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Tetezaza1542

Dominus 9999999999999+ OP

Sep 1st, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. function sandbox(var,func)
  7. local env = getfenv(func)
  8. local newenv = setmetatable({},{
  9. __index = function(self,k)
  10. if k=="script" then
  11. return var
  12. else
  13. return env[k]
  14. end
  15. end,
  16. })
  17. setfenv(func,newenv)
  18. return func
  19. end
  20. function NS(...)
  21. local tab = {...}
  22. local fat = {}
  23. for i = 1, #tab do
  24. local v = tab[i]
  25. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  26. end
  27. return NumberSequence.new(fat);
  28. end
  29.  
  30. cors = {}
  31. mas = Instance.new("Model",game:GetService("Lighting"))
  32. ParticleEmitter0 = Instance.new("ParticleEmitter")
  33. ParticleEmitter1 = Instance.new("ParticleEmitter")
  34. ParticleEmitter2 = Instance.new("ParticleEmitter")
  35. ParticleEmitter0.Name = "Flames"
  36. ParticleEmitter0.Parent = mas
  37. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  38. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  39. ParticleEmitter0.Enabled = false
  40. ParticleEmitter0.LightEmission = 1
  41. ParticleEmitter0.LightInfluence = 1
  42. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  43. ParticleEmitter0.ZOffset = 1
  44. ParticleEmitter0.Size = NumberSequence.new(10,0)
  45. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  46. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  47. ParticleEmitter0.Rate = 9999
  48. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  49. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  50. ParticleEmitter0.VelocitySpread = 25
  51. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  52. ParticleEmitter1.Name = "Death"
  53. ParticleEmitter1.Parent = mas
  54. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  55. ParticleEmitter1.Enabled = false
  56. ParticleEmitter1.LightEmission = 0.75
  57. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  58. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  59. ParticleEmitter1.ZOffset = 0.5
  60. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  61. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  62. ParticleEmitter1.Drag = 5
  63. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  64. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  65. ParticleEmitter1.Rate = 999
  66. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  67. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  68. ParticleEmitter1.VelocitySpread = 360
  69. ParticleEmitter2.Name = "Wing"
  70. ParticleEmitter2.Parent = mas
  71. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  72. ParticleEmitter2.Enabled = false
  73. ParticleEmitter2.LightEmission = 1
  74. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  75. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  76. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  77. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  78. ParticleEmitter2.LockedToPart = true
  79. ParticleEmitter2.Rate = 300
  80.  
  81. for i,v in pairs(mas:GetChildren()) do
  82. v.Parent = script
  83. pcall(function() v:MakeJoints() end)
  84. end
  85. mas:Destroy()
  86. for i,v in pairs(cors) do
  87. spawn(function()
  88. pcall(v)
  89. end)
  90. end
  91.  
  92.  
  93. New = function(Object, Parent, Name, Data)
  94. local Object = Instance.new(Object)
  95. for Index, Value in pairs(Data or {}) do
  96. Object[Index] = Value
  97. end
  98. Object.Parent = Parent
  99. Object.Name = Name
  100. return Object
  101. end
  102.  
  103. --|| CREATED BY SHACKLUSTER Edit by lololol10ki
  104. --\\====================================================//--
  105.  
  106. warn("DONT LEAK IT!")
  107.  
  108. wait(0.2)
  109.  
  110.  
  111.  
  112. Player = game:GetService("Players").LocalPlayer
  113. PlayerGui = Player.PlayerGui
  114. Cam = workspace.CurrentCamera
  115. Backpack = Player.Backpack
  116. Character = Player.Character
  117. Humanoid = Character.Humanoid
  118. Mouse = Player:GetMouse()
  119. RootPart = Character["HumanoidRootPart"]
  120. Torso = Character["Torso"]
  121. Head = Character["Head"]
  122. RightArm = Character["Right Arm"]
  123. LeftArm = Character["Left Arm"]
  124. RightLeg = Character["Right Leg"]
  125. LeftLeg = Character["Left Leg"]
  126. RootJoint = RootPart["RootJoint"]
  127. Neck = Torso["Neck"]
  128. RightShoulder = Torso["Right Shoulder"]
  129. LeftShoulder = Torso["Left Shoulder"]
  130. RightHip = Torso["Right Hip"]
  131. LeftHip = Torso["Left Hip"]
  132. local sick = Instance.new("Sound",Character)
  133. sick.SoundId = "rbxassetid://195900687"
  134. sick.Looped = true
  135. sick.Pitch = 1
  136. sick.Volume = 3
  137. sick:Play()
  138.  
  139. IT = Instance.new
  140. CF = CFrame.new
  141. VT = Vector3.new
  142. RAD = math.rad
  143. C3 = Color3.new
  144. UD2 = UDim2.new
  145. BRICKC = BrickColor.new
  146. ANGLES = CFrame.Angles
  147. EULER = CFrame.fromEulerAnglesXYZ
  148. COS = math.cos
  149. ACOS = math.acos
  150. SIN = math.sin
  151. ASIN = math.asin
  152. ABS = math.abs
  153. MRANDOM = math.random
  154. FLOOR = math.floor
  155.  
  156. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  157. local NEWMESH = IT(MESH)
  158. if MESH == "SpecialMesh" then
  159. NEWMESH.MeshType = MESHTYPE
  160. if MESHID ~= "nil" and MESHID ~= "" then
  161. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  162. end
  163. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  164. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  165. end
  166. end
  167. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  168. NEWMESH.Scale = SCALE
  169. NEWMESH.Parent = PARENT
  170. return NEWMESH
  171. end
  172.  
  173. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  174. local NEWPART = IT("Part")
  175. NEWPART.formFactor = FORMFACTOR
  176. NEWPART.Reflectance = REFLECTANCE
  177. NEWPART.Transparency = TRANSPARENCY
  178. NEWPART.CanCollide = false
  179. NEWPART.Locked = true
  180. NEWPART.Anchored = true
  181. if ANCHOR == false then
  182. NEWPART.Anchored = false
  183. end
  184. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  185. NEWPART.Name = NAME
  186. NEWPART.Size = SIZE
  187. NEWPART.Position = Torso.Position
  188. NEWPART.Material = MATERIAL
  189. NEWPART:BreakJoints()
  190. NEWPART.Parent = PARENT
  191. return NEWPART
  192. end
  193.  
  194. --//=================================\\
  195. --|| CUSTOMIZATION
  196. --\\=================================//
  197.  
  198. Player_Size = 1 --Size of the player.
  199. Animation_Speed = 3
  200. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  201.  
  202. local Speed = 16
  203. local Effects2 = {}
  204.  
  205. --//=================================\\
  206. --|| END OF CUSTOMIZATION
  207. --\\=================================//
  208.  
  209. local function weldBetween(a, b)
  210. local weldd = Instance.new("ManualWeld")
  211. weldd.Part0 = a
  212. weldd.Part1 = b
  213. weldd.C0 = CFrame.new()
  214. weldd.C1 = b.CFrame:inverse() * a.CFrame
  215. weldd.Parent = a
  216. return weldd
  217. end
  218.  
  219. --//=================================\\
  220. --|| USEFUL VALUES
  221. --\\=================================//
  222.  
  223. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  224. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  225. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  226. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  227. local CHANGEDEFENSE = 0
  228. local CHANGEDAMAGE = 0
  229. local CHANGEMOVEMENT = 0
  230. local ANIM = "Idle"
  231. local ATTACK = false
  232. local EQUIPPED = false
  233. local HOLD = false
  234. local COMBO = 1
  235. local Rooted = false
  236. local SINE = 0
  237. local KEYHOLD = false
  238. local CHANGE = 2 / Animation_Speed
  239. local WALKINGANIM = false
  240. local WALK = 0
  241. local VALUE1 = false
  242. local VALUE2 = false
  243. local ROBLOXIDLEANIMATION = IT("Animation")
  244. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  245. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  246. --ROBLOXIDLEANIMATION.Parent = Humanoid
  247. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  248. WEAPONGUI.Name = "Weapon GUI"
  249. local Effects = IT("Folder", Character)
  250. Effects.Name = "Effects"
  251. local ANIMATOR = Humanoid.Animator
  252. local ANIMATE = Character.Animate
  253. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  254. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  255. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  256. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  257. local UNANCHOR = true
  258.  
  259. local SKILLTEXTCOLOR = C3(128,0,128)
  260. local EXTRATRANS = 0
  261.  
  262. --//=================================\\
  263. --\\=================================//
  264.  
  265.  
  266. --//=================================\\
  267. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  268. --\\=================================//
  269.  
  270. ArtificialHB = Instance.new("BindableEvent", script)
  271. ArtificialHB.Name = "ArtificialHB"
  272.  
  273. script:WaitForChild("ArtificialHB")
  274.  
  275. frame = Frame_Speed
  276. tf = 0
  277. allowframeloss = false
  278. tossremainder = false
  279. lastframe = tick()
  280. script.ArtificialHB:Fire()
  281.  
  282. game:GetService("RunService").Heartbeat:connect(function(s, p)
  283. tf = tf + s
  284. if tf >= frame then
  285. if allowframeloss then
  286. script.ArtificialHB:Fire()
  287. lastframe = tick()
  288. else
  289. for i = 1, math.floor(tf / frame) do
  290. script.ArtificialHB:Fire()
  291. end
  292. lastframe = tick()
  293. end
  294. if tossremainder then
  295. tf = 0
  296. else
  297. tf = tf - frame * math.floor(tf / frame)
  298. end
  299. end
  300. end)
  301.  
  302. --//=================================\\
  303. --\\=================================//
  304.  
  305.  
  306.  
  307.  
  308.  
  309. --//=================================\\
  310. --|| SOME FUNCTIONS
  311. --\\=================================//
  312.  
  313. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  314. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  315. end
  316. function PositiveAngle(NUMBER)
  317. if NUMBER >= 0 then
  318. NUMBER = 0
  319. end
  320. return NUMBER
  321. end
  322. function NegativeAngle(NUMBER)
  323. if NUMBER <= 0 then
  324. NUMBER = 0
  325. end
  326. return NUMBER
  327. end
  328. function Swait(NUMBER)
  329. if NUMBER == 0 or NUMBER == nil then
  330. ArtificialHB.Event:wait()
  331. else
  332. for i = 1, NUMBER do
  333. ArtificialHB.Event:wait()
  334. end
  335. end
  336. end
  337. function QuaternionFromCFrame(cf)
  338. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  339. local trace = m00 + m11 + m22
  340. if trace > 0 then
  341. local s = math.sqrt(1 + trace)
  342. local recip = 0.5 / s
  343. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  344. else
  345. local i = 0
  346. if m00 < m11 then
  347. i = 1
  348. end
  349. if m22 > (i == 0 and m00 or m11) then
  350. i = 2
  351. end
  352. if i == 0 then
  353. local s = math.sqrt(m00 - m11 - m22 + 1)
  354. local recip = 0.5 / s
  355. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  356. elseif i == 1 then
  357. local s = math.sqrt(m11 - m22 - m00 + 1)
  358. local recip = 0.5 / s
  359. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  360. elseif i == 2 then
  361. local s = math.sqrt(m22 - m00 - m11 + 1)
  362. local recip = 0.5 / s
  363. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  364. end
  365. end
  366. end
  367. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  368. local xs, ys, zs = x + x, y + y, z + z
  369. local wx, wy, wz = w * xs, w * ys, w * zs
  370. local xx = x * xs
  371. local xy = x * ys
  372. local xz = x * zs
  373. local yy = y * ys
  374. local yz = y * zs
  375. local zz = z * zs
  376. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  377. end
  378. function QuaternionSlerp(a, b, t)
  379. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  380. local startInterp, finishInterp
  381. if cosTheta >= 1.0E-4 then
  382. if 1 - cosTheta > 1.0E-4 then
  383. local theta = ACOS(cosTheta)
  384. local invSinTheta = 1 / SIN(theta)
  385. startInterp = SIN((1 - t) * theta) * invSinTheta
  386. finishInterp = SIN(t * theta) * invSinTheta
  387. else
  388. startInterp = 1 - t
  389. finishInterp = t
  390. end
  391. elseif 1 + cosTheta > 1.0E-4 then
  392. local theta = ACOS(-cosTheta)
  393. local invSinTheta = 1 / SIN(theta)
  394. startInterp = SIN((t - 1) * theta) * invSinTheta
  395. finishInterp = SIN(t * theta) * invSinTheta
  396. else
  397. startInterp = t - 1
  398. finishInterp = t
  399. end
  400. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  401. end
  402. function Clerp(a, b, t)
  403. local qa = {
  404. QuaternionFromCFrame(a)
  405. }
  406. local qb = {
  407. QuaternionFromCFrame(b)
  408. }
  409. local ax, ay, az = a.x, a.y, a.z
  410. local bx, by, bz = b.x, b.y, b.z
  411. local _t = 1 - t
  412. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  413. end
  414. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  415. local frame = IT("Frame")
  416. frame.BackgroundTransparency = TRANSPARENCY
  417. frame.BorderSizePixel = BORDERSIZEPIXEL
  418. frame.Position = POSITION
  419. frame.Size = SIZE
  420. frame.BackgroundColor3 = COLOR
  421. frame.BorderColor3 = BORDERCOLOR
  422. frame.Name = NAME
  423. frame.Parent = PARENT
  424. return frame
  425. end
  426. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  427. local label = IT("TextLabel")
  428. label.BackgroundTransparency = 1
  429. label.Size = UD2(1, 0, 1, 0)
  430. label.Position = UD2(0, 0, 0, 0)
  431. label.TextColor3 = TEXTCOLOR
  432. label.TextStrokeTransparency = STROKETRANSPARENCY
  433. label.TextTransparency = TRANSPARENCY
  434. label.FontSize = TEXTFONTSIZE
  435. label.Font = TEXTFONT
  436. label.BorderSizePixel = BORDERSIZEPIXEL
  437. label.TextScaled = false
  438. label.Text = TEXT
  439. label.Name = NAME
  440. label.Parent = PARENT
  441. return label
  442. end
  443. function NoOutlines(PART)
  444. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  445. end
  446. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  447. local NEWWELD = IT(TYPE)
  448. NEWWELD.Part0 = PART0
  449. NEWWELD.Part1 = PART1
  450. NEWWELD.C0 = C0
  451. NEWWELD.C1 = C1
  452. NEWWELD.Parent = PARENT
  453. return NEWWELD
  454. end
  455. local S = IT("Sound")
  456. function CreateSound(ID, PARENT, VOLUME, PITCH)
  457. local NEWSOUND
  458. coroutine.resume(coroutine.create(function()
  459. NEWSOUND = S:Clone()
  460. NEWSOUND.Parent = PARENT
  461. NEWSOUND.Volume = VOLUME
  462. NEWSOUND.Pitch = PITCH
  463. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  464. Swait()
  465. NEWSOUND:play()
  466. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  467. end))
  468. return NEWSOUND
  469. end
  470. function CFrameFromTopBack(at, top, back)
  471. local right = top:Cross(back)
  472. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  473. end
  474. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  475. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  476. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  477. wave.CFrame = CFRAME
  478. coroutine.resume(coroutine.create(function(PART)
  479. for i = 1, WAIT do
  480. Swait()
  481. mesh.Scale = mesh.Scale + GROW
  482. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  483. if DOESROT == true then
  484. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  485. end
  486. wave.Transparency = wave.Transparency + 0.5 / WAIT
  487. if wave.Transparency > 0.99 then
  488. wave:remove()
  489. end
  490. end
  491. end))
  492. end
  493. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  494. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  495. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  496. wave.CFrame = CFRAME
  497. coroutine.resume(coroutine.create(function(PART)
  498. for i = 1, WAIT do
  499. Swait()
  500. mesh.Scale = mesh.Scale + GROW
  501. if DOESROT == true then
  502. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  503. end
  504. wave.Transparency = wave.Transparency + 0.5 / WAIT
  505. if wave.Transparency > 0.99 then
  506. wave:remove()
  507. end
  508. end
  509. end))
  510. end
  511.  
