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- --[[
- Controls
- Z = Red Spike
- X = Red Slash
- C = Red Rain
- V = Red Boom
- --]]
- boom = true
- player = game.Players.LocalPlayer
- char = player.Character
- human = char.Humanoid
- torso = char.Torso
- m=player:GetMouse()
- ChatService = game:GetService("Chat")
- ChatService:Chat(char.Head ,"You're gonna die sorry.")
- local clothes = {}
- for _, clothes in pairs (char:GetChildren()) do
- if clothes:IsA("Accessory") then
- clothes:Remove()
- end
- if clothes:IsA("Shirt") then
- clothes:Remove()
- end
- if clothes:IsA("Pants") then
- clothes:Remove()
- end
- if clothes:IsA("ShirtGraphic") then
- clothes.Graphic = 0
- clothes:Remove()
- end
- end
- char.Head.BrickColor = BrickColor.new("White")
- torso.BrickColor = BrickColor.new("Really black")
- char["Left Leg"].BrickColor = BrickColor.new("White")
- char["Left Arm"].BrickColor = BrickColor.new("Crimson")
- char["Right Leg"].BrickColor = BrickColor.new("White")
- char["Right Arm"].BrickColor = BrickColor.new("Really red")
- char.Head.Material = "Neon"
- torso.Material = "Neon"
- char["Left Leg"].Material = "Neon"
- char["Left Arm"].Material = "Neon"
- char["Right Leg"].Material = "Neon"
- char["Right Arm"].Material = "Neon"
- human.MaxHealth = 90000000009999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- wait(0.5)
- human.Health = human.MaxHealth
- human.WalkSpeed = 100
- ---------------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "f" then
- torso.CFrame = m.hit
- end
- end)
- ---------------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "z" then
- ChatService:Chat(char.Head ,"IDEK")
- local pos = m.Hit.p
- local pos1 = torso.Position
- torso.CFrame = CFrame.new(pos1, pos)
- x = Instance.new("Part", char)
- x.Shape = "Ball"
- x.Size = Vector3.new(4,4,4)
- x.Material = "Neon"
- x.BrickColor = BrickColor.new("Really black")
- x.Anchored = false
- x.CanCollide = false
- x.CFrame = char["Torso"].CFrame * CFrame.new(0,0,-2.5)
- z = Instance.new("SpecialMesh", x)
- z.MeshId = "rbxassetid://477157423"
- z.Scale = Vector3.new(1,1,1)
- c = Instance.new("BodyVelocity", x)
- c.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- c.velocity = char.Torso.CFrame.lookVector*180
- x.Touched:connect(function(h)
- local a = h.Parent
- if a.Name ~= player.Name and a.ClassName == "Model" then
- for i = 1,10,.4 do
- z.Scale = Vector3.new(1 + i*0.8, 1 + i*0.8, 1 + i*0.8)
- x.Size = Vector3.new(4 + i*2.3, 4 + i*2.3, 4 + i*2.3)
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 180
- end
- end
- if a.Name ~= player.Name and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
- a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
- end
- end)
- game.Debris:AddItem(x,5)
- end
- end)
- ----------------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "x" then
- ChatService:Chat(char.Head ,"Slash")
- local pos = m.Hit.p
- local pos1 = torso.Position
- torso.CFrame = CFrame.new(pos1, pos)
- k = Instance.new("Part", workspace)
- k.Shape = "Cylinder"
- k.Size = Vector3.new(21,3,4)
- k.Material = "Neon"
- k.BrickColor = BrickColor.new("White")
- k.Anchored = false
- k.CanCollide = false
- k.CFrame = char["Torso"].CFrame * CFrame.new(0,0,-2.5)
- j = Instance.new("SpecialMesh", k)
- j.MeshType = "Sphere"
- j.Scale = Vector3.new(1,1,1)
- h = Instance.new("BodyVelocity", k)
- h.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- h.velocity = char.Torso.CFrame.lookVector*180
- k.Touched:connect(function(h)
- local a = h.Parent
- if a.Name ~= player.Name and a.ClassName == "Model" then
- k.Anchored = true
- for i = 1,10,.4 do
- j.Scale = Vector3.new(1 + i*0.8, 1 + i*0.8, 1 + i*0.8)
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 180
- end
- end
- if a.Name ~= player.Name and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
- a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
- end
- end)
- game.Debris:AddItem(k,5)
- end
- end)
- ----------------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "c" and boom == true then boom = false
- ChatService:Chat(char.Head ,"Get Ready..")
