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- [SystemSettings]
- ; IMPORTANT : This file must be put in "read-only" or all commented line will be removed by the game
- ; Image Quality (disable it if you use ReShade)
- ;r.TonemapperFilm=1 ;activated by default, more vivid and powerful colors, at the cost of a necessary brightness increase
- ;r.Tonemapper.Sharpen=0.8 ;immensely reduces TAA blurriness by sharpening, raised slightly after TAAFrameWeight got changed again with v1.4
- ;r.Tonemapper.Quality=4 ;improves Tonemapper quality
- ;r.Tonemapper.GrainQuantization=1 ;disables possible noise added by Tonemapper
- ; AntiAliasing / TemporalAntiAliasing
- r.DefaultFeature.AntiAliasing=2 ; forces a specific AA-type: 0=none, 1=FXAA, 2=TemporalAA(default)
- r.PostProcessAAQuality=6 ; improves the quality of AntiAliasing
- r.MaxAnisotropy=16 ; improves the quality of AntiAliasing
- r.ScreenPercentage=100 ; native TAA
- r.TemporalAACatmullRom=0 ; sharper TAA filter kernel, caused light flickering issues, so forces the sharper TAA filter kernel to be off
- r.TemporalAACurrentFrameWeight=0.2 ; helps preventing "TAA ghosting", faster visual responsiveness
- r.TemporalAASamples=2 ; minimzes jittered positions and flickering for TAA, fluid camera movement visuals
- ; Motion Blur
- r.MotionBlur.Max=0 ; disables motion blur
- r.MotionBlurQuality=0 ; disables motion blur
- ; Chromatic Aberration
- r.SceneColorFringe.Max=0 ; disables chromatic aberration, greatly increasing image quality
- r.SceneColorFringeQuality=0 ; disables chromatic aberration, greatly increasing image quality
- ; Shadow/Light/Fog
- r.HighQualityLightMaps=1 ; enables high quality lightmaps
- ; Depth of Field / LOD
- r.DepthOfFieldQuality=0 ; disables depth of field
- r.StaticMeshLODDistanceScale=0.35 ; reasonably increases rendered distance for static meshes
- foliage.LODDistanceScale=6 ; increases rendered distance for foliage to minimize "popping in" of grass/trees/...
- ; Streaming
- r.Streaming.PoolSize=0 ; first make streaming pool size unlimited (default = 3000)
- r.Streaming.LimitPoolSizeToVRAM=1 ; and then limit pool size to VRAM size (default = 0)
- r.Streaming.MaxTempMemoryAllowed=128 ; (default = 50)
- r.Streaming.HiddenPrimitiveScale=1 ; keep assets at full resolution even when out of view (default = 0.5)
- r.Streaming.UseAllMips=1 ; remove any resolution requirements for mips (default = 0)
- ; Improvements for reduce stutter & slowdown during gameplay
- ; - these settings will increase VRAM consumption
- ; - these settings might cause loading to take a lot longer
- ; but after the game should perform a lot better though !
- ; Maybe disable these if your loading are too long and/or game isn't on a SSD
- ;r.TextureStreaming=0 ; (default = 1)
- ; Makes the game try to fully load textures as soon as the map is loaded, instead of loading them as you play
- ;r.Streaming.FullyLoadUsedTextures=1 ; (default = 0)
- ;r.Streaming.HLODStrategy=2 ; forces all LOD mips to be loaded rather than streamed (default = 0)
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