejoint(tor, RightShoulderC0, RightShoulderC1, tor, riarm, "Right Shoulder")
  3056. makejoint(tor, LeftShoulderC0, LeftShoulderC1, tor, learm, "Left Shoulder")
  3057. makejoint(tor, RightHipC0, RightHipC1, tor, rileg, "Right Hip")
  3058. makejoint(tor, LeftHipC0, LeftHipC1, tor, leleg, "Left Hip")
  3059. hu.PlatformStand = false
  3060.  
  3061. end
  3062.  
  3063.  
  3064. local Solhat = Instance.new("Accessory")
  3065. Solhat.AttachmentPos = Vector3.new(0, .3, 0)
  3066. local SHH = Instance.new("Part",Solhat)
  3067. SHH.Name = "Handle"
  3068. SHH.CanCollide=false
  3069. local SHHMesh = Instance.new("SpecialMesh",SHH)
  3070. SHHMesh.Parent = SHH
  3071. SHHMesh.MeshId = "rbxassetid://31152467"
  3072. SHHMesh.TextureId = "rbxassetid://32002857"
  3073. SHHMesh.Scale = Vector3.new(1, 1, 1)
  3074. SHHMesh.VertexColor = Vector3.new(1, 1, 1)
  3075.  
  3076.  
  3077.  
  3078. nscale.Value = 1
  3079.  
  3080. wait()
  3081. Solhat.Parent = md
  3082. Thegun = Instance.new("Part",riarm)
  3083. Thegun.CanCollide=false
  3084. Thegun.Size = Vector3.new(1,1,1)
  3085. ThegunW = Instance.new("Weld")
  3086. ThegunW.Name = "GuW"
  3087. ThegunW.Part0 = riarm
  3088. ThegunW.C0 = cn(-.5, -2.4, -.4)*angles(0,0,3.2)
  3089. ThegunW.C1 = cn(0, 0, 0)
  3090. ThegunW.Part1 = Thegun
  3091. ThegunW.Parent = riarm
  3092. local ThegunMesh = Instance.new("SpecialMesh",Thegun)
  3093. ThegunMesh.Parent = Thegun
  3094. ThegunMesh.MeshId = "rbxassetid://477158943"
  3095. ThegunMesh.TextureId = "rbxassetid://477158949"
  3096. ThegunMesh.Scale = Vector3.new(0.04, 0.035, 0.04)
  3097. ThegunMesh.VertexColor = Vector3.new(0.2, 0, 0)
  3098. Thegun2 = Instance.new("Part",md)
  3099. Thegun2.CanCollide=false
  3100. Thegun2.Size = Vector3.new(.1,.1,.1)
  3101. Thegun2.Name = "Shoot"
  3102. ThegunW2 = Instance.new("Weld")
  3103. ThegunW2.Name = "GuW"
  3104. ThegunW2.Part0 = riarm
  3105. ThegunW2.C0 = cn(-0.4,-4.6,-.45)*angles(0,0,0)
  3106. ThegunW2.C1 = cn(0, 0, 0)
  3107. ThegunW2.Part1 = Thegun2
  3108. ThegunW2.Parent = riarm
  3109. BlockEffect(BrickColor.new("Really black"), tor.CFrame, 160, 160, 160, -5, -5, -5, 0.04)
  3110. BlockEffect(BrickColor.new("Really black"), tor.CFrame, 160, 160, 160, -5, -5, -5, 0.04)
  3111.  
  3112. BlockEffect(BrickColor.new("Pastel Blue"), tor.CFrame, 160, 160, 160, -14, -14, -14, 0.06)
  3113. BlockEffect(BrickColor.new("Pastel Blue"), tor.CFrame, 160, 160, 160, -14, -14, -14, 0.06)
  3114. wait(0.5)
  3115. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=183921414", tor, 1, 1)
  3116. IdleAnim:Play()
  3117. wait(2.5)
  3118. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=183953820", tor, 2, 1)
  3119. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  3120. if md ~= nil and hu.Health > 0 and sentrymode == false then
  3121. if md ~= nil and hu.Health > 0 and sentrymode == false then
  3122.  
  3123. if killcom==true or sentrymode == true and sWaiting==false then
  3124.  
  3125. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=282061033", Torso, .5, 1)
  3126.  
  3127.  
  3128.  
  3129. BlockEffect(BrickColor.new("Really black"), tor.CFrame, 160, 160, 160, -5, -5, -5, 0.04)
  3130. BlockEffect(BrickColor.new("Really black"), tor.CFrame, 160, 160, 160, -5, -5, -5, 0.04)
  3131.  
  3132. BlockEffect(BrickColor.new("Pastel Blue"), tor.CFrame, 160, 160, 160, -14, -14, -14, 0.06)
  3133. BlockEffect(BrickColor.new("Pastel Blue"), tor.CFrame, 160, 160, 160, -14, -14, -14, 0.06)
  3134.  
  3135.  
  3136.  
  3137. hu.Health = 0
  3138. game:service'Debris':AddItem(md, .0);
  3139. end
  3140.  
  3141.  
  3142.  
  3143.  
