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Nicoi's KKK

Dec 13th, 2016
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Lua 97.28 KB | None | 0 0
  1. local Player = game.Players.LocalPlayer
  2.  
  3.  
  4. function infect(char)
  5. repeat wait() until char
  6. local torso = char["Torso"]
  7. repeat wait() until torso
  8. local Head = char:FindFirstChild("Head")
  9. if Head then
  10. if Head:FindFirstChild("face") then
  11. Head.face.Texture = "http://www.roblox.com/asset/?id=76690153"
  12. end
  13. end
  14. for i,v in pairs(char:GetChildren()) do
  15. if v:IsA("Shirt") or v:IsA("Pants")   then
  16. v:Destroy()
  17. elseif v:IsA("BasePart") then
  18. v.BrickColor = BrickColor.new("Dirt brown")
  19. v.Changed:connect(function(prop)
  20. if prop == "BrickColor" then
  21. print("gi")
  22. end
  23. end)
  24.  
  25. end
  26. end
  27. local RA, LA, LL, RL, Head = torso["Right Shoulder"],torso["Left Shoulder"],torso["Left Hip"],torso["Right Hip"],torso["Neck"]
  28. local sound = Instance.new("Sound", torso)
  29. sound.SoundId = "rbxassetid://0"
  30. sound.Volume = 0
  31. sound.Looped = true
  32. sound:Play()
  33.  
  34. end
  35.  
  36. for i,v in pairs(game.Players:GetPlayers()) do
  37. infect(v.Character)
  38. end
  39.  
  40. wait(1)
  41. --------------------------------
  42. local p = game.Players.LocalPlayer
  43. local char = p.Character
  44. local mouse = p:GetMouse()
  45. local larm = char["Left Arm"]
  46. local rarm = char["Right Arm"]
  47. local lleg = char["Left Leg"]
  48. local rleg = char["Right Leg"]
  49. local hed = char.Head
  50. local torso = char.Torso
  51. local hum = char.Humanoid
  52. local cam = game.Workspace.CurrentCamera
  53. local root = char.HumanoidRootPart
  54. local deb = false
  55. local shot = 0
  56. local debris=game:service"Debris"
  57. local l = game:GetService("Lighting")
  58. local rs = game:GetService("RunService").RenderStepped
  59. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  60. math.randomseed(os.time())
  61. for i,v in pairs(char:children()) do
  62.     if v:IsA("Hat") then
  63.         v:Destroy()
  64.     end
  65. end
  66. for i,v in pairs (hed:GetChildren()) do
  67.         if v:IsA("Sound") then
  68.                 v:Destroy()
  69.         end
  70. end
  71. ----------------------------------------------------
  72. z = Instance.new("Sound", torso)
  73. z.SoundId = "rbxassetid://0" -- Put Music ID Here.
  74. z.Looped = true
  75. z.Volume = 1
  76. wait(.1)
  77. z:Play()
  78. -----------------------------------------------------
  79. Debounces = {
  80. CanAttack = true;
  81. NoIdl = false;
  82. Slashing = false;
  83. Slashed = false;
  84. RPunch = false;
  85. RPunched = false;
  86. LPunch = false;
  87. LPunched = false;
  88. }
  89. local Touche = {char.Name, }
  90. ----------------------------------------------------
  91. hed.face.Texture = "rbxassetid://0"
  92. char["Body Colors"].HeadColor = BrickColor.new("White")
  93. char["Body Colors"].TorsoColor = BrickColor.new("White")
  94. char["Body Colors"].LeftArmColor = BrickColor.new("White")
  95. char["Body Colors"].RightArmColor = BrickColor.new("White")
  96. char["Body Colors"].LeftLegColor = BrickColor.new("White")
  97. char["Body Colors"].RightLegColor = BrickColor.new("White")
  98. ----------------------------------------------------
  99. ypcall(function()
  100. char.Shirt:Destroy()
  101. char.Pants:Destroy()
  102. shirt = Instance.new("Shirt", char)
  103. shirt.Name = "Shirt"
  104. pants = Instance.new("Pants", char)
  105. pants.Name = "Pants"
  106. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0"
  107. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0"
  108. end)
  109. ----------------------------------------------------
  110. local LocalPlayer = game:GetService("Players").LocalPlayer
  111. local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
  112.  
  113. Character.Head.Transparency = 1
  114.  
  115. local Orb = Instance.new("Part", Character)
  116. Orb.Name = "Orb"
  117.  
  118. Orb.CanCollide = false
  119. Orb.BrickColor = BrickColor.new("White")
  120. Orb.Transparency = 0
  121. Orb.Material = "Plastic"
  122. Orb.Size = Vector3.new(1, 1, 1)
  123.  
  124.  
  125. local M = Instance.new("SpecialMesh")
  126. M.Parent = Orb
  127. M.MeshId = "http://www.roblox.com/asset/?id=1033714"
  128. M.Scale = Vector3.new(0.8, 3, 0.8)
  129.  
  130.  
  131. local Weld = Instance.new("Weld", Orb)
  132. Weld.Part0 = Character.Head
  133. Weld.Part1 = Orb
  134. Weld.C1 = CFrame.new(0, -0.5, 0)
  135. --------------------------------------------------------
  136. local Orbd = Instance.new("Part", Character)
  137. Orbd.Name = "Orbd"
  138. Orbd.Shape = Enum.PartType.Ball
  139. Orbd.CanCollide = false
  140. Orbd.BrickColor = BrickColor.new("Really black")
  141. Orbd.Transparency = 0
  142. Orbd.Material = "Neon"
  143. Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
  144. Orbd.TopSurface = Enum.SurfaceType.Smooth
  145. Orbd.BottomSurface = Enum.SurfaceType.Smooth
  146.  
  147. local Weld = Instance.new("Weld", Orbd)
  148. Weld.Part0 = Character.Head
  149. Weld.Part1 = Orbd
  150. Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
  151.  
  152. --------------------------------------------------------
  153. local Orbvc = Instance.new("Part", Character)
  154. Orbvc.Name = "Orbvc"
  155. Orbvc.Shape = Enum.PartType.Ball
  156. Orbvc.CanCollide = false
  157. Orbvc.BrickColor = BrickColor.new("Really black")
  158. Orbvc.Transparency = 0
  159. Orbvc.Material = "Neon"
  160. Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
  161. Orbvc.TopSurface = Enum.SurfaceType.Smooth
  162. Orbvc.BottomSurface = Enum.SurfaceType.Smooth
  163.  
  164. local Weld = Instance.new("Weld", Orbvc)
  165. Weld.Part0 = Character.Head
  166. Weld.Part1 = Orbvc
  167. Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
  168. ---------------------
  169. local LocalPlayer = game:GetService("Players").LocalPlayer
  170. local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
  171.  
  172. Character.Head.Transparency = 1
  173.  
  174. local Camisa = Instance.new("Part", Character)
  175. Camisa.Name = "Camisa"
  176.  
  177. Camisa.CanCollide = false
  178. Camisa.BrickColor = BrickColor.new("Institutional white")
  179. Camisa.Transparency = 1
  180. Camisa.Material = "Plastic"
  181. Camisa.Size = Vector3.new(1.5, 1.5, 1)
  182.  
  183. d = Instance.new("Decal",Camisa)
  184. d.Texture = "http://www.roblox.com/asset/?id=14872518"
  185. d.Face = "Front"
  186.  
  187.  
  188. local Weld = Instance.new("Weld", Camisa)
  189. Weld.Part0 = Character.Torso
  190. Weld.Part1 = Camisa
  191. Weld.C1 = CFrame.new(0, 0, 0)
  192. ----------------------------------------
  193. local p = game.Players.LocalPlayer
  194. local char = p.Character
  195. local mouse = p:GetMouse()
  196. local larm = char["Left Arm"]
  197. local rarm = char["Right Arm"]
  198. local lleg = char["Left Leg"]
  199. local rleg = char["Right Leg"]
  200. local hed = char.Head
  201. local torso = char.Torso
  202. local hum = char.Humanoid
  203. local cam = game.Workspace.CurrentCamera
  204. local root = char.HumanoidRootPart
  205. local rj = root.RootJoint
  206. local deb = false
  207. local shot = 0
  208. local stanceToggle = "Idle1"
  209. local l = game:GetService("Lighting")
  210. local rs = game:GetService("RunService").RenderStepped
  211. local hb = game:GetService("RunService").Heartbeat
  212. local Stepped = game:GetService("RunService").Stepped
  213. math.randomseed(os.time())
  214. hum.JumpPower = 100
  215. hed.face:Remove()
  216. ----------------------------------------------------
  217. fat = Instance.new("BindableEvent",script)
  218. fat.Name = "Heartbeat"
  219.  
  220. script:WaitForChild("Heartbeat")
  221.  
  222. frame = 1/30
  223. tf = 0
  224. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  225. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  226. lastframe = tick()
  227. script.Heartbeat:Fire() --ayy lmao
  228.  
  229. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  230.     tf = tf + s
  231.     if tf >= frame then
  232.         if allowframeloss then
  233.             script.Heartbeat:Fire()
  234.             lastframe=tick()
  235.         else
  236.             --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  237.             for i=1, math.floor(tf/frame) do
  238.                 script.Heartbeat:Fire()
  239.             end
  240.             lastframe=tick()
  241.         end
  242.         if tossremainder then
  243.             tf = 0
  244.         else
  245.             tf = tf - frame * math.floor(tf/frame)
  246.         end
  247.     end
  248. end)
  249. ----------------------------------------------------
  250. for i,v in pairs(char:children()) do
  251.     if v:IsA("Hat") then
  252.         v:Destroy()
  253.     end
  254. end
  255. for i,v in pairs (hed:GetChildren()) do
  256.     if v:IsA("Sound") then
  257.         v:Destroy()
  258.     end
  259. end
  260. ----------------------------------------------------
  261. Debounces = {
  262. CanAttack = true;
  263. CanJoke = true;
  264. NoIdl = false;
  265. Slashing = false;
  266. Slashed = false;
  267. ks = false;
  268. }
  269. ----------------------------------------------------
  270. function weld5(part0, part1, c0, c1)
  271.     weeld=Instance.new("Weld", part0)
  272.     weeld.Part0=part0
  273.     weeld.Part1=part1
  274.     weeld.C0=c0
  275.     weeld.C1=c1
  276.     return weeld
  277. end
  278. ----------------------------------------------------
  279. function NewPart(prnt,siz,cf,trans,anc,mat,col)
  280.     local prt=Instance.new("Part")
  281.     prt.Parent=prnt
  282.     prt.Name="Part"
  283.     prt.Size=siz
  284.     prt.CanCollide=false
  285.     prt.Anchored=anc
  286.     prt.Locked=true
  287.     prt.Transparency = trans
  288.     prt.TopSurface=10
  289.     prt.BottomSurface=10
  290.     prt.FrontSurface=10
  291.     prt.BackSurface=10
  292.     prt.LeftSurface=10
  293.     prt.RightSurface=10
  294.     prt:BreakJoints()
  295.     prt.CFrame=cf or CFrame.new(30,10,30)
  296.     prt.Material=mat
  297.     prt.BrickColor=BrickColor.new(col)
  298.     m=Instance.new("SpecialMesh",prt)
  299.     m.MeshType=6
  300.     return prt
  301. end
  302. ----------------------------------------------------
  303. function lerp(a, b, t) -- Linear interpolation
  304.     return a + (b - a)*t
  305. end
  306.  
