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- if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
- print("FE Compatibility: by WaverlyCole & Mokiros")
- InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput"
- local function NewFakeEvent()
- local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
- return Fake
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Function then
- Trigger.Function(...)
- end
- end
- Mouse.TrigEvent = TriggerEvent
- UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then end
- if Input.MouseEvent then
- Mouse.Target = Input.Target
- Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then
- return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
- end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do
- if Key==Input.KeyCode then
- Action.Function(Action.Name,Input.UserInputState,Input)
- end
- end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse
- InternalData["ContextActionService"] = ContextActionService
- InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner
- local Event = script:WaitForChild("UserInput")
- local UserInputService = game:GetService("UserInputService")
- local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input)
- UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)
- return InternalData["Mouse"]
- end
- end
- return function (self,...)
- return RealPlayer[Index](RealPlayer,...)
- end
- else
- if Index == "PlrObj" then
- return RealPlayer
- end
- return RealPlayer[Index]
- end
- end;
- __tostring = function(self)
- return RealPlayer.Name
- end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- if Service:lower() == "players" then
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "localplayer" then
- return Sandbox(owner)
- end
- return RealService[Index2]
- end
- end;
- __tostring = function(self)
- return RealGame:GetService(Service).Name
- end
- })
- elseif Service:lower() == "contextactionservice" then
- return InternalData["ContextActionService"]
- elseif Service:lower() == "contextactionservice" then
- return InternalData["UserInputService"]
- elseif Service:lower() == "runservice" then
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "bindtorenderstep" then
- return function (self,Name,Priority,Function)
- return RealGame:GetService("RunService").Stepped:Connect(Function)
- end
- end
- if Index2:lower() == "renderstepped" then
- return RealService["Stepped"]
- end
- return RealService[Index2]
- end
- end
- })
- else
- return RealGame:GetService(Service)
- end
- end
- end
- return function (self,...)
- return RealGame[Index](RealGame,...)
- end
- else
- if game:GetService(Index) then
- return game:GetService(Index)
- end
- return RealGame[Index]
- end
- else
- return nil
- end
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
- print("Complete! Running...")
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- MN=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Handle",Vector3.new(1.09732866, 2.19465828, 1.09732854))
- MNweld=weld(m,Character["Right Arm"],MN,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0323486328, -0.0509860516, -0.00120401382, -0.00500982394, 0.00520668458, 0.999973893, -0.00739898486, 0.999958873, -0.00524367485, -0.999960065, -0.00742506143, -0.0049710935))
- TR7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR7",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- TR7weld=weld(m,MN,TR7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
- mesh("SpecialMesh",TR7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997))
- MD9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD9",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD9weld=weld(m,MN,MD9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.741846681, 0.199262142, 1.00000405, -6.92205504e-06, 0.000154254027, 4.65649646e-05, 0.965939224, -0.25876984, -0.000147186685, 0.258768767, 0.965943158))
- mesh("SpecialMesh",MD9,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998))
- MD1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD1",Vector3.new(0.237408489, 0.259352177, 0.518704116))
- MD1weld=weld(m,MN,MD1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.402763367, -0.974855185, 0.682875633, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079))
- mesh("SpecialMesh",MD1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD10",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD10weld=weld(m,MN,MD10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD11",Vector3.new(0.266768694, 1.09732914, 0.658397138))
- MD11weld=weld(m,MN,MD11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.493839264, -0.274354219, 4.24385071e-05, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
- MD12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD12",Vector3.new(0.266768694, 1.09732914, 0.658397138))
- MD12weld=weld(m,MN,MD12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.493812561, -0.274300575, -0.000376224518, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
- MD13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD13",Vector3.new(1.09732866, 0.822996795, 1.09732854))
- MD13weld=weld(m,MN,MD13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.68582201, 0.000464439392, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD14",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD14weld=weld(m,MN,MD14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.603547096, 0.000416755676, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD14,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995))
- MD15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD15",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD15weld=weld(m,MN,MD15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-05, 0.137180567, -4.529953e-05, -1.0000037, -0.000862163957, 0.000179466791, -0.000862103421, 0.999999523, 0.000520790287, -0.000179945491, 0.000520619913, -1.00000381))
- mesh("SpecialMesh",MD15,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD16",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD16weld=weld(m,MN,MD16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86645508e-05, 0.932742357, 0.000658988953, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995))
- MD19=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD19",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD19weld=weld(m,MN,MD19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
- mesh("SpecialMesh",MD19,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998))
- MD18=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD18",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD18weld=weld(m,MN,MD18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD18,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998))
- MD2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD2",Vector3.new(0.2574085, 0.259352177, 0.518704116))
- MD2weld=weld(m,MN,MD2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.392555237, -0.573539257, 1.09872949, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516))
- mesh("SpecialMesh",MD2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD3",Vector3.new(0.247408509, 0.259352177, 0.518704116))
- MD3weld=weld(m,MN,MD3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.397964478, -0.817667723, 0.487944126, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668))
- mesh("SpecialMesh",MD3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD4",Vector3.new(0.247408509, 0.259352177, 0.518704116))
- MD4weld=weld(m,MN,MD4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.422103882, -0.82026124, 0.507567406, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668))
- mesh("SpecialMesh",MD4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD5",Vector3.new(0.2574085, 0.259352177, 0.518704116))
- MD5weld=weld(m,MN,MD5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.427509308, -0.557831764, 1.11046171, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516))
- mesh("SpecialMesh",MD5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD6",Vector3.new(0.237408489, 0.259352177, 0.518704116))
- MD6weld=weld(m,MN,MD6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417263031, -0.972257376, 0.702233315, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079))
- mesh("SpecialMesh",MD6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD7",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD7weld=weld(m,MN,MD7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
- mesh("SpecialMesh",MD7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD8",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD8weld=weld(m,MN,MD8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998))
- TR1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR1",Vector3.new(0.266768694, 0.54866457, 0.548664272))
- TR1weld=weld(m,MN,TR1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548826218, 0.30154109, 4.57763672e-05, -0.000205519143, -0.0001726388, -1, -4.31765802e-05, 1, -0.00017263052, 1, 4.314119e-05, -0.000205526594))
- mesh("SpecialMesh",TR1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.700000048, 0.700000048))
- TR2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR2",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR2weld=weld(m,MN,TR2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.741921067, 0.198978901, 1.00000405, -2.92747281e-05, -1.7457176e-05, 2.37242784e-05, 0.965939343, -0.258769363, 2.44602561e-05, 0.25876832, 0.965943277))
- mesh("SpecialMesh",TR2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997))
- TR3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR3",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR3weld=weld(m,MN,TR3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.603546381, 0.000186920166, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775))
- mesh("SpecialMesh",TR3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994))
