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sneakydodge123

ultimate

Aug 3rd, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. --//====================================================\\--
  146. --|| EDIT by ericdesouza
  147. --\\====================================================//--
  148. --//====================================================\\--
  149. --|| CREATED BY SHACKLUSTER
  150. --\\====================================================//--
  151.  
  152. game:GetService("StarterGui"):SetCore("SendNotification", {
  153. Title = "The unstoppable Gloves...";
  154. Text = "Edit by ericdesouza";
  155. })
  156.  
  157.  
  158. wait(0.2)
  159.  
  160.  
  161.  
  162. Player = game:GetService("Players").LocalPlayer
  163. PlayerGui = Player.PlayerGui
  164. Cam = workspace.CurrentCamera
  165. Backpack = Player.Backpack
  166. Character = Player.Character
  167. Humanoid = Character.Humanoid
  168. Mouse = Player:GetMouse()
  169. RootPart = Character["HumanoidRootPart"]
  170. Torso = Character["Torso"]
  171. Head = Character["Head"]
  172. RightArm = Character["Right Arm"]
  173. LeftArm = Character["Left Arm"]
  174. RightLeg = Character["Right Leg"]
  175. LeftLeg = Character["Left Leg"]
  176. RootJoint = RootPart["RootJoint"]
  177. Neck = Torso["Neck"]
  178. RightShoulder = Torso["Right Shoulder"]
  179. LeftShoulder = Torso["Left Shoulder"]
  180. RightHip = Torso["Right Hip"]
  181. LeftHip = Torso["Left Hip"]
  182. local sick = Instance.new("Sound",Character)
  183. sick.SoundId = "http://www.roblox.com/asset/?id=971457500"
  184. sick.Looped = true
  185. sick.Pitch = 1
  186. sick.Volume = 1.3
  187. sick:Play()
  188.  
  189. IT = Instance.new
  190. local Decal = IT("Decal")
  191. CF = CFrame.new
  192. VT = Vector3.new
  193. RAD = math.rad
  194. C3 = Color3.new
  195. UD2 = UDim2.new
  196. BRICKC = BrickColor.new
  197. ANGLES = CFrame.Angles
  198. EULER = CFrame.fromEulerAnglesXYZ
  199. COS = math.cos
  200. ACOS = math.acos
  201. SIN = math.sin
  202. ASIN = math.asin
  203. ABS = math.abs
  204. MRANDOM = math.random
  205. FLOOR = math.floor
  206.  
  207. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  208. local NEWMESH = IT(MESH)
  209. if MESH == "SpecialMesh" then
  210. NEWMESH.MeshType = MESHTYPE
  211. if MESHID ~= "nil" and MESHID ~= "" then
  212. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  213. end
  214. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  215. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  216. end
  217. end
  218. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  219. NEWMESH.Scale = SCALE
  220. NEWMESH.Parent = PARENT
  221. return NEWMESH
  222. end
  223.  
  224. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  225. local NEWPART = IT("Part")
  226. NEWPART.formFactor = FORMFACTOR
  227. NEWPART.Reflectance = REFLECTANCE
  228. NEWPART.Transparency = TRANSPARENCY
  229. NEWPART.CanCollide = false
  230. NEWPART.Locked = true
  231. NEWPART.Anchored = true
  232. if ANCHOR == false then
  233. NEWPART.Anchored = false
  234. end
  235. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  236. NEWPART.Name = NAME
  237. NEWPART.Size = SIZE
  238. NEWPART.Position = Torso.Position
  239. NEWPART.Material = MATERIAL
  240. NEWPART:BreakJoints()
  241. NEWPART.Parent = PARENT
  242. return NEWPART
  243. end
  244.  
  245. --//=================================\\
  246. --|| CUSTOMIZATION
  247. --\\=================================//
  248.  
  249. Player_Size = 1 --Size of the player.
  250. Animation_Speed = 2
  251. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  252.  
  253. local Speed = 55
  254. local Effects2 = {}
  255.  
  256. --//=================================\\
  257. --|| END OF CUSTOMIZATION
  258. --\\=================================//
  259.  
  260. local function weldBetween(a, b)
  261. local weldd = Instance.new("ManualWeld")
  262. weldd.Part0 = a
  263. weldd.Part1 = b
  264. weldd.C0 = CFrame.new()
  265. weldd.C1 = b.CFrame:inverse() * a.CFrame
  266. weldd.Parent = a
  267. return weldd
  268. end
  269.  
  270. --//=================================\\
  271. --|| USEFUL VALUES
  272. --\\=================================//
  273.  
  274. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  275. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  276. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  277. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  278. local CHANGEDEFENSE = 0
  279. local CHANGEDAMAGE = 0
  280. local CHANGEMOVEMENT = 0
  281. local ANIM = "Idle"
  282. local ATTACK = false
  283. local EQUIPPED = false
  284. local HOLD = false
  285. local COMBO = 1
  286. local Rooted = false
  287. local SINE = 0
  288. local KEYHOLD = false
  289. local CHANGE = 1 / Animation_Speed
  290. local WALKINGANIM = false
  291. local WALK = 0
  292. local VALUE1 = false
  293. local VALUE2 = false
  294. local ROBLOXIDLEANIMATION = IT("Animation")
  295. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  296. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  297. --ROBLOXIDLEANIMATION.Parent = Humanoid
  298. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  299. WEAPONGUI.Name = "Weapon GUI"
  300. local Weapon = IT("Model")
  301. Weapon.Name = "Adds"
  302. local HITFLOOR = nil
  303. local Effects = IT("Folder", Weapon)
  304. Effects.Name = "Effects"
  305. local ANIMATOR = Humanoid.Animator
  306. local ANIMATE = Character.Animate
  307. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  308. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  309. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  310. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  311. local UNANCHOR = true
  312.  
  313. local SKILLTEXTCOLOR = C3(0/0, 0/0, 0/0)
  314.  
  315. --//=================================\\
  316. --\\=================================//
  317.  
  318.  
  319. --//=================================\\
  320. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  321. --\\=================================//
  322.  
  323. ArtificialHB = Instance.new("BindableEvent", script)
  324. ArtificialHB.Name = "ArtificialHB"
  325.  
  326. script:WaitForChild("ArtificialHB")
  327.  
  328. frame = Frame_Speed
  329. tf = 0
  330. allowframeloss = false
  331. tossremainder = false
  332. lastframe = tick()
  333. script.ArtificialHB:Fire()
  334.  
  335. game:GetService("RunService").Heartbeat:connect(function(s, p)
  336. tf = tf + s
  337. if tf >= frame then
  338. if allowframeloss then
  339. script.ArtificialHB:Fire()
  340. lastframe = tick()
  341. else
  342. for i = 1, math.floor(tf / frame) do
  343. script.ArtificialHB:Fire()
  344. end
  345. lastframe = tick()
  346. end
  347. if tossremainder then
  348. tf = 0
  349. else
  350. tf = tf - frame * math.floor(tf / frame)
  351. end
  352. end
  353. end)
  354.  
  355. --//=================================\\
  356. --\\=================================//
  357.  
  358.  
  359.  
  360.  
  361.  
  362. --//=================================\\
  363. --|| SOME FUNCTIONS
  364. --\\=================================//
  365.  
  366. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  367. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  368. end
  369.  
  370. function PositiveAngle(NUMBER)
  371. if NUMBER >= 0 then
  372. NUMBER = 0
  373. end
  374. return NUMBER
  375. end
  376.  
  377. function NegativeAngle(NUMBER)
  378. if NUMBER <= 0 then
  379. NUMBER = 0
  380. end
  381. return NUMBER
  382. end
  383.  
  384. function Swait(NUMBER)
  385. if NUMBER == 0 or NUMBER == nil then
  386. ArtificialHB.Event:wait()
  387. else
  388. for i = 1, NUMBER do
  389. ArtificialHB.Event:wait()
  390. end
  391. end
  392. end
  393.  
  394. function QuaternionFromCFrame(cf)
  395. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  396. local trace = m00 + m11 + m22
  397. if trace > 0 then
  398. local s = math.sqrt(1 + trace)
  399. local recip = 0.5 / s
  400. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  401. else
  402. local i = 0
  403. if m11 > m00 then
  404. i = 1
  405. end
  406. if m22 > (i == 0 and m00 or m11) then
  407. i = 2
  408. end
  409. if i == 0 then
  410. local s = math.sqrt(m00 - m11 - m22 + 1)
  411. local recip = 0.5 / s
  412. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  413. elseif i == 1 then
  414. local s = math.sqrt(m11 - m22 - m00 + 1)
  415. local recip = 0.5 / s
  416. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  417. elseif i == 2 then
  418. local s = math.sqrt(m22 - m00 - m11 + 1)
  419. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  420. end
  421. end
  422. end
  423.  
  424. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  425. local xs, ys, zs = x + x, y + y, z + z
  426. local wx, wy, wz = w * xs, w * ys, w * zs
  427. local xx = x * xs
  428. local xy = x * ys
  429. local xz = x * zs
  430. local yy = y * ys
  431. local yz = y * zs
  432. local zz = z * zs
  433. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  434. end
  435.  
  436. function QuaternionSlerp(a, b, t)
  437. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  438. local startInterp, finishInterp;
  439. if cosTheta >= 0.0001 then
  440. if (1 - cosTheta) > 0.0001 then
  441. local theta = ACOS(cosTheta)
  442. local invSinTheta = 1 / SIN(theta)
  443. startInterp = SIN((1 - t) * theta) * invSinTheta
  444. finishInterp = SIN(t * theta) * invSinTheta
  445. else
  446. startInterp = 1 - t
  447. finishInterp = t
  448. end
  449. else
  450. if (1 + cosTheta) > 0.0001 then
  451. local theta = ACOS(-cosTheta)
  452. local invSinTheta = 1 / SIN(theta)
  453. startInterp = SIN((t - 1) * theta) * invSinTheta
  454. finishInterp = SIN(t * theta) * invSinTheta
  455. else
  456. startInterp = t - 1
  457. finishInterp = t
  458. end
  459. end
  460. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  461. end
  462.  
  463. function Clerp(a, b, t)
  464. local qa = {QuaternionFromCFrame(a)}
  465. local qb = {QuaternionFromCFrame(b)}
  466. local ax, ay, az = a.x, a.y, a.z
  467. local bx, by, bz = b.x, b.y, b.z
  468. local _t = 1 - t
  469. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  470. end
  471.  
  472. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  473. local frame = IT("Frame")
  474. frame.BackgroundTransparency = TRANSPARENCY
  475. frame.BorderSizePixel = BORDERSIZEPIXEL
  476. frame.Position = POSITION
  477. frame.Size = SIZE
  478. frame.BackgroundColor3 = COLOR
  479. frame.BorderColor3 = BORDERCOLOR
  480. frame.Name = NAME
  481. frame.Parent = PARENT
  482. return frame
  483. end
  484.  
  485. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  486. local label = IT("TextLabel")
  487. label.BackgroundTransparency = 1
  488. label.Size = UD2(1, 0, 1, 0)
  489. label.Position = UD2(0, 0, 0, 0)
  490. label.TextColor3 = TEXTCOLOR
  491. label.TextStrokeTransparency = STROKETRANSPARENCY
  492. label.TextTransparency = TRANSPARENCY
  493. label.FontSize = TEXTFONTSIZE
  494. label.Font = TEXTFONT
  495. label.BorderSizePixel = BORDERSIZEPIXEL
  496. label.TextScaled = false
  497. label.Text = TEXT
  498. label.Name = NAME
  499. label.Parent = PARENT
  500. return label
  501. end
  502.  
  503. function NoOutlines(PART)
  504. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  505. end
  506.  
  507.  
  508. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  509. local NEWWELD = IT(TYPE)
  510. NEWWELD.Part0 = PART0
  511. NEWWELD.Part1 = PART1
  512. NEWWELD.C0 = C0
  513. NEWWELD.C1 = C1
  514. NEWWELD.Parent = PARENT
  515. return NEWWELD
  516. end
  517.  
  518. function CreateSound(ID, PARENT, VOLUME, PITCH)
  519. local NEWSOUND = nil
  520. coroutine.resume(coroutine.create(function()
  521. NEWSOUND = IT("Sound", PARENT)
  522. NEWSOUND.Volume = VOLUME
  523. NEWSOUND.Pitch = PITCH
  524. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  525. Swait()
  526. NEWSOUND:play()
  527. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  528. end))
  529. return NEWSOUND
  530. end
  531.  
  532. function CFrameFromTopBack(at, top, back)
  533. local right = top:Cross(back)
  534. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  535. end
  536.  
  537. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  538. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
  539. local mesh = IT("SpecialMesh",wave)
  540. mesh.MeshType = "FileMesh"
  541. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  542. mesh.Scale = SIZE
  543. mesh.Offset = VT(0,0,-SIZE.X/8)
  544. wave.CFrame = CFRAME
  545. coroutine.resume(coroutine.create(function(PART)
  546. for i = 1, WAIT do
  547. Swait()
  548. mesh.Scale = mesh.Scale + GROW
  549. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  550. if DOESROT == true then
  551. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  552. end
  553. wave.Transparency = wave.Transparency + (0.5/WAIT)
  554. if wave.Transparency > 0.99 then
  555. wave:remove()
  556. end
  557. end
  558. end))
  559. end
  560.  
  561. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  562. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(0,0,0))
  563. local mesh = IT("SpecialMesh",wave)
  564. mesh.MeshType = "FileMesh"
  565. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  566. mesh.Scale = SIZE
  567. --mesh.Offset = VT(0,0,-SIZE.X/8)
  568. wave.CFrame = CFRAME
  569. coroutine.resume(coroutine.create(function(PART)
  570. for i = 1, WAIT do
  571. Swait()
  572. mesh.Scale = mesh.Scale + GROW
  573. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  574. if DOESROT == true then
  575. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  576. end
  577. wave.Transparency = wave.Transparency + (0.5/WAIT)
  578. if wave.Transparency > 0.99 then
  579. wave:remove()
  580. end
  581. end
  582. end))
  583. end
  584.  
  585. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  586. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
  587. local mesh = IT("SpecialMesh",wave)
  588. mesh.MeshType = "FileMesh"
  589. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  590. mesh.Scale = SIZE
  591. wave.CFrame = CFRAME
  592. coroutine.resume(coroutine.create(function(PART)
  593. for i = 1, WAIT do
  594. Swait()
  595. mesh.Scale = mesh.Scale + GROW
  596. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  597. if DOESROT == true then
  598. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  599. end
  600. wave.Transparency = wave.Transparency + (0.5/WAIT)
  601. if wave.Transparency > 0.99 then
  602. wave:remove()
  603. end
  604. end
  605. end))
  606. end
  607.  
  608.  
  609. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  610. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(1,1,1), true)
  611. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  612. wave.CFrame = CFRAME
  613. coroutine.resume(coroutine.create(function(PART)
  614. for i = 1, WAIT do
  615. Swait()
  616. mesh.Scale = mesh.Scale * GROW
  617. wave.Transparency = wave.Transparency + (0.5/WAIT)
  618. if wave.Transparency > 0.99 then
  619. wave:remove()
  620. end
  621. end
  622. end))
  623. end
  624.  
  625. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  626. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Black"), "Effect", VT(1,1,1), true)
  627. local mesh = IT("SpecialMesh",wave)
  628. mesh.MeshType = "Sphere"
  629. mesh.Scale = SIZE
  630. mesh.Offset = VT(0,0,0)
  631. wave.CFrame = CFRAME
  632. coroutine.resume(coroutine.create(function(PART)
  633. for i = 1, WAIT do
  634. Swait()
  635. mesh.Scale = mesh.Scale + GROW
  636. wave.Transparency = wave.Transparency + (1/WAIT)
  637. if wave.Transparency > 0.99 then
  638. wave:remove()
  639. end
  640. end
  641. end))
  642. end
  643.  
  644. function MakeForm(PART,TYPE)
  645. if TYPE == "Cyl" then
  646. local MSH = IT("CylinderMesh",PART)
  647. elseif TYPE == "Ball" then
  648. local MSH = IT("SpecialMesh",PART)
  649. MSH.MeshType = "Sphere"
  650. elseif TYPE == "Wedge" then
  651. local MSH = IT("SpecialMesh",PART)
  652. MSH.MeshType = "Wedge"
  653. end
  654. end
  655.  
  656. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  657. if FLOOR ~= nil then
  658. coroutine.resume(coroutine.create(function()
  659. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  660. PART.CFrame = CF(POSITION)
  661. for i = 1, 45 do
  662. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  663. RingPiece.Material = FLOOR.Material
  664. RingPiece.Color = FLOOR.Color
  665. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  666. Debris:AddItem(RingPiece,SWAIT/100)
  667. end
  668. PART:remove()
  669. end))
  670. end
  671. end
  672.  
  673. function CheckTableForString(Table, String)
  674. for i, v in pairs(Table) do
  675. if string.find(string.lower(String), string.lower(v)) then
  676. return true
  677. end
  678. end
  679. return false
  680. end
  681.  
  682. function CheckIntangible(Hit)
  683. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  684. if Hit and Hit.Parent then
  685. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  686. return true
  687. end
  688. end
  689. return false
  690. end
  691.  
  692. Debris = game:GetService("Debris")
  693.  
  694. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  695. local Direction = CFrame.new(StartPos, Vec).lookVector
  696. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  697. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  698. if RayHit and CheckIntangible(RayHit) then
  699. if DelayIfHit then
  700. wait()
  701. end
  702. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  703. end
  704. return RayHit, RayPos, RayNormal
  705. end
  706.  
  707. function turnto(position)
  708. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  709. end
  710.  
  711. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  712. local frame = IT("Frame")
  713. frame.BackgroundTransparency = TRANSPARENCY
  714. frame.BorderSizePixel = BORDERSIZEPIXEL
  715. frame.Position = POSITION
  716. frame.Size = SIZE
  717. frame.BackgroundColor3 = COLOR
  718. frame.BorderColor3 = BORDERCOLOR
  719. frame.Name = NAME
  720. frame.Parent = PARENT
  721. return frame
  722. end
  723.  
  724. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  725. local label = IT("TextLabel")
  726. label.BackgroundTransparency = 1
  727. label.Size = UD2(1, 0, 1, 0)
  728. label.Position = UD2(0, 0, 0, 0)
  729. label.TextColor3 = TEXTCOLOR
  730. label.TextStrokeTransparency = STROKETRANSPARENCY
  731. label.TextTransparency = TRANSPARENCY
  732. label.FontSize = TEXTFONTSIZE
  733. label.Font = TEXTFONT
  734. label.BorderSizePixel = BORDERSIZEPIXEL
  735. label.TextScaled = false
  736. label.Text = TEXT
  737. label.Name = NAME
  738. label.Parent = PARENT
  739. return label
  740. end
  741.  
  742. function NoOutlines(PART)
  743. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  744. end
  745.  
  746.  
  747.  
  748.  
  749.  
  750.  
  751.  
  752. function MakeForm(PART,TYPE)
  753. if TYPE == "Cyl" then
  754. local MSH = IT("CylinderMesh",PART)
  755. elseif TYPE == "Ball" then
  756. local MSH = IT("SpecialMesh",PART)
  757. MSH.MeshType = "Sphere"
  758. elseif TYPE == "Wedge" then
  759. local MSH = IT("SpecialMesh",PART)
  760. MSH.MeshType = "Wedge"
  761. end
  762. end
  763.  
  764. function CheckTableForString(Table, String)
  765. for i, v in pairs(Table) do
  766. if string.find(string.lower(String), string.lower(v)) then
  767. return true
  768. end
  769. end
  770. return false
  771. end
  772.  
  773. function CheckIntangible(Hit)
  774. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  775. if Hit and Hit.Parent then
  776. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  777. return true
  778. end
  779. end
  780. return false
  781. end
  782.  
  783. Debris = game:GetService("Debris")
  784.  
  785. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  786. local Direction = CFrame.new(StartPos, Vec).lookVector
  787. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  788. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  789. if RayHit and CheckIntangible(RayHit) then
  790. if DelayIfHit then
  791. wait()
  792. end
  793. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  794. end
  795. return RayHit, RayPos, RayNormal
  796. end
  797.  
  798. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  799. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  800. local mesh = nil
  801. if KIND == "Base" then
  802. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  803. elseif KIND == "Thin" then
  804. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  805. elseif KIND == "Round" then
  806. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  807. end
  808. coroutine.resume(coroutine.create(function(PART)
  809. for i = 1, WAIT do
  810. Swait()
  811. mesh.Scale = mesh.Scale + GROW/10
  812. wave.Transparency = wave.Transparency + (0.5/WAIT)
  813. if wave.Transparency > 0.99 then
  814. wave:remove()
  815. end
  816. end
  817. end))
  818. end
  819.  
  820. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  821. if DoesCourontine == false then
  822. local Direction = CF(Part.Position,ToLocation)
  823. local Distance = (Part.Position - ToLocation).magnitude
  824. for i = 1, AmountOfTime do
  825. Swait()
  826. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  827. Direction = Part.CFrame
  828. end
  829. Part:remove()
  830. elseif DoesCourontine == true then
  831. coroutine.resume(coroutine.create(function()
  832. local Direction = CF(Part.Position,ToLocation)
  833. local Distance = (Part.Position - ToLocation).magnitude
  834. for i = 1, AmountOfTime do
  835. Swait()
  836. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  837. Direction = Part.CFrame
  838. end
  839. Part:remove()
  840. end))
  841. end
  842. end
  843.  
