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TE1TO9_

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Mar 27th, 2019
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  1. #created by hiro_m
  2. #teamA is green
  3. #teamB is yellow
  4. options:
  5.     prefix: &7[&bTDM&7]&r
  6. worlds: "Thanatos"
  7. cmd: &b/tdm
  8. minplayer: 4
  9. time: 240
  10. #-
  11. on skript load:
  12. execute console command "/tdm game start"
  13. wait a second
  14. execute console command "/tdm game stop"
  15. message "{@prefix} バグ回避のためゲームを開始→停止します" to players
  16. #-
  17. on drop:
  18. event-item is Leather helmet
  19. cancel event
  20. wait a tick
  21. remove a Leather helmet from player
  22. set player's helm to Leather helmet
  23. #-
  24. on mor.inventory click:
  25. player is
  26. player's gamemode is not creative
  27. name of event-item is "green" or "yellow"
  28. cancel event
  29. #-
  30.  
  31. #teamA = green
  32. #teamB = yellow
  33. on damage of player:
  34. victim is
  35. repair victim's helmet
  36. name of victim's helmet is "%name of attacker's helmet%"
  37. cancel event
  38. #
  39. on death of player:
  40. victim is
  41. wait 2 ticks
  42. force respawn victim
  43. heal victim
  44. wait 3 ticks
  45. execute console command "/menu.class %victim%"
  46. if name of victim's helm is "green":
  47.     subtract 1 from {tdm.teamA.rb}
  48.     teleport victim to {tdm.spawng::%{tdm.map}%}
  49.     set victim's helmet to leather helmet named "green"
  50.     dye victim's helmet green
  51.     if {tdm.teamA.rb} is less than 1:
  52.         set {tdm.win} to "yellow"
  53.         execute console command "/tdm game stop"
  54.         stop
  55. else if name of victim's helm is "yellow":
  56.     subtract 1 from {tdm.teamB.rb}
  57.     teleport victim to {tdm.spawny::%{tdm.map}%}
  58.     set victim's helmet to leather helmet named "yellow"
  59.     dye victim's helmet yellow
  60.     if {tdm.teamB.rb} is less than 1:
  61.         set {tdm.win} to "green"
  62.         execute console command "/tdm game stop"
  63.         stop
  64. #
  65. on quit:
  66. subtract 1 from {tdm.p.cnt}
  67. clear {tdm.%player%}
  68. set player's helmet to air
  69. execute console command "/nick %player% off"
  70. execute console command "/ct leave %player%"
  71. #       remove player's helmet
  72. #-
  73. command /TeamDeathMatch [<text>] [<text>] [<text>] [<text>] [<number>]:
  74. usage: &b/tdm <Orange>...
  75. aliases: /tdm
  76. permission: tdm.sk.*
  77. permission message: <light red>Nope, you can't use this!
  78. trigger:
  79.     arg 1 is not set:
  80.         send "{@cmd} game start <name of map>  <Orange>- start tdm in selected map"
  81.         send "{@cmd} game start random  <Orange>- start tdm in ramdom map"
  82.         send "{@cmd} game stop  <Orange>- stop(end) tdm"
  83.         send "{@cmd} setspawng <name of spawnpoint>  <Orange>- set Green spawnpoint"
  84.         send "{@cmd} setspawny <name of spawnpoint>  <Orange>- set Yellow spawnpoint"
  85.         send "{@cmd} spawnlist  <Orange>- show list of maps(spawnpoints)"
  86.         send "{@cmd} spawnlist detail  <Orange>- show list of maps(spawnpoints) with details"
  87.         send "{@cmd} tp (green/yellow) <name of spawnpoint>  <Orange>- teleport green's/yellow's spawnpoint"
  88.         send "{@cmd} spawndel (green/yellow) <name of spawnpoint>  <Orange>- delete green's/yellow's spawnpoint"
  89.  
  90.     if arg 4 is "test":
  91.         player is "hiro_m"
  92.         message "{@prefix} test mode" to the player
  93.  