- TR4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR4",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR4weld=weld(m,MN,TR4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, 0.93274045, 0.000304222107, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775))
- mesh("SpecialMesh",TR4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994))
- TR5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR5",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- TR5weld=weld(m,MN,TR5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",TR5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997))
- TR6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR6",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR6weld=weld(m,MN,TR6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",TR6,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997))
- MD21=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","MD21",Vector3.new(0.266768694, 0.54866457, 0.548664272))
- MD21weld=weld(m,MN,MD21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548921585, 0.301375628, 0.000118255615, -0.000262488145, -9.39509191e-05, -1.00000393, -0.000154611655, 1, -9.38984886e-05, 1.00000393, 0.000154557638, -0.000262471847))
- mesh("SpecialMesh",MD21,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.900000036, 0.900000036))
- MN=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Handle",Vector3.new(1.03740847, 2.07481742, 1.03740823))
- MNweld=weld(m,Character["Right Leg"],MN,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00872802734, 0.00284510851, -0.0114479065, 0.000559218752, 0.00461495388, -0.999989212, 0.0116515048, 0.999921441, 0.00462115649, 0.999931991, -0.0116539635, 0.000505403674))
- FB1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB1",Vector3.new(0.252201617, 1.03740871, 0.622444928))
- FB1weld=weld(m,MN,FB1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.466812134, -0.259373605, 4.19616699e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
- mesh("SpecialMesh",FB1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
- FB10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB10",Vector3.new(1.03740847, 0.259352177, 1.03740823))
- FB10weld=weld(m,MN,FB10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.14440918e-05, -0.907726586, -0.0001745224, -1.00000012, -4.3686945e-05, -0.000145533413, -4.37181443e-05, 1, 0.00021532696, 0.000145524042, 0.000215333974, -1))
- mesh("SpecialMesh",FB10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- FB11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FB11",Vector3.new(0.518704236, 0.778056443, 0.252201557))
- FB11weld=weld(m,MN,FB11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.49278298, -0.518682957, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
- mesh("SpecialMesh",FB11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 0.415454417))
- FB12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB12",Vector3.new(1.03740847, 0.778056443, 1.03740823))
- FB12weld=weld(m,MN,FB12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14440918e-05, 0.648371816, 1.38282776e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
- mesh("SpecialMesh",FB12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- FB2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FB2",Vector3.new(1.03740847, 0.252201647, 1.03740823))
- FB2weld=weld(m,MN,FB2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-05, 0.726178706, 4.57763672e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
- mesh("SpecialMesh",FB2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.415454417, 1.04999995))
- FB3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB3",Vector3.new(1.03740847, 0.259352177, 0.518704116))
- FB3weld=weld(m,MN,FB3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000141143799, -0.907841623, 0.725996017, -1.00000012, -4.3686945e-05, -0.000145533413, -4.37181443e-05, 1, 0.00021532696, 0.000145524042, 0.000215333974, -1))
- mesh("SpecialMesh",FB3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- FB4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB4",Vector3.new(1.03740847, 0.259352177, 0.518704116))
- FB4weld=weld(m,MN,FB4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000263214111, -0.495628834, 1.08177543, -1, -0.000208274461, -0.000166981248, -2.93208286e-05, 0.707433105, -0.706780434, 0.000265331706, -0.706780314, -0.707433105))
- mesh("SpecialMesh",FB4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- FB5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FB5",Vector3.new(1.03740847, 0.252201647, 1.03740823))
- FB5weld=weld(m,MN,FB5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67028809e-05, 0.933657289, 6.19888306e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
- mesh("SpecialMesh",FB5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.415454417, 1.04999995))
- FB6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB6",Vector3.new(1.03740847, 0.259352177, 1.03740823))
- FB6weld=weld(m,MN,FB6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.129679263, 3.29017639e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
- mesh("SpecialMesh",FB6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- FB7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB7",Vector3.new(0.252201617, 1.03740871, 0.622444928))
- FB7weld=weld(m,MN,FB7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.466838837, -0.259338915, -8.58306885e-06, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
- mesh("SpecialMesh",FB7,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
- FB8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB8",Vector3.new(1.03740847, 0.259352177, 0.518704116))
- FB8weld=weld(m,MN,FB8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000205993652, -0.764207125, 0.546924591, -0.999995053, -0.000121198129, -0.00017335522, -0.000163274352, 0.965882957, 0.258978456, 0.000135882699, 0.258978575, -0.96587801))
- mesh("SpecialMesh",FB8,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- FB9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB9",Vector3.new(1.03740847, 0.259352177, 1.03740823))
- FB9weld=weld(m,MN,FB9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00023651123, 0.648379326, -0.000217437744, -0.99999994, 0.00030120369, -0.00014261005, -0.000301247928, -0.999999821, 0.000302845408, -0.000142518838, 0.000302889268, 1))
- mesh("SpecialMesh",FB9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- TN1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TN1",Vector3.new(1.03740847, 0.252201647, 1.03740823))
- TN1weld=weld(m,MN,TN1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67028809e-05, 0.933657289, 6.19888306e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
- mesh("SpecialMesh",TN1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.205670506, 1.05999994))
- TN2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TN2",Vector3.new(0.518704236, 0.778056443, 0.252201557))
- TN2weld=weld(m,MN,TN2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.49278298, -0.518682957, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
- mesh("SpecialMesh",TN2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.899999917, 0.899999917, 0.419567823))
- TN3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TN3",Vector3.new(1.03740847, 0.252201647, 1.03740823))
- TN3weld=weld(m,MN,TN3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-05, 0.726178706, 4.57763672e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
- mesh("SpecialMesh",TN3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.205670506, 1.05999994))
- TG1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","Handle",Vector3.new(0.231713057, 0.953130603, 0.953130603))
- TG1weld=weld(m,Character["HumanoidRootPart"],TG1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.042350769, 2.25753069, -2.74072218, -0.0144443018, -0.00148237997, 0.999894559, 0.138804898, -0.99031961, 0.000536966661, 0.990214407, 0.138798028, 0.0145102367))
- mesh("SpecialMesh",TG1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))
- AM1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","AM1",Vector3.new(0.953130484, 0.238282651, 0.953130603))
- AM1weld=weld(m,TG1,AM1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.24249268e-05, 0.166828156, 3.09944153e-05, -0.000157195085, 1, 9.1494876e-05, -0.99999994, -0.000157169881, -0.000279594213, -0.000279579312, -9.1555652e-05, 0.99999994))
- mesh("SpecialMesh",AM1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- P1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P1",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- P1weld=weld(m,TG1,P1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.911342621, 0.703609467, 0.114207745, 0.706984818, 0.683136642, 0.183021277, -0.707228661, 0.682939231, 0.182815671, -0.000104348175, -0.258685827, 0.965961576))
- mesh("SpecialMesh",P1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
- P10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P10",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- P10weld=weld(m,TG1,P10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.00679016e-05, -0.524249077, 0.166728973, 0.000105811283, -0.000137583454, -1, 0.000479714101, -0.999999821, 0.000137644194, -0.999999821, -0.000479728915, -0.000105744228))
- mesh("SpecialMesh",P10,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
- P11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P11",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- P11weld=weld(m,TG1,P11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.731900215, 0.270252228, -0.114115238, 0.258668154, 0.93309164, -0.249861524, -0.965966165, 0.249754369, -0.0673211813, -0.000412817113, 0.258771658, 0.965938509))
- mesh("SpecialMesh",P11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- P12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P12",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- P12weld=weld(m,TG1,P12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.731903076, 0.27022934, 0.114096642, 0.258535415, 0.933087707, 0.250022143, -0.966005266, 0.24975659, 0.066811718, -0.000106466934, -0.258798361, 0.965934813))
