Hizemack

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May 28th, 2018
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  1. Player = game.Players.LocalPlayer
  2. Character = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Antique"
  17. text.TextStrokeColor3 = Color3.new(1,1,.3)
  18. text.Text = "Thanos:Infinity war"
  19.  
  20.  
  21. --//====================================================\\--
  22. --|| CREATED BY SHACKLUSTER
  23. --\\====================================================//--
  24.  
  25.  
  26.  
  27. wait(0.2)
  28.  
  29.  
  30.  
  31. Player = game:GetService("Players").LocalPlayer
  32. PlayerGui = Player.PlayerGui
  33. Cam = workspace.CurrentCamera
  34. Backpack = Player.Backpack
  35. Character = Player.Character
  36. Humanoid = Character.Humanoid
  37. Mouse = Player:GetMouse()
  38. RootPart = Character["HumanoidRootPart"]
  39. Torso = Character["Torso"]
  40. Head = Character["Head"]
  41. RightArm = Character["Right Arm"]
  42. LeftArm = Character["Left Arm"]
  43. RightLeg = Character["Right Leg"]
  44. LeftLeg = Character["Left Leg"]
  45. RootJoint = RootPart["RootJoint"]
  46. Neck = Torso["Neck"]
  47. RightShoulder = Torso["Right Shoulder"]
  48. LeftShoulder = Torso["Left Shoulder"]
  49. RightHip = Torso["Right Hip"]
  50. LeftHip = Torso["Left Hip"]
  51. local sick = Instance.new("Sound",Character)
  52. sick.SoundId = "rbxassetid://1700832803"
  53. sick.Looped = true
  54. sick.Pitch = 1
  55. sick.Volume = 0.3
  56. sick:Play()
  57. Character.Head.face.Texture = "rbxassetid://1211126983"
  58. for _,v in pairs(Character:GetChildren()) do
  59. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA("Accessory") or v:IsA('BodyColors') then
  60. v:remove()
  61. end
  62. end
  63. wait()
  64. for _,v in pairs(Character:GetChildren()) do
  65. if v:IsA('Part') then
  66. v.BrickColor=BrickColor.new("Lavender")
  67. end
  68. end
  69. s=Instance.new("Pants",Character)
  70. s.PantsTemplate='rbxassetid://1164518521'
  71.  
  72. s=Instance.new("Shirt",Character)
  73. s.ShirtTemplate='rbxassetid://1164502809'
  74.  
  75. IT = Instance.new
  76. CF = CFrame.new
  77. VT = Vector3.new
  78. RAD = math.rad
  79. C3 = Color3.new
  80. UD2 = UDim2.new
  81. BRICKC = BrickColor.new
  82. ANGLES = CFrame.Angles
  83. EULER = CFrame.fromEulerAnglesXYZ
  84. COS = math.cos
  85. ACOS = math.acos
  86. SIN = math.sin
  87. ASIN = math.asin
  88. ABS = math.abs
  89. MRANDOM = math.random
  90. FLOOR = math.floor
  91.  
  92. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  93. local NEWMESH = IT(MESH)
  94. if MESH == "SpecialMesh" then
  95. NEWMESH.MeshType = MESHTYPE
  96. if MESHID ~= "nil" and MESHID ~= "" then
  97. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  98. end
  99. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  100. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  101. end
  102. end
  103. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  104. NEWMESH.Scale = SCALE
  105. NEWMESH.Parent = PARENT
  106. return NEWMESH
  107. end
  108.  
  109. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  110. local NEWPART = IT("Part")
  111. NEWPART.formFactor = FORMFACTOR
  112. NEWPART.Reflectance = REFLECTANCE
  113. NEWPART.Transparency = TRANSPARENCY
  114. NEWPART.CanCollide = false
  115. NEWPART.Locked = true
  116. NEWPART.Anchored = true
  117. if ANCHOR == false then
  118. NEWPART.Anchored = false
  119. end
  120. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  121. NEWPART.Name = NAME
  122. NEWPART.Size = SIZE
  123. NEWPART.Position = Torso.Position
  124. NEWPART.Material = MATERIAL
  125. NEWPART:BreakJoints()
  126. NEWPART.Parent = PARENT
  127. return NEWPART
  128. end
  129.  
  130. --//=================================\\
  131. --|| CUSTOMIZATION
  132. --\\=================================//
  133.  
  134. Player_Size = 1 --Size of the player.
  135. Animation_Speed = 3
  136. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  137.  