  3144.  
  3145. hu.WalkSpeed = 16.5
  3146. local target2 = findNearestTorso(hrpa.Position,60)
  3147. if target2 ~= nil then
  3148. hu:MoveTo(target2.Position, target2)
  3149.  
  3150. end
  3151.  
  3152. local target3 = findNearestTorso(hrpa.Position,45)
  3153.  
  3154. if target3 ~= nil then
  3155. hu.WalkSpeed = 0
  3156. tor.CFrame = CFrame.new(tor.Position, target3.Position) * CFrame.Angles(0,math.rad(0),0) * CFrame.new(0,0,(dir2.s))
  3157. end
  3158.  
  3159. if target3 ~= nil and wait3==false and sentrymode == false then
  3160. wait3=true
  3161.  
  3162. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=419268760", LaPart, 3, .7)
  3163. shoottraildd2(target3.Position, Thegun2, 1)
  3164. local PointLight = Instance.new("PointLight", Thegun2);
  3165. PointLight.Color = Color3.new(1,0,0)
  3166. PointLight.Brightness = 50;
  3167. PointLight.Range = 10
  3168. game:service'Debris':AddItem(PointLight, .02);
  3169. wait(2.2)
  3170. wait3=false
  3171.  
  3172.  
  3173.  
  3174. --Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0,math.rad(0),0) * CFrame.new(0,0,(dir.s))
  3175.  
  3176.  
  3177. end
  3178.  
  3179. end
  3180.  
  3181. for i,v in pairs(Character:GetChildren()) do
  3182. if ""..Character.Name.."'s Combine" then
  3183.  
  3184.  
  3185.  
  3186. if hu.Health == 0 and md ~= nil and killcom==false and sWaiting==false then
  3187. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=160622487", Torso, .6, 1)
  3188.  
  3189.  
  3190. game:service'Debris':AddItem(md, 3);
  3191.  
  3192. end
  3193. end
  3194. return md
  3195.  
  3196. end
  3197. end
  3198. end)
  3199.  
  3200.  
  3201.  
  3202. end
  3203.  
  3204.  
  3205.  
  3206.  
  3207.  
  3208.  
  3209.  
  3210.  
  3211.  
  3212.  
  3213.  
  3214.  
  3215.  
  3216.  
  3217.  
  3218. function makecircle(cfrem, scalo)
  3219. local mcir1 = Instance.new("Part")
  3220. mcir1.Anchored = true
  3221. mcir1.CanCollide = false
  3222. mcir1.Size = Vector3.new(0.2, 0.2, 0.2)
  3223. mcir1.Transparency = 1
  3224. mcir1.CFrame = cfrem
  3225. mcir1.Parent = modz
  3226. game.Debris:AddItem(mcir1, 8)
  3227. local d1 = Instance.new("Decal")
  3228. d1.Texture = "rbxassetid://0"
  3229. d1.Face = "Front"
  3230. d1.Parent = mcir1
  3231. local d2 = Instance.new("Decal")
  3232. d2.Texture = "rbxassetid://0"
  3233. d2.Face = "Back"
  3234. d2.Parent = mcir1
  3235. local bme = Instance.new("BlockMesh")
  3236. bme.Parent = mcir1
  3237. for _ = 1, 9 do
  3238. swait()
  3239. bme.Scale = bme.Scale:lerp(Vector3.new(35 * scalo, 35 * scalo, 0), 0.3)
  3240. end
  3241. coroutine.resume(coroutine.create(function()
  3242. swait(15)
  3243. for _ = 1, 12 do
  3244. swait()
  3245. d1.Transparency = d1.Transparency + 0.08
  3246. d2.Transparency = d2.Transparency + 0.08
  3247. end
  3248. mcir1:Destroy()
  3249. end))
  3250. return mcir1
  3251. end
  3252. function spawnnoob(circlecf, noobcf, scalez, ragd)
  3253. local aearae = makecircle(circlecf, scalez)
  3254. local nananb
  3255.  
  3256. nananb = makenoob(aearae.CFrame * noobcf, scalez, false)
  3257.  
  3258. return nananb
  3259. end
  3260. mouse.KeyDown:connect(function(k)
  3261. if k == "c" and attack == false and sentrymode == false then
  3262. if killcom==false then
  3263. killcom=true
  3264. else
  3265. killcom=false
  3266. spawnnoob(RootPart.CFrame * cn((math.random(-5,5)), 10, (math.random(-0,5))) * angles(mr(90), 0, 0), cn(0, 0, 0) * angles(mr(-90), 0, 0), 1, false)
  3267.  
  3268. end
  3269.  
  3270.  
  3271. end
  3272. end)
  3273.  
  3274. --[[
  3275. BlockEffect(BrickColor.new("Royal purple"), Firepart1.CFrame, 1, 1, 1, 3, 3, 3, 0.06)
  3276. BlockEffect(BrickColor.new("Eggplant"), Firepart1.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.06)
  3277. BlockEffect(BrickColor.new("Royal purple"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.06)
  3278. BlockEffect(BrickColor.new("Eggplant"), Firepart2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.06)
  3279. --]]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement