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- version:
- # This is the current version of Towny. Please do not edit.
- version: 0.93.1.0 Pre-Release 3
- # This is for showing the changelog on updates. Please do not edit.
- last_run_version: 0.93.1.0 Pre-Release 3
- # The language file you wish to use
- language: english.yml
- ############################################################
- # +------------------------------------------------------+ #
- # | Permission nodes | #
- # +------------------------------------------------------+ #
- ############################################################
- # Possible permission nodes
- #
- # for a full list of permission nodes visit:
- # http://palmergames.com/towny/towny-permission-nodes/
- permissions: ''
- ############################################################
- # +------------------------------------------------------+ #
- # | Town and Nation levels | #
- # +------------------------------------------------------+ #
- ############################################################
- levels:
- # default Town levels.
- town_level:
- - numResidents: 0
- namePostfix: ' Ruins'
- mayorPrefix: '§bSpirit§f '
- namePrefix: ''
- mayorPostfix: ''
- townBlockLimit: 1
- upkeepModifier: 1.0
- townOutpostLimit: 0
- - numResidents: 1
- namePostfix: ' (Settlement)'
- mayorPrefix: '§bHermit§f '
- namePrefix: ''
- mayorPostfix: ''
- townBlockLimit: 16
- upkeepModifier: 1.0
- townOutpostLimit: 0
- - numResidents: 2
- namePostfix: ' (Hamlet)'
- mayorPrefix: '§bElder§f '
- namePrefix: ''
- mayorPostfix: ''
- townBlockLimit: 32
- upkeepModifier: 0.95
- townOutpostLimit: 1
- - numResidents: 6
- namePostfix: ' (Village)'
- mayorPrefix: '§bChief§f '
- namePrefix: ''
- mayorPostfix: ''
- townBlockLimit: 96
- upkeepModifier: 0.9
- townOutpostLimit: 1
- - numResidents: 10
- namePostfix: ' (Town)'
- mayorPrefix: '§bMayor§f '
- namePrefix: ''
- mayorPostfix: ''
- townBlockLimit: 160
- upkeepModifier: 0.85
- townOutpostLimit: 2
- - numResidents: 14
- namePostfix: ' (Large Town)'
- mayorPrefix: '§bMayor§f '
- namePrefix: ''
- mayorPostfix: ''
- townBlockLimit: 224
- upkeepModifier: 0.8
- townOutpostLimit: 2
- - numResidents: 20
- namePostfix: ' (City)'
- mayorPrefix: '§bGovernor§2 '
- namePrefix: ''
- mayorPostfix: ''
- townBlockLimit: 320
- upkeepModifier: 0.75
- townOutpostLimit: 3
- - numResidents: 24
- namePostfix: ' (Large City)'
- mayorPrefix: '§bNoble§2 '
- namePrefix: ''
- mayorPostfix: ''
- townBlockLimit: 384
- upkeepModifier: 0.7
- townOutpostLimit: 3
- - numResidents: 28
- namePostfix: ' (Metropolis)'
- mayorPrefix: '§bAristocrat§2 '
- namePrefix: ''
- mayorPostfix: ''
- townBlockLimit: 448
- upkeepModifier: 0.65
- townOutpostLimit: 4
- # default Nation levels.
- nation_level:
- - kingPostfix: ''
- capitalPostfix: ''
- upkeepModifier: 1.0
- kingPrefix: '§6Leader§2 '
- capitalPrefix: ''
- numResidents: 0
- nationBonusOutpostLimit: 0
- namePostfix: ' (Nation)'
- townBlockLimitBonus: 10
- namePrefix: 'Land of '
- nationZonesSize: 1
- nationTownUpkeepModifier: 1.05
- - kingPostfix: ''
- capitalPostfix: ''
- upkeepModifier: 1.0
- kingPrefix: '§6Magistrate§2 '
- capitalPrefix: ''
- numResidents: 10
- nationBonusOutpostLimit: 1
- namePostfix: ' (Nation)'
- townBlockLimitBonus: 20
- namePrefix: 'Federation of '
- nationZonesSize: 1
- nationTownUpkeepModifier: 1.1
- - kingPostfix: ''
- capitalPostfix: ''
- upkeepModifier: 1.0
- kingPrefix: '§6Ruler§2 '
- capitalPrefix: ''
- numResidents: 20
- nationBonusOutpostLimit: 2
- namePostfix: ' (Nation)'
- townBlockLimitBonus: 40
- namePrefix: 'Dominion of '
- nationZonesSize: 1
- nationTownUpkeepModifier: 1.2
- - kingPostfix: ''
- capitalPostfix: ''
- upkeepModifier: 1.0
- kingPrefix: '§6PrimeMinister§2 '
- capitalPrefix: ''
- numResidents: 30
- nationBonusOutpostLimit: 3
- namePostfix: ' (Nation)'
- townBlockLimitBonus: 60
- namePrefix: 'Kingdom of '
- nationZonesSize: 2
- nationTownUpkeepModifier: 1.3
- - kingPostfix: ''
- capitalPostfix: ''
- upkeepModifier: 1.0
- kingPrefix: '§6President§2 '
- capitalPrefix: ''
- numResidents: 40
- nationBonusOutpostLimit: 4
- namePostfix: ' Empire'
- townBlockLimitBonus: 100
- namePrefix: 'The '
- nationZonesSize: 2
- nationTownUpkeepModifier: 1.4
- - kingPostfix: ''
- capitalPostfix: ''
- upkeepModifier: 1.0
- kingPrefix: '§6Sovereign§2 '
- capitalPrefix: ''
- numResidents: 60
- nationBonusOutpostLimit: 5
- namePostfix: ' Realm'
- townBlockLimitBonus: 140
- namePrefix: 'The '
- nationZonesSize: 3
- nationTownUpkeepModifier: 1.5
- ############################################################
- # +------------------------------------------------------+ #
- # | Town Claim/new defaults | #
- # +------------------------------------------------------+ #
- ############################################################
- town:
- # Default public status of the town (used for /town spawn)
- default_public: 'false'
- # Default Open status of the town (are new towns open and joinable by anyone at creation?)
- default_open: 'false'
- # Default tax settings for new towns.
- default_taxes:
- # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
- tax: '5.0'
- # Default amount of shop tax of a new town.
- shop_tax: '10.0'
- # Default amount of embassy tax of a new town.
- embassy_tax: '10.0'
- # Default amount for town's plottax costs.
- plot_tax: '5.0'
- # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
- taxpercentage: 'false'
- # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
- # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
- minimumtax: '0.0'
- # Limits the maximum amount of bonus blocks a town can buy.
- max_purchased_blocks: '1000'
- # maximum number of plots any single resident can own
- max_plots_per_resident: '100'
- # maximum number used in /town claim/unclaim # commands.
- # set to 0 to disable limiting of claim radius value check.
- # keep in mind that the default value of 4 is a radius,
- # and it will allow claiming 9x9 (80 plots) at once.
- max_claim_radius_value: '4'
- # Maximum number of towns allowed on the server.
- town_limit: '3000'
- # Minimum number of plots any towns plot must be from the next town's own plots.
- # This will prevent town encasement to a certain degree.
- min_plot_distance_from_town_plot: '5'
- # Minimum number of plots any towns home plot must be from the next town.
- # This will prevent someone founding a town right on your doorstep
- min_distance_from_town_homeblock: '5'
- # Minimum number of plots an outpost must be from any other town's plots.
- # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
- # near to each other, but want to keep outposts away from towns.
- min_distance_for_outpost_from_plot: '5'
- # Maximum distance between homeblocks.
- # This will force players to build close together.
- max_distance_between_homeblocks: '0'
- # The maximum townblocks available to a town is (numResidents * ratio).
- # Setting this value to 0 will instead use the level based jump values determined in the town level config.
- town_block_ratio: '9'
- # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
- # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
- # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
- # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
- town_block_size: '16'
- ############################################################
- # +------------------------------------------------------+ #
- # | Default new world settings | #
- # +------------------------------------------------------+ #
- ############################################################
- # These flags are only used at the initial setup of a new world.
- # Once Towny is running each world can be altered from within game
- # using '/townyworld toggle'
- new_world_settings:
- # Default for new worlds to have towny enabled.
- using_towny: 'true'
- pvp:
- # Set if PVP is enabled in this world
- world_pvp: 'true'
- # force_pvp_on is a global flag and overrides any towns flag setting
- force_pvp_on: 'false'
- mobs:
- # world_monsters_on is a global flag setting per world.
- world_monsters_on: 'true'
- # force_town_monsters_on is a global flag and overrides any towns flag setting
- force_town_monsters_on: 'false'
- explosions:
- # Allow explosions in this world
- world_explosions_enabled: 'false'
- # force_explosions_on is a global flag and overrides any towns flag setting
- force_explosions_on: 'false'
- fire:
- # Allow fire to be lit and spread in this world.
- world_firespread_enabled: 'false'
- # force_fire_on is a global flag and overrides any towns flag setting
- force_fire_on: 'false'
- # Prevent Endermen from picking up and placing blocks.
- enderman_protect: 'true'
- # Disable players trampling crops
- disable_player_crop_trampling: 'true'
- # Disable creatures trampling crops
- disable_creature_crop_trampling: 'true'
- # World management settings to deal with un/claiming plots
- plot_management:
- block_delete:
- enabled: 'false'
- # These items will be deleted upon a plot being unclaimed
- unclaim_delete: WALL_SIGN,SIGN_POST
- mayor_plotblock_delete:
- enabled: 'false'
- # These items will be deleted upon a mayor using /plot clear
- # To disable deleting replace the current entries with NONE.
- mayor_plot_delete: WALL_SIGN,SIGN_POST
- revert_on_unclaim:
- # *** WARNING***
- # If this is enabled any town plots which become unclaimed will
- # slowly be reverted to a snapshot taken before the plot was claimed.
- #
- # Regeneration will only work if the plot was
- # claimed under version 0.76.2, or
- # later with this feature enabled
- # Unlike the rest of this config section, the speed setting is not
- # set per-world. What you set for speed will be used in all worlds.
- #
- # If you allow players to break/build in the wild the snapshot will
- # include any changes made before the plot was claimed.
- enabled: 'false'
- speed: 1s
- # These block types will NOT be regenerated
- block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
- wild_revert_on_mob_explosion:
- # Enabling this will slowly regenerate holes created in the
- # wilderness by monsters exploding.
- enabled: 'false'
- entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
- delay: 20s
- ############################################################
- # +------------------------------------------------------+ #
- # | Global town settings | #
- # +------------------------------------------------------+ #
- ############################################################
- global_town_settings:
- # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
- friendly_fire: 'true'
- # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
- health_regen:
- speed: 3s
- enable: 'true'
- # Allow towns to claim outposts (a townblock not connected to town).
- allow_outposts: 'true'
- # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
- # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
- # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
- # larger can have more outposts.
- # When activated, this setting will not cause towns who already have higher than their limit
- # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
- # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
- # be over their limit if they leave the nation.
- limit_outposts_using_town_and_nation_levels: 'false'
- # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
- # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
- # until they have dropped below their limit.
- # eg: If their limit is 3 then they cannot use /t outpost 4
- over_outpost_limits_stops_teleports: 'false'
- # Allow the use of /town spawn
- # Valid values are: true, false, war, peace
- # When war or peace is set, it is only possible to teleport to the town,
- # when there is a war or peace.
- allow_town_spawn: 'true'
- # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
- # Valid values are: true, false, war, peace
- # When war or peace is set, it is only possible to teleport to the town,
- # when there is a war or peace.
- allow_town_spawn_travel: 'true'
- # Allow regular residents to use /town spawn [town] to other towns in your nation.
- # Valid values are: true, false, war, peace
- # When war or peace is set, it is only possible to teleport to the town,
- # when there is a war or peace.
- allow_town_spawn_travel_nation: 'true'
- # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
- # Valid values are: true, false, war, peace
- # When war or peace is set, it is only possible to teleport to the town,
- # when there is a war or peace.
- allow_town_spawn_travel_ally: 'true'
- # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
- is_nation_ally_spawning_requiring_public_status: 'true'
- # If non zero it delays any spawn request by x seconds.
- teleport_warmup_time: '3'
- # Respawn the player at his town spawn point when he/she dies
- town_respawn: 'false'
- # Town respawn only happens when the player dies in the same world as the town's spawn point.
- town_respawn_same_world_only: 'false'
- # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
- # Allowed options: unclaimed,enemy,neutral
- prevent_town_spawn_in: enemy
- # Enables the [~Home] message.
- # If false it will make it harder for enemies to find the home block during a war
- show_town_notifications: 'true'
- # The required number of residents in a town to join a nation
- # If the number is 0, towns will not require a certain amount of residents to join a nation
- required_number_residents_join_nation: '0'
- # The required number of residents in a town to create a nation
- # If the number is 0, towns will not require a certain amount of residents to create a nation
- required_number_residents_create_nation: '2'
- # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
- refund_disband_low_residents: 'true'
- # The maximum number of townblocks a town can be away from a nation capital,
- # Automatically precludes towns from one world joining a nation in another world.
- # If the number is 0, towns will not a proximity to a nation.
- nation_requires_proximity: '0.0'
- # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
- # Not included by default but some servers add GRASS_BLOCK,FARMLAND,DIRT to their list.
- farm_plot_allow_blocks: KELP,ATTACHED_MELON_STEM,ATTACHED_PUMPKIN_STEM,JUNGLE_LEAVES,OAK_LEAVES,BIRCH_LEAVES,ACACIA_LEAVES,DARK_OAK_LEAVES,SPRUCE_LEAVES,JUNGLE_LOG,JUNGLE_SAPLING,OAK_LOG,OAK_SAPLING,BIRCH_LOG,BIRCH_SAPLING,ACACIA_LOG,ACACIA_SAPLING,DARK_OAK_LOG,DARK_OAK_SAPLING,SPRUCE_LOG,SPRUCE_SAPLING,FARMLAND,BEETROOTS,COCOA,CHORUS_PLANT,CHORUS_FLOWER,SWEET_BERRY_BUSH,SEAGRASS,TALL_SEAGRASS,CARROTS,WHEAT,POTATOES,LONG_GRASS,DOUBLE_PLANT,PUMPKIN_STEM,NETHER_WART,COCOA,VINE,MELON_STEM,PUMPKIN,SUGAR_CANE,MELON,DIRT,GRASS
- # List of animals which can be kiled on farm plots by town residents.
- farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM,SPIDER,CREEPER,ZOMBIE,SKELETON,GHAST,ENDERMAN,PHANTOM,WITHER_SKELETON,ZOMBIE_PIGMAN,BLAZE,OCELOT,WOLF
- # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
- max_residents_per_town: '0'
- # If Towny should show players the townboard when they login
- display_board_onlogin: 'true'
- # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
- # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
- outsiders_prevent_pvp_toggle: 'false'
- # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
- homeblocks_prevent_forcepvp: 'false'
- # The amount of residents a town needs to claim an outpost,
- # Setting this value to 0, means a town can claim outposts no matter how many residents
- minimum_amount_of_residents_in_town_for_outpost: '0'
- # If People should keep their inventories on death in a town
- # Is not guaranteed to work with other keep inventory plugins!
- keep_inventory_on_death_in_town: 'false'
- # If People should keep their experience on death in a town
- # Is not guaranteed to work with other keep experience plugins!
- keep_experience_on_death_in_town: 'false'
- # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
- # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
- maximum_plot_price_cost: '1000000.0'
- ############################################################
- # +------------------------------------------------------+ #
- # | Global nation settings | #
- # +------------------------------------------------------+ #
- ############################################################
- global_nation_settings:
- # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
- # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
- # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
- # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
- # Because these zones are still wilderness anyone can claim these townblocks.
- # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
- # someone might not be able to build/destroy in the wilderness outside their town.
- nationzone:
- # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
- enable: 'true'
- # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
- only_capitals: 'false'
- # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
- capital_bonus_size: '1'
- # When set to true, nation zones are disabled during the the Towny war types.
- war_disables: 'true'
- # If Towny should show players the nationboard when they login.
- display_board_onlogin: 'true'
- # If enabled, only allow the nation spawn to be set in the capital city.
- capital_spawn: 'true'
- # Allow the use of /nation spawn
- # Valid values are: true, false, war, peace
- # When war or peace is set, it is only possible to teleport to the nation,
- # when there is a war or peace.
- allow_nation_spawn: 'true'
- # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
- # Valid values are: true, false, war, peace
- # When war or peace is set, it is only possible to teleport to the nation,
- # when there is a war or peace.
- allow_nation_spawn_travel: 'true'
- # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
- # Valid values are: true, false, war, peace
- # When war or peace is set, it is only possible to teleport to the nations,
- # when there is a war or peace.
- allow_nation_spawn_travel_ally: 'true'
- # If higher than 0, it will limit how many towns can be joined into a nation.
- # Does not affect existing nations that are already over the limit.
- max_towns_per_nation: '0'
- default:
- # If set to true, any newly made nation will have their spawn set to public.
- public: 'false'
- ############################################################
- # +------------------------------------------------------+ #
- # | Plugin interfacing | #
- # +------------------------------------------------------+ #
- ############################################################
- plugin:
- # Valid load and save types are: flatfile, mysql, sqlite, h2.
- database:
- database_load: mysql
- database_save: mysql
- # SQL database connection details (IF set to use SQL).
- sql:
- hostname: localhost
- port: '3306'
- dbname: redacted
- table_prefix: towny113_
- username: redacted
- password: redacted
- ssl: 'false'
- # Flatfile backup settings.
- daily_backups: 'true'
- backups_are_deleted_after: 90d
- # Valid entries are: zip, none.
- flatfile_backup: zip
- interfacing:
- tekkit:
- # Add any fake players for client/server mods (aka Tekkit) here
- fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
- # Enable using_essentials if you are using cooldowns in essentials for teleports.
- using_essentials: 'false'
- # This enables/disables all the economy functions of Towny.
- # This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny.
- # If Reserve/Vault is not present it will attempt to find a supported economy plugin.
- # If neither Vault/Reserve or supported economy are present it will not be possible to create towns or do any operations that require money.
- using_economy: 'true'
- # True to attempt to use GroupManager, LuckPerms, or other compliant Permission Manager
- # False to disable permission checks and rely on Towny settings (This should almost never be set to false on a modern server.)
- using_permissions: 'true'
- day_timer:
- # The number of hours in each "day".
- # You can configure for 10 hour days. Default is 24 hours.
- day_interval: 1d
- # The time each "day", when taxes will be collected.
- # MUST be less than day_interval. Default is 12h (midday).
- new_day_time: 12h
- # Lots of messages to tell you what's going on in the server with time taken for events.
- debug_mode: 'false'
- # Info tool for server admins to use to query in game blocks and entities.
- info_tool: CLAY_BRICK
- # Spams the player named in dev_name with all messages related to towny.
- dev_mode:
- enable: 'false'
- dev_name: Momshroom
- # Record all messages to the towny.log
- logging: 'true'
- # If true this will cause the log to be wiped at every startup.
- reset_log_on_boot: 'false'
- ############################################################
- # +------------------------------------------------------+ #
- # | Filters colour and chat | #
- # +------------------------------------------------------+ #
- ############################################################
- filters_colour_chat:
- # This is the name given to any NPC assigned mayor.
- npc_prefix: NPC
- # Regex fields used in validating inputs.
- regex:
- name_filter_regex: '[ /]'
- name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
- string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
- name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
- modify_chat:
- # Maximum length of Town and Nation names.
- max_name_length: '14'
- # Maximum length of titles and surnames.
- max_title_length: '10'
- ############################################################
- # +------------------------------------------------------+ #
- # | block/item/mob protection | #
- # +------------------------------------------------------+ #
- ############################################################
- protection:
- # Items that can be blocked within towns via town/plot flags
- # 259 - flint and steel
- # 325 - bucket
- # 326 - water bucket
- # 327 - lava bucket
- # 351 - bone/bonemeal
- # 359 - shears
- # 368 - ender pearl
- # 374 - glass bottle
- # 385 - fire charge
- item_use_ids: BONE_MEAL,FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART
- # Items which can be blocked or enabled via town/plot flags
- # 25 - noteblock
- # 54 - chest ...etc
- switch_ids: JUKEBOX,NOTE_BLOCK,BEACON,CHEST,TRAPPED_CHEST,FURNACE,DISPENSER,HOPPER,DROPPER,LEVER,COMPARATOR,REPEATER,STONE_PRESSURE_PLATE,ACACIA_PRESSURE_PLATE,BIRCH_PRESSURE_PLATE,DARK_OAK_PRESSURE_PLATE,JUNGLE_PRESSURE_PLATE,OAK_PRESSURE_PLATE,SPRUCE_PRESSURE_PLATE,HEAVY_WEIGHTED_PRESSURE_PLATE,LIGHT_WEIGHTED_PRESSURE_PLATE,STONE_BUTTON,ACACIA_BUTTON,BIRCH_BUTTON,DARK_OAK_BUTTON,JUNGLE_BUTTON,OAK_BUTTON,SPRUCE_BUTTON,ACACIA_DOOR,BIRCH_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,OAK_DOOR,SPRUCE_DOOR,ACACIA_FENCE_GATE,BIRCH_FENCE_GATE,DARK_OAK_FENCE_GATE,OAK_FENCE_GATE,JUNGLE_FENCE_GATE,SPRUCE_FENCE_GATE,ACACIA_TRAPDOOR,BIRCH_TRAPDOOR,DARK_OAK_TRAPDOOR,JUNGLE_TRAPDOOR,OAK_TRAPDOOR,SPRUCE_TRAPDOOR,MINECART,COMMAND_BLOCK_MINECART,CHEST_MINECART,FURNACE_MINECART,HOPPER_MINECART,TNT_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,CARROT_STICK
- # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
- # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
- # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
- # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
- # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
- town_mob_removal_entities: Monster,Guardian,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
- # Prevent the spawning of villager babies in towns.
- town_prevent_villager_breeding: 'false'
- # Disable creatures triggering stone pressure plates
- disable_creature_pressureplate_stone: 'true'
- # Globally remove living entities in all worlds that have their flag set.
- world_mob_removal_entities: Monster,Guardian,Flying,Slime
- # Prevent the spawning of villager babies in the world.
- world_prevent_villager_breeding: 'false'
- # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
- # Lower values will check all entities more often at the risk of heavier burden and resource use.
- # NEVER set below 1.
- mob_removal_speed: 5s
- # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
- # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
- # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
- # Protect living entities within a town's boundaries from being killed by players.
- mob_types: Animals,NPC,Snowman,ArmorStand
- # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
- # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
- # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
- # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
- # When preventing PVP prevent the use of these potions.
- potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
- # Prevent fly and double block jump cheats.
- cheat_protection: 'true'
- ############################################################
- # +------------------------------------------------------+ #
- # | Wilderness settings | #
- # +------------------------------------------------------+ #
- ############################################################
- # These Settings defaults only. They are copied to each worlds data files upon first detection
- # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
- unclaimed:
- unclaimed_zone_build: 'true'
- unclaimed_zone_destroy: 'true'
- unclaimed_zone_item_use: 'true'
- unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
- unclaimed_zone_switch: 'true'
- ############################################################
- # +------------------------------------------------------+ #
- # | Town Notifications | #
- # +------------------------------------------------------+ #
- ############################################################
- # This is the format for the notifications sent as players move between plots.