  512. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  513. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  514. local mesh
  515. if KIND == "Base" then
  516. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  517. elseif KIND == "Thin" then
  518. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  519. elseif KIND == "Round" then
  520. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  521. end
  522. wave.CFrame = CFRAME
  523. coroutine.resume(coroutine.create(function(PART)
  524. for i = 1, WAIT do
  525. Swait()
  526. mesh.Scale = mesh.Scale + GROW / 10
  527. wave.Transparency = wave.Transparency + 0.5 / WAIT
  528. if wave.Transparency > 0.99 then
  529. wave:remove()
  530. end
  531. end
  532. end))
  533. end
  534. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  535. for _, c in pairs(PARENT:GetChildren()) do
  536. if c.ClassName == "Model" then
  537. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  538. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  539. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  540. if DIST > (TORSO.Position - FROM).Magnitude then
  541. table.insert(TABLE, c)
  542. end
  543. AddChildrenToTable(FROM, c, DIST, TABLE)
  544. elseif c.ClassName == "Folder" then
  545. AddChildrenToTable(FROM, c, DIST, TABLE)
  546. end
  547. end
  548. end
  549. end
  550. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  551. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  552. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  553. wave.CFrame = CFRAME
  554. coroutine.resume(coroutine.create(function(PART)
  555. for i = 1, WAIT do
  556. Swait()
  557. mesh.Scale = mesh.Scale + GROW
  558. wave.Transparency = wave.Transparency + 1 / WAIT
  559. if wave.Transparency > 0.99 then
  560. wave:remove()
  561. end
  562. end
  563. end))
  564. end
  565. function MakeForm(PART, TYPE)
  566. if TYPE == "Cyl" then
  567. local MSH = IT("CylinderMesh", PART)
  568. elseif TYPE == "Ball" then
  569. local MSH = IT("SpecialMesh", PART)
  570. MSH.MeshType = "Sphere"
  571. elseif TYPE == "Wedge" then
  572. local MSH = IT("SpecialMesh", PART)
  573. MSH.MeshType = "Wedge"
  574. end
  575. end
  576. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  577. if DoesCourontine == false then
  578. local Direction = CF(Part.Position, ToLocation)
  579. local Distance = (Part.Position - ToLocation).magnitude
  580. for i = 1, AmountOfTime do
  581. Swait()
  582. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  583. Direction = Part.CFrame
  584. end
  585. Part:remove()
  586. elseif DoesCourontine == true then
  587. coroutine.resume(coroutine.create(function()
  588. local Direction = CF(Part.Position, ToLocation)
  589. local Distance = (Part.Position - ToLocation).magnitude
  590. for i = 1, AmountOfTime do
  591. Swait()
  592. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  593. Direction = Part.CFrame
  594. end
  595. Part:remove()
  596. end))
  597. end
  598. end
  599. function CheckTableForString(Table, String)
  600. for i, v in pairs(Table) do
  601. if string.find(string.lower(String), string.lower(v)) then
  602. return true
  603. end
  604. end
  605. return false
  606. end
  607. function CheckIntangible(Hit)
  608. local ProjectileNames = {
  609. "Water",
  610. "Arrow",
  611. "Projectile",
  612. "Effect",
  613. "Rail",
  614. "Lightning",
  615. "Bullet"
  616. }
  617. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  618. return true
  619. end
  620. return false
  621. end
  622. Debris = game:GetService("Debris")
  623. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  624. local Direction = CFrame.new(StartPos, Vec).lookVector
  625. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  626. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  627. if RayHit and CheckIntangible(RayHit) then
  628. if DelayIfHit then
  629. wait()
  630. end
  631. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  632. end
  633. return RayHit, RayPos, RayNormal
  634. end
  635. function turnto(position)
  636. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  637. end
  638.  
  639. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  640. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  641. end
  642.  
  643. function PositiveAngle(NUMBER)
  644. if NUMBER >= 0 then
  645. NUMBER = 0
  646. end
  647. return NUMBER
  648. end
  649.  
  650. function NegativeAngle(NUMBER)
  651. if NUMBER <= 0 then
  652. NUMBER = 0
  653. end
  654. return NUMBER
  655. end
  656.  
  657. function Swait(NUMBER)
  658. if NUMBER == 0 or NUMBER == nil then
  659. ArtificialHB.Event:wait()
  660. else
  661. for i = 1, NUMBER do
  662. ArtificialHB.Event:wait()
  663. end
  664. end
  665. end
  666.  
  667. function QuaternionFromCFrame(cf)
  668. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  669. local trace = m00 + m11 + m22
  670. if trace > 0 then
  671. local s = math.sqrt(1 + trace)
  672. local recip = 0.5 / s
  673. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  674. else
  675. local i = 0
  676. if m11 > m00 then
  677. i = 1
  678. end
  679. if m22 > (i == 0 and m00 or m11) then
  680. i = 2
  681. end
  682. if i == 0 then
  683. local s = math.sqrt(m00 - m11 - m22 + 1)
  684. local recip = 0.5 / s
  685. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  686. elseif i == 1 then
  687. local s = math.sqrt(m11 - m22 - m00 + 1)
  688. local recip = 0.5 / s
  689. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  690. elseif i == 2 then
  691. local s = math.sqrt(m22 - m00 - m11 + 1)
  692. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  693. end
  694. end
  695. end
  696.  
  697. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  698. local xs, ys, zs = x + x, y + y, z + z
  699. local wx, wy, wz = w * xs, w * ys, w * zs
  700. local xx = x * xs
  701. local xy = x * ys
  702. local xz = x * zs
  703. local yy = y * ys
  704. local yz = y * zs
  705. local zz = z * zs
  706. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  707. end
  708.  
  709. function QuaternionSlerp(a, b, t)
  710. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  711. local startInterp, finishInterp;
  712. if cosTheta >= 0.0001 then
  713. if (1 - cosTheta) > 0.0001 then
  714. local theta = ACOS(cosTheta)
  715. local invSinTheta = 1 / SIN(theta)
  716. startInterp = SIN((1 - t) * theta) * invSinTheta
  717. finishInterp = SIN(t * theta) * invSinTheta
  718. else
  719. startInterp = 1 - t
  720. finishInterp = t
  721. end
  722. else
  723. if (1 + cosTheta) > 0.0001 then
  724. local theta = ACOS(-cosTheta)
  725. local invSinTheta = 1 / SIN(theta)
  726. startInterp = SIN((t - 1) * theta) * invSinTheta
  727. finishInterp = SIN(t * theta) * invSinTheta
  728. else
  729. startInterp = t - 1
  730. finishInterp = t
  731. end
  732. end
  733. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  734. end
  735.  
  736. function Clerp(a, b, t)
  737. local qa = {QuaternionFromCFrame(a)}
  738. local qb = {QuaternionFromCFrame(b)}
  739. local ax, ay, az = a.x, a.y, a.z
  740. local bx, by, bz = b.x, b.y, b.z
  741. local _t = 1 - t
  742. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  743. end
  744.  
  745. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  746. local frame = IT("Frame")
  747. frame.BackgroundTransparency = TRANSPARENCY
  748. frame.BorderSizePixel = BORDERSIZEPIXEL
  749. frame.Position = POSITION
  750. frame.Size = SIZE
  751. frame.BackgroundColor3 = COLOR
  752. frame.BorderColor3 = BORDERCOLOR
  753. frame.Name = NAME
  754. frame.Parent = PARENT
  755. return frame
  756. end
  757.  
  758. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  759. local label = IT("TextLabel")
  760. label.BackgroundTransparency = 1
  761. label.Size = UD2(1, 0, 1, 0)
  762. label.Position = UD2(0, 0, 0, 0)
  763. label.TextColor3 = TEXTCOLOR
  764. label.TextStrokeTransparency = STROKETRANSPARENCY
  765. label.TextTransparency = TRANSPARENCY
  766. label.FontSize = TEXTFONTSIZE
  767. label.Font = TEXTFONT
  768. label.BorderSizePixel = BORDERSIZEPIXEL
  769. label.TextScaled = false
  770. label.Text = TEXT
  771. label.Name = NAME
  772. label.Parent = PARENT
  773. return label
  774. end
  775.  
  776. function NoOutlines(PART)
  777. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  778. end
  779.  
  780.  
  781. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  782. local NEWWELD = IT(TYPE)
  783. NEWWELD.Part0 = PART0
  784. NEWWELD.Part1 = PART1
  785. NEWWELD.C0 = C0
  786. NEWWELD.C1 = C1
  787. NEWWELD.Parent = PARENT
  788. return NEWWELD
  789. end
  790.  
  791. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  792. for _, c in pairs(PARENT:GetChildren()) do
  793. if c.ClassName == "Model" then
  794. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  795. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  796. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  797. if DIST > (TORSO.Position - FROM).Magnitude then
  798. table.insert(TABLE, c)
  799. end
  800. AddChildrenToTable(FROM, c, DIST, TABLE)
  801. elseif c.ClassName == "Folder" then
  802. AddChildrenToTable(FROM, c, DIST, TABLE)
  803. end
  804. end
  805. end
  806. end
  807.  
  808. function CreateSound(ID, PARENT, VOLUME, PITCH)
  809. local NEWSOUND = nil
  810. coroutine.resume(coroutine.create(function()
  811. NEWSOUND = IT("Sound", PARENT)
  812. NEWSOUND.Volume = VOLUME
  813. NEWSOUND.Pitch = PITCH
  814. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  815. Swait()
  816. NEWSOUND:play()
  817. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  818. end))
  819. return NEWSOUND
  820. end
  821.  
  822. function CFrameFromTopBack(at, top, back)
  823. local right = top:Cross(back)
  824. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  825. end
  826.  
  827. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  828. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  829. wave.Color = COLOR
  830. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  831. wave.CFrame = CFRAME
  832. coroutine.resume(coroutine.create(function(PART)
  833. for i = 1, WAIT do
  834. Swait()
  835. mesh.Scale = mesh.Scale + GROW
  836. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  837. if DOESROT == true then
  838. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  839. end
  840. wave.Transparency = wave.Transparency + (0.5/WAIT)
  841. if wave.Transparency > 0.99 then
  842. wave:remove()
  843. end
  844. end
  845. end))
  846. end
  847.  
  848.  
  849.  
  850. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  851. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  852. local mesh = nil
  853. if KIND == "Base" then
  854. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  855. elseif KIND == "Thin" then
  856. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  857. elseif KIND == "Round" then
  858. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  859. end
  860. wave.CFrame = CFRAME
  861. coroutine.resume(coroutine.create(function(PART)
  862. for i = 1, WAIT do
  863. Swait()
  864. mesh.Scale = mesh.Scale + GROW/10
  865. wave.Transparency = wave.Transparency + (0.5/WAIT)
  866. if wave.Transparency > 0.99 then
  867. wave:remove()
  868. end
  869. end
  870. end))
  871. end
  872. local DECAL = IT("Decal")
  873. function MakeRing()
  874. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Eggplant"), "MagicRing", VT(0, 0, 0), true)
  875. local MSH = IT("BlockMesh", RING)
  876. local TOP = DECAL:Clone()
  877. local BOTTOM = DECAL:Clone()
  878. TOP.Parent = RING
  879. BOTTOM.Parent = RING
  880. TOP.Face = "Top"
  881. BOTTOM.Face = "Bottom"
  882. TOP.Texture = "http://www.roblox.com/asset/?id=153700391"
  883. BOTTOM.Texture = "http://www.roblox.com/asset/?id=153700391"
  884. local function REMOVE()
  885. coroutine.resume(coroutine.create(function()
  886. local SIZE = MSH.Scale.X
  887. for i = 1, 35 do
  888. Swait()
  889. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  890. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  891. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  892. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  893. end
  894. RING:remove()
  895. end))
  896. end
  897. return RING, MSH, REMOVE
  898. end
  899.  
  900. function WACKYEFFECT(Table)
  901. local TYPE = Table.EffectType or "Sphere"
  902. local SIZE = Table.Size or VT(1, 1, 1)
  903. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  904. local TRANSPARENCY = Table.Transparency or 0
  905. local ENDTRANSPARENCY = Table.Transparency2 or 1
  906. local CFRAME = Table.CFrame or Torso.CFrame
  907. local MOVEDIRECTION = Table.MoveToPos or nil
  908. local ROTATION1 = Table.RotationX or 0
  909. local ROTATION2 = Table.RotationY or 0
  910. local ROTATION3 = Table.RotationZ or 0
  911. local MATERIAL = Table.Material or "Neon"
  912. local COLOR = Table.Color or C3(1, 1, 1)
  913. local TIME = Table.Time or 45
  914. local SOUNDID = Table.SoundID or nil
  915. local SOUNDPITCH = Table.SoundPitch or nil
  916. local SOUNDVOLUME = Table.SoundVolume or nil
  917. coroutine.resume(coroutine.create(function()
  918. local PLAYSSOUND = false
  919. local SOUND
  920. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  921. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  922. PLAYSSOUND = true
  923. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  924. end
  925. EFFECT.Color = COLOR
  926. local MSH
  927. if TYPE == "Sphere" then
  928. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  929. elseif TYPE == "Block" then
  930. MSH = IT("BlockMesh", EFFECT)
  931. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  932. elseif TYPE == "Wave" then
  933. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  934. elseif TYPE == "Ring" then
  935. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  936. elseif TYPE == "Slash" then
  937. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  938. elseif TYPE == "Round Slash" then
  939. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  940. elseif TYPE == "Swirl" then
  941. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  942. elseif TYPE == "Skull" then
  943. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  944. elseif TYPE == "Crystal" then
  945. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  946. end
  947. if MSH ~= nil then
  948. local MOVESPEED
  949. if MOVEDIRECTION ~= nil then
  950. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  951. end
  952. local GROWTH = SIZE - ENDSIZE
  953. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  954. if TYPE == "Block" then
  955. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  956. else
  957. EFFECT.CFrame = CFRAME
  958. end
  959. for LOOP = 1, TIME + 1 do
  960. Swait()
  961. MSH.Scale = MSH.Scale - GROWTH / TIME
  962. if TYPE == "Wave" then
  963. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  964. end
  965. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  966. if TYPE == "Block" then
  967. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  968. else
  969. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  970. end
  971. if MOVEDIRECTION ~= nil then
  972. local ORI = EFFECT.Orientation
  973. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  974. EFFECT.Orientation = ORI
  975. end
  976. end
  977. if PLAYSSOUND == false then
  978. EFFECT:remove()
  979. else
  980. repeat
  981. Swait()
  982. until SOUND.Playing == false
  983. EFFECT:remove()
  984. end
  985. elseif PLAYSSOUND == false then
  986. EFFECT:remove()
  987. else
  988. repeat
  989. Swait()
  990. until SOUND.Playing == false
  991. EFFECT:remove()
  992. end
  993. end))
  994. end
  995.  
  996. function MakeForm(PART,TYPE)
  997. if TYPE == "Cyl" then
  998. local MSH = IT("CylinderMesh",PART)
  999. elseif TYPE == "Ball" then
  1000. local MSH = IT("SpecialMesh",PART)
  1001. MSH.MeshType = "Sphere"
  1002. elseif TYPE == "Wedge" then
  1003. local MSH = IT("SpecialMesh",PART)
  1004. MSH.MeshType = "Wedge"
  1005. end
  1006. end
  1007.  