- mesh("SpecialMesh",P12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- P13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P13",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- P13weld=weld(m,TG1,P13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000140666962, -0.333644867, 0.357366562, -0.0002978798, 0.000259431486, 0.999999881, 0.999991119, 0.000227510231, 0.000298896804, -0.000227348646, 0.999991298, -0.000258179527))
- mesh("SpecialMesh",P13,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
- P14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P14",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- P14weld=weld(m,TG1,P14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.43051147e-06, -0.333572388, -0.119208813, -0.0002978798, 0.000259431486, 0.999999881, 0.999991119, 0.000227510231, 0.000298896804, -0.000227348646, 0.999991298, -0.000258179527))
- mesh("SpecialMesh",P14,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
- P15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P15",Vector3.new(0.231713057, 0.953130603, 0.953130603))
- P15weld=weld(m,TG1,P15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 0.99999994, 1.16415322e-10, -9.31322575e-10, 1.16415322e-10, 1, -1.79352355e-09, -9.31322575e-10, -1.79352355e-09, 1))
- mesh("SpecialMesh",P15,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.700000048, 0.700000048))
- P16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P16",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- P16weld=weld(m,TG1,P16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000156879425, -0.524261951, 0.166660309, 0.000348402828, -0.99999994, -0.00028672372, 1.2637116e-05, -0.000286738126, 0.99999994, -0.999999881, -0.000348406611, 1.25393271e-05))
- mesh("SpecialMesh",P16,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
- P2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P2",Vector3.new(0.238282621, 0.238282651, 0.238282651))
- P2weld=weld(m,TG1,P2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.114342928, -1.26896286, 0.703344345, -8.68691131e-05, 0.25868696, -0.965961158, -0.706778944, -0.683370173, -0.18294476, -0.707434416, 0.682705104, 0.182893887))
- mesh("SpecialMesh",P2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- P3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P3",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- P3weld=weld(m,TG1,P3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.9112854, 0.703716278, -0.114027977, 0.707162201, 0.682978034, -0.182929516, -0.707051754, 0.683040321, -0.183125019, -0.000122674741, 0.258839428, 0.965920746))
- mesh("SpecialMesh",P3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
- P4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P4",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- P4weld=weld(m,TG1,P4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.04713726, -0.0560836792, 0.589748383, -0.433230519, 0.499762714, 0.750031829, 0.249949813, 0.866157889, -0.432767093, -0.865926266, -1.81881187e-05, -0.500163496))
- mesh("SpecialMesh",P4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
- P5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P5",Vector3.new(0.238282621, 0.238282651, 0.238282651))
- P5weld=weld(m,TG1,P5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.110613346, -1.25364304, 0.687784195, 2.46139243e-05, -0.258755654, -0.96594286, -0.706809103, -0.683316648, 0.183028057, -0.707404375, 0.682732642, -0.182907671))
- mesh("SpecialMesh",P5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- P6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P6",Vector3.new(0.238282621, 0.238282651, 0.238282651))
- P6weld=weld(m,TG1,P6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0552225113, -0.590129852, 1.40441322, 0.249802664, 0.865931273, -0.433314741, 0.865909696, 0.000505216594, 0.500199974, 0.433357745, -0.50016278, -0.749692082))
- mesh("SpecialMesh",P6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- P7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P7",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- P7weld=weld(m,TG1,P7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.76527071, 0.166690826, 0.0566182137, 0.000211901963, -0.499973178, -0.866040885, -0.999999881, -0.000433116395, 5.36441803e-06, -0.000377777033, 0.866040766, -0.499973238))
- mesh("SpecialMesh",P7,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- P8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P8",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- P8weld=weld(m,TG1,P8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, -0.333610535, 0.11908865, -0.0002978798, 0.000259431486, 0.999999881, 0.999991119, 0.000227510231, 0.000298896804, -0.000227348646, 0.999991298, -0.000258179527))
- mesh("SpecialMesh",P8,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
- P9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P9",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- P9weld=weld(m,TG1,P9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.72340393e-05, -0.333576202, -0.357462883, -0.0002978798, 0.000259431486, 0.999999881, 0.999991119, 0.000227510231, 0.000298896804, -0.000227348646, 0.999991298, -0.000258179527))
- mesh("SpecialMesh",P9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
- TG2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.953130484, 0.238282651, 0.953130603))
- TG2weld=weld(m,Character["HumanoidRootPart"],TG2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.76916337, -1.09253693, -3.17651272, -0.203467354, -0.97908175, 0.000212302519, 0.014012184, -0.00312875048, -0.999896944, 0.978981495, -0.203443378, 0.0143556716))
- mesh("SpecialMesh",TG2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- AM2=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","AM2",Vector3.new(0.231713057, 0.953130603, 0.953130603))
- AM2weld=weld(m,TG2,AM2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.166828156, 3.64780426e-05, 2.43186951e-05, -0.000192319567, -1, -0.000198441558, 0.99999994, -0.000192359177, 0.000197284782, -0.000197345667, -0.000198401511, 1))
- mesh("SpecialMesh",AM2,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))
- R1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R1",Vector3.new(0.238282621, 0.238282651, 0.238282651))
- R1weld=weld(m,TG2,R1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0134754181, -0.445617676, 1.47668266, 0.865856409, -0.250035048, -0.433330387, 0.000181133975, -0.865997136, 0.500049055, -0.500292599, -0.433049113, -0.749783754))
- mesh("SpecialMesh",R1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- R10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R10",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- R10weld=weld(m,TG2,R10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.765271187, -0.000122070312, 0.0565447211, -0.49987632, 6.51674345e-05, -0.866096556, -0.000113177681, 0.999999881, 0.000140445307, 0.866096616, 0.000168018509, -0.49987638))
- mesh("SpecialMesh",R10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- R11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R11",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- R11weld=weld(m,TG2,R11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775099754, 0.109127045, -0.114162922, 0.93301934, -0.258937955, -0.249852076, 0.250070184, 0.965893984, -0.0671848729, 0.258727312, 0.000204227865, 0.965950489))
- mesh("SpecialMesh",R11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- R12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R12",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- R12weld=weld(m,TG2,R12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.5340271e-05, -0.166751862, -0.357446432, 0.000167457998, 0.000183601864, 0.99999994, -9.69851826e-05, -1, 0.000183618627, 0.99999994, -9.70162218e-05, -0.000167464168))
- mesh("SpecialMesh",R12,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
- R13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R13",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- R13weld=weld(m,TG2,R13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775063515, 0.109107971, 0.114238739, 0.933033288, -0.258907735, 0.249831468, 0.250103503, 0.96590209, 0.0669436976, -0.258645028, 2.30353326e-05, 0.965972483))
- mesh("SpecialMesh",R13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- R14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R14",Vector3.new(0.231713057, 0.953130603, 0.953130603))
- R14weld=weld(m,TG2,R14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.16683197, 4.8160553e-05, 5.29289246e-05, -0.000261391891, -0.999999881, -0.000371804461, 0.99999994, -0.000261496811, 0.000282098801, -0.000282215682, -0.000371729024, 0.999999881))
- mesh("SpecialMesh",R14,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.700000048, 0.700000048))
- R15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R15",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- R15weld=weld(m,TG2,R15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000193595886, -0.524248123, -0.000160217285, -1, -1.53651927e-05, -0.000401128491, -0.000401158031, -0.000155125745, 0.999999881, -1.54274312e-05, 1, 0.000155119225))
- mesh("SpecialMesh",R15,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
- R16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R16",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- R16weld=weld(m,TG2,R16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.10623169e-06, -0.524226427, -0.000118255615, -1.7896502e-05, 3.39159742e-05, -1, -0.99999994, -0.00018825283, 1.79418876e-05, -0.000188252423, 1, 3.39206308e-05))
- mesh("SpecialMesh",R16,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