  307. function slerp(a, b, t) --Spherical interpolation
  308.     dot = a:Dot(b)
  309.     if dot > 0.99999 or dot < -0.99999 then
  310.         return t <= 0.5 and a or b
  311.     else
  312.         r = math.acos(dot)
  313.         return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  314.     end
  315. end
  316.  
  317. function matrixInterpolate(a, b, t)
  318.     local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  319.     local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  320.     local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  321.     local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
  322.     local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
  323.     local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
  324.     local t = v1:Dot(v2)
  325.     if not (t < 0 or t == 0 or t > 0) then  -- Failsafe
  326.         return CFrame.new()
  327.     end
  328.     return CFrame.new(
  329.     v0.x, v0.y, v0.z,
  330.     v1.x, v1.y, v1.z,
  331.     v2.x, v2.y, v2.z,
  332.     v3.x, v3.y, v3.z)
  333. end
  334. ----------------------------------------------------
  335. function genWeld(a,b)
  336.     local w = Instance.new("Weld",a)
  337.     w.Part0 = a
  338.     w.Part1 = b
  339.     return w
  340. end
  341. function weld(a, b)
  342.     local weld = Instance.new("Weld")
  343.     weld.Name = "W"
  344.     weld.Part0 = a
  345.     weld.Part1 = b
  346.     weld.C0 = a.CFrame:inverse() * b.CFrame
  347.     weld.Parent = a
  348.     return weld;
  349. end
  350. ----------------------------------------------------
  351. function Lerp(c1,c2,al)
  352.     local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  353.     local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  354.     for i,v in pairs(com1) do
  355.         com1[i] = v+(com2[i]-v)*al
  356.     end
  357.     return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  358. end
  359. ----------------------------------------------------
  360. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  361.     local wld = Instance.new("Weld", wp1)
  362.     wld.Part0 = wp0
  363.     wld.Part1 = wp1
  364.     wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  365. end
  366. ----------------------------------------------------
  367. newWeld(torso, larm, -1.5, 0.5, 0)
  368. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  369. newWeld(torso, rarm, 1.5, 0.5, 0)
  370. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  371. newWeld(torso, hed, 0, 1.5, 0)
  372. newWeld(torso, lleg, -0.5, -1, 0)
  373. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  374. newWeld(torso, rleg, 0.5, -1, 0)
  375. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  376. newWeld(root, torso, 0, -1, 0)
  377. torso.Weld.C1 = CFrame.new(0, -1, 0)
  378. ----------------------------------------------------
  379. z = Instance.new("Sound",char) --Smile: print("â?º")
  380. z.SoundId = "rbxassetid://0"--410761150, 411368002
  381. z.Looped = true
  382. z.Pitch = 1
  383. z.Volume = 1
  384. wait(0.1)
  385. z:Play()
  386. ----------------------------------------------------
  387. New = function(Object, Parent, Name, Data)
  388.     local Object = Instance.new(Object)
  389.     for Index, Value in pairs(Data or {}) do
  390.         Object[Index] = Value
  391.     end
  392.     Object.Parent = Parent
  393.     Object.Name = Name
  394.     return Object
  395. end
  396. ----------------------------------------------------
  397. --Left Arm
  398. m = Instance.new("Model")
  399. m.Name = "LeftArm"
  400.  
  401. p4 = Instance.new("Part", m)
  402. p4.BrickColor = BrickColor.new("Really black")
  403. p4.Material = Enum.Material.SmoothPlastic
  404. p4.Name = "LeftArmPlate"
  405. p4.Size = Vector3.new(1, 2, 1)
  406. p4.Transparency = 1
  407. p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  408. p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  409. p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  410. p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  411. p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  412. p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  413. b4 = Instance.new("SpecialMesh", p4)
  414. b4.MeshType = Enum.MeshType.Brick
  415. b4.Name = "Mesh"
  416. b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
  417.  
  418.  
  419.  
  420.  
  421.  
  422. w1 = Instance.new("Weld", p1)
  423. w1.Name = "Part_Weld"
  424. w1.Part0 = p1
  425. w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  426. w1.Part1 = p2
  427. w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  428. w2 = Instance.new("Weld", p2)
  429. w2.Name = "Part_Weld"
  430. w2.Part0 = p2
  431. w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  432. w2.Part1 = p3
  433. w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  434. w3 = Instance.new("Weld", p3)
  435. w3.Name = "LeftArmPlate_Weld"
  436. w3.Part0 = p3
  437. w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  438. w3.Part1 = p4
  439. w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  440. w4 = Instance.new("Weld", p4)
  441. w4.Name = "Part_Weld"
  442. w4.Part0 = p4
  443. w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  444. w4.Part1 = p5
  445. w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  446. w5 = Instance.new("Weld", p5)
  447. w5.Name = "Part_Weld"
  448. w5.Part0 = p5
  449. w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  450. w5.Part1 = p6
  451. w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  452. w6 = Instance.new("Weld", p6)
  453. w6.Name = "Part_Weld"
  454. w6.Part0 = p6
  455. w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  456. w6.Part1 = p7
  457. w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  458. w7 = Instance.new("Weld", p7)
  459. w7.Name = "Part_Weld"
  460. w7.Part0 = p7
  461. w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  462. w7.Part1 = p8
  463. w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  464. w8 = Instance.new("Weld", p8)
  465. w8.Name = "Part_Weld"
  466. w8.Part0 = p8
  467. w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  468. w8.Part1 = p9
  469. w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  470. w9 = Instance.new("Weld", p9)
  471. w9.Name = "Part_Weld"
  472. w9.Part0 = p9
  473. w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  474. w9.Part1 = p10
  475. w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  476. w10 = Instance.new("Weld", p10)
  477. w10.Name = "Part_Weld"
  478. w10.Part0 = p10
  479. w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  480. w10.Part1 = p11
  481. w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  482. w11 = Instance.new("Weld", p11)
  483. w11.Name = "Part_Weld"
  484. w11.Part0 = p11
  485. w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  486. w11.Part1 = p12
  487. w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  488. w12 = Instance.new("Weld", p12)
  489. w12.Name = "Part_Weld"
  490. w12.Part0 = p12
  491. w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  492. w12.Part1 = p13
  493. w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  494. w13 = Instance.new("Weld", p13)
  495. w13.Name = "Part_Weld"
  496. w13.Part0 = p13
  497. w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  498. w13.Part1 = p14
  499. w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  500. w14 = Instance.new("Weld", p14)
  501. w14.Name = "Part_Weld"
  502. w14.Part0 = p14
  503. w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  504. w14.Part1 = p15
  505. w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  506. w15 = Instance.new("Weld", p15)
  507. w15.Name = "Part_Weld"
  508. w15.Part0 = p15
  509. w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  510. w15.Part1 = p16
  511. w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
  512.  
  513. m.Parent = larm
  514. m:MakeJoints()
  515. ----------------------------------------------------
  516. local cor = Instance.new("Part", larm.LeftArm)
  517. cor.Name = "Thingy"
  518. cor.Locked = true
  519. cor.BottomSurface = 0
  520. cor.CanCollide = false
  521. cor.Size = Vector3.new(1, 1, 1)
  522. cor.Transparency = 1
  523. cor.TopSurface = 0
  524. corw = Instance.new("Weld", cor)
  525. corw.Part0 = larm
  526. corw.Part1 = cor
  527. corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  528. corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  529. weld1 = Instance.new("Weld", larm.LeftArm)
  530. weld1.Part0 = cor
  531. weld1.Part1 = larm.LeftArm.LeftArmPlate
  532. weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  533. --Right Arm
  534. m2 = Instance.new("Model")
  535. m2.Name = "RightArm"
  536.  
  537. p7 = Instance.new("Part", m2)
  538. p7.BrickColor = BrickColor.new("Really black")
  539. p7.Material = Enum.Material.SmoothPlastic
  540. p7.Transparency = 1
  541. p7.Name = "RightArmPlate"
  542. p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  543. p7.FormFactor = Enum.FormFactor.Symmetric
  544. p7.Size = Vector3.new(1, 2, 1)
  545. p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  546. p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  547. p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  548. p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  549. p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  550. p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  551. b7 = Instance.new("SpecialMesh", p7)
  552. b7.MeshType = Enum.MeshType.Brick
  553. b7.Name = "Mesh"
  554. b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
  555.  
  556.  
