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- local Player = game.Players.LocalPlayer
- local User = Player.Character
- local Cursor = Player:GetMouse()
- User.Archivable=true
- local Glitch = User:clone()
- for i,v in pairs(Glitch:GetChildren()) do
- if v:IsA'Script' or v:IsA'LocalScript' then v:Destroy() end
- if v:findFirstChild("face") then
- v.face:Destroy()
- end
- if v.Name=='Humanoid' or v:IsA'Hat' or v:IsA'Clothing' then
- v:Destroy()
- end
- if v:IsA'BasePart' then v.CanCollide=false v.Transparency=0.5 end
- end
- for i,v in pairs(User:GetChildren()) do
- if v:IsA'Hat' or v:IsA'Clothing' or v:IsA'CharacterMesh' then v:Destroy() end
- end
- local Click = false
- local Modes = {"Teleport","Disturb","Run"}
- local Mode = Modes[1]
- local Pressed = {}
- Cursor.KeyDown:connect(function(Key)
- for i,v in pairs(Pressed) do Pressed[i]=false end
- if Pressed[Key] then Pressed[Key]=false else
- Pressed[Key] = true end
- end)
- Cursor.Button1Down:connect(function()
- Click = true
- end)
- Cursor.Button1Up:connect(function()
- Click = false
- end)
- named=function(part,namez)
- for i,v in pairs(namez) do
- if part.Name:lower()==v:lower() then return true end
- end
- return nil
- end
- local Teleporting = false
- while wait(0) do
- if Pressed['t'] then
- Mode=Modes[1]
- end
- if Pressed['x'] then
- Mode=Modes[2]
- end
- if Pressed['v'] then
- Mode=Modes[3]
- end
- if not Teleporting then
- if Click and Mode==Modes[1] then
- local spot = Cursor.Hit
- Teleporting=true
- local dir=CFrame.new(User.Torso.CFrame.p,spot.p)
- User.Torso.CFrame=dir
- local dist=(spot.p-dir.p).magnitude
- dist=dist<400 and dist or 400
- for i=1,dist,10 do
- User.Torso.CFrame=dir*CFrame.new(0,0,-dist/2)
- local glitch=Glitch:clone()
- glitch.Parent=workspace
- glitch.Torso.CFrame=dir*CFrame.new(0,3,-i)
- glitch.Torso.Anchored=true
- game.Debris:AddItem(glitch,1)
- wait(-1)
- end
- for i=1,10 do
- User.Torso.Anchored=true
- User.Torso.CFrame=dir*CFrame.new(0,2,-dist)
- wait(0)
- User.Torso.Anchored=false
- end
- wait(0)
- Teleporting=false
- end
- end
- if Mode==Modes[2] then
- if Click then
- User.Torso.BrickColor=BrickColor.Black()
- User.Head.BrickColor=BrickColor.Gray()
- User['Right Arm'].BrickColor=BrickColor.Gray()
- User['Left Arm'].BrickColor=BrickColor.Gray()
- User['Left Leg'].BrickColor=BrickColor.Black()
- User['Right Leg'].BrickColor=BrickColor.Black()
- for i=1,math.random(2,7) do
- local tf=Glitch:Clone()
- tf.Parent=workspace
- tf.Torso.CFrame=User.Torso.CFrame
- *CFrame.new(math.random(-15,10),math.random(-10,10),math.random(-15,25))
- *CFrame.new(0,0,1)
- game.Debris:AddItem(tf,math.random(1,20)/7)
- tf.Torso.Anchored=true
- tf.Torso.Touched:connect(function(h)
- if not named(h,{'Head','Torso','Right Arm','Left Arm',"Right Leg","Left Leg","Base","HumanoidRootPart"}) then
- local dup=h:clone()
- local cf=h.CFrame
- local p = h.Parent
- h:Destroy()
- dup:clearAllChildren()
- dup.Anchored=true
- dup.Parent=p
- dup.CFrame=cf*CFrame.Angles(0,math.rad(180),0)
- dup.Anchored=false
- game.Debris:AddItem(dup,6)
- end
- end)
- end
- else for i,v in pairs(Glitch:children()) do pcall(function() User[v.Name].BrickColor=v.BrickColor end) end
- end
- end
- if not Click then User.Humanoid.WalkSpeed=20 end
- if Mode==Modes[3] and Click then
- User.Humanoid.WalkSpeed=100
- local sp=User.Torso.CFrame
- wait(0)
- local spp=User.Torso.CFrame
- --if (sp.p-spp.p).magnitude>1 then
- local d=(sp.p-spp.p).magnitude
- local cl=Glitch:clone()
- cl.Parent=workspace
- cl.Torso.CFrame=sp*CFrame.new(0,0,3)
- cl.Torso.Anchored=true
- for i,v in pairs(cl:children()) do pcall(function() v.Transparency=0 end) end
- game.Debris:AddItem(cl,0.75)
- if math.random(4)==1 then
- cl.Torso.CFrame=cl.Torso.CFrame*CFrame.new(math.random(1,3)==math.random(1,3) and -10 or 10,0,-3)
- if math.random(3)==1 then
- cf1=User.Torso.CFrame
- cf2=cl.Torso.CFrame
- User.Torso.CFrame=cf2
- cl.Torso.CFrame=cf1
- wait(0.2)
- if Click then
- User.Torso.CFrame=cf1
- cl.Torso.CFrame=cf2
- end
- end
- wait(0)
- end
- --end
- end
- end
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