- R2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R2",Vector3.new(0.238282621, 0.238282651, 0.238282651))
- R2weld=weld(m,TG2,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.110644341, -1.37159348, 0.569787979, -0.25872317, 0.000103516504, -0.965960801, -0.683125854, 0.706990838, 0.183048159, 0.68293786, 0.707234144, -0.182844043))
- mesh("SpecialMesh",R2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- R3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R3",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- R3weld=weld(m,TG2,R3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.11937332, -0.014339447, 0.445285797, 0.499887019, 0.432952553, 0.75011003, 0.866090596, -0.250205398, -0.432763666, 0.000315477257, 0.865996122, -0.500050545))
- mesh("SpecialMesh",R3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
- R4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R4",Vector3.new(0.238282621, 0.238282651, 0.238282651))
- R4weld=weld(m,TG2,R4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.114369392, -1.38692093, 0.585348129, 0.258709073, 0.00012283586, -0.965955317, -0.683140814, 0.707019031, -0.182873711, 0.682926297, 0.707194507, 0.182996109))
- mesh("SpecialMesh",R4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- R5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R5",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- R5weld=weld(m,TG2,R5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02929306, 0.585784912, -0.114109039, 0.682771325, -0.707353652, -0.182959229, 0.683289289, 0.706859827, -0.182934627, 0.258725971, -0.000111560337, 0.965950847))
- mesh("SpecialMesh",R5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
- R6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R6",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- R6weld=weld(m,TG2,R6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.6321106e-05, -0.166820526, 0.357390642, 0.000167457998, 0.000183601864, 0.99999994, -9.69851826e-05, -1, 0.000183618627, 0.99999994, -9.70162218e-05, -0.000167464168))
- mesh("SpecialMesh",R6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
- R7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R7",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- R7weld=weld(m,TG2,R7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, -0.166748047, -0.11918807, 0.000167457998, 0.000183601864, 0.99999994, -9.69851826e-05, -1, 0.000183618627, 0.99999994, -9.70162218e-05, -0.000167464168))
- mesh("SpecialMesh",R7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
- R8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R8",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- R8weld=weld(m,TG2,R8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02933121, 0.585668564, 0.114168167, 0.682898223, -0.707234383, 0.182947412, 0.683152735, 0.706979275, 0.182982892, -0.258751839, 2.23368406e-05, 0.965943873))
- mesh("SpecialMesh",R8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
- R9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R9",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- R9weld=weld(m,TG2,R9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.33786011e-05, -0.166786194, 0.119110346, 0.000167457998, 0.000183601864, 0.99999994, -9.69851826e-05, -1, 0.000183618627, 0.99999994, -9.70162218e-05, -0.000167464168))
- mesh("SpecialMesh",R9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
- TG3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.953130484, 0.238282651, 0.953130603))
- TG3weld=weld(m,Character["HumanoidRootPart"],TG3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.31476164, 0.203437805, 2.80334663, -0.128740072, -0.991682827, 0.00021147728, 0.0140880942, -0.00204598904, -0.999902606, 0.991582751, -0.128720194, 0.0142298341))
- mesh("SpecialMesh",TG3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- AM3=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","AM3",Vector3.new(0.231713057, 0.953130603, 0.953130603))
- AM3weld=weld(m,TG3,AM3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.166828156, 3.67164612e-05, 1.04904175e-05, -0.000191303392, -1.00000393, -0.000253161415, 1.00000441, -0.000187523692, 0.000130466695, -0.000134325906, -0.000248713419, 1.00000381))
- mesh("SpecialMesh",AM3,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))
- B1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B1",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- B1weld=weld(m,TG3,B1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.70809412, 0.00481796265, -0.0214853287, 0.53710258, -0.0329185463, -0.842881262, -0.0168763734, -0.999461472, 0.0282779075, -0.843353331, -0.00096894661, -0.537363231))
- mesh("SpecialMesh",B1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- B10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B10",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- B10weld=weld(m,TG3,B10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, -0.166755676, -0.119180202, 0.000214098938, 7.58497044e-05, 1.00000393, -5.36924927e-05, -1.00000405, 7.14352354e-05, 1.00000429, -4.98957525e-05, -0.000217909779))
- mesh("SpecialMesh",B10,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
- B11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B11",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- B11weld=weld(m,TG3,B11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775104523, 0.109054565, -0.114163399, 0.93302691, -0.258820474, -0.249937788, 0.249989182, 0.965924561, -0.0670276657, 0.258770257, 5.44674695e-05, 0.965937078))
- mesh("SpecialMesh",B11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- B12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B12",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- B12weld=weld(m,TG3,B12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.2479248e-05, -0.16677475, -0.357437134, 0.000214098938, 7.58497044e-05, 1.00000393, -5.36924927e-05, -1.00000405, 7.14352354e-05, 1.00000429, -4.98957525e-05, -0.000217909779))
- mesh("SpecialMesh",B12,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
- B13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B13",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- B13weld=weld(m,TG3,B13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.6321106e-05, -0.166809082, 0.357398033, 0.000214098938, 7.58497044e-05, 1.00000393, -5.36924927e-05, -1.00000405, 7.14352354e-05, 1.00000429, -4.98957525e-05, -0.000217909779))
- mesh("SpecialMesh",B13,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
- B14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B14",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- B14weld=weld(m,TG3,B14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775089264, 0.109050751, 0.114126205, 0.933031797, -0.258863419, 0.249890804, 0.250038087, 0.965917766, 0.0670325682, -0.258728862, -5.84023073e-05, 0.965954661))
- mesh("SpecialMesh",B14,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- B15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B15",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- B15weld=weld(m,TG3,B15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000216007233, -0.524245262, -0.000152587891, -1.00000429, -3.11442855e-05, -0.000386493775, -0.000390294503, -0.000265599228, 1.00000381, -2.74346676e-05, 1.00000393, 0.000270009041))
- mesh("SpecialMesh",B15,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
- B16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B16",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- B16weld=weld(m,TG3,B16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.977258682, -0.0517673492, 0.351222992, -0.542918801, -0.399409056, 0.738729894, 0.839790225, -0.257581204, 0.47791937, -0.000600833155, 0.879847884, 0.475267261))
- mesh("SpecialMesh",B16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
- B2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B2",Vector3.new(0.238282621, 0.238282651, 0.238282651))
- B2weld=weld(m,TG3,B2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.110642433, -1.37159348, 0.569799423, -0.258739293, 0.00030168239, -0.965950191, -0.683101058, 0.706977069, 0.183202252, 0.682960927, 0.707241893, -0.182715356))
- mesh("SpecialMesh",B2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- B3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B3",Vector3.new(0.238282621, 0.238282651, 0.238282651))
- B3weld=weld(m,TG3,B3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.114408493, -1.38694382, 0.585298538, 0.258632272, 0.000245507807, -0.965980828, -0.683182418, 0.707017481, -0.182730928, 0.682920158, 0.7072016, 0.183024958))
- mesh("SpecialMesh",B3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- B4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B4",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- B4weld=weld(m,TG3,B4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.14712524e-05, -0.524226665, -0.000114440918, -0.000117740456, 0.000170248561, -1.00000381, -1.00000441, -0.000197534246, 0.000121528283, -0.000193700951, 1.00000393, 0.000174695626))
- mesh("SpecialMesh",B4,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
- B5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B5",Vector3.new(0.231713057, 0.953130603, 0.953130603))
- B5weld=weld(m,TG3,B5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.166828156, 3.67164612e-05, 1.04904175e-05, -0.000191303392, -1.00000393, -0.000253161415, 1.00000441, -0.000187523692, 0.000130466695, -0.000134325906, -0.000248713419, 1.00000381))
- mesh("SpecialMesh",B5,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.700000048, 0.700000048))
- B6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B6",Vector3.new(0.238282621, 0.238282651, 0.238282651))
- B6weld=weld(m,TG3,B6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0746879578, -0.356079102, 1.3260231, -0.846059859, 0.246211126, -0.472827435, 0.0127377426, -0.877367735, -0.479661644, -0.532944143, -0.411842138, 0.73916626))
- mesh("SpecialMesh",B6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- B7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B7",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- B7weld=weld(m,TG3,B7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02930832, 0.585767746, -0.114040375, 0.682766974, -0.707316399, -0.183130339, 0.683257401, 0.706901014, -0.182916299, 0.258831084, -0.000232725404, 0.965924442))
- mesh("SpecialMesh",B7,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
- B8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B8",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- B8weld=weld(m,TG3,B8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02937317, 0.585603714, 0.114164352, 0.682955801, -0.707211196, 0.182828441, 0.683118403, 0.707007945, 0.183033586, -0.258707404, -0.000107087195, 0.965960801))
- mesh("SpecialMesh",B8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
- B9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B9",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- B9weld=weld(m,TG3,B9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.24249268e-05, -0.166786194, 0.11911726, 0.000214098938, 7.58497044e-05, 1.00000393, -5.36924927e-05, -1.00000405, 7.14352354e-05, 1.00000429, -4.98957525e-05, -0.000217909779))
- mesh("SpecialMesh",B9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
- TG4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.953130484, 0.238282651, 0.953130603))
- TG4weld=weld(m,Character["HumanoidRootPart"],TG4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.701898575, -1.07242584, 3.10196733, 0.247876227, -0.968791723, 0.000235861822, 0.0139541421, 0.00332688913, -0.999897122, 0.968691289, 0.247854009, 0.0143433129))
- mesh("SpecialMesh",TG4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- AM4=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","AM4",Vector3.new(0.231713057, 0.953130603, 0.953130603))
- AM4weld=weld(m,TG4,AM4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.16683197, 5.14984131e-05, 2.57492065e-05, -0.000262918446, -0.99999994, -0.000245724805, 1, -0.000262905785, -5.22979026e-05, 5.22422997e-05, -0.000245738775, 1))
- mesh("SpecialMesh",AM4,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))
- Q1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q1",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- Q1weld=weld(m,TG4,Q1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02936554, 0.58564949, 0.114022255, 0.682914674, -0.707203865, 0.183003649, 0.683140576, 0.707009733, 0.182910576, -0.258740425, 0.000104899518, 0.965946913))
- mesh("SpecialMesh",Q1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
- Q10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q10",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- Q10weld=weld(m,TG4,Q10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.91278076e-05, -0.524228096, -0.00012588501, -0.000225846947, 8.19889829e-05, -1.00000644, -1.00000012, -0.000232773818, 0.000224219271, -0.000232745646, 1.00000644, 8.20420682e-05))
- mesh("SpecialMesh",Q10,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
- Q11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q11",Vector3.new(0.238282621, 0.238282651, 0.238282651))
- Q11weld=weld(m,TG4,Q11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0746479034, -0.356128693, 1.32600975, -0.846081793, 0.246080905, -0.472852886, 0.0128138652, -0.877419651, -0.479552537, -0.532899082, -0.411799699, 0.739215553))
- mesh("SpecialMesh",Q11,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Q12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q12",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- Q12weld=weld(m,TG4,Q12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.977277756, -0.0517272949, 0.351173401, -0.542923808, -0.399282485, 0.73878783, 0.839781821, -0.257620722, 0.477910042, -0.000494024833, 0.87988919, 0.47517857))
- mesh("SpecialMesh",Q12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
- Q13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q13",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- Q13weld=weld(m,TG4,Q13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.708095074, 0.00480651855, -0.0214424133, 0.537001133, -0.0329830386, -0.842936516, -0.016877139, -0.999455392, 0.0283556767, -0.843412697, -0.0010006763, -0.53726542))
- mesh("SpecialMesh",Q13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Q14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q14",Vector3.new(0.238282621, 0.238282651, 0.238282651))
- Q14weld=weld(m,TG4,Q14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.110631943, -1.37159348, 0.569797516, -0.258814424, 0.000158959068, -0.965927124, -0.683109343, 0.706977546, 0.183151439, 0.682917833, 0.707235932, -0.182867393))
- mesh("SpecialMesh",Q14,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Q15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q15",Vector3.new(0.238282621, 0.238282651, 0.238282651))
- Q15weld=weld(m,TG4,Q15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.114351273, -1.38692474, 0.585363388, 0.258614838, 0.000151800923, -0.965980589, -0.68317169, 0.707010865, -0.182789415, 0.682931006, 0.707202673, 0.182947218))
- mesh("SpecialMesh",Q15,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Q16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q16",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- Q16weld=weld(m,TG4,Q16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02927017, 0.585828781, -0.1140728, 0.682736814, -0.707362711, -0.183043808, 0.683264673, 0.706848323, -0.183054447, 0.258872002, -9.22912732e-05, 0.965909958))
- mesh("SpecialMesh",Q16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
- Q2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q2",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- Q2weld=weld(m,TG4,Q2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.95639038e-05, -0.166786194, 0.119113445, 0.000289762218, 0.000152884051, 1, -6.89870794e-05, -1, 0.000152902678, 1.00000012, -6.90316083e-05, -0.000289731135))
- mesh("SpecialMesh",Q2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
- Q3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q3",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- Q3weld=weld(m,TG4,Q3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.57492065e-05, -0.166748047, -0.119185925, 0.000289762218, 0.000152884051, 1, -6.89870794e-05, -1, 0.000152902678, 1.00000012, -6.90316083e-05, -0.000289731135))
- mesh("SpecialMesh",Q3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
- Q4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q4",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- Q4weld=weld(m,TG4,Q4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775097847, 0.109146118, -0.114173889, 0.932992756, -0.258940458, -0.249948949, 0.250075579, 0.965893269, -0.0671743006, 0.258818179, 0.000166995451, 0.965926051))
- mesh("SpecialMesh",Q4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Q5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q5",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- Q5weld=weld(m,TG4,Q5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.91549683e-05, -0.166755676, -0.357444286, 0.000289762218, 0.000152884051, 1, -6.89870794e-05, -1, 0.000152902678, 1.00000012, -6.90316083e-05, -0.000289731135))
- mesh("SpecialMesh",Q5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
- Q6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q6",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- Q6weld=weld(m,TG4,Q6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.44137573e-05, -0.166820526, 0.357393742, 0.000289762218, 0.000152884051, 1, -6.89870794e-05, -1, 0.000152902678, 1.00000012, -6.90316083e-05, -0.000289731135))
- mesh("SpecialMesh",Q6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
- Q7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q7",Vector3.new(0.231713057, 0.953130603, 0.953130603))
- Q7weld=weld(m,TG4,Q7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.16683197, 5.14984131e-05, 2.57492065e-05, -0.000262918446, -0.99999994, -0.000245724805, 1, -0.000262905785, -5.22979026e-05, 5.22422997e-05, -0.000245738775, 1))
- mesh("SpecialMesh",Q7,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.700000048, 0.700000048))
- Q8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q8",Vector3.new(0.476565242, 0.238282651, 0.238282651))
- Q8weld=weld(m,TG4,Q8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.77507782, 0.109096527, 0.11418438, 0.933048368, -0.258882731, 0.249801114, 0.250101715, 0.965908766, 0.0668535084, -0.258592248, 9.8134391e-05, 0.965986609))
- mesh("SpecialMesh",Q8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Q9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q9",Vector3.new(0.953130484, 0.231713057, 0.238282651))
- Q9weld=weld(m,TG4,Q9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000154495239, -0.524244308, -0.000152587891, -1, -2.11830047e-05, -0.000211575112, -0.000211558785, -0.000157893635, 1, -2.12165178e-05, 0.99999994, 0.00015788991))
- mesh("SpecialMesh",Q9,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- local Particle = IT("ParticleEmitter",nil)
- Particle.Enabled = false
- Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
- Particle.LightEmission = 0.5
- Particle.Rate = 150
- Particle.ZOffset = 0.2
- Particle.Rotation = NumberRange.new(-180, 180)
- Particle.RotSpeed = NumberRange.new(-180, 180)
- Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
- Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0))
- local Particle = IT("ParticleEmitter",nil)
- Particle.Enabled = false
- Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
- Particle.LightEmission = 5
- Particle.Rate = 300
- Particle.ZOffset = 0.2
- Particle.Rotation = NumberRange.new(-180, 180)
- Particle.RotSpeed = NumberRange.new(-180, 180)
- Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