- char.Humanoid.JumpPower = 150
- char.Humanoid.Jump = true
- wait(1)
- torso.Anchored = true
- torso.CFrame = torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- ChatService:Chat(char.Head ,"Demon Rain!!")
- for i = 1,100 do
- local g = Instance.new("Part", workspace)
- g.Transparency = 0.1
- g.Name = "lalala"
- g.FormFactor = "Custom"
- g.Anchored = false
- g.CanCollide = false
- g.BrickColor = BrickColor.new("Really Black")
- g.Shape = "Ball"
- g.Size = Vector3.new(15,15,15)
- g.Material = "Neon"
- g.TopSurface = 0
- g.BottomSurface = 0
- local y = Instance.new("BodyVelocity", g)
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = char.Torso.CFrame.lookVector*180
- g.CFrame = torso.CFrame*CFrame.new(math.random(-30,30),math.random(-30,30),math.random(-20,-10))* CFrame.Angles(0, 0, 0)
- local c = Instance.new("SpecialMesh",g)
- c.MeshType = "Sphere"
- c.Scale = Vector3.new(1,1,1)
- for i = 1,2 do
- c.Scale = c.Scale +Vector3.new(0,0,0)
- wait(0.0005)
- end
- g.Touched:connect(function(h)
- local a = h.Parent
- if a.Name ~= player.Name and a.ClassName == "Model" then
- g.Anchored = true
- for i = 1,10,.4 do
- c.Scale = Vector3.new(1 + i*0.4, 1 + i*0.4, 1 + i*0.4)
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 180
- end
- end
- if a.Name ~= player.Name and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
- a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
- end
- end)
- game.Debris:AddItem(g,5)
- end
- torso.Anchored = false
- boom = true
- end
- end)
- ----------------------------------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "v" and boom == true then boom = false
- ChatService:Chat(char.Head ,"Grrrrr..")
- wait(1)
- ChatService:Chat(char.Head ,"LET THERE BE LIGHT!!")
- local pos = m.Hit.p
- local pos1 = torso.Position
- torso.CFrame = CFrame.new(pos1, pos)
- local qeqe = Instance.new("Part", char)
- qeqe.Anchored = false
- qeqe.BrickColor = BrickColor.new("White")
- qeqe.CanCollide = false
- qeqe.Name = "Boom"
- qeqe.Shape = "Block"
- qeqe.Size = Vector3.new(300, 300, 300)
- qeqe.Transparency = 0.5
- qeqe.TopSurface = 0
- qeqe.BottomSurface = 0
- qeqe.Material = "Neon"
- qeqe.CFrame = char["Torso"].CFrame * CFrame.new(0,0,-2.5)
- awd = Instance.new("BodyVelocity", qeqe)
- awd.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- awd.velocity = char.Torso.CFrame.lookVector*360
- qeqe.Touched:connect(function(h)
- local a = h.Parent
- if a.Name ~= player.Name and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 900
- wait(0.2)
- a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
- qeqe.Transparency = 1
- ChatService:Chat(char.Head ,"oh no! light goneD:")
- end
- end)
- game.Debris:AddItem(qeqe,5)
- boom = true
- end
- end)
- ----------------------------------------------------------------------------------------------------------------------------
- while true do
- wait(0.3)
- local q = Instance.new("Part", char)
- q.Anchored = true
- q.BrickColor = BrickColor.new("White")
- q.CanCollide = false
- q.Name = "Ring"
- q.Size = Vector3.new(20, 500, 20)
- q.Transparency = 0
- q.TopSurface = 0
- q.BottomSurface = 0
- q.CFrame = torso.CFrame * CFrame.new(0,-2,0)
- q.CFrame = q.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local e = Instance.new("SpecialMesh", q)
- e.MeshId = "rbxassetid://471113192"
- e.Scale = Vector3.new(1, 1, 1)
- wait(0.1)
- coroutine.wrap(function()
- for i = 1, 10, .4 do