  94. #-----------------------------------#
  95.  
  96.     if arg 1 is "game":
  97.  
  98.         if arg 2 is "start":
  99.             if {tdm} is true:
  100.                 message "{@prefix} <Red>TDM has been <Lime>started!"
  101.                 stop
  102.  
  103.             set {tdm.map} to "none"
  104.             if arg 3 is not set:
  105.                 message "MAPを選択してください。"
  106.                 message "MAPリストを表示するには/tdm spawnlistと入力してください"
  107.                 stop
  108.             else if arg 3 is "random":
  109.                 while {tdm.map} is "none":
  110.                     loop {tdm.spawng::*}:
  111.                         chance of 10%:
  112.                             set {tdm.map} to "%loop-index%"
  113.                         if {tdm.spawny::%{tdm.map}%} is not set:
  114.                             {tdm.map} is not "none"
  115.                             message "%{tdm.map}%は緑のみ設定されているので、黄色にも設定してください!" to ops
  116.                             set {tdm.map} to "none"
  117.             else:
  118.                 if {tdm.spawng::%arg 3%} is not set:
  119.                     if {tdm.spawny::%arg 3%} is not set:
  120.                         message "%arg 3%というMAPはありません"
  121.                     else:
  122.                         message "%arg 3%でgreenのスポーン位置が設定されていません"
  123.                     stop
  124.                 else:
  125.                     if {tdm.spawny::%arg 3%} is not set:
  126.                         message "%arg 3%でyellowのスポーン位置が設定されていません"
  127.                         stop
  128.                 set {tdm.map} to "%arg 3%"
  129.  
  130.             loop {tdm.team::*}:
  131.                 clear {tdm.team::%loop-index%}
  132.                 clear {tdm.%loop-index%}
  133.  
  134.             loop players:
  135.                 loop-player's gamemode is not creative
  136.                 add 1 to {tdm.p.cnt}
  137. #                   "%region at loop-player%" contains "Timepvp"
  138.  
  139.             if arg 4 is "test":
  140.                 message "{@prefix} testmode 人数制限解除"
  141.             else:
  142.                 if {tdm.p.cnt} is less than {@minplayer}:
  143.                     message "{@prefix} <Red>ゲームを始めるには{@minplayer}人以上参加者が必要です"
  144.                     set {tdm.p.cnt} to 0
  145.                     execute console command "/tdm game stop"
  146.                     stop
  147.  
  148.             set {tdm} to true
  149.  
  150.             message "{@prefix} 20秒後にTDMが開始されます!" to all players
  151.             message "{@prefix} 参加する場合一番右のスロットには何も入れないでください" to players
  152.  
  153.             wait a second
  154.  
  155.             loop 20 times:
  156.                 if {tdm} is false:
  157.                     stop
  158.                 if loop-number is 5 or 10:
  159.                     message "{@prefix} %20 - loop-number%秒後にTDMが開始されます!" to players
  160. #                       message "{@prefix}参加する場合一番右のスロットには何も入れないでください" to players
  161.                 if loop-number is more than 14:
  162.                     message "{@prefix} %20 - loop-number%秒後にTDMが開始されます!" to players
  163. #                   if loop-number is 15:
  164. #                       message "{@prefix}参加する場合一番右のスロットには何も入れないでください" to players
  165.  
  166.             set {tdm.p.cnt} to 0
  167.  
  168.             clear {tdm::*}
  169.             clear {tdm.team::*}
  170.  
  171.             loop players:
  172.                 loop-player's gamemode is not creative
  173.                 add 1 to {tdm.p.cnt}
  174.                 clear {tdm.%loop-player%}
  175.  
  176.             if arg 4 is "test":
  177.                 message "{@prefix} testmode 人数制限解除"
  178.             else:
  179.                 if {tdm.p.cnt} is less than {@minplayer}:
  180.                     message "{@prefix} <Red>ゲームを始めるには{@minplayer}人以上参加者が必要です"
  181.                     set {tdm.p.cnt} to 0
  182.                     execute console command "/tdm game stop"
  183.                     stop
  184.  
  185. #--初回感染専用
  186.             if {tdm.p.cnt} is more than 5:
  187.                 {a} is not true
  188.                 execute console command "/tdm game stop"
  189.                 wait a second
  190.                 loop players:
  191.                     player's tool is air
  192.                     execute console command "/mvtp %loop-player% infect"
  193.                 execute console command "/inf game start"
  194.                 set {a} to true
  195. #--初回感染専用
  196.  
  197. #               set {tdm.teamA.rb} to {tdm.p.cnt} * 2
  198. #               set {tdm.teamB.rb} to {tdm.teamA.rb}
  199.             set {tdm.teamA.rb} to 0
  200.             set {tdm.teamB.rb} to 0
  201.             set {tdm.win} to "null"
  202.  
  203.             message "all %{tdm.p.cnt}%"
  204.  
  205.             message "{@prefix} TDM is §astarted<White>!"
  206.  
  207.             message "{@prefix} §aTDMが始まりました!" to all players
  208.  
  209.             wait a tick
  210.  
  211.             loop players:
  212.                 loop-player's gamemode is not creative
  213.                 set {_c} to "white"
  214.                 if {tdm.teamA.rb} is {tdm.teamB.rb}:
  215.                     execute console command "/ct add green %loop-player%"
  216.                     set {_c} to "green"
  217.                 else if {tdm.teamB.rb} is less than {tdm.teamA.rb}:
  218.                     execute console command "/ct add yellow %loop-player%"
  219.                     set {_c} to "yellow"
  220.                 else if {tdm.teamA.rb} is less than {tdm.teamB.rb}:
  221.                     execute console command "/ct add green %loop-player%"
  222.                     set {_c} to "green"
  223.                 if {_c} is "white":
  224.                     chance of 50%:
  225.                         execute console command "/ct add green %loop-player%"
  226.                         set {_c} to "green"
  227.                 if {_c} is "white":
  228.                     execute console command "/ct add yellow %loop-player%"
  229.                     set {_c} to "yellow"
  230.                 set loop-player's helmet to leather helmet named "%{_c}%"
  231.                 if {_c} is "green":
  232.                     dye loop-player's helmet green
  233.                     teleport loop-player to {tdm.spawng::%{tdm.map}%}
  234.                     execute console command "/nick %loop-player% &a%name of loop-player%"
  235.                     add 1 to {tdm.teamA.rb}
  236.                 else if {_c} is "yellow":
  237.                     dye loop-player's helmet yellow
  238.                     teleport loop-player to {tdm.spawny::%{tdm.map}%}
  239.                     execute console command "/nick %loop-player% &e%name of loop-player%"
  240.                     add 1 to {tdm.teamB.rb}
  241.                 send "%{tdm.teamA.rb}% %{tdm.teamB.rb}% %loop-player% > %{_c}%"
  242.  
  243.             wait a tick
  244.  
  245.             loop players:
  246.                 loop-player's gamemode is not creative
  247.                 set loop-player's gamemode to survival
  248.                 message "{@prefix} 残機、残り時間の確認→/tdmi" to loop-player
  249.                 message "{@prefix} ゲーム中の放置は厳禁です!落ちてもらったほうがありがたいです!" to loop-player
  250.                 set maximum health of  loop-player to 20
  251.                 heal loop-player
  252.  
  253.             set {tdm.teamA.rb} to {tdm.teamA.rb} * 2
  254.             set {tdm.teamB.rb} to {tdm.teamA.rb}
  255.  
  256.             execute console command "/cspawn switch %{tdm.map}%"
  257.             execute console command "/tdm time start a a {@time}"
  258.  
  259. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  260. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  261. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  262. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  263. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  264.  