- # Empty a particular format for it to be ignored.
- # Example:
- # [notification.format]
- # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
- # ... [notification.plot.format]
- # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
- # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
- notification:
- format: '&6 ~ %s'
- splitter: '&7 - '
- area_wilderness: '&2%s'
- area_wilderness_pvp: '%s'
- area_town: '&6%s'
- area_town_pvp: '%s'
- owner: '&a%s'
- no_owner: '&a%s'
- plot:
- splitter: ' '
- format: '%s'
- homeblock: '&b[Home]'
- outpostblock: '&b[Outpost]'
- forsale: '&e[For Sale: %s]'
- type: '&6[%s]'
- # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
- # Could be seen as intrusive/distracting, so false by default.
- using_titles: 'true'
- # Requires the above using_titles to be set to true.
- # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
- # You may use colour codes &f, &c and so on.
- titles:
- # Entering Town Upper Title Line
- town_title: ''
- # Entering Town Lower Subtitle line.
- town_subtitle: '&b{townname}'
- # Entering Wilderness Upper Title Line
- wilderness_title: ''
- # Entering Wilderness Lower Subtitle line.
- wilderness_subtitle: '&2{wilderness}'
- # If the notification.owner option should show name or {title} name.
- # Titles are the ones granted by nation kings.
- owner_shows_nation_title: 'false'
- ############################################################
- # +------------------------------------------------------+ #
- # | Default Town/Plot flags | #
- # +------------------------------------------------------+ #
- ############################################################
- default_perm_flags:
- # Default permission flags for residents plots within a town
- #
- # Can allies/friends/outsiders perform certain actions in the town
- #
- # build - place blocks and other items
- # destroy - break blocks and other items
- # itemuse - use items such as furnaces (as defined in item_use_ids)
- # switch - trigger or activate switches (as defined in switch_ids)
- resident:
- friend:
- build: 'true'
- destroy: 'true'
- item_use: 'true'
- switch: 'true'
- ally:
- build: 'false'
- destroy: 'false'
- item_use: 'false'
- switch: 'false'
- outsider:
- build: 'false'
- destroy: 'false'
- item_use: 'false'
- switch: 'false'
- # Default permission flags for towns
- # These are copied into the town data file at creation
- #
- # Can allies/outsiders/residents perform certain actions in the town
- #
- # build - place blocks and other items
- # destroy - break blocks and other items
- # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
- # switch - trigger or activate switches (as defined in switch_ids)
- town:
- default:
- pvp: 'false'
- fire: 'false'
- explosion: 'false'
- mobs: 'false'
- resident:
- build: 'false'
- destroy: 'false'
- item_use: 'true'
- switch: 'true'
- ally:
- build: 'false'
- destroy: 'false'
- item_use: 'false'
- switch: 'false'
- outsider:
- build: 'false'
- destroy: 'false'
- item_use: 'false'
- switch: 'false'
- ############################################################
- # +------------------------------------------------------+ #
- # | Towny Invite System | #
- # +------------------------------------------------------+ #
- ############################################################
- invite_system:
- # Command used to accept towny invites)
- #e.g Player join town invite.
- accept_command: accept
- # Command used to deny towny invites
- #e.g Player join town invite.
- deny_command: deny
- # Command used to confirm some towny actions/tasks)
- #e.g Purging database or removing a large amount of townblocks
- confirm_command: confirm
- # Command used to cancel some towny actions/tasks
- #e.g Purging database or removing a large amount of townblocks
- cancel_command: cancel
- # When set for more than 0m, the amount of time (in minutes) which must have passed between
- # a player's first log in and when they can be invited to a town.
- cooldowntime: 1m
- # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
- maximum_invites_sent:
- # How many invites a town can send out to players, to join the town.
- town_toplayer: '35'
- # How many invites a nation can send out to towns, to join the nation.
- nation_totown: '25'
- # How many requests a nation can send out to other nations, to ally with the nation.
- # Only used when war.disallow_one_way_alliance is set to true.
- nation_tonation: '25'
- # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
- maximum_invites_received:
- # How many invites can one player have from towns.
- player: '10'
- # How many invites can one town have from nations.
- town: '10'
- # How many requests can one nation have from other nations for an alliance.
- nation: '10'
- ############################################################
- # +------------------------------------------------------+ #
- # | Resident settings | #
- # +------------------------------------------------------+ #
- ############################################################
- resident_settings:
- # player is flagged as inactive after 1 hour (default)
- inactive_after_time: 1h
- # if enabled old residents will be kicked and deleted from a town
- # after Two months (default) of not logging in
- delete_old_residents:
- enable: 'true'
- deleted_after_time: 150d
- delete_economy_account: 'false'
- # The name of the town a resident will automatically join when he first registers.