  557. w1 = Instance.new("Weld", p1)
  558. w1.Name = "Part_Weld"
  559. w1.Part0 = p1
  560. w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  561. w1.Part1 = p2
  562. w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  563. w2 = Instance.new("Weld", p2)
  564. w2.Name = "Part_Weld"
  565. w2.Part0 = p2
  566. w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  567. w2.Part1 = p3
  568. w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  569. w3 = Instance.new("Weld", p3)
  570. w3.Name = "Part_Weld"
  571. w3.Part0 = p3
  572. w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  573. w3.Part1 = p4
  574. w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  575. w4 = Instance.new("Weld", p4)
  576. w4.Name = "Part_Weld"
  577. w4.Part0 = p4
  578. w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  579. w4.Part1 = p5
  580. w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  581. w5 = Instance.new("Weld", p5)
  582. w5.Name = "Part_Weld"
  583. w5.Part0 = p5
  584. w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  585. w5.Part1 = p6
  586. w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  587. w6 = Instance.new("Weld", p6)
  588. w6.Name = "RightArmPlate_Weld"
  589. w6.Part0 = p6
  590. w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  591. w6.Part1 = p7
  592. w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  593. w7 = Instance.new("Weld", p7)
  594. w7.Name = "Part_Weld"
  595. w7.Part0 = p7
  596. w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  597. w7.Part1 = p8
  598. w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  599. w8 = Instance.new("Weld", p8)
  600. w8.Name = "Part_Weld"
  601. w8.Part0 = p8
  602. w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  603. w8.Part1 = p9
  604. w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  605. w9 = Instance.new("Weld", p9)
  606. w9.Name = "Part_Weld"
  607. w9.Part0 = p9
  608. w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  609. w9.Part1 = p10
  610. w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  611. w10 = Instance.new("Weld", p10)
  612. w10.Name = "Part_Weld"
  613. w10.Part0 = p10
  614. w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  615. w10.Part1 = p11
  616. w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  617. w11 = Instance.new("Weld", p11)
  618. w11.Name = "Part_Weld"
  619. w11.Part0 = p11
  620. w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  621. w11.Part1 = p12
  622. w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  623. w12 = Instance.new("Weld", p12)
  624. w12.Name = "Part_Weld"
  625. w12.Part0 = p12
  626. w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  627. w12.Part1 = p13
  628. w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  629. w13 = Instance.new("Weld", p13)
  630. w13.Name = "Part_Weld"
  631. w13.Part0 = p13
  632. w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  633. w13.Part1 = p14
  634. w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  635. w14 = Instance.new("Weld", p14)
  636. w14.Name = "Part_Weld"
  637. w14.Part0 = p14
  638. w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  639. w14.Part1 = p15
  640. w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  641. w15 = Instance.new("Weld", p15)
  642. w15.Name = "Part_Weld"
  643. w15.Part0 = p15
  644. w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  645. w15.Part1 = p16
  646. w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  647. w16 = Instance.new("Weld", p16)
  648. w16.Name = "Part_Weld"
  649. w16.Part0 = p16
  650. w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  651. w16.Part1 = p17
  652. w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  653. w17 = Instance.new("Weld", p17)
  654. w17.Name = "Part_Weld"
  655. w17.Part0 = p17
  656. w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  657. w17.Part1 = p18
  658. w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  659. w18 = Instance.new("Weld", p18)
  660. w18.Name = "Part_Weld"
  661. w18.Part0 = p18
  662. w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  663. w18.Part1 = p19
  664. w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  665. m2.Parent = rarm
  666. m2:MakeJoints()
  667. ----------------------------------------------------
  668. local cor2 = Instance.new("Part", rarm.RightArm)
  669. cor2.Name = "Thingy"
  670. cor2.Locked = true
  671. cor2.BottomSurface = 0
  672. cor2.CanCollide = false
  673. cor2.Size = Vector3.new(1, 1, 1)
  674. cor2.Transparency = 1
  675. cor2.TopSurface = 0
  676. corw2 = Instance.new("Weld", cor2)
  677. corw2.Part0 = rarm
  678. corw2.Part1 = cor2
  679. corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  680. corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  681. weld2 = Instance.new("Weld", rarm.RightArm)
  682. weld2.Part0 = cor2
  683. weld2.Part1 = rarm.RightArm.RightArmPlate
  684. weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  685.  
  686.  
  687. --Zyrodoxa
  688. m8 = Instance.new("Model")
  689. m8.Name = "Zyrodoxa"
  690.  
  691. p16 = Instance.new("Part", m8)
  692. p16.BrickColor = BrickColor.new("Instutional white")
  693. p16.Material = Enum.Material.Metal
  694. p16.Name = "Handle"
  695. p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
  696. p16.CanCollide = false
  697. p16.Locked = true
  698. p16.FormFactor = Enum.FormFactor.Custom
  699. p16.Size = Vector3.new(0, 0, 0)
  700. p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  701. p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  702. p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  703. p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  704. p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  705. p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  706. b16 = Instance.new("BlockMesh", p16)
  707. b16.Name = "Mesh"
  708. b16.Scale = Vector3.new(0, 0, 0)
  709.  
  710. w16 = Instance.new("Weld", p16)
  711. w16.Name = "Block_Weld"
  712. w16.Part0 = p16
  713. w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
  714. w16.Part1 = p17
  715. w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
  716.  
  717. m8.Parent = rarm
  718. m8:MakeJoints()
  719. ----------------------------------------------------
  720. local cor8 = Instance.new("Part", rarm.Zyrodoxa)
  721. cor8.Name = "Thingy"
  722. cor8.Locked = true
  723. cor8.BottomSurface = 0
  724. cor8.CanCollide = false
  725. cor8.Size = Vector3.new(1, 1, 1)
  726. cor8.Transparency = 1
  727. cor8.TopSurface = 0
  728. corw8 = Instance.new("Weld", cor8)
  729. corw8.Part0 = rarm
  730. corw8.Part1 = cor8
  731. corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
  732. corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  733. weld8 = Instance.new("Weld", rarm.Zyrodoxa)
  734. weld8.Part0 = cor8
  735. weld8.Part1 = rarm.Zyrodoxa.Handle
  736. weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  737. ----------------------------------------------------
  738. models = {m,m2,m3,m4,m5,m6,m7,m8}
  739. parts = {}
  740. Stepped:connect(function()
  741.     for i,v in pairs(models) do
  742.         for _, a in pairs(v:GetChildren()) do
  743.             if v:IsA("Part") and v.Name ~= "Thingy" then
  744.                 table.insert(parts, a)
  745.                 for i,v in pairs(parts) do
  746.                     v.CanCollide = false
  747.                 end
  748.             end
  749.         end
  750.     end
  751. end)
  752. ----------------------------------------------------
  753. local animpose = "Idle1"
  754. local lastanimpose = "Idle1"
  755. local grab = false
  756. local Smooth = 1
  757. local sine = 0
  758. local change = 1
  759. local val = 0
  760. local ffing = false
  761. ----------------------------------------------------
  762. --[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
  763.  
  764. function FindHumanoids()
  765.     local function c_region(Position, Size)
  766.         local SizeOffset = Size/2
  767.         local Point1 = Position - SizeOffset
  768.         local Point2 = Position + SizeOffset
  769.         local a = Instance.new("Part", workspace)
  770.         a.Anchored = true
  771.         a.Size = Size
  772.         a.Position = Position
  773.         print("Hey!, I'm making a part!")
  774.         return Region3.new(Point1, Point2)
  775.     end
  776.    
  777.     local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
  778.     local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
  779.     local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
  780.     local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
  781.    
  782.     local regions = {a, b, c, d}
  783.    
  784.     local found_humanoids = {}
  785.     local already_found = {char.Name}
  786.    
  787.     for _, region in pairs(regions) do
  788.         for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
  789.             print(part, part.Parent, part.Name) ---nope
  790.             if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
  791.                 local humanoid = part.Parent:FindFirstChild("Humanoid")
  792.                 local name = humanoid.Parent.Name
  793.                 local exists = false
  794.                 for _, n in pairs(already_found) do
  795.                     if n == name then
  796.                         exists = true
  797.                     end
  798.                 end
  799.                 if not exists then
  800.                     table.insert(already_found, name)
  801.                     table.insert(found_humanoids, humanoid)
  802.                 end
  803.             elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
  804.                 local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
  805.                 local name = humanoid.Parent.Parent.Name
  806.                 local exists = false
  807.                 for _, n in pairs(already_found) do
  808.                     if n == name then
  809.                         exists = true
  810.                     end
  811.                 end
  812.                 if not exists then
  813.                     table.insert(already_found, name)
  814.                     table.insert(found_humanoids, humanoid)
  815.                 end
  816.             end
  817.         end
  818.     end
  819.     return found_humanoids
  820. end
  821.  
  822. local humanoids = FindHumanoids()
  823. if #humanoids == 0 then
  824.     for i, v in pairs(humanoids) do
  825.         print(v.Parent.Name)
  826.         if Debounces.Slashing == true then
  827.             v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage?
  828.         elseif Debounces.Slashing == false then
  829.             wait()
  830.         end
  831.     end
  832.     wait(0.3)
  833. end]]--
  834. ----------------------------------------------------
  835. --[[mouse.KeyDown:connect(function(key)
  836.     if key == "f" then
  837.         if Debounces.CanAttack == true then
  838.             Debounces.CanAttack = false
  839.             Debounces.NoIdl = true
  840.             Debounces.on = true
  841.             for i = 1, 20 do
  842.                 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  843.                 corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  844.                 CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
  845.                 CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  846.                 CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  847.                 CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  848.                 CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  849.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
  850.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  851.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
  852.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  853.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
  854.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
  855.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
  856.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
  857.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  858.                 lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
  859.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  860.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
  861.                 if Debounces.on == false then
  862.                     break
  863.                 end
  864.                 fat.Event:wait()
  865.             end
  866.         end
  867.     end
  868. end)]]--
  869. ----------------------------------------------------
  870. mod4 = Instance.new("Model",char)
  871.  
  872. ptez = {0.7, 0.8, 0.9, 1}
  873.  
  874. function FindNearestTorso(Position,Distance,SinglePlayer)
  875.     if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  876.         local List = {}
  877.         for i,v in pairs(workspace:GetChildren())do
  878.             if v:IsA("Model")then
  879.                 if v:findFirstChild("Torso")then
  880.                     if v ~= char then
  881.                         if(v.Torso.Position -Position).magnitude <= Distance then
  882.                             table.insert(List,v)
  883.                         end
  884.                     end
  885.                 end
  886.             end
  887.         end
  888.     return List
  889. end
  890.  
  891. function Slam()
  892.     local part=Instance.new('Part',mod4)
  893.     part.Anchored=true
  894.     part.CanCollide=false
  895.     part.FormFactor='Custom'
  896.     part.Size=Vector3.new(.2,.2,.2)
  897.     part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
  898.     part.Transparency=.7
  899.     part.BrickColor=BrickColor.new('Really black')
  900.     mesh=Instance.new('SpecialMesh',part)
  901.     mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
  902.     mesh.Scale=Vector3.new(3,3,3)
  903.     local part2=Instance.new('Part',mod4)
  904.     part2.Anchored=true
  905.     part2.CanCollide=false
  906.     part2.FormFactor='Custom'
  907.     part2.Size=Vector3.new(.2,.2,.2)
  908.     part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
  909.     part2.Transparency=.7
  910.     part2.BrickColor=BrickColor.new('Institutional white')
  911.     mesh2=Instance.new('SpecialMesh',part2)
  912.     mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
  913.     mesh2.Scale=Vector3.new(3,1.5,3)
  914.     x = Instance.new("Sound",larm)
  915.     x.SoundId = "http://www.roblox.com/asset/?id=142070127"
  916.     x.Pitch = ptez[math.random(1,#ptez)]
  917.     x.Volume = 1
  918.     wait(.1)
  919.     x1 = Instance.new("Sound",larm)
  920.     x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
  921.     x1.Pitch = ptez[math.random(1,#ptez)]
  922.     x1.Volume = 1
  923.     wait(.1)
  924.     x:Play()
  925.     x1:Play()
  926.     for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
  927.         if v:FindFirstChild('Humanoid') then
  928.             v.Humanoid:TakeDamage(math.random(30,45))
  929.         end
  930.     end
  931.     coroutine.resume(coroutine.create(function()
  932.         for i=0,0.62,0.13 do
  933.             wait()
  934.             part.CFrame=part.CFrame
  935.             part.Transparency=i
  936.             mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
  937.             part2.CFrame=part2.CFrame
  938.             part2.Transparency=i
  939.             mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
  940.             end
  941.         part.Parent=nil
  942.         part2.Parent=nil
  943.         x:Destroy()
  944.     end))
  945. end
  946. ----------------------------------------------------
  947. wPart = function(x,y,z,color,tr,cc,an,parent)
  948.     local wp = Instance.new('WedgePart',parent or Weapon)
  949.     wp.formFactor = 'Custom'
  950.     wp.Size = Vector3.new(x,y,z)
  951.     wp.BrickColor = BrickColor.new(color)
  952.     wp.CanCollide = cc
  953.     wp.Transparency = tr
  954.     wp.Anchored = an
  955.     wp.TopSurface,wp.BottomSurface = 0,0
  956.     return wp
  957. end
  958.  
