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- #// ------------ PERMISSIONS LIST ---------- \\#
- #// --------------- 25.07 22:10 ------------ \\#
- #// ----------- Total amount: 15732 --------- \\#
- #// ---------------------------------------- \\#
- command.Set users For Bunkermod Safe # (OP only: true)
- command.SpawnCustomTrades # (OP only: true)
- command.achievement # (OP only: true)
- command.aroma1997 # (OP only: true)
- command.ban # (OP only: true)
- command.ban-ip # (OP only: true)
- command.banlist # (OP only: true)
- command.blockdata # (OP only: true)
- command.bs # (OP only: true)
- command.cell # (OP only: true)
- command.cells # (OP only: true)
- command.clear # (OP only: true)
- command.clone # (OP only: true)
- command.cyclopscore # (OP only: true)
- command.debug # (OP only: true)
- command.defaultgamemode # (OP only: true)
- command.deop # (OP only: true)
- command.difficulty # (OP only: true)
- command.dldForceInstallThemes # (OP only: true)
- command.dldInstallThemes # (OP only: true)
- command.dlddimid # (OP only: true)
- command.dldreload # (OP only: true)
- command.dldspawn # (OP only: true)
- command.effect # (OP only: true)
- command.entitydata # (OP only: true)
- command.evilcraft # (OP only: true)
- command.execute # (OP only: true)
- command.fill # (OP only: true)
- command.forge # (OP only: true)
- command.gamerule # (OP only: true)
- command.give # (OP only: true)
- command.god # (default: true)
- command.help # (default: true)
- command.hitch # (default: true)
- command.holo # (OP only: true)
- command.jail # (OP only: true)
- command.kick # (OP only: true)
- command.letters # (default: true)
- command.list # (default: true)
- command.lomlib # (OP only: true)
- command.me # (default: true)
- command.module # (default: true)
- command.morpheus # (OP only: true)
- command.noppes # (OP only: true)
- command.oc_preventDisassembling # (OP only: true)
- command.oc_renderWirelessNetwork # (OP only: true)
- command.oc_spawnComputer # (OP only: true)
- command.op # (OP only: true)
- command.pandora # (OP only: true)
- command.pardon # (OP only: true)
- command.pardon-ip # (OP only: true)
- command.parseruin # (OP only: true)
- command.particle # (OP only: true)
- command.playsound # (OP only: true)
- command.proc # (OP only: true)
- command.projecte # (default: true)
- command.replaceitem # (OP only: true)
- command.rr # (OP only: true)
- command.save-all # (OP only: true)
- command.save-off # (OP only: true)
- command.save-on # (OP only: true)
- command.say # (OP only: true)
- command.sc # (default: true)
- command.schematicaDownload # (default: true)
- command.schematicaList # (default: true)
- command.schematicaRemove # (default: true)
- command.schematicaSave # (default: true)
- command.scoreboard # (OP only: true)
- command.seed # (OP only: true)
- command.setblock # (OP only: true)
- command.setidletimeout # (OP only: true)
- command.setworldspawn # (OP only: true)
- command.skyland # (OP only: true)
- command.sleep # (OP only: true)
- command.spawnpoint # (OP only: true)
- command.spreadplayers # (OP only: true)
- command.stackie # (OP only: true)
- command.stats # (OP only: true)
- command.stop # (OP only: true)
- command.summon # (OP only: true)
- command.tell # (default: true)
- command.tellraw # (OP only: true)
- command.testfor # (OP only: true)
- command.testforblock # (OP only: true)
- command.testforblocks # (OP only: true)
- command.testruin # (OP only: true)
- command.title # (OP only: true)
- command.toggledownfall # (OP only: true)
- command.trigger # (default: true)
- command.undoruin # (OP only: true)
- command.whitelist # (OP only: true)
- command.xp # (OP only: true)
- fe.afterlife # Permissions for afterlife configuration
- fe.afterlife.deathchest # (default: true) Allow creation of deathchests
- fe.afterlife.deathchest.bypass # (OP only: true) Bypass grave protection
- fe.afterlife.deathchest.fence # (default: true) Put the skull on a spike
- fe.afterlife.deathchest.safetime # (default: 300) Time in seconds a grave is protected. After this time anyone can take all stuff
- fe.afterlife.deathchest.xp # (default: 0.25) Ratio of XP that you want to allow someone to keep in a grave. 1 keeps all XP, 0 disables XP recovery.
- fe.afterlife.debuffs # Potion effects to apply on respawn (comma separated list of id:duration:amplifier)
- fe.afterlife.food # Respawn food
- fe.afterlife.hp # Respawn HP
- fe.auth # (default: true)
- fe.auth.admin # (OP only: true)
- fe.auth.vip # (OP only: true)
- fe.auth.whitelist # (default: true)
- fe.backup.notify # (OP only: true) Backup notification permission
- fe.chat # Chat permissions
- fe.chat.chat # (default: true) Allow players to use the public chat
- fe.chat.irc # (default: true)
- fe.chat.ircbot # (OP only: true)
- fe.chat.ircpm # (default: true)
- fe.chat.mail # (default: true)
- fe.chat.mute # (OP only: true)
- fe.chat.nickname # (default: true)
- fe.chat.nickname.others # (OP only: true)
- fe.chat.playerformat # (default: ) Text to show in front of the player name in chat messages
- fe.chat.pm # (default: true)
- fe.chat.range # (default: ) Send chat messages only to players in this range of the sender
- fe.chat.reply # (default: true)
- fe.chat.textformat # (default: ) Textformat colors. USE ONLY THE COLOR CHARACTERS AND NO &
- fe.chat.timedmessage # (OP only: true)
- fe.chat.usecolor # (default: true) Allow players to use the public chat
- fe.commands # Permission nodes for FE commands module
- fe.commands.admin # (OP only: true)
- fe.commands.afk # (default: true)
- fe.commands.afk.announce # (default: true)
- fe.commands.afk.autokick # (default: false) Automatically kick a player, when he is AFK
- fe.commands.afk.autotime # (default: 480) Auto afk time in seconds. Set to 0 to disable.
- fe.commands.afk.warmup # (default: 10) Time a player needs to wait before he can go afk with /afk
- fe.commands.bind # (OP only: true)
- fe.commands.biome # (OP only: true)
- fe.commands.bubble # (OP only: true)
- fe.commands.burn # (OP only: true)
- fe.commands.burn.others # (OP only: true)
- fe.commands.capabilities # (OP only: true)
- fe.commands.capabilities.others # (OP only: true)
- fe.commands.craft # (OP only: true)
- fe.commands.dechant # (OP only: true)
- fe.commands.doas # (OP only: true)
- fe.commands.doas.console # (OP only: true)
- fe.commands.drop # (OP only: true)
- fe.commands.enchant # (OP only: true)
- fe.commands.enderchest # (OP only: true)
- fe.commands.febutcher # (OP only: true)
- fe.commands.findblock # (OP only: true)
- fe.commands.fly # (OP only: true)
- fe.commands.gamemode # (OP only: true)
- fe.commands.gamemode.others # (OP only: true)
- fe.commands.getcommandbook # (default: true)
- fe.commands.heal # (OP only: true)
- fe.commands.heal.others # (OP only: true)
- fe.commands.help # (default: true)
- fe.commands.invsee # (OP only: true)
- fe.commands.kill # (OP only: true)
- fe.commands.kill.others # (OP only: true)
- fe.commands.kit # (default: true)
- fe.commands.kit.bypasscooldown # (OP only: true)
- fe.commands.locate # (OP only: true)
- fe.commands.modlist # (default: true)
- fe.commands.noclip # (OP only: true)
- fe.commands.ping # (default: true)
- fe.commands.potion # (OP only: true)
- fe.commands.potion.others # (OP only: true)
- fe.commands.pregen # (OP only: true)
- fe.commands.push # (default: true)
- fe.commands.remove # (OP only: true)
- fe.commands.rename # (OP only: true)
- fe.commands.repair # (OP only: true)
- fe.commands.repair.others # (OP only: true)
- fe.commands.rules # (default: true)
- fe.commands.rules.edit # (OP only: true)
- fe.commands.seen # (default: true)
- fe.commands.serversettings # (OP only: true)
- fe.commands.smite # (OP only: true)
- fe.commands.speed # (OP only: true)
- fe.commands.tempban # (OP only: true)
- fe.commands.time # (OP only: true)
- fe.commands.uuid # (OP only: true)
- fe.commands.virtualchest # (OP only: true)
- fe.commands.weather # (OP only: true)
- fe.core.info # (OP only: true)
- fe.core.memUsageMsg # (OP only: true)
- fe.core.pos.wand # (default: true)
- fe.core.versioninfo # (OP only: true) Shows notification to the player if FE version is outdated
- fe.economy.command.calcpricelist # (OP only: true)
- fe.economy.command.paidcommand # (default: false)
- fe.economy.command.pay # (default: true)
- fe.economy.command.sell # (default: true)
- fe.economy.command.soldcommand # (default: false)
- fe.economy.command.trade # (default: true)
- fe.economy.command.wallet # (default: true)
- fe.economy.currency # (default: coins) Name of currency (plural)
- fe.economy.currency.singular # (default: coin) Name of currency (singular)
- fe.economy.deathtoll # (default: ) Penalty for players to pay when they die. If set to lesser than 1, value is taken as a factor of the player's wallet balance.
- fe.economy.plot # Plot permissions
- fe.economy.plot.column # (default: true) If true, all plots will always extend from bottom to top of the world. Price will only depend on X and Z dimensions.
- fe.economy.plot.command # (default: true) Plot management command
- fe.economy.plot.command.buy # (default: true) Allows buying plots
- fe.economy.plot.command.claim # (default: true) Allows to claim plots in exchange for money
- fe.economy.plot.command.define # (OP only: true) Allows to define plots without paying
- fe.economy.plot.command.list # (default: true) Allows listing plots
- fe.economy.plot.command.list.all # (OP only: true) List all plots
- fe.economy.plot.command.list.own # (default: true) List own plots
- fe.economy.plot.command.list.sale # (default: true) List plots open for sale
- fe.economy.plot.command.mods # (OP only: true) Allows managing plot administrators
- fe.economy.plot.command.perms # (OP only: true) Control plot settings
- fe.economy.plot.command.sell # (OP only: true) Allows selling plots
- fe.economy.plot.command.set # (OP only: true) Control plot settings
- fe.economy.plot.command.set.build # (OP only: true) Control build permissions
- fe.economy.plot.command.set.chest # (OP only: true) Control chest permissions
- fe.economy.plot.command.set.interact # (OP only: true) Control interaction permissions
- fe.economy.plot.command.set.use # (OP only: true) Control item usage permissions
- fe.economy.plot.data # Individual settings for plots
- fe.economy.plot.data.fee # Price players have to pay in order to enter this plot
- fe.economy.plot.data.fee.timeout # Duration that a player can access the plot after paying the fee
- fe.economy.plot.data.name # (default: @p's plot) Name of the plot (@p inserts owner name)
- fe.economy.plot.data.price # Price that the plot can be bought for by other players (sell offer)
- fe.economy.plot.limit.count # (default: 20) Maximum number of plots a player can claim
- fe.economy.plot.limit.size # Maximum total size of all plots a player can claim
- fe.economy.plot.price # (default: 1) Price multiplier for plots (plot size will be multiplied with this value)
- fe.economy.plot.size.max # Maximum size of one plot axis
- fe.economy.plot.size.min # (default: 3) Minimum size of one plot axis
- fe.economy.price # Default prices for items in economy
- fe.economy.startbudget # (default: 100) Starting amount of money for players
- fe.economy.xpmultiplier # (default: 1) XP to currency conversion rate (integer, a zombie drops around 5 XP, 0 to disable)
- fe.internal # Internal permissions - DO NOT TOUCH THESE UNLESS YOU KNOW WHAT YOU DO (WHICH YOU DON'T!)
- fe.internal.group # (optional) Permission to keep groups saved, even if they have no permissions set.
- fe.internal.group.id # Group ID
- fe.internal.group.includes # Groups that are included using the included group's priority
- fe.internal.group.parents # Groups that are included using the including group's priority
- fe.internal.group.priority # Group priority
- fe.internal.group.promotion # (default: false) Unlock this group for promotion with /promote
- fe.internal.player # Player information
- fe.internal.player.groups # Comma separated list of player groups
- fe.internal.player.name # Player name
- fe.internal.player.uuid # Player UUID
- fe.internal.plot.owner # UUID of the owner of this plot (DO NOT MODIFY!)
- fe.internal.prefix # Prefix property node
- fe.internal.spawn.bed # (default: true) Player spawn at bed if available
- fe.internal.spawn.location # Player spawn location property
- fe.internal.suffix # Suffix property node
- fe.internal.zone.entry # Zone entry message
- fe.internal.zone.exit # Zone exit message
- fe.multiworld # (OP only: true)
- fe.multiworld.delete # (OP only: true)
- fe.multiworld.list # (default: true)
- fe.multiworld.manage # (OP only: true)
- fe.multiworld.teleport # (OP only: true)
- fe.perftools.chunkloaderlist # (OP only: true)
- fe.perftools.perfstats # (OP only: true)
- fe.perm # (default: true) Basic usage of permission-management command
- fe.perm.* # (OP only: true)
- fe.perm.autoPromote # (OP only: true)
- fe.perm.debug # (default: true) Allow using permission-debug command
- fe.perm.group # (OP only: true) Allow basic access to groups (displays infos)
- fe.perm.group.fix # (OP only: true) Allow setting group prefix / suffix
- fe.perm.group.perms # (OP only: true) Allow modifying group permissions
- fe.perm.group.spawn # (OP only: true) Allow setting group spawn
- fe.perm.list.groups # (OP only: true) Allow listing groups
- fe.perm.list.perms # (default: true) Allow listing all permissions affecting current user
- fe.perm.list.users # (OP only: true) Allow listing users
- fe.perm.list.zones # (OP only: true) Allow listing zones
- fe.perm.promote # (OP only: true)
- fe.perm.reload # (OP only: true) Allow reloading changed permission files
- fe.perm.save # (OP only: true) Allow force-saving permission files
- fe.perm.setspawn # (OP only: true)
- fe.perm.test # (default: true) Allow testing permission nodes
- fe.perm.user # (OP only: true) Allow basic access to users (displays infos)
- fe.perm.user.fix # (OP only: true) Allow setting user prefix / suffix
- fe.perm.user.perms # (OP only: true) Allow modifying user permissions
- fe.perm.user.spawn # (OP only: true) Allow setting user spawn
- fe.perm.zone # (OP only: true) Permission nodes for area-management command
- fe.perm.zone.* # (OP only: true)
- fe.perm.zone.info # (default: true)
- fe.perm.zone.list # (default: true)
- fe.pl # (OP only: true) Player logger permisssions
- fe.pl.cmd.pl # (OP only: true)
- fe.pl.cmd.rollback # (OP only: true)
- fe.pl.wand # (OP only: true) Allow usage of player loggger wand (clock)
- fe.protection.cmd.itemperm # (default: true)
- fe.protection.cmd.protectdebug # (default: true)
- fe.protection.cmd.upgradeoldpermissions # (OP only: true)
- fe.protection.damageby.* # (default: true) Allow getting hurt by entities
- fe.protection.damageby.EntityBlaze # (default: true)
- fe.protection.damageby.EntityChicken # (default: true)
- fe.protection.damageby.EntityCow # (default: true)
- fe.protection.damageby.EntityCreeper # (default: true)
- fe.protection.damageby.EntityEnderman # (default: true)
- fe.protection.damageby.EntityGiantZombie # (default: true)
- fe.protection.damageby.EntityHorse # (default: true)
- fe.protection.damageby.EntityIronGolem # (default: true)
- fe.protection.damageby.EntityMooshroom # (default: true)
- fe.protection.damageby.EntityOcelot # (default: true)
- fe.protection.damageby.EntityPig # (default: true)
- fe.protection.damageby.EntityPigZombie # (default: true)
- fe.protection.damageby.EntitySilverfish # (default: true)
- fe.protection.damageby.EntitySkeleton # (default: true)
- fe.protection.damageby.EntitySnowman # (default: true)
- fe.protection.damageby.EntitySpider # (default: true)
- fe.protection.damageby.EntitySquid # (default: true)
- fe.protection.damageby.EntityVillager # (default: true)
- fe.protection.damageby.EntityWitch # (default: true)
- fe.protection.damageby.EntityWither # (default: true)
- fe.protection.damageby.EntityWolf # (default: true)
- fe.protection.damageby.EntityZombie # (default: true)
- fe.protection.damageby.anvil # (default: true)
- fe.protection.damageby.boss # (default: true)
- fe.protection.damageby.cactus # (default: true)
- fe.protection.damageby.drown # (default: true)
- fe.protection.damageby.fall # (default: true)
- fe.protection.damageby.fallingBlock # (default: true)
- fe.protection.damageby.generic # (default: true)
- fe.protection.damageby.golem # (default: true)
- fe.protection.damageby.hostile # (default: true)
- fe.protection.damageby.inFire # (default: true)
- fe.protection.damageby.inWall # (default: true)
- fe.protection.damageby.lava # (default: true)
- fe.protection.damageby.magic # (default: true)
- fe.protection.damageby.onFire # (default: true)
- fe.protection.damageby.outOfWorld # (default: true)
- fe.protection.damageby.passive # (default: true)
- fe.protection.damageby.starve # (default: true)
- fe.protection.damageby.tamable # (default: true)
- fe.protection.damageby.tamed # (default: true)
- fe.protection.damageby.unknown # (default: true)
- fe.protection.damageby.villager # (default: true)
- fe.protection.damageby.wither # (default: true)
- fe.protection.damageto.* # (default: true) Allow damaging entities
- fe.protection.damageto.EntityBlaze # (default: true)
- fe.protection.damageto.EntityChicken # (default: true)
- fe.protection.damageto.EntityCow # (default: true)
- fe.protection.damageto.EntityCreeper # (default: true)
- fe.protection.damageto.EntityEnderman # (default: true)
- fe.protection.damageto.EntityGiantZombie # (default: true)
- fe.protection.damageto.EntityHorse # (default: true)
- fe.protection.damageto.EntityIronGolem # (default: true)
- fe.protection.damageto.EntityMooshroom # (default: true)
- fe.protection.damageto.EntityOcelot # (default: true)
- fe.protection.damageto.EntityPig # (default: true)
- fe.protection.damageto.EntityPigZombie # (default: true)
- fe.protection.damageto.EntitySilverfish # (default: true)
- fe.protection.damageto.EntitySkeleton # (default: true)
- fe.protection.damageto.EntitySnowman # (default: true)
- fe.protection.damageto.EntitySpider # (default: true)
- fe.protection.damageto.EntitySquid # (default: true)
- fe.protection.damageto.EntityVillager # (default: true)
- fe.protection.damageto.EntityWitch # (default: true)
- fe.protection.damageto.EntityWither # (default: true)
- fe.protection.damageto.EntityWolf # (default: true)
- fe.protection.damageto.EntityZombie # (default: true)
- fe.protection.damageto.boss # (default: true)
- fe.protection.damageto.golem # (default: true)
- fe.protection.damageto.hostile # (default: true)
- fe.protection.damageto.passive # (default: true)
- fe.protection.damageto.tamable # (default: true)
- fe.protection.damageto.tamed # (default: true)
- fe.protection.damageto.unknown # (default: true)
- fe.protection.damageto.villager # (default: true)
- fe.protection.explosion # (default: true) (global) Allows explosions.
- fe.protection.gamemode # (default: -1) Force gamemode (-1 = none / default, 0 = survival, 1 = creative, 2 = adventure)
- fe.protection.inventorygroup # (default: default) Inventory group property - can be set to any identifier to separate inventories for certain regions
- fe.protection.mobspawn* # (default: true) (global) Allow spawning of mobs
- fe.protection.mobspawn.forced.* # (default: true) (global) Allow forced spawning of mobs (mob-spawners)
- fe.protection.mobspawn.forced.AmberLizard # (default: true)
- fe.protection.mobspawn.forced.AmberParkog # (default: true)
- fe.protection.mobspawn.forced.AmberProtector # (default: true)
- fe.protection.mobspawn.forced.Angler # (default: true)
- fe.protection.mobspawn.forced.Bandit # (default: true)
- fe.protection.mobspawn.forced.Bat # (default: true)
- fe.protection.mobspawn.forced.Bird # (default: true)
- fe.protection.mobspawn.forced.Blaze # (default: true)
- fe.protection.mobspawn.forced.Brigand # (default: true)
- fe.protection.mobspawn.forced.Butterfly # (default: true)
- fe.protection.mobspawn.forced.CaveSpider # (default: true)
- fe.protection.mobspawn.forced.Centipede # (default: true)
- fe.protection.mobspawn.forced.Chameleon # (default: true)
- fe.protection.mobspawn.forced.Chicken # (default: true)
- fe.protection.mobspawn.forced.Cow # (default: true)
- fe.protection.mobspawn.forced.Crab # (default: true)
- fe.protection.mobspawn.forced.Creeper # (default: true)
- fe.protection.mobspawn.forced.Cricket # (default: true)
- fe.protection.mobspawn.forced.CustomNpc # (default: true)
- fe.protection.mobspawn.forced.Dragonfly # (default: true)
- fe.protection.mobspawn.forced.Duck # (default: true)
- fe.protection.mobspawn.forced.EnderDragon # (default: true)
- fe.protection.mobspawn.forced.Enderman # (default: true)
- fe.protection.mobspawn.forced.Endermite # (default: true)
- fe.protection.mobspawn.forced.EntityHorse # (default: true)
- fe.protection.mobspawn.forced.Fish # (default: true)
- fe.protection.mobspawn.forced.Ghast # (default: true)
- fe.protection.mobspawn.forced.Giant # (default: true)
- fe.protection.mobspawn.forced.Guardian # (default: true)
- fe.protection.mobspawn.forced.LavaSlime # (default: true)
- fe.protection.mobspawn.forced.Lizard # (default: true)
- fe.protection.mobspawn.forced.Lyrebird # (default: true)
- fe.protection.mobspawn.forced.MantaRay # (default: true)
- fe.protection.mobspawn.forced.Mob # (default: true)
- fe.protection.mobspawn.forced.Monkey # (default: true)
- fe.protection.mobspawn.forced.Monster # (default: true)
- fe.protection.mobspawn.forced.Moth # (default: true)
- fe.protection.mobspawn.forced.Mouse # (default: true)
- fe.protection.mobspawn.forced.MushroomCow # (default: true)
- fe.protection.mobspawn.forced.NpcDragon # (default: true)
- fe.protection.mobspawn.forced.NpcSlime # (default: true)
- fe.protection.mobspawn.forced.Ozelot # (default: true)
- fe.protection.mobspawn.forced.Pig # (default: true)
- fe.protection.mobspawn.forced.PigZombie # (default: true)
- fe.protection.mobspawn.forced.Pinguin # (default: true)
- fe.protection.mobspawn.forced.Piranha # (default: true)
- fe.protection.mobspawn.forced.Rabbit # (default: true)
- fe.protection.mobspawn.forced.SWWolf # (default: true)
- fe.protection.mobspawn.forced.Shark # (default: true)
- fe.protection.mobspawn.forced.Sheep # (default: true)
- fe.protection.mobspawn.forced.Silverfish # (default: true)
- fe.protection.mobspawn.forced.Skeleton # (default: true)
- fe.protection.mobspawn.forced.Slime # (default: true)
- fe.protection.mobspawn.forced.Snake # (default: true)
- fe.protection.mobspawn.forced.SnowMan # (default: true)
- fe.protection.mobspawn.forced.Spider # (default: true)
- fe.protection.mobspawn.forced.Squid # (default: true)
- fe.protection.mobspawn.forced.Tribesman # (default: true)
- fe.protection.mobspawn.forced.TropicalFish # (default: true)
- fe.protection.mobspawn.forced.Turtle # (default: true)
- fe.protection.mobspawn.forced.Villager # (default: true)
- fe.protection.mobspawn.forced.VillagerGolem # (default: true)
- fe.protection.mobspawn.forced.Whale # (default: true)
- fe.protection.mobspawn.forced.Witch # (default: true)
- fe.protection.mobspawn.forced.WitherBoss # (default: true)
- fe.protection.mobspawn.forced.WitherGuardian # (default: true)
- fe.protection.mobspawn.forced.Wolf # (default: true)
- fe.protection.mobspawn.forced.Zombie # (default: true)
- fe.protection.mobspawn.forced.ctrades.CustomVillager # (default: true)
- fe.protection.mobspawn.forced.customnpcs.CustomNpc # (default: true)
- fe.protection.mobspawn.forced.customnpcs.NpcDragon # (default: true)
- fe.protection.mobspawn.forced.customnpcs.NpcSlime # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npcEnderman # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npcGolem # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npccrystal # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npcdwarffemale # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npcdwarfmale # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npcelffemale # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npcelfmale # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npcenderchibi # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npcfurryfemale # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npcfurrymale # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npchumanfemale # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npchumanmale # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npcnagafemale # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npcnagamale # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npcorcfemale # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npcorcfmale # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npcpony # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npcskeleton # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npcvillager # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npczombiefemale # (default: true)
- fe.protection.mobspawn.forced.customnpcs.npczombiemale # (default: true)
- fe.protection.mobspawn.forced.evilcraft.netherfish # (default: true)
- fe.protection.mobspawn.forced.evilcraft.poisonousLibelle # (default: true)
- fe.protection.mobspawn.forced.evilcraft.vengeanceSpirit # (default: true)
- fe.protection.mobspawn.forced.evilcraft.werewolf # (default: true)
- fe.protection.mobspawn.forced.lootablebodies_EntityLootableBody # (default: true)
- fe.protection.mobspawn.forced.npcEnderman # (default: true)
- fe.protection.mobspawn.forced.npcGolem # (default: true)
- fe.protection.mobspawn.forced.npccrystal # (default: true)
- fe.protection.mobspawn.forced.npcdwarffemale # (default: true)
- fe.protection.mobspawn.forced.npcdwarfmale # (default: true)
- fe.protection.mobspawn.forced.npcelffemale # (default: true)
- fe.protection.mobspawn.forced.npcelfmale # (default: true)
- fe.protection.mobspawn.forced.npcenderchibi # (default: true)
- fe.protection.mobspawn.forced.npcfurryfemale # (default: true)
- fe.protection.mobspawn.forced.npcfurrymale # (default: true)
- fe.protection.mobspawn.forced.npchumanfemale # (default: true)
- fe.protection.mobspawn.forced.npchumanmale # (default: true)
- fe.protection.mobspawn.forced.npcnagafemale # (default: true)
- fe.protection.mobspawn.forced.npcnagamale # (default: true)
- fe.protection.mobspawn.forced.npcorcfemale # (default: true)
- fe.protection.mobspawn.forced.npcorcfmale # (default: true)
- fe.protection.mobspawn.forced.npcpony # (default: true)
- fe.protection.mobspawn.forced.npcskeleton # (default: true)
- fe.protection.mobspawn.forced.npcvillager # (default: true)
- fe.protection.mobspawn.forced.npczombiefemale # (default: true)
- fe.protection.mobspawn.forced.npczombiemale # (default: true)
- fe.protection.mobspawn.forced.piranha # (default: true)
- fe.protection.mobspawn.forced.type.boss # (default: true)
- fe.protection.mobspawn.forced.type.golem # (default: true)
- fe.protection.mobspawn.forced.type.hostile # (default: true)
- fe.protection.mobspawn.forced.type.passive # (default: true)
- fe.protection.mobspawn.forced.type.tamable # (default: true)
- fe.protection.mobspawn.forced.type.tamed # (default: true)
- fe.protection.mobspawn.forced.type.unknown # (default: true)
- fe.protection.mobspawn.forced.type.villager # (default: true)
- fe.protection.mobspawn.forced.wuppy29_snowgolem.snow golem # (default: true)
- fe.protection.mobspawn.natural.* # (default: true) (global) Allow natural spawning of mobs (random spawn)
- fe.protection.mobspawn.natural.AmberLizard # (default: true)
- fe.protection.mobspawn.natural.AmberParkog # (default: true)
- fe.protection.mobspawn.natural.AmberProtector # (default: true)
- fe.protection.mobspawn.natural.Angler # (default: true)
- fe.protection.mobspawn.natural.Bandit # (default: true)
- fe.protection.mobspawn.natural.Bat # (default: true)
- fe.protection.mobspawn.natural.Bird # (default: true)
- fe.protection.mobspawn.natural.Blaze # (default: true)
- fe.protection.mobspawn.natural.Brigand # (default: true)
- fe.protection.mobspawn.natural.Butterfly # (default: true)
- fe.protection.mobspawn.natural.CaveSpider # (default: true)
- fe.protection.mobspawn.natural.Centipede # (default: true)
- fe.protection.mobspawn.natural.Chameleon # (default: true)
- fe.protection.mobspawn.natural.Chicken # (default: true)
- fe.protection.mobspawn.natural.Cow # (default: true)
- fe.protection.mobspawn.natural.Crab # (default: true)
- fe.protection.mobspawn.natural.Creeper # (default: true)
- fe.protection.mobspawn.natural.Cricket # (default: true)
- fe.protection.mobspawn.natural.CustomNpc # (default: true)
- fe.protection.mobspawn.natural.Dragonfly # (default: true)
- fe.protection.mobspawn.natural.Duck # (default: true)
- fe.protection.mobspawn.natural.EnderDragon # (default: true)
- fe.protection.mobspawn.natural.Enderman # (default: true)
- fe.protection.mobspawn.natural.Endermite # (default: true)
- fe.protection.mobspawn.natural.EntityHorse # (default: true)
- fe.protection.mobspawn.natural.Fish # (default: true)
- fe.protection.mobspawn.natural.Ghast # (default: true)
- fe.protection.mobspawn.natural.Giant # (default: true)
- fe.protection.mobspawn.natural.Guardian # (default: true)
- fe.protection.mobspawn.natural.LavaSlime # (default: true)
- fe.protection.mobspawn.natural.Lizard # (default: true)
- fe.protection.mobspawn.natural.Lyrebird # (default: true)
- fe.protection.mobspawn.natural.MantaRay # (default: true)
- fe.protection.mobspawn.natural.Mob # (default: true)
- fe.protection.mobspawn.natural.Monkey # (default: true)
- fe.protection.mobspawn.natural.Monster # (default: true)
- fe.protection.mobspawn.natural.Moth # (default: true)
- fe.protection.mobspawn.natural.Mouse # (default: true)
- fe.protection.mobspawn.natural.MushroomCow # (default: true)
- fe.protection.mobspawn.natural.NpcDragon # (default: true)
- fe.protection.mobspawn.natural.NpcSlime # (default: true)
- fe.protection.mobspawn.natural.Ozelot # (default: true)
- fe.protection.mobspawn.natural.Pig # (default: true)
- fe.protection.mobspawn.natural.PigZombie # (default: true)
- fe.protection.mobspawn.natural.Pinguin # (default: true)
- fe.protection.mobspawn.natural.Piranha # (default: true)
- fe.protection.mobspawn.natural.Rabbit # (default: true)
- fe.protection.mobspawn.natural.SWWolf # (default: true)
- fe.protection.mobspawn.natural.Shark # (default: true)
- fe.protection.mobspawn.natural.Sheep # (default: true)
- fe.protection.mobspawn.natural.Silverfish # (default: true)
- fe.protection.mobspawn.natural.Skeleton # (default: true)
- fe.protection.mobspawn.natural.Slime # (default: true)
- fe.protection.mobspawn.natural.Snake # (default: true)
- fe.protection.mobspawn.natural.SnowMan # (default: true)
- fe.protection.mobspawn.natural.Spider # (default: true)
- fe.protection.mobspawn.natural.Squid # (default: true)
- fe.protection.mobspawn.natural.Tribesman # (default: true)
- fe.protection.mobspawn.natural.TropicalFish # (default: true)
- fe.protection.mobspawn.natural.Turtle # (default: true)
- fe.protection.mobspawn.natural.Villager # (default: true)
- fe.protection.mobspawn.natural.VillagerGolem # (default: true)
- fe.protection.mobspawn.natural.Whale # (default: true)
- fe.protection.mobspawn.natural.Witch # (default: true)
- fe.protection.mobspawn.natural.WitherBoss # (default: true)
- fe.protection.mobspawn.natural.WitherGuardian # (default: true)
- fe.protection.mobspawn.natural.Wolf # (default: true)
- fe.protection.mobspawn.natural.Zombie # (default: true)
- fe.protection.mobspawn.natural.ctrades.CustomVillager # (default: true)
- fe.protection.mobspawn.natural.customnpcs.CustomNpc # (default: true)
- fe.protection.mobspawn.natural.customnpcs.NpcDragon # (default: true)
- fe.protection.mobspawn.natural.customnpcs.NpcSlime # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npcEnderman # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npcGolem # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npccrystal # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npcdwarffemale # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npcdwarfmale # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npcelffemale # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npcelfmale # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npcenderchibi # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npcfurryfemale # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npcfurrymale # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npchumanfemale # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npchumanmale # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npcnagafemale # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npcnagamale # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npcorcfemale # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npcorcfmale # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npcpony # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npcskeleton # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npcvillager # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npczombiefemale # (default: true)
- fe.protection.mobspawn.natural.customnpcs.npczombiemale # (default: true)
- fe.protection.mobspawn.natural.evilcraft.netherfish # (default: true)
- fe.protection.mobspawn.natural.evilcraft.poisonousLibelle # (default: true)
- fe.protection.mobspawn.natural.evilcraft.vengeanceSpirit # (default: true)
- fe.protection.mobspawn.natural.evilcraft.werewolf # (default: true)
- fe.protection.mobspawn.natural.lootablebodies_EntityLootableBody # (default: true)
- fe.protection.mobspawn.natural.npcEnderman # (default: true)
- fe.protection.mobspawn.natural.npcGolem # (default: true)
- fe.protection.mobspawn.natural.npccrystal # (default: true)
- fe.protection.mobspawn.natural.npcdwarffemale # (default: true)
- fe.protection.mobspawn.natural.npcdwarfmale # (default: true)
- fe.protection.mobspawn.natural.npcelffemale # (default: true)
- fe.protection.mobspawn.natural.npcelfmale # (default: true)
- fe.protection.mobspawn.natural.npcenderchibi # (default: true)
- fe.protection.mobspawn.natural.npcfurryfemale # (default: true)
- fe.protection.mobspawn.natural.npcfurrymale # (default: true)
- fe.protection.mobspawn.natural.npchumanfemale # (default: true)
- fe.protection.mobspawn.natural.npchumanmale # (default: true)
- fe.protection.mobspawn.natural.npcnagafemale # (default: true)
- fe.protection.mobspawn.natural.npcnagamale # (default: true)
- fe.protection.mobspawn.natural.npcorcfemale # (default: true)
- fe.protection.mobspawn.natural.npcorcfmale # (default: true)
- fe.protection.mobspawn.natural.npcpony # (default: true)
- fe.protection.mobspawn.natural.npcskeleton # (default: true)
- fe.protection.mobspawn.natural.npcvillager # (default: true)
- fe.protection.mobspawn.natural.npczombiefemale # (default: true)
- fe.protection.mobspawn.natural.npczombiemale # (default: true)
- fe.protection.mobspawn.natural.piranha # (default: true)
- fe.protection.mobspawn.natural.type.boss # (default: true)
- fe.protection.mobspawn.natural.type.golem # (default: true)
- fe.protection.mobspawn.natural.type.hostile # (default: true)
- fe.protection.mobspawn.natural.type.passive # (default: true)
- fe.protection.mobspawn.natural.type.tamable # (default: true)
- fe.protection.mobspawn.natural.type.tamed # (default: true)
- fe.protection.mobspawn.natural.type.unknown # (default: true)
- fe.protection.mobspawn.natural.type.villager # (default: true)
- fe.protection.mobspawn.natural.wuppy29_snowgolem.snow golem # (default: true)
- fe.protection.pvp # (default: true) If denied for at least one of two fighting players, PvP will be disabled
- fe.protection.sleep # (default: true) Allow players to sleep in beds
- fe.protection.zone # Worldborder permissions
- fe.protection.zone.command # Execute this command if a player enters the area
- fe.protection.zone.command.interval # (default: 0) Time interval in milliseconds for executing command. Zero = once only.
- fe.protection.zone.damage # Apply this amount of damage to players, if they are in this area
- fe.protection.zone.damage.interval # (default: 1000) Time interval in milliseconds for applying damage-effect. Zero = once only.
- fe.protection.zone.knockback # (default: false) Deny players from entering this area
- fe.protection.zone.potion # Apply potion effects to players who enter this area. Comma separated list of "ID:duration:amplifier" pairs. See http://www.minecraftwiki.net/wiki/Potion_effects#Parameters
- fe.protection.zone.potion.interval # (default: 2000) Time interval in milliseconds for applying potion-effects. Zero = once only.
- fe.questioner # (default: true)
- fe.reimm.compat # Rei's minimap permissions
- fe.reimm.compat.cavemap # (default: true)
- fe.reimm.compat.radar.animal # (default: true)
- fe.reimm.compat.radar.mod # (default: true)
- fe.reimm.compat.radar.other # (default: true)
- fe.reimm.compat.radar.player # (default: true)
- fe.reimm.compat.radar.slime # (default: true)
- fe.remote # (OP only: true) Allows login to remote module
- fe.remote.chat.push # (default: true) Allows requesting chat push messages
- fe.remote.chat.send # (default: true) Allows to send chat messages
- fe.remote.command # (OP only: true) Allows to run commands remotely
- fe.remote.control # (OP only: true) Allows to start / stop remote server and control users (regen passkeys, kick, block)
- fe.remote.permission.set # (OP only: true) Allows to change permissions
- fe.remote.query.player # (OP only: true) Allows querying player data
- fe.script.timedtask # (OP only: true)
- fe.settings # (OP only: true)
- fe.signs.colourize # (default: true)
- fe.teleport.back # (default: true)
- fe.teleport.back.ondeath # (default: true) Allow returning to the last death location with back-command
- fe.teleport.back.ontp # (default: true) Allow returning to the last location before teleport with back-command
- fe.teleport.bed # (default: true)
- fe.teleport.bed.others # (OP only: true) Allow teleporting to other player's bed location
- fe.teleport.cooldown # (OP only: 0) Allow bypassing teleport cooldown
- fe.teleport.from # (default: true) Allow being teleported from a certain location / dimension
- fe.teleport.home # (default: true) Allow usage of /home
- fe.teleport.home.other # (OP only: true) Allow setting other players home location
- fe.teleport.home.set # (default: true) Allow setting of home location
- fe.teleport.jump # (OP only: true)
- fe.teleport.personalwarp # (OP only: true)
- fe.teleport.personalwarp.delete # (OP only: true) Allow deleting personal warps
- fe.teleport.personalwarp.max # (OP only: false) Maximal personal warp count
- fe.teleport.personalwarp.set # (OP only: true) Allow setting personal warps
- fe.teleport.portal # (OP only: true)
- fe.teleport.spawn # (default: true)
- fe.teleport.spawn.others # (OP only: true) Allow setting other player's spawn
- fe.teleport.to # (default: true) Allow being teleported to a certain location / dimension