  265.         if arg 2 is "stop":
  266.             if {tdm} is false:
  267.                 message "{@prefix} <Red>TDM has been §cstopped!"
  268.                 stop
  269.  
  270.             set {tdm} to false
  271.  
  272.             message "{@prefix} TDM is §cstopped<White>!"
  273.  
  274.             message "{@prefix} <Pink>TDMが終わりました!" to players
  275.             if {tdm.win} is "null":
  276.                 message "{@prefix} 結果: <Bold>引き分け" to players
  277.             else:
  278.                 message "{@prefix} <Bold>%{tdm.win}%の勝利!" to players
  279.             message "{@prefix} <White>残り時間: <Orange>%{tdm.time}%<White>秒" to players
  280.             message "{@prefix} <Green>緑<White>残機:<Orange>%{tdm.teamA.rb}%" to players
  281.             message "{@prefix} <Yellow>黄<White>残機:<Orange>%{tdm.teamB.rb}%" to players
  282.             heal players in "Thanatos"
  283.  
  284.             wait a tick
  285.             execute console command "/ct remove green"
  286.             execute console command "/ct remove yellow"
  287.  
  288.             if {tdm.win} is "green":
  289.                 loop players:
  290.                     execute console command "/ct add silver %loop-player%"
  291.                     if name of loop-player's helmet is "green":
  292.                         add 200 to loop-player's account
  293.                         message "{@prefix} 報酬:200円授与" to loop-player
  294.                         set loop-player's helmet to air
  295.                         remove leather helmet from loop-player
  296.                     else if name of loop-player's helmet is "yellow":
  297.                         message "<???> 今回は負けたが、次はがんばれよ" to loop-player
  298.                         message "50円獲得!" to loop-player
  299.                         add 50 to loop-player's account
  300.             else if {tdm.win} is "yellow":
  301.                 loop players:
  302.                     execute console command "/ct add silver %loop-player%"
  303.                     if name of loop-player's helmet is "yellow":
  304.                         add 200 to loop-player's account
  305.                         message "{@prefix} 報酬:200円授与" to loop-player
  306.                         set loop-player's helmet to air
  307.                         remove leather helmet from loop-player
  308.                     else if name of loop-player's helmet is "green":
  309.                         message "<???> 今回は負けたが、次はがんばれよ" to loop-player
  310.                         message "50円獲得!" to loop-player
  311.                         add 50 to loop-player's account
  312.             clear {tdm.team::*}
  313.             set {tdm.p.cnt} to 0
  314.             set {tdm.timer} to false
  315.             set {tdm.time} to 0
  316.             set {tdm.win} to "null"
  317.  
  318.             message "3秒後に帰還" to players
  319.             loop 3 times:
  320.                 wait a second
  321.             execute console command "/ct remove silver"
  322.             loop players:
  323.                 loop-player's gamemode is not creative
  324.                 remove all leather helmets from loop-player
  325.                 set loop-player's helmet to air
  326.                 execute console command "/nick %loop-player% off"
  327.                 run loop-player command "/tdmspawn" as op
  328.                 set maximum health of loop-player to 20
  329.                 heal loop-player
  330.  
  331.             message "{@prefix} ステージに取り残された方は<Light Aqua>/tdmspawn<White>とコマンドを打ってください" to players
  332.  
  333.  
  334. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  335. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  336. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  337. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  338. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  339.  
  340.     if arg 1 is "time":
  341.         command sender is the console
  342.         if arg 2 is "start":
  343.             if {tdm} is false:
  344.                 message "{@prefix} <Red>TDM has been §cstopped!"
  345.                 stop
  346.             else if {tdm.timer} is true:
  347.                 message "{@prefix} <Red>TDM timer has been §astarted!"
  348.                 stop
  349.  
  350.         set {tdm.timer} to true
  351.         set {tdm.time} to arg 5
  352.  
  353.         while {tdm.time} is more than 0:#loop arg 5 times:
  354.             subtract 1 from {tdm.time}
  355.             {tdm.timer} is true
  356.             if {tdm.timer} is false:
  357.                 clear {tdm.timer}
  358.                 execute console command "/tdm game stop"
  359.                 stop
  360.             if {tdm.time} is 120:
  361.                 message "{@prefix} あと%{tdm.time}%秒です!" to all players
  362.             if {tdm.time} is less than 11:
  363.                 message "{@prefix} あと%{tdm.time}%秒です!" to all players
  364.             wait a second
  365.  
  366.         clear {tdm.timer}
  367. #           set {tdm.time} to 0
  368.         if {tdm.teamA.rb} is more than {tdm.teamB.rb}:
  369.             set {tdm.win} to "green"
  370.         else if {tdm.teamB.rb} is more than {tdm.teamA.rb}:
  371.             set {tdm.win} to "yellow"
  372.         else if {tdm.teamA.rb} is {tdm.teamB.rb}:
  373.             set {tdm.win} to "null"
  374.  
  375.         execute console command "/tdm game stop"
  376.  
  377. #-----------------------------------#
  378.  
  379.     if arg 1 is "setspawng":
  380.         arg 2 is set
  381.  
  382.         set {tdm.spawng::%arg 2%} to player's location
  383.         message "{@prefix} set spawng::%arg 2% to your location"
  384.     else if arg 1 is "setspawny":
  385.         set {tdm.spawny::%arg 2%} to player's location
  386.         message "{@prefix} set spawny::%arg 2% to your location"
  387.  
  388. #-----------------------------------#
  389.     if arg 1 is "spawnlist":
  390.  
  391.         if arg 2 is "detail":
  392.             message "---green---"
  393.             loop {tdm.spawng::*}:
  394.                 add 1 to {_cnt}
  395.                 message "%loop-index% ||%loop-value%"
  396.             message "合計:%{_cnt}%"
  397.             message ""
  398.             message "---yellow---"
  399.             loop {tdm.spawny::*}:
  400.                 message "%loop-index% ||%loop-value%"
  401.             message "合計:%{_cnt}%"
  402.             message ""
  403.             stop
  404.  
  405.         message "---maps---"
  406.         clear {pvpgame.spawng::*}
  407.         clear {pvpgame.spawny::*}
  408.         loop {tdm.spawng::*}:
  409.             {tdm.spawny::%loop-index%} is set
  410.             message "%loop-index%"
  411.         message ""
  412.         loop {tdm.spawng::*}:
  413.             {tdm.spawny::%loop-index%} is not set
  414.             message "%loop-index%はgreenのみ設定されています"
  415.         loop {tdm.spawny::*}:
  416.             {tdm.spawng::%loop-index%} is not set
  417.             message "%loop-index%はyellowのみ設定されています"
  418. #-----------------------------------#
  419.     if arg 1 is "tp":
  420.         if arg 2 is "green":
  421.             if {tdm.spawng::%arg 3%} is not set:
  422.                 message "%arg 3%はありません"
  423.             teleport player to {tdm.spawng::%arg 3%}
  424.         if arg 2 is "yellow":
  425.             if {tdm.spawny::%arg 3%} is not set:
  426.                 message "%arg 3%はありません"
  427.             teleport player to {tdm.spawny::%arg 3%}
  428. #-----------------------------------#
  429.     if arg 1 is "spawndel":
  430.         if arg 2 is "green":
  431.             clear {tdm.spawng::%arg 3%}
  432.             message "deleted %arg 3%"
  433.         if arg 2 is "yellow":
  434.             clear {tdm.spawny::%arg 3%}
  435.             message "deleted %arg 3%"
  436. #-----------------------------------#
  437.     if arg 1 is "clearP":
  438.         if {tdm.%arg 2%} is not set:
  439.             message "{tdm.%arg 2%} is not set"
  440.         else:
  441.             clear {tdm.%arg 2%}
  442.             message " cleared {tdm.%arg 2%}"
  443.         if {tdm.team::%arg 2%} is not set:
  444.             message "{tdm.team::%arg 2%} is not set"
  445.         else:
  446.             clear {tdm.team::%arg 2%}
  447.             message " cleared {tdm.team::%arg 2%}"
  448. #-----------------------------------#
  449.  
