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- local db = false
- local mouse = game.Players.LocalPlayer:GetMouse()
- local music = Instance.new("Sound")
- music.Parent = game.Players.LocalPlayer.Character.Torso
- music.Looped = true
- music.Volume = 1
- music.SoundId = "rbxassetid://1192337951"
- local friend = Instance.new("Model")
- friend.Parent = game.Players.LocalPlayer.Character
- friend.Name = "Friend"
- local d = Instance.new("Part")
- d.CanCollide = false
- d.Parent = friend
- d.BrickColor = BrickColor.new("Bright yellow")
- d.Material = Enum.Material.SmoothPlastic
- d.Size = Vector3.new(1.3,1.3,1.3)
- local dw = Instance.new("Weld")
- dw.Parent = d
- dw.Part0 = game.Players.LocalPlayer.Character["Head"]
- dw.Part1 = d
- dw.C1 = CFrame.new(6,0,0)
- local d = Instance.new("Part")
- d.CanCollide = false
- d.Parent = friend
- d.BrickColor = BrickColor.new("Bright yellow")
- d.Material = Enum.Material.SmoothPlastic
- d.Size = Vector3.new(1,2,1)
- local dw = Instance.new("Weld")
- dw.Parent = d
- dw.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
- dw.Part1 = d
- dw.C1 = CFrame.new(6,0,0)
- local d = Instance.new("Part")
- d.CanCollide = false
- d.Parent = friend
- d.BrickColor = BrickColor.new("Bright yellow")
- d.Material = Enum.Material.SmoothPlastic
- d.Size = Vector3.new(1,2,1)
- local dw = Instance.new("Weld")
- dw.Parent = d
- dw.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- dw.Part1 = d
- dw.C1 = CFrame.new(6,0,0)
- local d = Instance.new("Part")
- d.CanCollide = false
- d.Parent = friend
- d.BrickColor = BrickColor.new("Br. yellowish green")
- d.Material = Enum.Material.SmoothPlastic
- d.Size = Vector3.new(1,2,1)
- local dw = Instance.new("Weld")
- dw.Parent = d
- dw.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- dw.Part1 = d
- dw.C1 = CFrame.new(6,0,0)
- local d = Instance.new("Part")
- d.CanCollide = false
- d.Parent = friend
- d.BrickColor = BrickColor.new("Br. yellowish green")
- d.Material = Enum.Material.SmoothPlastic
- d.Size = Vector3.new(1,2,1)
- local dw = Instance.new("Weld")
- dw.Parent = d
- dw.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- dw.Part1 = d
- dw.C1 = CFrame.new(6,0,0)
- local t = Instance.new("Part")
- t.Parent = friend
- t.BrickColor = BrickColor.new("Bright blue")
- t.Material = Enum.Material.SmoothPlastic
- t.Size = Vector3.new(2,2,1)
- local tw = Instance.new("Weld")
- tw.Parent = t
- tw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- tw.Part1 = t
- tw.C1 = CFrame.new(6,0,0)
- function kill(hit)
- local h = hit.Parent:findFirstChildOfClass("Humanoid")
- if h ~= nil and db == true then
- h.Health = 0
- h.MaxHealth = 1
- hit.Parent.Head.Position = hit.Parent.Head.Position + Vector3.new(0,1,0)
- end
- end
- function keyDown(k)
- if k == "e" then
- if db == false then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = math.random(100,500)
- music:Play()
- db = true
- else
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 22
- music:Stop()
- db = false
- end
- end
- end
- mouse.KeyDown:connect(keyDown)
- game.Players.LocalPlayer.Character.Torso.Touched:connect(kill)
- t.Touched:connect(kill)
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