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BabyGoatz

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Jun 26th, 2015
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  1. -- BlackKatana Script (Version edited by xRoxyS7 and nairod7) --
  2.  
  3. -- IMPORTANT : AT LINE 58, ADD YOUR NAME BETWEEN : "" --
  4.  
  5. --[[ Redame wrote by the creator DarkShadow6 :
  6.  
  7. Hey, the name's DarkShadow6. If you don't know me, let me tell you a bit about myself.
  8. I like to script.
  9. Yeah, that's about it.
  10. Anyway, this weapon you see before you was ripped from the RAM by mustafam45 (go flame him plz thx) and then was given by him to gunslinger2.
  11. Before this gets on the forums, I want to formally release it in this form.
  12.  
  13. ~ How to use ~
  14. This script creates a HopperBin. To change the player it goes to, set the Player value in the script to the Instance of the player you want to give it to.
  15. Or, you could just replace your name inside it, but where's the fun in that?
  16.  
  17. ~ Moves ~
  18. Left Mouse Button: Slash
  19. E: Spin Attack
  20. R: Stab
  21. T: Sideways Slash (hold for Air Slice)
  22. Y: Fast Slash
  23. U: Grab (at close range)
  24. Hold down Left Mouse Button to choke.
  25. Double click to execute.
  26. F: Upwards Jumping Slash
  27. G: Downwards Jumping Slash
  28. H: Guard
  29. J: Dodge Left
  30. K: Dodge Right
  31. Z: Sprint
  32. X: Bow (while not moving)
  33.  
  34. -- ADD BY XROXYS7 AND NAIROD7 :
  35.  
  36. C: ForceField
  37. V: Remove ForceField
  38. B: GodHealth
  39. N: Health 100 (heal your body on pressed)
  40.  
  41.  
  42. Have fun,
  43. DarkShadow6.
  44.  
  45. ]]--
  46.  
  47.  
  48. if script == nil then return end
  49.  
  50. if not script:findFirstChild("Player") then
  51. oPlayer = Instance.new("ObjectValue")
  52. oPlayer.Parent = script
  53. oPlayer.Name = "Player"
  54. end
  55.  
  56. ModelName = "Black Katana"
  57. if script.Name ~= "PlaySound" then
  58. PlayerName = "IMKINGATPVPING123" ------------------------------------------------------ YOUR NAME HERE --------
  59. end
  60. if PlayerName ~= nil then
  61. Player = game.Players:findFirstChild(PlayerName)
  62. end
  63. Selected = false
  64. Connected = false
  65. Button1Down = false
  66. CanUse = true
  67. Damage = 0
  68.  
  69. if script.Parent.className == "HopperBin" then
  70. script.Parent.Name = "BlackKatana"
  71. script.Name = "Main"
  72. if not script:findFirstChild("Debugger") then
  73. Debugger = game:GetService("InsertService"):LoadAsset(54430469)
  74. Debugger.Parent = script
  75. end
  76. if Debugger ~= nil then
  77. if Debugger.Name ~= "Debugger" then
  78. if Debugger.className == "Model" then
  79. if Debugger:findFirstChild("Debugger") then
  80. if Debugger.Debugger.className == "Script" then
  81. Debugger.Debugger.Parent = script
  82. Debugger:remove()
  83. if script:findFirstChild("Debugger") then
  84. if script.Debugger.className == "Script" then
  85. script.Debugger.Disabled = true
  86. script.Debugger.Disabled = false
  87. if not script:findFirstChild("InHopperBin") then
  88. local InHopperBin = Instance.new("ObjectValue")
  89. InHopperBin.Parent = script
  90. InHopperBin.Name = "InHopperBin"
  91. end end end end end end end end end
  92. if script.Parent.className ~= "HopperBin" then
  93. if script.Parent.Name ~= "BlackKatana" then
  94. if not script:findFirstChild("InHopperBin") then
  95. HB = Instance.new("HopperBin")
  96. HB.Parent = game.Players:findFirstChild(PlayerName).Backpack
  97. HB.Name = "BlackKatana"
  98. cloneScript = script:clone()
  99. cloneScript.Parent = HB
  100. cloneScript.Name = "Main"
  101. local InHopperBin = Instance.new("ObjectValue")
  102. InHopperBin.Parent = cloneScript
  103. InHopperBin.Name = "InHopperBin"
  104. script:remove()
  105. end end end
  106.  
  107. function SetSwordDamage(DamageNew, Time)
  108. if DamageDefault == nil then
  109. DamageDefault = Damage
  110. end
  111. if DamageNew == "Default" then
  112. Damage = DamageDefault
  113. elseif type(DamageNew) == "number" then
  114. Damage = DamageNew
  115. end
  116. if Time ~= nil then
  117. coroutine.wrap(function()
  118. local DamageResetDefault = time()
  119. DamageReset = DamageResetDefault
  120. wait(Time)
  121. if DamageReset == DamageResetDefault then
  122. Damage = DamageDefault
  123. end
  124. end)()
  125. end
  126. end
  127.  
  128.  
  129. function CheckPlayer()
  130. if Player.Character == nil then return false end
  131. if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end
  132. if Player.Character.Humanoid.Health <= 0 then return false end
  133. return true
  134. end
  135.  
  136.  
  137. function PlaySound(Name, SoundId, Pitch, Volume, Looped, Parent)
  138. local NewScript = script:Clone()
  139. NewScript.Name = "PlaySound"
  140. local SoundData = Instance.new("Model", NewScript)
  141. SoundData.Name = "SoundData"
  142. Instance.new("StringValue", SoundData).Name = "_Name"
  143. SoundData._Name.Value = Name
  144. Instance.new("StringValue", SoundData).Name = "_SoundId"
  145. SoundData._SoundId.Value = SoundId
  146. Instance.new("NumberValue", SoundData).Name = "_Pitch"
  147. SoundData._Pitch.Value = Pitch
  148. Instance.new("NumberValue", SoundData).Name = "_Volume"
  149. SoundData._Volume.Value = Volume
  150. Instance.new("BoolValue", SoundData).Name = "_Looped"
  151. SoundData._Looped.Value = Looped
  152. Instance.new("ObjectValue", SoundData).Name = "_Parent"
  153. SoundData._Parent.Value = Parent
  154. NewScript.Disabled = true
  155. NewScript.Parent = game:GetService("Workspace")
  156. coroutine.wrap(function()
  157. wait(0.05)
  158. NewScript.Disabled = false
  159. end)()
  160. end
  161.  
  162.  
  163. function SetPartDamage(Damage, Break, Parent)
  164. pcall(function() Parent.PartDamage:Remove() end)
  165. local NewScript = script:Clone()
  166. NewScript.Name = "PartDamage"
  167. local DamageData = Instance.new("Model", NewScript)
  168. DamageData.Name = "DamageData"
  169. Instance.new("NumberValue", DamageData).Name = "Damage"
  170. DamageData.Damage.Value = Damage
  171. Instance.new("BoolValue", DamageData).Name = "Break"
  172. DamageData.Break.Value = Break
  173. NewScript.Disabled = true
  174. NewScript.Parent = Parent
  175. coroutine.wrap(function()
  176. wait(0.05)
  177. NewScript.Disabled = false
  178. end)()
  179. end
  180.  
  181.  
  182. function CreateParts(Parent, Format)
  183. if Parent == nil then return end
  184. local Parts = Instance.new("Model")
  185. Parts.Name = ModelName
  186. if Format == 1 then
  187. Parts.Name = Parts.Name.. " (Holstered)"
  188. end
  189. Parts.Parent = Parent
  190.  
  191. local MasterPart1 = Instance.new("Part")
  192. MasterPart1.Name = "Sheath"
  193. MasterPart1.BrickColor = BrickColor.new("Really black")
  194. MasterPart1.TopSurface = 0
  195. MasterPart1.BottomSurface = 0
  196. MasterPart1.formFactor = "Custom"
  197. MasterPart1.Size = Vector3.new(0.25, 0.5, 3.5)
  198. MasterPart1.Locked = true
  199. MasterPart1.Parent = Parts
  200. local Weld = Instance.new("Weld")
  201. Weld.Part0 = MasterPart1
  202. Weld.Part1 = Player.Character:FindFirstChild("Torso")
  203. Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(150), 0, 0)
  204. Weld.C1 = CFrame.new(-1.1, -1.75, 0.5)
  205. Weld.Parent = Weld.Part0
  206.  