  844.  
  845.  
  846. --//=================================\\
  847. --|| SPEECH
  848. --\\=================================//
  849.  
  850. function chatfunc(text,waitt)
  851. local chat = coroutine.wrap(function()
  852. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  853. Character:FindFirstChild("TalkingBillBoard"):destroy()
  854. end
  855. local naeeym2 = Instance.new("BillboardGui",Character)
  856. naeeym2.Size = UDim2.new(0,100,0,40)
  857. naeeym2.StudsOffset = Vector3.new(0,5,0)
  858. naeeym2.Adornee = Character.Head
  859. naeeym2.Name = "TalkingBillBoard"
  860. naeeym2.AlwaysOnTop = true
  861. local tecks2 = Instance.new("TextLabel",naeeym2)
  862. tecks2.BackgroundTransparency = 1
  863. tecks2.BorderSizePixel = 0
  864. tecks2.Text = ""
  865. tecks2.Font = "SciFi"
  866. tecks2.TextSize = 30
  867. tecks2.TextStrokeTransparency = 1
  868. tecks2.TextColor3 = SKILLTEXTCOLOR
  869. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  870. tecks2.Size = UDim2.new(1,0,0.5,0)
  871. for i = 1,string.len(text),1 do
  872. tecks2.Text = string.sub(text,1,i)
  873. Swait()
  874. end
  875. wait(waitt)
  876. coroutine.resume(coroutine.create(function()
  877. for i = 1, 10 do
  878. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  879. Swait()
  880. end
  881. naeeym2:Destroy()
  882. end))
  883. end)
  884. chat()
  885. end
  886.  
  887.  
  888.  
  889. local asd = Instance.new("ParticleEmitter")
  890. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  891. asd.LightEmission = .1
  892. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  893. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  894. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  895. asd.Transparency = bbb
  896. asd.Size = aaa
  897. asd.ZOffset = .9
  898. asd.Acceleration = Vector3.new(0, -15, 0)
  899. asd.LockedToPart = false
  900. asd.EmissionDirection = "Back"
  901. asd.Lifetime = NumberRange.new(1, 2)
  902. asd.Rotation = NumberRange.new(-100, 100)
  903. asd.RotSpeed = NumberRange.new(-100, 100)
  904. asd.Speed = NumberRange.new(10)
  905. asd.Enabled = false
  906. asd.VelocitySpread = 999
  907.  
  908. function getbloody(victim,amount)
  909. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  910. PART.CFrame = victim.CFrame
  911. local HITPLAYERSOUNDS = {"356551938","264486467"}
  912. Debris:AddItem(PART,5)
  913. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  914. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  915. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  916. local prtcl = asd:Clone()
  917. prtcl.Parent = PART
  918. prtcl:Emit(amount*10)
  919. end
  920.  
  921. local Particle = IT("ParticleEmitter",nil)
  922. Particle.Enabled = false
  923. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  924. Particle.LightEmission = 0.5
  925. Particle.Rate = 150
  926. Particle.ZOffset = 1
  927. Particle.Rotation = NumberRange.new(-180, 180)
  928. Particle.RotSpeed = NumberRange.new(-180, 180)
  929. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  930. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  931.  
  932. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  933. function ParticleEmitter(Table)
  934. local PRTCL = Particle:Clone()
  935. local Speed = Table.Speed or 5
  936. local Drag = Table.Drag or 0
  937. local Size1 = Table.Size1 or 1
  938. local Size2 = Table.Size2 or 5
  939. local Lifetime1 = Table.Lifetime1 or 1
  940. local Lifetime2 = Table.Lifetime2 or 1.5
  941. local Parent = Table.Parent or Torso
  942. local Emit = Table.Emit or 100
  943. local Offset = Table.Offset or 360
  944. local Acel = Table.Acel or VT(0,0,0)
  945. local Enabled = Table.Enabled or false
  946. PRTCL.Parent = Parent
  947. PRTCL.Size = NumberSequence.new(Size1,Size2)
  948. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  949. PRTCL.Speed = NumberRange.new(Speed)
  950. PRTCL.VelocitySpread = Offset
  951. PRTCL.Drag = Drag
  952. PRTCL.Acceleration = Acel
  953. if Enabled == false then
  954. PRTCL:Emit(Emit)
  955. Debris:AddItem(PRTCL,Lifetime2)
  956. else
  957. PRTCL.Enabled = true
  958. end
  959. return PRTCL
  960. end
  961. --//=================================\\
  962. --|| WEAPON CREATION
  963. --\\=================================//
  964.  
  965. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  966. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  967. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  968. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  969.  
  970. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  971. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  972. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  973. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  974. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  975. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  976. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  977. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  978.  
  979. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  980. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  981. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  982. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  983. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  984. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  985. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  986. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  987. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  988. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  989.  
  990.  
  991. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  992. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  993. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  994. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  995.  
  996. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  997. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  998. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  999. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1000. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1001. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1002. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1003. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1004.  
  1005. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1006. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1007. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1008. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1009. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1010. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1011. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1012. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1013. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1014. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) *
  1015. ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1016. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1017.  
  1018.  
  1019. local A = IT("Attachment",RightBarrel)
  1020. A.Position = VT(0,-2.5,0)
  1021. local B = IT("Attachment",RightBarrel)
  1022. B.Position = VT(0,2.5,0)
  1023. local Trail = IT("Trail",RightBarrel)
  1024. Trail.Attachment0 = A
  1025. Trail.Attachment1 = B
  1026. Trail.Lifetime = 0.2
  1027. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  1028. Trail.Transparency = NumberSequence.new(0, 1)
  1029. Trail.Enabled = false
  1030.  
  1031. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1032. PRT.LockedToPart = true
  1033. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1034. PRT.LockedToPart = true
  1035. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1036. PRT.LockedToPart = true
  1037. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1038. PRT.LockedToPart = true
  1039. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1040. PRT.LockedToPart = true
  1041.  
  1042. for _, c in pairs(Character:GetDescendants()) do
  1043. if c and c.Parent then
  1044. if c.Name == "FIST" and c.Parent.ClassName == "Accessory" then
  1045. local ACCESSORY = c.Parent
  1046. c.Parent = Character
  1047. if c then
  1048. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1049. weldBetween(Head,c)
  1050. else
  1051. weldBetween(Torso,c)
  1052. end
  1053. end
  1054. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1055. if c:FindFirstChildOfClass("SpecialMesh") then
  1056. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1057. end
  1058. if c == Head then
  1059. if c:FindFirstChild("face") then
  1060. end
  1061. end
  1062. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1063. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1064. end
  1065. end
  1066. end
  1067. local BODY = {}
  1068. for _, c in pairs(Character:GetDescendants()) do
  1069. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1070. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1071. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1072. end
  1073. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1074. elseif c:IsA("JointInstance") then
  1075. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1076. end
  1077. end
  1078. function refit()
  1079. Character.Parent = workspace
  1080. for e = 1, #BODY do
  1081. if BODY[e] ~= nil then
  1082. local STUFF = BODY[e]
  1083. local PART = STUFF[1]
  1084. local PARENT = STUFF[2]
  1085. local MATERIAL = STUFF[3]
  1086. local COLOR = STUFF[4]
  1087. local TRANSPARENCY = STUFF[5]
  1088. --local SIZE = STUFF[6]
  1089. local NAME = STUFF[7]
  1090. if PART.ClassName == "Part" and PART ~= RootPart then
  1091. PART.Material = MATERIAL
  1092. PART.Transparency = TRANSPARENCY
  1093. PART.Name = NAME
  1094. end
  1095. if PART.Parent ~= PARENT then
  1096. Humanoid:remove()
  1097. PART.Parent = PARENT
  1098. Humanoid = IT("Humanoid",Character)
  1099. end
  1100. end
  1101. end
  1102. end
  1103.  