  1008. function CheckTableForString(Table, String)
  1009. for i, v in pairs(Table) do
  1010. if string.find(string.lower(String), string.lower(v)) then
  1011. return true
  1012. end
  1013. end
  1014. return false
  1015. end
  1016.  
  1017. function CheckIntangible(Hit)
  1018. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1019. if Hit and Hit.Parent then
  1020. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1021. return true
  1022. end
  1023. end
  1024. return false
  1025. end
  1026.  
  1027. Debris = game:GetService("Debris")
  1028.  
  1029. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1030. local Direction = CFrame.new(StartPos, Vec).lookVector
  1031. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1032. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1033. if RayHit and CheckIntangible(RayHit) then
  1034. if DelayIfHit then
  1035. wait()
  1036. end
  1037. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1038. end
  1039. return RayHit, RayPos, RayNormal
  1040. end
  1041.  
  1042. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  1043. if DoesCourontine == false then
  1044. local Direction = CF(Part.Position,ToLocation)
  1045. local Distance = (Part.Position - ToLocation).magnitude
  1046. for i = 1, AmountOfTime do
  1047. Swait()
  1048. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1049. Direction = Part.CFrame
  1050. end
  1051. Part:remove()
  1052. elseif DoesCourontine == true then
  1053. coroutine.resume(coroutine.create(function()
  1054. local Direction = CF(Part.Position,ToLocation)
  1055. local Distance = (Part.Position - ToLocation).magnitude
  1056. for i = 1, AmountOfTime do
  1057. Swait()
  1058. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1059. Direction = Part.CFrame
  1060. end
  1061. Part:remove()
  1062. end))
  1063. end
  1064. end
  1065.  
  1066. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1067. local TORSO = Torso
  1068. local HUM = Humanoid
  1069. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1070. coroutine.wrap(function()
  1071. VT = Vector3.new
  1072. MRANDOM = math.random
  1073. local A = TIME
  1074. local B = INTENSITY
  1075. local C = true
  1076. local HUMANOID = Humanoid
  1077. local TIMER = A or 35
  1078. local SHAKE = B or 5
  1079. local FADE = C or true
  1080. if HUMANOID then
  1081. local FADER = SHAKE / TIMER
  1082. for i = 1, TIMER do
  1083. wait()
  1084. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  1085. end
  1086. HUMANOID.CameraOffset = VT(0, 0, 0)
  1087. end
  1088.  
  1089. end)()
  1090. end
  1091. end
  1092.  
  1093. function turnto(position)
  1094. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1095. end
  1096.  
  1097. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1098. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1099. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1100. wave.CFrame = CFRAME
  1101. coroutine.resume(coroutine.create(function(PART)
  1102. for i = 1, WAIT do
  1103. Swait()
  1104. mesh.Scale = mesh.Scale + GROW
  1105. if DOESROT == true then
  1106. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1107. end
  1108. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1109. if wave.Transparency > 0.99 then
  1110. wave:remove()
  1111. end
  1112. end
  1113. end))
  1114. end
  1115.  
  1116. --//=================================\\
  1117. --|| WEAPON CREATION
  1118. --\\=================================//
  1119.  
  1120. local naeeym2 = Instance.new("BillboardGui",Character)
  1121. naeeym2.AlwaysOnTop = true
  1122. naeeym2.Size = UDim2.new(5,35,2,15)
  1123. naeeym2.StudsOffset = Vector3.new(0,3,0)
  1124. naeeym2.Adornee = Character.Head
  1125. naeeym2.Name = "Name"
  1126. naeeym2.PlayerToHideFrom = nutta1258
  1127. local tecks2 = Instance.new("TextLabel",naeeym2)
  1128. tecks2.BackgroundTransparency = 1
  1129. tecks2.TextScaled = true
  1130. tecks2.BorderSizePixel = 0
  1131. tecks2.Text = "Dominus Rex"
  1132. tecks2.Font = "Fantasy"
  1133. tecks2.TextSize = 30
  1134. tecks2.TextStrokeTransparency = 0
  1135. tecks2.TextColor3 = Color3.new(170,0,255)
  1136. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1137. tecks2.Size = UDim2.new(1,0,0.5,0)
  1138. tecks2.Parent = naeeym2
  1139.  
  1140. local top = Instance.new("Shirt")
  1141. top.ShirtTemplate = "rbxassetid://131708604"
  1142. top.Parent = Character
  1143. top.Name = "Cloth"
  1144. local bottom = Instance.new("Pants")
  1145. bottom.PantsTemplate = "rbxassetid://131708657"
  1146. bottom.Parent = Character
  1147. bottom.Name = "Cloth"
  1148.  
  1149. function Transparency(TRANS)
  1150. tecks2.TextTransparency = TRANS
  1151. tecks2.TextStrokeTransparency = TRANS
  1152. for _, c in pairs(Character:GetChildren()) do
  1153. if c.ClassName == "Part" and c ~= RootPart then
  1154. c.Transparency = TRANS
  1155. if c:FindFirstChildOfClass("Decal") then
  1156. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  1157. end
  1158. elseif c.ClassName == "Accessory" then
  1159. c.Handle.Transparency = TRANS
  1160. elseif c.ClassName == "Model" then
  1161. for _, q in pairs(c:GetChildren()) do
  1162. if q.ClassName == "Part" then
  1163. q.Transparency = TRANS
  1164. if q:FindFirstChildOfClass("Decal") then
  1165. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  1166. end
  1167. end
  1168. end
  1169. end
  1170. end
  1171. end
  1172.  
  1173. local DParticles = script.Death
  1174. DParticles:remove()
  1175. DParticles.Name = "ArchangelDeathParticles"
  1176. local BODY = {}
  1177.  
  1178. local BODY = {}
  1179. for _, c in pairs(Character:GetDescendants()) do
  1180. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1181. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1182. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1183. end
  1184. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1185. elseif c:IsA("JointInstance") then
  1186. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1187. end
  1188. end
  1189. for e = 1, #BODY do
  1190. if BODY[e] ~= nil then
  1191. local STUFF = BODY[e]
  1192. local PART = STUFF[1]
  1193. local PARENT = STUFF[2]
  1194. local MATERIAL = STUFF[3]
  1195. local COLOR = STUFF[4]
  1196. local TRANSPARENCY = STUFF[5]
  1197. if PART.ClassName == "Part" and PART ~= RootPart then
  1198. PART.Material = MATERIAL
  1199. PART.Color = COLOR
  1200. PART.Transparency = TRANSPARENCY
  1201. end
  1202. PART.AncestryChanged:Connect(function()
  1203. PART.Parent = PARENT
  1204. end)
  1205. end
  1206. end
  1207. function refit()
  1208. Character.Parent = workspace
  1209. for e = 1, #BODY do
  1210. if BODY[e] ~= nil then
  1211. local STUFF = BODY[e]
  1212. local PART = STUFF[1]
  1213. local PARENT = STUFF[2]
  1214. local MATERIAL = STUFF[3]
  1215. local COLOR = STUFF[4]
  1216. local TRANSPARENCY = STUFF[5]
  1217. if PART:IsA("BasePart") and PART ~= RootPart then
  1218. PART.Material = MATERIAL
  1219. PART.Color = COLOR
  1220. PART.Transparency = TRANSPARENCY+EXTRATRANS
  1221. end
  1222. if PART.Parent ~= PARENT then
  1223. Humanoid:remove()
  1224. PART.Parent = PARENT
  1225. Humanoid = IT("Humanoid",Character)
  1226.  
  1227. end
  1228. end
  1229. end
  1230. end
  1231.  
  1232. Humanoid.Died:connect(function()
  1233. refit()
  1234. end)
  1235.  