  959. Mesh = function(par,num,x,y,z)
  960.     local msh = _
  961.     if num == 1 then
  962.         msh = Instance.new("CylinderMesh",par)
  963.     elseif num == 2 then
  964.         msh = Instance.new("SpecialMesh",par)
  965.         msh.MeshType = 3
  966.     elseif num == 3 then
  967.         msh = Instance.new("BlockMesh",par)
  968.     elseif num == 4 then
  969.         msh = Instance.new("SpecialMesh",par)
  970.         msh.MeshType = "Torso"
  971.     elseif type(num) == 'string' then
  972.         msh = Instance.new("SpecialMesh",par)
  973.         msh.MeshId = num
  974.     end
  975.     msh.Scale = Vector3.new(x,y,z)
  976.     return msh
  977. end
  978.  
  979. local function CFrameFromTopBack(at, top, back)
  980.     local right = top:Cross(back)
  981.     return CFrame.new(at.x, at.y, at.z,
  982.     right.x, top.x, back.x,
  983.     right.y, top.y, back.y,
  984.     right.z, top.z, back.z)
  985. end
  986.  
  987. function Triangle(a, b, c)
  988.     local edg1 = (c-a):Dot((b-a).unit)
  989.     local edg2 = (a-b):Dot((c-b).unit)
  990.     local edg3 = (b-c):Dot((a-c).unit)
  991.     if edg1 <= (b-a).magnitude and edg1 >= 0 then
  992.         a, b, c = a, b, c
  993.     elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  994.         a, b, c = b, c, a
  995.     elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  996.         a, b, c = c, a, b
  997.     else
  998.         print("unreachable")
  999.     end
  1000.     local len1 = (c-a):Dot((b-a).unit)
  1001.     local len2 = (b-a).magnitude - len1
  1002.     local width = (a + (b-a).unit*len1 - c).magnitude
  1003.     local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1004.     local list = {}
  1005.     if len1 > 0.01 then
  1006.         local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
  1007.         local sz = Vector3.new(0.2, width, len1)
  1008.         w1.Size = sz
  1009.         local sp = Mesh(w1,2,0,0,0)
  1010.         sp.MeshType='Wedge'
  1011.         sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
  1012.         w1:BreakJoints()
  1013.         w1.Anchored = true
  1014.         w1.Transparency = 0.7
  1015.         Spawn(function()
  1016.             for i=0,1,0.1 do
  1017.                 fat.Event:wait()
  1018.                 w1.Transparency=w1.Transparency+0.03
  1019.             end
  1020.         end)
  1021.         w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1022.         table.insert(list,w1)
  1023.     end
  1024.     if len2 > 0.01 then
  1025.         local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
  1026.         local sz = Vector3.new(0.2, width, len2)
  1027.         w2.Size = sz
  1028.         local sp = Mesh(w2,2,0,0,0)
  1029.         sp.MeshType='Wedge'
  1030.         sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
  1031.         w2:BreakJoints()
  1032.         w2.Anchored = true
  1033.         w2.Transparency = 0.7
  1034.         Spawn(function()
  1035.             for i=0,1,0.1 do
  1036.                 fat.Event:wait()
  1037.                 w2.Transparency=w2.Transparency+0.03
  1038.             end
  1039.         end)
  1040.         w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1041.         table.insert(list,w2)
  1042.     end
  1043.     return unpack(list)
  1044. end
  1045.  
  1046. function trail(p,t,h)
  1047.     Spawn(function()
  1048.         local blcf = p.CFrame
  1049.         local scfr = blcf
  1050.         for i=1,t do
  1051.             local blcf = p.CFrame
  1052.             if scfr and (p.Position-scfr.p).magnitude > .1 then
  1053.                 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1054.                 if a then game.Debris:AddItem(a,1) end
  1055.                 if b then game.Debris:AddItem(b,1) end
  1056.                 local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1057.                 if a then game.Debris:AddItem(a,1) end
  1058.                 if b then game.Debris:AddItem(b,1) end
  1059.                 scfr = blcf
  1060.             elseif not scfr then
  1061.                 scfr = blcf
  1062.             end
  1063.             fat.Event:wait()
  1064.         end
  1065.         scfr=nil
  1066.     end)
  1067. end
  1068. --trail(char.Sword.Blade,1e1000,5)
  1069. ----------------------------------------------------
  1070. function Dmg()
  1071.     local partofdeath = rarm.Zyrodoxa.Hitbox
  1072.     local function CreateRegion3FromLocAndSize(Position, Size)
  1073.         local SizeOffset = Size/2
  1074.         local Point1 = Position - SizeOffset
  1075.         local Point2 = Position + SizeOffset
  1076.         return Region3.new(Point1, Point2)
  1077.     end
  1078.     local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
  1079.     for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
  1080.         Spawn(function()
  1081.             if Debounces.Slashing == true and Debounces.Slashed == false then
  1082.                 Debounces.Slashed = true
  1083.                 ypcall(function()
  1084.                     local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
  1085.                     humanoid:TakeDamage(math.random(10,18))
  1086.                 end)
  1087.                 wait(.4)
  1088.                 Debounces.Slashed = false
  1089.             end
  1090.         end)
  1091.     end
  1092. end
  1093. ----------------------------------------------------
  1094. pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  1095. ptz = {0.7, 0.8, 0.9, 1}
  1096. idz = {"161006212", "161006195"}
  1097. function attackone()
  1098.     for i = 1, 13 do
  1099.         corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
  1100.         corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
  1101.         rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
  1102.         rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  1103.         larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
  1104.         larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
  1105.         hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
  1106.         hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
  1107.         torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
  1108.         torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
  1109.         lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
  1110.         lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
  1111.         rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  1112.         rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
  1113.         if Debounces.on == false then
  1114.             break
  1115.         end
  1116.         fat.Event:wait()
  1117.     end
  1118.     trail(rarm.Zyrodoxa.Hitbox,20,2)
  1119.     Debounces.Slashing = true
  1120.     wait(0.2)
  1121.     --[[z = Instance.new("Sound", hed)
  1122.     z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
  1123.     z.Pitch = ptz[math.random(1,#ptz)]
  1124.     z.Volume = 1
  1125.     wait(.01)
  1126.     z:Play()]]--
  1127.     for i = 1, 14 do
  1128.         Dmg()
  1129.         corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
  1130.         corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
  1131.         rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
  1132.         rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
  1133.         larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
  1134.         larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
  1135.         hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
  1136.         hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1137.         torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
  1138.         torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1139.         lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
  1140.         lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
  1141.         rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  1142.         rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
  1143.         if Debounces.on == false then break end
  1144.         rs:wait()
  1145.     end
  1146.     Debounces.Slashing = false
  1147. end
  1148. function attacktwo()
  1149.     Debounces.Slashing = true
  1150.     for i = 1, 14 do
  1151.         Dmg()
  1152.         corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
  1153.         corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
  1154.         rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
  1155.         rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1156.         larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
  1157.         larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  1158.         hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
  1159.         hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1160.         torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
  1161.         torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1162.         lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
  1163.         lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1164.         rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
  1165.         rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1166.         if Debounces.on == false then
  1167.             break
  1168.         end
  1169.         rs:wait()
  1170.     end
  1171. end
  1172. ----------------------------------------------------
  1173.  
  1174. ----------------------------------------------------
  1175. definition = 5
  1176. bc = {}
  1177. bezierparts = {}
  1178. function NoOutline(Part)
  1179.     Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1180. end
  1181. function draw(p,d)
  1182.     for i=1,d do
  1183.         local t = i/d
  1184.         bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
  1185.     end
  1186.  
  1187.     Spawn(function() fat.Event:wait()
  1188.         for i,v in pairs(bezierparts) do
  1189.             v.Transparency = 1
  1190.         end
  1191.     end)
  1192. end
  1193. --local points = {larm.Position,rarn.Position,invisipart.Position}
  1194. --draw(points,definition)
  1195.  
  1196.                 fat.Event:wait()
  1197.  
  1198.             rpart = Instance.new("Part",rarm)
  1199.             NoOutline(rpart)
  1200.             rpart.Anchored = false
  1201.             rpart.Size = Vector3.new(1,1,1)
  1202.             rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1203.             rpart.Transparency = 1
  1204.             newWeld(rarm, rpart, 0, 0, 0)
  1205.             rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
  1206.             lpart = Instance.new("Part",larm)
  1207.             NoOutline(lpart)
  1208.             lpart.Anchored = false
  1209.             lpart.Size = Vector3.new(1,1,1)
  1210.             lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1211.             lpart.Transparency = 1
  1212.             newWeld(larm, lpart, 0, 0, 0)
  1213.             lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
  1214.             invisipart = Instance.new("Part",torso)
  1215.             NoOutline(invisipart)
  1216.             invisipart.Anchored = false
  1217.             invisipart.Size = Vector3.new(1,1,1)
  1218.             invisipart.Transparency = 1
  1219.             invisipart.CFrame = torso.CFrame
  1220.             newWeld(torso, invisipart, 0, 0, 0)
  1221.             invisipart.Weld.C1 = CFrame.new(0, 0, 6)
  1222.             table.insert(bezierparts, rpart)
  1223.             table.insert(bezierparts, lpart)
  1224.             table.insert(bezierparts, invisipart)
  1225.             for i = 1, 40 do
  1226.                 local points = {lpart.Position,invisipart.Position,rpart.Position}
  1227.                 draw(points,definition)
  1228.                 --invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
  1229.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
  1230.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1231.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
  1232.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1233.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
  1234.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1235.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1236.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1237.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
  1238.                 lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1239.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
  1240.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1241.                 if Debounces.on == false then
  1242.                     break
  1243.                 end
  1244.                 fat.Event:wait()
  1245.             end
  1246.             for i,v in pairs(bezierparts) do
  1247.                 v:Destroy()
  1248.             end
  1249.             --draw(points,definition)
  1250.             if Debounces.CanAttack == false then
  1251.                 Debounces.CanAttack = true
  1252.                 Debounces.NoIdl = false
  1253.                 Debounces.on = false
  1254.             end
  1255.  