  1104. Humanoid.Died:connect(function()
  1105. Humanoid.Parent = nil
  1106. Humanoid.MaxHealth = "inf"
  1107. Humanoid.Health = "inf"
  1108. refit()
  1109. Humanoid.Parent = Character
  1110. CreateSound("907330011", Head, 10, 1.2)
  1111.  
  1112. end)
  1113.  
  1114.  
  1115.  
  1116.  
  1117.  
  1118.  
  1119. for _, c in pairs(Weapon:GetChildren()) do
  1120. if c.ClassName == "Part" then
  1121. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1122. end
  1123. end
  1124.  
  1125. Weapon.Parent = Character
  1126.  
  1127.  
  1128.  
  1129. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  1130. local SKILLFONT = "Bodoni"
  1131. local SKILLTEXTSIZE = 7
  1132.  
  1133. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1134. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1135. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1136. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1137. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1138.  
  1139. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ultimate Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1140. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1141. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleportation", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1142. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] The End", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1143. local SKILL5TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 5")
  1144. --//=================================\\
  1145. --|| DAMAGE FUNCTIONS
  1146. --\\=================================//
  1147.  
  1148. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1149. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1150. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1151. local BODYGYRO = IT("BodyGyro", STATPART)
  1152. local BODYPOSITION = IT("BodyPosition", STATPART)
  1153. BODYPOSITION.P = 2000
  1154. BODYPOSITION.D = 100
  1155. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1156. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1157. game:GetService("Debris"):AddItem(STATPART ,5)
  1158. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1159. BILLBOARDGUI.Adornee = STATPART
  1160. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1161. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1162. BILLBOARDGUI.AlwaysOnTop = false
  1163. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1164. TEXTLABEL.BackgroundTransparency = 1
  1165. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1166. TEXTLABEL.Text = TEXT
  1167. TEXTLABEL.Font = "SciFi"
  1168. TEXTLABEL.FontSize="Size42"
  1169. TEXTLABEL.TextColor3 = COLOR
  1170. TEXTLABEL.TextStrokeTransparency = 1
  1171. TEXTLABEL.TextScaled = true
  1172. TEXTLABEL.TextWrapped = true
  1173. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1174. if LABELTYPE == "Normal" then
  1175. for i = 1, 30 do
  1176. Swait()
  1177. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1178. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1179. end
  1180. elseif LABELTYPE == "Debuff" then
  1181. for i = 1, 30 do
  1182. Swait()
  1183. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1184. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1185. end
  1186. elseif LABELTYPE == "Shock" then
  1187. local ORIGIN = STATPART.Position
  1188. for i = 1, 30 do
  1189. Swait()
  1190. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1191. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1192. end
  1193. end
  1194. THEPART.Parent = nil
  1195. end),STATPART, BODYPOSITION, TEXTLABEL)
  1196. end
  1197.  
  1198. --//=================================\\
  1199. --|| DAMAGING
  1200. --\\=================================//
  1201.  
  1202. function killnearest(position,range,maxstrength,direction)
  1203. for i,v in ipairs(workspace:GetChildren()) do
  1204. local body = v:GetChildren()
  1205. for part = 1, #body do
  1206. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1207. if(body[part].Position - position).Magnitude < range then
  1208. if v.ClassName == "Model" then
  1209. --v:BreakJoints()
  1210. end
  1211. local POS = position
  1212. coroutine.resume(coroutine.create(function()
  1213. body[part].Anchored = false
  1214. body[part].Parent = Effects
  1215. body[part].CanCollide = true
  1216. local SIZE = body[part].Size
  1217. body[part].Material = "Neon"
  1218. CreateSound("878000314", body[part], 1, MRANDOM(1, 1) / 1)
  1219. for i = 1, 75 do
  1220. Swait()
  1221.  
  1222. body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1223. end
  1224. coroutine.resume(coroutine.create(function()
  1225. while true do
  1226. Swait()
  1227.  
  1228. body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1229. end
  1230. end))
  1231. body[part].Anchored = true
  1232.  
  1233. end))
  1234. end
  1235. end
  1236. end
  1237. if v.ClassName == "Part" then
  1238. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1239. local POS = position
  1240. coroutine.resume(coroutine.create(function()
  1241. v.Anchored = true
  1242. v.Parent = Effects
  1243. v.CanCollide = true
  1244. local SIZE = v.Size
  1245. v.Material = "Glass"
  1246. CreateSound("878000314", v, 2, MRANDOM(1, 1) / 1)
  1247. for i = 1, 75 do
  1248. Swait()
  1249.  
  1250. v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1251. end
  1252. coroutine.resume(coroutine.create(function()
  1253. while true do
  1254. Swait()
  1255.  
  1256. v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1257. end
  1258. end))
  1259. v.Anchored = true
  1260.  
  1261. end))
  1262. end
  1263. end
  1264. end
  1265. end
  1266.  
  1267. --//=================================\\
  1268. --|| ATTACK FUNCTIONS AND STUFF
  1269. --\\=================================//
  1270.  
  1271.  
  1272. function Supernova()
  1273. VALUE1 = 1
  1274. SKILL1TEXT.Text = "[Z] Nova Blast"
  1275. SKILL2TEXT.Text = "[X] Super nova"
  1276. SKILL3TEXT.Text = "[B] Sky Cutter"
  1277. SKILL4TEXT.Text = "[C] Teleport"
  1278. end
  1279.  
  1280. function Hellish()
  1281. VALUE1 = 2
  1282. SKILL1TEXT.Text = "[Z] Banish Punch"
  1283. SKILL2TEXT.Text = "[X] The Ultimate Destruction"
  1284. SKILL3TEXT.Text = "[B] Banishment Grab"
  1285. SKILL4TEXT.Text = "[C] Teleportion"
  1286. end
  1287.  