  1236. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  1237. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  1238. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  1239. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  1240. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  1241. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Space Beam", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  1242. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Space Blades", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  1243. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Supernova", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  1244. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[F] Orbital Beam", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  1245. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[R] Sky Blast", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  1246. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  1247. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Black Hole Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  1248.  
  1249. --//=================================\\
  1250. --|| DAMAGING
  1251. --\\=================================//
  1252.  
  1253. function killnearest(position, range, maxstrength)
  1254. for i, v in ipairs(workspace:GetChildren()) do
  1255. local body = v:GetChildren()
  1256. for part = 1, #body do
  1257. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  1258. if v.ClassName == "Model" then
  1259. v:BreakJoints()
  1260. end
  1261. local bv = Instance.new("BodyVelocity")
  1262. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1263. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  1264. bv.Parent = body[part]
  1265. Debris:AddItem(bv, 0.2)
  1266. end
  1267. end
  1268. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  1269. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  1270. end
  1271. end
  1272. end
  1273. function Transparency(TRANS)
  1274. tecks2.TextTransparency = TRANS
  1275. tecks2.TextStrokeTransparency = TRANS
  1276. for _, c in pairs(Character:GetChildren()) do
  1277. if c.ClassName == "Part" and c ~= RootPart then
  1278. c.Transparency = TRANS
  1279. if c:FindFirstChildOfClass("Decal") then
  1280. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  1281. end
  1282. elseif c.ClassName == "Accessory" then
  1283. c.Handle.Transparency = TRANS
  1284. elseif c.ClassName == "Model" then
  1285. for _, q in pairs(c:GetChildren()) do
  1286. if q.ClassName == "Part" then
  1287. q.Transparency = TRANS
  1288. if q:FindFirstChildOfClass("Decal") then
  1289. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  1290. end
  1291. end
  1292. end
  1293. end
  1294. end
  1295. end
  1296.  
  1297. function ApplyAoE(POSITION, RANGE)
  1298. local PARTS = {}
  1299. for index, CHILD in pairs(workspace:GetDescendants()) do
  1300. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1301. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1302. if HUM then
  1303. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1304. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1305. CHILD:BreakJoints()
  1306. for index, PART in pairs(CHILD:GetChildren()) do
  1307. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  1308. local P = DParticles:Clone()
  1309. P.Parent = PART
  1310. P.Enabled = true
  1311. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  1312. PART.Anchored = true
  1313. table.insert(PARTS, {PART, P})
  1314. end
  1315. end
  1316. end
  1317. end
  1318. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  1319. local FOLDER = IT("Folder", CHILD)
  1320. FOLDER.Name = "ewdfrfgrwefd"
  1321. local P = DParticles:Clone()
  1322. P.Parent = CHILD
  1323. P.Enabled = true
  1324. CHILD:BreakJoints()
  1325. CHILD.CanCollide = false
  1326. CHILD.Anchored = true
  1327. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  1328. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  1329. table.insert(PARTS, {CHILD, P})
  1330. end
  1331. end
  1332. coroutine.resume(coroutine.create(function()
  1333. if #PARTS > 0 then
  1334. for i = 1, 85 do
  1335. Swait()
  1336. for E = 1, #PARTS do
  1337. local F = PARTS[E]
  1338. local A = F[1]
  1339. local B = F[2]
  1340. A.Transparency = A.Transparency + 0.011764705882352941
  1341. B.Rate = math.ceil(B.Rate * 1.2)
  1342. for index, E in pairs(A:GetChildren()) do
  1343. if E:IsA("Decal") or E:IsA("Texture") then
  1344. E.Transparency = E.Transparency + 0.011764705882352941
  1345. elseif E:IsA("JointInstance") then
  1346. E:remove()
  1347. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  1348. E.Enabled = false
  1349. end
  1350. end
  1351. end
  1352. end
  1353. for E = 1, #PARTS do
  1354. local F = PARTS[E]
  1355. local A = F[1]
  1356. local B = F[2]
  1357. B.Enabled = false
  1358. Debris:AddItem(A, 3)
  1359. end
  1360. end
  1361. end))
  1362. end
  1363.  
  1364. --//=================================\\
  1365. --|| ATTACK FUNCTIONS AND STUFF
  1366. --\\=================================//
  1367.  
  1368.  
  1369. function Lunar_Blast()
  1370. local HITBODIES = {}
  1371. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Eggplant", "CenterPart", VT(0,0,0))
  1372. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  1373. CENTER.CFrame = CF(ECH)
  1374. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Laser01", VT(25,99999,25))
  1375. RAY.Color = C3(128,0,128)
  1376. MakeForm(RAY,"Cyl")
  1377. RAY.CFrame = CF(ECH)
  1378. for i = 1, 75 do
  1379. Swait()
  1380. RAY.Transparency = RAY.Transparency - 1/75
  1381. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  1382. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(128,0,128),VT(0,0,0))
  1383. end
  1384. killnearest(ECH,25,25)
  1385. MagicSphere(VT(0,0,0),55,CF(ECH),C3(128,0,128),VT(2,2,2))
  1386. for i = 1, 25 do
  1387. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(128,0,128),VT(0,0,0))
  1388. end
  1389. CreateSound("168586621", CENTER, 10, 0.8)
  1390. RAY:remove()
  1391. Debris:AddItem(CENTER,5)
  1392. end
  1393.  
  1394. function Orbital_Devastor()
  1395. local HITBODIES = {}
  1396. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Eggplant", "CenterPart", VT(0, 0, 0))
  1397. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  1398. CENTER.CFrame = CF(ECH)
  1399. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Laser01", VT(25, 99999, 25))
  1400. MakeForm(RAY, "Cyl")
  1401. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  1402. MakeForm(RAY2, "Cyl")
  1403. RAY.CFrame = CF(ECH)
  1404. RAY2.CFrame = CF(ECH)
  1405. CreateSound("1368573150", CENTER, 10, 0.8)
  1406. for i = 1, 100 do
  1407. Swait()
  1408. RAY.Transparency = RAY.Transparency - 0.01
  1409. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  1410. RAY2.Transparency = RAY2.Transparency - 0.012
  1411. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  1412. end
  1413. for i = 1, 5 do
  1414. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(128) / 0, 0,128), VT(i / 5, i / 5, 0))
  1415. end
  1416. RAY:remove()
  1417. RAY2:remove()
  1418. CreateSound("1368637781", CENTER, 10, 0.8)
  1419. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Eggplant", VT(8, 8, 8))
  1420. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  1421. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  1422. Debris:AddItem(CENTER, 5)
  1423. CreateSound("414517163", CENTER, 10, 0.8)
  1424. for i = 1, 5 do
  1425. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Eggplant", VT(0.5, 0, 0.5))
  1426. end
  1427. for e = 1, #HITBODIES do
  1428. if HITBODIES[e] ~= nil then
  1429. local BOD = HITBODIES[e]
  1430. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1431. if TORS then
  1432. BOD:BreakJoints()
  1433. for _, c in pairs(BOD:GetChildren()) do
  1434. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1435. local bv = Instance.new("BodyVelocity")
  1436. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1437. bv.velocity = CF(ECH, c.Position).lookVector * 250
  1438. bv.Parent = c
  1439. Debris:AddItem(bv, 0.2)
  1440. end
  1441. end
  1442. end
  1443. end
  1444. end
  1445. end
  1446.  