  207. local MasterPart2 = Instance.new("Part")
  208. MasterPart2.Name = "Handle"
  209. MasterPart2.BrickColor = BrickColor.new("Really black")
  210. MasterPart2.TopSurface = 0
  211. MasterPart2.BottomSurface = 0
  212. MasterPart2.formFactor = "Custom"
  213. MasterPart2.Size = Vector3.new(0.3, 0.4, 1.25)
  214. MasterPart2.Locked = true
  215. MasterPart2.Parent = Parts
  216. local Weld = Instance.new("Weld")
  217. Weld.Part0 = MasterPart2
  218. if Format == 1 then
  219. Weld.Part1 = MasterPart1
  220. Weld.C1 = CFrame.new(0, 0, 2.625)
  221. elseif Format == 2 then
  222. Weld.Part1 = Player.Character:FindFirstChild("Right Arm")
  223. Weld.C1 = CFrame.new(0, -1, -0.1)
  224. end
  225. Weld.Parent = Weld.Part0
  226. local Part = Instance.new("Part")
  227. Part.Name = "Hand Guard"
  228. Part.BrickColor = BrickColor.new("Really black")
  229. Part.TopSurface = 0
  230. Part.BottomSurface = 0
  231. Part.formFactor = "Custom"
  232. Part.Size = Vector3.new(0.5, 0.6, 0.25)
  233. Part.Locked = true
  234. Part.Parent = Parts
  235. local Weld = Instance.new("Weld")
  236. Weld.Part0 = Part
  237. Weld.Part1 = MasterPart2
  238. Weld.C0 = CFrame.new(0, 0, 0.75)
  239. Weld.Parent = Weld.Part0
  240. local Part = Instance.new("Part")
  241. Part.Name = "Blade Holder"
  242. Part.BrickColor = BrickColor.new("Really black")
  243. Part.TopSurface = 0
  244. Part.BottomSurface = 0
  245. Part.formFactor = "Custom"
  246. Part.Size = Vector3.new(0.25, 0.375, 0.2)
  247. Part.Locked = true
  248. Part.Parent = Parts
  249. local Weld = Instance.new("Weld")
  250. Weld.Part0 = Part
  251. Weld.Part1 = MasterPart2
  252. Weld.C0 = CFrame.new(0, 0, 0.9)
  253. Weld.Parent = Weld.Part0
  254. local Mesh = Instance.new("SpecialMesh", Part)
  255. Mesh.MeshType = "Brick"
  256. Mesh.Scale = Vector3.new(1, 1, 0.25)
  257. local Part = Instance.new("Part")
  258. Part.Name = "Blade"
  259. Part.BrickColor = BrickColor.new("Light stone grey")
  260. Part.Reflectance = 0.25
  261. Part.TopSurface = 0
  262. Part.BottomSurface = 0
  263. Part.formFactor = "Custom"
  264. Part.Size = Vector3.new(0.2, 0.3, 2.75)
  265. Part.Locked = true
  266. Part.Parent = Parts
  267. Part.Touched:connect(SwordTouched)
  268. local Weld = Instance.new("Weld")
  269. Weld.Part0 = Part
  270. Weld.Part1 = MasterPart2
  271. Weld.C0 = CFrame.new(0, 0, 2.25)
  272. Weld.Parent = Weld.Part0
  273. local Mesh = Instance.new("SpecialMesh", Part)
  274. Mesh.MeshType = "Brick"
  275. Mesh.Scale = Vector3.new(0.1, 1, 1)
  276. local Part = Instance.new("WedgePart")
  277. Part.Name = "Blade Tip"
  278. Part.BrickColor = BrickColor.new("Light stone grey")
  279. Part.Reflectance = 0.25
  280. Part.TopSurface = 0
  281. Part.BottomSurface = 0
  282. Part.formFactor = "Custom"
  283. Part.Size = Vector3.new(0.2, 0.3, 0.75)
  284. Part.Locked = true
  285. Part.Parent = Parts
  286. Part.Touched:connect(SwordTouched)
  287. local Weld = Instance.new("Weld")
  288. Weld.Part0 = Part
  289. Weld.Part1 = MasterPart2
  290. Weld.C0 = CFrame.new(0, 0, 4) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180))
  291. Weld.Parent = Weld.Part0
  292. local Mesh = Instance.new("SpecialMesh", Part)
  293. Mesh.MeshType = "Wedge"
  294. Mesh.Scale = Vector3.new(0.1, 1, 1)
  295. end
  296.  
  297.  
  298. function RemoveParts(Parent, Format)
  299. if Format == 1 then
  300. pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end)
  301. elseif Format == 2 then
  302. pcall(function() Parent[ModelName]:Remove() end)
  303. end
  304. end
  305.  
  306.  
  307. function SetAngle(Joint, Angle, Character)
  308. if Character == nil then return false end
  309. local Joints = {
  310. Character.Torso:FindFirstChild("Right Shoulder 2"),
  311. Character.Torso:FindFirstChild("Left Shoulder 2"),
  312. Character.Torso:FindFirstChild("Right Hip 2"),
  313. Character.Torso:FindFirstChild("Left Hip 2")
  314. }
  315. if Joints[Joint] == nil then return false end
  316. if Joint == 1 or Joint == 3 then
  317. Joints[Joint].DesiredAngle = Angle
  318. end
  319. if Joint == 2 or Joint == 4 then
  320. Joints[Joint].DesiredAngle = -Angle
  321. end
  322. end
  323.  
  324.  
  325. function ForceAngle(Joint, Angle, Character)
  326. if Character == nil then return false end
  327. local Joints = {
  328. Character.Torso:FindFirstChild("Right Shoulder 2"),
  329. Character.Torso:FindFirstChild("Left Shoulder 2"),
  330. Character.Torso:FindFirstChild("Right Hip 2"),
  331. Character.Torso:FindFirstChild("Left Hip 2")
  332. }
  333. if Joints[Joint] == nil then return false end
  334. if Joint == 1 or Joint == 3 then
  335. Joints[Joint].DesiredAngle = Angle
  336. Joints[Joint].CurrentAngle = Angle
  337. end
  338. if Joint == 2 or Joint == 4 then
  339. Joints[Joint].DesiredAngle = -Angle
  340. Joints[Joint].CurrentAngle = -Angle
  341. end
  342. end
  343.  
  344.  
  345. function SetSpeed(Joint, Speed, Character)
  346. if Character == nil then return false end
  347. local Joints = {
  348. Character.Torso:FindFirstChild("Right Shoulder 2"),
  349. Character.Torso:FindFirstChild("Left Shoulder 2"),
  350. Character.Torso:FindFirstChild("Right Hip 2"),
  351. Character.Torso:FindFirstChild("Left Hip 2")
  352. }
  353. if Joints[Joint] == nil then return false end
  354. Joints[Joint].MaxVelocity = Speed
  355. end
  356.  
  357.  
  358. function DisableLimb(Limb, Character)
  359. if Character == nil then return false end
  360. if Character:FindFirstChild("Torso") == nil then return false end
  361. local Joints = {
  362. Character.Torso:FindFirstChild("Right Shoulder"),
  363. Character.Torso:FindFirstChild("Left Shoulder"),
  364. Character.Torso:FindFirstChild("Right Hip"),
  365. Character.Torso:FindFirstChild("Left Hip")
  366. }
  367. local Limbs = {
  368. Character:FindFirstChild("Right Arm"),
  369. Character:FindFirstChild("Left Arm"),
  370. Character:FindFirstChild("Right Leg"),
  371. Character:FindFirstChild("Left Leg")
  372. }
  373. if Joints[Limb] == nil then return false end
  374. if Limbs[Limb] == nil then return false end
  375. local Joint = Instance.new("Motor")
  376. Joint.Parent = Character.Torso
  377. Joint.Part0 = Character.Torso
  378. Joint.Part1 = Limbs[Limb]
  379. if Limb == 1 then
  380. Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  381. Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  382. Joint.Name = "Right Shoulder 2"
  383. elseif Limb == 2 then
  384. Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  385. Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  386. Joint.Name = "Left Shoulder 2"
  387. elseif Limb == 3 then
  388. Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  389. Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  390. Joint.Name = "Right Hip 2"
  391. elseif Limb == 4 then
  392. Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  393. Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  394. Joint.Name = "Left Hip 2"
  395. end
  396. Joint.MaxVelocity = Joints[Limb].MaxVelocity
  397. Joint.CurrentAngle = Joints[Limb].CurrentAngle
  398. Joint.DesiredAngle = Joints[Limb].DesiredAngle
  399. Joints[Limb]:Remove()
  400. end
  401.  
  402.  
  403. function ResetLimbCFrame(Limb, Character)
  404. if Character == nil then return false end
  405. if Character.Parent == nil then return false end
  406. if Character:FindFirstChild("Torso") == nil then return false end
  407. local Joints = {
  408. Character.Torso:FindFirstChild("Right Shoulder 2"),
  409. Character.Torso:FindFirstChild("Left Shoulder 2"),
  410. Character.Torso:FindFirstChild("Right Hip 2"),
  411. Character.Torso:FindFirstChild("Left Hip 2")
  412. }
  413. local Limbs = {
  414. Character:FindFirstChild("Right Arm"),
  415. Character:FindFirstChild("Left Arm"),
  416. Character:FindFirstChild("Right Leg"),
  417. Character:FindFirstChild("Left Leg")
  418. }
  419. if Joints[Limb] == nil then return false end
  420. if Limbs[Limb] == nil then return false end
  421. if Limb == 1 then
  422. Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  423. Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  424. elseif Limb == 2 then
  425. Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  426. Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  427. elseif Limb == 3 then
  428. Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  429. Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  430. elseif Limb == 4 then
  431. Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  432. Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  433. end
  434. end
  435.  
  436.  
  437. function EnableLimb(Limb, Character)
  438. if Character == nil then return false end
  439. if Character:FindFirstChild("Torso") == nil then return false end
  440. local Joints = {
  441. Character.Torso:FindFirstChild("Right Shoulder 2"),
  442. Character.Torso:FindFirstChild("Left Shoulder 2"),
  443. Character.Torso:FindFirstChild("Right Hip 2"),
  444. Character.Torso:FindFirstChild("Left Hip 2")
  445. }
  446. local Limbs = {
  447. Character:FindFirstChild("Right Arm"),
  448. Character:FindFirstChild("Left Arm"),
  449. Character:FindFirstChild("Right Leg"),
  450. Character:FindFirstChild("Left Leg")
  451. }
  452. if Joints[Limb] == nil then return false end
  453. if Limbs[Limb] == nil then return false end
  454. if Limb == 1 then
  455. Joints[Limb].Name = "Right Shoulder"
  456. elseif Limb == 2 then
  457. Joints[Limb].Name = "Left Shoulder"
  458. elseif Limb == 3 then
  459. Joints[Limb].Name = "Right Hip"
  460. elseif Limb == 4 then
  461. Joints[Limb].Name = "Left Hip"
  462. end
  463. Animate = Character:FindFirstChild("Animate")
  464. if Animate == nil then return false end
  465. Animate = Animate:Clone()
  466. Character.Animate:Remove()
  467. Animate.Parent = Character
  468. end
  469.  