- default_town_name: ''
- # If true, players can only use beds in plots they personally own.
- deny_bed_use: 'false'
- # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
- is_showing_welcome_message: 'true'
- ############################################################
- # +------------------------------------------------------+ #
- # | Economy settings | #
- # +------------------------------------------------------+ #
- ############################################################
- economy:
- # By default it is set to true.
- # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
- use_async: 'true'
- # Prefix to apply to all town economy accounts.
- town_prefix: town-
- # Prefix to apply to all nation economy accounts.
- nation_prefix: nation-
- # The cost of renaming a town.
- town_rename_cost: '0'
- # The cost of renaming a nation.
- nation_rename_cost: '0'
- spawn_travel:
- # Cost to use /town spawn
- price_town_spawn_travel: '0.0'
- # Cost to use '/town spawn [town]' to another town in your nation.
- price_town_nation_spawn_travel: '5.0'
- # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
- price_town_ally_spawn_travel: '10.0'
- # Cost to use /town spawn [town]
- # This is paid to the town you goto.
- price_town_public_spawn_travel: '10.0'
- # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
- # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
- town_spawn_cost_paid_to_town: 'true'
- # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
- price_nation_neutrality: '100.0'
- new_expand:
- # How much it costs to start a nation.
- price_new_nation: '100000.0'
- # How much it costs to start a town.
- price_new_town: '7000.0'
- # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
- price_outpost: '25000.0'
- # The price for a town to expand one townblock.
- price_claim_townblock: '25.0'
- # How much it costs a player to buy extra blocks.
- price_purchased_bonus_townblock: '100.0'
- # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
- price_purchased_bonus_townblock_increase: '1.01'
- death:
- # Either fixed or percentage.
- # For percentage 1.0 would be 100%. 0.01 would be 1%.
- price_death_type: fixed
- # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
- # Set to 0 to have no cap.
- percentage_cap: '0.0'
- # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
- price_death_pvp_only: 'false'
- price_death: '1.0'
- price_death_town: '0.0'
- price_death_nation: '0.0'
- banks:
- # Maximum amount of money allowed in town bank
- # Use 0 for no limit
- town_bank_cap: '0.0'
- # Set to true to allow withdrawls from town banks
- town_allow_withdrawls: 'true'
- # Maximum amount of money allowed in nation bank
- # Use 0 for no limit
- nation_bank_cap: '0.0'
- # Set to true to allow withdrawls from nation banks
- nation_allow_withdrawls: 'true'
- # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
- # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
- disallow_bank_actions_outside_town: 'false'
- closed_economy:
- # The name of the account that all money that normally disappears goes into.
- server_account: towny-server
- # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
- # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
- # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
- enabled: 'false'
- daily_taxes:
- # Enables taxes to be collected daily by town/nation
- # If a town can't pay it's tax then it is kicked from the nation.
- # if a resident can't pay his plot tax he loses his plot.
- # if a resident can't pay his town tax then he is kicked from the town.
- # if a town or nation fails to pay it's upkeep it is deleted.
- enabled: 'true'
- # Maximum tax amount allowed when using flat taxes
- max_tax_amount: '100.0'
- # maximum tax percentage allowed when taxing by percentages
- max_tax_percent: '10'
- # The server's daily charge on each nation. If a nation fails to pay this upkeep
- # all of it's member town are kicked and the Nation is removed.
- price_nation_upkeep: '250.0'
- # The server's daily charge on each town. If a town fails to pay this upkeep
- # all of it's residents are kicked and the town is removed.
- price_town_upkeep: '1.0'
- # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
- # calculated by (number of claimed plots X price_town_upkeep).
- town_plotbased_upkeep: 'true'
- # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
- town_plotbased_upkeep_affected_by_town_level_modifier: 'true'
- # If enabled and you set a negative upkeep for the town
- # any funds the town gains via upkeep at a new day
- # will be shared out between the plot owners.
- use_plot_payments: 'false'
- ############################################################
- # +------------------------------------------------------+ #
- # | Jail Plot settings | #
- # +------------------------------------------------------+ #
- ############################################################
- jail:
- #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
- #Requires town_respawn to be true in order to work.
- is_jailing_attacking_enemies: 'false'
- #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
- #Requires town_respawn to be true in order to work.
- is_jailing_attacking_outlaws: 'false'
- #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
- jail_allows_ender_pearls: 'false'
- #If false jailed players can use /town leave, and escape a jail.
- jail_denies_town_leave: 'false'
- bail:
- #If true players can pay a bail amount to be unjailed.
- is_allowing_bail: 'true'
- #Amount that bail costs.
- bail_amount: '10'
- ############################################################
- # +------------------------------------------------------+ #
- # | Bank Plot settings | #
- # +------------------------------------------------------+ #
- ############################################################
- # Bank plots may be used by other economy plugins using the Towny API.