  1447. function Star_Cutter()
  1448. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1449. if HITFLOOR ~= nil then
  1450. ATTACK = true
  1451. Rooted = true
  1452. local GYRO = IT("BodyGyro",RootPart)
  1453. GYRO.D = 100
  1454. GYRO.P = 2000
  1455. GYRO.MaxTorque = VT(0,4000000,0)
  1456. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1457. CreateSound("429459101", RightArm, 10, 0.8)
  1458. for i=0, 3.5, 0.1 / Animation_Speed do
  1459. Swait()
  1460. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1461. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Eggplant",VT(-0.01,0,-0.01))
  1462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468. end
  1469. GYRO:remove()
  1470. for i=0, 0.15, 0.1 / Animation_Speed do
  1471. Swait()
  1472. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1473. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Eggplant",VT(-0.01,0,-0.01))
  1474. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1478. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1480. end
  1481. local BOMBSPOTS = {}
  1482. for i = 1, 25 do
  1483. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Blade", VT(8,1,8))
  1484. SPOT.Color = SKILLTEXTCOLOR
  1485. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1486. table.insert(BOMBSPOTS,SPOT)
  1487. MakeForm(SPOT,"Cyl")
  1488. end
  1489. for i=0, 0.2, 0.1 / Animation_Speed do
  1490. Swait()
  1491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1495. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1497. end
  1498. ATTACK = false
  1499. Rooted = false
  1500. coroutine.resume(coroutine.create(function()
  1501. Swait(3)
  1502. for i = 1, #BOMBSPOTS do
  1503. if BOMBSPOTS[i] ~= nil then
  1504. local E = BOMBSPOTS[i]
  1505. coroutine.resume(coroutine.create(function()
  1506. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Eggplant", "Blade", VT(0,0,0))
  1507. BLADE.Color = SKILLTEXTCOLOR
  1508. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1509. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1510. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1511. for i = 1, 10 do
  1512. Swait()
  1513. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(128,0,128),VT(0,0,0))
  1514. killnearest(BLADE.Position,6,80)
  1515. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1516. BLADE.Transparency = BLADE.Transparency - 0.1
  1517. end
  1518. Swait(45)
  1519. for i = 1, 100 do
  1520. Swait()
  1521. BLADE.Transparency = BLADE.Transparency + 0.01
  1522. E.Transparency = E.Transparency + 0.01
  1523. end
  1524. BLADE:remove()
  1525. E:remove()
  1526. end))
  1527. end
  1528. end
  1529. end))
  1530. end
  1531. end
  1532.  
  1533. function Supernova()
  1534. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1535. if HITFLOOR ~= nil then
  1536. local HITBODIES = {}
  1537. ATTACK = true
  1538. Rooted = true
  1539. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Star", VT(0,0,0))
  1540. MakeForm(ABSOLUTE,"Ball")
  1541. CreateSound("429459101", ABSOLUTE, 10, 1)
  1542. for i=0, 4, 0.1 / Animation_Speed do
  1543. Swait()
  1544. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  1545. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  1546. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1547. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Star", VT(1,1,1))
  1548. MakeForm(CHARGE,"Ball")
  1549. CHARGE.Color = C3(128,0,128)
  1550. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  1551. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  1552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. end
  1559. CreateSound("907330103", Head, 10, 1.2)
  1560. for i = 1, 75 do
  1561. Swait()
  1562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. end
  1569. coroutine.resume(coroutine.create(function()
  1570. for i = 1, 13 do
  1571. for e = 1, 8 do
  1572. Swait()
  1573. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(128,0,128),VT(0,0,0))
  1574. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Eggplant".Color,VT(i,0.3,i)*2)
  1575. end
  1576. for i = 1, 5 do
  1577. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(128,0,128),VT(i,0,i)/3)
  1578. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(128,0,128),VT(0,0,0))
  1579. end
  1580. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Eggplant".Color,VT(i,i*2,i))
  1581. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  1582. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  1583. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  1584. killnearest(ABSOLUTE.Position,i*18,i)
  1585. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  1586. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Eggplant".Color,VT(i,i,i)/1.1)
  1587. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  1588. end
  1589. ABSOLUTE.Transparency = 1
  1590. Debris:AddItem(ABSOLUTE,10)
  1591. end))
  1592. ATTACK = false
  1593. Rooted = false
  1594. end
  1595. end
  1596.  
  1597. local Decal = IT("Decal")
  1598.  
  1599. function Astral_Hop()
  1600. ATTACK = true
  1601. Rooted = false
  1602. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Warphole", VT(0,0,0))
  1603. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  1604. local decal = Decal:Clone()
  1605. decal.Parent = O1
  1606. decal.Face = "Top"
  1607. decal.Texture = "http://www.roblox.com/asset/?id=153700391"
  1608. local decal2 = Decal:Clone()
  1609. decal2.Parent = O1
  1610. decal2.Face = "Bottom"
  1611. decal2.Texture = "http://www.roblox.com/asset/?id=153700391"
  1612. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Warphole", VT(0,0,0))
  1613. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  1614. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  1615. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Warphole", VT(0,0,0))
  1616. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  1617. local decal = Decal:Clone()
  1618. decal.Parent = O2
  1619. decal.Face = "Top"
  1620. decal.Texture = "http://www.roblox.com/asset/?id=153700391"
  1621. local decal2 = Decal:Clone()
  1622. decal2.Parent = O2
  1623. decal2.Face = "Bottom"
  1624. decal2.Texture = "http://www.roblox.com/asset/?id=153700391"
  1625. CreateSound("84005018", O1, 10, 0.7)
  1626. CreateSound("84005018", O2, 10, 0.7)
  1627. for i = 1, 75 do
  1628. Swait()
  1629. O1.Size = O1.Size + VT(0.1,0,0.1)
  1630. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  1631. O2.Size = O2.Size + VT(0.1,0,0.1)
  1632. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. end
  1640. Rooted = true
  1641. UNANCHOR = false
  1642. RootPart.Anchored = true
  1643. VALUE1 = true
  1644. for i = 1, 15 do
  1645. Transparency(i/15)
  1646. Swait()
  1647. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  1648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. end
  1655. RootPart.CFrame = ROOT.CFrame
  1656. ROOT:remove()
  1657. for i = 1, 15 do
  1658. Transparency(1-(i/15))
  1659. Swait()
  1660. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  1661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. end
  1668. VALUE1 = false
  1669. coroutine.resume(coroutine.create(function()
  1670. for i = 1, 75 do
  1671. Swait()
  1672. O1.Size = O1.Size - VT(0.1,0,0.1)
  1673. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1674. O2.Size = O2.Size - VT(0.1,0,0.1)
  1675. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1676. end
  1677. O1:remove()
  1678. O2:remove()
  1679. end))
  1680. UNANCHOR = true
  1681. RootPart.Anchored = false
  1682. ATTACK = false
  1683. Rooted = false
  1684. end
  1685.  
  1686. function Taunt()
  1687. ATTACK = true
  1688. Rooted = true
  1689. local ROAR = CreateSound("907332040", Head, 10, 0.9)
  1690. Swait()
  1691. repeat
  1692. Swait()
  1693. ROAR.Parent = Head
  1694. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1698. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. until ROAR.Playing == false
  1701. ATTACK = false
  1702. Rooted = false
  1703. end
  1704.  
