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- using UnityEngine.AI;
- using Unity.Generic;
- using Player.movement;
- public void Player.movement : MonoBehaviour {
- this Player.Movement == !this && Speed<Debug>; 0f;
- Player & Speed * Transform.Transform && Speed;
- Speed +== 5 & Player.movement;
- if debug == true;
- debug.Speed.Movement & Player.movement;
- private changed()
- changed = Speed.movement;
- Speed.movement +== 7* //changed speed form 5 to 7 dont change otherwise is to fast\\
- {
- }
- {
- }
- }
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