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- p = game.Players.LocalPlayer
- V = workspace['Default Dummy']
- V.Name = 'Default Dummy'
- p.Character = V
- V.Humanoid.WalkSpeed = 60
- local o = Instance.new('ForceField',V)
- o.Visible = false
- z = Instance.new("Sound", V.Head)
- z.SoundId = "rbxassetid://627722878" -- Put Music ID Here.
- z.Looped = true
- z.Volume = 10
- z.Pitch = 1.2
- wait(.1)
- CAM = workspace.CurrentCamera
- CAM.CameraSubject = V.Humanoid
- local bubblezone = Instance.new('Part',V)
- bubblezone.Size = Vector3.new(4.5,6,3.5)
- bubblezone.Transparency = 1
- bubblezone.Color = Color3.new(1,0,0)
- bubblezone.Material = "Glass"
- bubblezone.CanCollide = false
- bubblezone.Position = V.Head.Position
- w = Instance.new("Weld",V.Head)
- V.Head.CFrame = bubblezone.CFrame*CFrame.new(0,-3,0)
- w.C0 = V.Head.CFrame:inverse()
- w.C1 = bubblezone.CFrame:inverse()
- w.Part0 = bubblezone
- w.Part1 = V.Head
- bubblezone.Touched:connect(function(nou)
- if nou.Parent == V then
- else
- if nou.Parent:FindFirstChild("Humanoid") then
- nou.Parent:BreakJoints()
- end
- end
- end)
- V.Humanoid.Died:connect(function()
- local combust = Instance.new('Explosion',V.Head)
- combust.BlastRadius = 1000000
- combust.Position = V.Head.Position
- combust.BlastPressure = 1000000100000010000001000000
- combust.DestroyJointRadiusPercent = 10000001000000100000010000001000000
- end)
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