  1705. function Smite()
  1706. local RING, MESH, DELET = MakeRing()
  1707. local POS = Mouse.Hit.p
  1708. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1709. for i = 1, 45 do
  1710. Swait()
  1711. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  1712. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1713. end
  1714. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  1715. if HITFLOOR then
  1716. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Eggplant"), "Beam", VT(0, 0, 0), true)
  1717. MakeForm(BEAM, "Cyl")
  1718. local DIST = (RING.Position - HITPOS).Magnitude
  1719. BEAM.Size = VT(0, DIST, 0)
  1720. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1721. for i = 1, 5 do
  1722. WACKYEFFECT({
  1723. EffectType = "Wave",
  1724. Size = VT(25, 0, 25),
  1725. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  1726. Transparency = 0,
  1727. Transparency2 = 1,
  1728. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1729. MoveToPos = nil,
  1730. RotationX = 0,
  1731. RotationY = 3,
  1732. RotationZ = 0,
  1733. Material = "Neon",
  1734. Color = C3(128, 0, 128),
  1735. SoundID = nil,
  1736. SoundPitch = nil,
  1737. SoundVolume = nil
  1738. })
  1739. WACKYEFFECT({
  1740. EffectType = "Round Slash",
  1741. Size = VT(3, 0, 3) / 13,
  1742. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  1743. Transparency = 0,
  1744. Transparency2 = 1,
  1745. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1746. MoveToPos = nil,
  1747. RotationX = 0,
  1748. RotationY = 0,
  1749. RotationZ = 0,
  1750. Material = "Neon",
  1751. Color = C3(128, 0, 128),
  1752. SoundID = nil,
  1753. SoundPitch = nil,
  1754. SoundVolume = nil
  1755. })
  1756. WACKYEFFECT({
  1757. Time = 35,
  1758. EffectType = "Sphere",
  1759. Size = VT(22, 22, 22),
  1760. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  1761. Transparency = 0,
  1762. Transparency2 = 1,
  1763. CFrame = CF(HITPOS),
  1764. MoveToPos = nil,
  1765. RotationX = 0,
  1766. RotationY = 0,
  1767. RotationZ = 0,
  1768. Material = "Neon",
  1769. Color = C3(128, 0, 128),
  1770. SoundID = 459523898,
  1771. SoundPitch = MRANDOM(9, 12) / 10,
  1772. SoundVolume = 10
  1773. })
  1774. end
  1775. SHAKECAM(HITPOS, 100, 8, 15)
  1776. ApplyAoE(HITPOS, 50)
  1777. for i = 1, 25 do
  1778. Swait()
  1779. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  1780. BEAM.Transparency = BEAM.Transparency + 0.04
  1781. end
  1782. BEAM:remove()
  1783. end
  1784. wait(0.2)
  1785. DELET()
  1786. end
  1787.  
  1788. --//=================================\\
  1789. --|| ASSIGN THINGS TO KEYS
  1790. --\\=================================//
  1791.  
  1792. function MouseDown(Mouse)
  1793. if ATTACK == false then
  1794. end
  1795. end
  1796.  
  1797. function MouseUp(Mouse)
  1798. HOLD = false
  1799. end
  1800.  
  1801. function KeyDown(Key)
  1802. KEYHOLD = true
  1803. if Key == "z" and ATTACK == false then
  1804. Lunar_Blast()
  1805. end
  1806.  
  1807. if Key == "b" and ATTACK == false then
  1808. Star_Cutter()
  1809. end
  1810.  
  1811. if Key == "f" and ATTACK == false then
  1812. Orbital_Devastor()
  1813. end
  1814.  
  1815. if Key == "r" and ATTACK == false then
  1816. Smite()
  1817. end
  1818.  
  1819. if Key == "c" and ATTACK == false then
  1820. Supernova()
  1821. end
  1822.  
  1823. if Key == "t" and ATTACK == false then
  1824. Taunt()
  1825. end
  1826.  
  1827. if Key == "q" and ATTACK == false then
  1828. Astral_Hop()
  1829. end
  1830. end
  1831.  
  1832. function KeyUp(Key)
  1833. KEYHOLD = false
  1834. end
  1835.  
  1836. Mouse.Button1Down:connect(function(NEWKEY)
  1837. MouseDown(NEWKEY)
  1838. end)
  1839. Mouse.Button1Up:connect(function(NEWKEY)
  1840. MouseUp(NEWKEY)
  1841. end)
  1842. Mouse.KeyDown:connect(function(NEWKEY)
  1843. KeyDown(NEWKEY)
  1844. end)
  1845. Mouse.KeyUp:connect(function(NEWKEY)
  1846. KeyUp(NEWKEY)
  1847. end)
  1848.  
  1849. --//=================================\\
  1850. --\\=================================//
  1851.  
  1852.  
  1853. function unanchor()
  1854. if UNANCHOR == true then
  1855. g = Character:GetChildren()
  1856. for i = 1, #g do
  1857. if g[i].ClassName == "Part" then
  1858. g[i].Anchored = false
  1859. end
  1860. end
  1861. end
  1862. end
  1863.  
  1864.  
  1865. --//=================================\\
  1866. --|| WRAP THE WHOLE SCRIPT UP
  1867. --\\=================================//
  1868.  
  1869. Humanoid.Changed:connect(function(Jump)
  1870. if Jump == "Jump" and (Disable_Jump == true) then
  1871. Humanoid.Jump = false
  1872. end
  1873. end)
  1874.  
  1875. Humanoid.HipHeight = 2
  1876. Head:ClearAllChildren()
  1877. local FF = IT("ForceField",Character)
  1878. FF.Visible = false
  1879. Speed = 35
  1880.  
  1881.  
  1882.  
  1883. local FOUNDFORGOTTEN = false
  1884.  
  1885. while true do
  1886. Swait()
  1887. ANIMATE.Parent = nil
  1888. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1889. IDLEANIMATION:Play()
  1890. SINE = SINE + CHANGE
  1891. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1892. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1893. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1894. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1895. if ATTACK == false then
  1896. if TORSOVELOCITY < 1 then
  1897. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1901. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1903. elseif TORSOVELOCITY > 1 then
  1904. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1910. end
  1911. end
  1912. unanchor()
  1913. Humanoid.MaxHealth = "inf"
  1914. Humanoid.Health = "inf"
  1915. if Rooted == false then
  1916. Disable_Jump = false
  1917. Humanoid.WalkSpeed = Speed
  1918. elseif Rooted == true then
  1919. Disable_Jump = true
  1920. Humanoid.WalkSpeed = 0
  1921. end
  1922. for _, c in pairs(Character:GetChildren()) do
  1923. if c.ClassName == "Part" then
  1924. c.Material = "Neon"
  1925. if c:FindFirstChildOfClass("ParticleEmitter") then
  1926. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1927. end
  1928. if c == Torso then
  1929. c.Color = C3(128,0,128)
  1930. elseif c == RightArm then
  1931. c.Color = C3(0.05,0.05,0.15)
  1932. elseif c == LeftArm then
  1933. c.Color = C3(0.05,0.05,0.15)
  1934. elseif c == RightLeg then
  1935. c.Color = C3(0,0,0.05)
  1936. elseif c == LeftLeg then
  1937. c.Color = C3(0,0,0.05)
  1938. elseif c == Head then
  1939. if c:FindFirstChild("Dominus") == nil then
  1940. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "250577405", VT(1,1,1)*1.1, VT(0,0,0))
  1941. M.Name = "Dominus"
  1942. end
  1943. if c:FindFirstChild("face") then
  1944. c.face:remove()
  1945. end
  1946. end
  1947. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1948.  
  1949. end
  1950. end
  1951. FF.Parent = Character
  1952. sick.Parent = Character
  1953. refit()
  1954. Humanoid.HipHeight = 2
  1955. script.Parent = WEAPONGUI
  1956. Character.Parent = workspace
  1957. Humanoid.PlatformStand = false
  1958. Humanoid.Name = "Astra"
  1959. if VALUE2 == false then
  1960. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(128,0,128), VT(-0.01, 0, -0.01))
  1961. FOUNDFORGOTTEN = false
  1962. end
  1963. Humanoid.DisplayDistanceType = "None"
  1964. for _, c in pairs(workspace:GetChildren()) do
  1965. if c.ClassName == "Model" then
  1966. for _, q in pairs(c:GetChildren()) do
  1967. if q.Name == ("Forgotten Dominus") then
  1968. FOUNDFORGOTTEN = true
  1969. end
  1970. end
  1971. end
  1972. end
  1973. if FOUNDFORGOTTEN == true then
  1974. sick:Stop()
  1975. else
  1976. sick.Playing = true
  1977. end
  1978. if VALUE1 == false then
  1979. MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(128,0,128),VT(0,0,0))
  1980. end
  1981. end
  1982.  
  1983. --//=================================\\
  1984. --\\=================================//
  1985.  
  1986.  
  1987.  
  1988.  
  1989.  
  1990. --//====================================================\\--
  1991. --|| END OF SCRIPT
  1992. --\\====================================================/
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