- Particle.Color = ColorSequence.new(C3(1,1,1),C3(1,1,1),C3(1,1,1),C3(1,1,1),C3(1,1,1),C3(1,1,1),C3(1,1,1),C3(1,1,1))
- --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
- function ParticleEmitter(Table)
- local PRTCL = Particle:Clone()
- local Speed = Table.Speed or 5
- local Drag = Table.Drag or 0
- local Size1 = Table.Size1 or 1
- local Size2 = Table.Size2 or 5
- local Lifetime1 = Table.Lifetime1 or 1
- local Lifetime2 = Table.Lifetime2 or 1.5
- local Parent = Table.Parent or Torso
- local Emit = Table.Emit or 100
- local Offset = Table.Offset or 360
- local Acel = Table.Acel or VT(0,0,0)
- local Enabled = Table.Enabled or false
- PRTCL.Parent = Parent
- PRTCL.Size = NumberSequence.new(Size1,Size2)
- PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
- PRTCL.Speed = NumberRange.new(Speed)
- PRTCL.VelocitySpread = Offset
- PRTCL.Drag = Drag
- PRTCL.Acceleration = Acel
- if Enabled == false then
- PRTCL:Emit(Emit)
- Debris:AddItem(PRTCL,Lifetime2)
- else
- PRTCL.Enabled = true
- end
- return PRTCL
- end
- --//=================================\\
- --|| PARTICLES N STUFF
- --\\=================================//
- local particleemitter = Instance.new('ParticleEmitter', LeftArm)
- particleemitter.VelocitySpread = 350
- particleemitter.Lifetime = NumberRange.new(1)
- particleemitter.Speed = NumberRange.new(0)
- cringememe= {}
- for i=0, 19 do
- cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
- end
- particleemitter.Size = NumberSequence.new(cringememe)
- particleemitter.Rate = 20
- particleemitter.LockedToPart = true
- particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxassetid://38727848"
- particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
- local particleemitter = Instance.new('ParticleEmitter', Torso)
- particleemitter.VelocitySpread = 250
- particleemitter.Lifetime = NumberRange.new(3)
- particleemitter.Speed = NumberRange.new(1.5)
- youAreATHOT = {}
- for i=0, 19 do
- youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
- end
- particleemitter.Size = NumberSequence.new(youAreATHOT)
- particleemitter.Rate = 10
- particleemitter.LockedToPart = false
- particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxassetid://253188763"
- particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
- local particleemitter = Instance.new('ParticleEmitter', RightArm)
- particleemitter.VelocitySpread = 350
- particleemitter.Lifetime = NumberRange.new(1)
- particleemitter.Speed = NumberRange.new(0)
- cringememe2= {}
- for i=0, 19 do
- cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
- end
- particleemitter.Size = NumberSequence.new(cringememe2)
- particleemitter.Rate = 20
- particleemitter.LockedToPart = true
- particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxassetid://38727848"
- particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
- local particleemitter = Instance.new('ParticleEmitter', RightLeg)
- particleemitter.VelocitySpread = 350
- particleemitter.Lifetime = NumberRange.new(1)
- particleemitter.Speed = NumberRange.new(0)
- cringememe3= {}
- for i=0, 19 do
- cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
- end
- particleemitter.Size = NumberSequence.new(cringememe3)
- particleemitter.Rate = 30
- particleemitter.LockedToPart = true
- particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxassetid://38727848"
- particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
- local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
- particleemitter.VelocitySpread = 350
- particleemitter.Lifetime = NumberRange.new(1)
- particleemitter.Speed = NumberRange.new(0)
- cringememe4= {}
- for i=0, 19 do
- cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
- end
- particleemitter.Size = NumberSequence.new(cringememe4)
- particleemitter.Rate = 30
- particleemitter.LockedToPart = true
- particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxassetid://38727848"
- particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local H = Character["Head"]
- local multiplier = 4
- local Cloud = Instance.new('Part',Character)
- Cloud.Size = Vector3.new(20,15,20)
- Cloud.Anchored = true
- Cloud.CanCollide = false
- Cloud.Transparency = 1
- local CloudMesh = Instance.new('SpecialMesh',Cloud)
- CloudMesh.Scale = Vector3.new(25,10,25)
- CloudMesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
- CloudMesh.Offset = Vector3.new(0,10,0)
- local loudness = 0
- local S = Instance.new('Sound',Cloud)
- S.SoundId = "rbxassetid://1146711643"
- S.Looped = true
- S.Volume = 8
- S.MaxDistance = 100
- S:Play()
- local Rain = Instance.new('ParticleEmitter',Cloud)
- Rain.Color = ColorSequence.new(Color3.new(1,1,1),Color3.fromRGB(175,255,255))
- Rain.Size = NumberSequence.new(.5)
- Rain.Texture = "http://www.roblox.com/asset/?id=38727848"
- Rain.Transparency = NumberSequence.new(0,.6)
- Rain.Acceleration = Vector3.new(0,-150,0)
- Rain.Lifetime = NumberRange.new(5,10)
- Rain.Rate = 100
- local rad = math.rad
- local sin = math.sin
- local tan = math.tan
- local cos = math.cos
- Player.Chatted:connect(function(m)
- if m:match("!play%s%d+") then
- S:Stop()
- S.SoundId = "rbxassetid://"..m:match("!play%s(%d+)")
- S:Play()
- elseif m:match("!volume%s%d+") then
- S.Volume = m:match("!volume%s(%d+)")
- elseif m:match("!pitch%s%d+") then
- S.Pitch = m:match("!volume%s(%d+)")
- elseif m:match("!snow") then
- Rain.Texture = "http://www.roblox.com/asset/?id=605668174"
- Rain.Acceleration = Vector3.new(0,-10,0)
- Rain.Lifetime = NumberRange.new(15,20)
- Rain.Size = NumberSequence.new(.2)
- elseif m:match("!rain") then
- Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
- Rain.Acceleration = Vector3.new(0,-150,0)
- Rain.Lifetime = NumberRange.new(5,10)
- Rain.Size = NumberSequence.new(.5)
- elseif m:match("!multiplier%s%d+") then
- multiplier = m:match("!multiplier%s(%d+)")
- elseif m:match("!rr") then
- print(Rain.Rate)
- end
- end)
- function Weld(x,y)
- local w = Instance.new("Weld")
- w.Part0 = x
- w.Part1 = y
- w.Name = tostring(y.Name).."_Weld"
- w.Parent = x
- return w
- end
- function Clerp(start,destination,increment)
- local function slerp(a,b,c)return (1-c)*a+(c*b)end
- local c1 = {start.X,start.Y,start.Z,start:toEulerAnglesXYZ()}
- local c2 = {destination.X,destination.Y,destination.Z,destination:toEulerAnglesXYZ()}
- for i,v in pairs(c1)do c1[i] = slerp(v,c2[i],increment)end
- return CFrame.new(c1[1],c1[2],c1[3])*CFrame.Angles(c1[4],c1[5],c1[6])
- end
- --The reality of my life isn't real but a Universe -makhail07
- wait(0.2)
- local plr = owner
- print('Local User is '..plr.Name)
- print('Chain Magician Loaded')
- print('Was going to be a test script but fuck it.')
- local char = plr.Character
- local hum = char.Humanoid
- local hed = char.Head
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local tors = char.Torso
- local ra = char["Right Arm"]
- local la = char["Left Arm"]
- local rl = char["Right Leg"]
- local ll = char["Left Leg"]
- local neck = tors["Neck"]
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- local maincolor = BrickColor.new("Institutional white")
- function New(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- ff = Instance.new("ForceField",char)
- ff.Visible = false
- hum.Name = "Base"
- hum.MaxHealth = 1.0E298
- hum.Health = 1.0E298
- game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
- if hum.Health > 0.1 and hum.Health < 1.0E298 then
- hum.MaxHealth = 1.0E298
- hum.Health = 1.0E298
- end
- end)
- -------------------------------------------------------
- --Start Good Stuff--
- -------------------------------------------------------
- cam = game.Workspace.CurrentCamera
- CF = CFrame.new
- angles = CFrame.Angles
- attack = false
- Euler = CFrame.fromEulerAnglesXYZ
- Rad = math.rad
- IT = Instance.new
- BrickC = BrickColor.new
- Cos = math.cos
- Acos = math.acos
- Sin = math.sin
- Asin = math.asin
- Abs = math.abs
- Mrandom = math.random
- Floor = math.floor
- -------------------------------------------------------
- --End Good Stuff--
- -------------------------------------------------------
- necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = tors["Right Hip"]
- LH = tors["Left Hip"]
- RSH = tors["Right Shoulder"]
- LSH = tors["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = tors
- RW.C0 = CF(1.5, 0.5, 0)
- RW.C1 = CF(0, 0.5, 0)
- RW.Part1 = ra
- RW.Parent = tors
- LW.Name = "LW"
- LW.Part0 = tors
- LW.C0 = CF(-1.5, 0.5, 0)
- LW.C1 = CF(0, 0.5, 0)
- LW.Part1 = la
- LW.Parent = tors
- Effects = {}
- -------------------------------------------------------
- --Start HeartBeat--
- -------------------------------------------------------
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- -------------------------------------------------------
- --End HeartBeat--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Important Functions--
- -------------------------------------------------------
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function thread(f)
- coroutine.resume(coroutine.create(f))
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((1 - t) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((t - 1) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- -------------------------------------------------------
- --Start Damage Function--
- -------------------------------------------------------
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- if insta == true then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- -------------------------------------------------------
- --End Damage Function--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Damage Function Customization--
- -------------------------------------------------------
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Bodoni",
- TextColor3 = Color,
- TextScaled = true,
- TextStrokeColor3 = Color3.fromRGB(0,0,0),
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- -------------------------------------------------------
- --End Damage Function Customization--
