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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("hi")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- plr = owner
- char = plr.Character
- ra = char["Right Arm"]
- la = char["Left Arm"]
- hed = char.Head
- root = char.HumanoidRootPart
- hum = char.Humanoid
- dancin = false
- clerp = function(toclerp, cf, number)
- local joint = toclerp
- joint.C0 = joint.C0:Lerp(cf, number)
- end
- clerp2 = function(toclerp, cf)
- local joint = toclerp
- joint.C0 = cf
- end
- clerp3 = function(toclerp, cf, number)
- local joint = toclerp
- joint.C1 = joint.C1:Lerp(cf, number)
- end
- Swait,swait = function(number)
- if number == 0 or number == nil then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i = 1,number do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- ezweld = function(p, a, b, cf)
- local weld = Instance.new("Weld",p)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = cf
- return weld
- end
- NewSound = function(p, id, pit, vol, loop)
- local Sound = Instance.new("Sound",p)
- Sound.Pitch = pit
- Sound.Volume = vol
- Sound.SoundId = "rbxassetid://" ..id
- Sound.Looped = loop
- Sound:Play()
- return Sound
- end
- IT = Instance.new
- Rad = math.rad
- Cos = math.cos
- Sin = math.sin
- BrickC = BrickColor.new
- C3 = Color3.new
- VT = Vector3.new
- anim = "Idle"
- attack = false
- local RS = char.Torso["Right Shoulder"]
- local LS = char.Torso["Left Shoulder"]
- local RH = char.Torso["Right Hip"]
- local LH = char.Torso["Left Hip"]
- local neck = char.Torso["Neck"]
- local anim = "Idle"
- local animate = char.Animate
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local timepos = 0
- local sine = 0
- local RSnor = RS.C0
- local LSnor = LS.C0
- local RHnor = RH.C0
- local LHnor = LH.C0
- local RSnor2 = RS.C1
- local LSnor2 = LS.C1
- local RHnor2 = RH.C1
- local LHnor2 = LH.C1
- local rootjnor = rootj.C0
- local necknor = neck.C0
- local tors = char.Torso
- hum.Animator:remove()
- mouse = plr:GetMouse()
- hold = false
- Debris = game:GetService("Debris")
- local dustp = Instance.new("Part",char)
- dustp.Transparency = 1
- dustp.Size = Vector3.new(0.1, 0.1, 0.1)
- dustp.CanCollide = false
- dustp.Locked = true
- local dustj = ezweld(char, root, dustp, CFrame.new(0, -tors.Size.y - 0.5, 0))
- local dust = Instance.new("ParticleEmitter",dustp)
- dust.Rate = 3
- dust.Lifetime = NumberRange.new(0.35)
- dust.Texture = "rbxassetid://420061161"
- dust.Speed = NumberRange.new(2)
- dust.EmissionDirection = "Back"
- dust.Rotation = NumberRange.new(155)
- dust.RotSpeed = NumberRange.new(15)
- dust.Enabled = false
- dust.Size = NumberSequence.new(tors.Size.y - 1.5, tors.Size.y - 0.75)
- dust.Transparency = NumberSequence.new(0.25, 1)
- sped = 16
- hee = 15
- ae = false
- emrad = 0
- local loudness = 0
- function RayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function smacks()
- hold = true
- attack = true
- local hit1 = ra.Touched:connect(function(hit)
- local dud = hit.Parent
- if dud ~= char then
- for i,v in pairs (dud:children()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 1
- end
- end
- end
- end)
- local hit2 = la.Touched:connect(function(hit)
- local dud = hit.Parent
- if dud ~= char then
- for i,v in pairs (dud:children()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 1
- end
- end
- end
- end)
- repeat
- Swait()
- local cloni = ra:Clone()
- cloni.Parent = char
- cloni.Name = "WACKYEFFECT"
- cloni:ClearAllChildren()
- cloni.Material = "SmoothPlastic"
- cloni.Anchored = true
- cloni.CanCollide = false
- cloni.CFrame = ra.CFrame
- cloni.Transparency = 0.75
- Debris:AddItem(cloni, 0.25)
- local mish = Instance.new("SpecialMesh", cloni)
- mish.MeshId = "rbxassetid://3036368416"
- mish.Scale = Vector3.new(cloni.Size.x / 2, cloni.Size.y / 2, cloni.Size.z)