  1288. function Sky_Cutter()
  1289. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1290. if HITFLOOR ~= nil then
  1291. ATTACK = true
  1292. Rooted = true
  1293. local GYRO = IT("BodyGyro",RootPart)
  1294. GYRO.D = 100
  1295. GYRO.P = 2000
  1296. GYRO.MaxTorque = VT(0,4000000,0)
  1297. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1298. CreateSound("429459101", RightArm, 10, 0.8)
  1299. for i=0, 3.5, 0.1 / Animation_Speed do
  1300. Swait()
  1301. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1302. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1307. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. end
  1310. GYRO:remove()
  1311. for i=0, 0.15, 0.1 / Animation_Speed do
  1312. Swait()
  1313. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1314. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1315. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1319. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. end
  1322. local BOMBSPOTS = {}
  1323. for i = 1, 25 do
  1324. local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8))
  1325. SPOT.Color = SKILLTEXTCOLOR
  1326. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1327. table.insert(BOMBSPOTS,SPOT)
  1328. MakeForm(SPOT,"Cyl")
  1329. end
  1330. for i=0, 0.2, 0.1 / Animation_Speed do
  1331. Swait()
  1332. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. end
  1339. ATTACK = false
  1340. Rooted = false
  1341. coroutine.resume(coroutine.create(function()
  1342. Swait(3)
  1343. for i = 1, #BOMBSPOTS do
  1344. if BOMBSPOTS[i] ~= nil then
  1345. local E = BOMBSPOTS[i]
  1346. coroutine.resume(coroutine.create(function()
  1347. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0))
  1348. BLADE.Color = SKILLTEXTCOLOR
  1349. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1350. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1351. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1352. for i = 1, 10 do
  1353. Swait()
  1354. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1355. killnearest(BLADE.Position,6,80)
  1356. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1357. BLADE.Transparency = BLADE.Transparency - 0.1
  1358. end
  1359. Swait(45)
  1360. for i = 1, 100 do
  1361. Swait()
  1362. BLADE.Transparency = BLADE.Transparency + 0.01
  1363. E.Transparency = E.Transparency + 0.01
  1364. end
  1365. BLADE:remove()
  1366. E:remove()
  1367. end))
  1368. end
  1369. end
  1370. end))
  1371. end
  1372. end
  1373.  
  1374. function Nova_Blast()
  1375. local HITBODIES = {}
  1376. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "CenterPart", VT(0,0,0))
  1377. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  1378. CENTER.CFrame = CF(ECH)
  1379. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25,99999,25))
  1380. RAY.Color = C3(0.05,0.05,0.15)
  1381. MakeForm(RAY,"Cyl")
  1382. RAY.CFrame = CF(ECH)
  1383. for i = 1, 75 do
  1384. Swait()
  1385. RAY.Transparency = RAY.Transparency - 1/75
  1386. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  1387. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  1388. end
  1389. killnearest(ECH,25,25)
  1390. MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
  1391. for i = 1, 25 do
  1392. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1393. end
  1394. CreateSound("168586621", CENTER, 10, 0.8)
  1395. RAY:remove()
  1396. Debris:AddItem(CENTER,5)
  1397. end
  1398.  
  1399. function Teleport()
  1400. ATTACK = true
  1401. Rooted = false
  1402. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1403. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  1404. local decal = Decal:Clone()
  1405. decal.Parent = O1
  1406. decal.Face = "Top"
  1407. decal.Texture = "http://www.roblox.com/asset/?id=349165228"
  1408. local decal2 = Decal:Clone()
  1409. decal2.Parent = O1
  1410. decal2.Face = "Bottom"
  1411. decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
  1412. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1413. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  1414. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  1415. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1416. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  1417. local decal = Decal:Clone()
  1418. decal.Parent = O2
  1419. decal.Face = "Top"
  1420. decal.Texture = "http://www.roblox.com/asset/?id=341277531"
  1421. local decal2 = Decal:Clone()
  1422. decal2.Parent = O2
  1423. decal2.Face = "Bottom"
  1424. decal2.Texture = "http://www.roblox.com/asset/?id=341277531"
  1425. CreateSound("84005018", O1, 10, 0.7)
  1426. CreateSound("84005018", O2, 10, 0.7)
  1427. for i = 1, 75 do
  1428. Swait()
  1429. O1.Size = O1.Size + VT(0.1,0,0.1)
  1430. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  1431. O2.Size = O2.Size + VT(0.1,0,0.1)
  1432. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. end
  1440. Rooted = true
  1441. UNANCHOR = false
  1442. RootPart.Anchored = true
  1443. VALUE1 = true
  1444. for i = 1, 15 do
  1445. Transparency(i/15)
  1446. Swait()
  1447. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  1448. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1451. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1452. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. end
  1455. RootPart.CFrame = ROOT.CFrame
  1456. ROOT:remove()
  1457. for i = 1, 15 do
  1458. Transparency(1-(i/15))
  1459. Swait()
  1460. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  1461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. end
  1468. VALUE1 = false
  1469. coroutine.resume(coroutine.create(function()
  1470. for i = 1, 75 do
  1471. Swait()
  1472. O1.Size = O1.Size - VT(0.1,0,0.1)
  1473. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1474. O2.Size = O2.Size - VT(0.1,0,0.1)
  1475. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1476. end
  1477. O1:remove()
  1478. O2:remove()
  1479. end))
  1480. UNANCHOR = true
  1481. RootPart.Anchored = false
  1482. ATTACK = false
  1483. Rooted = false
  1484. end
  1485.  
  1486. function Super_Nova()
  1487. chatfunc("If you desire to die...",2)
  1488. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1489. if HITFLOOR ~= nil then
  1490. local HITBODIES = {}
  1491. ATTACK = true
  1492. Rooted = true
  1493. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Star", VT(0,0,0))
  1494. MakeForm(ABSOLUTE,"Ball")
  1495. CreateSound("429459101", ABSOLUTE, 10, 1)
  1496. for i=0, 4, 0.1 / Animation_Speed do
  1497. Swait()
  1498. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  1499. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  1500. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1501. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  1502. MakeForm(CHARGE,"Ball")
  1503. CHARGE.Color = C3(1,1,1)
  1504. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  1505. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. end
  1513. CreateSound("907330103", Head, 10, 1.2)
  1514. for i = 1, 75 do
  1515. Swait()
  1516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522. end
  1523. coroutine.resume(coroutine.create(function()
  1524. for i = 1, 13 do
  1525. for e = 1, 8 do
  1526. Swait()
  1527. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1528. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Gold".Color,VT(i,0.3,i)*2)
  1529. end
  1530. for i = 1, 5 do
  1531. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  1532. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  1533. end
  1534. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Gold".Color,VT(i,i*2,i))
  1535. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  1536. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  1537. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  1538. killnearest(ABSOLUTE.Position,i*18,i)
  1539. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  1540. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Gold".Color,VT(i,i,i)/1.1)
  1541. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  1542. end
  1543. ABSOLUTE.Transparency = 1
  1544. Debris:AddItem(ABSOLUTE,10)
  1545. end))
  1546. ATTACK = false
  1547. Rooted = false
  1548. end
  1549. end
  1550.  
  1551. function Sky_Cutter()
  1552. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1553. if HITFLOOR ~= nil then
  1554. ATTACK = true
  1555. Rooted = true
  1556. local GYRO = IT("BodyGyro",RootPart)
  1557. GYRO.D = 100
  1558. GYRO.P = 2000
  1559. GYRO.MaxTorque = VT(0,4000000,0)
  1560. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1561. CreateSound("429459101", RightArm, 10, 0.8)
  1562. for i=0, 3.5, 0.1 / Animation_Speed do
  1563. Swait()
  1564. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1565. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
  1566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. end
  1573. GYRO:remove()
  1574. for i=0, 0.15, 0.1 / Animation_Speed do
  1575. Swait()
  1576. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1577. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
  1578. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. end
  1585. local BOMBSPOTS = {}
  1586. for i = 1, 25 do
  1587. local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8))
  1588. SPOT.Color = SKILLTEXTCOLOR
  1589. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1590. table.insert(BOMBSPOTS,SPOT)
  1591. MakeForm(SPOT,"Cyl")
  1592. end
  1593. for i=0, 0.2, 0.1 / Animation_Speed do
  1594. Swait()
  1595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1599. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1601. end
  1602. ATTACK = false
  1603. Rooted = false
  1604. coroutine.resume(coroutine.create(function()
  1605. Swait(3)
  1606. for i = 1, #BOMBSPOTS do
  1607. if BOMBSPOTS[i] ~= nil then
  1608. local E = BOMBSPOTS[i]
  1609. coroutine.resume(coroutine.create(function()
  1610. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0))
  1611. BLADE.Color = SKILLTEXTCOLOR
  1612. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.7,2,0.5)*3, VT(0,0,0))
  1613. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1614. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1615. for i = 1, 10 do
  1616. Swait()
  1617. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1618. killnearest(BLADE.Position,6,80)
  1619. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1620. BLADE.Transparency = BLADE.Transparency - 0.1
  1621. end
  1622. Swait(45)
  1623. for i = 1, 100 do
  1624. Swait()
  1625. BLADE.Transparency = BLADE.Transparency + 0.01
  1626. E.Transparency = E.Transparency + 0.01
  1627. end
  1628. BLADE:remove()
  1629. E:remove()
  1630. end))
  1631. end
  1632. end
  1633. end))
  1634. end
  1635. end
  1636.  
  1637.  
  1638. function AttackTemplate()
  1639. ATTACK = true
  1640. Rooted = false
  1641. for i=0, 0, 0.1 / Animation_Speed do
  1642. Swait()
  1643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1649. end
  1650. ATTACK = false
  1651. Rooted = false
  1652. end
  1653.  
  1654. function GoldenPunch()
  1655. ATTACK = true
  1656. Rooted = false
  1657. local SPEED = Speed
  1658. Speed = 8
  1659. CreateSound("169445572", RightArm, 10, 1.1)
  1660. for i=0, 0, 0.1 / Animation_Speed do
  1661. Swait()
  1662. turnto(Mouse.Hit.p)
  1663. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  1664. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
  1665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1669. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1671. end
  1672. for i=0, 0, 0.1 / Animation_Speed do
  1673. Swait()
  1674. turnto(Mouse.Hit.p)
  1675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1679. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681. end
  1682. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Black", "Punch", VT(50,50,50),false)
  1683. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1684. PART.Shape = "Ball"
  1685. local bv = Instance.new("BodyVelocity")
  1686. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1687. bv.velocity = RootPart.CFrame.lookVector*600
  1688. bv.Parent = PART
  1689. bv.Name = "PROJECTILEVELOCITY"
  1690. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  1691. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  1692. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  1693. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2))
  1694. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1695. coroutine.resume(coroutine.create(function()
  1696. for i = 1, 10 do
  1697. Swait()
  1698. PART.Transparency = PART.Transparency + 0/0
  1699. PART.Size = PART.Size + VT(5,5,5)
  1700. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1701. end
  1702. PART:Destroy()
  1703. end))
  1704. for i=0, 0, 0.1 / Animation_Speed do
  1705. Swait()
  1706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1710. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1712. end
  1713. Speed = SPEED
  1714. ATTACK = false
  1715. Rooted = false
  1716. end
  1717.  
  1718. function GoldenGrasp()
  1719. ATTACK = true
  1720. Rooted = false
  1721. local HASGRABBED = false
  1722. local WELD = nil
  1723. local TORS = nil
  1724. local hitting = FIST.Touched:connect(function(hit)
  1725. if hit.Parent:FindFirstChild("Humanoid") then
  1726. if hit.Parent.Humanoid.Health ~= 0 then
  1727. UNANCHOR = false
  1728. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1729. TORS.Anchored = true
  1730. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1731. WELD = weldBetween(RightArm,TORS)
  1732. HASGRABBED = true
  1733. Rooted = true
  1734. end
  1735. end
  1736. end)
  1737. for i=0, 1, 0.1 / Animation_Speed do
  1738. Swait()
  1739. if HASGRABBED == true then
  1740. break
  1741. end
  1742. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1746. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1748. end
  1749. hitting:disconnect()
  1750. if HASGRABBED == true then
  1751. TORS.Anchored = false
  1752. RootPart.Anchored = true
  1753. for i=0, 1, 0.5 / Animation_Speed do
  1754. Swait()
  1755. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1761. end
  1762. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(0.5,0.3,0.5))
  1763. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.6,0.3,0.6))
  1764. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Sound", VT(0,0,0))
  1765. SOUNDPART.CFrame = RootPart.CFrame
  1766. Debris:AddItem(SOUNDPART,5)
  1767. CreateSound("1295446488", SOUNDPART, 2, 1)
  1768. for i = 1, 7 do
  1769. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15)
  1770. end
  1771. for i=0, 1, 0 / Animation_Speed do
  1772. Swait()
  1773. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1779. end
  1780. for i=0, 1, 0 / Animation_Speed do
  1781. Swait()
  1782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1788. end
  1789. if HITFLOOR ~= nil then
  1790. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1791. end
  1792. chatfunc("Begone thought",2)
  1793. CreateSound("949916584", Head, 10, 1.01)
  1794. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1795. WELD:remove()
  1796. for i = 1, 12 do
  1797. Swait()
  1798. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1799. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(0.3,3,0.3))
  1800. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(1,0.4,1))
  1801. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(2.3,0.3,2.3))
  1802. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  1803. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Black", 1 + MRANDOM(1,30)/15)
  1804. end
  1805. end
  1806. UNANCHOR = true
  1807. ATTACK = false
  1808. Rooted = false
  1809. end
  1810.  
  1811. function Mach20()
  1812. local ORIGIN = RootPart.Position
  1813. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
  1814. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
  1815. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1816. SOUNDPART.CFrame = RootPart.CFrame
  1817. Debris:AddItem(SOUNDPART,5)
  1818. CreateSound("1295446488", SOUNDPART, 2, 1)
  1819. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1820. Swait()
  1821. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
  1822. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
  1823. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1824. SOUNDPART.CFrame = RootPart.CFrame
  1825. Debris:AddItem(SOUNDPART,5)
  1826. CreateSound("1295446488", SOUNDPART, 2, 1)
  1827. if MRANDOM(1,8) == 1 then
  1828. ATTACK = true
  1829. Rooted = true
  1830. local FRUITSTABLE = {
  1831. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  1832. {MeshId = "119574562", TextureId = "64374853", Color = "Black"},
  1833. {MeshId = "24394186", TextureId = "24394178", Color = "Really black"}
  1834. }
  1835. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1836. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1837. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1838. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1839. weldBetween(RightArm,FRUITMODEL)
  1840. for i=0, 0, 0.1 / Animation_Speed do
  1841. Swait()
  1842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1848. end
  1849. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1850. FRUITMODEL:remove()
  1851. for i = 1, 15 do
  1852. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1853. end
  1854. for i=0, 0, 0.1 / Animation_Speed do
  1855. Swait()
  1856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1862. end
  1863. ATTACK = false
  1864. Rooted = false
  1865. end
  1866. end
  1867.  