- -------------------------------------------------------
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= plr.Name then
- Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
- end
- end
- end
- end
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- }
- }
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- -------------------------------------------------------
- --Start Effect Function--
- -------------------------------------------------------
- EffectModel = Instance.new("Model", char)
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- else
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3 / 60,
- y3 / 60,
- z3 / 60,
- msh
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- },
- Spiral = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Push = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- }
- }
- function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
- local fp = IT("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = tors.Position
- RemoveOutlines(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = IT(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- function Magic(bonuspeed, type, pos, scale, value, color, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function Eviscerate(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- wait(0.5)
- target = nil
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- local PartEmmit1 = IT("ParticleEmitter", v)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://284205403"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 150
- PartEmmit1.Lifetime = NumberRange.new(1)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.75, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-500, 500)
- PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
- local BodPoss = IT("BodyPosition", v)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- v.Color = maincolor.Color
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v.Transparency = v.Transparency + 0.08
- end
- wait(0.5)
- PartEmmit1.Enabled = false
- wait(3)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
- table.insert(List, v)
- end
- end
- return List
- end
- function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = Vector3.new(x1, y1, z1)
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- speeder = speeder - 0.01 * FastSpeed * bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function SoulSteal(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
- local soulst = coroutine.wrap(function()
- local soul = Instance.new("Part",dude)
- soul.Size = Vector3.new(1,1,1)
- soul.CanCollide = false
- soul.Anchored = false
- soul.Position = torso.Position
- soul.Transparency = 1
- local PartEmmit1 = IT("ParticleEmitter", soul)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://569507414"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 250
- PartEmmit1.Lifetime = NumberRange.new(1.6)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-360, 360)
- PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
- local BodPoss = IT("BodyPosition", soul)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- wait(1.6)
- soul.Touched:connect(function(hit)
- if hit.Parent == char then
- soul:Destroy()
- end
- end)
- wait(1.2)
- while soul do
- swait()
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- BodPoss.Position = tors.Position
- end
- end)
- soulst()
- end
- end
- function FaceMouse()
- local Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(Mouse.Hit.p.x, char.Torso.Position.y, Mouse.Hit.p.z)),
- Vector3.new(Mouse.Hit.p.x, Mouse.Hit.p.y, Mouse.Hit.p.z)
- }
- end
- -------------------------------------------------------
- --End Effect Function--
- -------------------------------------------------------
- function Cso(ID, PARENT, VOLUME, PITCH)
- local NSound = nil
- coroutine.resume(coroutine.create(function()
- NSound = IT("Sound", PARENT)
- NSound.Volume = VOLUME
- NSound.Pitch = PITCH
- NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
- swait()
- NSound:play()
- game:GetService("Debris"):AddItem(NSound, 10)
- end))
- return NSound
- end
- function CameraEnshaking(Length, Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1 * Intensity
- local rotM = 0.01 * Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05 * Intensity / Length
- rotM = rotM - 5.0E-4 * Intensity / Length
- hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
- cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
- end
- hum.CameraOffset = Vector3.new(0, 0, 0)
- end))
- end
- function getRegion(point,range,ignore)
- return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
- end
- function GetTorso(char)
- return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
- end
- local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
- NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance)
- inst.Parent = parent
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- function Part(parent,color,material,size,cframe,anchored,cancollide)
- local part = Instance.new("Part")
- part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
- part.Material = material or Enum.Material.SmoothPlastic
- part.TopSurface,part.BottomSurface=10,10
- part.Size = size or Vector3.new(1,1,1)
- part.CFrame = cframe or CF(0,0,0)
- part.Anchored = anchored or true
- part.CanCollide = cancollide or false
- part.Parent = parent or char
- return part
- end
- -------------------------------------------------------
- --End Important Functions--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Customization--
- -------------------------------------------------------
- local Player_Size = 1
- if Player_Size ~= 1 then
- root.Size = root.Size * Player_Size
- tors.Size = tors.Size * Player_Size
- hed.Size = hed.Size * Player_Size
- ra.Size = ra.Size * Player_Size
- la.Size = la.Size * Player_Size
- rl.Size = rl.Size * Player_Size
- ll.Size = ll.Size * Player_Size
- ----------------------------------------------------------------------------------
- rootj.Parent = root
- neck.Parent = tors
- RW.Parent = tors
- LW.Parent = tors
- RH.Parent = tors
- LH.Parent = tors
- ----------------------------------------------------------------------------------
- rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
- rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
- neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
- neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
- RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
- LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
- ----------------------------------------------------------------------------------
- RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- --hat.Parent = Character
- end
- ----------------------------------------------------------------------------------
- local SONG = 2652307229
- local SONG2 = 0
- local Music = Instance.new("Sound",tors)
- Music.Volume = 2.5
- Music.Looped = true
- Music.Pitch = 1 --Pitcher
- ----------------------------------------------------------------------------------
- local equipped = false
- local idle = 0
- local change = 1
- local val = 0
- local toim = 0
- local idleanim = 0.4
- local sine = 0
- local Sit = 1
- ----------------------------------------------------------------------------------
- hum.WalkSpeed = 16
- hum.JumpPower = 57
- hum.Animator.Parent = nil
- -------------------------------------------------------
- --End Customization--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Attacks N Stuff--
- -------------------------------------------------------
- function DRAG_THEM_TO_HELL()
- if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
- local HEAD = HUM.Parent:FindFirstChild("Head")
- if HEAD and TORSO and HUM.Health > 0 then
- local GYRO = IT("BodyGyro",root)
- GYRO.D = 275
- GYRO.P = 20000
- GYRO.MaxTorque = Vector3.new(0,40000,0)
- attack = true
- hum.WalkSpeed = 0
- local hit,pos,hummie;
- local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
- Hook.Transparency = 1
- local A = NewInstance("Attachment",Hook)
- local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
- local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://2903223635",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
- local POS = Mouse.Hit.p
- local CHAINS = false
- local CHAINLINKS = {}
- local A = IT("Attachment",ra)
- A.Position = Vector3.new(1,-1,0)*Player_Size
- A.Orientation = Vector3.new(-90, -89.982, 0)
- local B = IT("Attachment",ra)
- B.Position = Vector3.new(-1,-1,0)*Player_Size
- B.Orientation = Vector3.new(-90, 89.988, 0)
- local C = IT("Attachment",ra)
- C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
- C.Orientation = Vector3.new(-90, -89.982, 0)
- local D = IT("Attachment",ra)
- D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
- D.Orientation = Vector3.new(-90, 89.988, 0)
- local LIGHT = IT("Attachment",ra)
- LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
- local LIGHT2 = IT("PointLight",LIGHT)
- LIGHT2.Range = 7
- LIGHT2.Brightness = 5
- LIGHT2.Color = Color3.new(0,0,0)
- for i = 1, 2 do
- local TWIST = -2
- local START = A
- local END = B
- if i == 1 then
- START = B
- END = A
- end
- local ChainLink = IT("Beam",tors)
- ChainLink.Texture = "rbxassetid://2903223635"
- ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
- ChainLink.TextureSpeed = 1
- ChainLink.Width0 = 1
- ChainLink.Width1 = 1
- ChainLink.TextureLength = 2.5
- ChainLink.Attachment0 = START
- ChainLink.Attachment1 = END
- ChainLink.CurveSize0 = TWIST
- ChainLink.CurveSize1 = TWIST
- --ChainLink.FaceCamera = true
- ChainLink.Segments = 45
- ChainLink.Transparency = NumberSequence.new(0.25)
- table.insert(CHAINLINKS,ChainLink)
- end
- for i = 1, 2 do
- local TWIST = -1
- local START = C
- local END = D
- if i == 1 then
- START = D
- END = C
- end
- local ChainLink = IT("Beam",tors)
- ChainLink.Texture = "rbxassetid://2903223635"
- ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
- ChainLink.TextureSpeed = 1