- local cloni = la:Clone()
- cloni.Parent = char
- cloni.Name = "WACKYEFFECT"
- cloni:ClearAllChildren()
- cloni.Material = "SmoothPlastic"
- cloni.Anchored = true
- cloni.CanCollide = false
- cloni.CFrame = la.CFrame
- cloni.Transparency = 0.75
- Debris:AddItem(cloni, 0.25)
- local mish = Instance.new("SpecialMesh", cloni)
- mish.MeshId = "rbxassetid://3036368416"
- mish.Scale = Vector3.new(cloni.Size.x / 2, cloni.Size.y / 2, cloni.Size.z)
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / (17 / 1))) * CFrame.Angles(Rad(25), 0, Rad(0 + 45 * Sin(sine / 2))), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(-25), Rad(0), Rad(0)), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-5), Rad(-7), Rad(15)) * CFrame.new(0, -0.1 * Cos(sine / (17 / 1)), 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-5), Rad(7), Rad(-15)) * CFrame.new(0, -0.1 * Cos(sine / (17 / 1)), 0), 0.3)
- clerp(RS, RSnor * CFrame.new(1 + 1 * Sin(sine), 0 + 3 * Sin(sine), 0) * CFrame.Angles(Rad(-8), Rad(0), Rad(90 + 25)), 0.3)
- clerp(LS, LSnor * CFrame.new(-1 - 1 * Sin(sine), 0 + 3 * Sin(sine), 0) * CFrame.Angles(Rad(-8), Rad(0), Rad(-90 - 25)), 0.3)
- until hold == false
- hit2:disconnect()
- hit1:disconnect()
- attack = false
- hold = false
- end
- function multiplehits()
- attack = true
- if mouse.Target then
- local heh = mouse.Target
- if heh.Parent then
- local torso = heh.Parent:FindFirstChild("Torso") or heh.Parent:FindFirstChild("UpperTorso")
- if torso then
- local target = mouse.Target
- if target.Parent and target.Parent ~= workspace then
- local dud = target.Parent
- local torso = dud:FindFirstChild("Torso") or dud:FindFirstChild("UpperTorso")
- if torso then
- torso.CFrame = ra.CFrame
- torso.Anchored = true
- end
- end
- local bv = Instance.new("BodyVelocity", root)
- bv.MaxForce = Vector3.new(0, math.huge, 0)
- bv.Velocity = Vector3.new(0, 45, 0) + root.CFrame.lookVector * 15
- for i = 1,20 do
- Swait()
- if target.Parent and target.Parent ~= workspace then
- local torso = target.Parent:FindFirstChild("Torso") or target.Parent:FindFirstChild("UpperTorso")
- if torso then
- torso.CFrame = ra.CFrame
- end
- end
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / (17 / 1))) * CFrame.new(0, 0, loudness / 575), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(-35), Rad(-loudness / 8), Rad(0)), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-5), Rad(-7), 0) * CFrame.new(0, -0.1 * Cos(sine / (17 / 1)), 0) * CFrame.new(0.5, -loudness / 575 + 0.5, 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-5), Rad(7), 0) * CFrame.new(0, -0.1 * Cos(sine / (17 / 1)), 0) * CFrame.new(0, -loudness / 575, 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, -0.05, 0) * CFrame.Angles(Rad(8 - loudness / 575), Rad(0), Rad(160)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, -0.05, 0) * CFrame.Angles(Rad(-8 - loudness / 575), Rad(0), Rad(25)), 0.3)
- end
- bv:remove()
- root.Anchored = true
- root.CFrame = root.CFrame * CFrame.new(-3, 1, 5)
- if target.Parent and target.Parent ~= workspace then
- local torso = target.Parent:FindFirstChild("Torso") or target.Parent:FindFirstChild("UpperTorso")
- if torso then
- torso.CFrame = ra.CFrame
- torso.Anchored = true
- end
- for i,v in pairs (target.Parent:children()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 10
- end
- end
- end
- root.CFrame = root.CFrame * CFrame.new(0, 0, -4.25)
- for i = 1,45 do
- Swait()
- if target.Parent and target.Parent ~= workspace then
- local torso = target.Parent:FindFirstChild("Torso") or target.Parent:FindFirstChild("UpperTorso")
- if torso then
- torso.CFrame = ra.CFrame
- torso.Anchored = true
- end
- for i,v in pairs (target.Parent:children()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 0