  1256. ----------------------------------------------------
  1257. pitches = {1}
  1258. IDs = {"139187200"}
  1259. mouse.KeyDown:connect(function(key)
  1260.     if key == "q" then
  1261.         if Debounces.CanJoke == true then
  1262.             Debounces.CanJoke = false
  1263.             z = Instance.new("Sound",hed)
  1264.             z.SoundId = "rbxassetid://"..IDs[math.random(1,#IDs)]
  1265.             z.Pitch = 1
  1266.             z.Volume = 1
  1267.             z1 = Instance.new("Sound",hed)
  1268.             z1.SoundId = z.SoundId
  1269.             z1.Pitch = 1
  1270.             z1.Volume = 1
  1271.             wait()
  1272.             z:Play()
  1273.             z1:Play()
  1274.             wait(3)
  1275.             z:Destroy()
  1276.             z1:Destroy()
  1277.             if Debounces.CanJoke == false then
  1278.                 Debounces.CanJoke = true
  1279.             end
  1280.         end
  1281.     end
  1282. end)
  1283. ----------------------------------------------------
  1284. mouse.KeyDown:connect(function(key)
  1285.     if key == "j" then
  1286.         if Debounces.CanJoke == true then
  1287.             Debounces.CanJoke = false
  1288.             z = Instance.new("Sound",hed)
  1289.             z.SoundId = "rbxassetid://415859013"
  1290.             z.Pitch = pitches[math.random(1,#pitches)]
  1291.             z.Volume = 1
  1292.             wait()
  1293.             z:Play()
  1294.             wait(2)
  1295.             z:Destroy()
  1296.             if Debounces.CanJoke == false then
  1297.                 Debounces.CanJoke = true
  1298.             end
  1299.         end
  1300.     end
  1301. end)
  1302. ----------------------------------------------------
  1303. mouse.KeyDown:connect(function(key)
  1304.     if key == "r" then
  1305.   game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Hello Nigger", "Red")
  1306.     end
  1307. end)
  1308. ----------------------------------------------------
  1309. ----------------------------------------------------
  1310. mouse.KeyDown:connect(function(key)
  1311.     if key == "t" then
  1312.   game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"I Will Kill You", "Red")
  1313.     end
  1314. end)
  1315. ----------------------------------------------------
  1316. Grab = false
  1317. mouse.KeyDown:connect(function(key)
  1318.     if key == "e" then
  1319.         Debounces.on = true
  1320.         Debounces.NoIdl = true
  1321.         Debounces.ks = true
  1322.         if Grab == false then
  1323.         gp = nil
  1324.         for i = 1, 20 do
  1325.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1326.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1327.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
  1328.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1329.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
  1330.             hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1331.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
  1332.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1333.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
  1334.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1335.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
  1336.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1337.             if Debounces.on == false then break end
  1338.             fat.Event:wait()
  1339.         end
  1340.         con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
  1341.         ht = hit.Parent
  1342.             for i,v in pairs(ht:GetChildren()) do
  1343.                 if v:IsA("Part") then
  1344.                     v.CanCollide = false
  1345.                     v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
  1346.                 end
  1347.             end
  1348.             hum1=ht:FindFirstChild('Humanoid')
  1349.             if hum1 ~= nil then
  1350.                 if Debounces.ks==true then
  1351.                     z = Instance.new("Sound",hed)
  1352.                     z.SoundId = "rbxassetid://169380525"
  1353.                     z.Volume = 1
  1354.                     z:Play()
  1355.                     Debounces.ks=false
  1356.                 end
  1357.                 hum1.PlatformStand=true
  1358.                 hum1:ChangeState'Physics'
  1359.                 gp = ht
  1360.                 Grab = true
  1361.                 asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
  1362.                 asd.Parent = larm
  1363.                 asd.Name = "asd"
  1364.                 asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  1365.                 stanceToggle = "Grabbed"
  1366.             --[[elseif hum1 == nil then
  1367.                 con1:disconnect()
  1368.                 wait() return]]--
  1369.             end
  1370.         end)
  1371.         for i = 1, 20 do
  1372.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1373.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1374.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1375.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1376.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
  1377.             hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1378.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
  1379.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1380.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1381.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1382.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
  1383.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1384.             if Debounces.on == false then break end
  1385.             fat.Event:wait()
  1386.         end
  1387.         con1:disconnect()
  1388.         Debounces.on = false
  1389.         Debounces.NoIdl = false
  1390.         elseif Grab == true then
  1391.         Grab = false
  1392.             --[[for i = 1, 16 do
  1393.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
  1394.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
  1395.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
  1396.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1397.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1398.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1399.             cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
  1400.             if Debounces.on == false then end
  1401.             rs:wait()
  1402.         end]]--
  1403.             for i = 1, 16 do
  1404.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
  1405.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
  1406.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
  1407.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
  1408.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
  1409.             hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1410.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
  1411.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1412.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
  1413.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
  1414.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1415.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1416.             if Debounces.on == false then end
  1417.             rs:wait()
  1418.         end
  1419.         for i = 1, 12 do
  1420.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
  1421.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1422.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
  1423.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1424.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
  1425.             hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1426.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
  1427.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
  1428.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
  1429.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
  1430.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
  1431.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
  1432.             if Debounces.on == false then end
  1433.             rs:wait()
  1434.         end
  1435.         Slam()
  1436.         if gp ~= nil then
  1437.             for i,v in pairs(larm:GetChildren()) do
  1438.                 if v.Name == "asd" and v:IsA("Weld") then
  1439.                     v:Remove()
  1440.                 end
  1441.                 if v:IsA("Part") then
  1442.                     v.CanCollide = true
  1443.                     v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
  1444.                 end
  1445.             end
  1446.         end
  1447.         stanceToggle = "Idle1"
  1448.         --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  1449.         bv.maxForce = Vector3.new(400000, 400000, 400000)
  1450.         bv.P = 125000
  1451.         bv.velocity = char.Head.CFrame.lookVector * 200]]--
  1452.         ht=nil
  1453.         Debounces.on = false
  1454.         Debounces.NoIdl = false
  1455.         elseif ht == nil then wait()
  1456.             Grab = false
  1457.             Debounces.on = false
  1458.             Debounces.NoIdl = false
  1459.         end
  1460.     end
  1461. end)
  1462. ----------------------------------------------------
  1463. Change = false
  1464. mouse.KeyDown:connect(function(key)
  1465.     if key == "n" then
  1466.         if Change == false then
  1467.             Change = true
  1468.         stanceToggle = "Idle2"
  1469.     elseif Change == true then
  1470.         Change = false
  1471.         stanceToggle = "Idle1"
  1472.         end
  1473.     end
  1474. end)
  1475. ----------------------------------------------------
  1476. mouse.KeyDown:connect(function(key)
  1477.     if string.byte(key) == 52 then
  1478.         Swing = 2
  1479.         char.Humanoid.WalkSpeed = 28
  1480.     end
  1481. end)
  1482. mouse.KeyUp:connect(function(key)
  1483.     if string.byte(key) == 52 then
  1484.         Swing = 1
  1485.         char.Humanoid.WalkSpeed = 16
  1486.     end
  1487. end)
  1488. ----------------------------------------------------
  1489.  
  1490. jump = false
  1491. rs:connect(function()
  1492.     if char.Humanoid.Jump == true then
  1493.         jump = true
  1494.     else
  1495.         jump = false
  1496.     end
  1497.     char.Humanoid.FreeFalling:connect(function(f)
  1498.         if f then
  1499.             ffing = true
  1500.         else
  1501.             ffing = false
  1502.         end
  1503.     end)
  1504.     sine = sine + change
  1505.     if jump == true then
  1506.         animpose = "Jumping"
  1507.     elseif ffing == true then
  1508.         animpose = "Freefalling"
  1509.     elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  1510.         animpose = "Idle"
  1511.     elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  1512.         animpose = "Walking"
  1513.     elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  1514.         animpose = "Running"
  1515.     end
  1516.     RightLeg = CFrame.new(0.5,-1,0)
  1517.     LeftLeg = CFrame.new(-0.5,-1,0)
  1518.  
  1519.     lefth = (torso.CFrame*LeftLeg)
  1520.     righth = (torso.CFrame*RightLeg)
  1521.  
  1522.     speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
  1523.  
  1524.     TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
  1525.  
  1526.     local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1527.     local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1528.     if animpose ~= lastanimpose then
  1529.         sine = 0
  1530.         if Debounces.NoIdl == false then
  1531.             if stanceToggle == "Idle1" then
  1532.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
  1533.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
  1534.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
  1535.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
  1536.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
  1537.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
  1538.             elseif stanceToggle == "Idle2" then
  1539.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
  1540.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
  1541.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
  1542.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
  1543.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
  1544.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
  1545.             end
  1546.             fat.Event:wait()
  1547.         end
  1548.         else
  1549.     end
  1550.     lastanimpose = animpose
  1551.     if Debounces.NoIdl == false then
  1552.         if animpose == "Idle" then
  1553.             change = 0.5
  1554.             if stanceToggle == "Idle1" then
  1555.                 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1556.                 corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
  1557.  
  1558.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
  1559.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1560.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
  1561.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1562.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
  1563.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
  1564.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
  1565.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
  1566.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  1567.                 lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
  1568.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  1569.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
  1570.             elseif stanceToggle == "Idle2" then
  1571.  
  1572.                 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1573.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
  1574.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  1575.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
  1576.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  1577.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
  1578.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1579.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
  1580.                 --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
  1581.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1582.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
  1583.                 lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
  1584.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
  1585.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
  1586.             elseif stanceToggle == "Grabbed" then
  1587.                 grab = true
  1588.                 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1589.                 corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1590.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
  1591.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1592.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
  1593.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1594.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
  1595.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1596.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1597.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1598.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1599.                 lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1600.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1601.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1602.             end
  1603.         elseif animpose == "Walking" then
  1604.             if stanceToggle == "Grabbed" then
  1605.                 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1606.                 corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1607.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1608.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1609.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
  1610.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1611.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  1612.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  1613.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  1614.                 --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  1615.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1616.                 lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  1617.                 lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1618.                 rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  1619.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1620.             elseif stanceToggle ~= "Grabbed" then
  1621.                 change = 1
  1622.                 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1623.                 corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1624.        