  138. local Speed = 27
  139. local Effects2 = {}
  140.  
  141. ---//=================================\\
  142. --|| END OF CUSTOMIZATION
  143. --\\=================================//
  144.  
  145. local function weldBetween(a, b)
  146. local weldd = Instance.new("ManualWeld")
  147. weldd.Part0 = a
  148. weldd.Part1 = b
  149. weldd.C0 = CFrame.new()
  150. weldd.C1 = b.CFrame:inverse() * a.CFrame
  151. weldd.Parent = a
  152. return weldd
  153. end
  154.  
  155. --//=================================\\
  156. --|| USEFUL VALUES
  157. --\\=================================//
  158.  
  159. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  160. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  161. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  162. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  163. local CHANGEDEFENSE = 0
  164. local CHANGEDAMAGE = 0
  165. local CHANGEMOVEMENT = 0
  166. local ANIM = "Idle"
  167. local ATTACK = false
  168. local EQUIPPED = false
  169. local HOLD = false
  170. local COMBO = 1
  171. local Rooted = false
  172. local SINE = 0
  173. local KEYHOLD = false
  174. local CHANGE = 2 / Animation_Speed
  175. local WALKINGANIM = false
  176. local WALK = 0
  177. local VALUE1 = false
  178. local VALUE2 = false
  179. local ROBLOXIDLEANIMATION = IT("Animation")
  180. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  181. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  182. --ROBLOXIDLEANIMATION.Parent = Humanoid
  183. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  184. WEAPONGUI.Name = "Weapon GUI"
  185. local Weapon = IT("Model")
  186. Weapon.Name = "Adds"
  187. local HITFLOOR = nil
  188. local Effects = IT("Folder", Weapon)
  189. Effects.Name = "Effects"
  190. local ANIMATOR = Humanoid.Animator
  191. local ANIMATE = Character.Animate
  192. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  193. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  194. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  195. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  196. local UNANCHOR = true
  197.  
  198. local SKILLTEXTCOLOR = C3(0,255/255,0)
  199.  
  200. --//=================================\\
  201. --\\=================================//
  202.  
  203.  
  204. --//=================================\\
  205. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  206. --\\=================================//
  207.  
  208. ArtificialHB = Instance.new("BindableEvent", script)
  209. ArtificialHB.Name = "ArtificialHB"
  210.  
  211. script:WaitForChild("ArtificialHB")
  212.  
  213. frame = Frame_Speed
  214. tf = 0
  215. allowframeloss = false
  216. tossremainder = false
  217. lastframe = tick()
  218. script.ArtificialHB:Fire()
  219.  
  220. game:GetService("RunService").Heartbeat:connect(function(s, p)
  221. tf = tf + s
  222. if tf >= frame then
  223. if allowframeloss then
  224. script.ArtificialHB:Fire()
  225. lastframe = tick()
  226. else
  227. for i = 1, math.floor(tf / frame) do
  228. script.ArtificialHB:Fire()
  229. end
  230. lastframe = tick()
  231. end
  232. if tossremainder then
  233. tf = 0
  234. else
  235. tf = tf - frame * math.floor(tf / frame)
  236. end
  237. end
  238. end)
  239.  
  240. --//=================================\\
  241. --\\=================================//
  242.  
  243.  
  244.  
  245.  
  246.  
  247. --//=================================\\
  248. --|| SOME FUNCTIONS
  249. --\\=================================//
  250.  
  251. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  252. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  253. end
  254.  
  255. function PositiveAngle(NUMBER)
  256. if NUMBER >= 0 then
  257. NUMBER = 0
  258. end
  259. return NUMBER
  260. end
  261.  
  262. function NegativeAngle(NUMBER)
  263. if NUMBER <= 0 then
  264. NUMBER = 0
  265. end
  266. return NUMBER
  267. end
  268.  
  269. function Swait(NUMBER)
  270. if NUMBER == 0 or NUMBER == nil then
  271. ArtificialHB.Event:wait()
  272. else
  273. for i = 1, NUMBER do
  274. ArtificialHB.Event:wait()
  275. end
  276. end
  277. end
  278.  