- e.Scale = Vector3.new(1 + i*5, 1 + i*5, 1 + i*2.5)
- wait()
- end
- wait()
- q:Destroy()
- wait()
- end)()
- end
- if k == "e" then
- local spart = Effect:Clone()
- spart.Parent = game.Players.LocalPlayer.Character
- spart.Transparency = 0
- spart.Anchored = false
- spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*0
- spart.Position = spart.Position + vt(0,100,0)
- spart.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*150
- wait(1)
- spart.Transparency = 1
- spart.Fire2:Destroy()
- spart.Fire:Destroy()
- Explode2(75,spart)
- spart:Destroy()
- end
- if k == "r" then
- local ff = Instance.new("ForceField",game.Players.LocalPlayer.Character)
- game.Players.LocalPlayer.Character.Torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*275
- wait(0.75)
- game.Players.LocalPlayer.Character.Torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*-165
- Explode(30,game.Players.LocalPlayer.Character.Torso)
- wait(0.5)
- ff:Destroy()
- end
- if k == "f" then
- local ff = Instance.new("ForceField",game.Players.LocalPlayer.Character)
- for i = 0, 10 do
- game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,10,0)
- wait(0)
- end
- for i = 0, 5 do
- game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,1,0)
- wait(0)
- end
- game.Players.LocalPlayer.Character.Torso.Anchored = true
- wait(1.5)
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- for i = 0, 10 do
- game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,-1,0)
- wait(0)
- end
- wait(0.25)
- Explode2(62.5,game.Players.LocalPlayer.Character.Torso)
- wait(0.5)
- ff:Destroy()
- end
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- part = nil
- bp = nil
- particles = nil
- function clerp(a,b,c,d)
- for i = 0,d,.01 do
- a.CFrame = CFrame.new(b:lerp(c,i))
- wait()
- end
- end
- function slerp(a2,b2,c2,d2)
- for i2 = 0,d2,.01 do
- a2.CFrame = CFrame.new(b2:lerp(c2,i2))
- wait()
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "e" and plr.Character.Parent == workspace then
- plr.Character.Parent = workspace.Camera
- plr.Character.Archivable = true
- Instance.new("ForceField",plr.Character).Visible = false
- for y,t in pairs(plr.Character:GetChildren()) do
- if t:IsA("Part") and t.Name ~= "HumanoidRootPart" then
- t.Transparency = 0.5
- if t.Name == "Head" and t:FindFirstChild("face") then
- t.face.Transparency = 1
- end
- elseif t:IsA("Accessory") and t:FindFirstChild("Handle") then
- t.Handle.Transparency = 1
- end
- end
- elseif key == "z" and plr.Character.Parent == workspace.Camera and part == nil then
- plr.Character.Torso.CFrame = CFrame.new(Vector3.new(mouse.hit.p.X,mouse.hit.p.Y+1.5,mouse.hit.p.Z),plr.Character.Torso.CFrame.p)
- elseif key == "x" and plr.Character.Parent == workspace.Camera and part == nil then
- if plr.Character.Torso.Anchored == true then
- for y,t in pairs(plr.Character:GetChildren()) do
- if t:IsA("Part") then
- t.Anchored = false
- end
- end
- else
- for y,t in pairs(plr.Character:GetChildren()) do
- if t:IsA("Part") then
- t.Anchored = true
- end
- end
- end
- elseif key == "c" and plr.Character.Parent == workspace.Camera and part ~= nil then
- local clone = part:Clone()
- clone.Parent = workspace
- clone.Anchored = false
- clone:ClearAllChildren()
- clone.CanCollide = true
- bp.Parent = clone
- particles.Parent = clone
- if part.Parent:FindFirstChildOfClass("Humanoid") then
- part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false
- end