- end
- end
- end
- root.CFrame = root.CFrame * CFrame.new(0, 0, -0.75)
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / (17 / 1))) * CFrame.Angles(Rad(90), 0, Rad(0)) * CFrame.new(0, 0, 0), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(-35), Rad(0), Rad(0)), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-5), Rad(-7), 0) * CFrame.new(0, -0.1 * Cos(sine / (17 / 1)), 0) * CFrame.new(0.5, 0.5, 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-5), Rad(7), 0) * CFrame.new(0, -0.1 * Cos(sine / (17 / 1)), 0) * CFrame.new(0, 0, 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, -0.05, 0) * CFrame.Angles(Rad(0 - loudness / 575), Rad(0), Rad(180)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, -0.05, 0) * CFrame.Angles(Rad(-8 - loudness / 575), Rad(0), Rad(35)), 0.3)
- end
- root.CFrame = root.CFrame * CFrame.new(-3, 1, 5)
- if target.Parent and target.Parent ~= workspace then
- local torso = target.Parent:FindFirstChild("Torso") or target.Parent:FindFirstChild("UpperTorso")
- if torso then
- torso.CFrame = ra.CFrame
- torso.Anchored = true
- end
- for i,v in pairs (target.Parent:children()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 10
- end
- end
- end
- root.CFrame = root.CFrame * CFrame.new(0, 0, -4.25)
- for i = 1,45 do
- Swait()
- root.CFrame = root.CFrame * CFrame.new(0, 0.05, 0)
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / (17 / 1))) * CFrame.Angles(Rad(0), 0, Rad(0)) * CFrame.new(0, 0, 0), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(-90), Rad(0), Rad(0)), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-5), Rad(-7), 0) * CFrame.new(0, -0.1 * Cos(sine / (17 / 1)), 0) * CFrame.new(0.5, 0.5, 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-5), Rad(7), 0) * CFrame.new(0, -0.1 * Cos(sine / (17 / 1)), 0) * CFrame.new(-0.5, 0.5, 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, -0.05, 0) * CFrame.Angles(Rad(25), Rad(0), Rad(180)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, -0.05, 0) * CFrame.Angles(Rad(25), Rad(0), Rad(-180)), 0.3)
- end
- if target.Parent and target.Parent ~= workspace then
- local torso = target.Parent:FindFirstChild("Torso") or target.Parent:FindFirstChild("UpperTorso")
- if torso then
- torso.CFrame = ra.CFrame
- torso.Anchored = false
- end
- local ex = Instance.new("Explosion", torso)
- ex.Position = torso.Position
- ex.DestroyJointRadiusPercent = 0
- ex.BlastRadius = 18
- for i,v in pairs (target.Parent:children()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 20
- end
- end
- end
- root.Anchored = false
- end
- end
- end
- attack = false
- end
- mouse.KeyDown:connect(function(key)
- if key == "e" and attack == false then
- multiplehits()
- end
- end)
- mouse.Button1Down:connect(function()
- if attack == false then
- smacks()
- end
- end)
- mouse.Button1Up:connect(function()
- hold = false
- end)
- local mag = Instance.new("Sound", hed)
- mag.Volume = 5
- mag.SoundId = "rbxassetid://1048461022"
- mag.Looped = true
- mag:Play()
- mag.Name = "magnolia"
- local loud = Instance.new("FlangeSoundEffect", nil)
- loud.Mix = 100
- local remote = Instance.new("RemoteEvent", char)
- remote.Name = "localsound"
- local client = NLS([[
- plr = owner
- char = plr.Character
- hed = char.Head
- song = hed.magnolia
- remote = char.localsound
- while true do
- game:GetService("RunService").Heartbeat:Wait()
- remote:FireServer(song.PlaybackLoudness / 3)
- end
- ]], char)
- remote.OnServerEvent:connect(function(_,loud)
- loudness = loud
- end)
- while true do
- Swait()
- sine = sine + 1
- hum.JumpPower = 45
- hum.WalkSpeed = sped
- local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
- local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
- local WALKSPEEDVALUE = 7 / (hum.WalkSpeed / 17)
- torsverticalvel = root.Velocity.y
- hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
- if TORSOVELOCITY < 1 and hitfloor ~= nil then
- anim = "Idle"
- if attack == false then
- sped = 9
- dust.Enabled = false
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / (17 / 1))) * CFrame.new(0, 0, loudness / 575), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(0), Rad(-loudness / 8), Rad(0)), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-5), Rad(-7), 0) * CFrame.new(0, -0.1 * Cos(sine / (17 / 1)), 0) * CFrame.new(0, -loudness / 575, 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-5), Rad(7), 0) * CFrame.new(0, -0.1 * Cos(sine / (17 / 1)), 0) * CFrame.new(0, -loudness / 575, 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, -0.05, 0) * CFrame.Angles(Rad(-8 - loudness / 575), Rad(0), Rad(35 * Cos(sine / (17 / 1.5)))), 0.3)
- clerp(LS, LSnor * CFrame.new(0, -0.05, 0) * CFrame.Angles(Rad(-8 - loudness / 575), Rad(0), Rad(-35 * Cos(sine / (17 / 1.5)))), 0.3)
- end
- elseif TORSOVELOCITY > 1 and hitfloor ~= nil then
- anim = "Walk"
- local speddi = 12
- if attack == false then
- sped = 13
- dust.Enabled = false
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / (speddi / 4))) * CFrame.Angles(Rad(5), 0, 0), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(0), Rad(0), Rad(0)) * CFrame.Angles(Rad(-5), 0, 0), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(0), Rad(-30 * Sin(sine / (speddi/2)))) * CFrame.new(0 - 0.2 * Sin(sine / (speddi/2)), -0.1 * Sin(sine / 17) * 0.2 + 0.2 * Cos(sine / (speddi/2)), 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(0), Rad(-30 * Sin(sine / (speddi/2)))) * CFrame.new(0 - 0.2 * Sin(sine / (speddi/2)), -0.1 * Sin(sine / 17) * 0.2 + 0.2 * Cos(sine / (speddi/2)), 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-5), Rad(0), Rad(0 + 30 * Sin(sine / (speddi/2)))), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-5), Rad(0), Rad(0 + 30 * Sin(sine / (speddi/2)))), 0.3)
- end
- elseif torsverticalvel > 0.05 and hitfloor == nil then
- anim = "Jump"
- if attack == false then
- sped = 16
- dust.Enabled = false
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / (17 / 1))) * CFrame.new(0, 0, loudness / 575), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(-35), Rad(0), Rad(0)), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-5), Rad(-7), 0) * CFrame.new(0, -0.1 * Cos(sine / (17 / 1)), 0) * CFrame.new(0.5, -loudness / 575 + 0.5, 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-5), Rad(7), 0) * CFrame.new(0, -0.1 * Cos(sine / (17 / 1)), 0) * CFrame.new(0, -loudness / 575, 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, -0.05, 0) * CFrame.Angles(Rad(8 - loudness / 575), Rad(0), Rad(160)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, -0.05, 0) * CFrame.Angles(Rad(-8 - loudness / 575), Rad(0), Rad(25)), 0.3)
- end
- elseif torsverticalvel < 0.05 and hitfloor == nil then
- anim = "Fall"
- if attack == false then
- sped = 16
- dust.Enabled = false
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / (17 / 1))) * CFrame.new(0, 0, loudness / 575), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(-35), Rad(0), Rad(0)), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-5), Rad(-7), 0) * CFrame.new(0, -0.1 * Cos(sine / (17 / 1)), 0) * CFrame.new(0.5, -loudness / 575 + 0.5, 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-5), Rad(7), 0) * CFrame.new(0, -0.1 * Cos(sine / (17 / 1)), 0) * CFrame.new(0, -loudness / 575, 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, -0.05, 0) * CFrame.Angles(Rad(8 - loudness / 575), Rad(0), Rad(160)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, -0.05, 0) * CFrame.Angles(Rad(-8 - loudness / 575), Rad(0), Rad(25)), 0.3)
- end
- end
- end
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