  1625.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1626.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1627.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1628.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1629.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  1630.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  1631.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  1632.                 --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  1633.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1634.                 --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  1635.                 lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  1636.                 lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1637.                 --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  1638.                 rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  1639.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1640.             end
  1641.         elseif animpose == "Running" then
  1642.             change = 1
  1643.             corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1644.             corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1645.  
  1646.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
  1647.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1648.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
  1649.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1650.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
  1651.             hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
  1652.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
  1653.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1654.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  1655.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1656.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  1657.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1658.         elseif animpose == "Jumping" then
  1659.  
  1660.             corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1661.             corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1662.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
  1663.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1664.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
  1665.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1666.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
  1667.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
  1668.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1669.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1670.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1671.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1672.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1673.         elseif animpose == "Freefalling" then
  1674.  
  1675.             corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1676.             corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1677.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
  1678.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1679.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
  1680.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1681.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
  1682.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
  1683.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1684.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  1685.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1686.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
  1687.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1688.         end
  1689.     end
  1690. end)
  1691. hum.MaxHealth = 999999999999999
  1692. wait(3)
  1693. hum.Health = 999999999999999
  1694. ---------------------------------------------
  1695.  
  1696. Create = function(itemClass,tabl)
  1697. local item = Instance.new(itemClass)
  1698. for i,v in pairs(tabl) do
  1699. local a,b = ypcall(function() return item[i] end)
  1700. if a then
  1701. item[i] = tabl[i]
  1702. end
  1703. end
  1704. return item
  1705. end
  1706. function runDummyScript(f,scri)
  1707. local oldenv = getfenv(f)
  1708. local newenv = setmetatable({}, {
  1709. __index = function(_, k)
  1710. if k:lower() == 'script' then
  1711. return scri
  1712. else
  1713. return oldenv[k]
  1714. end
  1715. end
  1716. })
  1717. setfenv(f, newenv)
  1718. ypcall(function() f() end)
  1719. end
  1720. cors = {}
  1721. mas = Instance.new("Model",game:GetService("Lighting"))
  1722. mas.Name = "CompiledModel"
  1723. o1 = Create("Model",{
  1724. ["Name"] = "Gallows",
  1725. ["Parent"] = mas,
  1726. })
  1727. o2 = Create("Part",{
  1728. ["Name"] = "Smooth Block Model",
  1729. ["Parent"] = o1,
  1730. ["Material"] = Enum.Material.Wood,
  1731. ["BrickColor"] = BrickColor.new("Earth orange"),
  1732. ["Position"] = Vector3.new(-24, 0.600031018, 62),
  1733. ["Anchored"] = true,
  1734. ["CFrame"] = CFrame.new(-24, 0.600031018, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1735. ["Size"] = Vector3.new(2, 1.20000005, 8),
  1736. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1737. })
  1738. o3 = Create("Part",{
  1739. ["Name"] = "Smooth Block Model",
  1740. ["Parent"] = o1,
  1741. ["Material"] = Enum.Material.Wood,
  1742. ["BrickColor"] = BrickColor.new("Earth orange"),
  1743. ["Position"] = Vector3.new(-22, 1.20002401, 62),
  1744. ["Anchored"] = true,
  1745. ["CFrame"] = CFrame.new(-22, 1.20002401, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1746. ["Size"] = Vector3.new(2, 2.4000001, 8),
  1747. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1748. })
  1749. o4 = Create("Part",{
  1750. ["Name"] = "Smooth Block Model",
  1751. ["Parent"] = o1,
  1752. ["Material"] = Enum.Material.Wood,
  1753. ["BrickColor"] = BrickColor.new("Earth orange"),
  1754. ["Position"] = Vector3.new(-18, 2.40002704, 62),
  1755. ["Anchored"] = true,
  1756. ["CFrame"] = CFrame.new(-18, 2.40002704, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1757. ["Size"] = Vector3.new(2, 4.80000019, 8),
  1758. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1759. })
  1760. o5 = Create("Part",{
  1761. ["Name"] = "Smooth Block Model",
  1762. ["Parent"] = o1,
  1763. ["Material"] = Enum.Material.Wood,
  1764. ["BrickColor"] = BrickColor.new("Earth orange"),
  1765. ["Position"] = Vector3.new(-20, 1.80002904, 62),
  1766. ["Anchored"] = true,
  1767. ["CFrame"] = CFrame.new(-20, 1.80002904, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1768. ["Size"] = Vector3.new(2, 3.60000014, 8),
  1769. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1770. })
  1771. o6 = Create("Part",{
  1772. ["Name"] = "Smooth Block Model",
  1773. ["Parent"] = o1,
  1774. ["Material"] = Enum.Material.Wood,
  1775. ["BrickColor"] = BrickColor.new("Earth orange"),
  1776. ["Position"] = Vector3.new(-16, 3.00002789, 62),
  1777. ["Anchored"] = true,
  1778. ["CFrame"] = CFrame.new(-16, 3.00002789, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1779. ["Size"] = Vector3.new(2, 6, 8),
  1780. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1781. })
  1782. o7 = Create("Part",{
  1783. ["Name"] = "Smooth Block Model",
  1784. ["Parent"] = o1,
  1785. ["Material"] = Enum.Material.Wood,
  1786. ["BrickColor"] = BrickColor.new("Earth orange"),
  1787. ["Position"] = Vector3.new(-14.5, 2.40002704, 69.5),
  1788. ["Rotation"] = Vector3.new(-0, -90, 0),
  1789. ["Anchored"] = true,
  1790. ["CFrame"] = CFrame.new(-14.5, 2.40002704, 69.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  1791. ["Size"] = Vector3.new(1, 4.80000019, 1),
  1792. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1793. })
  1794. o8 = Create("Part",{
  1795. ["Name"] = "Smooth Block Model",
  1796. ["Parent"] = o1,
  1797. ["Material"] = Enum.Material.Wood,
  1798. ["BrickColor"] = BrickColor.new("Earth orange"),
  1799. ["Position"] = Vector3.new(-5.5, 2.40002704, 69.5),
  1800. ["Rotation"] = Vector3.new(-0, -90, 0),
  1801. ["Anchored"] = true,
  1802. ["CFrame"] = CFrame.new(-5.5, 2.40002704, 69.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  1803. ["Size"] = Vector3.new(1, 4.80000019, 1),
  1804. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1805. })
  1806. o9 = Create("Part",{
  1807. ["Name"] = "Smooth Block Model",
  1808. ["Parent"] = o1,
  1809. ["BrickColor"] = BrickColor.new("Earth orange"),
  1810. ["Position"] = Vector3.new(-3.5, 5.40002203, 50.5),
  1811. ["Rotation"] = Vector3.new(-0, -90, 0),
  1812. ["Anchored"] = true,
  1813. ["CFrame"] = CFrame.new(-3.5, 5.40002203, 50.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  1814. ["Size"] = Vector3.new(1, 1.20000005, 1),
  1815. ["LeftSurface"] = Enum.SurfaceType.Hinge,
  1816. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1817. })
  1818. o10 = Create("Part",{
  1819. ["Name"] = "Smooth Block Model",
  1820. ["Parent"] = o1,
  1821. ["Material"] = Enum.Material.Wood,
  1822. ["BrickColor"] = BrickColor.new("Earth orange"),
  1823. ["Position"] = Vector3.new(-10, 5.40002203, 47.5),
  1824. ["Anchored"] = true,
  1825. ["CFrame"] = CFrame.new(-10, 5.40002203, 47.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1826. ["Size"] = Vector3.new(10, 1.20000005, 45),
  1827. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1828. })
  1829. o11 = Create("Part",{
  1830. ["Name"] = "Smooth Block Model",
  1831. ["Parent"] = o1,
  1832. ["Material"] = Enum.Material.Wood,
  1833. ["BrickColor"] = BrickColor.new("Earth orange"),
  1834. ["Position"] = Vector3.new(-1, 5.40002203, 60.5),
  1835. ["Rotation"] = Vector3.new(-0, -90, 0),
  1836. ["Anchored"] = true,