- part:Destroy()
- part = clone
- elseif key == "t" and plr.Character.Parent == workspace.Camera and part == nil then
- plr.Character.Parent = workspace
- plr.Character.Archivable = false
- plr.Character:FindFirstChildOfClass("ForceField"):Remove()
- for y,t in pairs(plr.Character:GetChildren()) do
- if t:IsA("Part") and t.Name ~= "HumanoidRootPart" then
- t.Transparency = 0
- if t.Name == "Head" and t:FindFirstChild("face") then
- t.face.Transparency = 0
- end
- elseif t:IsA("Accessory") and t:FindFirstChild("Handle") then
- t.Handle.Transparency = 0
- end
- end
- end
- end)
- mouse.Button1Down:connect(function()
- if plr.Character.Parent == workspace.Camera then
- if mouse ~= nil then
- if mouse.Target ~= nil then
- part = mouse.Target
- bp = Instance.new("BodyPosition",part)
- bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bp.Position = part.Position
- particles = Instance.new("ParticleEmitter",part)
- particles.Color = ColorSequence.new(Color3.new(255, 255, 255))
- particles.Size = NumberSequence.new(20)
- particles.Texture = "rbxassetid://522606102"
- particles.VelocitySpread = 360
- particles.Speed = NumberRange.new(0)
- particles.RotSpeed = NumberRange.new(0)
- particles.Rotation = NumberRange.new(0)
- particles.Rate = 250
- particles.Lifetime = NumberRange.new(1.5, 3.75)
- particles.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.12,.688,0),NumberSequenceKeypoint.new(.891,.887,0),NumberSequenceKeypoint.new(1,1,0)})
- dwn = true
- end
- end
- while dwn == true do
- wait()
- bp.Position = mouse.hit.p
- if part then
- if part.Parent:FindFirstChildOfClass("Humanoid") then
- part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
- end
- end
- end
- end
- end)
- mouse.Button1Up:connect(function()
- dwn = false
- if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
- if bp then bp:Destroy() end
- if particles then particles:Destroy() end
- end)
- base = Instance.new("ScreenGui",plr.PlayerGui)
- bbg = Instance.new("BillboardGui",plr.Character.Head)
- bbg.Size = UDim2.new(0,200,0,50)
- bbg.StudsOffset = Vector3.new(0,3,0)
- bbgTl = Instance.new("TextLabel",bbg)
- bbgTl.BackgroundTransparency = 1
- bbgTl.Size = UDim2.new(10,0,1,0)
- bbgTl.Position = UDim2.new(-4.5,0,0,0)
- bbgTl.Font = "Code"
- bbgTl.Text = " "
- bbgTl.TextSize = 70
- bbgTl.TextStrokeColor3 = Color3.new(1,1,1)
- bbgTl.TextColor3 = Color3.new(201,201,201)
- bbgTl.TextStrokeTransparency = 0
- bbgTl.TextWrapped = true
- plr.Chatted:connect(function(msg)
- bbgTl.Text = msg
- wait(5)
- if bbgTl.Text == msg then
- bbgTl.Text = " "
- end
- end)
- touchCounter = 0
- while wait() do
- if plr.Character.Parent == workspace.Camera then
- local c = plr.Character:Clone()
- c:MakeJoints()
- for y,t in pairs(c:GetChildren()) do
- if t:IsA("Part") then
- t.CanCollide = false
- t.Anchored = true
- t.Transparency = 0.8
- t.TopSurface = "Smooth"
- t.BottomSurface = "Smooth"
- t.RightSurface = "Smooth"
- t.LeftSurface = "Smooth"
- t.FrontSurface = "Smooth"
- t.BackSurface = "Smooth"
- t.BrickColor = BrickColor.new("grey")
- if t.Name == "Head" and t:FindFirstChild("face") then
- t.face:Remove()
- elseif t.Name == "Torso" and t:FindFirstChild("roblox") then
- t.roblox:Remove()
- elseif t.Name == "HumanoidRootPart" then
- t:Remove()
- end
- else
- t:Remove()
- end
- end
- c.Parent = workspace
- game.Debris:AddItem(c,.05)
- end
- end
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