  279. function QuaternionFromCFrame(cf)
  280. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  281. local trace = m00 + m11 + m22
  282. if trace > 0 then
  283. local s = math.sqrt(1 + trace)
  284. local recip = 0.5 / s
  285. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  286. else
  287. local i = 0
  288. if m11 > m00 then
  289. i = 1
  290. end
  291. if m22 > (i == 0 and m00 or m11) then
  292. i = 2
  293. end
  294. if i == 0 then
  295. local s = math.sqrt(m00 - m11 - m22 + 1)
  296. local recip = 0.5 / s
  297. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  298. elseif i == 1 then
  299. local s = math.sqrt(m11 - m22 - m00 + 1)
  300. local recip = 0.5 / s
  301. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  302. elseif i == 2 then
  303. local s = math.sqrt(m22 - m00 - m11 + 1)
  304. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  305. end
  306. end
  307. end
  308.  
  309. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  310. local xs, ys, zs = x + x, y + y, z + z
  311. local wx, wy, wz = w * xs, w * ys, w * zs
  312. local xx = x * xs
  313. local xy = x * ys
  314. local xz = x * zs
  315. local yy = y * ys
  316. local yz = y * zs
  317. local zz = z * zs
  318. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  319. end
  320.  
  321. function QuaternionSlerp(a, b, t)
  322. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  323. local startInterp, finishInterp;
  324. if cosTheta >= 0.0001 then
  325. if (1 - cosTheta) > 0.0001 then
  326. local theta = ACOS(cosTheta)
  327. local invSinTheta = 1 / SIN(theta)
  328. startInterp = SIN((1 - t) * theta) * invSinTheta
  329. finishInterp = SIN(t * theta) * invSinTheta
  330. else
  331. startInterp = 1 - t
  332. finishInterp = t
  333. end
  334. else
  335. if (1 + cosTheta) > 0.0001 then
  336. local theta = ACOS(-cosTheta)
  337. local invSinTheta = 1 / SIN(theta)
  338. startInterp = SIN((t - 1) * theta) * invSinTheta
  339. finishInterp = SIN(t * theta) * invSinTheta
  340. else
  341. startInterp = t - 1
  342. finishInterp = t
  343. end
  344. end
  345. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  346. end
  347.  
  348. function Clerp(a, b, t)
  349. local qa = {QuaternionFromCFrame(a)}
  350. local qb = {QuaternionFromCFrame(b)}
  351. local ax, ay, az = a.x, a.y, a.z
  352. local bx, by, bz = b.x, b.y, b.z
  353. local _t = 1 - t
  354. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  355. end
  356.  
  357. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  358. local frame = IT("Frame")
  359. frame.BackgroundTransparency = TRANSPARENCY
  360. frame.BorderSizePixel = BORDERSIZEPIXEL
  361. frame.Position = POSITION
  362. frame.Size = SIZE
  363. frame.BackgroundColor3 = COLOR
  364. frame.BorderColor3 = BORDERCOLOR
  365. frame.Name = NAME
  366. frame.Parent = PARENT
  367. return frame
  368. end
  369.  
  370. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  371. local label = IT("TextLabel")
  372. label.BackgroundTransparency = 1
  373. label.Size = UD2(1, 0, 1, 0)
  374. label.Position = UD2(0, 0, 0, 0)
  375. label.TextColor3 = TEXTCOLOR
  376. label.TextStrokeTransparency = STROKETRANSPARENCY
  377. label.TextTransparency = TRANSPARENCY
  378. label.FontSize = TEXTFONTSIZE
  379. label.Font = TEXTFONT
  380. label.BorderSizePixel = BORDERSIZEPIXEL
  381. label.TextScaled = false
  382. label.Text = TEXT
  383. label.Name = NAME
  384. label.Parent = PARENT
  385. return label
  386. end
  387.  
  388. function NoOutlines(PART)
  389. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  390. end
  391.  
  392.  
  393. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  394. local NEWWELD = IT(TYPE)
  395. NEWWELD.Part0 = PART0
  396. NEWWELD.Part1 = PART1
  397. NEWWELD.C0 = C0
  398. NEWWELD.C1 = C1
  399. NEWWELD.Parent = PARENT
  400. return NEWWELD
  401. end
  402.  
  403. function CreateSound(ID, PARENT, VOLUME, PITCH)
  404. local NEWSOUND = nil
  405. coroutine.resume(coroutine.create(function()
  406. NEWSOUND = IT("Sound", PARENT)
  407. NEWSOUND.Volume = VOLUME
  408. NEWSOUND.Pitch = PITCH
  409. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  410. Swait()
  411. NEWSOUND:play()
  412. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  413. end))
  414. return NEWSOUND
  415. end
  416.  
  417. function CFrameFromTopBack(at, top, back)
  418. local right = top:Cross(back)
  419. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  420. end
  421.  