  1868. function ImplosionCollision()
  1869. ATTACK = true
  1870. Rooted = true
  1871. CreateSound("169445572", RightArm, 10, 0.8)
  1872. for i=0, 0, 0.1 / Animation_Speed do
  1873. Swait()
  1874. turnto(Mouse.Hit.p)
  1875. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  1876. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1)
  1877. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0)
  1878. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0)
  1879. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  1880. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15))
  1881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1885. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1887. end
  1888. for i=0, 0, 0.1 / Animation_Speed do
  1889. Swait()
  1890. turnto(Mouse.Hit.p)
  1891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1895. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1897. end
  1898. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04))
  1899. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035))
  1900. coroutine.resume(coroutine.create(function()
  1901. Swait(100)
  1902. for i = 1, 5 do
  1903. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1904. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i))
  1905. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i))
  1906. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i))
  1907. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i))
  1908. end
  1909. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1910. for i = 1, 5 do
  1911. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1912. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1913. end
  1914. coroutine.resume(coroutine.create(function()
  1915. for i = 1, 10 do
  1916. Swait()
  1917. for i = 1, 1 do
  1918. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  1919. end
  1920. for i = 1, 4 do
  1921. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3)
  1922. end
  1923. end
  1924. end))
  1925. end))
  1926. for i=0, 0, 0.01 / Animation_Speed do
  1927. Swait()
  1928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1932. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1934. end
  1935. ATTACK = false
  1936. Rooted = false
  1937. end
  1938.  
  1939. function Taunt()
  1940. ATTACK = true
  1941. Rooted = true
  1942. CreateSound("649634100", Head, 10, 0.5)
  1943. for i = 1, 3 do
  1944. for i = 0, 0.7, 0.1 / Animation_Speed do
  1945. Swait()
  1946. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  1950. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1952. end
  1953. for i = 0, 0.7, 0.1 / Animation_Speed do
  1954. Swait()
  1955. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  1959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1961. end
  1962. end
  1963. ATTACK = false
  1964. Rooted = false
  1965. end
  1966.  
  1967. --//=================================\\
  1968. --|| ASSIGN THINGS TO KEYS
  1969. --\\=================================//
  1970.  
  1971. function MouseDown(Mouse)
  1972. if ATTACK == false then
  1973. end
  1974. end
  1975.  
  1976. function MouseUp(Mouse)
  1977. HOLD = false
  1978. end
  1979.  
  1980. function KeyDown(Key)
  1981. KEYHOLD = true
  1982. if Key == "z" and ATTACK == false then
  1983. GoldenPunch()
  1984. end
  1985.  
  1986. if Key == "1" and ATTACK == false then
  1987. Nova_Blast()
  1988. end
  1989.  
  1990. if Key == "t" and ATTACK == false then
  1991. Taunt()
  1992. end
  1993.  
  1994. if Key == "2" and ATTACK == false then
  1995. CreateSound("649634100", Head, 10, 0.6)
  1996. end
  1997.  
  1998. if Key == "3" and ATTACK == false then
  1999. Sky_Cutter()
  2000. end
  2001.  
  2002. if Key == "4" and ATTACK == false then
  2003. Super_Nova()
  2004. end
  2005.  
  2006. if Key == "c" and ATTACK == false then
  2007. Mach20()
  2008. end
  2009.  
  2010. if Key == "x" and ATTACK == false then
  2011. ImplosionCollision()
  2012. end
  2013. if Key == "b" and ATTACK == false then
  2014. GoldenGrasp()
  2015. end
  2016.  
  2017. if Key == "p" and ATTACK == false then
  2018. if Speed == 16 then
  2019. Speed = 150
  2020. elseif Speed == 150 then
  2021. Speed = 16
  2022. end
  2023. end
  2024. end
  2025.  
  2026. function KeyUp(Key)
  2027. KEYHOLD = false
  2028. end
  2029.  
  2030.  
  2031.  
  2032. Mouse.Button1Down:connect(function(NEWKEY)
  2033. MouseDown(NEWKEY)
  2034. end)
  2035. Mouse.Button1Up:connect(function(NEWKEY)
  2036. MouseUp(NEWKEY)
  2037. end)
  2038. Mouse.KeyDown:connect(function(NEWKEY)
  2039. KeyDown(NEWKEY)
  2040. end)
  2041. Mouse.KeyUp:connect(function(NEWKEY)
  2042. KeyUp(NEWKEY)
  2043. end)
  2044.  
  2045. --//=================================\\
  2046. --\\=================================//
  2047.  
  2048.  
  2049. function unanchor()
  2050. if UNANCHOR == true then
  2051. g = Character:GetChildren()
  2052. for i = 1, #g do
  2053. if g[i].ClassName == "Part" then
  2054. g[i].Anchored = false
  2055. end
  2056. end
  2057. end
  2058. end
  2059.  
  2060.  
  2061. --//=================================\\
  2062. --|| WRAP THE WHOLE SCRIPT UP
  2063. --\\=================================//
  2064.  
  2065. Humanoid.Changed:connect(function(Jump)
  2066. if Jump == "Jump" and (Disable_Jump == true) then
  2067. Humanoid.Jump = false
  2068. end
  2069. end)
  2070.  
  2071. while true do
  2072. Swait()
  2073. refit()
  2074. ANIMATE.Parent = nil
  2075. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2076. IDLEANIMATION:Play()
  2077. SINE = SINE + CHANGE
  2078. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2079. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2080. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2081. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  2082. if ATTACK == false then
  2083. if TORSOVELOCITY < 1 then
  2084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2090. elseif TORSOVELOCITY > 1 then
  2091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2097. end
  2098. end
  2099.  
  2100. unanchor()
  2101. Humanoid.MaxHealth = "inf"
  2102. Humanoid.Health = "inf"
  2103. if Rooted == false then
  2104. Disable_Jump = false
  2105. Humanoid.WalkSpeed = Speed
  2106. elseif Rooted == true then
  2107. Disable_Jump = true
  2108. Humanoid.WalkSpeed = 0
  2109. end
  2110. for _, c in pairs(Character:GetDescendants()) do
  2111. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2112. if c:FindFirstChildOfClass("SpecialMesh") then
  2113. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2114. end
  2115. if c == Head then
  2116. if c:FindFirstChild("face") then
  2117. end
  2118. end
  2119. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2120. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2121. end
  2122. end
  2123. sick.SoundId = "rbxassetid://971457500"
  2124. sick.Looped = true
  2125. sick.Pitch = 1
  2126. sick.Volume = 3
  2127. sick:Resume()
  2128. sick.Parent = Torso
  2129. refit()
  2130. if Head:FindFirstChildOfClass("Sound") then
  2131. Head:FindFirstChildOfClass("Sound"):remove()
  2132. end
  2133. end
  2134.  
  2135. local MATHS = {"0","1"}
  2136. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2137. Humanoid.PlatformStand = false
  2138.  
  2139.  
  2140. --//=================================\\
  2141. --\\=================================//
  2142.  
  2143.  
  2144.  
  2145.  
  2146.  
  2147. --//====================================================\\--
  2148. --|| END OF SCRIPT
  2149. --\\====================================================//--
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