Advertisement
Voiderx_YT

hood customs lock by zyph

Aug 5th, 2022
113
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.82 KB | None | 0 0
  1. --zyph runs you
  2. --Made by zyph
  3.  
  4. getgenv().Prediction = 0.12
  5. getgenv().AimPart = "HumanoidRootPart"
  6. getgenv().Key = "Q"
  7. getgenv().DisableKey = "P"
  8.  
  9. getgenv().FOV = true
  10. getgenv().ShowFOV = false
  11. getgenv().FOVSize = 55
  12.  
  13. --// Variables (Service)
  14.  
  15. local Players = game:GetService("Players")
  16. local RS = game:GetService("RunService")
  17. local WS = game:GetService("Workspace")
  18. local GS = game:GetService("GuiService")
  19. local SG = game:GetService("StarterGui")
  20.  
  21. --// Variables (regular)
  22.  
  23. local LP = Players.LocalPlayer
  24. local Mouse = LP:GetMouse()
  25. local Camera = WS.CurrentCamera
  26. local GetGuiInset = GS.GetGuiInset
  27.  
  28. local AimlockState = true
  29. local Locked
  30. local Victim
  31.  
  32. local SelectedKey = getgenv().Key
  33. local SelectedDisableKey = getgenv().DisableKey
  34.  
  35. --// Notification function
  36.  
  37. function Notify(tx)
  38. SG:SetCore("SendNotification", {
  39. Title = "Lock by: zyph#0002",
  40. Text = tx,
  41. Duration = 5
  42. })
  43. end
  44.  
  45. --// Check if aimlock is loaded
  46.  
  47. if getgenv().Loaded == true then
  48. Notify("Aimlock is already loaded!")
  49. return
  50. end
  51.  
  52. getgenv().Loaded = true
  53.  
  54. --// FOV Circle
  55.  
  56. local fov = Drawing.new("Circle")
  57. fov.Filled = false
  58. fov.Transparency = 1
  59. fov.Thickness = 1
  60. fov.Color = Color3.fromRGB(255, 255, 0)
  61. fov.NumSides = 1000
  62.  
  63. --// Functions
  64.  
  65. function update()
  66. if getgenv().FOV == true then
  67. if fov then
  68. fov.Radius = getgenv().FOVSize * 2
  69. fov.Visible = getgenv().ShowFOV
  70. fov.Position = Vector2.new(Mouse.X, Mouse.Y + GetGuiInset(GS).Y)
  71.  
  72. return fov
  73. end
  74. end
  75. end
  76.  
  77. function WTVP(arg)
  78. return Camera:WorldToViewportPoint(arg)
  79. end
  80.  
  81. function WTSP(arg)
  82. return Camera.WorldToScreenPoint(Camera, arg)
  83. end
  84.  
  85. function getClosest()
  86. local closestPlayer
  87. local shortestDistance = math.huge
  88.  
  89. for i, v in pairs(game.Players:GetPlayers()) do
  90. local notKO = v.Character:WaitForChild("BodyEffects")["K.O"].Value ~= true
  91. local notGrabbed = v.Character:FindFirstChild("GRABBING_COINSTRAINT") == nil
  92.  
  93. if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild(getgenv().AimPart) and notKO and notGrabbed then
  94. local pos = Camera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
  95. local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude
  96.  
  97. if (getgenv().FOV) then
  98. if (fov.Radius > magnitude and magnitude < shortestDistance) then
  99. closestPlayer = v
  100. shortestDistance = magnitude
  101. end
  102. else
  103. if (magnitude < shortestDistance) then
  104. closestPlayer = v
  105. shortestDistance = magnitude
  106. end
  107. end
  108. end
  109. end
  110. return closestPlayer
  111. end
  112.  
  113. --// Checks if key is down
  114.  
  115. Mouse.KeyDown:Connect(function(k)
  116. SelectedKey = SelectedKey:lower()
  117. SelectedDisableKey = SelectedDisableKey:lower()
  118. if k == SelectedKey then
  119. if AimlockState == true then
  120. Locked = not Locked
  121. if Locked then
  122. Victim = getClosest()
  123.  
  124. Notify("Locked onto: "..tostring(Victim.Character.Humanoid.DisplayName))
  125. else
  126. if Victim ~= nil then
  127. Victim = nil
  128.  
  129. Notify("Unlocked!")
  130. end
  131. end
  132. else
  133. Notify("Aimlock is not enabled!")
  134. end
  135. end
  136. if k == SelectedDisableKey then
  137. AimlockState = not AimlockState
  138. end
  139. end)
  140.  
  141. --// Loop update FOV and loop camera lock onto target
  142.  
  143. RS.RenderStepped:Connect(function()
  144. update()
  145. if AimlockState == true then
  146. if Victim ~= nil then
  147. Camera.CFrame = CFrame.new(Camera.CFrame.p, Victim.Character[getgenv().AimPart].Position + Victim.Character[getgenv().AimPart].Velocity*getgenv().Prediction)
  148. end
  149. end
  150. end)
  151. while wait() do
  152. if getgenv().AutoPrediction == true then
  153. local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
  154. local split = string.split(pingvalue,'(')
  155. local ping = tonumber(split[1])
  156. if ping < 225 then
  157. getgenv().Prediction = 1.4
  158. elseif ping < 215 then
  159. getgenv().Prediction = 1.2
  160. elseif ping < 205 then
  161. getgenv().Prediction = 1.0
  162. elseif ping < 190 then
  163. getgenv().Prediction = 0.10
  164. elseif ping < 180 then
  165. getgenv().Prediction = 0.12
  166. elseif ping < 170 then
  167. getgenv().Prediction = 0.15
  168. elseif ping < 160 then
  169. getgenv().Prediction = 0.18
  170. elseif ping < 150 then
  171. getgenv().Prediction = 0.110
  172. elseif ping < 140 then
  173. getgenv().Prediction = 0.113
  174. elseif ping < 130 then
  175. getgenv().Prediction = 0.116
  176. elseif ping < 120 then
  177. getgenv().Prediction = 0.120
  178. elseif ping < 110 then
  179. getgenv().Prediction = 0.124
  180. elseif ping < 105 then
  181. getgenv().Prediction = 0.127
  182. elseif ping < 90 then
  183. getgenv().Prediction = 0.130
  184. elseif ping < 80 then
  185. getgenv().Prediction = 0.133
  186. elseif ping < 70 then
  187. getgenv().Prediction = 0.136
  188. elseif ping < 60 then
  189. getgenv().Prediction = 0.15038
  190. elseif ping < 50 then
  191. getgenv().Prediction = 0.15038
  192. elseif ping < 40 then
  193. getgenv().Prediction = 0.145
  194. elseif ping < 30 then
  195. getgenv().Prediction = 0.155
  196. elseif ping < 20 then
  197. getgenv().Prediction = 0.157
  198. end
  199. end
  200. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement