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- de "Manus" <manus@minecraft-smp.de>
- à "Benjamin LOISON" <benjaminsemail@anonymous>
- date 15/05/20 14:10
- objet Re: Permission to use your content packs in my video games
- Hi,
- no, my models are not open-source. But if you want, you can use them in
- your game. I can also help you with the Shapebox stuff if needed because
- i created the classes in TMT for this stuff some years ago.
- My complete set of models (even the ones i never published) is available
- through the Online Model Library which is part of the Toolbox. You can
- find it under Modelling -> Online Model Library. You can find all my
- models as mtb of class file there
- b/r
- Manus
- Am 15.05.2020 um 03:34 Uhr schrieb Benjamin LOISON:
- >
- > Hello,
- >
- > I am working on a big project, creating a whole video game (using only
- > C++, SDL and OpenGL). You may find some pictures
- > here: https://lemnoslife.com/
- >
- > Five years after the beginning of this project, I am implementing
- > vehicles, I made a python script to convert Flan's Mod vehicle into my
- > video game. However I only manage addBox for the moment but I will add
- > addShapeBox, addShape3D... I just have a few models made by myself
- > with the ToolBox, I would like to have some more... I can't find out
- > any declaration about whether or not your models for your content
- > packs (like Civil and DayZ) are open-source.
- >
- > My game is semi-closed-source
- > (https://github.com/Benjamin-Loison/LemnosLife). I would like to use
- > your models into my video game, if you grant me your permission. If
- > so, it would be easier to work with .mtb or .java files of your
- > vehicles in the content packs Civil and DayZ (1.7.10 version prefered).
- >
- > If you also would like to be quoted within the game and in its files,
- > it is absolutely not a problem.
- >
- > Thank you anyway for the great content you shared with everyone
- >
- > Best regards,
- >
- > Benjamin Loison
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