  470.  
  471. function Weld(x, y)
  472. weld = Instance.new("Weld")
  473. weld.Part0 = x
  474. weld.Part1 = y
  475. CJ = CFrame.new(x.Position)
  476. C0 = x.CFrame:inverse() * CJ
  477. C1 = y.CFrame:inverse() * CJ
  478. weld.C0 = C0
  479. weld.C1 = C1
  480. weld.Parent = x
  481. end
  482.  
  483.  
  484. function SwordTouched(Hit)
  485. if Hit:IsDescendantOf(Player.Character) then return end
  486. if Hit.Parent:FindFirstChild("Humanoid") ~= nil then
  487. tagHumanoid(Hit.Parent.Humanoid)
  488. Hit.Parent.Humanoid:TakeDamage(Damage)
  489. wait()
  490. pcall(function() untagHumanoid(hit.Parent.Humanoid) end)
  491. end
  492. end
  493.  
  494.  
  495. function tagHumanoid(humanoid)
  496. local tag = Instance.new("ObjectValue")
  497. tag.Name = "creator"
  498. tag.Value = Player
  499. tag.Parent = humanoid
  500. end
  501.  
  502.  
  503. function untagHumanoid(humanoid)
  504. if humanoid ~= nil then
  505. local tag = humanoid:findFirstChild("creator")
  506. if tag ~= nil then
  507. tag:Remove()
  508. end
  509. end
  510. end
  511.  
  512.  
  513. function onButton1Down(Mouse)
  514. if Button1Down == true then return end
  515. Button1Down = true
  516. if CheckPlayer() == false then return end
  517. if KeyUGrab == true and KeyUGrabCharacter ~= nil and KeyUChoke ~= true and KeyUSlit ~= true then
  518. KeyUChoke = true
  519. for i = 0, 1, 0.1 do
  520. pcall(function()
  521. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(110 + (25 * i)), 0)
  522. Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-110 - (25 * i)), 0)
  523. end)
  524. wait()
  525. end
  526. pcall(function()
  527. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(135), 0)
  528. Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(-135), 0)
  529. end)
  530. while Button1Down == true and KeyUGrab == true and Selected == true do
  531. if KeyUGrabCharacter.Humanoid.Health - 0.5 <= 0 and KeyUGrabCharacter:FindFirstChild("Head") ~= nil then
  532. pcall(function() KeyUWeld:Remove() end)
  533. for _, Part in pairs(KeyUGrabCharacter.Head:GetChildren()) do
  534. pcall(function()
  535. Part.SoundId = ""
  536. Part.Volume = 0
  537. Part.Pitch = 0
  538. end)
  539. end
  540. wait(0.1)
  541. KeyUGrabCharacter.Humanoid.Health = 0
  542. else
  543. KeyUGrabCharacter.Humanoid:TakeDamage(0.5)
  544. end
  545. if math.random(1, 20) == 1 then
  546. local BillboardGui = Instance.new("BillboardGui")
  547. BillboardGui.Parent = KeyUGrabCharacter
  548. BillboardGui.Adornee = KeyUGrabCharacter:FindFirstChild("Head")
  549. BillboardGui.Size = UDim2.new(1, 0, 1, 0)
  550. BillboardGui.StudsOffset = Vector3.new(0, 0.5, 0)
  551. local TextLabel = Instance.new("TextLabel")
  552. TextLabel.Parent = BillboardGui
  553. TextLabel.Position = UDim2.new(0, 0, 0, 0)
  554. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  555. TextLabel.Text = (function()
  556. local Choice1 = math.random(1, 5)
  557. if Choice1 == 1 then
  558. Choice1 = "Hrk"
  559. elseif Choice1 == 2 then
  560. Choice1 = "Hk"
  561. elseif Choice1 == 3 then
  562. Choice1 = "Gak"
  563. elseif Choice1 == 4 then
  564. Choice1 = "Mmph"
  565. elseif Choice1 == 5 then
  566. Choice1 = "Mph"
  567. end
  568. local Choice2 = math.random(1, 5)
  569. if Choice2 == 1 then
  570. Choice2 = "!"
  571. elseif Choice2 == 2 then
  572. Choice2 = "?"
  573. elseif Choice2 == 3 then
  574. Choice2 = "..."
  575. elseif Choice2 == 4 then
  576. Choice2 = "-"
  577. elseif Choice2 == 5 then
  578. Choice2 = "!?"
  579. elseif Choice2 == 5 then
  580. Choice2 = "?!"
  581. end
  582. return Choice1 .. Choice2
  583. end)()
  584. TextLabel.FontSize = "Size14"
  585. TextLabel.TextColor3 = Color3.new(math.random(0, 255) / 255, 0, 0)
  586. TextLabel.BackgroundTransparency = 1
  587. coroutine.wrap(function()
  588. local Direction = Vector3.new(math.random(-75, 75) / 1000, math.random(-75, 75) / 1000, math.random(-75, 75) / 1000)
  589. for i = 0, math.random(25, 100) do
  590. BillboardGui.StudsOffset = BillboardGui.StudsOffset + Direction
  591. wait()
  592. end
  593. for i = 0, 1, 0.05 do
  594. BillboardGui.StudsOffset = BillboardGui.StudsOffset + (Direction * (1 - i)) - Vector3.new(0, 0.5 * i, 0)
  595. TextLabel.TextTransparency = i
  596. wait()
  597. end
  598. BillboardGui:Remove()
  599. end)()
  600. end
  601. wait()
  602. end
  603. for i = 0, 1, 0.1 do
  604. pcall(function()
  605. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * (1 - i)), math.rad(135 - (25 * i)), 0)
  606. Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * (1 - i)), math.rad(-135 + (25 * i)), 0)
  607. end)
  608. wait()
  609. end
  610. pcall(function()
  611. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(110), 0)
  612. Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-110), 0)
  613. end)
  614. KeyUChoke = false
  615. elseif KeyUChoke == true and KeyUSlit ~= true then
  616. KeyUSlit = true
  617. while KeyUChoke == true do wait() end
  618. for i = 0, 1, 0.25 do
  619. pcall(function()
  620. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1 + (0.5 * i), 0.5, -0.75 + (0.75 * i)) * CFrame.fromEulerAnglesXYZ(0, math.rad(110 - (100 * i)), 0)
  621. Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-110 + (50 * i)), 0)
  622. end)
  623. wait()
  624. end
  625. pcall(function() KeyUWeld:Remove() end)
  626. KeyUGrabCharacter.Humanoid.Health = 0
  627. wait(1)
  628. KeyUSlit = false
  629. CanUse = true
  630. elseif CanUse == true then
  631. CanUse = false
  632. PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(150, 175) / 100, 1, false, Player.Character[ModelName].Blade)
  633. SetSwordDamage(2)
  634. SetSpeed(1, 0.75, Player.Character)
  635. SetAngle(1, math.rad(125), Player.Character)
  636. wait(0.15)
  637. SetSwordDamage(10, 0.2)
  638. SetSpeed(1, 1, Player.Character)
  639. SetAngle(1, math.rad(-10), Player.Character)
  640. wait(0.15)
  641. SetSpeed(1, 0.5, Player.Character)
  642. SetAngle(1, math.rad(90), Player.Character)
  643. wait(0.05)
  644. CanUse = true
  645. end
  646. end
  647.  
  648.  
  649. function onButton1Up(Mouse)
  650. Button1Down = false
  651. Mouse.Icon = "rbxasset://textures\\GunCursor.png"
  652. end
  653.  
  654.  
  655. function onKeyDown(Key, Mouse)
  656. if Selected == false then return end
  657. Key = Key:lower()
  658. if Key == "u" then
  659. if KeyUGrab == true then
  660. KeyUGrab = false
  661. end
  662. end
  663. if Button1Down == false and CanUse == true and CheckPlayer() == true then
  664. if Key == "q" then
  665. if Mouse.Target == nil then return end
  666. if CheckPlayer() == false then return end
  667. local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent)
  668. if NewPlayer == nil then return end
  669. if NewPlayer.Character == nil then return end
  670. if NewPlayer.Character:FindFirstChild("Torso") == nil then return end
  671. if (NewPlayer.Character.Torso.CFrame.p - Player.Character.Torso.CFrame.p).magnitude > 10 then return end
  672. onDeselected(Mouse)
  673. wait()
  674. RemoveParts(Player.Character, 1)
  675. script.Parent.Parent = NewPlayer.Backpack
  676. Player = NewPlayer
  677. end
  678. if Key == "e" then
  679. CanUse = false
  680. local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed
  681. local Direction = Player.Character.Torso.CFrame.lookVector
  682. Player.Character.Humanoid.WalkSpeed = 0
  683. DisableLimb(2, Player.Character)
  684. DisableLimb(3, Player.Character)
  685. DisableLimb(4, Player.Character)
  686. SetSpeed(1, 0.2, Player.Character)
  687. SetSpeed(2, 0.2, Player.Character)
  688. SetSpeed(3, 0.05, Player.Character)
  689. SetSpeed(4, 0.05, Player.Character)
  690. SetAngle(1, math.rad(90), Player.Character)
  691. SetAngle(2, math.rad(90), Player.Character)
  692. SetAngle(3, math.rad(35), Player.Character)
  693. SetAngle(4, math.rad(-35), Player.Character)
  694. for i = 0, 1, 0.075 do
  695. pcall(function()
  696. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(180 * i), 0)
  697. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0)
  698. Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0)
  699. Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0)
  700. Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0)
  701. end)
  702. wait()
  703. end
  704. pcall(function()
  705. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180 * i), 0)
  706. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0)
  707. Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0)
  708. Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0)
  709. Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0)
  710. end)
  711. SetSwordDamage(10, 2.5)
  712. local BodyVelocity = Instance.new("BodyVelocity")
  713. BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  714. BodyVelocity.velocity = Direction * (OldWalkSpeed * 1.5)
  715. BodyVelocity.Parent = Player.Character.Torso
  716. local BodyAngularVelocity = Instance.new("BodyAngularVelocity")
  717. BodyAngularVelocity.maxTorque = Vector3.new(0, math.huge, 0)
  718. BodyAngularVelocity.angularvelocity = Vector3.new(0, 37.5, 0)
  719. BodyAngularVelocity.Parent = Player.Character.Torso
  720. for i = 0, 1, 0.01 do
  721. PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(125, 200) / 100, 1, false, Player.Character[ModelName].Blade)
  722. local Wave = Instance.new("Part")
  723. Wave.Name = "Wave"
  724. Wave.BrickColor = BrickColor.new("Light stone grey")
  725. Wave.TopSurface = 0
  726. Wave.BottomSurface = 0
  727. Wave.Transparency = math.cos(i * math.pi * 1.85)
  728. Wave.Transparency = Wave.Transparency < 0.4 and 0.4 or Wave.Transparency
  729. Wave.Anchored = true
  730. Wave.CanCollide = false
  731. Wave.formFactor = "Custom"
  732. Wave.Size = Vector3.new(math.random(12, 15), 1, math.random(13, 16))
  733. Wave.CFrame = Player.Character.Torso.CFrame * CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-5, 5)), 0, math.rad(math.random(-5, 5)))
  734. Wave.Parent = game:GetService("Workspace")
  735. local Mesh = Instance.new("CylinderMesh", Wave)
  736. local Size = math.random(14, 16)
  737. Mesh.Scale = Vector3.new(1, 0.075, 1)
  738. coroutine.wrap(function()
  739. for i = Wave.Transparency, 1, 0.1 do
  740. Wave.Transparency = i
  741. wait()
  742. end
  743. Wave:Remove()
  744. end)()
  745. wait()
  746. end
  747. for i = 1, 25 do
  748. BodyVelocity.velocity = BodyVelocity.velocity / 1.2
  749. BodyAngularVelocity.angularvelocity = BodyAngularVelocity.angularvelocity / 1.075
  750. wait()
  751. end
  752. BodyVelocity:Remove()
  753. BodyAngularVelocity:Remove()
  754. SetAngle(2, 0, Player.Character)
  755. SetAngle(3, 0, Player.Character)
  756. SetAngle(4, 0, Player.Character)
  757. for i = 1, 0, -0.075 do
  758. pcall(function()
  759. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(180 * i), 0)
  760. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0)
  761. Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0)
  762. Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0)
  763. Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0)
  764. end)
  765. wait()
  766. end
  767. pcall(function()
  768. Player.Character[ModelName].Handle.Weld.C0 = CFrame.new()
  769. end)
  770. ResetLimbCFrame(1, Player.Character)
  771. ResetLimbCFrame(2, Player.Character)
  772. ResetLimbCFrame(3, Player.Character)
  773. ResetLimbCFrame(4, Player.Character)
  774. SetSpeed(1, 0.5, Player.Character)
  775. SetSpeed(2, 0.5, Player.Character)
  776. SetSpeed(3, 0.1, Player.Character)
  777. SetSpeed(4, 0.1, Player.Character)
  778. EnableLimb(1, Player.Character)
  779. EnableLimb(2, Player.Character)
  780. EnableLimb(3, Player.Character)
  781. EnableLimb(4, Player.Character)
  782. DisableLimb(1, Player.Character)
  783. Player.Character.Humanoid.WalkSpeed = OldWalkSpeed
  784. CanUse = true
  785. end
  786. if Key == "r" then
  787. CanUse = false
  788. local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed
  789. local Direction = Player.Character.Torso.CFrame.lookVector
  790. Player.Character.Humanoid.WalkSpeed = 0
  791. DisableLimb(2, Player.Character)
  792. DisableLimb(3, Player.Character)
  793. DisableLimb(4, Player.Character)
  794. SetSpeed(1, 0.1, Player.Character)
  795. SetSpeed(2, 0.1, Player.Character)
  796. SetSpeed(3, 0.075, Player.Character)
  797. SetSpeed(4, 0.075, Player.Character)
  798. SetAngle(1, math.rad(90), Player.Character)
  799. SetAngle(2, math.rad(-45), Player.Character)
  800. SetAngle(3, math.rad(90), Player.Character)
  801. SetAngle(4, math.rad(-60), Player.Character)
  802. PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(75, 100) / 100, 1, false, Player.Character[ModelName].Blade)
  803. for i = 0, 1, 0.075 do
  804. pcall(function()
  805. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0)
  806. end)
  807. wait()
  808. end
  809. pcall(function()
  810. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
  811. end)
  812. SetSwordDamage(20, 1)
  813. local BodyVelocity = Instance.new("BodyVelocity")
  814. BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  815. BodyVelocity.velocity = Direction * (OldWalkSpeed * 5)
  816. BodyVelocity.Parent = Player.Character.Torso
  817. for i = 1, 20 do
  818. BodyVelocity.velocity = BodyVelocity.velocity / 1.15
  819. wait()
  820. end
  821. BodyVelocity:Remove()
  822. SetAngle(2, 0, Player.Character)
  823. SetAngle(3, 0, Player.Character)
  824. SetAngle(4, 0, Player.Character)
  825. for i = 1, 0, -0.1 do
  826. pcall(function()
  827. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0)
  828. end)
  829. wait()
  830. end
  831. pcall(function()
  832. Player.Character[ModelName].Handle.Weld.C0 = CFrame.new()
  833. end)
  834. SetSpeed(1, 0.5, Player.Character)
  835. SetSpeed(2, 0.5, Player.Character)
  836. SetSpeed(3, 0.1, Player.Character)
  837. SetSpeed(4, 0.1, Player.Character)
  838. EnableLimb(1, Player.Character)
  839. EnableLimb(2, Player.Character)
  840. EnableLimb(3, Player.Character)
  841. EnableLimb(4, Player.Character)
  842. DisableLimb(1, Player.Character)
  843. Player.Character.Humanoid.WalkSpeed = OldWalkSpeed
  844. CanUse = true
  845. end
  846. if Key == "t" then
  847. CanUse = false
  848. KeyTDown = true
  849. local KeyTCharge = 0
  850. local KeyTFire = false
  851. local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed
  852. Player.Character.Humanoid.WalkSpeed = OldWalkSpeed / 10
  853. for i = 0, 1, 0.1 do
  854. pcall(function()
  855. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 - (100 * i)), 0)
  856. Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (90 * i)), 0)
  857. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0)
  858. end)
  859. wait()
  860. end
  861. pcall(function()
  862. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10), 0)
  863. Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0)
  864. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
  865. end)
  866. while KeyTDown == true and Mouse ~= nil and Selected == true do
  867. KeyTCharge = KeyTCharge + 1
  868. if KeyTCharge >= 35 then
  869. KeyTFire = true
  870. local Shock = Instance.new("Part", game:GetService("Workspace"))
  871. Shock.Name = "Shock Ring"
  872. Shock.BrickColor = BrickColor.new("Bright red")
  873. Shock.Transparency = 0.5
  874. Shock.Anchored = true
  875. Shock.CanCollide = false
  876. Shock.formFactor = "Custom"
  877. Shock.Size = Vector3.new(1.5, 1, 1.5)
  878. Shock.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(0, -1.5, 0.125) * CFrame.fromEulerAnglesXYZ(math.rad(180 + math.random(-25, 25)), 0, math.rad(math.random(-25, 25)))
  879. local Mesh = Instance.new("SpecialMesh", Shock)
  880. Mesh.MeshType = "FileMesh"
  881. Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  882. Mesh.Scale = Shock.Size
  883. coroutine.wrap(function()
  884. wait()
  885. for i = Shock.Transparency, 1, 0.05 do
  886. Shock.Transparency = i
  887. Shock.CFrame = Shock.CFrame * CFrame.new(0, 0.5, 0)
  888. wait()
  889. end
  890. Shock:Remove()
  891. end)()
  892. end
  893. wait()
  894. end
  895. PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(125, 150) / 100, 1, false, Player.Character[ModelName].Blade)
  896. wait(0.05)
  897. SetSwordDamage(0, 0)
  898. local _, Position = pcall(function() return Mouse.Hit.p end)
  899. for i = 0, 1, KeyTFire == true and 0.1 or 0.2 do
  900. pcall(function()
  901. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10 + (170 * i)), 0)
  902. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 + (10 * i)), 0, 0)
  903. end)
  904. if KeyTFire == true and type(Position) == "userdata" then
  905. local Shock = Instance.new("Part", game:GetService("Workspace"))
  906. Shock.Name = "Shock Ring"
  907. Shock.BrickColor = BrickColor.new("Bright red")
  908. Shock.TopSurface = 0
  909. Shock.BottomSurface = 0
  910. Shock.Anchored = true
  911. Shock.CanCollide = false
  912. Shock.formFactor = "Custom"
  913. Shock.Size = Vector3.new(0.2, 0.2, 0.2)
  914. Shock.CFrame = CFrame.new(Player.Character[ModelName].Blade.CFrame.p, Position) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(math.sin((i + 1.5) * math.pi) * 25))
  915. coroutine.wrap(function()
  916. wait()
  917. for i = 0, 1, 0.05 do
  918. Shock.Transparency = i
  919. local NewPosition = Shock.CFrame * CFrame.new(0, 3, 0)
  920. Shock.Size = Shock.Size + Vector3.new(0.75, 0.5, 0.05)
  921. Shock.CFrame = NewPosition
  922. wait()
  923. end
  924. Shock:Remove()
  925. end)()
  926. SetPartDamage(0, false, Shock)
  927. end
  928. wait()
  929. end
  930. pcall(function()
  931. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(160), 0)
  932. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100), 0, 0)
  933. end)
  934. for i = 0, 1, 0.1 do
  935. pcall(function()
  936. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(160 - (70 * i)), 0)
  937. Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(180 - (90 * i)), 0)
  938. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100 * (1 - i)), 0, 0)
  939. end)
  940. wait()
  941. end
  942. pcall(function()
  943. Player.Character[ModelName].Handle.Weld.C0 = CFrame.new()
  944. end)
  945. ResetLimbCFrame(1, Player.Character)
  946. Player.Character.Humanoid.WalkSpeed = OldWalkSpeed
  947. CanUse = true
  948. end
  949. if Key == "y" then
  950. CanUse = false
  951. KeyYDown = true
  952. local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed
  953. Player.Character.Humanoid.WalkSpeed = OldWalkSpeed / 5
  954. for i = 0, 1, 0.25 do
  955. pcall(function()
  956. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0)
  957. end)
  958. wait()
  959. end
  960. pcall(function()
  961. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
  962. end)
  963. for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do
  964. if Part.Name ~= "Sheath" then
  965. pcall(function() Part.Transparency = 1 end)
  966. end
  967. end
  968. SetSwordDamage(10)
  969. while KeyYDown == true and Mouse ~= nil and Selected == true do
  970. PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(150, 175) / 100, 1, false, Player.Character[ModelName].Blade)
  971. pcall(function()
  972. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0)
  973. Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + math.random(-30, 30)), math.rad(math.random(-30, 30)), 0)
  974. end)
  975. local Ghost = Instance.new("Part", game:GetService("Workspace"))
  976. Ghost.Name = "Ghost"
  977. Ghost.BrickColor = BrickColor.new("Industrial white")
  978. Ghost.Anchored = true
  979. Ghost.CanCollide = false
  980. Ghost.formFactor = "Custom"
  981. Ghost.Size = Vector3.new(0.2, 0.2, 4)
  982. Ghost.CFrame = Player.Character[ModelName].Handle.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25)), 0) * CFrame.new(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-4, -3))
  983. local Mesh = Instance.new("SpecialMesh", Ghost)
  984. Mesh.MeshType = "Sphere"
  985. coroutine.wrap(function()
  986. wait()
  987. for i = 0, 1, 0.1 do
  988. Ghost.Transparency = i
  989. wait()
  990. end
  991. Ghost:Remove()
  992. end)()
  993. wait()
  994. end
  995. ResetLimbCFrame(1, Player.Character)
  996. SetSwordDamage(0)
  997. for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do
  998. if Part.Name ~= "Sheath" then
  999. pcall(function() Part.Transparency = 0 end)
  1000. end
  1001. end
  1002. for i = 0, 1, 0.1 do
  1003. pcall(function()
  1004. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100 * (1 - i)), 0, 0)
  1005. end)
  1006. wait()
  1007. end
  1008. pcall(function()
  1009. Player.Character[ModelName].Handle.Weld.C0 = CFrame.new()
  1010. end)
  1011. Player.Character.Humanoid.WalkSpeed = OldWalkSpeed
  1012. CanUse = true
  1013. end
  1014. if Key == "u" then
  1015. if KeyUGrab ~= true then
  1016. if Player.Character.Torso:FindFirstChild("IsGrabbed") ~= nil then return end
  1017. if Mouse.Target == nil then return end
  1018. KeyUGrabCharacter = Mouse.Target.Parent
  1019. if KeyUGrabCharacter == nil then return end
  1020. if KeyUGrabCharacter:FindFirstChild("Torso") == nil or KeyUGrabCharacter:FindFirstChild("Head") == nil or KeyUGrabCharacter:FindFirstChild("Humanoid") == nil then return end
  1021. if KeyUGrabCharacter.Torso:FindFirstChild("IsGrabbed") ~= nil then return end
  1022. if (KeyUGrabCharacter.Torso.CFrame.p - Player.Character.Torso.CFrame.p).magnitude > 5 then return end
  1023. CanUse = false
  1024. KeyUGrab = true
  1025. local Marker1 = Instance.new("IntValue", KeyUGrabCharacter.Torso)
  1026. Marker1.Name = "IsGrabbed"
  1027. KeyUWeld = Instance.new("Weld", Player.Character.Torso)
  1028. KeyUWeld.Name = "IsGrabbed"
  1029. KeyUWeld.Part0 = KeyUWeld.Parent
  1030. KeyUWeld.Part1 = KeyUGrabCharacter.Torso
  1031. KeyUWeld.C0 = CFrame.new(0, 0, -1.05)
  1032. DisableLimb(2, Player.Character)
  1033. SetSpeed(1, 0.2, Player.Character)
  1034. SetSpeed(2, 0.2, Player.Character)
  1035. SetAngle(1, math.rad(100), Player.Character)
  1036. SetAngle(2, math.rad(100), Player.Character)
  1037. for i = 0, 1, 0.1 do
  1038. pcall(function()
  1039. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (20 * i)), 0)
  1040. Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (20 * i)), 0)
  1041. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160 * i), math.rad(110 * i), 0)
  1042. end)
  1043. wait()
  1044. end
  1045. pcall(function()
  1046. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(110), 0)
  1047. Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-110), 0)
  1048. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160), math.rad(110), 0)
  1049. end)
  1050. while KeyUGrab == true and Selected == true do
  1051. if CheckPlayer() == false then break end
  1052. if KeyUWeld.Parent == nil then break end
  1053. if KeyUGrabCharacter == nil then break end
  1054. if KeyUGrabCharacter:FindFirstChild("Torso") == nil or KeyUGrabCharacter:FindFirstChild("Humanoid") == nil then break end
  1055. if KeyUGrabCharacter.Humanoid.Health <= 0 then break end
  1056. KeyUGrabCharacter.Humanoid.PlatformStand = true
  1057. wait()
  1058. end
  1059. KeyUGrab = false
  1060. while KeyUChoke == true do wait() end
  1061. pcall(function() KeyUWeld:Remove() end)
  1062. pcall(function() Marker1:Remove() end)
  1063. pcall(function() Marker2:Remove() end)
  1064. pcall(function() KeyUGrabCharacter.Humanoid.Sit = true end)
  1065. if KeyUSlit == true then
  1066. while KeyUSlit == true do wait() end
  1067. SetSpeed(1, 0.5, Player.Character)
  1068. SetSpeed(2, 0.5, Player.Character)
  1069. SetAngle(1, math.rad(90), Player.Character)
  1070. SetAngle(2, 0, Player.Character)
  1071. for i = 0, 1, 0.1 do
  1072. pcall(function()
  1073. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(10 + (80 * i)), 0)
  1074. Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1 - (0.5 * i), 0.5, -0.75 + 0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10 - (80 * i)), 0)
  1075. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160 * (1 - i)), math.rad(110 * (1 - i)), 0)
  1076. end)
  1077. wait()
  1078. end
  1079. else
  1080. SetSpeed(1, 0.5, Player.Character)
  1081. SetSpeed(2, 0.5, Player.Character)
  1082. SetAngle(1, math.rad(90), Player.Character)
  1083. SetAngle(2, 0, Player.Character)
  1084. for i = 1, 0, -0.1 do
  1085. pcall(function()
  1086. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (20 * i)), 0)
  1087. Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (20 * i)), 0)
  1088. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160 * i), math.rad(110 * i), 0)
  1089. end)
  1090. wait()
  1091. end
  1092. end
  1093. ResetLimbCFrame(1, Player.Character)
  1094. ResetLimbCFrame(2, Player.Character)
  1095. Player.Character[ModelName].Handle.Weld.C0 = CFrame.new()
  1096. EnableLimb(1, Player.Character)
  1097. EnableLimb(2, Player.Character)
  1098. DisableLimb(1, Player.Character)
  1099. CanUse = true
  1100. end
  1101. end
  1102. if Key == "f" then
  1103. CanUse = false
  1104. DisableLimb(2, Player.Character)
  1105. SetSpeed(1, 0.3, Player.Character)
  1106. SetSpeed(2, 0.3, Player.Character)
  1107. SetAngle(1, math.rad(45), Player.Character)
  1108. SetAngle(2, math.rad(45), Player.Character)
  1109. PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(65, 80) / 100, 1, false, Player.Character[ModelName].Blade)
  1110. for i = 0, 1, 0.25 do
  1111. pcall(function()
  1112. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0)
  1113. Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0)
  1114. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(213.25 * i), math.rad(-39 * i))
  1115. end)
  1116. wait()
  1117. end
  1118. pcall(function()
  1119. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(213.25), math.rad(-39))
  1120. end)
  1121. wait(0.35)
  1122. SetSpeed(1, 0.75, Player.Character)
  1123. SetSpeed(2, 0.75, Player.Character)
  1124. SetAngle(1, math.rad(135), Player.Character)
  1125. SetAngle(2, math.rad(135), Player.Character)
  1126. SetSwordDamage(15, 0.5)
  1127. Player.Character.Humanoid.Jump = true
  1128. local Connection = Player.Character[ModelName].Blade.Touched:connect(function(Hit)
  1129. if Hit:IsDescendantOf(Player.Character) then return end
  1130. pcall(function() Hit.Parent.Humanoid.Sit = true end)
  1131. pcall(function() Hit.Parent.Torso.Velocity = (Player.Character.Torso.CFrame.lookVector * math.random(10, 25)) + Vector3.new(math.random(-10, 10), 75, math.random(-10, 10)) end)
  1132. end)
  1133. for i = 0, 1, 0.25 do
  1134. pcall(function()
  1135. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100 + (45 * i)), math.rad(213.25 - (66.5 * i)), math.rad(-39))
  1136. end)
  1137. wait()
  1138. end
  1139. wait(0.5)
  1140. Connection:disconnect()
  1141. wait(0.25)
  1142. SetSpeed(1, 0.5, Player.Character)
  1143. SetSpeed(2, 0.5, Player.Character)
  1144. SetAngle(1, math.rad(90), Player.Character)
  1145. SetAngle(2, 0, Player.Character)
  1146. for i = 1, 0, -0.1 do
  1147. pcall(function()
  1148. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0)
  1149. Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0)
  1150. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(145 * i), math.rad(146.75 * i), math.rad(-39 * i))
  1151. end)
  1152. wait()
  1153. end
  1154. pcall(function()
  1155. Player.Character[ModelName].Handle.Weld.C0 = CFrame.new()
  1156. end)
  1157. ResetLimbCFrame(1, Player.Character)
  1158. ResetLimbCFrame(2, Player.Character)
  1159. EnableLimb(1, Player.Character)
  1160. EnableLimb(2, Player.Character)
  1161. DisableLimb(1, Player.Character)
  1162. CanUse = true
  1163. end
  1164. if Key == "g" then
  1165. CanUse = false
  1166. DisableLimb(2, Player.Character)
  1167. SetSpeed(1, 0.3, Player.Character)
  1168. SetSpeed(2, 0.3, Player.Character)
  1169. SetAngle(1, math.rad(135), Player.Character)
  1170. SetAngle(2, math.rad(135), Player.Character)
  1171. PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(65, 80) / 100, 1, false, Player.Character[ModelName].Blade)
  1172. for i = 0, 1, 0.25 do
  1173. pcall(function()
  1174. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0)
  1175. Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0)
  1176. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-28.125 * i), math.rad(-39 * i))
  1177. end)
  1178. wait()
  1179. end
  1180. pcall(function()
  1181. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(-28.125), math.rad(-39))
  1182. end)
  1183. Player.Character.Humanoid.Jump = true
  1184. wait(0.4)
  1185. SetSpeed(1, 0.75, Player.Character)
  1186. SetSpeed(2, 0.75, Player.Character)
  1187. SetAngle(1, math.rad(45), Player.Character)
  1188. SetAngle(2, math.rad(45), Player.Character)
  1189. SetSwordDamage(20, 0.5)
  1190. for i = 0, 1, 0.25 do
  1191. pcall(function()
  1192. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 + (90 * i)), math.rad(-28.125 + (66.5 * i)), math.rad(-39))
  1193. end)
  1194. wait()
  1195. end
  1196. wait(0.5)
  1197. SetSpeed(1, 0.5, Player.Character)
  1198. SetSpeed(2, 0.5, Player.Character)
  1199. SetAngle(1, math.rad(90), Player.Character)
  1200. SetAngle(2, 0, Player.Character)
  1201. for i = 1, 0, -0.1 do
  1202. pcall(function()
  1203. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0)
  1204. Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0)
  1205. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(145 * i), math.rad(146.75 * i), math.rad(-39 * i))
  1206. end)
  1207. wait()
  1208. end
  1209. pcall(function()
  1210. Player.Character[ModelName].Handle.Weld.C0 = CFrame.new()
  1211. end)
  1212. ResetLimbCFrame(1, Player.Character)
  1213. ResetLimbCFrame(2, Player.Character)
  1214. EnableLimb(1, Player.Character)
  1215. EnableLimb(2, Player.Character)
  1216. DisableLimb(1, Player.Character)
  1217. CanUse = true
  1218. end
  1219. if Key == "h" then
  1220. CanUse = false
  1221. local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed
  1222. Player.Character.Humanoid.WalkSpeed = OldWalkSpeed / 10
  1223. SetAngle(1, math.rad(90), Player.Character)
  1224. SetSwordDamage(10)
  1225. for i = 0, 1, 0.01 do
  1226. pcall(function()
  1227. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(360 * 15 * i), 0)
  1228. end)
  1229. PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(125, 200) / 100, 1, false, Player.Character[ModelName].Blade)
  1230. local Size = math.random(8, 12)
  1231. local Wave = Instance.new("Part")
  1232. Wave.Name = "Wave"
  1233. Wave.BrickColor = BrickColor.new("Light stone grey")
  1234. Wave.TopSurface = 0
  1235. Wave.BottomSurface = 0
  1236. Wave.Transparency = math.cos(i * math.pi * 1.85)
  1237. Wave.Transparency = Wave.Transparency < 0.4 and 0.4 or Wave.Transparency
  1238. Wave.Anchored = true
  1239. Wave.CanCollide = math.random(1, 3) == 1 and true or false
  1240. Wave.formFactor = "Custom"
  1241. Wave.Size = Vector3.new(Size, 1, Size)
  1242. Wave.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(0, math.random(-150, -125) / 100, 0) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-5, 5)), 0, math.rad(math.random(-5, 5)))
  1243. Wave.Parent = game:GetService("Workspace")
  1244. local Mesh = Instance.new("CylinderMesh", Wave)
  1245. Mesh.Scale = Vector3.new(1, 0.075, 1)
  1246. coroutine.wrap(function()
  1247. for i = Wave.Transparency, 1, 0.1 do
  1248. Wave.Transparency = i
  1249. wait()
  1250. end
  1251. Wave:Remove()
  1252. end)()
  1253. wait()
  1254. end
  1255. pcall(function()
  1256. Player.Character[ModelName].Handle.Weld.C0 = CFrame.new()
  1257. end)
  1258. SetSwordDamage("Default")
  1259. Player.Character.Humanoid.WalkSpeed = OldWalkSpeed
  1260. CanUse = true
  1261. end
  1262. if Key == "x" then
  1263. if Player.Character.Torso.Velocity.x > 2 or Player.Character.Torso.Velocity.y > 2 or Player.Character.Torso.Velocity.z > 2 or Player.Character.Torso.Velocity.x < -2 or Player.Character.Torso.Velocity.y < -2 or Player.Character.Torso.Velocity.z < -2 then return end
  1264. CanUse = false
  1265. Player.Character.Torso.Anchored = true
  1266. Player.Character.Humanoid.PlatformStand = true
  1267. local Pos = Player.Character.Torso.CFrame
  1268. DisableLimb(2, Player.Character)
  1269. DisableLimb(3, Player.Character)
  1270. DisableLimb(4, Player.Character)
  1271. SetSpeed(1, 0.3, Player.Character)
  1272. SetSpeed(2, 0.3, Player.Character)
  1273. SetSpeed(3, 0.3, Player.Character)
  1274. SetSpeed(4, 0.3, Player.Character)
  1275. SetAngle(1, math.rad(90), Player.Character)
  1276. SetAngle(2, math.rad(90), Player.Character)
  1277. SetAngle(3, 0, Player.Character)
  1278. SetAngle(4, 0, Player.Character)
  1279. for i = 0, 1, 0.25 do
  1280. pcall(function()
  1281. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0)
  1282. Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0)
  1283. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-28.125 * i), math.rad(-39 * i))
  1284. end)
  1285. wait()
  1286. end
  1287. wait(0.1)
  1288. for i = 0, math.pi, 0.05 do
  1289. Player.Character.Torso.CFrame = Pos * CFrame.new(0, math.sin(-i) + 0.25, math.sin(-i)) * CFrame.fromEulerAnglesXYZ(math.rad(math.sin(-i) * 80), 0, 0)
  1290. ForceAngle(3, math.rad(math.sin(i) * 80), Player.Character)
  1291. ForceAngle(4, math.rad(math.sin(i) * 80), Player.Character)
  1292. wait()
  1293. end
  1294. SetAngle(2, 0, Player.Character)
  1295. for i = 1, 0, -0.25 do
  1296. pcall(function()
  1297. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0)
  1298. Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0)
  1299. Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-28.125 * i), math.rad(-39 * i))
  1300. end)
  1301. wait()
  1302. end
  1303. wait(0.1)
  1304. SetSpeed(1, 0.2, Player.Character)
  1305. SetSpeed(2, 0.2, Player.Character)
  1306. SetSpeed(3, 0.1, Player.Character)
  1307. SetSpeed(4, 0.1, Player.Character)
  1308. EnableLimb(1, Player.Character)
  1309. EnableLimb(2, Player.Character)
  1310. EnableLimb(3, Player.Character)
  1311. EnableLimb(4, Player.Character)
  1312. DisableLimb(1, Player.Character)
  1313. Player.Character.Torso.Velocity = Vector3.new(0, 0, 0)
  1314. Player.Character.Torso.Anchored = false
  1315. Player.Character.Humanoid.PlatformStand = false
  1316. CanUse = true
  1317. end
  1318. if Key == "j" then
  1319. CanUse = false
  1320. local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed
  1321. local Direction = (Player.Character.Torso.CFrame.p - (Player.Character.Torso.CFrame * CFrame.new(3, 0, 0)).p).unit
  1322. Player.Character.Humanoid.WalkSpeed = 0
  1323. local BodyVelocity = Instance.new("BodyVelocity")
  1324. BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  1325. BodyVelocity.velocity = Direction * (OldWalkSpeed * 10)
  1326. BodyVelocity.Parent = Player.Character.Torso
  1327. for i = 1, 20 do
  1328. BodyVelocity.velocity = BodyVelocity.velocity / 1.2
  1329. wait()
  1330. end
  1331. BodyVelocity:Remove()
  1332. Player.Character.Humanoid.WalkSpeed = OldWalkSpeed
  1333. CanUse = true
  1334. end
  1335. if Key == "k" then
  1336. CanUse = false
  1337. local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed
  1338. local Direction = (Player.Character.Torso.CFrame.p - (Player.Character.Torso.CFrame * CFrame.new(-3, 0, 0)).p).unit
  1339. Player.Character.Humanoid.WalkSpeed = 0
  1340. local BodyVelocity = Instance.new("BodyVelocity")
  1341. BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  1342. BodyVelocity.velocity = Direction * (OldWalkSpeed * 10)
  1343. BodyVelocity.Parent = Player.Character.Torso
  1344. for i = 1, 20 do
  1345. BodyVelocity.velocity = BodyVelocity.velocity / 1.2
  1346. wait()
  1347. end
  1348. BodyVelocity:Remove()
  1349. Player.Character.Humanoid.WalkSpeed = OldWalkSpeed
  1350. CanUse = true
  1351. end
  1352. if Key == "c" then
  1353. if not Player.Character:findFirstChild("ForceField") then
  1354. Instance.new("ForceField", Player.Character)
  1355. end
  1356. end
  1357. if Key == "v" then
  1358. if Player.Character:findFirstChild("ForceField") then
  1359. Player.Character:findFirstChild("ForceField"):remove()
  1360. end
  1361. end
  1362. if Key == "b" then
  1363. Player.Character.Humanoid.MaxHealth = math.huge
  1364. Player.Character.Humanoid.Health = math.huge
  1365. end
  1366. if Key == "n" then
  1367. Player.Character.Humanoid.MaxHealth = 100
  1368. Player.Character.Humanoid.Health = 100
  1369. end
  1370. if Key == "z" then
  1371. if KeyZDown == true then return end
  1372. local KeyZMaxTime = 25
  1373. if KeyZTime == nil then KeyZTime = KeyZMaxTime end
  1374. if KeyZTime <= 0 then return end
  1375. CanUse = false
  1376. KeyZDown = true
  1377. DisableLimb(2, Player.Character)
  1378. SetSpeed(1, 0.5, Player.Character)
  1379. SetSpeed(2, 0.5, Player.Character)
  1380. SetAngle(1, math.rad(10), Player.Character)
  1381. SetAngle(2, math.rad(10), Player.Character)
  1382. local KeyZMovement1 = Player.Character.Humanoid.Running:connect(function(Speed)
  1383. if Speed > 0 then
  1384. SetAngle(1, math.rad(-45), Player.Character)
  1385. SetAngle(2, math.rad(-45), Player.Character)
  1386. else
  1387. SetAngle(1, math.rad(10), Player.Character)
  1388. SetAngle(2, math.rad(10), Player.Character)
  1389. end
  1390. end)
  1391. local KeyZMovement2 = Player.Character.Humanoid.Jumping:connect(function()
  1392. --Player.Character.Torso.Velocity = Player.Character.Torso.Velocity + Vector3.new(0, 35, 0)
  1393. wait()
  1394. SetAngle(1, math.rad(-45), Player.Character)
  1395. SetAngle(2, math.rad(-45), Player.Character)
  1396. wait(0.15)
  1397. SetAngle(1, math.rad(180), Player.Character)
  1398. SetAngle(2, math.rad(180), Player.Character)
  1399. wait(0.5)
  1400. end)
  1401. local KeyZMovement3 = Player.Character.Humanoid.FreeFalling:connect(function()
  1402. SetAngle(1, math.rad(180), Player.Character)
  1403. SetAngle(2, math.rad(180), Player.Character)
  1404. end)
  1405. local Gui = Instance.new("ScreenGui", Player.PlayerGui)
  1406. Gui.Name = ModelName.. " Stamina Bar"
  1407. local BarUnderlay = Instance.new("Frame", Gui)
  1408. BarUnderlay.Name = "BarUnderlay"
  1409. BarUnderlay.BackgroundColor3 = Color3.new(1, 0, 0)
  1410. BarUnderlay.BorderColor3 = Color3.new(0, 0, 0)
  1411. BarUnderlay.Size = UDim2.new(0, 250, 0, 15)
  1412. BarUnderlay.Position = UDim2.new(1, -300, 1, -100)
  1413. local BarOverlay = Instance.new("Frame", Gui)
  1414. BarOverlay.Name = "BarOverlay"
  1415. BarOverlay.BackgroundColor3 = Color3.new(0, 1, 0)
  1416. BarOverlay.BorderColor3 = Color3.new(0, 0, 0)
  1417. BarOverlay.Position = UDim2.new(1, -300, 1, -100)
  1418. local TextLabel = Instance.new("TextLabel", Gui)
  1419. TextLabel.Name = "Stamina"
  1420. TextLabel.Text = "Stamina"
  1421. TextLabel.BackgroundTransparency = 1
  1422. TextLabel.BorderSizePixel = 1
  1423. TextLabel.Size = UDim2.new(0, 250, 0, 15)
  1424. TextLabel.Position = UDim2.new(1, -300, 1, -100)
  1425. coroutine.wrap(function()
  1426. for i = 1, 0, -0.1 do
  1427. BarUnderlay.BackgroundTransparency = i
  1428. BarOverlay.BackgroundTransparency = i
  1429. TextLabel.TextTransparency = i
  1430. wait()
  1431. end
  1432. end)()
  1433. local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed
  1434. Player.Character.Humanoid.WalkSpeed = 0
  1435. wait(0.1)
  1436. Player.Character.Humanoid.WalkSpeed = OldWalkSpeed * 2.5
  1437. while KeyZDown == true and KeyZTime > 0 and Selected == true do
  1438. KeyZTime = KeyZTime - 0.1
  1439. BarOverlay.Size = UDim2.new(0, 250 - ((1 - (KeyZTime / KeyZMaxTime)) * 250), 0, 15)
  1440. wait()
  1441. end
  1442. KeyZMovement1:disconnect()
  1443. KeyZMovement2:disconnect()
  1444. KeyZMovement3:disconnect()
  1445. Player.Character.Humanoid.WalkSpeed = 0
  1446. wait(0.1)
  1447. Player.Character.Humanoid.WalkSpeed = OldWalkSpeed
  1448. SetSpeed(1, 0.2, Player.Character)
  1449. SetSpeed(2, 0.2, Player.Character)
  1450. SetAngle(1, math.rad(90), Player.Character)
  1451. SetAngle(2, 0, Player.Character)
  1452. EnableLimb(1, Player.Character)
  1453. EnableLimb(2, Player.Character)
  1454. DisableLimb(1, Player.Character)
  1455. while KeyZDown == true and Selected == true do
  1456. wait()
  1457. end
  1458. CanUse = true
  1459. while KeyZDown == false and KeyZTime < KeyZMaxTime and Selected == true do
  1460. KeyZTime = KeyZTime + 0.09
  1461. BarOverlay.Size = UDim2.new(0, 250 - ((1 - (KeyZTime / KeyZMaxTime)) * 250), 0, 15)
  1462. wait()
  1463. end
  1464. coroutine.wrap(function()
  1465. for i = 0, 1, 0.05 do
  1466. BarUnderlay.BackgroundTransparency = i
  1467. BarOverlay.BackgroundTransparency = i
  1468. TextLabel.TextTransparency = i
  1469. wait()
  1470. end
  1471. Gui:Remove()
  1472. end)()
  1473. end
  1474. end
  1475. end
  1476.  
  1477.  
  1478. function onKeyUp(Key, Mouse)
  1479. if Selected == false then return end
  1480. Key = Key:lower()
  1481. if Key == "z" then
  1482. KeyZDown = false
  1483. elseif Key == "t" then
  1484. KeyTDown = false
  1485. elseif Key == "y" then
  1486. KeyYDown = false
  1487. end
  1488. if CheckPlayer() == true then
  1489. if Button1Down == false and CanUse == true then
  1490.  
  1491. end
  1492. end
  1493. end
  1494.  
  1495.  