  450. command /tdmtotyu [<text>]:
  451. permission: tdm.sk*
  452. trigger:
  453.     {tdm} is true
  454.     player is
  455.     if arg 1 is set:
  456.         player is op
  457.         set maximum health of player to 20
  458.         heal player
  459.         if arg 1 is "yellow":
  460.             set player's helmet to leather helmet named "yellow"
  461.             execute console command "/nick %player% &e%name of player%"
  462.             execute console command "/ct add yellow %player%"
  463.             dye player's helmet yellow
  464.             teleport player to {tdm.spawny::%{tdm.map}%}
  465.             message "green:%{_cntg}%"
  466.             message "yellow:%{_cnty}%"
  467.             message "{@prefix} %player%が§e黄チーム§fへ参加しました!" to players
  468.             add 1 to {tdm.teamA.rb}
  469.             add 1 to {tdm.teamB.rb}
  470.             stop
  471.         if arg 1 is "green":
  472.             set player's helmet to leather helmet named "green"
  473.             execute console command "/nick %player% &a%name of player%"
  474.             execute console command "/ct add green %player%"
  475.             dye player's helmet green
  476.             teleport player to {tdm.spawng::%{tdm.map}%}
  477.             message "{@prefix} %player%が§a緑チーム§fへ参加しました!" to players
  478.             add 1 to {tdm.teamA.rb}
  479.             add 1 to {tdm.teamB.rb}
  480.             stop
  481.  
  482.     {tdm.timer} is true
  483.     if {tdm.time} is less than 60:
  484.         message "残り時間が1分未満のため、参加できません。"
  485.         stop
  486.     set {_cntg} to 0
  487.     set {_cnty} to 0
  488.     loop players:
  489.         if name of loop-player's helmet is "green":
  490.             add 1 to {_cntg}
  491.         if name of loop-player's helmet is "yellow":
  492.             add 1 to {_cnty}
  493.     message "green:%{_cntg}%"
  494.     message "yellow:%{_cnty}%"
  495.  
  496.     if {_cntg} is {_cnty}:#同じ人数
  497.         if {tdm.timer} is not true:
  498.             stop
  499.         chance of 50%:
  500.             run player command "/tdmtotyu green" as op
  501.             stop
  502.         player command "/tdmtotyu yellow" as op
  503.  
  504.     else if {_cntg} is more than {_cnty}:#緑のほうが多いなら
  505.         player command "/tdmtotyu yellow" as op
  506.     else if {_cnty} is more than {_cntg}:#黄色のほうが多いなら
  507.         player command "/tdmtotyu green" as op
  508.  
  509. command /tdmspawn:
  510. trigger:
  511.     {tdm} is false
  512.     player is
  513.     execute console command "/mvspawn %player%"
  514. #
  515. command /tdmi [<player>]:
  516. trigger:
  517. #       {tdm} is true
  518.     if arg 1 is not set:
  519.         loop players:
  520.             if name of loop-player's helmet is "green":
  521.                 message "%loop-player%"
  522.         message "§a緑の残機 §f%{tdm.teamA.rb}%"
  523.         loop players:
  524.             if name of loop-player's helmet is "yellow":
  525.                 message "%loop-player%"
  526.         message "§e黄の残機 §f%{tdm.teamB.rb}%"
  527.         message "残り時間 %{tdm.time}%"
  528.         stop
  529.     else:
  530.         if player-arg's helmet is not leather helmet:
  531.             message "%arg 1%は参加していません!"
  532.         message "%name of player-arg's helmet%"
  533. #
  534. command /asda:
  535. trigger:
  536.     player is op
  537.     clear {a}
  538.     message "%{a}%"
  539.     clear {a}
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