  422. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  423. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Bright yellow"), "Effect", VT(0,0,0))
  424. local mesh = IT("SpecialMesh",wave)
  425. mesh.MeshType = "FileMesh"
  426. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  427. mesh.Scale = SIZE
  428. mesh.Offset = VT(0,0,-SIZE.X/8)
  429. wave.CFrame = CFRAME
  430. coroutine.resume(coroutine.create(function(PART)
  431. for i = 1, WAIT do
  432. Swait()
  433. mesh.Scale = mesh.Scale + GROW
  434. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  435. if DOESROT == true then
  436. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  437. end
  438. wave.Transparency = wave.Transparency + (0.5/WAIT)
  439. if wave.Transparency > 0.99 then
  440. wave:remove()
  441. end
  442. end
  443. end))
  444. end
  445.  
  446. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  447. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Bright yellow"), "Effect", VT(0,0,0))
  448. local mesh = IT("SpecialMesh",wave)
  449. mesh.MeshType = "FileMesh"
  450. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  451. mesh.Scale = SIZE
  452. --mesh.Offset = VT(0,0,-SIZE.X/8)
  453. wave.CFrame = CFRAME
  454. coroutine.resume(coroutine.create(function(PART)
  455. for i = 1, WAIT do
  456. Swait()
  457. mesh.Scale = mesh.Scale + GROW
  458. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  459. if DOESROT == true then
  460. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  461. end
  462. wave.Transparency = wave.Transparency + (0.5/WAIT)
  463. if wave.Transparency > 0.99 then
  464. wave:remove()
  465. end
  466. end
  467. end))
  468. end
  469.  
  470. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  471. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Bright yellow"), "Effect", VT(0,0,0))
  472. local mesh = IT("SpecialMesh",wave)
  473. mesh.MeshType = "FileMesh"
  474. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  475. mesh.Scale = SIZE
  476. wave.CFrame = CFRAME
  477. coroutine.resume(coroutine.create(function(PART)
  478. for i = 1, WAIT do
  479. Swait()
  480. mesh.Scale = mesh.Scale + GROW
  481. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  482. if DOESROT == true then
  483. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  484. end
  485. wave.Transparency = wave.Transparency + (0.5/WAIT)
  486. if wave.Transparency > 0.99 then
  487. wave:remove()
  488. end
  489. end
  490. end))
  491. end
  492.  
  493.  
  494. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  495. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Bright yellow"), "Effect", VT(1,1,1), true)
  496. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  497. wave.CFrame = CFRAME
  498. coroutine.resume(coroutine.create(function(PART)
  499. for i = 1, WAIT do
  500. Swait()
  501. mesh.Scale = mesh.Scale * GROW
  502. wave.Transparency = wave.Transparency + (0.5/WAIT)
  503. if wave.Transparency > 0.99 then
  504. wave:remove()
  505. end
  506. end
  507. end))
  508. end
  509.  
  510. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  511. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Bright yellow"), "Effect", VT(1,1,1), true)
  512. local mesh = IT("SpecialMesh",wave)
  513. mesh.MeshType = "Sphere"
  514. mesh.Scale = SIZE
  515. mesh.Offset = VT(0,0,0)
  516. wave.CFrame = CFRAME
  517. coroutine.resume(coroutine.create(function(PART)
  518. for i = 1, WAIT do
  519. Swait()
  520. mesh.Scale = mesh.Scale + GROW
  521. wave.Transparency = wave.Transparency + (1/WAIT)
  522. if wave.Transparency > 0.99 then
  523. wave:remove()
  524. end
  525. end
  526. end))
  527. end
  528.  
  529. function MakeForm(PART,TYPE)
  530. if TYPE == "Cyl" then
  531. local MSH = IT("CylinderMesh",PART)
  532. elseif TYPE == "Ball" then
  533. local MSH = IT("SpecialMesh",PART)
  534. MSH.MeshType = "Sphere"
  535. elseif TYPE == "Wedge" then
  536. local MSH = IT("SpecialMesh",PART)
  537. MSH.MeshType = "Wedge"
  538. end
  539. end
  540.  
  541. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  542. if FLOOR ~= nil then
  543. coroutine.resume(coroutine.create(function()
  544. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  545. PART.CFrame = CF(POSITION)
  546. for i = 1, 45 do
  547. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  548. RingPiece.Material = FLOOR.Material
  549. RingPiece.Color = FLOOR.Color
  550. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  551. Debris:AddItem(RingPiece,SWAIT/100)
  552. end
  553. PART:remove()
  554. end))
  555. end
  556. end
  557.  
  558. function CheckTableForString(Table, String)
  559. for i, v in pairs(Table) do
  560. if string.find(string.lower(String), string.lower(v)) then
  561. return true
  562. end
  563. end
  564. return false
  565. end
  566.  
  567. function CheckIntangible(Hit)
  568. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  569. if Hit and Hit.Parent then
  570. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  571. return true
  572. end
  573. end
  574. return false
  575. end
  576.  
  577. Debris = game:GetService("Debris")
  578.  
  579. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  580. local Direction = CFrame.new(StartPos, Vec).lookVector
  581. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  582. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  583. if RayHit and CheckIntangible(RayHit) then
  584. if DelayIfHit then
  585. wait()
  586. end
  587. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  588. end
  589. return RayHit, RayPos, RayNormal
  590. end
  591.  
  592. function turnto(position)
  593. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  594. end
  595.  
  596. --//=================================\\
  597. --|| WEAPON CREATION
  598. --\\=================================//
  599.  
  600. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Bright yellow", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  601. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  602. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright yellow", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  603. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  604.  
  605. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright yellow", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  606. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  607. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright yellow", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  608. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  609. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright yellow", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  610. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  611. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright yellow", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  612. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  613.  
  614. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright yellow", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  615. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  616. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Bright yellow", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  617. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  618. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright yellow", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  619. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  620. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright yellow", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  621. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  622. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright yellow", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  623. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  624.  
  625.  
  626. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Bright yellow", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  627. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  628. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright yellow", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  629. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  630.  
  631. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright yellow", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  632. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  633. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright yellow", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  634. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  635. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright yellow", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  636. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  637. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright yellow", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  638. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  639.  
  640. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright yellow", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  641. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  642. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Bright yellow", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  643. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  644. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright yellow", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  645. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  646. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright yellow", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  647. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  648. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Bright yellow", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  649. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  650.  
  651. for _, c in pairs(Weapon:GetChildren()) do
  652. if c.ClassName == "Part" then
  653. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  654. end
  655. end
  656.  
  657. Weapon.Parent = Character
  658.  
  659. Humanoid.Died:connect(function()
  660. ATTACK = true
  661. end)
  662.  
  663. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  664. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  665. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  666. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  667.  
  668. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  669. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  670. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  671. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Green's Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  672.  
  673. --//=================================\\
  674. --|| DAMAGE FUNCTIONS
  675. --\\=================================//
  676.  
  677. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  678. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  679. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  680. local BODYGYRO = IT("BodyGyro", STATPART)
  681. local BODYPOSITION = IT("BodyPosition", STATPART)
  682. BODYPOSITION.P = 2000
  683. BODYPOSITION.D = 100
  684. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  685. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  686. game:GetService("Debris"):AddItem(STATPART ,5)
  687. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  688. BILLBOARDGUI.Adornee = STATPART
  689. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  690. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  691. BILLBOARDGUI.AlwaysOnTop = false
  692. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  693. TEXTLABEL.BackgroundTransparency = 1
  694. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  695. TEXTLABEL.Text = TEXT
  696. TEXTLABEL.Font = "SciFi"
  697. TEXTLABEL.FontSize="Size42"
  698. TEXTLABEL.TextColor3 = COLOR
  699. TEXTLABEL.TextStrokeTransparency = 1
  700. TEXTLABEL.TextScaled = true
  701. TEXTLABEL.TextWrapped = true
  702. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  703. if LABELTYPE == "Normal" then
  704. for i = 1, 30 do
  705. Swait()
  706. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  707. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  708. end
  709. elseif LABELTYPE == "Debuff" then
  710. for i = 1, 30 do
  711. Swait()
  712. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  713. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  714. end
  715. elseif LABELTYPE == "Shock" then
  716. local ORIGIN = STATPART.Position
  717. for i = 1, 30 do
  718. Swait()
  719. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  720. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  721. end
  722. end
  723. THEPART.Parent = nil
  724. end),STATPART, BODYPOSITION, TEXTLABEL)
  725. end
  726.  
  727. --//=================================\\
  728. --|| DAMAGING
  729. --\\=================================//
  730.  