  1496. function onSelected(Mouse)
  1497. if script.Parent.Active == false then return end
  1498. if Selected == true then return end
  1499. while true do
  1500. if Player.Character:findFirstChild("Black Katana (Holstered)") and Player.Character:findFirstChild("Back Katana") then
  1501. Player.Character:findFirstChild("Black Katana (Holstered)"):remove()
  1502. end
  1503. if CheckPlayer() == true then
  1504. if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil then
  1505. break
  1506. end
  1507. end
  1508. wait(0.1)
  1509. end
  1510. Selected = true
  1511. if script.Parent.Active == false then return end
  1512. CanUse = false
  1513. DisableLimb(1, Player.Character)
  1514. SetSpeed(1, 0.5, Player.Character)
  1515. SetAngle(1, 0, Player.Character)
  1516. DisableLimb(2, Player.Character)
  1517. SetSpeed(2, 0.5, Player.Character)
  1518. SetAngle(2, 0, Player.Character)
  1519. wait(0.05)
  1520. for i = 0, 1, 0.1 do
  1521. pcall(function()
  1522. Player.Character.Torso["Right Shoulder 2"].C0 =
  1523. CFrame.new(-0.05 * i, 0.11 * i, -0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(50) * i, 0, math.rad(-45) * i) *
  1524. CFrame.new(1.5 * (1 - i), 0.5 * (1 - i), 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0)
  1525. Player.Character.Torso["Right Shoulder 2"].C1 =
  1526. CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0)
  1527. end)
  1528. wait()
  1529. end
  1530. RemoveParts(Player.Character, 1)
  1531. CreateParts(Player.Character, 2)
  1532. pcall(function()
  1533. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(-0.05, 0.11, -0.8) * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, math.rad(-45))
  1534. Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0)
  1535. Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0, 0, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(200), 0, math.rad(-45))
  1536. end)
  1537. wait(0.1)
  1538. PlaySound("Unsheath", "rbxasset://sounds\\unsheath.wav", 1.25, 1, false, Player.Character[ModelName].Sheath)
  1539. SetSwordDamage(10, 0.5)
  1540. SetSpeed(2, 0.025, Player.Character)
  1541. SetAngle(2, math.rad(-15), Player.Character)
  1542. for i = 0, 1, 0.1 do
  1543. pcall(function()
  1544. Player.Character.Torso["Right Shoulder 2"].C0 =
  1545. CFrame.new(-0.05 + (0.4 * i), 0.11 + (0.49 * i), -0.8 - (0.1 * i)) * CFrame.fromEulerAnglesXYZ(math.rad(50 + (130 * i)), 0, math.rad(-45 + (10 * i)))
  1546. Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * i, 0, -0.5 * i) * CFrame.fromEulerAnglesXYZ(math.rad(200 + (87.5 * i)), 0, math.rad(-45 - (3 * i)))
  1547. Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(150 - (40 * i)), math.rad(17.5 * i), 0)
  1548. Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.1 - (0.375 * i), -1.75, 0.5 - (0.2 * i))
  1549. end)
  1550. wait()
  1551. end
  1552. SetAngle(2, 0, Player.Character)
  1553. pcall(function()
  1554. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.35, 0.6, -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(-35))
  1555. Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2, 0, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(287.5), 0, math.rad(-48))
  1556. Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110), math.rad(17.5), 0)
  1557. Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475, -1.75, 0.3)
  1558. end)
  1559. SetAngle(1, math.rad(90), Player.Character)
  1560. for i = 0, 1, 0.1 do
  1561. pcall(function()
  1562. Player.Character.Torso["Right Shoulder 2"].C0 =
  1563. CFrame.new(1.5 * i, 0.5 * i, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) *
  1564. CFrame.new(0.35 * (1 - i), 0.6 * (1 - i), -0.9 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(180 * (1 - i)), 0, math.rad(-35 * (1 - i)))
  1565. Player.Character.Torso["Right Shoulder 2"].C1 =
  1566. CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0)
  1567. Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * (1 - i), 0, -0.5 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(287.5 * (1 - i)), 0, math.rad(-48 * (1 - i)))
  1568. Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110 + (40 * i)), math.rad(17.5 * (1 - i)), 0)
  1569. Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475 + (0.375 * i), -1.75, 0.3 + (0.2 * i))
  1570. end)
  1571. wait()
  1572. end
  1573. ResetLimbCFrame(1, Player.Character)
  1574. EnableLimb(1, Player.Character)
  1575. SetSpeed(2, 0.2, Player.Character)
  1576. SetAngle(2, 0, Player.Character)
  1577. EnableLimb(2, Player.Character)
  1578. DisableLimb(1, Player.Character)
  1579. Mouse.Icon = "rbxasset://textures\\GunCursor.png"
  1580. Mouse.Button1Down:connect(function() onButton1Down(Mouse) end)
  1581. Mouse.Button1Up:connect(function() onButton1Up(Mouse) end)
  1582. Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end)
  1583. Mouse.KeyUp:connect(function(Key) onKeyUp(Key, Mouse) end)
  1584. CanUse = true
  1585. end
  1586.  
  1587.  
  1588. function onDeselected(Mouse)
  1589. if Selected == false then return end
  1590. Selected = false
  1591. while CanUse == false do wait() end
  1592. RemoveParts(Player.Character, 2)
  1593. CreateParts(Player.Character, 1)
  1594. while Selected == false do
  1595. if CheckPlayer() == true then
  1596. if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
  1597. break
  1598. end
  1599. end
  1600. wait(0.1)
  1601. end
  1602. if Selected == true then return end
  1603. CanUse = false
  1604. RemoveParts(Player.Character, 1)
  1605. CreateParts(Player.Character, 2)
  1606. SetSpeed(1, 0.5, Player.Character)
  1607. SetAngle(1, 0, Player.Character)
  1608. DisableLimb(2, Player.Character)
  1609. SetSpeed(2, 0.5, Player.Character)
  1610. SetAngle(2, 0, Player.Character)
  1611. wait(0.1)
  1612. SetSpeed(2, 0.025, Player.Character)
  1613. SetAngle(2, math.rad(-15), Player.Character)
  1614. for i = 1, 0, -0.1 do
  1615. pcall(function()
  1616. Player.Character.Torso["Right Shoulder 2"].C0 =
  1617. CFrame.new(1.5 * i, 0.5 * i, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) *
  1618. CFrame.new(0.35 * (1 - i), 0.6 * (1 - i), -0.9 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(180 * (1 - i)), 0, math.rad(-35 * (1 - i)))
  1619. Player.Character.Torso["Right Shoulder 2"].C1 =
  1620. CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0)
  1621. Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * (1 - i), 0, -0.5 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(287.5 * (1 - i)), 0, math.rad(-48 * (1 - i)))
  1622. Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110 + (40 * i)), math.rad(17.5 * (1 - i)), 0)
  1623. Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475 + (0.375 * i), -1.75, 0.3 + (0.2 * i))
  1624. end)
  1625. wait()
  1626. end
  1627. pcall(function()
  1628. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.35, 0.6, -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(-35))
  1629. Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2, 0, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(287.5), 0, math.rad(-48))
  1630. Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110), math.rad(17.5), 0)
  1631. Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475, -1.75, 0.3)
  1632. end)
  1633. PlaySound("Sheath", "rbxasset://sounds\\unsheath.wav", -1.1, 1, true, Player.Character[ModelName].Sheath)
  1634. coroutine.wrap(function()
  1635. while Player.Character[ModelName].Sheath:FindFirstChild("Sheath") == nil do
  1636. wait()
  1637. end
  1638. wait(0.05)
  1639. Player.Character[ModelName].Sheath.Sheath.Looped = false
  1640. end)()
  1641. wait(0.15)
  1642. SetAngle(2, 0, Player.Character)
  1643. for i = 1, 0, -0.1 do
  1644. pcall(function()
  1645. Player.Character.Torso["Right Shoulder 2"].C0 =
  1646. CFrame.new(-0.05 + (0.4 * i), 0.11 + (0.49 * i), -0.8 - (0.1 * i)) * CFrame.fromEulerAnglesXYZ(math.rad(50 + (130 * i)), 0, math.rad(-45 + (10 * i)))
  1647. Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * i, 0, -0.5 * i) * CFrame.fromEulerAnglesXYZ(math.rad(200 + (87.5 * i)), 0, math.rad(-45 - (3 * i)))
  1648. Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(150 - (40 * i)), math.rad(17.5 * i), 0)
  1649. Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.1 - (0.375 * i), -1.75, 0.5 - (0.2 * i))
  1650. end)
  1651. wait()
  1652. end
  1653. pcall(function()
  1654. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(-0.05, 0.11, -0.8) * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, math.rad(-45))
  1655. Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0)
  1656. Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0, 0, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(200), 0, math.rad(-45))
  1657. end)
  1658. RemoveParts(Player.Character, 2)
  1659. CreateParts(Player.Character, 1)
  1660. for i = 1, 0, -0.1 do
  1661. pcall(function()
  1662. Player.Character.Torso["Right Shoulder 2"].C0 =
  1663. CFrame.new(-0.05 * i, 0.11 * i, -0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(50) * i, 0, math.rad(-45) * i) *
  1664. CFrame.new(1.5 * (1 - i), 0.5 * (1 - i), 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0)
  1665. Player.Character.Torso["Right Shoulder 2"].C1 =
  1666. CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0)
  1667. end)
  1668. wait()
  1669. end
  1670. SetSpeed(1, 0.25, Player.Character)
  1671. SetAngle(1, 0, Player.Character)
  1672. ResetLimbCFrame(1, Player.Character)
  1673. EnableLimb(1, Player.Character)
  1674. SetSpeed(2, 0.2, Player.Character)
  1675. SetAngle(2, 0, Player.Character)
  1676. EnableLimb(2, Player.Character)
  1677. CanUse = true
  1678. end
  1679.  
  1680.  
  1681. if script:FindFirstChild("SoundData") ~= nil then
  1682. local Sound = Instance.new("Sound")
  1683. Sound.Name = script.SoundData._Name.Value
  1684. Sound.SoundId = script.SoundData._SoundId.Value
  1685. Sound.Pitch = script.SoundData._Pitch.Value
  1686. Sound.Volume = script.SoundData._Volume.Value
  1687. Sound.Looped = script.SoundData._Looped.Value
  1688. Sound.Parent = script.SoundData._Parent.Value
  1689. Sound:Play()
  1690. script:Remove()
  1691. elseif script:FindFirstChild("DamageData") ~= nil then
  1692. script.Parent.Touched:connect(function(Hit)
  1693. if Hit.Parent == nil then return end
  1694. if script.DamageData.Break.Value == true then Hit:BreakJoints() end
  1695. if Hit.Parent:FindFirstChild("Humanoid") == nil then return end
  1696. Hit.Parent.Humanoid:TakeDamage(script.DamageData.Damage.Value)
  1697. end)
  1698. elseif script.Parent.className ~= "HopperBin" then
  1699. if Player == nil then print("Error: Player not found!") return end
  1700. Tool = Instance.new("HopperBin")
  1701. Tool.Name = ModelName
  1702. Tool.Parent = Player.Backpack
  1703. script.Name = "Main"
  1704. script.Parent = Tool
  1705. elseif script.Parent.className == "HopperBin" and Connected == false then
  1706. Connected = true
  1707. Player = script.Parent.Parent.Parent
  1708. script.Parent.Selected:connect(onSelected)
  1709. script.Parent.Deselected:connect(onDeselected)
  1710. CreateParts(Player.Character, 1)
  1711. end
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