- fe.teleport.top # (default: true)
- fe.teleport.top.others # (OP only: true)
- fe.teleport.tp # (OP only: true)
- fe.teleport.tpa # (default: true)
- fe.teleport.tpa.here # (default: true) Allow teleporting other players to your own location (inversed TPA)
- fe.teleport.tpa.loc # (OP only: true) Allow teleporting other players to any location
- fe.teleport.tpa.sendrequest # (default: true) Allow sending teleport-to requests
- fe.teleport.tpa.timeout # (default: 20) Amount of sec a user has to accept a TPA request
- fe.teleport.tpahere.sendrequest # (default: true) Allow sending teleport-here requests
- fe.teleport.tppos # (default: true)
- fe.teleport.warmup # (OP only: 0) Allow bypassing teleport warmup
- fe.teleport.warp # (OP only: true)
- fe.teleport.warp.admin # (OP only: true)
- fe.teleport.warp.delete # (OP only: true) Allow deleting warps
- fe.teleport.warp.max # (OP only: false) Maximal warp count
- fe.teleport.warp.set # (OP only: true) Allow setting warps
- fe.tickets.admin # (OP only: true)
- fe.tickets.command # (default: true)
- fe.tickets.new # (default: true)
- fe.tickets.tp # (default: true)
- fe.tickets.view # (default: true)
- fe.worldborder # Worldborder permissions
- fe.worldborder.admin # (OP only: true)
- mc.help # (default: true) Help command
- worldedit.analysis.count # (OP only: true)
- worldedit.analysis.distr # (OP only: true)
- worldedit.biome.info # (OP only: true)
- worldedit.biome.list # (OP only: true)
- worldedit.biome.set # (OP only: true)
- worldedit.brush.options.mask # (OP only: true)
- worldedit.brush.options.material # (OP only: true)
- worldedit.brush.options.range # (OP only: true)
- worldedit.brush.options.size # (OP only: true)
- worldedit.butcher # (OP only: true)
- worldedit.chunkinfo # (OP only: true)
- worldedit.clipboard.clear # (OP only: true)
- worldedit.clipboard.copy # (OP only: true)
- worldedit.clipboard.cut # (OP only: true)
- worldedit.clipboard.flip # (OP only: true)
- worldedit.clipboard.load # (OP only: true)
- worldedit.clipboard.paste # (OP only: true)
- worldedit.clipboard.rotate # (OP only: true)
- worldedit.clipboard.save # (OP only: true)
- worldedit.delchunks # (OP only: true)
- worldedit.drain # (OP only: true)
- worldedit.extinguish # (OP only: true)
- worldedit.fast # (OP only: true)
- worldedit.fill # (OP only: true)
- worldedit.fill.recursive # (OP only: true)
- worldedit.fixlava # (OP only: true)
- worldedit.fixwater # (OP only: true)
- worldedit.generation.cylinder # (OP only: true)
- worldedit.generation.forest # (OP only: true)
- worldedit.generation.pumpkins # (OP only: true)
- worldedit.generation.pyramid # (OP only: true)
- worldedit.generation.shape # (OP only: true)
- worldedit.generation.sphere # (OP only: true)
- worldedit.global-mask # (OP only: true)
- worldedit.green # (OP only: true)
- worldedit.help # (OP only: true)
- worldedit.history.clear # (OP only: true)
- worldedit.history.redo # (OP only: true)
- worldedit.history.undo # (OP only: true)
- worldedit.limit # (OP only: true)
- worldedit.listchunks # (OP only: true)
- worldedit.navigation.ascend # (OP only: true)
- worldedit.navigation.ceiling # (OP only: true)
- worldedit.navigation.descend # (OP only: true)
- worldedit.navigation.jumpto.command # (OP only: true)
- worldedit.navigation.thru.command # (OP only: true)
- worldedit.navigation.unstuck # (OP only: true)
- worldedit.navigation.up # (OP only: true)
- worldedit.regen # (OP only: true)
- worldedit.region.center # (OP only: true)
- worldedit.region.curve # (OP only: true)
- worldedit.region.deform # (OP only: true)
- worldedit.region.faces # (OP only: true)
- worldedit.region.flora # (OP only: true)
- worldedit.region.forest # (OP only: true)
- worldedit.region.hollow # (OP only: true)
- worldedit.region.line # (OP only: true)
- worldedit.region.move # (OP only: true)
- worldedit.region.naturalize # (OP only: true)
- worldedit.region.overlay # (OP only: true)
- worldedit.region.replace # (OP only: true)
- worldedit.region.set # (OP only: true)
- worldedit.region.smooth # (OP only: true)
- worldedit.region.stack # (OP only: true)
- worldedit.region.walls # (OP only: true)
- worldedit.remove # (OP only: true)
- worldedit.removeabove # (OP only: true)
- worldedit.removebelow # (OP only: true)
- worldedit.removenear # (OP only: true)
- worldedit.replacenear # (OP only: true)
- worldedit.scripting.execute # (OP only: true)
- worldedit.selection.chunk # (OP only: true)
- worldedit.selection.contract # (OP only: true)
- worldedit.selection.expand # (OP only: true)
- worldedit.selection.hpos # (OP only: true)
- worldedit.selection.inset # (OP only: true)
- worldedit.selection.outset # (OP only: true)
- worldedit.selection.pos # (OP only: true)
- worldedit.selection.shift # (OP only: true)
- worldedit.selection.size # (OP only: true)
- worldedit.snapshots.restore # (OP only: true)
- worldedit.snow # (OP only: true)
- worldedit.superpickaxe # (OP only: true)
- worldedit.thaw # (OP only: true)
- worldedit.tool.data-cycler # (OP only: true)
- worldedit.tool.deltree # (OP only: true)
- worldedit.tool.farwand # (OP only: true)
- worldedit.tool.flood-fill # (OP only: true)
- worldedit.tool.info # (OP only: true)
- worldedit.tool.lrbuild # (OP only: true)
- worldedit.tool.replacer # (OP only: true)
- worldedit.tool.tree # (OP only: true)
- worldedit.wand # (OP only: true)
- worldedit.wand.toggle # (OP only: true)
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