  731. function killnearest(position,range,maxstrength,direction)
  732. for i,v in ipairs(workspace:GetChildren()) do
  733. local body = v:GetChildren()
  734. for part = 1, #body do
  735. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  736. if(body[part].Position - position).Magnitude < range then
  737. if v.ClassName == "Model" then
  738. --v:BreakJoints()
  739. end
  740. local POS = position
  741. coroutine.resume(coroutine.create(function()
  742. body[part].Anchored = true
  743. body[part].Parent = Effects
  744. body[part].CanCollide = true
  745. local SIZE = body[part].Size
  746. body[part].Material = "Neon"
  747. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  748. for i = 1, 75 do
  749. Swait()
  750. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  751. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  752. end
  753. coroutine.resume(coroutine.create(function()
  754. while true do
  755. Swait()
  756. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  757. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  758. end
  759. end))
  760. body[part].Anchored = false
  761. body[part].Velocity = direction.lookVector*maxstrength
  762. end))
  763. end
  764. end
  765. end
  766. if v.ClassName == "Part" then
  767. if v.Anchored == false and (v.Position - position).Magnitude < range then
  768. local POS = position
  769. coroutine.resume(coroutine.create(function()
  770. v.Anchored = true
  771. v.Parent = Effects
  772. local SIZE = v.Size
  773. v.Material = "Neon"
  774. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  775. for i = 1, 75 do
  776. Swait()
  777. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  778. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  779. end
  780. coroutine.resume(coroutine.create(function()
  781. while true do
  782. Swait()
  783. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  784. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  785. end
  786. end))
  787. v.Anchored = false
  788. v.Velocity = direction.lookVector*maxstrength
  789. end))
  790. end
  791. end
  792. end
  793. end
  794.  
  795. --//=================================\\
  796. --|| ATTACK FUNCTIONS AND STUFF
  797. --\\=================================//
  798.  
  799. function AttackTemplate()
  800. ATTACK = true
  801. Rooted = false
  802. for i=0, 1, 0.1 / Animation_Speed do
  803. Swait()
  804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  810. end
  811. ATTACK = false
  812. Rooted = false
  813. end
  814.  
  815. function DeathAgreement()
  816. ATTACK = true
  817. Rooted = false
  818. local SPEED = Speed
  819. Speed = 10
  820. CreateSound("357202141", RightArm, 10, 1.1)
  821. for i=0, 0, 0.1 / Animation_Speed do
  822. Swait()
  823. turnto(Mouse.Hit.p)
  824. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  825. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  830. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  832. end
  833. for i=0, 0.15, 0.1 / Animation_Speed do
  834. Swait()
  835. turnto(Mouse.Hit.p)
  836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  840. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  842. end
  843. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Bright yellow", "Punch", VT(50,50,50),false)
  844. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  845. PART.Shape = "Ball"
  846. local bv = Instance.new("BodyVelocity")
  847. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  848. bv.velocity = RootPart.CFrame.lookVector*600
  849. bv.Parent = PART
  850. bv.Name = "PROJECTILEVELOCITY"
  851. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Bright yellow",VT(2.5,0.2,2.5))
  852. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Bright yellow",VT(3,0.2,3))
  853. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Bright yellow",VT(2,0.6,2))
  854. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Bright yellow",VT(2.2,0.6,2.2))
  855. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  856. coroutine.resume(coroutine.create(function()
  857. for i = 1, 10 do
  858. Swait()
  859. PART.Transparency = PART.Transparency + 0.2/10
  860. PART.Size = PART.Size + VT(5,5,5)
  861. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  862. end
  863. PART:Destroy()
  864. end))
  865. for i=0, 1, 0.1 / Animation_Speed do
  866. Swait()
  867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  871. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  873. end
  874. Speed = SPEED
  875. ATTACK = false
  876. Rooted = false
  877. end
  878.  