- ChainLink.Width0 = 1
- ChainLink.Width1 = 1
- ChainLink.TextureLength = 5
- ChainLink.Attachment0 = START
- ChainLink.Attachment1 = END
- ChainLink.CurveSize0 = TWIST
- ChainLink.CurveSize1 = TWIST
- --ChainLink.FaceCamera = true
- ChainLink.Segments = 25
- ChainLink.LightEmission = 0.5
- ChainLink.Transparency = NumberSequence.new(0.25)
- table.insert(CHAINLINKS,ChainLink)
- end
- for i = 0, 2.3, .1 do
- swait()
- GYRO.cframe = CF(root.Position,TORSO.Position)
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
- end
- Cso("169105657", ra, 7, 1.2)
- for i = 0, 4, .1 do
- if(hit)then break end
- swait()
- GYRO.cframe = CF(root.Position,TORSO.Position)
- Hook.CFrame = HEAD.CFrame
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
- end
- for _,v in next, getRegion(Hook.Position,1,{char}) do
- if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
- hit = GetTorso(v.Parent);
- hummie = v.Parent:FindFirstChildOfClass'Humanoid';
- break;
- end
- end
- Cso("169105657", ra, 5, .8)
- Cso("131228548", tors, 2, 1.1)
- GYRO:remove()
- for i = 0, 3, .1 do
- swait()
- HUM.PlatformStand = true
- Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
- if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
- end
- if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
- break
- end
- Chain.TextureLength = 5
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(-5), Rad(-45)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
- end
- hum.WalkSpeed = 16
- attack = false
- Hook:Destroy()
- A:remove()
- B:remove()
- C:remove()
- D:remove()
- end
- end
- end
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- function DRAG_YOURSELF_TO_HELL()
- if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
- local HEAD = HUM.Parent:FindFirstChild("Head")
- if HEAD and TORSO and HUM.Health > 0 then
- local GYRO = IT("BodyGyro",root)
- GYRO.D = 275
- GYRO.P = 20000
- GYRO.MaxTorque = Vector3.new(0,40000,0)
- attack = true
- hum.WalkSpeed = 0
- local hit,pos,hummie;
- local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
- Hook.Transparency = 1
- local A = NewInstance("Attachment",Hook)
- local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
- local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
- local POS = Mouse.Hit.p
- local CHAINS = false
- local CHAINLINKS = {}
- local A = IT("Attachment",ra)
- A.Position = Vector3.new(1,-1,0)*Player_Size
- A.Orientation = Vector3.new(-90, -89.982, 0)
- local B = IT("Attachment",ra)
- B.Position = Vector3.new(-1,-1,0)*Player_Size
- B.Orientation = Vector3.new(-90, 89.988, 0)
- local C = IT("Attachment",ra)
- C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
- C.Orientation = Vector3.new(-90, -89.982, 0)
- local D = IT("Attachment",ra)
- D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
- D.Orientation = Vector3.new(-90, 89.988, 0)
- local LIGHT = IT("Attachment",ra)
- LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
- local LIGHT2 = IT("PointLight",LIGHT)
- LIGHT2.Range = 7
- LIGHT2.Brightness = 5
- LIGHT2.Color = Color3.new(0,0,0)
- for i = 1, 2 do
- local TWIST = -2
- local START = A
- local END = B
- if i == 1 then
- START = B
- END = A
- end
- local ChainLink = IT("Beam",tors)
- ChainLink.Texture = "rbxassetid://73042633"
- ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
- ChainLink.TextureSpeed = 1
- ChainLink.Width0 = 1
- ChainLink.Width1 = 1
- ChainLink.TextureLength = 2.5
- ChainLink.Attachment0 = START
- ChainLink.Attachment1 = END
- ChainLink.CurveSize0 = TWIST
- ChainLink.CurveSize1 = TWIST
- --ChainLink.FaceCamera = true
- ChainLink.Segments = 45
- ChainLink.Transparency = NumberSequence.new(0.25)
- table.insert(CHAINLINKS,ChainLink)
- end
- for i = 1, 2 do
- local TWIST = -1
- local START = C
- local END = D
- if i == 1 then
- START = D
- END = C
- end
- local ChainLink = IT("Beam",tors)
- ChainLink.Texture = "rbxassetid://73042633"
- ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
- ChainLink.TextureSpeed = 1
- ChainLink.Width0 = 1
- ChainLink.Width1 = 1
- ChainLink.TextureLength = 5
- ChainLink.Attachment0 = START
- ChainLink.Attachment1 = END
- ChainLink.CurveSize0 = TWIST
- ChainLink.CurveSize1 = TWIST
- --ChainLink.FaceCamera = true
- ChainLink.Segments = 25
- ChainLink.LightEmission = 0.5
- ChainLink.Transparency = NumberSequence.new(0.25)
- table.insert(CHAINLINKS,ChainLink)
- end
- for i = 0, 2.3, .1 do
- swait()
- GYRO.cframe = CF(root.Position,TORSO.Position)
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
- end
- Cso("169105657", ra, 7, 1.2)
- for i = 0, 4, .1 do
- if(hit)then break end
- swait()
- GYRO.cframe = CF(root.Position,TORSO.Position)
- Hook.CFrame = HEAD.CFrame
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
- end
- for _,v in next, getRegion(Hook.Position,1,{char}) do
- if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
- hit = GetTorso(v.Parent);
- hummie = v.Parent:FindFirstChildOfClass'Humanoid';
- break;
- end
- end
- Cso("169105657", ra, 5, .8)
- Cso("271693128", tors, 2, 1)
- GYRO:remove()
- for i = 0, 3, .1 do
- swait()
- root.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
- if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
- end
- if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
- break
- end
- Chain.TextureLength = 4
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(90), Rad(-5), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(0), Rad(-.6), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-25)), 0.1)
- end
- hum.WalkSpeed = 16
- attack = false
- Hook:Destroy()
- A:remove()
- B:remove()
- C:remove()
- D:remove()
- end
- end
- end
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- function GIMME_THOSE()
- if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
- local HEAD = HUM.Parent:FindFirstChild("Head")
- local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
- local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
- if HEAD and TORSO and HUM.Health > 0 then
- local GYRO = IT("BodyGyro",root)
- GYRO.D = 275
- GYRO.P = 20000
- GYRO.MaxTorque = Vector3.new(0,40000,0)
- attack = true
- hum.WalkSpeed = 0
- local hit,pos,hummie;
- local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
- local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
- Hook.Transparency = 1
- Hook2.Transparency = 1
- local A = NewInstance("Attachment",Hook)
- local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
- local A2 = NewInstance("Attachment",Hook2)
- local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
- local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://2903223635",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
- local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://2903223635",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
- for i = 0, 2.3, .1 do
- swait()
- GYRO.cframe = CF(root.Position,TORSO.Position)
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
- end
- Cso("169105657", ra, 7, 1.2)
- for i = 0, 5, .1 do
- if(hit)then break end
- swait()
- GYRO.cframe = CF(root.Position,TORSO.Position)
- Hook.CFrame = TORSO.CFrame
- Hook2.CFrame = TORSO.CFrame
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(7), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
- end
- for _,v in next, getRegion(Hook.Position,1,{char}) do
- if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
- hit = GetTorso(v.Parent);
- hummie = v.Parent:FindFirstChildOfClass'Humanoid';
- break;
- end
- end
- Cso("169105657", ra, 5, .8)
- Cso("1474367957", TORSO, 2, 1)
- GYRO:remove()
- TORSO:BreakJoints()
- for i = 0, 6, .1 do
- swait()
- Hook.CFrame = Hook.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
- if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
- end
- if((Hook.CFrame.p-tors.CFrame.p).magnitude < 2)then
- break
- end
- Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
- if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
- end
- if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
- break
- end
- Chain.TextureLength = 4
- Chain2.TextureLength = 4
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
- end
- hum.WalkSpeed = 120
- attack = false
- Hook2:Destroy()
- Hook:Destroy()
- end
- end
- end
- -------------------------------------------------------
- --End Attacks N Stuff--
- -------------------------------------------------------
- Mouse.KeyDown:connect(function(key)
- if attack == false then
- if key == 'b' then
- DRAG_THEM_TO_HELL()
- elseif key == 'v' then
- DRAG_YOURSELF_TO_HELL()
- elseif key == 'c' then
- GIMME_THOSE()
- end
- end
- end)
- -------------------------------------------------------
- --Start Animations--
- -------------------------------------------------------
- print("By Makhail07")
- while true do
- swait()
- sine = sine + change
- local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = root.Velocity.y
- hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if 1 < root.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
- end
- elseif -1 > root.Velocity.y and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- change = 1
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
- end
- elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
- Anim = "Walk"
- change = 1.1
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
- end
- elseif torvel >= 25 and hitfloor ~= nil then
- Anim = "Sprint"
- change = 1.35
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
- end
- end
- end
- Music.SoundId = "rbxassetid://"..SONG
- Music.Looped = true
- Music.Pitch = 1
- Music.Volume = 1.5
- Music.Parent = tors
- Music:Resume()
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if 1 >= Thing[1].Transparency then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block3" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- -------------------------------------------------------
- --End Animations And Script--
- -------------------------------------------------------
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