  1837. ["CFrame"] = CFrame.new(-1, 5.40002203, 60.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  1838. ["Size"] = Vector3.new(19, 1.20000005, 8),
  1839. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1840. })
  1841. o12 = Create("Part",{
  1842. ["Name"] = "trap",
  1843. ["Parent"] = o1,
  1844. ["Material"] = Enum.Material.Wood,
  1845. ["BrickColor"] = BrickColor.new("Earth orange"),
  1846. ["Position"] = Vector3.new(-1, 5.40002203, 47),
  1847. ["Rotation"] = Vector3.new(-0, -90, 0),
  1848. ["Anchored"] = true,
  1849. ["CFrame"] = CFrame.new(-1, 5.40002203, 47, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  1850. ["Size"] = Vector3.new(6, 1.20000005, 6),
  1851. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1852. })
  1853. o13 = Create("Part",{
  1854. ["Name"] = "Smooth Block Model",
  1855. ["Parent"] = o1,
  1856. ["Material"] = Enum.Material.Wood,
  1857. ["BrickColor"] = BrickColor.new("Earth orange"),
  1858. ["Position"] = Vector3.new(-2.5, 7.20002079, 57.5),
  1859. ["CFrame"] = CFrame.new(-2.5, 7.20002079, 57.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1860. ["Size"] = Vector3.new(1, 2.4000001, 3),
  1861. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1862. })
  1863. o14 = Create("Part",{
  1864. ["Name"] = "Smooth Block Model",
  1865. ["Parent"] = o1,
  1866. ["Material"] = Enum.Material.Wood,
  1867. ["BrickColor"] = BrickColor.new("Earth orange"),
  1868. ["Position"] = Vector3.new(3.5, 2.40002704, 69.5),
  1869. ["Rotation"] = Vector3.new(-0, -90, 0),
  1870. ["Anchored"] = true,
  1871. ["CFrame"] = CFrame.new(3.5, 2.40002704, 69.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  1872. ["Size"] = Vector3.new(1, 4.80000019, 1),
  1873. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1874. })
  1875. o15 = Create("Part",{
  1876. ["Name"] = "Smooth Block Model",
  1877. ["Parent"] = o1,
  1878. ["Material"] = Enum.Material.Wood,
  1879. ["BrickColor"] = BrickColor.new("Earth orange"),
  1880. ["Position"] = Vector3.new(2.5, 5.40002203, 47),
  1881. ["Anchored"] = true,
  1882. ["CFrame"] = CFrame.new(2.5, 5.40002203, 47, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1883. ["CanCollide"] = false,
  1884. ["Size"] = Vector3.new(1, 1.20000005, 8),
  1885. ["TopSurface"] = Enum.SurfaceType.Smooth,
  1886. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1887. })
  1888. o16 = Create("Part",{
  1889. ["Name"] = "Smooth Block Model",
  1890. ["Parent"] = o1,
  1891. ["BrickColor"] = BrickColor.new("Earth orange"),
  1892. ["Position"] = Vector3.new(-3.5, 5.40002203, 43.5),
  1893. ["Rotation"] = Vector3.new(-0, -90, 0),
  1894. ["Anchored"] = true,
  1895. ["CFrame"] = CFrame.new(-3.5, 5.40002203, 43.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  1896. ["Size"] = Vector3.new(1, 1.20000005, 1),
  1897. ["RightSurface"] = Enum.SurfaceType.Hinge,
  1898. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1899. })
  1900. o17 = Create("Part",{
  1901. ["Name"] = "welder",
  1902. ["Parent"] = o1,
  1903. ["Material"] = Enum.Material.Wood,
  1904. ["BrickColor"] = BrickColor.new("Reddish brown"),
  1905. ["Position"] = Vector3.new(-0.5, 6.60002804, 47),
  1906. ["Rotation"] = Vector3.new(-0, -90, 0),
  1907. ["CFrame"] = CFrame.new(-0.5, 6.60002804, 47, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  1908. ["Size"] = Vector3.new(4, 1.20000005, 3),
  1909. ["BottomSurface"] = Enum.SurfaceType.Weld,
  1910. ["Color"] = Color3.new(0.411765, 0.25098, 0.156863),
  1911. })
  1912. o18 = Create("Part",{
  1913. ["Name"] = "Smooth Block Model",
  1914. ["Parent"] = o1,
  1915. ["Material"] = Enum.Material.Wood,
  1916. ["BrickColor"] = BrickColor.new("Earth orange"),
  1917. ["Position"] = Vector3.new(0, 7.20002079, 56.5),
  1918. ["Rotation"] = Vector3.new(-0, -90, 0),
  1919. ["CFrame"] = CFrame.new(0, 7.20002079, 56.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  1920. ["Size"] = Vector3.new(1, 2.4000001, 4),
  1921. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1922. })
  1923. o19 = Create("Part",{
  1924. ["Name"] = "Smooth Block Model",
  1925. ["Parent"] = o1,
  1926. ["Material"] = Enum.Material.Wood,
  1927. ["BrickColor"] = BrickColor.new("Earth orange"),
  1928. ["Position"] = Vector3.new(3.5, 5.40002203, 47.5),
  1929. ["Rotation"] = Vector3.new(-0, -90, 0),
  1930. ["Anchored"] = true,
  1931. ["CFrame"] = CFrame.new(3.5, 5.40002203, 47.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  1932. ["Size"] = Vector3.new(45, 1.20000005, 1),
  1933. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1934. })
  1935. o20 = Create("Part",{
  1936. ["Name"] = "Smooth Block Model",
  1937. ["Parent"] = o1,
  1938. ["Material"] = Enum.Material.Wood,
  1939. ["BrickColor"] = BrickColor.new("Earth orange"),
  1940. ["Position"] = Vector3.new(0, 7.20002079, 58.5),
  1941. ["Rotation"] = Vector3.new(-0, -90, 0),
  1942. ["CFrame"] = CFrame.new(0, 7.20002079, 58.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  1943. ["Size"] = Vector3.new(1, 2.4000001, 4),
  1944. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1945. })
  1946. o21 = Create("Part",{
  1947. ["Name"] = "gallowswitch",
  1948. ["Parent"] = o1,
  1949. ["Material"] = Enum.Material.Wood,
  1950. ["BrickColor"] = BrickColor.new("Earth orange"),
  1951. ["Position"] = Vector3.new(-1.63906896, 8.80330181, 57.5),
  1952. ["Rotation"] = Vector3.new(-90, 60.0933647, -90),
  1953. ["Anchored"] = true,
  1954. ["CFrame"] = CFrame.new(-1.63906896, 8.80330181, 57.5, 1.78087221e-017, 0.498588145, 0.866838992, 4.72897554e-019, -0.866839051, 0.498588145, 1.00000012, -8.46929136e-018, -1.56730758e-017),
  1955. ["Size"] = Vector3.new(1, 4.80000019, 1),
  1956. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1957. })
  1958. o22 = Create("Part",{
  1959. ["Name"] = "Smooth Block Model",
  1960. ["Parent"] = o1,
  1961. ["Material"] = Enum.Material.Wood,
  1962. ["BrickColor"] = BrickColor.new("Earth orange"),
  1963. ["Position"] = Vector3.new(-0.5, 10.800024, 51.5),
  1964. ["Rotation"] = Vector3.new(-0, -90, 0),
  1965. ["Anchored"] = true,
  1966. ["CFrame"] = CFrame.new(-0.5, 10.800024, 51.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  1967. ["Size"] = Vector3.new(1, 9.60000038, 1),
  1968. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1969. })
  1970. o23 = Create("Part",{
  1971. ["Name"] = "Smooth Block Model",
  1972. ["Parent"] = o1,
  1973. ["Material"] = Enum.Material.Wood,
  1974. ["BrickColor"] = BrickColor.new("Earth orange"),
  1975. ["Position"] = Vector3.new(-0.5, 10.800024, 42.5),
  1976. ["Rotation"] = Vector3.new(-0, -90, 0),
  1977. ["Anchored"] = true,
  1978. ["CFrame"] = CFrame.new(-0.5, 10.800024, 42.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  1979. ["Size"] = Vector3.new(1, 9.60000038, 1),
  1980. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1981. })
  1982. o24 = Create("Part",{
  1983. ["Name"] = "Smooth Block Model",
  1984. ["Parent"] = o1,
  1985. ["Material"] = Enum.Material.Wood,
  1986. ["BrickColor"] = BrickColor.new("Earth orange"),
  1987. ["Position"] = Vector3.new(2.5, 7.20002079, 57.5),
  1988. ["CFrame"] = CFrame.new(2.5, 7.20002079, 57.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1989. ["Size"] = Vector3.new(1, 2.4000001, 3),
  1990. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  1991. })
  1992. o25 = Create("Part",{
  1993. ["Name"] = "gallowswitch2",
  1994. ["Parent"] = o1,
  1995. ["Material"] = Enum.Material.Wood,
  1996. ["BrickColor"] = BrickColor.new("Earth orange"),
  1997. ["Transparency"] = 1,
  1998. ["Position"] = Vector3.new(1.5, 9.00002384, 57.5),
  1999. ["Rotation"] = Vector3.new(-0, -90, 0),
  2000. ["Anchored"] = true,
  2001. ["CFrame"] = CFrame.new(1.5, 9.00002384, 57.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  2002. ["Size"] = Vector3.new(1, 6, 1),
  2003. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  2004. })
  2005. o26 = Create("Part",{
  2006. ["Name"] = "rope",
  2007. ["Parent"] = o1,
  2008. ["BrickColor"] = BrickColor.new("Earth orange"),
  2009. ["Position"] = Vector3.new(-0.5, 12.6000204, 46.5),
  2010. ["Rotation"] = Vector3.new(-0, -90, 0),
  2011. ["RotVelocity"] = Vector3.new(9.29485318e-017, 7.26643592e-018, 9.29485318e-017),
  2012. ["Velocity"] = Vector3.new(6.78266e-017, -0.644254982, 6.78266e-017),
  2013. ["CFrame"] = CFrame.new(-0.5, 12.6000204, 46.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  2014. ["Size"] = Vector3.new(1, 1.20000005, 1),
  2015. ["BottomSurface"] = Enum.SurfaceType.Motor,
  2016. ["TopSurface"] = Enum.SurfaceType.Motor,
  2017. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  2018. })
  2019. o27 = Create("SpecialMesh",{
  2020. ["Parent"] = o26,
  2021. ["MeshType"] = Enum.MeshType.Sphere,
  2022. })
  2023. o28 = Create("Part",{
  2024. ["Name"] = "Smooth Block Model",
  2025. ["Parent"] = o1,
  2026. ["Material"] = Enum.Material.Wood,
  2027. ["BrickColor"] = BrickColor.new("Earth orange"),
  2028. ["Position"] = Vector3.new(-1, 5.40002203, 34),
  2029. ["Rotation"] = Vector3.new(-0, -90, 0),
  2030. ["Anchored"] = true,
  2031. ["CFrame"] = CFrame.new(-1, 5.40002203, 34, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  2032. ["Size"] = Vector3.new(18, 1.20000005, 8),
  2033. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  2034. })
  2035. o29 = Create("Part",{
  2036. ["Name"] = "rope",
  2037. ["Parent"] = o1,
  2038. ["BrickColor"] = BrickColor.new("Earth orange"),
  2039. ["Position"] = Vector3.new(-0.5, 13.8000278, 46.5),
  2040. ["Rotation"] = Vector3.new(-0, -90, 0),
  2041. ["RotVelocity"] = Vector3.new(9.29485318e-017, 5.65548431e-018, 9.29485318e-017),
  2042. ["Velocity"] = Vector3.new(6.78266e-017, -0.42925173, 6.78266e-017),
  2043. ["CFrame"] = CFrame.new(-0.5, 13.8000278, 46.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  2044. ["Size"] = Vector3.new(1, 1.20000005, 1),
  2045. ["BottomSurface"] = Enum.SurfaceType.Motor,
  2046. ["TopSurface"] = Enum.SurfaceType.Motor,
  2047. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  2048. })
  2049. o30 = Create("SpecialMesh",{
  2050. ["Parent"] = o29,
  2051. ["MeshType"] = Enum.MeshType.Sphere,
  2052. })
  2053. o31 = Create("Part",{
  2054. ["Name"] = "Smooth Block Model",
  2055. ["Parent"] = o1,
  2056. ["Material"] = Enum.Material.Wood,
  2057. ["BrickColor"] = BrickColor.new("Earth orange"),
  2058. ["Position"] = Vector3.new(-24, 0.600031018, 33),
  2059. ["Anchored"] = true,
  2060. ["CFrame"] = CFrame.new(-24, 0.600031018, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2061. ["Size"] = Vector3.new(2, 1.20000005, 8),
  2062. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  2063. })
  2064. o32 = Create("Part",{
  2065. ["Name"] = "Smooth Block Model",
  2066. ["Parent"] = o1,
  2067. ["Material"] = Enum.Material.Wood,
  2068. ["BrickColor"] = BrickColor.new("Earth orange"),
  2069. ["Position"] = Vector3.new(-22, 1.20002401, 33),
  2070. ["Anchored"] = true,
  2071. ["CFrame"] = CFrame.new(-22, 1.20002401, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2072. ["Size"] = Vector3.new(2, 2.4000001, 8),
  2073. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  2074. })
  2075. o33 = Create("Part",{
  2076. ["Name"] = "Smooth Block Model",
  2077. ["Parent"] = o1,
  2078. ["Material"] = Enum.Material.Wood,
  2079. ["BrickColor"] = BrickColor.new("Earth orange"),
  2080. ["Position"] = Vector3.new(-16, 3.00002789, 33),
  2081. ["Anchored"] = true,
  2082. ["CFrame"] = CFrame.new(-16, 3.00002789, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2083. ["Size"] = Vector3.new(2, 6, 8),
  2084. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  2085. })
  2086. o34 = Create("Part",{
  2087. ["Name"] = "Smooth Block Model",
  2088. ["Parent"] = o1,
  2089. ["Material"] = Enum.Material.Wood,
  2090. ["BrickColor"] = BrickColor.new("Earth orange"),
  2091. ["Position"] = Vector3.new(-18, 2.40002704, 33),
  2092. ["Anchored"] = true,
  2093. ["CFrame"] = CFrame.new(-18, 2.40002704, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2094. ["Size"] = Vector3.new(2, 4.80000019, 8),
  2095. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  2096. })
  2097. o35 = Create("Part",{
  2098. ["Name"] = "Smooth Block Model",
  2099. ["Parent"] = o1,
  2100. ["Material"] = Enum.Material.Wood,
  2101. ["BrickColor"] = BrickColor.new("Earth orange"),
  2102. ["Position"] = Vector3.new(-20, 1.80002904, 33),
  2103. ["Anchored"] = true,
  2104. ["CFrame"] = CFrame.new(-20, 1.80002904, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2105. ["Size"] = Vector3.new(2, 3.60000014, 8),
  2106. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  2107. })
  2108. o36 = Create("Part",{
  2109. ["Name"] = "rope",
  2110. ["Parent"] = o1,
  2111. ["BrickColor"] = BrickColor.new("Earth orange"),
  2112. ["Position"] = Vector3.new(-0.5, 15.0000238, 46.5),
  2113. ["Rotation"] = Vector3.new(-0, -90, 0),
  2114. ["RotVelocity"] = Vector3.new(9.29485318e-017, 3.22718457e-018, 9.29485318e-017),
  2115. ["Velocity"] = Vector3.new(6.78266e-017, -0.210931048, 6.78266e-017),
  2116. ["CFrame"] = CFrame.new(-0.5, 15.0000238, 46.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  2117. ["Size"] = Vector3.new(1, 1.20000005, 1),
  2118. ["BottomSurface"] = Enum.SurfaceType.Motor,
  2119. ["TopSurface"] = Enum.SurfaceType.Motor,
  2120. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  2121. })
  2122. o37 = Create("SpecialMesh",{
  2123. ["Parent"] = o36,
  2124. ["MeshType"] = Enum.MeshType.Sphere,
  2125. })
  2126. o38 = Create("Part",{
  2127. ["Name"] = "Smooth Block Model",
  2128. ["Parent"] = o1,
  2129. ["Material"] = Enum.Material.Wood,
  2130. ["BrickColor"] = BrickColor.new("Earth orange"),
  2131. ["Position"] = Vector3.new(3.5, 2.40002704, 25.5),
  2132. ["Rotation"] = Vector3.new(-0, -90, 0),
  2133. ["Anchored"] = true,
  2134. ["CFrame"] = CFrame.new(3.5, 2.40002704, 25.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  2135. ["Size"] = Vector3.new(1, 4.80000019, 1),
  2136. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  2137. })
  2138. o39 = Create("Part",{
  2139. ["Name"] = "Smooth Block Model",
  2140. ["Parent"] = o1,
  2141. ["Material"] = Enum.Material.Wood,
  2142. ["BrickColor"] = BrickColor.new("Earth orange"),
  2143. ["Position"] = Vector3.new(-0.5, 16.2000294, 47),
  2144. ["Rotation"] = Vector3.new(-0, -90, 0),
  2145. ["Anchored"] = true,
  2146. ["CFrame"] = CFrame.new(-0.5, 16.2000294, 47, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  2147. ["Size"] = Vector3.new(10, 1.20000005, 1),
  2148. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  2149. })
  2150. o40 = Create("Part",{
  2151. ["Name"] = "Smooth Block Model",
  2152. ["Parent"] = o1,
  2153. ["Material"] = Enum.Material.Wood,
  2154. ["BrickColor"] = BrickColor.new("Earth orange"),
  2155. ["Position"] = Vector3.new(-5.5, 2.40002704, 25.5),
  2156. ["Rotation"] = Vector3.new(-0, -90, 0),
  2157. ["Anchored"] = true,
  2158. ["CFrame"] = CFrame.new(-5.5, 2.40002704, 25.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  2159. ["Size"] = Vector3.new(1, 4.80000019, 1),
  2160. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  2161. })
  2162. o41 = Create("Part",{
  2163. ["Name"] = "Smooth Block Model",
  2164. ["Parent"] = o1,
  2165. ["Material"] = Enum.Material.Wood,
  2166. ["BrickColor"] = BrickColor.new("Earth orange"),
  2167. ["Position"] = Vector3.new(-14.5, 2.40002704, 25.5),
  2168. ["Rotation"] = Vector3.new(-0, -90, 0),
  2169. ["Anchored"] = true,
  2170. ["CFrame"] = CFrame.new(-14.5, 2.40002704, 25.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  2171. ["Size"] = Vector3.new(1, 4.80000019, 1),
  2172. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  2173. })
  2174. o42 = Create("Part",{
  2175. ["Name"] = "hanger",
  2176. ["Parent"] = o1,
  2177. ["BrickColor"] = BrickColor.new("Earth orange"),
  2178. ["Position"] = Vector3.new(-0.5, 11.4000158, 46.5),
  2179. ["Rotation"] = Vector3.new(-0, -90, 0),
  2180. ["RotVelocity"] = Vector3.new(9.29485318e-017, 8.0695067e-018, 9.29485318e-017),
  2181. ["Velocity"] = Vector3.new(6.78266e-017, -0.611982644, 6.78266e-017),
  2182. ["CFrame"] = CFrame.new(-0.5, 11.4000158, 46.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  2183. ["Size"] = Vector3.new(1, 1.20000005, 1),
  2184. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  2185. ["TopSurface"] = Enum.SurfaceType.Smooth,
  2186. ["Color"] = Color3.new(0.411765, 0.25098, 0.156863),
  2187. })
  2188. o43 = Create("SpecialMesh",{
  2189. ["Parent"] = o42,
  2190. ["MeshId"] = "http://www.roblox.com/asset/?id=3270017",
  2191. ["Scale"] = Vector3.new(2, 2, 1),
  2192. ["MeshType"] = Enum.MeshType.FileMesh,
  2193. })
  2194.  
  2195. mas.Parent = workspace
  2196. mas:MakeJoints()
  2197.  
  2198. local mas1 = mas:GetChildren()
  2199.  
  2200. for i=1,#mas1 do
  2201.     mas1[i].Parent = workspace
  2202.     ypcall(function() mas1[i]:MakeJoints() end)
  2203. end
  2204.  
  2205. mas:Destroy()
  2206.  
  2207. for i=1,#cors do
  2208.     coroutine.resume(cors[i])
  2209. end
  2210.  
  2211. model = o1
  2212. switch = model.gallowswitch
  2213. backup = model:Clone()  --kek
  2214.  
  2215. function onClick()
  2216.     model.trap.Anchored = false
  2217.     c = game.Workspace:GetChildren()
  2218.     switch.Transparency = 1
  2219.     model.gallowswitch2.Transparency = 0
  2220.     for i = 1, #c do
  2221.         if c[i].Name == "Help!" then
  2222.             w = Instance.new("Weld")
  2223.             c[i].Humanoid.Health = 0
  2224.             wait(.01)
  2225.             w.Parent = c[i].Head
  2226.             w.Part0 = w.Parent
  2227.             w.Part1 = c[i].Torso
  2228.             w.C1 = CFrame.new(0,1.5,0)
  2229.             w1 = Instance.new("Weld")
  2230.             w1.Parent = c[i].Torso
  2231.             w1.Part0 = w1.Parent
  2232.             w1.Part1 = c[i]["Right Arm"]
  2233.             w1.C1 = CFrame.new(1.5,0,0)
  2234.             w2 = Instance.new("Weld")
  2235.             w2.Parent = c[i].Torso
  2236.             w2.Part0 = w2.Parent
  2237.             w2.Part1 = c[i]["Left Arm"]
  2238.             w2.C1 = CFrame.new(-1.5,0,0)
  2239.             w3 = Instance.new("Weld")
  2240.             w3.Parent = c[i].Torso
  2241.             w3.Part0 = w3.Parent
  2242.             w3.Part1 = c[i]["Left Leg"]
  2243.             w3.C1 = CFrame.new(-.5,2,0)
  2244.             w4 = Instance.new("Weld")
  2245.             w4.Parent = c[i].Torso
  2246.             w4.Part0 = w4.Parent
  2247.             w4.Part1 = c[i]["Right Leg"]
  2248.             w4.C1 = CFrame.new(.5,2,0)
  2249.         end
  2250.     end
  2251.     Victim.Character.Humanoid.Health = 0
  2252.     wait(1)
  2253.     switch.Transparency = 0
  2254.     model.gallowswitch2.Transparency = 1
  2255.     wait(4)
  2256.     model:remove()
  2257.     backup.Parent = game.Workspace
  2258.     backup:makeJoints()
  2259.     wait(5)
  2260.     game.Workspace.Gallows:Destroy()
  2261. end
  2262.  
  2263. Instance.new("ClickDetector", switch)
  2264.  
  2265. connection = switch.ClickDetector.MouseClick:connect(onClick)
  2266. b = model.welder
  2267.  
  2268. function onTouched(part)
  2269.     if part.Parent.Humanoid ~= nil then
  2270.         w = Instance.new("Weld")
  2271.         w.Parent = part.Parent.Head
  2272.         w.Part0 = w.Parent
  2273.         w.Part1 = model.hanger
  2274.     end
  2275. end
  2276.  
  2277. connection = b.Touched:connect(onTouched)
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