  879. function GrabTime()
  880. ATTACK = true
  881. Rooted = false
  882. local HASGRABBED = false
  883. local WELD = nil
  884. local TORS = nil
  885. local hitting = FIST.Touched:connect(function(hit)
  886. if hit.Parent:FindFirstChild("Humanoid") then
  887. if hit.Parent.Humanoid.Health ~= 0 then
  888. UNANCHOR = false
  889. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  890. TORS.Anchored = true
  891. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  892. WELD = weldBetween(RightArm,TORS)
  893. HASGRABBED = true
  894. Rooted = true
  895. end
  896. end
  897. end)
  898. for i=0, 1, 0.1 / Animation_Speed do
  899. Swait()
  900. if HASGRABBED == true then
  901. break
  902. end
  903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  909. end
  910. hitting:disconnect()
  911. if HASGRABBED == true then
  912. TORS.Anchored = false
  913. RootPart.Anchored = true
  914. for i=0, 2, 0.1 / Animation_Speed do
  915. Swait()
  916. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  922. end
  923. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  924. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  925. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Bright yellow", "Sound", VT(0,0,0))
  926. SOUNDPART.CFrame = RootPart.CFrame
  927. Debris:AddItem(SOUNDPART,5)
  928. CreateSound("357202073", SOUNDPART, 2, 1)
  929. for i = 1, 15 do
  930. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  931. end
  932. for i=0, 2, 0.1 / Animation_Speed do
  933. Swait()
  934. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  940. end
  941. for i=0, 0.25, 0.1 / Animation_Speed do
  942. Swait()
  943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  949. end
  950. if HITFLOOR ~= nil then
  951. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  952. end
  953. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  954. WELD:remove()
  955. for i = 1, 25 do
  956. Swait()
  957. killnearest(RootPart.Position,45,100,Torso.CFrame)
  958. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  959. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Bright yellow",VT(1,0.4,1))
  960. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Bright yellow",VT(2.3,0.3,2.3))
  961. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  962. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  963. end
  964. end
  965. UNANCHOR = true
  966. ATTACK = false
  967. Rooted = false
  968. end
  969.  
  970. function MaxSpeed()
  971. local ORIGIN = RootPart.Position
  972. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  973. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  974. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Bright yellow", "Sound", VT(0,0,0))
  975. SOUNDPART.CFrame = RootPart.CFrame
  976. Debris:AddItem(SOUNDPART,5)
  977. CreateSound("357202032", SOUNDPART, 2, 1)
  978. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  979. Swait()
  980. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  981. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  982. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Bright yellow", "Sound", VT(0,0,0))
  983. SOUNDPART.CFrame = RootPart.CFrame
  984. Debris:AddItem(SOUNDPART,5)
  985. CreateSound("1295446488", SOUNDPART, 2, 1)
  986. if MRANDOM(1,8) == 1 then
  987. ATTACK = true
  988. Rooted = true
  989. local FRUITSTABLE = {
  990. {MeshId = "16190555", TextureId = "16190577", Color = "Bright yellow"},
  991. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  992. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  993. }
  994. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  995. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  996. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  997. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  998. weldBetween(RightArm,FRUITMODEL)
  999. for i=0, 4, 0.1 / Animation_Speed do
  1000. Swait()
  1001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1007. end
  1008. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1009. FRUITMODEL:remove()
  1010. for i = 1, 15 do
  1011. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1012. end
  1013. for i=0, 0.5, 0.1 / Animation_Speed do
  1014. Swait()
  1015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1021. end
  1022. ATTACK = false
  1023. Rooted = false
  1024. end
  1025. end
  1026.  
  1027. function GreenUltimate()
  1028. ATTACK = true
  1029. Rooted = true
  1030. CreateSound("358080470", RightArm, 10, 0.8)
  1031. for i=0, 8, 0.1 / Animation_Speed do
  1032. Swait()
  1033. turnto(Mouse.Hit.p)
  1034. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Bright yellow",VT(0.2,0,0.2))
  1035. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  1036. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1037. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  1038. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1039. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1046. end
  1047. for i=0, 0.15, 0.1 / Animation_Speed do
  1048. Swait()
  1049. turnto(Mouse.Hit.p)
  1050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1054. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056. end
  1057. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Bright yellow",VT(-0.04,-0.04,-0.04))
  1058. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1059. coroutine.resume(coroutine.create(function()
  1060. Swait(100)
  1061. for i = 1, 5 do
  1062. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Bright yellow",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1063. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
  1064. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
  1065. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
  1066. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
  1067. end
  1068. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1069. for i = 1, 5 do
  1070. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1071. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1072. end
  1073. coroutine.resume(coroutine.create(function()
  1074. for i = 1, 50 do
  1075. Swait()
  1076. for i = 1, 1 do
  1077. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1078. end
  1079. for i = 1, 2 do
  1080. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  1081. end
  1082. end
  1083. end))
  1084. end))
  1085. for i=0, 4, 0.1 / Animation_Speed do
  1086. Swait()
  1087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1091. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1093. end
  1094. ATTACK = false
  1095. Rooted = false
  1096. end
  1097.  
  1098. --//=================================\\
  1099. --|| ASSIGN THINGS TO KEYS
  1100. --\\=================================//
  1101.  
  1102. function MouseDown(Mouse)
  1103. if ATTACK == false then
  1104. end
  1105. end
  1106.  
  1107. function MouseUp(Mouse)
  1108. HOLD = false
  1109. end
  1110.  