- bank:
- # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
- # Home plots will also allow deposit and withdraw commands.
- is_banking_limited_to_bank_plots: 'false'
- ############################################################
- # +------------------------------------------------------+ #
- # | War settings | #
- # +------------------------------------------------------+ #
- ############################################################
- war:
- #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
- nation_can_be_neutral: 'true'
- #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
- disallow_one_way_alliance: 'true'
- ############################################################
- # +------------------------------------------------------+ #
- # | Economy Transfers During War settings | #
- # +------------------------------------------------------+ #
- ############################################################
- economy:
- enemy:
- # Amount charged to place a warflag (payed to server).
- place_flag: '10'
- # Amount payed from the flagbearer to the defender after defending the area.
- defended_attack: '10'
- # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
- # and the attacker can't pay, the attack is canceled.
- townblock_won: '10'
- # Same as townblock_won but for the special case of winning the homeblock.
- homeblock_won: '100'
- ############################################################
- # +------------------------------------------------------+ #
- # | War Event settings | #
- # +------------------------------------------------------+ #
- ############################################################
- # This is started with /townyadmnin toggle war
- # In peace time War spoils are accumulated from towns and nations being
- # deleted with any money left in the bank.
- #
- # These funds are increased during a war event upon a player death.
- # An additional bonus to the war chest is set in base_spoils.
- #
- # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
- # The war is won when the only nations left in the battle are allies, or only a single nation.
- #
- # The winning nations share half of the war spoils.
- # The remaining half is paid to the town which took the most town blocks, and lost the least.
- event:
- warning_delay: '30'
- #If false all towns not in nations can be attacked during a war event.
- towns_are_neutral: 'true'
- enemy:
- # If true, enemy's can only attack the edge plots of a town in war.
- only_attack_borders: 'true'
- plots:
- # If true, nation members and allies can regen health on plots during war.
- healable: 'true'
- # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
- firework_on_attacked: 'true'
- # If true and the monarch/king dies the nation is removed from the war.
- remove_on_monarch_death: 'false'
- # If enabled players will be able to break/place any blocks in enemy plots during a war.
- # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
- # The editable_materials list in the Warzone Block Permission section should be used instead.
- allow_block_griefing: 'false'
- # A townblock takes damage every 5 seconds that an enemy is stood in it.
- block_hp:
- town_block_hp: '60'
- home_block_hp: '120'
- eco:
- # This amount is new money injected into the economy with a war event.
- base_spoils: '100.0'
- # This amount is taken from the losing town for each plot lost.
- wartime_town_block_loss_price: '100.0'
- # This amount is taken from the player if they die during the event
- price_death_wartime: '200.0'
- # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
- # and the losing town gains a negative (-1) bonus townblock.
- costs_townblocks: 'false'
- points:
- points_townblock: '1'
- points_town: '10'
- points_nation: '100'
- points_kill: '1'
- # The minimum height at which a player must stand to count as an attacker.
- min_height: '60'
- ############################################################
- # +------------------------------------------------------+ #
- # | Flag war settings | #
- # | | #
- # | Separate from Event War | #
- # | Unsupported / Buggy | #
- # +------------------------------------------------------+ #
- ############################################################
- enemy:
- # If false, players won't be able to place war flags, effectively disabling warzones.
- allow_attacks: 'false'
- # If true, enemy's can only attack the edge plots of a town with war flags.
- only_attack_borders: 'true'
- # This many people must be online in target town in order to place a war flag in their domain.
- min_players_online_in_town: '2'
- # This many people must be online in target nation in order to place a war flag in their domain.
- min_players_online_in_nation: '3'
- max_active_flags_per_player: '1'
- flag:
- waiting_time: 1m
- # This is the block a player must place to trigger the attack event.
- base_block: fence
- # This is the block a player must place to trigger the attack event.
- light_block: torch
- beacon:
- # Must be smaller than half the size of town_block_size.
- radius: '3'
- # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
- # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
- height_above_flag:
- min: '3'
- max: '64'
- draw: 'true'
- wireframe_block: glowstone
- ############################################################
- # +------------------------------------------------------+ #
- # | Warzone Block Permissions | #
- # | | #
- # | Used in Flag & Event Wars | #
- # +------------------------------------------------------+ #
- ############################################################
- warzone:
- # List of materaials that can be modified in a warzone.
- # '*' = Allow all materials.
- # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
- # Eg: '*,-chest,-furnace'
- editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
- item_use: 'true'
- switch: 'true'
- # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
- fire: 'true'
- explosions: 'true'
- explosions_break_blocks: 'true'
- # Only under affect when explosions_break_blocks is true.
- explosions_regen_blocks: 'true'
- # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
- # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
- # Only under affect when explosions_break_blocks is true.
- explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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