  1111. function KeyDown(Key)
  1112. KEYHOLD = true
  1113. if Key == "z" and ATTACK == false then
  1114. DeathAgreement()
  1115. end
  1116.  
  1117. if Key == "b" and ATTACK == false then
  1118. GrabTime()
  1119. end
  1120.  
  1121. if Key == "c" and ATTACK == false then
  1122. MaxSpeed()
  1123. end
  1124.  
  1125. if Key == "x" and ATTACK == false then
  1126. GreenUltimate()
  1127. end
  1128.  
  1129. if Key == "p" and ATTACK == false then
  1130. if Speed == 16 then
  1131. Speed = 150
  1132. elseif Speed == 150 then
  1133. Speed = 16
  1134. end
  1135. end
  1136. end
  1137.  
  1138. function KeyUp(Key)
  1139. KEYHOLD = false
  1140. end
  1141.  
  1142. Mouse.Button1Down:connect(function(NEWKEY)
  1143. MouseDown(NEWKEY)
  1144. end)
  1145. Mouse.Button1Up:connect(function(NEWKEY)
  1146. MouseUp(NEWKEY)
  1147. end)
  1148. Mouse.KeyDown:connect(function(NEWKEY)
  1149. KeyDown(NEWKEY)
  1150. end)
  1151. Mouse.KeyUp:connect(function(NEWKEY)
  1152. KeyUp(NEWKEY)
  1153. end)
  1154.  
  1155. --//=================================\\
  1156. --\\=================================//
  1157.  
  1158.  
  1159. function unanchor()
  1160. if UNANCHOR == true then
  1161. g = Character:GetChildren()
  1162. for i = 1, #g do
  1163. if g[i].ClassName == "Part" then
  1164. g[i].Anchored = false
  1165. end
  1166. end
  1167. end
  1168. end
  1169.  
  1170.  
  1171. --//=================================\\
  1172. --|| WRAP THE WHOLE SCRIPT UP
  1173. --\\=================================//
  1174.  
  1175. Humanoid.Changed:connect(function(Jump)
  1176. if Jump == "Jump" and (Disable_Jump == true) then
  1177. Humanoid.Jump = false
  1178. end
  1179. end)
  1180.  
  1181. while true do
  1182. Swait()
  1183. ANIMATE.Parent = nil
  1184. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1185. IDLEANIMATION:Play()
  1186. SINE = SINE + CHANGE
  1187. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1188. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1189. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1190. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1191. local WALKSPEEDVALUE = 0
  1192. if Speed < 35 then
  1193. WALKSPEEDVALUE = 6
  1194. else
  1195. WALKSPEEDVALUE = 3
  1196. end
  1197. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1198. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1199. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1200. if Speed < 35 then
  1201. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1202. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1203. else
  1204. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1205. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1206. end
  1207. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1208. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1209. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1210. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1211. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1212. end
  1213. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1214. ANIM = "Jump"
  1215. if ATTACK == false then
  1216. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1222. end
  1223. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1224. ANIM = "Fall"
  1225. if ATTACK == false then
  1226. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1230. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1232. end
  1233. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1234. ANIM = "Idle"
  1235. if ATTACK == false then
  1236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1242. end
  1243. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1244. ANIM = "Walk"
  1245. WALK = WALK + 1 / Animation_Speed
  1246. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1247. WALK = 0
  1248. if WALKINGANIM == true then
  1249. WALKINGANIM = false
  1250. elseif WALKINGANIM == false then
  1251. WALKINGANIM = true
  1252. end
  1253. end
  1254. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1255. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1256. if ATTACK == false then
  1257. if Speed < 35 then
  1258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1262. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1264. else
  1265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1269. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1271. end
  1272. end
  1273. end
  1274. unanchor()
  1275. Humanoid.MaxHealth = "inf"
  1276. Humanoid.Health = "inf"
  1277. if Rooted == false then
  1278. Disable_Jump = false
  1279. Humanoid.WalkSpeed = Speed
  1280. elseif Rooted == true then
  1281. Disable_Jump = true
  1282. Humanoid.WalkSpeed = 0
  1283. end
  1284. local MATHS = {"0","1"}
  1285. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1286. Humanoid.PlatformStand = false
  1287. end
  1288.  
  1289. --//=================================\\
  1290. --\\=================================//
  1291.  
  1292.  
  1293.  
  1294.  
  1295.  
  1296. --//====================================================\\--
  1297. --|| END OF SCRIPT
  1298. --\\====================================================//--
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